Virtual reality - Wikipedia
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world.
Valve Index
Later in 2019, Valve released the <anchor>Valve Index</anchor>. Notable features include a 130° field of view, off-ear headphones for immersion and comfort, open-handed controllers which allow for individual finger tracking, front facing cameras, and a front expansion slot meant for extensibility.[59]
Valve Index - Wikipedia
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## Contents

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- [1Technical specifications](#Technical_specifications)Toggle Technical specifications subsection  - [1.1Display](#Display)
  - [1.2Tracking](#Tracking)
  - [1.3Controls](#Controls)
  - [1.4Audio](#Audio)
- [2History](#History)Toggle History subsection  - [2.1Development](#Development)
  - [2.2Release](#Release)
- [3See also](#See_also)
- [4References](#References)
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# Valve Index

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From Wikipedia, the free encyclopedia

Virtual reality headset by Valve

[![](//upload.wikimedia.org/wikipedia/en/thumb/6/6c/Wiki_letter_w.svg/44px-Wiki_letter_w.svg.png)](/wiki/File:Wiki_letter_w.svg)

This article **is missing information** about the Index's history, development, reception, etc. Please expand the article to include this information. Further details may exist on the [talk page](/wiki/Talk:Valve_Index "Talk:Valve Index")._(January 2020)_

Valve Index[![](//upload.wikimedia.org/wikipedia/commons/thumb/b/bc/Valve_Index_logo.svg/220px-Valve_Index_logo.svg.png)](/wiki/File:Valve_Index_logo.svg)Developer[Valve](/wiki/Valve_Corporation "Valve Corporation")ManufacturerValveType[Virtual reality headset](/wiki/Virtual_reality_headset "Virtual reality headset")GenerationSecondRelease dateJune 28, 2019Availability2019Introductory priceUS$999[\[1\]](#cite_note-1)[\[2\]](#cite_note-2)[Operating system](/wiki/Operating_system "Operating system")[Windows](/wiki/Windows "Windows"), [Linux](/wiki/Linux "Linux")DisplayTwo 1440×1600 [LCD](/wiki/LCD "LCD") displays with full [RGB](/wiki/RGB "RGB") per pixel, supporting refresh rates of 80 Hz, 90 Hz, 120 Hz, or 144 Hz.[\[3\]](#cite_note-indexspecs-official-3)SoundIntegrated headphones, 3.5mm [audio jack](/wiki/Audio_jack "Audio jack"), built-in dual microphone array[\[3\]](#cite_note-indexspecs-official-3)Controller inputValve Index ControllersCameraFront-facing 960×960 stereo cameras[\[3\]](#cite_note-indexspecs-official-3)Connectivity[DisplayPort](/wiki/DisplayPort "DisplayPort") 1.2, [USB 3.0](/wiki/USB_3.0 "USB 3.0") expansion port[\[3\]](#cite_note-indexspecs-official-3)[Backward\
\
compatibility](/wiki/Backward_compatibility "Backward compatibility")Supports HTC Vive and Vive Pro Controllers and HTC Vive and Vive Pro Base Stations[\[4\]](#cite_note-index-storepage-4)Related[HTC Vive](/wiki/HTC_Vive "HTC Vive"), [HP Reverb G2](/w/index.php?title=HP_Reverb_G2&action=edit&redlink=1 "HP Reverb G2 (page does not exist)")[\[5\]](#cite_note-5)Website[www.valvesoftware.com/index](https://www.valvesoftware.com/index)

The **Valve Index** is a consumer [virtual reality headset](/wiki/Virtual_reality_headset "Virtual reality headset") created and manufactured by [Valve](/wiki/Valve_Corporation "Valve Corporation"). Announced on April 30, 2019, the headset was released on June 28 of the same year.[\[6\]](#cite_note-ars-reveal-6)[\[7\]](#cite_note-7) The Index is a second-generation headset and the first to be fully manufactured by Valve. _[Half-Life: Alyx](/wiki/Half-Life:_Alyx "Half-Life: Alyx")_ is [bundled](/wiki/Product_bundling "Product bundling") with the headset.

## Technical specifications

\[ [edit](/w/index.php?title=Valve_Index&action=edit&section=1 "Edit section: Technical specifications")\]

### Display

\[ [edit](/w/index.php?title=Valve_Index&action=edit&section=2 "Edit section: Display")\]

The headset features dual 1440 x 1600 LCDs with full [RGB](/wiki/RGB "RGB") per pixel and ultra-low persistence global backlight illumination (0.330 ms at 144 Hz). It includes dual-element canted [Fresnel](/wiki/Fresnel "Fresnel") lenses and provides a combined resolution of 2880 x 1600. The panels are full [RGB](/wiki/RGB "RGB") and support refresh rates of 80, 90, 120, or 144 Hz.[\[3\]](#cite_note-indexspecs-official-3) The estimated [field of view](/wiki/Field_of_view "Field of view") is 108°. The panels and lenses can be adjusted horizontally to change the user's [inter-pupillary distance](/wiki/Inter-pupillary_distance "Inter-pupillary distance") (IPD) using a physical slider beneath the displays, with an IPD adjustment range of 58 to 70 mm.

