Elden Ring Review - IGN
It is no exaggeration to say that Elden Ring is FromSoftware's largest and most ambitious game yet, and that ambition has more than paid off.
The Legend of Zelda: Breath of the Wild
In the 87 hours that it took me to beat Elden Ring, I was put through an absolute wringer of emotion: Anger as I was beaten down by its toughest challenges, exhilaration when I finally overcame them, and a fair amount of sorrow for the mountains of exp I lost along the way to some of the toughest boss encounters FromSoftware has ever conceived. But more than anything else I was in near-constant awe – from the many absolutely jaw-dropping vistas, the sheer scope of an absolutely enormous world, the frequently harrowing enemies, and the way in which Elden Ring nearly always rewarded my curiosity with either an interesting encounter, a valuable reward, or something even greater. FromSoftware takes the ball that <anchor>The Legend of Zelda: Breath of the Wild</anchor> got rolling and runs with it, creating a fascinating and dense open world about freedom and exploration above all else, while also somehow managing to seamlessly weave a full-on Dark Souls game into the middle of it. It shouldn’t be a surprise to anyone that Elden Ring ended up as one of the most unforgettable gaming experiences I’ve ever had.
The Legend of Zelda: Breath of the Wild Review - IGN
The Legend of Zelda: Breath of the Wild Review - IGN

Focus Reset

[IGN Logo](/ "IGN")

[Skip to content](#page "Skip to content")

[IGN Plus](/plus "IGN Plus")

[Home](/ "Home")
Search

Reviews

News

[Guides](/wikis "Guides") [Interactive Maps](/maps "Interactive Maps") [Playlist](/playlist "Playlist")
Discover

[Store](https://store.ign.com/ "Store") [Rewards](/rewards "Rewards")
Videos

More

### Site Themes

### Change Region

[Africa (opens in a new window)](https://www.ign.com/?setccpref=ZA "Africa (opens in a new window)") [Adria](https://adria.ign.com/ "Adria") [Australia (opens in a new window)](https://www.ign.com/?setccpref=AU "Australia (opens in a new window)") [Benelux (opens in a new window)](https://www.ign.com/?setccpref=NL "Benelux (opens in a new window)") [Brazil (opens in a new window)](https://www.ign.com/?setccpref=BR "Brazil (opens in a new window)") [Canada (opens in a new window)](https://www.ign.com/?setccpref=CA "Canada (opens in a new window)") [China (opens in a new window)](https://www.ign.com/?setccpref=CN "China (opens in a new window)") [Czech / Slovakia (opens in a new window)](https://www.ign.com/?setccpref=CZ "Czech / Slovakia (opens in a new window)") [France (opens in a new window)](https://www.ign.com/?setccpref=FR "France (opens in a new window)") [Germany (opens in a new window)](https://www.ign.com/?setccpref=DE "Germany (opens in a new window)") [Greece (opens in a new window)](https://www.ign.com/?setccpref=GR "Greece (opens in a new window)") [Hungary (opens in a new window)](https://www.ign.com/?setccpref=HU "Hungary (opens in a new window)") [India (opens in a new window)](https://www.ign.com/?setccpref=IN "India (opens in a new window)") [Ireland (opens in a new window)](https://www.ign.com/?setccpref=IE "Ireland (opens in a new window)") [Israel (opens in a new window)](https://www.ign.com/?setccpref=IL "Israel (opens in a new window)") [Italy (opens in a new window)](https://www.ign.com/?setccpref=IT "Italy (opens in a new window)") [Japan (opens in a new window)](https://www.ign.com/?setccpref=JP "Japan (opens in a new window)") [Latin America](https://latam.ign.com/ "Latin America") [Middle East - English](https://me.ign.com/en "Middle East - English") [Middle East - Arabic](https://me.ign.com/ar "Middle East - Arabic") [Nordic](https://nordic.ign.com/ "Nordic") [Pakistan (opens in a new window)](https://www.ign.com/?setccpref=PK "Pakistan (opens in a new window)") [Poland (opens in a new window)](https://www.ign.com/?setccpref=PL "Poland (opens in a new window)") [Portugal (opens in a new window)](https://www.ign.com/?setccpref=PT "Portugal (opens in a new window)") [Romania (opens in a new window)](https://www.ign.com/?setccpref=RO "Romania (opens in a new window)") [Southeast Asia](https://sea.ign.com/ "Southeast Asia") [Spain (opens in a new window)](https://www.ign.com/?setccpref=ES "Spain (opens in a new window)") [Turkey (opens in a new window)](https://www.ign.com/?setccpref=TR "Turkey (opens in a new window)") [United Kingdom (opens in a new window)](https://www.ign.com/?setccpref=UK "United Kingdom (opens in a new window)") [United States (opens in a new window)](https://www.ign.com/?setccpref=US "United States (opens in a new window)")

