title: Do PAAS solve scalability issue of BlazeDS?
body: <p>We are developing a flash game with flex as client and java as server. For the communication between client and server we are planning to use BlazeDS. We are hoping that hundreds of thousands (maybe millions) of players will play the game concurrently but we find out that we would have problems on scaling because of the BlazeDS's limitations on the number of clients it can handle. We are not able to afford LCDS, and heard that GraniteDS does also have limitations (higher than BlazeDS but still not enough).</p>
  
  <p>Would deploying our application to a PAAS such as Amazon Elastic Beanstalk solve this scaling problem considering the Blazeds's limitations?</p>