### Tracking

\[ [edit](/w/index.php?title=Valve_Index&action=edit&section=3 "Edit section: Tracking")\]

The headset and controllers both use lighthouse tracking systems, while retaining full compatibility with all previous [HTC Vive](/wiki/HTC_Vive "HTC Vive") base stations,[\[8\]](#cite_note-8) using [SteamVR](/wiki/SteamVR "SteamVR").

The Valve Index utilizes Valve’s Lighthouse 2.0 tracking system, which involves external base stations to establish a 3D tracking environment. These base stations are small, rectangular units placed around the room that emit non-visible infrared light and laser patterns. The headset and controllers, equipped with sensors, detect these signals to determine their position and orientation.

Each base station includes two rapidly spinning laser emitters that project a sweeping pattern of lasers across the room. Unlike the Lighthouse 1.0, which used an infrared Sync Blinker for synchronization, Lighthouse 2.0 employs a more refined synchronization mechanism integrated into the laser system itself. The sensors on the headset and controllers detect the laser beams to determine their exact positions relative to the base stations. Typically, two base stations are used to ensure comprehensive coverage and minimize occlusion,[\[9\]](#cite_note-lighthousespecs-official-9) though additional base stations can be added to extend the tracking range.[\[9\]](#cite_note-lighthousespecs-official-9)

Although the Valve Index uses external base stations, the tracking system is considered inside-out[\[10\]](#cite_note-inside-out-tracking-10) because the tracking sensors are mounted on the tracked devices themselves—the headset and controllers. These sensors process the tracking information internally, which differentiates it from traditional outside-in[\[11\]](#cite_note-outside-in-tracking-11) systems that use fixed cameras or sensors to monitor the tracked objects from outside.

In addition to the base stations, the Index’s headset and controllers feature Inertial Measurement Units (IMUs) that provide rapid updates on movement and orientation. The IMUs track motion at several hundred Hz, but are prone to drift. The Lighthouse system compensates for this drift by using the base stations’ lasers to provide a precise positional reference, integrating this data with the IMU information to maintain accurate tracking even during fast movements.

This combination of external base stations and internal sensors on the tracked devices ensures the Valve Index provides accurate and responsive tracking performance.

### Controls

\[ [edit](/w/index.php?title=Valve_Index&action=edit&section=4 "Edit section: Controls")\]

The headset is intended to be used with the Valve Index Controllers—formerly known as the Knuckles Controllers[\[12\]](#cite_note-roadtovr-leak-12)—but is also [backward compatible](/wiki/Backward_compatibility "Backward compatibility") with the [HTC Vive](/wiki/HTC_Vive "HTC Vive") and HTC Vive Pro controllers.[\[4\]](#cite_note-index-storepage-4) The Valve Index Controllers feature a [thumbstick](/wiki/Analog_stick "Analog stick"), [touchpad](/wiki/Touchpad "Touchpad"), two face buttons, a menu button, a trigger, and an array of 87 sensors that track hand position, finger position, motion, and pressure to create an accurate representation of the user's hand in VR.[\[13\]](#cite_note-controllerspecs-official-13) Additionally, the controllers include an [accelerometer](/wiki/Accelerometer "Accelerometer") for further measurements. In 2018, a tech demo called Moondust showcased the capabilities of an early version of the Knuckles.[\[14\]](#cite_note-moondust-14)

### Audio

\[ [edit](/w/index.php?title=Valve_Index&action=edit&section=5 "Edit section: Audio")\]

The Index includes "a pair of ultra near-field, full-range, off-ear (extra-aural) headphones",[\[15\]](#cite_note-ear-speakers-15) which use Balanced Mode Radiator (BMR) drivers to produce accurate and low-frequency sounds. The headset also has a built-in microphone.

