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"The upcoming post-apocalyptic MMO Fallen Earth has the potential to bring a very different kind of setting to the fantasy-dominated landscape in massively multiplayer titles. One of the interesting aspects of Fallen Earth is the variety of weaponry players can obtain. In true Mad Max fashion, the game's weaponry can can often be found and modified objects, bringing a 'use what works' approach to inflicting harm upon your fellow survivors in the wasteland. Then again, other weapon choices will be decidedly high tech. Could this create a disparity between the haves and have-nots in terms of improvised vs. manufactured weaponry? Fallen Earth's system designer Brandes Stoddard has written a developer journal for MMORPG.com that's focused on how the dev team is balancing the game's weapons. Hopefully, he relates, they're creating weapons that fill the right niches -- no one weapon should be the best for every task, but should really be the ideal choice for certain situations. Check out his dev journal over at MMORPG.com for images of some of the weapons players will be able to use in Fallen Earth, and read about why shotguns probably won't be an i-win button once the game's ready for release."^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.engadget.com/2009/03/23/fallen-earth-dev-journal-focuses-on-weapon-balance/>