title: Inline functions in debug build (Visual C++ 2008)
body: <p>The game engine I am working with is too slow in the debug build and is impossible to debug the game. One of the things I would like is for the compiler to inline small functions (especially in Vector/Matrix and container classes). This may or may not speed up the game in debug build. Before profiling heavily and trying to figure out bottlenecks I thought I would try this first as I would have to do minimal work and the results may be promising. </p>
  
  <p>So, is there a way to get the Visual C++ compiler to inline functions in debug builds?</p>