title: OpenGL - Fixed pipeline shader defaults (Mimic fixed pipeline with shaders)
body: <p>Can anyone provide me the shader that are similar to the Fixed function Pipeline?</p>
  
  <p><em>I need the Fragment shader default the most, because I found a similar vertex shader online. But if you have a pair that should be fine!</em></p>
  
  <p>I want to use fixed pipeline, but have the flexability of shaders, so I need similar shaders so I'll be able to mimic the functionality of the fixed pipeline.</p>
  
  <p><strong>Thank you very much!</strong></p>
  
  <p><em>I'm new here so if you need more information tell me:D</em></p>
  
  <p>This is what I would like to replicate: (texture unit 0)</p>
  
  <ul>
  <li>functionality of glTranslatef </li>
  <li>functionality of glColor4f</li>
  <li>functionality of glTexCoord2f </li>
  <li>functionality of glVertex2f</li>
  <li>functionality of glOrtho (I know it does some magic stuff behind the scenes with the shader)</li>
  </ul>
  
  <p>Thats it. That is all the functionality I would like to replicate form the fixed function pipeline. Can anyone show me an example of how to replicate those things with shaders?</p>