title: programmatically include layout(i.e not xml) in android game
body: <p>How to include layout programmatically in android without using xml layouts to display banner ads in android. I am creating a game App where i need to display banner ads in each and every game page. I have already included full screen revmob ads but i need to include banner ads. I used the following code but banner ads are not displaying</p>
  
  <pre><code>&lt;?xml version="1.0" encoding="utf-8"?&gt;
  &lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
  android:layout_width="fill_parent"
  android:layout_height="fill_parent"
  android:orientation="vertical" &gt;
  
      &lt;LinearLayout android:id="@+id/banner"
             android:layout_width="wrap_content"
             android:layout_height="wrap_content" &gt;
      &lt;/LinearLayout&gt;
  
      &lt;/LinearLayout&gt;
  </code></pre>
  
  <p>MainActivity.java</p>
  
  <pre><code>public class MainActivity extends Activity {
  private CCGLSurfaceView mGLSurfaceView;
  private boolean isCreated = false;
  public static FrameLayout m_rootLayout;
  
  public static String APPLICATION_ID = "514b9c57cce0500d00000001";
  public static RevMob revmob;
  
  // This is used to display Toast messages and is not necessary for your app
  @Override
  protected void onCreate(Bundle savedInstanceState) {
      if (!isCreated) {
          isCreated = true;
      } else {
          return;
      }
  
      super.onCreate(savedInstanceState);
  
      setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
      requestWindowFeature(Window.FEATURE_NO_TITLE);
      getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
              WindowManager.LayoutParams.FLAG_FULLSCREEN);
  
      setContentView(R.layout.activity_main);
       //admob widget
  
      revmob = RevMob.start(this, APPLICATION_ID);
       displayRevMob();
  
      mGLSurfaceView = new CCGLSurfaceView(this);
      setContentView(mGLSurfaceView);
  
  
      CCDirector.sharedDirector().attachInView(mGLSurfaceView);
  
      getScaledCoordinate();
  
      Global.assetManager = getAssets();
      Global.context = this;
      Global.loadUserInfo();
      CCScene scene = CCScene.node();
      scene.addChild(new SplashScene(), -1);
  
      CCDirector.sharedDirector().runWithScene(scene);
  
  
  
  
      //-------------IAP-----------------------
      Log.d(TAG1, "Creating IAB helper.");
          mHelper = new IabHelper(this, base64EncodedPublicKey);
          mHelper.enableDebugLogging(true);
          Log.d(TAG1, "Starting setup.");
          mHelper.startSetup(new IabHelper.OnIabSetupFinishedListener() {
              public void onIabSetupFinished(IabResult result) {
                  Log.d(TAG, "Setup finished.");
  
                  if (!result.isSuccess()) {
                      // Oh noes, there was a problem.
                      complain("Problem setting up in-app billing: " + result);
                      return;
                  }
  
                  // Hooray, IAB is fully set up. Now, let's get an inventory of stuff we own.
                  Log.d(TAG, "Setup successful. Querying inventory.");
                  mHelper.queryInventoryAsync(mGotInventoryListener);
              }
          });
  
  
        RevMobBanner banner = revmob.createBanner(this);
            ViewGroup view = (ViewGroup) findViewById(R.id.banner);
            view.addView(banner);
  
          Global.myActivity=this;
  }
  </code></pre>