title: THREE.js Model looking odd on loading with orthographic camera
body: <p>I am trying to load a model with a parallel view on using orthographic camera.</p>
  
  <pre><code>var camera = new THREE.OrthographicCamera(window.innerWidth / -2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / -2, 100, 100000);
  </code></pre>
  
  <p>But my model looks odd on rotating it.
  This is how my model looks on rotating<a href="https://i.stack.imgur.com/GVgdv.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/GVgdv.png" alt="This is how my model looks on rotating"></a></p>
  
  <p>Kindly help me with this.</p>
  
  <p>Thanks in advance.</p>