## History

\[ [edit](/w/index.php?title=Valve_Index&action=edit&section=6 "Edit section: History")\]

### Development

\[ [edit](/w/index.php?title=Valve_Index&action=edit&section=7 "Edit section: Development")\]

[![](//upload.wikimedia.org/wikipedia/commons/thumb/c/c5/Air_Force_officer_using_Valve_Index.jpg/220px-Air_Force_officer_using_Valve_Index.jpg)](/wiki/File:Air_Force_officer_using_Valve_Index.jpg) A senior U.S. Air Force member using Valve Index headset

The Valve Index is Valve's first virtual reality headset developed and manufactured in house, and was developed as the primary hardware for Valve's upcoming virtual reality games, starting with the launch of Half-Life: Alyx. Development on a completely first party headset started sometime around 2015 according to interviews with staff, before the release of their Vive headset with HTC. In February 2021, Valve registered patents for a new VR headset, describing the improvements over the previous model.[\[16\]](#cite_note-16)

### Release

\[ [edit](/w/index.php?title=Valve_Index&action=edit&section=8 "Edit section: Release")\]

It sold an estimated 149,000 sets in 2019, 103,000 of which were in the fourth quarter due to the announcement of _[Half-Life: Alyx](/wiki/Half-Life:_Alyx "Half-Life: Alyx")_, which buyers received for free.[\[17\]](#cite_note-17) The sudden demand caused the unit to be sold out in all 31 countries except Japan in January 2020.[\[18\]](#cite_note-18) As of December 2019, 6.67% of the VR units connected to Steam are Valve Index sets.[\[19\]](#cite_note-19) While Valve had anticipated supply for many of those that had ordered the Index in time for the March 2020 release of _Half-Life: Alyx_, the [COVID-19 pandemic](/wiki/COVID-19_pandemic "COVID-19 pandemic") impacted production of the Index which left Valve with a reduced number of units available on the release date.[\[20\]](#cite_note-20)

## See also

\[ [edit](/w/index.php?title=Valve_Index&action=edit&section=9 "Edit section: See also")\]

- [Reality Labs](/wiki/Reality_Labs "Reality Labs")
- [VirtualLink](/wiki/VirtualLink "VirtualLink")

## References

\[ [edit](/w/index.php?title=Valve_Index&action=edit&section=10 "Edit section: References")\]

