title: Unity Mecanim Scripting Dynamic Animation
body: <p>I have a scene with one fully-rigged model of human body
  and I would like to users could make their own animations by transforming the model.</p>
  
  <p>I am talking about an app with time-line and possibility of rotating certain muscles.</p>
  
  <p>Could you please recommend me some way how to do that?</p>
  
  <p>I can imagine storing some information about model state in certain times.. but I do not know how to save it as an animation.</p>