title: While playing sound acceleration occurs
body: <p>I am developing one game where I want to move UIImageView based on accelerometer. When I rotate iphone device left to right or right to left the UIImageView have to rotate in  particular angle. It's moving also but the problem occurs when I play background sound because of that sound, it sends some acceleration point even if my iphone is idle.
  So my UIImageView is also moving. It should not happen. When I decrease the iphone sound volume it works very well. What I have to do for that. </p>
  
  <p>And also if anyone knows how to get acceleration point only when iphone is moving from left to right or right to left. It should not detect when iphone is xz or yz plane. </p>
  
  <p>If anybody knows the solution please reply.</p>