title: Unity - Help wanted with meshes using c#
body: <p>This is a rather difficult to explain question I'd like to put out in an off-chance that there are unity masters out there would be able to assist. I'm trying to get the positions of each point within a mesh; when you apply the wire-frame function, you can see the triangles that make the mesh, but I don't know how to extract the positions of each triangle. I'm trying to achieve this by writing a c# script.</p>
  
  <p>If there is anyone who can help, I will be very grateful.</p>
  
  <p>Thanks</p>