<http://schema.org/description>
"Assassin&amp;#39;s Creed III featured some less-than-stellar missions, many of which involved little more than running between hotspots, triggering a cutscene or glitch or hearing Connor saying something monotone when you got there. It&amp;#39;s interesting that Ubisoft has implemented a mission rating system into Assassin&amp;#39;s Creed 4, then. In game, you&amp;#39;ll be able to (optionally) rate each story mission out of"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.pcgamer.com/assassins-creed-4s-rate-this-mission-system-gathers-feedback-while-you-play/>