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" Also available on: N/A Publisher: Warner Bros. Interactive Developer: 5th Cell Genre: Puzzle With countless FPS, racing and rhythm action games flooding the market, it&amp;#039;s easy to lose enthusiasm for the video game medium. Yes, the latest Medal Of Honor hit the spot and yes, the most recent Guitar Hero was an enjoyable experience, but it&amp;#039;s tough to get excited by these games when there are so many similar titles to choose from. It does, however, allow for the truly innovative and original releases to stand out, and last year&amp;#039;s Scribblenauts was one title that was able to profit from being a pioneer.  A game which calls upon players to summon thousands of different objects to solve puzzles was a remarkable idea and rightly captured the imagination of gamers the world over, going on to sell more than a million copies. However, despite the hype and the praise heaped upon the game, it wasn&amp;#039;t perfect, and occasional lapses in logic and a truly terrible control scheme very nearly ruined the Nintendo DS exclusive. A year on, developer 5th Cell releases a sequel which aims to erase the faults of its predecessor and draw upon a fresh slew of words to make Scribblenauts super. The aim of the game remains identical to the original. Players must type in words to create objects in order to solve puzzles and guide the game&amp;#039;s hero Maxwell to the Starite to end the level. The biggest addition this time around is the inclusion of adjectives. This obviously adds a whole new dimension to the game by giving objects their own distinct attributes. Want to create a flamboyant lion? Just type it in and voila. Want to make an animal sick? Summon some rotten meat and they&amp;#039;ll drop like flies. In many of the regular puzzle levels, the adjectives aren&amp;#039;t necessarily needed - other than to make things slightly more bizarre - but there are a number of levels which require players to think of an object and give it a property in order to solve a puzzle. Some uses of the adjective are quite logical, such as creating coloured keys to open the corresponding coloured locks; however, others leave logic and reality at the door. One early level, for example, sees players summon a furry house based on clues including, a tent, an ape and a caravan.  Adjectives aren&amp;#039;t the only addition to Super Scribblenauts; thankfully, a new control scheme has also been implemented and the game is much better for it. The awful touch-screen controls do make a return, but there&amp;#039;s the option to change them before the action kicks off. Only those who mastered the original game should even consider using the stylus to control Maxwell, instead, all movements and jumps can be mapped to the d-pad and face buttons. This leaves the stylus free to move the camera which makes a massive difference in levels where a bit of dexterity is needed in order to avoid danger. The stylus can also be used to input words both manually and on a keyboard. Writing words manually is still subject to terrible recognition, leading to Bs becoming Ds and so on, but thankfully this is a moot point with the inclusion of a QWERTY keyboard on the touch screen. Unfortunately, the new controls aren&amp;#039;t really called upon too often. Unlike the first game, there are very few action levels in Super Scribblenauts - save for a few special stages unlocked as Maxwell progresses. A lot of the levels are fairly stationary and require players to do nothing more than create an object and drop it in a box, or move Maxwell to flick a few switches. One of the biggest problems with the first game was that most action levels could be navigated with a jet-pack, rendering most, if not all of the hazards as useless. It appears as though the developers haven&amp;#039;t been able to come up with a way of overcoming this problem, leading to the elimination of the action levels from the main part of the game. It&amp;#039;s a shame, because the action levels that have been included are enormous fun and require a large dose of imagination as well as some quick fingers and platforming skills. That&amp;#039;s not to say that the regular puzzle levels aren&amp;#039;t up to scratch though. There are usually plenty of ways to solve the game&amp;#039;s problems and players will need to think outside of the box if they want to finish the game properly in free-play mode. With 120 levels in Super Scribblenauts - which is considerably fewer than the original - entering free-play mode and solving the riddles again and again gives the game added longevity, and players will find that their solutions will become more obscure the more times they attempt to play a level. It&amp;#039;s a truly terrific feeling when something as odd as a bouncing, pink alligator can be used to solve a puzzle, but there are other times when something simple should be enough to pass a stage, but isn&amp;#039;t, which makes the game feel a little rigid at times. If players do manage to get stuck there is a hint system, which costs \u2018ollars - the game\u2019s currency - to use. The hint system can be a little unbalanced, sometimes telling players exactly what to do, while other times, particularly in multi-staged puzzles, not giving players enough advice.  Super Scribblenauts is a good sequel that eliminates many of the first game&amp;#039;s faults, making it hard not to recommend. The addition of adjectives gives the gameplay a new layer of depth, but ironically, despite the vast array of possibilities, the adjectives sometimes confine the game a little bit. Certain levels have very specific solutions and don&amp;#039;t take advantage of the wide variety of words on offer. However, if you liked the idea of the first game but were put off by the controls, then this really is the place to start. Even messing around in the game&amp;#039;s various playgrounds on the title screen results in more fun than most games can offer, and that&amp;#039;s before beginning the game&amp;#039;s 120 stages. With a level editor offering even more replayability, this is a super sequel, despite offering slightly less content and freedom than the original.  &amp;gt; What do you think of the game? Share your views "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/review/a284435/super-scribblenauts-ds/>