title: C# simple 3D Collision detection
body: <p>I'm trying to develop a simple 3d environment (in openTK, so basically openGL) and implement simple collision detection.  I will have the camera object which will have a bounding cube and a world full of triangles and quads.</p>
  
  <p>If I'm given a bounding cube (or bounding sphere if that's easier) and a list of polygons, is there a quick and dirty way to do basic collision detection?</p>
  
  <p>Thanks for any help</p>