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" Tengami will be tailored specifically for each version coming to iOS, PC and Wii U, developer Nyamyam has explained. Designer Philip Tossell said the atmospheric paper-craft adventure, which is inspired by traditional Japanese art and features pop-out and folding paper puzzles, will be designed with each platform in mind.  &amp;quot;We really believe that each platform needs to be made for itself,&amp;quot; Tossell told Digital Spy at PC and Mac gaming expo Rezzed. &amp;quot;Once we&amp;#039;ve done the iOS version, we want to make the PC and Mac version special in their own way, tailored to the platform. I can&amp;#039;t stand lazy ports where developers say, &amp;#039;Okay, let&amp;#039;s just slap it on that platform&amp;#039;. &amp;quot;PC gamers are slightly different; they have different expectations, they like different things, we want to make sure it&amp;#039;s a good experience for them. &amp;quot;Same with the Wii U. You have this second screen, is there stuff we can do to elevate the game for that platform?&amp;quot; Tossell hopes to implement multi-touch puzzles to the iOS versions of Tengami, which obviously wouldn&amp;#039;t be possible with a mouse or the Wii U GamePad.  &amp;quot;We don&amp;#039;t want to hobble either one,&amp;quot; he explained. &amp;quot;If there&amp;#039;s a compelling puzzle we can come up with for this game, we will do it for multi-touch, and then adjust it for PC so it works optimally for that. &amp;quot;It shows great respect for players when you treat each platform as its own platform. I love making games that are designed for a specific platform. &amp;quot;My history at Rare, because we worked solely with one platform, you were able to get that absolute maximum amount of performance out of the hardware, and tailor everything for that. &amp;quot;It&amp;#039;s harder and it&amp;#039;s more expensive, but I think it&amp;#039;s worthwhile, and people do appreciate it.&amp;quot; Tossell added that Sony are interested in a Vita version of Tengami, but the team don&amp;#039;t want to commit to any more versions than those which have been formally announced.  &amp;quot;We talked to Sony US when we were over at Indiecade. They really liked the game, and they were interested in bringing it to Vita,&amp;quot; he explained. &amp;quot;That&amp;#039;s still a possibility; we&amp;#039;ve said that we&amp;#039;re not going to commit to any other platforms at the moment, because we&amp;#039;re such a small team, and we don&amp;#039;t want to overstretch.&amp;quot; Revealed at Rezzed last year, Tengami is slated for release at the end of this summer on iOS, before releasing on PC, Mac and Wii U. Watch a gameplay trailer for Tengami below:      "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/news/a492472/tengami-to-offer-tailored-puzzles-for-ios-pc-and-wii-u-versions/>