01. **[^](#cite_ref-1)**Tucker, Jake (April 30, 2019). ["Valve Index Headset: Price, release date, specs for Valve's new VR headset"](https://www.trustedreviews.com/news/valve-index-headset-release-date-news-specs-price-3688519). _Trusted Reviews_. Retrieved June 5, 2019.
02. **[^](#cite_ref-2)**Hollister, Sean (April 30, 2019). ["Valve's Index VR headset will officially cost $999, and here's what it's all about"](https://www.theverge.com/2019/4/30/18524167/valve-index-vr-headset-price-pre-order-date). _The Verge_. Retrieved June 5, 2019.
03. ^ [_**a**_](#cite_ref-indexspecs-official_3-0) [_**b**_](#cite_ref-indexspecs-official_3-1) [_**c**_](#cite_ref-indexspecs-official_3-2) [_**d**_](#cite_ref-indexspecs-official_3-3) [_**e**_](#cite_ref-indexspecs-official_3-4)["Headset – Valve Index – Upgrade your experience"](https://www.valvesoftware.com/en/index/headset). _Valvesoftware.com_. Valve. Retrieved May 9, 2019.
04. ^ [_**a**_](#cite_ref-index-storepage_4-0) [_**b**_](#cite_ref-index-storepage_4-1)["Valve Index Headset on Steam"](https://store.steampowered.com/app/1059530/Valve_Index_Headset/). _Steam Store_. Valve. Retrieved May 9, 2019.
05. **[^](#cite_ref-5)**Robertson, Adi (March 23, 2020). ["HP is teasing a new VR headset in partnership with Valve and Microsoft"](https://www.theverge.com/2020/3/23/21191386/hp-microsoft-valve-windows-mixed-reality-reverb-vr-headset-new-announce-half-life-alyx). _The Verge_. Retrieved November 27, 2021.
06. **[^](#cite_ref-ars-reveal_6-0)**Machkovech, Sam (April 30, 2019). ["Valve Index reveal: The best of VR's first generation—but is it worth $999?"](https://arstechnica.com/gaming/2019/04/valve-index-reveal-the-best-of-vrs-first-generation-but-is-it-worth-999/). _[ArsTechnica](/wiki/ArsTechnica "ArsTechnica")_. Conde Nast. Retrieved May 9, 2019.
07. **[^](#cite_ref-7)**Higham, Michael. ["Valve Index Impressions – A Necessary But Incremental Step For PC VR"](https://www.gamespot.com/articles/valve-index-impressions-a-necessary-but-incrementa/1100-6467377/). _GameSpot_. Retrieved June 9, 2019.
08. **[^](#cite_ref-8)**["Do HTC Vive lighthouse base stations work with the Valve Index headset?"](https://www.windowscentral.com/can-you-use-htc-vive-base-stations-valve-index). _Windows Central_. September 4, 2019. Retrieved July 16, 2020.
09. ^ [_**a**_](#cite_ref-lighthousespecs-official_9-0) [_**b**_](#cite_ref-lighthousespecs-official_9-1)["Base Stations – Valve Index – Upgrade your experience"](https://www.valvesoftware.com/en/index/base-stations). _Valvesoftware.com_. Valve. Retrieved May 20, 2020.
10. **[^](#cite_ref-inside-out-tracking_10-0)**["Inside-out tracking"](https://xinreality.com/wiki/Inside-out_tracking). _xinreality.com_. Retrieved July 6, 2020.
11. **[^](#cite_ref-outside-in-tracking_11-0)**["Outside-out tracking"](https://xinreality.com/wiki/Outside-in_tracking). _xinreality.com_. Retrieved March 20, 2018.
12. **[^](#cite_ref-roadtovr-leak_12-0)**Lang, Ben (April 1, 2019). ["Valve Index and Knuckles Pre-orders Confirmed for May 1st, Shipping in June"](https://www.roadtovr.com/valve-index-vr-headset-leaked-steam-page-release-date/). _Road to VR_. Retrieved April 19, 2019.
13. **[^](#cite_ref-controllerspecs-official_13-0)**["Controllers – Valve Index – Upgrade your experience"](https://www.valvesoftware.com/en/index/controllers). _Valvesoftware.com_. Valve. Retrieved May 20, 2020.
14. **[^](#cite_ref-moondust_14-0)**Dayus, Oscar (June 22, 2018). ["Valve Releases New Portal VR Demo, Moondust"](https://www.gamespot.com/articles/valve-releases-new-portal-vr-demo-moondust/1100-6459967/). _Gamespot_. Oscar Dayus. Retrieved April 23, 2023.
15. **[^](#cite_ref-ear-speakers_15-0)**Ridgway, Emily. ["Ear Speakers - Research, Design, and Evolution"](https://www.valvesoftware.com/en/index/deep-dive/ear-speakers). _Valve Corporation_. Valve Software. Retrieved April 19, 2021. a pair of ultra near-field, full range, off-ear (extra-aural) headphones
16. **[^](#cite_ref-16)**["A Successor To Valve Index VR Headset Could Be In The Works"](https://exputer.com/news/tech/valve-index-vr-headset/). _eXputer.com_. August 13, 2021. Retrieved August 14, 2021.
17. **[^](#cite_ref-17)**["SuperData XR Quarterly Update"](https://web.archive.org/web/20200308105033/https://www.superdataresearch.com/blog/superdata-xr-update). _SuperData, a Nielsen Company_. Archived from [the original](https://www.superdataresearch.com/blog/superdata-xr-update) on March 8, 2020. Retrieved February 2, 2020.
18. **[^](#cite_ref-18)**["Valve Index out of stock around the globe ahead of Half-Life: Alyx launch"](https://www.gamesindustry.biz/articles/2020-01-15-valve-index-out-of-stock-around-the-globe-ahead-of-half-life-alyx-launch). _GamesIndustry.biz_. January 15, 2020.
19. **[^](#cite_ref-19)**Lang, Ben (January 29, 2020). ["Analysis: Monthly-connected VR Headsets on Steam Reach Record High of 1.3 Million"](https://www.roadtovr.com/analysis-monthly-connected-vr-headsets-on-steam-record-high/).
20. **[^](#cite_ref-20)**Nunneley, Stephany (February 21, 2020). ["Coronavirus has affected the production schedule for Valve Index, fewer units to be made available"](https://www.vg247.com/2020/02/21/coronavirus-has-affected-the-production-schedule-for-valve-index-fewer-units-to-be-made-available/). _[VG247](/wiki/VG247 "VG247")_. Retrieved February 21, 2020.

## External links

\[ [edit](/w/index.php?title=Valve_Index&action=edit&section=11 "Edit section: External links")\]

- [Official website](https://www.valvesoftware.com/index)
- [Valve Index on VRcompare](https://vr-compare.com/headset/valveindex)

- [v](/wiki/Template:Extended_reality "Template:Extended reality")
- [t](/wiki/Template_talk:Extended_reality "Template talk:Extended reality")
- [e](/wiki/Special:EditPage/Template:Extended_reality "Special:EditPage/Template:Extended reality")

[Extended reality](/wiki/Extended_reality "Extended reality") (XR)

- [Augmented reality](/wiki/Augmented_reality "Augmented reality") (AR)
- [Virtual reality](/wiki/Virtual_reality "Virtual reality") (VR)
- [Mixed reality](/wiki/Mixed_reality "Mixed reality") (MR)

