title: How to determine the name of a previously referenced, now missing, MonoBehaviour script?
body: <p>I have a Unity project with warnings: </p>
  
  <pre><code>The referenced script on this Behaviour is missing! 
  </code></pre>
  
  <p>I've identified which game objects have these bad references, and I have a collection of scripts (cs files) which I know include the intended scripts, but which component instances (and their saved state) map to which scripts I cannot discern obviously.</p>
  
  <p>Is there a way to know which scripts the components with missing references were originally pointing to, so I can manually reassign the correct scripts back onto the components and preserve component state? </p>