### More

[IGN on social](/wikis/ign-community-central/How_to_Follow_IGN "IGN on social")
Site Themes

Change Region

[About Us](https://corp.ign.com/ "About Us") [Accessibility](https://www.ziffdavis.com/accessibility "Accessibility")
AdChoices![](https://cdn.ziffstatic.com/adchoices/adchoices.png)
[Privacy Policy](/privacy-policy "Privacy Policy") [Terms of Use](https://www.ziffdavis.com/terms-of-use "Terms of Use") [Editorial Standards](https://corp.ign.com/standards-and-practices "Editorial Standards") [Do Not Sell My Personal Information](https://corp.ign.com/ccpa "Do Not Sell My Personal Information") [Site Map](https://corp.ign.com/sitemap "Site Map") [Boards](https://www.ignboards.com/ "Boards") [Contact Support](https://corp.ign.com/support "Contact Support")
Advertise With IGN
[Advertise With IGN - CORP](https://corp.ign.com/contact-ad-sales "Advertise With IGN - CORP")

©1996-2024 IGN Entertainment, Inc. a Ziff Davis company. All Rights Reserved. IGN® is among the federally registered trademarks of IGN Entertainment, Inc. and may only be used with explicit written permission.

### News

[All News](/news "All News") [Columns](/columns "Columns") [PlayStation](/playstation "PlayStation") [Xbox](/xbox "Xbox") [Nintendo](/nintendo "Nintendo") [PC](/pc "PC") [Mobile](/mobile "Mobile") [Movies](/movies "Movies") [Television](/tv "Television") [Comics](/comics "Comics") [Tech](/tech "Tech")

### Reviews

[All Reviews](/reviews "All Reviews") [Editor's Choice](/editors-choice "Editor's Choice") [Game Reviews](/reviews/games "Game Reviews") [Movie Reviews](/reviews/movies "Movie Reviews") [TV Show Reviews](/reviews/tv "TV Show Reviews") [Tech Reviews](/reviews/tech "Tech Reviews")

### Discover

### Videos

[Original Shows](/watch "Original Shows") [Popular](/videos?filter=popular "Popular") [Trailers](/videos?filter=trailers "Trailers") [Gameplay](/videos?filter=gameplay "Gameplay") [All Videos](/videos "All Videos")

### Account

[Profile](/account/settings "Profile") [Login Settings](/account/security "Login Settings") [Subscription](/account/subscription "Subscription") [Newsletters](/account/email-preferences "Newsletters")

### 20Q \#XX: undefined

Register to keep your streak

Create a free account or Log in.

Try to guess the video game: In the input field, type a question that could be answered "yes" or "no". You can ask up to 20 questions before the game is over.

Quick tips to help you guess the answer faster

- Stick to questions that will be answered with “yes” or “no”
- Any questions that you ask will count as part of your 20 questions
- Try to guess the game with as few questions as possible
- Get an ad-free experience with IGN Plus and gain access to all previous games

If you buy through our links, IGN may earn an affiliate commission. [Learn more](https://www.ziffdavis.com/terms-of-use#endorsement).

# The Legend of Zelda: Breath of the Wild Review

## An evocative and exhilarating open-world adventure game.

Loading

Play

![Jose Otero Avatar](https://oyster.ignimgs.com/social/avatars/users2/14/5947705-1374546241.jpg?crop=1%3A1&width=21)

By [Jose Otero](/person/jotero_IGN)

Updated: Jun 27, 2024 9:51 pm

The Legend of Zelda: Breath of the Wild’s sheer freedom and sense of adventure is a remarkable achievement. Right from the start, the vast landscape of Hyrule is thrown completely open to you, and it constantly finds ways to pique your curiosity with mysterious landmarks, complex hidden puzzles, and enemy camps to raid for treasure and weapons. The fact that you can tackle any one of these things at your own pace and almost never get pulled to the main path is liberating, but the way all of Breath of the Wild’s systems fit elegantly into complex light survival game is even more impressive. I’ve been running around for over 50 hours and I still have plenty of mysteries left to track down and lots of wonderfully crafted puzzles to solve. I’m in awe of the scope and scale of this adventure, and I often find myself counting the hours until I can get back in.

