title: Making (threaded) game server in C++/WinSock
body: <p>I have a game I am working on in C++ and OpenGL. I have made a threaded server that right now accepts clients (the game) and receives messages from them. Right now the game only sends messages. I want both the game and server to be able to send and receive, but I'm not sure the best way to go about it. I was considering using a thread for sending and one for receiving, both on the same socket. Right now the game runs in a single thread, and the server makes a separate thread for each client.</p>
  
  <p>Looking for suggestions on how to go about it for the game as well as the server (unless your suggestion is the same for both). Any questions, feel free to ask :)</p>
  
  <p>Thanks!</p>