Concepts

- [Cinematic virtual reality](/wiki/Cinematic_virtual_reality "Cinematic virtual reality")
- [Computer-mediated reality](/wiki/Computer-mediated_reality "Computer-mediated reality")
- [Immersion](/wiki/Immersion_(virtual_reality) "Immersion (virtual reality)")
- [Metaverse](/wiki/Metaverse "Metaverse")
- [On-set virtual production](/wiki/On-set_virtual_production "On-set virtual production")
- [Persistent world](/wiki/Persistent_world "Persistent world")
- [Projection augmented model](/wiki/Projection_augmented_model "Projection augmented model")
- [Real life](/wiki/Real_life "Real life")
- [Room-scale](/wiki/Room-scale "Room-scale")
- [Simulation hypothesis](/wiki/Simulation_hypothesis "Simulation hypothesis")
- [Six degrees of freedom](/wiki/Six_degrees_of_freedom "Six degrees of freedom")
- [Spatial computing](/wiki/Spatial_computing "Spatial computing")
- [Telepresence](/wiki/Telepresence "Telepresence")
- [Virtual reality applications](/wiki/Virtual_reality_applications "Virtual reality applications")
- [Virtual reality sickness](/wiki/Virtual_reality_sickness "Virtual reality sickness")
- [Virtual world](/wiki/Virtual_world "Virtual world")

Technologies

Display

- [EyeTap](/wiki/EyeTap "EyeTap")
- [Head-mounted display](/wiki/Head-mounted_display "Head-mounted display")
  - [optical](/wiki/Optical_head-mounted_display "Optical head-mounted display")
- [Head-up display](/wiki/Head-up_display "Head-up display")
- [Smartglasses](/wiki/Smartglasses "Smartglasses")
- [Virtual reality headset](/wiki/Virtual_reality_headset "Virtual reality headset")
  - [list](/wiki/List_of_virtual_reality_headsets "List of virtual reality headsets")
- [Virtual retinal display](/wiki/Virtual_retinal_display "Virtual retinal display")

3D interaction

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- [Finger tracking](/wiki/Finger_tracking "Finger tracking")
- [Pose tracking](/wiki/Pose_tracking "Pose tracking")
- [Simultaneous localization and mapping](/wiki/Simultaneous_localization_and_mapping "Simultaneous localization and mapping")

Software

- [Asynchronous reprojection](/wiki/Asynchronous_reprojection "Asynchronous reprojection")
- [Foveated rendering](/wiki/Foveated_rendering "Foveated rendering")
- [Image-based modeling and rendering](/wiki/Image-based_modeling_and_rendering "Image-based modeling and rendering")

Photography

- [360-degree video](/wiki/360-degree_video "360-degree video")
- [Free viewpoint television](/wiki/Free_viewpoint_television "Free viewpoint television")
- [Omnidirectional (360-degree) camera](/wiki/Omnidirectional_(360-degree)_camera "Omnidirectional (360-degree) camera")
- [VR photography](/wiki/VR_photography "VR photography")

Other

- [Haptic suit](/wiki/Haptic_suit "Haptic suit")
- [Omnidirectional treadmill](/wiki/Omnidirectional_treadmill "Omnidirectional treadmill")
- [Wearable computer](/wiki/Wearable_computer "Wearable computer")

Peripherals

- [Cyberith Virtualizer](/wiki/Cyberith_Virtualizer "Cyberith Virtualizer")
- [Leap Motion](/wiki/Leap_Motion "Leap Motion")
- [Oculus Touch](/wiki/Oculus_Touch "Oculus Touch")
- [PlayStation Move](/wiki/PlayStation_Move "PlayStation Move")
- [Razer Hydra](/wiki/Razer_Hydra "Razer Hydra")
- [Virtuix Omni](/wiki/Virtuix_Omni "Virtuix Omni")
- [Wired glove](/wiki/Wired_glove "Wired glove")
- [Wizdish ROVR](/wiki/Wizdish_ROVR "Wizdish ROVR")

Devices

Current

- [Apple Vision Pro](/wiki/Apple_Vision_Pro "Apple Vision Pro")
- [Golden-i headsets](/wiki/Golden-i "Golden-i")
- [HTC Vive](/wiki/HTC_Vive "HTC Vive")
- [Magic Leap](/wiki/Magic_Leap "Magic Leap")
- [Meta Quest 2](/wiki/Quest_2 "Quest 2")
  - [Pro](/wiki/Meta_Quest_Pro "Meta Quest Pro")
- [Meta Quest 3](/wiki/Meta_Quest_3 "Meta Quest 3")
- [Microsoft HoloLens](/wiki/Microsoft_HoloLens "Microsoft HoloLens")
  - [2](/wiki/HoloLens_2 "HoloLens 2")
- [OSVR](/wiki/Open_Source_Virtual_Reality "Open Source Virtual Reality")
- [PICO 4](/wiki/Pico_4 "Pico 4")
- [Pimax](/wiki/Pimax "Pimax")
- [PlayStation VR2](/wiki/PlayStation_VR2 "PlayStation VR2")
- Valve Index
- [Vuzix Blade](/wiki/Vuzix "Vuzix")
- [Windows Mixed Reality](/wiki/Windows_Mixed_Reality "Windows Mixed Reality")