The untamed, post-apocalyptic, techno-fantasy land of Hyrule is the main character in Breath of the Wild. Not only is it vast, beautiful, and filled with a diverse set of locations from grassy fields to craggy alpine mountains, but it follows surprisingly realistic rules that let you pull off solutions so intuitive that you might be surprised they actually work. The trees bear fruit, grass fields can be set ablaze, and even enemies and animals behave in a believable manner, based on the skittish and aggressive reactions I’ve seen in the wild. But the realistic touches don’t end there. Each object you encounter, from sticks to apples to rocks and metallic blocks, is made of a material, and those materials usually respond to forces like fire and magnetism as you’d expect.

Loading

Play

It all sets up a surprisingly fun and responsive sandbox to interact with, and one I’ve rarely seen executed so well in an action-adventure game. If you think something should work, it usually does, and that led me to all kinds of fun and hilarious experimentation. You can stand under an apple tree with a torch and bake the fruit into a quick-healing snack before you even pick it, or drop a metal sword in front of a weaponless enemy and watch it get fried by a bolt of lighting. Meanwhile, Link needs warmer clothes to survive the cold and flame-resistant gear to near the volcanic Death Mountain. It’s consistently amazing to learn how all of these systems interact with each other while you play.

Loading

Play

What elevates Breath of Wild above its contemporaries is its sheer freedom.But what elevates Breath of Wild above its open-world contemporaries is its sheer freedom, both in its non-linear questing structure and in your ability to climb almost any surface and travel in any direction once you leave the starting area. It is the heart of what makes this action-adventure game truly special and addictive. Like many open-world games it delivers on the implied promise that if you can see it out in the distance, chances are you can eventually reach it – but here, figuring out how to get there is more often than not a satisfying puzzle in itself, and one that never gets old. For instance, a tantalizing island far off the coast of the mainland was just out of my paragliding reach for the first several hours until after I’d upgraded my abilities. When I finally did, what took place when I finally reached my objective was a great twist that blew my mind – including finding an easier alternate route I’d missed.

That paraglider is easily one of the most useful tools in Breath of the Wild because it's so versatile. You can use it to effortlessly glide across lakes and gaps or ride updrafts into new areas, and I often used each long trip across the map as a way to scan the marvelously lit horizon in search of clues or meditate on what I need to do next.

### Every IGN Zelda Review Score

![](https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-title-1488421168378.jpg?width=888&crop=16%3A9&quality=20&dpr=0.05)

![The Legend of Zelda, 08/22/1987 <br> Reviewed by: Lucas Thomas (Note: This review is based on the 2007 virtual console re-release)<br> From the Review: "The Legend of Zelda is a timeless adventure, worth playing through again and again."](https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-tloz-slide1-1488421168380.jpg?width=158&crop=16%3A9&quality=20&dpr=0.05)

23 Images

![Zelda II: The Adventure of Link, 12/01/1988 <br> Reviewed by: Lucas Thomas (Note: This review is based on the 2007 virtual console re-release)<br> From the Review: "It's little touches like that, along with tight, precise control and incredibly intimidating challenge, that make this Adventure a hit."](https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-zelda2-slide2-1488421168387.jpg?width=158&crop=16%3A9&quality=20&dpr=0.05)![A Link to the Past, 04/13/1992<br> Reviewed by: Lucas Thomas (Note: This review is based on the 2007 virtual console re-release)<br> From the Review: "You'll want to play it again and again."](https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-alttp-slide3-1488421168350.jpg?width=158&crop=16%3A9&quality=20&dpr=0.05)![Link's Awakening, August 1993 <br> Reviewed by: Lucas Thomas (Note: This review is based on the 2011 DX re-release)<br> From the Review: "If you've never played Link's Awakening before you'd be crazy not to do so now."](https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-linksawakening-slide4-1488421168363.jpg?width=158&crop=16%3A9&quality=20&dpr=0.05)![Ocarina of Time, 11/23/1998 <br> Reviewed by: Peer Schneider <br> From the Review: "Ocarina of Time is easily the best in the series."](https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-ocarinaoftime-slide5-1488421168367.jpg?width=158&crop=16%3A9&quality=20&dpr=0.05)

