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"The developer of Xbox Community Games title Clover has admitted that he was disappointed with its sales on the platform. Binary Tweed managing director Daniel Jones said that despite praise from the press, the game underperformed in sales and will no longer be seen as a source of income. &amp;quot;It&amp;#039;s a shame to say that Clover has not sold as many copies as we&amp;#039;d hoped for. As it stands, through Community Games alone, we definitely won&amp;#039;t recoup costs,&amp;quot; he told DS. &amp;quot;Frustratingly enough, the critical reception to the game has been good... The size of the XBLCG market is prohibitively small to be financially viable, so I can only see it being of use to Binary Tweed as an arena for proving concepts.&amp;quot; He went on to say the open nature of the platform has caused game sales to suffer, citing applications as a problem. &amp;quot;The problem is that the Community Games market is just too small, and the people buying titles via the service don&amp;#039;t seem at all interested in games,&amp;quot; he said. &amp;quot;In the first week of Clover&amp;#039;s release, the top ten CG titles was made of eight applications, RC-Airsim (which seems to be having a self-fulfilling prophecy at the top) and one edutainment game.&amp;quot; However, he noted that opting for a saleable game, as opposed to pushing a demo to publishers, has paid off with new opportunities. &amp;quot;Although I can&amp;#039;t talk about specifics at the moment, Clover&amp;#039;s critical acclaim has opened doors to Binary Tweed. If you liked Clover, then it&amp;#039;ll be worth checking binarytweed.com regularly over the next few weeks,&amp;quot; he said. &amp;gt; Click here to read our Clover interview with Daniel Jones "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/news/a161787/clover-dev-disappointed-with-sales/>