title: No ONE Here to help me !... Frustated about Different Size but same result when rendered
body: <p>Update : I am sorry, i earned tumbleweed badge before, and this thread also has been quiet for a whole day... </p>
  
  <p>I am editing whole my question as it might not so clear for others to help.</p>
  
  <p><a href="http://www.bloggerkilat.com/?p=357" rel="nofollow">Take a look at this game image</a></p>
  
  <p>I am modifying super jumper game (Mario Zechner's Beginning Android Game) , i've come to stuck in this issue:</p>
  
  <p>if you look at my image link above, you could see that my character image rendered in same size with the spring image.  </p>
  
  <p>i'm using texture atlas 1024x1024 px, </p>
  
  <pre><code>      spring = new TextureRegion(items, 980, 90, 32, 40);
        charJump = new Animation(0.2f,
            new TextureRegion(items,charX+32, charY, 64,160),
            new TextureRegion(items, charX+150, charY, 64, 160)); //char anim.
  </code></pre>
  
  <p>I am using photoshop and put all the texture region required in my Atlas. 
  For each character image frame has the size of 64x150 
  while the spring image only has the size of 30x40</p>
  
  <p>the world class camera width and height  = 11f x 14f<br>
  the world renderer class camera width and height also  = 11f x 14f </p>
  
  <p>Please give me some clue, what important knowledge i am missing here ?  thank you.</p>