<http://schema.org/description>
"One of the best ways to flex the graphical muscle of our machines is seeing how close we can bring virtual visuals to the real thing. It&amp;#39;s not the absolute definition of fidelity, though, and some games\u2014the BioShock family, for instance\u2014dip into a heavily stylized look for a more fantastical approach to beauty. Speaking to CVG in an interview, Irrational Design Director Bill Gardner states"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.pcgamer.com/bioshock-infinite-realism-graphics-irrational/>