title: TravelFailure on Unreal Engine 4
body: <p>Hello i am working on a project at my company. We have built an game for VR environment and we want to make it multiplayer. Everything is working but when we are joining a session it gives the "<code>TravelFailure</code>"</p>
  
  <p>I have already looked on google they suggested some changes on defaultengine.ini file like adding this </p>
  
  <pre><code>"[OnlineSubsystem]
  DefaultPlatformService=Null"
  </code></pre>
  
  <p>line or 
  <code>+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")</code> this line
  but it didn't worked.</p>
  
  <p>and here is the message log: </p>
  
  <blockquote>
    <p>TravelFailure: LoadMapFailure, Reason for Failure: 'Failed to load
    package '/Game/MultiUserViewer/Maps/UEDPIE_0_map''</p>
  </blockquote>
  
  <p>. Shutting down PIE.</p>