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"Assassin&amp;#039;s Creed 3 is to receive a day one patch. The update fixes a number of issues, including the player becoming trapped in scenery, crowds being unable to spawn, animation glitches and mission-specific bugs.  Last week Medal of Honor: Warfighter received a release day update that addressed critical issues. Earlier this week it was revealed that Assassin&amp;#039;s Creed 3&amp;#039;s multiplayer would be supported by micro-transactions. Ubisoft recently confirmed that it will offer a season pass for Assassin&amp;#039;s Creed 3 DLC, which will include new multiplayer maps and the &amp;#039;Tyranny of King Washington&amp;#039; single-player expansion. Assassin&amp;#039;s Creed 3 and Liberation will be released for Xbox 360, PlayStation 3 and PlayStation Vita on October 31 worldwide.  A Wii U version is also in development and will be available during the system&amp;#039;s launch window this holiday season. &amp;gt; &amp;#039;Assassin&amp;#039;s Creed 3&amp;#039; preview: Three hours with the captivating sequel &amp;gt; Digital Spy&amp;#039;s &amp;#039;Assassin&amp;#039;s Creed 3&amp;#039; interview with Ubisoft The day one patch notes in full (may contain spoilers): Bug Fix - Animus Synching tutorial, fixed an issue where the player could think he&amp;#039;s stuck in an infinite loading when getting to Boston after the end credits - Fixed a bug where counter-killing with the bow does not always work - NPCs spawned too far away could end up being of the wrong type - Camera could remain stuck after the player being respawned - Player could remain stuck after diving from a waterfall - Player could remain stuck if he exits a slopped hay stack at a certain angle - player would always get immediately detected when performing an unarmed stealth assassination in another guard&amp;#039;s back - Under rare circumstances, the crowd would stop spawning - Fixed an animation glitch when interrupting the reception from high profile jump - Fixed various occurrences of missing sounds - In some cases, the Animus Database sound ambiance was not stopped when exiting - Various stats and leaderboards were not showing up properly - Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long - Mission &amp;quot;RETURN TO ABSTERGO&amp;quot; - fixed a bug where the player would lose control over Desmond during a fight if he lures and kills some guards in the wrong area - Mission &amp;quot;A DEADLY PERFORMANCE&amp;quot; - Mission would not continue if the player decides to climb the wall instead of using the ladder - Mission &amp;quot;JOHNSON&amp;#039;S ERRAND&amp;quot; - fixed a bug where the game would remain stuck if the player runs during the black screen that occurs after exiting the tavern - Mission &amp;quot;THE SURGEON&amp;quot; - Charles Lee could fall in the water and die while following the player, causing the mission to fail, if the player decides to take a certain path that involves jumping over the water - Mission &amp;quot;THE SURGEON&amp;quot; - fixed a bug where we would show the desync effect if the player throws one of the target in the water, even though the mission is not really failed - Mission &amp;quot;WELCOME TO BOSTON&amp;quot; - The courier side-quest next to the general store would not start properly - Mission &amp;quot;EXECUTION IS EVERYTHING&amp;quot;, fixed a bug where the mission would not continue if the NPCs you are eavesdropping react to a dead body - Mission &amp;quot;THE BRADDOCK EXPEDITION&amp;quot; - Mission would not continue if the player kills all enemies in the camp, killing the required target last, without triggering open conflict - Mission &amp;quot;FEATHERS AND TREES&amp;quot; - NPC&amp;#039;s would not detect beams properly, preventing them from performing the trunk around move - Mission &amp;quot;FEATHERS AND TREES&amp;quot; - Mission would not continue if the player doesn&amp;#039;t follow the expected path - Mission &amp;quot;HUNTING LESSONS&amp;quot; - Mission giver could not be there if the player goes away and comes back - Mission &amp;quot;SOMETHING TO REMEMBER&amp;quot;, fixed a bug where the screen could become all white or black for the remainder of the mission if the player set his brightness option to anything else than the default value - Mission &amp;quot;ON JOHNSON&amp;#039;S TRAIL&amp;quot;, fixed a bug that could cause the optional objective &amp;quot;Use powder kegs to destroy smuggled cargo&amp;quot; to not be saved properly if the player reloads during the mission - Mission &amp;quot;THE TEA PARTY&amp;#039;&amp;#039; - Optional objective &amp;quot;Dump crates of tea in the water&amp;quot; could not be completed if the player threw all crates before having killed all guards - Mission &amp;quot;THE MIDNIGHT RIDE&amp;quot; - Mission could not be completed if the player interacts with the delivery quest giver along the way - Mission &amp;quot;BRIDEWELL PRISON&amp;quot; - Player could remain stuck prison cells - Mission &amp;quot;PUBLIC EXECUTION&amp;quot; - Crowd NPCs could be spawned in or walk through a cart during a cinematic - Mission &amp;quot;SOMETHING ON THE SIDE&amp;quot; - Optional objective &amp;quot;Perform a successful static eavesdrop&amp;quot; could not be completed - Mission &amp;quot;MISSING SUPPLIES&amp;quot; - Optional objective &amp;quot;Do not hide in the hay cart while following the convoy&amp;quot; not being saved properly if the game is reloaded during second part of the mission  Crash Fix - Possible crash that could happen if the player blends in a crowd group where some NPCs haven&amp;#039;t spawned yet, and while blended performs a kill. - Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees - Possible crash that could happen when calling a brotherhood trainee with the snipe ability  Naval Mission - &amp;quot;OAK ISLAND&amp;quot; - Player could pass through the ground when diving into the cave - &amp;quot;OAK ISLAND&amp;quot; - Wolves could stop attacking the player and remain stuck - Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled  Homestead - Mission &amp;quot;HAPPY EXPECTATIONS&amp;quot; - Game could remain stuck on a white screen when starting the mission - On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris&amp;#039; cave&amp;#039;s entrance  Side Quest - Brawler Challenges 3 - Task &amp;quot;Own every weapon available in the stores&amp;quot; would not complete when the player expects it to. - Fort Monmouth and Fort Division - Quest objectives would fail too early without the fort resetting properly - New York delivery mission - Game asked for a different item (deer heart) than what was shown to the player (venison) - New York Liberation Missions - Possible that the game would wrongly display that 2 of the districts were completely liberated when it&amp;#039;s not the case yet Watch the Assassin&amp;#039;s Creed 3 &amp;#039;Connor&amp;#039;s Story&amp;#039; trailer below:  "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/assassins-creed/news/a434386/assassins-creed-3-to-receive-day-one-patch/>