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"Dear Esther has sold over 50,000 copies in its first week of sale, it has been revealed. Creator Dan Pinchbeck has said the title managed to reimburse funding partner the Indie Fund within the first six hours of launch, with the title performing &amp;quot;far better beyond our expectations&amp;quot;. &amp;quot;[The sales are] great, as it shows that there&amp;#039;s a real audience for this type of work, and responses have been amazing,&amp;quot; he said.  &amp;quot;Not only have we received amazingly positive reviews, but the response from fans has been outstanding. Within one week of launch, we sold over 50,000 copies of the game, which is an extraordinary amount for an indie release.&amp;quot; Developer thechineseroom is now working on new subtitle translation packs for other languages, Steam patches and a FLAC version of its OST. The team will also be speaking at the Game Developer Conference next month to discuss how it grew out of its mod roots, and how its environment tells a story. Nominated for four awards in this year&amp;#039;s Independent Games Festival, Dear Esther is an experimental first-person adventure set on a mysterious island. Elements of the game&amp;#039;s story are told through exploration and appear at random, making each journey a unique experience for the player. &amp;gt; Read our review of Dear Esther Watch a trailer for Dear Esther below:  "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/news/a367728/dear-esther-studio-hails-extraordinary-launch-sells-50000-units/>