<http://schema.org/articleBody>
"Assassin&amp;#039;s Creed 3 originally was to feature scalping, it has been revealed. Development director Tommy Francois said that the ability to remove the scalp of a target was originally part of the sequel&amp;#039;s creative vision, but was dropped because it wasn&amp;#039;t authentic to the main character Connor&amp;#039;s heritage. &amp;quot;Something we found out right after we finished building [the] target gameplay footage was that we had one shot where Connor, the hero, was scalping a character,&amp;quot; he revealed at a press briefing attended by Digital Spy.  &amp;quot;We found out through research that, our hero Connor is half British and half American Indian, and he&amp;#039;s a Mojave, and we found out that Mojave Indians didn&amp;#039;t scalp. So that was one feature we got rid of.&amp;quot; He added: &amp;quot;Plus [there are] other reasons we didn&amp;#039;t want to go into this, as it didn&amp;#039;t specifically serve gameplay and made it perhaps look more violent than it needed to be.&amp;quot; Francois also revealed that a weapon called the chain blade was originally planned for Assassin&amp;#039;s Creed 3, but was changed into a rope-based projectile weapon because it was &amp;quot;too fantasy&amp;quot; for the series. Assassin&amp;#039;s Creed 3 will be released for Xbox 360, PC, PlayStation 3 and Wii U on October 31 worldwide. &amp;gt; Read our first-look preview of Assassin&amp;#039;s Creed 3 View the latest screenshots of Assassin&amp;#039;s Creed 3 below: "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/assassins-creed/news/a373171/assassins-creed-3-scalping-dropped-due-to-authenticity-violence/>