title: Specifying a high quality background image in a Unity 3D game for iPad
body: <p>First question from me, please be kind :)</p>
  
  <p>We are having an iOS game created for us by a developer using Unity3D. We are testing his progress on the iPhone and also iPad.</p>
  
  <p>On the iPad the background image we have supplied is very blurry. He says that he has to use a background image at 1024 x 768 pixels, which looks OK on the iPhone, but terrible on iPad.</p>
  
  <p>Its a simple background texture, as a JPEG, and it doesn't move or do anything clever. Is there not a way of making this better, perhaps:</p>
  
  <ol>
  <li>Specifying different background images for different devices</li>
  <li>Using a larger image which is scaled down on iPhone, but shows at its natural size on an iPad</li>
  <li>Using a larger image which fills the screen on an iPad, but on iPhone you only see a small part of the image (the rest just goes off the edges out of view)</li>
  <li>Specify a "tile" of the background which seamlessly repeats, so nothing gets stretched on the iPad, we just get more of these tiles to fill the screen</li>
  </ol>
  
  <p>Any other solutions we can try? Currently he is saying that nothing can be done, iPad will be blurry. Which I find a bit odd. Surely there's ways to make it better?</p>
  
  <p>Many thanks!
  Steve</p>