\]

From overhead you get a glimpse of what’s even more evident from the ground: each individual area has its own little ecology, and systems built around extreme hot and cold temperatures and high altitudes mean you have to take the time to think and prepare in order to travel safely through them. It doesn’t matter, for example, if you can glide into the chilly mountains if you’ll freeze to death before you hit the ground. Going in with the right equipment makes all the difference.

title=More%20Nintendo%20Switch%20Reviews&type=articles%2Cvideos&tags=switch-reviews&count=6&columnCount=6&theme=article

As you continue to improve Link’s stamina meter and skills you can reach even more of these varied locations. But no matter how much stronger you get, the world and its resident Mother Nature is always more powerful than you will ever be. Random events like rain and thunderstorms slow down your movement across slick surfaces, and dangerous lightning bolts can strike with little warning if you’re wearing any metal. Additionally, the day/night cycle is constantly running, and makes meaningful differences: nighttime brings monsters that spring up from the ground, it's easier to spot some useful bugs and plants, and other secrets that are best discovered for yourself. These are all constant reminders that you are always at the mercy of the world itself.

Loading

Play

Yet there are still pockets of serenity and beauty spread throughout the gorgeous, tantalizing landscape. In these moments, subtle music queues matched the tempo of my adventure, swaying between playful piano melodies and ambient sounds of wildlife. In the foreground, Breath of the Wild’s anime-inspired art style is colorful, remarkably lively, and beautifully animated, but it comes at the cost of brief framerate hiccups and object pop-in that’s most noticeable when you’re playing the Switch in TV mode, where it renders at 900p, and when there are a lot of physics particle effects flying around the screen. The issues are less frequent playing on in portable mode on the 720p screen, but regardless of where I played the performance problems never significantly soured my gameplay. Performance on the Wii U version is roughly the same as the Switch, although it's important to note it renders at 720p. This makes the jaggies a little more visible and lighting appear slightly different. Otherwise, it looks good on Wii U.

label=Extreme%20Chef

The light and flexible cooking system offers lots of opportunity to experiment.Unlike a lot of survival games in which every item you use must be created from felled trees and dug-up minerals, Breath of the Wild focuses all its crafting systems on cooking. It’s a light and flexible system that offers lots of opportunity for experimenting with different ingredient combinations to help you survive. Raw food and quick-and-dirty snacks cooked by a fire will replenish a small amount of health, but the most interesting and stat-boosting dishes come from tossing ingredients into a pot to make a hearty meal. I’ve spent many hours figuring out the best recipes by using clues noted in the ingredient descriptions to come up with effects like stamina boosts and elemental resistances of various potencies, and I loved that whenever I got a little carried away with the my recipes I ended up with a censored-out dish appropriately called Dubious Food that’s apparently too disgusting to even look at. Making buff-imbuing potions is equally as flexible, and you’ll find plenty of bugs and monster parts with which to mix up a special brew.

The art of cooking is a relatively small feature, but like Breath of the Wild’s other components, every piece of this sandbox feels meticulously thought out, and almost every action has a natural consequence that makes sense.

label=Just%20the%20Right%20Tools

Loading

Play

Breath of the Wild’s skillful combat is as approachable as it is deep, but you’ll need to study its nuances if you want to survive in the late game. Link can still use swords, spears, and axes (as well as other amusing blunt objects) he finds in the world, but for the first time in the Zelda series they’ll wear down and eventually break from use, which fits perfectly with the survival angle. Especially in the early game, when most item durability is low, you’re constantly swapping out weapons, never getting too attached to one sword or hammer and always ready to improvise by, say, picking up a bony limb of a downed Stal Bokoblin and using it to finish off the last of a group of enemies.

Breath of the Wild’s skillful combat is as approachable as it is deep.But no matter how prepared you think you are, you can still run into large Moblins and other enemies that can slay you in one hit. Naturally, as you make progress in the main quest you’ll gain access to empowering special abilities that will improve your chances to survive, but to say more about them would be spoiler territory. I like that Nintendo allows you to switch certain items off and continue using the most basic tools if you feel these they’re too powerful, creating an informal hardcore mode.

