title: Unreal Engine 4 fatal error C1083
body: <p>I've tried to generate a new UE4 Project (C++/Third Person) but I always get the following error</p>
  
  <pre><code>The project could not be compiled. Would you like to open it in Visual Studio?
  
  Running C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe AnotherWorld Development Win64 -project="C:/Users/Paul/Documents/Unreal Projects/AnotherWorld/AnotherWorld.uproject" -editorrecompile -progress -NoHotReloadFromIDE
  Creating makefile for AnotherWorld (no existing makefile)
  Performing full C++ include scan (no include cache file)
  @progress push 5%
  Parsing headers for AnotherWorldEditor
  Running UnrealHeaderTool "C:\Users\Paul\Documents\Unreal  Projects\AnotherWorld\AnotherWorld.uproject" "C:\Users\Paul\Documents\Unreal Projects\AnotherWorld\Intermediate\Build\Win64\AnotherWorldEditor\Development\AnotherWorldEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  Reflection code generated for AnotherWorldEditor in 18,9575823 seconds
  @progress pop
  Performing 11 actions (2 in parallel)
  [2/11] Resource ModuleVersionResource.rc.inl
  [3/11] Resource PCLaunch.rc
  SharedPCH.Engine.cpp
  C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.11.25503\INCLUDE\cstddef(5): fatal error C1083: file (Include) could not be opened: "stddef.h": No such file or directory
  ERROR: UBT ERROR: Failed to produce item: C:\Users\Paul\Documents\Unreal  Projects\AnotherWorld\Binaries\Win64\UE4Editor-AnotherWorld.dll
  Total build time: 42,13 seconds (Local executor: 0,00 seconds)
  </code></pre>
  
  <p>How can I fix this error?</p>