title: Is multiple storyboards the only way to make my graphics-heavy app look good across all iPhones?
body: <p>My app has a lot of image assets so adjustments I make (resizing and changing position on the screen) to my artboards that make it look good in iPhone X make it look awful in iPhone 5 or 6 or XR. The main problem seems to be reconciling different screen dimensions, rather than sizes. Is there another way besides doing a whole new storyboard for the taller X screen dimension?</p>
  
  <p>We have tried auto layout but that only works for the UI elements, not image-only graphics. What we end up with is a compromise that doesn't look fantastic on either screen.</p>