title: Textures messed up when building from the libgdx source code
body: <p>I need to edit the libgdx's source code to add a functionality that I need in my game ,but even before I modify the code I get some textures( like loaded with the wrong align or something) messed up when using the source code projects instead of the libgdx jars. Its not every texture and it seems to be random textures,the wrong textures look like that]</p>
  
  <p><img src="https://i.stack.imgur.com/oOvTf.png" alt="enter image description here"></p>
  
  <p>I am using the latest build from here  <a href="https://github.com/libgdx/libgdx" rel="nofollow noreferrer">https://github.com/libgdx/libgdx</a> </p>
  
  <p>What the problem might be?</p>