title: Better Quality Text in WebGL
body: <p>I am searching a method to draw better quality (arbitrary) text inside WebGL. Currently I am using bitmap font rendering on a 2D canvas and blitting them into the WebGL context.</p>
  
  <p>This method is described here <a href="http://delphic.me.uk/webgltext.html" rel="noreferrer">http://delphic.me.uk/webgltext.html</a></p>
  
  <p>This is the only solution for drawing arbitrary unicode text inside WebGL I know of right now. The problem with this method is that these are bitmap fonts and look blocky on smaller font sizes. I mostly use a font size of 18 and the result is quite blocky compared to desktop quality fonts.</p>
  
  <p>I know that threeJS has a font library which generates better looking text, however I do not want to use threeJS as I have my own wrapper which is working fine for what I need and don't want to add the additional overhead of threeJS.</p>
  
  <p>So how to create better quality text in WebGL ? Are there methods to extract text shapes in Javascript to improve quality ?</p>