title: Libgdx Image and ShapeRenderer different behaviour on x axis
body: <p>I am currently working on a Worms-like game. I generate random Levels, which holds an Array of Points for each x with corresponding y. Also i have two arrays with some x values, where I then place trees and huts. I use a Orthographic camera and the translate method to move the camera when the user touches the screen. In order to have big levels, I decided to render the map only for the part that is currently visible. for that I have a BackgroundActor, which gets the current position of the camera, from that information I get the corresponding part of my map from the level class with the surface array. I then render this information with a ShapeRenderer. Then I render the props (trees and huts). The problem is, that the props get unaligned with the surface, when I drag the screen. For example: I move the map to the left, and the surface is moving faster to the left than the props. I already tried to set the projection Matrix for both the SpriteBatch and the ShapeRenderer, but it did not help.
  Code:</p>
  
  <pre><code>@Override
  public void draw(Batch batch, float parentAlpha) {
      setBounds(); //gets the index for my map array from the camera
      ShapeRenderer shapeRenderer = AndroidLauncher.gameScreen.shapeRenderer;
      batch.end(); //needed, because otherwise the props do not render
      shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
      for (int x = 0; x &lt; ScreenValues.screenWidth; x++) {
          int y = level.getYForX(x + leftBound);
          shapeRenderer.setColor(level.getUndergroundColor());
          shapeRenderer.rectLine(x, 0, x, y - level.getSurfaceThickness(), 1);
          shapeRenderer.setColor(level.getSurfaceColor());
          shapeRenderer.rectLine(x, y - level.getSurfaceThickness(), x, y, 1);
      }
  
      shapeRenderer.end();
      batch.begin();
  
      for (int x = 0; x &lt; ScreenValues.screenWidth; x++) {
          int y = level.getYForX(x + leftBound);
          if (level.getPropForX(x) != Level.PROP_NONE) {
              if (level.getPropForX(x) == Level.PROP_TREE) y -= 10;
              Image imageToDraw = getImageFromPropId(level.getPropForX(x)); //Images are setup in the create method of my Listener
              imageToDraw.setPosition(x, y);
              imageToDraw.draw(batch, parentAlpha);
          }
      }
  }
  </code></pre>