title: Stop animation looping back to initial position in Unity3D?
body: <p>I've made an animation on an Image object in my Unity game. When the animation has finished it animates back to its original position! I'd like to stop this from happening. I've tried Googling and searching here on SO but can't see any solutions so far! My animated object has an <code>Animation</code> and <code>Animator</code> components attached to it. The <code>Animation</code> component has an array of 3 animations. I only want to ensure one of them does not loop back to its default/original position.....</p>
  
  <p>Here is a screenshot of the animation components attached the gameobject:</p>
  
  <p><a href="https://i.stack.imgur.com/JtsR4.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/JtsR4.png" alt="enter image description here"></a></p>