title: Learning OpenGLES 2.0 on iOS
body: <p>I'm a beginner with OpenGL ES 2.0 and I'm looking for a good book/resource that will help me with my learning. I've found several books:</p>
  
  <ul>
  <li>OpenGL® ES 2.0 Programming Guide</li>
  <li>iPhone 3D Programming: Developing Graphical Applications with OpenGL ES</li>
  </ul>
  
  <p>but reading the Amazon reviews I saw that they either assume previous knowledge with OpenGL or are not written specifically for iOS. (I know OpenGL should be easy to port, but I'm looking for a book/resource with examples in C, not C++, that talks about OpenGL in the iOS context)</p>
  
  <p>I also found <a href="http://iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-table-of.html">this</a> and it really helped me getting a grasp on the basic concepts, but unfortunately, they cover OpenGL ES 1.1 and are only describing the basics.</p>
  
  <p>Any help would be appreciated!</p>