AI در طراحی و توسعه بازی‌های ویدئویی و کامپیوتری - آکادمی آمانج
فرآیند طراحی و توسعه بازی‌ها از مراحل مختلفی تشکیل شده است: طراحی بازی (Game Design)، مکانیک بازی (Game Mechanics)، روایت بازی (Game Narrative)، ...
۳ میلیارد نفر
بازی‌های ویدئویی و کامپیوتری طرفداران زیادی در سراسر دنیا دارد. در حال حاضر، تعداد گیمر‌ها (gamer) در سراسر جهان بیش از <anchor>۳ میلیارد نفر</anchor> تخمین زده شده است. این رقم در سال ۲۰۱۵، ۲ میلیارد بوده است. این روند رو به رشد نشان می‌دهد که صنعت توسعه بازی هم رو به رشد است و هم بسیار پررونق و پرسود. در این صنعت پرسود بیش از ۲۵هزار استودیو طراحی و توسعه بازی و  ۲۱میلیون نفر کار می‌کنند.
How Many Gamers Are There? (New 2024 Statistics)
How Many Gamers Are There? (New 2024 Statistics)

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# How Many Gamers Are There? (New 2024 Statistics)

![](https://cdn.buttercms.com/resize=width:80,height:80/output=f:webp/zeRcXajS1WfPs6J5tVBm)

by Josh Howarth

June 11, 2024

Gaming has quickly gone from a niche hobby into one of the biggest markets in the entertainment industry. In fact, the [gaming market has a current valuation of $282 billion](https://www.statista.com/outlook/dmo/digital-media/video-games/worldwide).

And numbers continue to grow with each passing year. By 2027, the gaming industry is set to be worth over $363 billion.

We’ll take a deep dive into the latest data on the number of people that consider themselves “gamers”.

**Contents**

- [How Many Gamers Are There? (Editor’s Picks)](#editor-picks)
- [How Many Gamers Are There In 2024?](#number-of-gamers)
- [Gamers By Region](#gamers-by-region)
- [Gamer Demographics](#gamer-demographics)
- [Gamer Subscriptions](#gamer-subscriptions)
- [Gamer Preferences](#gamer-preferences)

### How Many Gamers Are There? (Editor’s Picks)

- Globally, there are approximately **3.09 billion** active video game players.
- By 2024, there are expected to be **3.32 billion** gamers worldwide.
- The US has **over 3,000** esports players.
- Asia is home to almost **1.5 billion** gamers.
- **53%** of males are gamers.
- **52%** of gamers subscribe to at least one gaming service.

### How Many Gamers Are There In 2024?

According to the latest data, there are approximately **3.32 billion** active video gamers worldwide.

That figure has risen by well **over 1 billion** in just eight years.

![global-active-gamers-min.webp](https://cdn.buttercms.com/output=f:webp/DruRVaUSqaifVATzW8LA)

Here’s a full breakdown of global active gamers over time:

YearNumber of GamersIncrease Over Previous YearIncrease Over Previous Year (%)20152.03 billion--20162.17 billion140 million↑ 6.9%20172.33 billion160 million↑ 7.37%20182.49 billion160 million↑ 6.87%20192.64 billion150 million↑ 6.02%20202.81 billion170 million↑ 6.44%20212.96 billion150 million↑ 5.34%20223.09 billion130 million↑ 4.39%20233.22 billion130 million↑ 4.21%20243.32 billion100 million↑ 3.11%

The video game market is worth an estimated **$282 billion**. And esports players are increasingly contributing to that figure.

The latest data shows that the US has **over 3x more** active esports competition players than any other nation. This is perhaps no surprise, given that the US video games industry alone is worth an estimated **$106.82 billion**.

In fact, the US has a similar number of active esports players **(3,728)**, as the second and third-highest nations combined **(3,471)**.

![undefined](https://cdn.buttercms.com/output=f:webp/r23n3ZBnRvmD1TZaguYT)

Here’s a detailed look at active esports competition players by country:

CountryEsports PlayersUS3,728China2,070Brazil1,401South Korea1,146France1,108Germany990Australia950Japan945Russia922UK872

**Sources:** [VentureBeat](https://venturebeat.com/2021/07/04/newzoo-game-market-will-hit-200b-in-2024/), [Juniper Research](https://www.juniperresearch.com/home), [IBISWorld](https://www.ibisworld.com/united-states/market-research-reports/video-games-industry/), [eSportsEarnings](https://www.esportsearnings.com/history/2022/countries)

### Gamers By Region

Asia has over 2x as many gamers as any other region **(1.48 billion)**. In fact, Asia has more active gamers than Europe, Latin America, and North America combined **(1.42 billion)**.

![gamers-by-region-min.webp](https://cdn.buttercms.com/output=f:webp/5gHThrfPTx2qopH3ckA5)

Here’s a closer look at the regional breakdown:

RegionNumber of GamersAsia1.48 billionEurope715 millionLatin America420 millionNorth America285 millionMENA168 millionSub-Sahara African144 millionOceania32 million

**By nation, Japan and the UK have the joint-highest video game user penetration rate (58%).**

As of 2027, the UK is expected to be the frontrunner with **70%** of the population playing video games.

