title: Center object pivot with world center after combine
body: <p>When I take 2 objects in Maya and combine them, the pivot of the combined object is the center of the world, therefore I am using the <em>Modify</em> → <em>Center Pivot</em> option.</p>
  <p>But after that the object has different center from other objects, for example when I set its location to (0, 0, 0) it is not the world's center.</p>
  <p>I know I can take the combined object and move it to the world's center and then use <em>Modify</em> → <em>Center Pivot</em> but it is inaccurate.</p>
  <p>Is there something I am missing? How can I center an object's pivot and keep it relative to the world?</p>
  <p>This is what I mean, as you can see the object is in (0,0,0) location but not the world's center:</p>
  <p><a href="https://i.stack.imgur.com/JwWNI.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/JwWNI.jpg" alt="This is what I mean, as you can see the object is in (0,0,0) location but not the world's center" /></a></p>