Former

- [AntVR](/wiki/AntVR "AntVR")
- [castAR](/wiki/CastAR "CastAR")
- [EyePhone](/wiki/VPL_Research "VPL Research")
- [Google Cardboard](/wiki/Google_Cardboard "Google Cardboard")
- [Google Daydream](/wiki/Google_Daydream "Google Daydream")
- [Google Glass](/wiki/Google_Glass "Google Glass")
- [Liquid Image](/wiki/Liquid_Image "Liquid Image")
- [Oculus Go](/wiki/Oculus_Go "Oculus Go")
- [Oculus Quest](/wiki/Oculus_Quest "Oculus Quest")
- [Oculus Rift](/wiki/Oculus_Rift "Oculus Rift")
  - [CV1](/wiki/Oculus_Rift_CV1 "Oculus Rift CV1")
  - [Rift S](/wiki/Oculus_Rift_S "Oculus Rift S")
- [PlayStation VR](/wiki/PlayStation_VR "PlayStation VR")
- [Samsung Gear VR](/wiki/Samsung_Gear_VR "Samsung Gear VR")
- [Sensorama](/wiki/Sensorama "Sensorama")
- [SixthSense](/wiki/SixthSense "SixthSense")
- [The Sword of Damocles](/wiki/The_Sword_of_Damocles_(virtual_reality) "The Sword of Damocles (virtual reality)")
- [VFX1 Headgear](/wiki/VFX1_Headgear "VFX1 Headgear")
- [Virtual Boy](/wiki/Virtual_Boy "Virtual Boy")
- [Virtual fixture](/wiki/Virtual_fixture "Virtual fixture")
- [Virtuality](/wiki/Virtuality_(product) "Virtuality (product)")
- [VR-1](/wiki/VR-1 "VR-1")

Unreleased

- [Project Iris](/wiki/Project_Iris "Project Iris")
- [Sega VR](/wiki/Sega_VR "Sega VR")

Software

General

- [ARCore](/wiki/ARCore "ARCore")
- [ARToolKit](/wiki/ARToolKit "ARToolKit")
- [Interactive art](/wiki/Interactive_art "Interactive art")
  - [virtual graffiti](/wiki/Virtual_graffiti "Virtual graffiti")
- [Meta Horizon OS](/wiki/Meta_Horizon_OS "Meta Horizon OS")
- [OpenVR](/wiki/OpenVR "OpenVR")
- [OpenXR](/wiki/OpenXR "OpenXR")
- [Pervasive game](/wiki/Pervasive_game "Pervasive game")
- [Software related to augmented reality](/wiki/List_of_software_related_to_augmented_reality "List of software related to augmented reality")
- [Virtual reality game](/wiki/Virtual_reality_game "Virtual reality game")
- [visionOS](/wiki/VisionOS "VisionOS")
- [Vuforia Augmented Reality SDK](/wiki/Vuforia_Augmented_Reality_SDK "Vuforia Augmented Reality SDK")
- [WebXR](/wiki/WebXR "WebXR")

Games

- [List of HTC Vive games](/wiki/List_of_HTC_Vive_games "List of HTC Vive games")
- [List of Meta Quest games](/wiki/List_of_Meta_Quest_games "List of Meta Quest games")
- [List of Oculus Rift games](/wiki/List_of_Oculus_Rift_games "List of Oculus Rift games")
- [List of PlayStation VR games](/wiki/List_of_PlayStation_VR_games "List of PlayStation VR games")
  - [VR2](/wiki/List_of_PlayStation_VR2_games "List of PlayStation VR2 games")

- [v](/wiki/Template:Valve "Template:Valve")
- [t](/wiki/Template_talk:Valve "Template talk:Valve")
- [e](/wiki/Special:EditPage/Template:Valve "Special:EditPage/Template:Valve")

[Valve](/wiki/Valve_Corporation "Valve Corporation")

[Games](/wiki/List_of_Valve_games "List of Valve games")

[_Half-Life_](/wiki/Half-Life_(series) "Half-Life (series)")