Here’s a look at the top five biggest gaming nations by user penetration:

Country201720222027Japan53%58%67%UK50%58%70%Sweden47%51%64%South Korea45%57%64%France43%--Mexico-53%-Nigeria--63%

**Sources:** [DFC Intelligence](https://www.dfcint.com/), [Statista](https://www.statista.com/chart/28244/countries-with-the-highest-estimated-user-penetration-in-the-video-game-segment/)

### Gamer Demographics

The majority of gamers in the US are male **(55%)**.

![male-gamers-us-min.webp](https://cdn.buttercms.com/output=f:webp/AIBtt9TqRWeMzUR5ZjjR)

In terms of raw numbers, there are approximately **1.7 billion** male gamers. And **1.39 billion** female gamers worldwide.

![undefined](https://cdn.buttercms.com/output=f:webp/KmAyl86bR46xLtaP1JY8)

Here’s how the distribution of gamers by gender has varied in the US each year since 2006:

YearMale GamersFemale Gamers200662%38%200762%38%200860%40%200960%40%201060%40%201158%42%201253%47%201355%45%201452%48%201556%44%201659%41%201759%41%201855%45%201954%46%202059%41%202155%45%202252%48%202353%46%

According to the latest data, 4 in 5 **(80%)** gamers are over 18. That accounts for **2.47 billion** adult gamers. And **618 million** under-18 gamers.

Here’s a more detailed look at gamers by age in the US:

Age GroupProportionNumber of GamersUnder 18s20%618 million18-34 years38%1.17 billion35-44 years14%433 million45-54 years12%371 million55-64 years9%278 million65+ years7%216 million

**Sources:** [Theesa](https://www.theesa.com/resource/2021-essential-facts-about-the-video-game-industry/), [Statista](https://www.statista.com/statistics/232383/gender-split-of-us-computer-and-video-gamers/)

### Gamer Subscriptions

According to US gaming statistics, **52%** of gamers subscribe to at least one gaming service. That accounts for around **1.61 billion** gamers globally.

![gaming-service-subscriptions-min.webp](https://cdn.buttercms.com/output=f:webp/9agEJNL1RueWx2vDTUag)

Console gamers **(74%)** are more likely to subscribe to a gaming service than PC gamers **(66%)** in the US. Extrapolating the data, **2.29 billion** console gamers will likely subscribe to a gaming service. While **2.04** **billion** PC gamers are likely to do the same.

Looking specifically at subscription services, the [latest available data](https://www.glitched.online/microsoft-wont-reveal-xbox-live-monthly-active-users-anymore/) shows that there are approximately **100 million** Xbox Live users worldwide.

This figure has more than doubled from just **39 million** at the start of 2016.

While major competitor Sony has accrued just shy of 50 million **(47.3 million)** PlayStation Plus subscribers as of June 2022.

That figure has also grown by over 2x since 2016 **(20.8 million)**.

**Sources:** [Morning Consult](https://morningconsult.com/2021/11/08/the-subscription-economy-gaming/), [Microsoft](https://www.statista.com/statistics/531063/xbox-live-mau-number/), [Sony](https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/22q1_supplement.pdf)

### Gamer Preferences

Two-thirds of gamers **(66%)** agree that relaxation is the most popular reason for playing video games in the US. Globally, that would account for **2.04 billion** people playing video games to unwind.

![reason-for-playing-min.webp](https://cdn.buttercms.com/output=f:webp/NvpjL00TRlKvi8qX2E6D)

Here are the top six reasons given for playing video games as of February 2021:

ReasonShare of RespondentsNumber of Gamers (Global)Unwind, relax, and decompress66%2.04 billionFill time while taking a break, waiting, or commuting52%1.61 billionEscape and be highly entertained51%1.58 billionSpend time by myself48%1.48 billionSolve a problem, use my brain, and think logically37%1.14 billionBe comforted by something familiar32%0.99 billion

The most popular video games in the US are casual games with **63%** of people claiming to play these regularly. This is followed by action games **(39%)** and shooter games **(39%)**.

![gamer-preferences-min.webp](https://cdn.buttercms.com/output=f:webp/8ocDA6X5TWKcTiEoKVa6)

Here’s how these figures translate to gamers on a global scale:

Type of GameShare of RespondentsNumber of Gamers (Global)Casual games63%1.95 billionAction games39%1.21 billionShooter games39%1.21 billionRacing games37%1.14 billionFamily games33%1.02 billionAdventure games31%0.96 billion

**Source:** [Ipsos](https://www.ipsos.com/sites/default/files/ct/news/documents/2022-09/Google_Ipsos_2022_The_Shifting_Needs_Of_Global_Mobile_Gamers_EN_0.pdf)

### Conclusion

The number of active gamers continues to grow year over year.

Gaming has become a multi-billion dollar market that caters to virtually every type of gamer imaginable.

And the industry shows no signs of declining.

Check out our other related pages: [7 Huge Gaming Industry Trends](https://explodingtopics.com/blog/gaming-trends) and [45 Soaring Video Games Startups](https://explodingtopics.com/blog/video-games-startups).

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