title: Spawn Player at Specific location With Unet
body: <p>I am trying to spawn <strong>2 Players (host and client)</strong> at <strong>2 different locations</strong>. </p>
  
  <p>I have no idea how to do this because the player are automatically spawned by the network manager.</p>
  
  <p>I have tried the following but failed horribly :(. </p>
  
  <pre><code>[Command]
  void CmdSpawn()
  {
      var go = (GameObject)Instantiate(
                gameObject, 
                transform.position + new Vector3(0,1,0), 
                Quaternion.identity);
  
      NetworkServer.SpawnWithClientAuthority(go, connectionToClient);
  }
  </code></pre>
  
  <p>How Can I Spawn Player object at a specific location?</p>