title: Stage overlay for Label - Label is massive, and settings bounds is useless for scale
body: <p>I have a libgdx game I am working, and in this game, when you hit the "Help" screen, my Help_Manager class uses my "Room's" stage object to draw a label.  The room's camera is 27 wide, and 18 tall.  The stage uses the same camera, and set's it's viewport to the same WIDTH, and HEIGHT.
  <img src="https://i.stack.imgur.com/CyS9d.png" alt="enter image description here"></p>
  
  <p>If I were to add a text button to the stage with bounds(4,4,1,1), the button draws correctly, but when I add a Label with bounds(0,0,16,4) the labels "S" alone takes up half the screen (shown above)(it's supposed to say "Swipe finger from ship to \"Fling\" ship.").  No matter what I set the bounds width and height to, the label is still the same size.  Changing the scale doesn't have an effect either.  Changing the font-scale(of the label, not the font) does have an effect, but for some reason the text is all messed up:
  <img src="https://i.stack.imgur.com/sxt4c.jpg" alt="Messed up text"></p>
  
  <p>Heres bits and peices of code:
  Room.java:</p>
  
  <pre><code>Stage stage = new Stage();
  camera = new OrthographicCamera(WIDTH,HEIGHT);
  camera.position.set(WIDTH/2,HEIGHT/2,0);
  camera.update();
  stage.setCamera(camera);
  stage.setViewport(WIDTH, HEIGHT, false);
  public void resize(int width, int height){
      ppux = width/WIDTH;
      ppuy = height/HEIGHT;
      stage.setViewport(Room.WIDTH,Room.HEIGHT,false);
  }
  public void render(float delta){
      stage.act(delta);
      stage.draw();
  }
  </code></pre>
  
  <p>Help_Manager.java</p>
  
  <pre><code>BitmapFont font = new BitmapFont();
  LabelStyle style = new LabelStyle();
  Label text;
  style.font = font;
  text = new Label(instructions[0],style);
  text.setText(instructions[stage]);
  text.setBounds(0,0,16,4);
  //text.setFontScale(0.1f);
  room.stage.addActor(text);
  </code></pre>
  
  <p>So how do I get my label to cooperate?  Thanks in advance for any help!</p>