- _[Half-Life](/wiki/Half-Life_(video_game) "Half-Life (video game)")_
  - _[Opposing Force](/wiki/Half-Life:_Opposing_Force "Half-Life: Opposing Force")_
  - _[Blue Shift](/wiki/Half-Life:_Blue_Shift "Half-Life: Blue Shift")_
  - _[Decay](/wiki/Half-Life:_Decay "Half-Life: Decay")_
- _[Half-Life 2](/wiki/Half-Life_2 "Half-Life 2")_
  - _[Deathmatch](/wiki/Half-Life_2:_Deathmatch "Half-Life 2: Deathmatch")_
  - _[Lost Coast](/wiki/Half-Life_2:_Lost_Coast "Half-Life 2: Lost Coast")_
  - _[Episode One](/wiki/Half-Life_2:_Episode_One "Half-Life 2: Episode One")_
  - _[Episode Two](/wiki/Half-Life_2:_Episode_Two "Half-Life 2: Episode Two")_
- _[Half-Life: Alyx](/wiki/Half-Life:_Alyx "Half-Life: Alyx")_

[_Portal_](/wiki/Portal_(series) "Portal (series)")

- _[Portal](/wiki/Portal_(video_game) "Portal (video game)")_
- _[Portal 2](/wiki/Portal_2 "Portal 2")_
- _[The Lab](/wiki/The_Lab_(video_game) "The Lab (video game)")_
- _[Aperture Hand Lab](/wiki/Aperture_Hand_Lab "Aperture Hand Lab")_
- _[Aperture Desk Job](/wiki/Aperture_Desk_Job "Aperture Desk Job")_

_[Counter-Strike](/wiki/Counter-Strike "Counter-Strike")_

- _[Counter-Strike](/wiki/Counter-Strike_(video_game) "Counter-Strike (video game)")_
  - " [Dust II](/wiki/Dust_II "Dust II")"
  - " [Inferno](/wiki/Inferno_(Counter-Strike) "Inferno (Counter-Strike)")"
  - " [Mirage](/wiki/Mirage_(Counter-Strike) "Mirage (Counter-Strike)")"
  - " [Nuke](/wiki/Nuke_(Counter-Strike) "Nuke (Counter-Strike)")"
  - _[Source](/wiki/Counter-Strike:_Source "Counter-Strike: Source")_
- _[Condition Zero](/wiki/Counter-Strike:_Condition_Zero "Counter-Strike: Condition Zero")_
- _[Global Offensive](/wiki/Counter-Strike:_Global_Offensive "Counter-Strike: Global Offensive")_
- _[Counter-Strike 2](/wiki/Counter-Strike_2 "Counter-Strike 2")_

_Team Fortress_

- _[Team Fortress Classic](/wiki/Team_Fortress_Classic "Team Fortress Classic")_
- _[Team Fortress 2](/wiki/Team_Fortress_2 "Team Fortress 2")_
  - " [2Fort](/wiki/2Fort "2Fort")"

_[Left 4 Dead](/wiki/Left_4_Dead_(series) "Left 4 Dead (series)")_

- _[Left 4 Dead](/wiki/Left_4_Dead "Left 4 Dead")_
- _[Left 4 Dead 2](/wiki/Left_4_Dead_2 "Left 4 Dead 2")_

_[Dota](/wiki/Dota "Dota")_

- _[Dota 2](/wiki/Dota_2 "Dota 2")_
- _[Artifact](/wiki/Artifact_(video_game) "Artifact (video game)")_
- _[Dota Underlords](/wiki/Dota_Underlords "Dota Underlords")_

Other

- _[Day of Defeat](/wiki/Day_of_Defeat "Day of Defeat")_
  - _[Source](/wiki/Day_of_Defeat:_Source "Day of Defeat: Source")_
- _[Garry's Mod](/wiki/Garry%27s_Mod "Garry's Mod")_
- _[The Orange Box](/wiki/The_Orange_Box "The Orange Box")_
- _[Alien Swarm](/wiki/Alien_Swarm "Alien Swarm")_
- _[The Crossing](/wiki/The_Crossing_(video_game) "The Crossing (video game)")_
- _[Deadlock](/wiki/Deadlock_(video_game) "Deadlock (video game)")_

Technology

Hardware

- [Steam Controller](/wiki/Steam_Controller "Steam Controller")
- [Steam Deck](/wiki/Steam_Deck "Steam Deck")
- [Steam Link](/wiki/Steam_Link "Steam Link")
- [Steam Machine](/wiki/Steam_Machine_(computer) "Steam Machine (computer)")
- Valve Index

