The purpose of this study is to evaluate the usability, feasibility, and acceptability of a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students. The research questions are as follows:~H1: Students will find Prognosis usable, feasible, and acceptable and recommend continued development and testing of Prognosis.~H2: After playing Prognosis, students will be able to perform basic quantitative data skills such as calculating incidence and prevalence.~H3: After playing Prognosis, students will be able to observe patterns in data at the neighborhood and city level.~H4: After playing Prognosis, students will be able to construct explanations and models describing the organization of systems in the game and how they contribute to health outcomes.~H5: After playing Prognosis, students will be able to formulate and test hypotheses for how to best coordinate various city systems and leverage finite resources to reach their target health goal.
The purpose of this study is to evaluate a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students.