<http://schema.org/description>
"Many minds have weighed in on the effects of violent games after the December 14 Sandy Hook school shooting. A frequently cited modern example of interactive violence is Arkane&amp;#39;s Dishonored, a stealth game which allows the player to choose a path of brutality. In a contributed article to RPS, Joe Houston, who worked on Dishonored before leaving Arkane, stressed that we shouldn&amp;#39;t dismiss the"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.pcgamer.com/arkane-video-game-violence/>