title: How do I develop and create a self-contained PyGTK application bundle for MacOS, with native-looking widgets?
body: <p>I have read that it is possible to <a href="http://developer.imendio.com/projects/gtk-macosx/build-instructions" rel="nofollow noreferrer">build GTK+ on MacOS X</a>.  I know that it's possible to create a <a href="http://developer.imendio.com/projects/gtk-macosx/creating-app-bundles" rel="nofollow noreferrer">bundle of a GTK+ application on MacOS</a>.  I also know that it's possible to create widgets <a href="http://people.imendio.com/richard/archives/2008/02/native_mac_them_1.html" rel="nofollow noreferrer">that look sort of native</a>.  However, searching around I am not really clear on how to create a bundle that includes the native theme stuff, and uses Python rather than its own C main-point.  There are also rumors <a href="http://developer.imendio.com/node/175" rel="nofollow noreferrer">that it's possible to build PyGTK</a>, but it sounds like there might still be some wrinkles in that process.</p>
  
  <p>However, there is no step-by-step guide that explains how one can set up an environment where an application might be run from Python source, then built and deployed in an app bundle.  How can I go about doing that?</p>