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"Insomniac Games has explained how Sunset Overdrive, the colourful and brash Xbox One exclusive releasing later this year, is trying to break the rules of the shooting genre. While its premise might seem familiar \u2013 you&amp;#039;re in a post apocalyptic open-world city teeming with zombies \u2013 it&amp;#039;s a game that wants you to interact with the world and its undead citizens a little differently to its contemporaries.  &amp;quot;One of our goals was to break the rules of shooters,&amp;quot; CEO Ted Price told Digital Spy at E3 2014. &amp;quot;I think we&amp;#039;ve all become very accustomed to some rules that have been just blown up over the last decade. Because with shooters, we all kind of plagiarise. We&amp;#039;ve made shooters, and it&amp;#039;s become accepted that shooters operate in a certain way.&amp;quot; That &amp;quot;way&amp;quot; is the process of ducking behind cover, peering over the top to take a few shots, then moving to another cover point and repeating the whole process. In Sunset Overdrive, the city itself is at the core of your attack and defense.  &amp;quot;We wanted the gameplay of Sunset Overdrive to be all about momentum and aggression,&amp;quot; creative director Markus Smith explained. &amp;quot;If last gen was all about hiding behind cover and playing safely, with Sunset Overdrive we wanted to encourage players to play recklessly, but on the edge of their abilities. &amp;quot;The first thing we did was build this giant, colourful playground of a city, where you can interact with almost everything. You can grind along rooftops and wires, you can bounce off bushes and umbrellas, you can swing on lampposts, you can run along walls. &amp;quot;We wanted to connect all this parkour action with the world, so it&amp;#039;s you and the city working together to create this awesome moment in the world.&amp;quot;  One of the game&amp;#039;s pillars is that &amp;quot;fun trumps realism&amp;quot;. This is obvious in its look and feel, with a bouncy and reactive terrain, blue-skies appearance and respawns that spit you back into the world in a number of humorous ways \u2013 such as landing in a rocket ship or being thrown out of a grungy van. But most importantly, it&amp;#039;s with the wide range of unconventional weapons available - something which the Ratchet &amp;amp; Clank developer is well known for - that are useful for taming the zombie hordes in different ways, from discs that rapidly ricochet through scattered enemies to an exploding teddy bear perfect for clearing dense clusters of undead. Meanwhile Amps, powerful augmentations that can be attached to weapons and your own custom character, are unleashed by building your style meter. The more moves you pull off the faster it increases, meaning having a consistent momentum is at the core of combat.  Sunset Overdrive pokes fun at Assassin&amp;#039;s Creed in new trailer &amp;quot;We&amp;#039;ve got the acrobatic parkour, we&amp;#039;re got the unconventional arsenal of weapons,&amp;quot; said Smith. &amp;quot;It&amp;#039;s those two things combined that really compose the bread and butter \u2013 the heart and soul \u2013 of what Sunset Overdrive is.&amp;quot; Sunset Overdrive is available from October 28 exclusively on Xbox One. "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/e3/news/a579364/how-sunset-overdrive-is-trying-to-break-the-rules-of-shooter-games/>