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"While we may be months or years away from virtual reality headsets you can actually buy, it hasn't stopped creators from releasing new and different controller options for tackling the platform.\nStartup TrinityVR is targeting a lower price point for its just-announced Magnum controller, a two-hand device that relies on motion and a camera to provide an input method its creators say is more immersive.\nSee also: Virtual Reality Is Ready to Manipulate Your Memories\n\"What drove us to this solution, being early adopters of the Oculus Rift, was I was trying to play shooters like Half-Life 2 and Team Fortress 2 in VR.\u00A0I would have my hands on the mouse and keyboard, and I'd lose the concept of where all these keys were. It was very clumsy, and I kept knocking things over,\" said Julian Volyn, co-founder and chief of product for TrinityVR.\nVolyn said the team's goal was to create an immersive experience that \"helped people suspend their disbelief in virtual reality,\" but also was affordable, especially after the potential cost of a virtual reality headset. While neither Oculus VR or Sony has announced pricing plans for their respective headsets, the developer version of the Oculus Rift headset costs $350 to order. Volyn said his goal was to have a controller people could still budget in after that larger purchase.\n\nThe Magnum controller consists of a two-handed design with a light-up silicon bulb on the end, allowing it to be detected by the virtual reality system's camera. It features a trigger, joystick and several buttons, which TrinityVR Chief of Strategy Rahat Ahmed says allows it retrofit to other input methods like an Xbox 360 controller.\n\"We wanted to eliminate buttons and leave a lot more actions up to motion,\" Ahmed said.\nTrinityVR has opened up a Kickstarter campaign for the Magnum to both $60,000 needed for further research and development, and to get the product into developers' hands as soon as possible. The team is hoping to deliver before the end of the year.\n\"In order for virtual reality to succeed, you need good input and great content. It's hard to have great content if you haven't standardized on input,\" Volyn said.\nHave something to add to this story? Share it in the comments."^^<http://www.w3.org/2001/XMLSchema#string>
<http://mashable.com/2014/07/21/magnum-virtual-reality-controller/>