Archery plays a much bigger role in combat this time around, and it’s for the better. Link can quickly pull out his bow and take aim at enemies at any time, using a wide range of arrow types (like ice and fire) to take advantage of their weaknesses. The metallic ping you hear whenever you land a headshot is an immediately satisfying treat, as are the slow-motion attacks initiated by jumping off of high places and drawing your bow as you fall toward a batch of enemies below. Since the duration of this arrow-time effect is dictated by your stamina, early on it feels like you rarely have a huge advantage. A few stamina upgrades will buy you more time, but the stronger enemies you’ll face on the outer fringes of Hyrule can usually withstand several headshots, which brings it back into balance.

Loading

Play

The way you can work the glider into combat is equally impressive and it makes for some engagingly versatile, skill-based action. Link can glide in, let go of the glider, and go into slow motion to fire off a few headshots, then grab hold of the glider again only to fall and downward-stab another unsuspecting enemy. The combat is open enough that it inspires more of the same playful experimentation as the world itself.

Breath of the Wild tosses difficult encounters at you early on.Tense boss fights against larger foes are still a major highlight of the Zelda series, and Breath of the Wild tosses up more difficult encounters at you pretty early on, such as the imposing rock monster named Steppe Talus who will come right out of the ground. If you feel overwhelmed, you can always run away and come back to them later, and these emergent challenges add another welcome layer of danger to the survival sandbox. And you’ll find plenty more optional bosses well-hidden in this massive world.

Loading

Play

On the other hand, dungeon bosses are challenging face-offs you can’t run away from. They’re as big on spectacle as ever, and my favorite ones involve ingenious combat puzzles where you need to use your Shekiah Slate, a powerful tool given to you early on that gives you special abilities like magnetising metal objects or creating bombs, to weaken the boss before you can take it down.

label=Puzzling%20Mementos

The Sheikah Slate is a major piece of the main quest, which puts Link on a journey to reclaim his memories of Princess Zelda after an apocalyptic event left Hyrule in ruins. It took me roughly 40 hours to slay the final boss and piece together what happened 100 years ago. While most Zelda games are rooted in heavy tradition, this coming-of-age story is anything but and has plenty of charming characters and surprises to reveal. It’s amazing that it works so well while letting you tackle its dungeons in any order you want.

My favorite quests involved piecing together a series of clues.Hundreds of NPCs waiting to send you on side quests and puzzle shrines pepper the landscape, and there’s even more to discover hidden behind vague clues. The fetch-questy ones aren’t as interesting as the bonafide rabbit holes of The Witcher 3, but they still introduce you to interesting characters and dole out helpful info, meals, and materials. My favorite quests involved piecing together a series of clues: in one example, a wandering minstrel sang a mysterious song that dropped hints as to the location of a special shrine. Some don’t even show up as quests in your log, so you have to pay attention.

Loading

Play

Puzzle shrines yield their own useful rewards in the form of materials and handy weapon upgrades. These shrines involve short, inventive puzzle rooms which present you with a few clues and leave your to experiment in order to solve them. There’s a wide variety of them and a majority are excellent little puzzles to figure out, but a few of the combat-focused challenges are repeated and another handful use motion controls that just don’t feel quite as sharp enough due to wonky physics.

Motion controls don't feel quite as sharp.Still, the techniques you learn from Shrines become essential training for Breath of the Wild’s fantastic dungeons. For the sake of avoiding spoilers I won’t go into too much detail, but these daunting, massive logic puzzles demand that you look at all the moving pieces in order to solve them. But every time I came across a new Shrine I was excited to uncover whatever new challenge it contained, with some Shrines in particular feeling as intricate as early levels in Portal, because they hinted at something much bigger and more impressive to come.

There are even more cryptic challenges throughout Hyrule, some hidden behind riddles, and others are large mazes or other inventive ideas. Even after 50 hours, I still can’t believe I haven’t seen almost everything, but the surprises keep on coming. I estimate it would take over 100 hours to solve every side quest, puzzle, and collectible. It is a truly massive game to tackle.

