title: SKLabel avoid, use TextKit instead then create SKTexture?
body: <p>Staying in SpriteKit, is it possible to create more "artistic" text with the vastly greater control TextKit provides, and then (somehow) convert these strings to images so they can be used as SKSpriteNodes?</p>
  
  <p>I ask because I'd like to do some more serious kerning stuff... much greater spacing, and a few other things that aren't possible with SKLabels, but are part of TextKit, but I'd like them to be bitmaps as soon as I'm done getting them to look the way I want.</p>
  
  <p>But I can't find a way to turn A TextKit into an image. </p>