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"Steve Jobs has just posted a long open letter on Flash, listing all the reasons why Apple has decided not to support it on the iPad, iPhone and iPod touch. \nThe letter is a clear, sober, in-depth view in all of Flash's defects from Apple's point of view, and while we're sure it will be dissected over and over again in the upcoming days (especially the part about Flash not being open), you have to admire its frankness. In short, Steve Jobs claims Flash drains the battery of mobile devices; it's not very good for multi-touch operation; and its performance, reliability and security are all shoddy. It's also a proprietary system, and while Jobs admits that their mobile OS is also proprietary, he claims that web standards should be open, like HTML5, CSS and JavaScript. \nMost importantly Apple doesn't want \"a third party layer of software [to] come between the platform and the developer.\" Finally, Jobs concludes, Flash is a relic. \"Flash was created during the PC era \u2013- for PCs and mice,\" he says, \"but the mobile era is about low power devices, touch interfaces and open web standards \u2013- all areas where Flash falls short.\"\nHere's the full text of the letter:\n\nApple has a long relationship with Adobe. In fact, we met Adobe\u2019s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers \u2013 Mac users buy around half of Adobe\u2019s Creative Suite products \u2013 but beyond that there are few joint interests.\nI wanted to jot down some of our thoughts on Adobe\u2019s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven \u2013 they say we want to protect our App Store \u2013 but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.\nFirst, there\u2019s \u201COpen\u201D.\nAdobe\u2019s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe\u2019s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.\nApple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript \u2013 all open standards. Apple\u2019s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.\nApple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android\u2019s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft\u2019s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.\nSecond, there\u2019s the \u201Cfull web\u201D.\nAdobe has repeatedly said that Apple mobile devices cannot access \u201Cthe full web\u201D because 75% of video on the web is in Flash. What they don\u2019t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web\u2019s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren\u2019t missing much video.\nAnother Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.\nThird, there\u2019s reliability, security and performance.\nSymantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don\u2019t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.\nIn addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we\u2019re glad we didn\u2019t hold our breath. Who knows how it will perform?\nFourth, there\u2019s battery life.\nTo achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 \u2013 an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.\nAlthough Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.\nWhen websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple\u2019s Safari and Google\u2019s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.\nFifth, there\u2019s Touch.\nFlash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on \u201Crollovers\u201D, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple\u2019s revolutionary multi-touch interface doesn\u2019t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?\nEven if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.\nSixth, the most important reason.\nBesides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn\u2019t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.\nWe know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.\nThis becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor\u2019s platforms.\nFlash is a cross platform development tool. It is not Adobe\u2019s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple\u2019s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.\nOur motivation is simple \u2013 we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins \u2013 we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.\nConclusions.\nFlash was created during the PC era \u2013 for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards \u2013 all areas where Flash falls short.\nThe avalanche of media outlets offering their content for Apple\u2019s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple\u2019s App Store proves that Flash isn\u2019t necessary for tens of thousands of developers to create graphically rich applications, including games.\nNew open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.\n\n\n\nFor more Apple coverage, follow Mashable Apple on Twitter or become a fan on Facebook\n\n"^^<http://www.w3.org/2001/XMLSchema#string>
<http://mashable.com/2010/04/29/steve-jobs-flash-is-no-longer-necessary/>