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"The original Grand Theft Auto was almost cancelled, it has been revealed. In a video by The Guardian (via Eurogamer), former DMA Design staff said that the writing and design teams were at odds with one another, and that the project was almost cancelled multiple times.  &amp;quot;The writers were driving at one way. The level designers were driving at another way,&amp;quot; said creative director Gary Penn. &amp;quot;They weren&amp;#039;t meeting in the middle. So you ended up with something that read badly, that made no sense, and it kept breaking.&amp;quot; He continued: &amp;quot;The milestones they were meant to uphold didn&amp;#039;t really materialise, &amp;quot;We&amp;#039;d have conference calls at least once a week with the US. They wanted to kill it every week. Every week they wanted to kill this game, and we&amp;#039;d have to argue to try and keep it going, because we had some faith.  &amp;quot;Anarchic almost makes it sound sexier than it really ought to be. It was just messy.&amp;quot; Penn added that the project was &amp;quot;like trying to nail jelly to kittens&amp;quot;. &amp;quot;Eventually there were enough hands to hold this thing together, but please nobody move, because this thing is going to fall apart,&amp;quot; he quipped. &amp;quot;That&amp;#039;s what it felt like right at the end. It was like, we&amp;#039;d just got to put this out now because if we don&amp;#039;t it&amp;#039;s just going to break again and we&amp;#039;ve lost it forever.&amp;quot; Grand Theft Auto 5 is available tomorrow (September 17), while early sales are currently being investigated by Rockstar Games. &amp;gt; Grand Theft Auto retrospective: Gaming&amp;#039;s most infamous franchise Watch a trailer for Grand Theft Auto Online:  "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/grand-theft-auto/news/a515674/first-grand-theft-auto-was-almost-cancelled-says-former-developer/>