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" Stuart Black has said that shooters are more prioritised with features than the actual feel of the game. Discussing the next generation of consoles, the Black and Bodycount developer said they won&amp;#039;t make a &amp;quot;fundamental difference&amp;quot; visually, and that the focus will be on &amp;quot;innovation in gameplay&amp;quot; which isn&amp;#039;t hardware-dependant.   &amp;quot;For me, it&amp;#039;s always, for any game, the most important thing is how it feels, and that&amp;#039;s particularly true of shooters,&amp;quot; he told Digital Spy. &amp;quot;And so many shooters... I&amp;#039;m a shooter fan right so from a personal view I buy them just to f**king play them. &amp;quot;As soon as I pick up the pad and I start turning round and I shoot, it&amp;#039;s always a bit like, &amp;#039;Meh, it&amp;#039;s okay but it&amp;#039;s not f**king great, you know?&amp;#039; So those things aren&amp;#039;t hardware-dependent, that&amp;#039;s all your focus and development. &amp;quot;I don&amp;#039;t want to criticise anyone in particular but I find a lot of shooting games, they don&amp;#039;t focus enough on the f**king shooting, they&amp;#039;re too busy doing some other f**king fancy feature and the shooting gets left behind.&amp;quot;  When asked whether he meant with the feeling of aiming and weapons, Black replied: &amp;quot;Yeah exactly. Everything to do with that core shooting experience, squeezing the trigger and what that feels like, I feel like people don&amp;#039;t spend enough attention on that feature. &amp;quot;They&amp;#039;re looking for their USPs [unique selling points], they want to stick six unique USPs on the back of the box. You saw our presentation [at City Interactive&amp;#039;s investment meeting] earlier; it&amp;#039;s a bit thin on the USPs, because fundamentally it&amp;#039;s about that shooting experience, because everything we&amp;#039;re doing is about making shooting feel as cool as we can make it feel.&amp;quot; Black is currently working with City Interactive on World War II shooter Enemy Front, which is currently scheduled for October. The game&amp;#039;s campaign will approach the era like a &amp;quot;modern blockbuster&amp;quot;, while the multiplayer won&amp;#039;t offer perks or experience for a more &amp;quot;focused&amp;quot; experience. &amp;amp;gt; Read our Enemy Front interview with Stuart Black "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/news/a374782/stuart-black-games-more-focused-on-features-than-fking-shooting/>