title: OpenGL- JOGL colors
body: <p>I'm having some problems with the simple 2D game in OpenGL in JOGL I'm making. I'm mapping some textures in this game. When I want render some graphic object (f.e Guads) with some color (no texture), I use procedure <code>glColor3d(x,x,x)</code>. The object get this color, but all other textures are shaded with this color. I want to set color only for one graphics object, but this procedure sets color shade for all objects rendered aftwerwards. How can I solve this issue?</p>