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"At Tecmo's totally super secret game unveiling (yeah, it was Ninja Gaiden Sigma 2) at the soon-to-be-no-more PlayStation Store in San Francisco, Joystiq got the opportunity to ask Team Ninja's fresh new face, Yosuke Hayashi (who, with his buttoned-down appearance, can be thought of as the Richie Cunningham to Itagaki's Fonzie) some hard-hitting questions. First up, the 800-lb ninja in the room: Is Ninja Gaiden Sigma 2 \"a loss of face for everyone involved,\" as Itagaki said it would be? Hayashi-san carefully sidestepped directly addressing Itagaki's inflammatory remark, instead focusing on the game's development origins. As if to defuse Itagaki's pre-release remark, Hayashi explained though a translator, \"Development began only after we read and heard about fan feedback ... after Ninja Gaiden 2 came out last summer.\" To add some street cred, he explained that the game's development team was \"comprised of the Ninja Gaiden 2 team as well as the [original Ninja Gaiden] Sigma team.\"As for DLC, we broached the topic two ways. First, will the PS3 release have any? Hiyashi said they were \"very serious about coming up with new content to be available as DLC\" and that he hopes to share \"more details soon.\" And second, can current owners of Ninja Gaiden 2 on Xbox 360 expect to find any of the new enhancements &amp;ndash; notably the \"refined camera\" and new multiplayer co-op functionality &amp;ndash; available as DLC in the future? Hiyashi didn't need the translation for this one. Sorry, early adopters, but Tecmo's \"ultimate\" Ninja Gaiden experience is \"only on PlayStation.\"%Gallery-48452%"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.engadget.com/2009/03/25/gdc09-tecmo-talks-ninja-gaiden-sigma-2-dlc-exclusivity-loss/>