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"Most seasoned gamers will be familiar with the practice of wearing out their A button as they skip through mountains of dialog in a game. It's a harsh truth that the majority of titles don't do dialog well to start with, and when there's enough wordage to fill a few phone books, playing can feel more and more like a chore.Hopefully, Sonic Chronicles will prove the exception to the rule. Patrick Klepek of the MTV Multiplayer blog went hands-on with the title at the recent Nintendo Media Summit, and reported that the game -- as well as being \"surprisingly dark\" -- was packed with words: more than 50,000 of the buggers, in fact.That's almost double the number of words you'd find in George Orwell's allegorical classic Animal Farm (30,210), and while we'd normally approach such a wordy game with caution (see: first paragraph), it's worth remembering that Sonic Chronicles is being crafted by BioWare, a studio that's fashioned some of the finest scripts in the business. Not only that, but Klepek assures us there'll be plenty of the branching dialog trees that are a BioWare staple. If it's engaging enough, maybe we will love Big the Cat! Now there's a sentence we never expected to write.%Gallery-16398%"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.engadget.com/2008/04/16/nms08-sonic-chronicles-likes-to-talk/>