title: cocos2d ccDrawPoly over the CCSprite
body: <p>How can I set in cocos2d 1.1 the z-index to ccDrawPoly() to draw this above all the CCSprite(s) in scene?</p>
  
  <pre><code>-(void)draw
  {
      CGSize screenSize = [[CCDirector sharedDirector] winSize];
      glEnable(GL_LINE_SMOOTH);
      glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
      glColor4ub(0, 0, 255, 255);
      glLineWidth(2);
      CGPoint vertices2[] = { ccp(0,0), ccp(0,screenSize.height*0.5), ccp(screenSize.width*0.5,screenSize.height*0.5), ccp(screenSize.width*0.5,0) };
      ccDrawPoly(vertices2, 4, YES);
  
  }
  </code></pre>