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"BioShock Infinite will not feature support for PlayStation Move, it has been revealed. Creative director Ken Levine told Play that he won&amp;#039;t add motion-controller support to a game for which it doesn&amp;#039;t make sense. &amp;quot;I&amp;#039;d never want to throw in\u00A0Move\u00A0support just because it&amp;#039;s going to make some first party happy or because some marketing department wants it on the box because, at the end of the day, gamers know,&amp;quot; he said. &amp;quot;If you don&amp;#039;t have anything special to say about that control device gamers are going to know.&amp;quot; He continued: &amp;quot;Do you want to play BioShock and it&amp;#039;s like, &amp;#039;okay, do you want to harvest or save Little Sister? Waggle left to harvest, waggle right to save!&amp;#039; You can have Move support on your box but people are going to know you&amp;#039;re cheating them.&amp;quot; Levine said that 3D functionality is &amp;quot;a bit different&amp;quot; since it&amp;#039;s a passive feature that can be easily implemented and will be considered for the game. &amp;quot;It&amp;#039;s something I&amp;#039;d be more open to,&amp;quot; he said. &amp;quot;I&amp;#039;m not saying whether we&amp;#039;re doing that or not but it&amp;#039;s sort of a passive integration. Unlike movies, you don&amp;#039;t just shoot it differently. Games are 3D. &amp;quot;But I think if you&amp;#039;re going to get out, front and centre on something, you have to be able to say you&amp;#039;re doing something special with it. Especially with a control device.&amp;quot; Announced last year, BioShock Infinite will be released on multiple platforms in 2012. &amp;gt; Click here to read our preview of BioShock Infinite "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/news/a310091/ps-move-no-3d-maybe-for-bioshock-infinite/>