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"The PlayStation Motion Controller was one of the big highlights at this year's E3. However, it shouldn't have come as a surprise -- considering Sony's been working on the controller since the beginning of the millennium. A look back to GDC 2001 reveals a presentation from Richard Marks about \"using video input for games.\" Noting that \"simpler interfaces are needed to reach a broader audience,\" Marks wanted to create an interface for casual non-gamers, one that would be \"intuitive, simple, enabling and enjoyable.\" Sound familiar to you?Some of the prototypes developed by the EyeToy team include \"Misho the Witch\" (pictured above), a virtual pet simulation that has players using a ball-and-stick controller to play with the on-screen witch. Ideas from this demo have ended up in both EyePet and the upcoming Motion Controller itself. Other ideas thrown around included a magic duel, where players could write spells using gestures, and games inspired by Casper the Friendly Ghost and the Teletubbies.While gamers have been spared from a motion-sensing game based on the Teletubbies, another idea seems to have been left on the wayside: games based on various superhero properties. Marks' presentation revealed plans to recreate the powers of the Fantastic Four and the X-Men through the PlayStation camera. We're not sure how far those ideas went, but a superhero game that takes advantage of the Motion Controller would make perfect sense as a launch game for when the controller (finally) debuts next year.[Thanks, Bradley M.!]"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.engadget.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/>