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"In honor of Mashable's five-year anniversary, this series is supported by IDG. Join social conversations to market your brand with IDG\u2019s social advertising platform, IDG Amplify. Learn more about how it works here.\nFive years ago, the mobile landscape was in many ways, a world apart from where we are now. The Motorola Razr was on its way to breaking sales records worldwide, the SideKick II was Paris Hilton's best friend, and the BlackBerry was still all about business. While smartphones existed, the devices were really more like PDAs with a phone built-in rather than mobile computing devices as we know them today. There were mobile phone apps, but the app store concept as we know it now was still years away. And while many mobile phones had the ability to access the web, the experience was far different in speed and in scope than it is today.\nFast forward to 2010 and the world of mobile computing is strikingly different. As the feature phone has continued to cede ground to the smartphone, mobile broadband has become a reality and accessing the web, as well as social networks like Facebook and Twitter, has become not just a nicety but a requirement\nTo paraphrase Talking Heads, \"how did we get here?\" Let's explore the last five years and the changing face of mobile.\nThe Rise of the Touchscreen\nThe impact that the iPhone has had on the mobile industry \u2014 on the computing industry in general \u2014 cannot be overstated. Love it or hate it, there is a very clear delineation between devices released prior to June, 2007 and devices released after. A key element of this separation is the rise of the touchscreen for mobile devices.\nWhile the original iPhone was not the first capacitive touchscreen mobile phone on the market (that would be the LG Prada), it was the first phone that really took advantage of touch and showcased the power of software written for a touch interface.\nWhile the debate over physical or virtual keyboards still rages today, when it comes to interacting directly with content, making phone calls, interacting with applications and adjusting text, touch has become the expectation. \nThe smartphone touchscreen has influenced other products, from media players to notebook trackpads to mice and gestures, like pinch-zoom and swipe forward, have become ubiquitous in the world of human interface design. \nThe Socialization of Mobile\nThe early success of Twitter is intrinsically linked to mobile devices, thanks to the ability to send and receive updates via SMS. Likewise, the 140-character nature of Twitter was immediately easy to grasp by users who were already familiar with the limits of standard SMS and MMS messages.\nInstant messaging and e-mail were the killer features of the BlackBerry and Sidekick devices of yesteryear. Today, that has evolved into the ability to post to Twitter and Facebook. In the current battle for smartphone supremacy, how well a phone integrates with social networks is a big part of how manufacturers and brands differentiate their devices.\nFacebook's mobile usage is off the charts and a tiny industry was created just around Twitter mobile applications \u2014 at least until Twitter started to release its own apps.\nWe're entering a phase in social application and network development that doesn't just treat the mobile web as a consideration, but as a central tenant and requirement. We've already started to see that with geolocation networks like Foursquare, Loopt, Gowalla and SCVNGR that were built and designed for mobile.\nBroadband in Your Pocket\nMobile broadband was just starting to come into its own five years ago. Today, we're at the cusp of the 4G revolution that promises not just faster speeds but better coverage in areas that have previously had problems getting any sort of broadband at all.\nWe're able to do more and more on our mobile devices in large part because the networks are faster and are capable of transferring more data. In some parts of the world, the only way that individuals get online at all is via mobile phones (and not even smartphones) and the promise of 4G technologies, like LTE and WiMax, is to get data to more rural areas even faster.\nThe 3G transition on the network side was happening just ahead of how mobile devices and software were evolving. With 4G, it may be just the opposite. We're expecting more and more out of our mobile devices and the mobile connections themselves can't always suffice. Or if they can, they come at a price \u2014 mobile phone companies are shifting from charging for minutes to charging for data.\nMobile broadband subscriptions for non-phone devices are on the rise as mobile becomes less about a \"phone\" and more about the freedom to connect anywhere.\nThere's an App For That\nMobile applications existed long before the App Store but just like with touchscreens, Apple's App Store is what really brought the concept of mobile applications to the forefront. The most innovative and exciting place in software development isn't on the desktop but on mobile devices.\nFrom iOS to Android to webOS to BlackBerry to Symbian to Meego to Windows Phone 7, the micro computer revolution from the mid-1980s is taking place, but at a much faster pace, today.\nThe definition of a mobile app continues to be difficult to define \u2014 especially as the lines between native programs and web apps continue to become blurry \u2014 but mobile as a platform and as a destination is not in dispute. \nThe immense success of the App Store \u2014 more than $1 billion has been paid to developers in just under two years \u2014 has caused many businesses to shift focus. Longtime desktop application developers have shifted entirely to mobile and new companies and developers have formed around a particular platform. \nAs unsettling as it may be to some enthusiasts, the reality is that the first application that most new programmers will write will be for a mobile phone - not for the desktop. The scale of mobile applications are often smaller and have fewer features than a desktop counterpart, however, that will change. After all, five years ago if you asked me if I could do 90% of my work from my mobile device, I would have laughed in your face. Don't get me wrong, my magenta Razr was awesome but it was hardly capable of doing any real work.\nThe Future\nThe world of mobile computing continues to change at a breakneck pace. Just 12 months ago, only a handful of Android devices were on the market. Today, it's a major contender and a big threat to the dominant smartphone platform, the iPhone. \nIn five years, we've transitioned from keypad to touchscreen, from 2G to ubiquitous broadband, from social as an afterthought to social as an intrinsic part of the mobile web and to a world full of app stores. It's impossible to predict the next five years, but imagine that mobile devices will continue to get faster, consume less power and slowly but surely supplant workstations and notebooks. To quote Talking Heads again, \"same as it ever was.\" \nSeries supported by IDG\n\n\n\n\nIn honor of Mashable's five-year anniversary, this series is supported by IDG. Join social conversations to market your brand with IDG\u2019s social advertising platform, IDG Amplify. IDG Amplify ads take your messages into the appropriate social websites.  You add to conversations, take quick polls, and provide rich media for longer engagements with your prospects.\nMore Mobile Resources From Mashable:\n- Top 5 Mobile Commerce Trends for 2010 - Why QR Codes Are Poised to Hit the Mainstream- 6 Brilliantly Designed Mobile Sites- 5 Companies Reinventing the Way We Think About Mobile- HOW TO: Develop iPhone Apps With Staying Power"^^<http://www.w3.org/2001/XMLSchema#string>
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