title: Is there a simple way to detect collisions between 2 GL objects? e.g glutSolidCylinder & glutSolidTorus
body: <p>Is there a simple way to detect collisions between 2 GL objects? e.g glutSolidCylinder &amp; glutSolidTorus</p>
  
  <p>if there is no simple way, how do i refer to this objects,to their location?</p>
  
  <p>and if I have their location, what should be the mathematical consideration to take in account?</p>