This study utilizes a randomized control study design. According to the situated learning theory and qualitative research findings, this study develops a board game scheme. This study enrolled adolescents with Tourette syndrome the age of 12 to 20 and their parents as the subjects. The implementation process of this study is to implement a board game workshop once for the experimental group so as to make sure that the subjects understood the rules of a board game. The subjects played the board game at least once at home every week. The 60 minutes parent-child co-learning board game was played for 4 consecutive weeks. On the contrary, the control group continued to receive health education instructions at the outpatient clinic. The research team employs both qualitative and quantitative methods to evaluate the effectiveness and experiences after the subjects underwent the learning scheme. The quantitative effectiveness indicators include self-reported severity of tics of adolescents, depression, positive mental health, and social adjustment. Moreover, this study performed qualitative interviews with parents to understand their parent-child interactive experiences after playing the board game. The researcher believes that this study can help improve the tics of adolescents with Tourette syndrome, as well as enhance their interpersonal interactions and relationships.
The purpose of this research is to investigate the effectiveness of using an evidence-based board game scheme to improve the tics and interpersonal interactions of adolescents with Tourette syndrome.