title: How to add reaction force to a collision in Unity?
body: <p>So when using rigidbody physics on a 2d sphere and a spinning animated 2d rectangle it only pushes the sphere aside when it collides. What I'm wanting is the sphere to fly off when collided (don't ask if it's if it's a problem with it colliding or not).</p>
  
  <p>I've tried the physics materials and adjusting the rigidbody and such but nothing works. There's not a single thing online about it so attempting to code physics would be very difficult.</p>