title: PlayMode tests stopping by default if errors are logged in scripts
body: <p>Empirically, I can see that Unity stops running a PlayMode test if any error log is created programmatically when a script calls <a href="https://docs.unity3d.com/ScriptReference/Debug.LogError.html" rel="noreferrer"><code>Debug.LogError</code></a>.</p>
  
  <p>This is a problem for me because I would like PlayMode tests to only stop on assertion failures.</p>
  
  <p>Is there any way to tell Unity not to stop the current PlayMode test if an error is logged?</p>