<http://schema.org/description>
"But as games have become more detailed and lifelike, they have also started to show their seams. Every fake-looking eyeball and each unnatural movement spoils the game&amp;rsquo;s illusion. Whenever I see the landscape ripple and tear as the graphics engine attempts to draw it into existence, I&amp;rsquo;m thrown out of the world that I&amp;rsquo;ve been pulled into."^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.inlander.com/spokane/rage/Content?oid=2136319>