### Where to Buy

![The Legend of Zelda: Breath of the Wild - Switch](https://assets-prd.ignimgs.com/2022/07/23/botw-1658596841915.jpg?width=220&auto=webp&quality=20&dpr=0.05)

### The Legend of Zelda: Breath of the Wild - Switch

0

[$42.95 at Amazon](https://zdcs.link/KJvbG?object_uuid=2c55df45-2bda-4fbc-95bb-14b10c8a4e93&t=article) [$59.99save 28%\
$42.95 at Walmart](https://zdcs.link/3d5XM?object_uuid=2c55df45-2bda-4fbc-95bb-14b10c8a4e93&t=article)

Originally posted: Mar 2, 2017 10:58 am

### Verdict

The Legend of Zelda: Breath of the Wild is a masterclass in open-world design and a watershed game that reinvents a 30-year-old franchise. It presents a wonderful sandbox full of mystery, dangling dozens upon dozens of tantalizing things in front of you that just beg to be explored. I’ve had so many adventures in Breath of the Wild, and each one has a unique story behind what led me to them, making them stories on top of stories. And even after I’ve spent more than 50 hours searching the far reaches of Hyrule, I still manage to come across things I haven’t seen before. I’ll easily spend 50 to 100 more trying to track down its fascinating moments.

### In This Article

![The Legend of Zelda: Breath of the Wild](https://assets-prd.ignimgs.com/2022/06/14/zelda-breath-of-the-wild-1655249167687.jpg?width=114&crop=1%3A1%2Csmart&auto=webp)

[The Legend of Zelda: Breath of the Wild](/games/the-legend-of-zelda-breath-of-the-wild)

[Nintendo EPD](/games/producer/nintendo-entertainment-planning-development "Developers") Mar 3, 2017

[ESRB: Everyone 10+](/wikis/content-ratings/ESRB "ESRB: E10+")

[Wii U](/games/platform/wii-u "Wii U") [Nintendo Switch](/games/platform/nintendo-switch "Nintendo Switch")

Rate this game

Related Guides

[Overview](/wikis/the-legend-of-zelda-breath-of-the-wild "Overview") [Things to Do First in Breath of the Wild](/wikis/the-legend-of-zelda-breath-of-the-wild/Things_to_Do_First_in_Breath_of_the_Wild "Things to Do First in Breath of the Wild") [Things You Should Know in Breath of the Wild](/wikis/the-legend-of-zelda-breath-of-the-wild/Things_You_Should_Know_in_Breath_of_the_Wild "Things You Should Know in Breath of the Wild") [How To Guides](/wikis/the-legend-of-zelda-breath-of-the-wild/How_To_Guides "How To Guides")

### The Legend of Zelda: Breath of the Wild Review

10

EDITORS' CHOICE

[Review scoring](https://corp.ign.com/review-practices/)

masterpiece

The Legend of Zelda: Breath of the Wild is evocative, exhilarating, and a masterclass in open-world design.

[![Jose Otero Avatar Avatar](https://oyster.ignimgs.com/social/avatars/users2/14/5947705-1374546241.jpg?width=36&crop=1%3A1&quality=20&dpr=0.05)\
\
Jose Otero](/person/jotero_IGN "Jose Otero")

Loading

Play

![Jose Otero Avatar](https://oyster.ignimgs.com/social/avatars/users2/14/5947705-1374546241.jpg?width=36&crop=1%3A1&quality=20&dpr=0.05)

### More Reviews by [Jose Otero](/person/jotero_IGN)

[6.2\
\
Mr. Shifty Review](/articles/2017/04/25/mr-shifty-review)

[9.3\
\
Mario Kart 8 Deluxe Review](/articles/2017/04/20/mario-kart-8-deluxe-review)

[8\
\
Graceful Explosion Machine Review](/articles/2017/04/11/graceful-explosion-machine-review)

[IGN Logo](/ "IGN")

[Reviews](/reviews)• [Editor Columns](/columns)• [News](/news)• [Guides](/wikis)• [What to Buy](/articles/what-to-buy-in-september-2024)• [Elden Ring DLC Interactive Map](/maps/elden-ring/the-shadow-realm)• [GTA 5 Cheats](/wikis/gta-5/GTA_5_Cheats_and_Secrets)• [IGN Store](https://store.ign.com/)• [HowLongToBeat](https://howlongtobeat.com/)• [Deals](/deals/tech)• [Contact Us](https://corp.ign.com/contact)• [IGN YouTube](https://www.youtube.com/channel/UCKy1dAqELo0zrOtPkf0eTMw)• [IGN TikTok](https://www.tiktok.com/@ign)• [IGN Twitter](https://twitter.com/IGN)• [Map Genie](https://mapgenie.io/)