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"&amp;lt;vc&amp;gt;&amp;lt;strong&amp;gt;Despite the fact that it will be two years old this summer and now has more than 150,000 applications, Apple's App Store for the iPhone, iPod touch and iPad remains a place where startups and independent software creators have a fair shot at success.&amp;lt;/strong&amp;gt;\r\n\r\nAn estimated one in five iPhone developers are companies founded specifically to create applications for the iPhone, according to the latest Flurry Smartphone &amp;lt;a href=\"http://blog.flurry.com/bid/31376/Flurry-Smartphone-Industry-Pulse-February-2010\"&amp;gt;Industry Pulse survey&amp;lt;/a&amp;gt;. That represents the second-largest category of developers behind only preexisting online companies, including giants like Google, Facebook and eBay. Those established brands take up 22 percent of the iPhone developer share.\r\n\r\n\"This means that the barrier to entry is still low enough for start-ups to enter and innovation to flourish,\" Flurry noted. \"However, those days may be numbered as 'discoverability' has become a significant issue, and now 'marketing muscle' is starting to count more in the App Store.\"\r\n\r\nNow that the iPhone has reached \"critical mass\" with 70 million iPhone and iPod touch units worldwide, the analytics firm predicted that 2010 will become the year that major brands begin to take over the App Store. This will be further driven by the introduction of the iPad, due to launch on &amp;lt;a href=\"http://www.appleinsider.com/articles/10/03/05/apple_ipad_to_arrive_in_u_s_on_april_3_preorders_begin_march_12.html\"&amp;gt;April 3&amp;lt;/a&amp;gt;, which has generated interest among traditional media companies in the forms of newspapers, books and magazines.\r\n\r\nThe third-largest segment of developers, traditional gaming companies like EA and Activision, represent 19 percent of the total developer pie. But those developers also far exceed their presence, garnering 36 percent of the total revenue generation. Native iPhone developers come in second with 21 percent share, while online brands take 14 percent, tied with traditional media.\r\n\r\n\"Given the specialized skill-set required to build a compelling game, it's no surprise that traditional game companies lead this category, including companies such as Electronic Arts and Activision,\" the report noted.\r\n\r\n&amp;lt;div align=\"center\"&amp;gt;&amp;lt;img src=\"http://images.appleinsider.com/flurry-100315-1.png\" border=\"0\" width=\"580\" height=\"523\" alt=\"Flurry 1\" /&amp;gt;&amp;lt;/div&amp;gt;\r\n\r\nLast month, Flurry reported that App Store developer interest had &amp;lt;a href=\"http://www.appleinsider.com/articles/10/02/12/app_store_developer_interest_nearly_triples_from_apple_ipad_hype.html\"&amp;gt;nearly tripled&amp;lt;/a&amp;gt; following the unveiling of the iPad. The trend has continued in the latest report, with a \"significant increase\" in new application starts maintained through the month of February.\r\n\r\nApple has pitched the launch of the iPad as a \"whole new gold rush\" for developers, as the device and its 9.7-inch screen will run existing App Store software as well as new applications designed specifically for the hardware and its larger touchscreen. First released in January, the iPhone 3.2 beta software development kit allows developers to create &amp;lt;a href=\"http://www.appleinsider.com/articles/10/02/23/iphone_sdk_3_2_beta_3_simplifies_app_conversion_for_ipads.html\"&amp;gt;iPad-specific software&amp;lt;/a&amp;gt;.\r\n\r\n&amp;lt;div align=\"center\"&amp;gt;&amp;lt;img src=\"http://images.appleinsider.com/flurry-100315-2.png\" border=\"0\" width=\"599\" height=\"370\" alt=\"Flurry 2\" /&amp;gt;&amp;lt;/div&amp;gt;\r\n\r\nThe App Store has proven successful for a variety of companies, from upstart developers such as Tapulous, which earns nearly &amp;lt;a href=\"http://www.appleinsider.com/articles/09/12/21/apple_surprised_by_app_store_success_as_tapulous_claims_1m_mo.html\"&amp;gt;$1 million per month&amp;lt;/a&amp;gt;, to established companies like personal navigation provider TomTom, which recorded &amp;lt;a href=\"http://www.appleinsider.com/articles/10/02/19/successful_iphone_app_helps_tomtom_withstand_free_competitors.html\"&amp;gt;more than 100,000 sales&amp;lt;/a&amp;gt; of its GPS application for the iPhone. In January, Apple revealed that App Store downloads had &amp;lt;a href=\"http://www.appleinsider.com/articles/10/01/05/apple_announces_app_store_downloads_top_3_billion.html\"&amp;gt;topped 3 billion&amp;lt;/a&amp;gt; less than 18 months after it first opened."^^<http://www.w3.org/2001/XMLSchema#string>
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