title: Sharing material in Unity3d
body: <p>I have 12 materials in total in my game.Then I have various Gameobjects that have many materials attached to it for example Gameobject1 further have 10 Childrens each of which use 2 same Materials.Now with Gameobject1 I have 20 draw-calls I want to reduce them for which I turned on Dynamic Batching in unity3d and attached CombineChildren.js to GameObject1 but still the result is the same I have 20 drawcalls but I want to reduce it to 2 draw-calls because I am using only two materials repeatedly in Gameobject1 .Where I am going wrong?</p>
  
  <p>Any help would be greatly appreciated</p>