title: Falling Platform using rigidbody
body: <p>I have a platform that i want to fall once the player has stepped on it. It has two box colliders. One for it's physical being and the other as a trigger. It also has a rigidbody which is kinematic by default so it doesn't fall straight away. However when the player steps on it it does nothing. Can any one tell me what's wrong with my code?</p>
  
  <pre><code>var yourObject : GameObject;
   function OnTriggerEnter(Other : Collider){
  
   if(Other.gameObject.tag == "Player"){
  
   yourObject.rigidbody2D.isKinematic = false;
  
   }
  
   }
  </code></pre>