Software

- [GoldSrc](/wiki/GoldSrc "GoldSrc")
- [OpenVR](/wiki/OpenVR "OpenVR")
- [Proton](/wiki/Proton_(software) "Proton (software)")
- [Source](/wiki/Source_(game_engine) "Source (game engine)")
- [Source 2](/wiki/Source_2 "Source 2")
- [Source Filmmaker](/wiki/Source_Filmmaker "Source Filmmaker")
- [Steam](/wiki/Steam_(service) "Steam (service)")
- [SteamOS](/wiki/SteamOS "SteamOS")
- [Valve Anti-Cheat](/wiki/Valve_Anti-Cheat "Valve Anti-Cheat")
- [World Opponent Network](/wiki/World_Opponent_Network "World Opponent Network")

People

Current

- [Sam Lantinga](/wiki/Sam_Lantinga "Sam Lantinga")
- [Mike Morasky](/wiki/Mike_Morasky "Mike Morasky")
- [Olly Moss](/wiki/Olly_Moss "Olly Moss")
- [Brad Muir](/wiki/Brad_Muir "Brad Muir")
- [Gabe Newell](/wiki/Gabe_Newell "Gabe Newell")
- [Jay Pinkerton](/wiki/Jay_Pinkerton "Jay Pinkerton")
- [Jake Rodkin](/wiki/Jake_Rodkin "Jake Rodkin")
- [Sean Vanaman](/wiki/Sean_Vanaman "Sean Vanaman")
- [Robin Walker](/wiki/Robin_Walker_(game_designer) "Robin Walker (game designer)")
- [Erik Wolpaw](/wiki/Erik_Wolpaw "Erik Wolpaw")

Former

- [Michael Abrash](/wiki/Michael_Abrash "Michael Abrash")
- [Mike Ambinder](/wiki/Mike_Ambinder "Mike Ambinder")
- [Kelly Bailey](/wiki/Kelly_Bailey_(composer) "Kelly Bailey (composer)")
- [Doug Church](/wiki/Doug_Church "Doug Church")
- [Jess Cliffe](/wiki/Jess_Cliffe "Jess Cliffe")
- [Jeri Ellsworth](/wiki/Jeri_Ellsworth "Jeri Ellsworth")
- [Chet Faliszek](/wiki/Chet_Faliszek "Chet Faliszek")
- [Mike Harrington](/wiki/Mike_Harrington "Mike Harrington")
- [Marc Laidlaw](/wiki/Marc_Laidlaw "Marc Laidlaw")
- [Minh Le](/wiki/Minh_Le "Minh Le")
- [Jane Ng](/wiki/Jane_Ng "Jane Ng")
- [Bay Raitt](/wiki/Bay_Raitt "Bay Raitt")
- [Chris Remo](/wiki/Chris_Remo "Chris Remo")
- [Kim Swift](/wiki/Kim_Swift "Kim Swift")
- [Yanis Varoufakis](/wiki/Yanis_Varoufakis "Yanis Varoufakis")

Related

- [Campo Santo](/wiki/Campo_Santo_(company) "Campo Santo (company)")
- [Steam Trading Cards](/wiki/Steam_Trading_Cards "Steam Trading Cards")
- [The Steam Awards](/wiki/The_Steam_Awards "The Steam Awards")
- [Saxxy Awards](/wiki/Saxxy_Awards "Saxxy Awards")

- **![](//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png)[Category](/wiki/Category:Valve_Corporation "Category:Valve Corporation")**

Retrieved from " [https://en.wikipedia.org/w/index.php?title=Valve\_Index&oldid=1241089478](https://en.wikipedia.org/w/index.php?title=Valve_Index&oldid=1241089478)"

[Categories](/wiki/Help:Category "Help:Category"):

- [Virtual reality headsets](/wiki/Category:Virtual_reality_headsets "Category:Virtual reality headsets")
- [American inventions](/wiki/Category:American_inventions "Category:American inventions")
- [Products introduced in 2019](/wiki/Category:Products_introduced_in_2019 "Category:Products introduced in 2019")
- [Valve Corporation](/wiki/Category:Valve_Corporation "Category:Valve Corporation")
- [Wearable devices](/wiki/Category:Wearable_devices "Category:Wearable devices")

Hidden categories:

- [Articles with short description](/wiki/Category:Articles_with_short_description "Category:Articles with short description")
- [Short description is different from Wikidata](/wiki/Category:Short_description_is_different_from_Wikidata "Category:Short description is different from Wikidata")
- [Articles to be expanded from January 2020](/wiki/Category:Articles_to_be_expanded_from_January_2020 "Category:Articles to be expanded from January 2020")
- [Use mdy dates from January 2019](/wiki/Category:Use_mdy_dates_from_January_2019 "Category:Use mdy dates from January 2019")

- This page was last edited on 19 August 2024, at 07:54 (UTC).
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