Meta-learning curiosity algorithms
Exploration is a key component of successful reinforcement learning, but optimal approaches are computationally intractable, so researchers have focused on hand-designing mechanisms based on exploration bonuses and intrinsic reward, some inspired by curious behavior in natural systems. In this work, we propose a strategy for encoding curiosity algorithms as programs in a domain-specific language and searching, during a meta-learning phase, for algorithms that enable RL agents to perform well in new domains. Our rich language of programs, which can combine neural networks with other building blocks including nearest-neighbor modules and can choose its own loss functions, enables the expression of highly generalizable programs that perform well in domains as disparate as grid navigation with image input, acrobot, lunar lander, ant and hopper. To make this approach feasible, we develop several pruning techniques, including learning to predict a program*s success based on its syntactic properties. We demonstrate the effectiveness of the approach empirically, finding curiosity strategies that are similar to those in published literature, as well as novel strategies that are competitive with them and generalize well.
Instead of hand-designing exploration bonuses and intrinsic reward, the paper proposes to view the curiosity algorithms as programs described with domain-specific language (DSL), then search programs which allows RL agents to optimize the environment reward combined with the curiosity reward generated by the program. The search produces programs similar to algorithms proposed in literature and also some strategies which generalize well. In order to make the search tractable, the authors develop a few criteria: 1) evaluate the program on relatively simple and short-horizon domains; 2) predict the performance of the program and rank them; 3) stop the agents if the learning curves do not look good after long enough of training steps. This is a very interesting idea, and it*s partially inspired by the architecture search line of research. It would be great if the authors could provide more information about *predicting algorithm performance* section. I find it very interesting and exciting to see programs like Figure 3. They are quite interpretable. The results on Table 1 are really exciting, they show that the searched programs could be generalized into other unseen tasks.
You are a member of the scientific community tasked with peer review. Review the following paper title and abstract.
### Title + Abstract
Meta-learning curiosity algorithms
Exploration is a key component of successful reinforcement learning, but optimal approaches are computationally intractable, so researchers have focused on hand-designing mechanisms based on exploration bonuses and intrinsic reward, some inspired by curious behavior in natural systems. In this work, we propose a strategy for encoding curiosity algorithms as programs in a domain-specific language and searching, during a meta-learning phase, for algorithms that enable RL agents to perform well in new domains. Our rich language of programs, which can combine neural networks with other building blocks including nearest-neighbor modules and can choose its own loss functions, enables the expression of highly generalizable programs that perform well in domains as disparate as grid navigation with image input, acrobot, lunar lander, ant and hopper. To make this approach feasible, we develop several pruning techniques, including learning to predict a program*s success based on its syntactic properties. We demonstrate the effectiveness of the approach empirically, finding curiosity strategies that are similar to those in published literature, as well as novel strategies that are competitive with them and generalize well.
user
<think>Okay, to do a decent peer review, I should start with summarizing what the work is about. This includes novelty, contributions, clarity, and impact. I might include suggestions to issues that I find critical to the usefulness of the work. Starting with novelty, there are different types of novelty. The first aspect of novelty is scope and scale. Is the work covering a broader perspective than previous works? The second aspect is methodology. Is the proposed methodology novel compared to previous methods? Do they provide any significant advantage over previous methodologies? The third aspect is results. Are the results different compared previous work? Does this lead to any novel theories or an extension of current theories? Next is clarity, I will be reading the work in depth and analyze if any sentences can be potentially ambiguous or misleading. If any sentences are ambiguous, I will state them and give a suggestion on how to rephrase such sentence or how to make more clear to the audience. Lastly, impact is important. I will attempt to predict how such work will impact the scientific community. This might include the applications of such work and how the work might transform the way we study a certain topic. Finally, I will might only mention issues that are critical. This is to keep the review as concise and helpful as possible.</think>



Instead of hand-designing exploration bonuses and intrinsic reward, the paper proposes to view the curiosity algorithms as programs described with domain-specific language (DSL), then search programs which allows RL agents to optimize the environment reward combined with the curiosity reward generated by the program. The search produces programs similar to algorithms proposed in literature and also some strategies which generalize well. In order to make the search tractable, the authors develop a few criteria: 1) evaluate the program on relatively simple and short-horizon domains; 2) predict the performance of the program and rank them; 3) stop the agents if the learning curves do not look good after long enough of training steps. This is a very interesting idea, and it*s partially inspired by the architecture search line of research. It would be great if the authors could provide more information about *predicting algorithm performance* section. I find it very interesting and exciting to see programs like Figure 3. They are quite interpretable. The results on Table 1 are really exciting, they show that the searched programs could be generalized into other unseen tasks.
assistant
Instead of hand-designing exploration bonuses and intrinsic reward, the paper proposes to view the curiosity algorithms as programs described with domain-specific language (DSL), then search programs which allows RL agents to optimize the environment reward combined with the curiosity reward generated by the program. The search produces programs similar to algorithms proposed in literature and also some strategies which generalize well. In order to make the search tractable, the authors develop a few criteria: 1) evaluate the program on relatively simple and short-horizon domains; 2) predict the performance of the program and rank them; 3) stop the agents if the learning curves do not look good after long enough of training steps. This is a very interesting idea, and it*s partially inspired by the architecture search line of research. It would be great if the authors could provide more information about *predicting algorithm performance* section. I find it very interesting and exciting to see programs like Figure 3. They are quite interpretable. The results on Table 1 are really exciting, they show that the searched programs could be generalized into other unseen tasks.