title: Kinect SDK corrupt memory error
body: <p>I have made a program in XNA using Kinect SDK. The program is running perfectly fine in my pc, and many of other PC's, but in one system when I open this program it gives me the following error:</p>
  
  <pre><code> Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 
  </code></pre>
  
  <p>The program stops and it gives me the error message in <code>spritebatch.End()</code>.</p>
  
  <p>I am unable to understand why its giving me this error message.</p>
  
  <p>The system I am using has 4GB Ram, and the system which is creating the problem has 2GB RAM. Both systems are CORE2 Duo. Is the memory the issue or is it something else?</p>