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"We've heard of 18-hour bras, but 18-hour boss battles? Ridiculous! A couple weeks back, we reported on a Final Fantasy XII guild that attempted to take down one of the game's new big bads, the Pandemonium Warden, only to succumb to fatigue, hunger, sleep deprivation, and general near-deathness at the 18-hour mark. Square Enix now says it has heard the fan outcry against the idea of such longevity-rich enemies and is fixing things.\"In response to these events, we have determined that further alterations are required to prevent such battles from exceeding a certain predetermined length of time,\" reads the latest community update from PlayOnline. What will these \"alterations\" consist of? \"Included in the version update scheduled for early September will be modifications to the degree of difficulty of Pandemonium Warden (and associated pets), Absolute Virtue (and associated pets), and Jailer of Love. The aim of these changes is to create battles where a decisive outcome may be reached within a shorter period of time.\"Square's statement also reaffirmed the company's continued \"commitment to a healthy and wholesome game environment.\" You know, one where players aren't passing out while playing.[Via Massively]"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.engadget.com/2008/08/26/18-hour-boss-battles-nixed-from-final-fantasy-xi/>