title: Unity network manager does not spawn objects on network start position
body: <p>I am testing out unity networking for a game i am working on. I can spawn object on all clients, but i cant move the spawn point with a network start position object. Unity documentation tells me that the network manager looks for network start position scripts in the scene and spawns them randomly or with round robin on these.</p>
  
  <p>Scene overview: <a href="https://i.imgur.com/pVIMpEa.png" rel="nofollow noreferrer">https://i.imgur.com/pVIMpEa.png</a></p>
  
  <p>Network Manager: (<a href="https://i.imgur.com/DKwCe17.png" rel="nofollow noreferrer">https://i.imgur.com/DKwCe17.png</a>)</p>
  
  <p>Network Start Position: (<a href="https://i.imgur.com/PTdFe1q.png" rel="nofollow noreferrer">https://i.imgur.com/PTdFe1q.png</a>)</p>
  
  <p>I got it to work. My problem was that the network manager spawned a connection object, the object then instantiated the player. I just added this.transform to the Instantiate function.</p>
  
  <pre><code>Instantiate(PlayerUnitPrefab, this.transform);
  </code></pre>