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"There are some things that define us. The way we carry ourselves, our manner of dress, our tiny affectations... a lot of tiny things that make up who we are. The same goes for the game's classes... there are abilities and motifs that belong to a class' so-called kit. I mean, when I think of a Druid, for example, one of the first things that comes to mind is Moonfire. Blame it on the dreaded Moonfire spam made popular back in the day. Sure they probably use much more abilities now, too, but their reputation as Moonfire spammers is set in stone. Druids are also all sorts of leafy.One ability that used to define Shamans was the dreaded Frost Shock, although it's fallen out of fashion lately now that Flame Shock is the precursor to a 100% crit Lava Burst. Still, I'm old school, and Frost Shock is still one of my favorite spells. Of course, Shaman are also defined by gear that hearkens to the elements -- and the Tier 8 looks like sheer amazing. Although the different classes have various powers at their disposal, what do you think are the defining abilities of each class? Just name one or two of the ones that stand out for you. What motifs fit the classes best? Skulls aren't just the domain or Rogues, but knives seem to be exclusive to those backstabbers. What abilities and themes define the classes best?"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.engadget.com/2009/03/21/breakfast-topic-high-definition/>