title: Photon creates a new room for each player
body: <p>I have written my Photon script so that the player joins a random room, and if no room is found, the player will automatically create a new room. However, when I build and run my game on two different computers, no room is found on both of them, so they both create their own room. Please can someone tell me why?</p>
  
  <p>The game starts like it should when there only 1 player is required, but when 2 are required it doesn't, because of the issue I mentioned above.</p>
  
  <pre><code>using UnityEngine;
  using System.Collections;
  
  public class NetworkManager : Photon.PunBehaviour
  {
  
  public string playerprefabname = "player";
  Vector3 spawner = new Vector3(9.9f, -3.8f, -0.1f);
  
  
  // Use this for initialization
  void Start()
  {
  
      //Log stuff to console
      PhotonNetwork.logLevel = PhotonLogLevel.Full;
  
      //Connect
      PhotonNetwork.ConnectUsingSettings("v0.1");
  
      //Sync scenes
      PhotonNetwork.automaticallySyncScene = true;
  
  }
  
  //Display connection state on game
  void OnGUI()
  {
      GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
  }
  
  
  public override void OnConnectedToMaster()
  {
      PhotonNetwork.JoinLobby();
  }
  
  public override void OnJoinedLobby()
  {
      PhotonNetwork.JoinRandomRoom();
  }
  
  //Create a room if fail to join one
  void OnPhotonRandomJoinFailed()
  {
      Debug.Log("Can't join random room!");
      RoomOptions roomOptions = new RoomOptions() { isVisible = false, maxPlayers = 2 };
      PhotonNetwork.CreateRoom(null, roomOptions, TypedLobby.Default);
  }
  
  // when joined to a room check if 3 players are there, then send to level
  public override void OnJoinedRoom()
  {
      if (PhotonNetwork.playerList.Length == 2)
      {
          Debug.Log("2 Players In Room Starting Level");
  
          GameObject myPlayer = PhotonNetwork.Instantiate(playerprefabname, spawner, spawnpoint.rotation, 0);
  
          //GameObject MyCam = PhotonNetwork.Instantiate ("Camera", CamPos, Quaternion.identity, 0);
          GameObject camera = GameObject.FindWithTag("MainCamera");
  
          if (camera != null)
          {
              CameraController followScript = camera.GetComponent("CameraController") as CameraController;
              if (followScript != null)
              {
                  followScript.target = myPlayer;
              }
          }
  
      }
  }
  
  public override void OnPhotonPlayerConnected(PhotonPlayer newPlayer)
  {
      if (PhotonNetwork.playerList.Length == 2)
      {
          Debug.Log("2 Players In Room Starting Level");
  
          GameObject myPlayer = PhotonNetwork.Instantiate(playerprefabname, spawner, spawnpoint.rotation, 0);
  
          //GameObject MyCam = PhotonNetwork.Instantiate ("Camera", CamPos, Quaternion.identity, 0);
          GameObject camera = GameObject.FindWithTag("MainCamera");
  
          if (camera != null)
          {
              CameraController followScript = camera.GetComponent("CameraController") as CameraController;
              if (followScript != null)
              {
                  followScript.target = myPlayer;
              }
          }
  
      }
  }
  </code></pre>
  
  <p>}</p>