title: Proper way to create an untextured, colored cube in XNA?
body: <p>I'm currently trying to convert <a href="https://sites.google.com/site/letsmakeavoxelengine/home/display-lists-or-vertex-buffers" rel="nofollow">this code</a> to C# XNA, however I'm having an issue with converting the CreateCube method - the resources on creating vertex lists in XNA seem to be outdated, dead, or just don't work.</p>
  
  <p>Can anyone give me some help? I just want to create a colored, untextured cube by manually setting the vertexes of each face, then adding the (Those) cubes, or portions of cubes, to a VertexList to render.</p>