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"L.A. Noire&amp;#039;s working conditions are to be investigated by an industry body, it has been revealed. Developer Team Bondi has been reported to have put its staff members through 12-hour days as part of the game&amp;#039;s development, according to Develop. The International Game Developers Association condemned the conditions, labelling them &amp;quot;absolutely unacceptable&amp;quot;. &amp;quot;[But] certainly reports of 12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole,&amp;quot; said chairman Brian Robbins. Robbins encouraged staff members to get in touch with the International Game Developers Association before it can investigate further. The source had said that Team Bondi subjected its staff to 60 to 110-hour working weeks over the course of L.A. Noire&amp;#039;s three-year development. L.A. Noire was released on Xbox 360 and PlayStation in April, becoming fastest-selling new property ever in the UK. A PC version featuring customisable control schemes and stereoscopic 3D support will be available later this year. &amp;gt; Read our Xbox 360 review of L.A. Noire Watch the launch trailer for L.A. Noire below:  "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/la-noire/news/a327419/la-noire-under-fire-for-harmful-working-conditions/>