title: xcode build project with external libraries that required './configure','make' and 'make install'
body: <p>I'm Trying to build an objective-c project which used shared libraries and a dynamic library.</p>
  
  <p>For me to used the external libraries, I had to individually install them with their dependencies using the scripts: './configure' then 'make' then 'make install'.
  Then adding them in my project through the 'Link binary with libraries' portion of build phases.</p>
  
  <p>Now on my dev machine, it works fine, but when I build it, and copy the product to a different machine, the plug-in didn't work. So I tried installing the libraries on the vanilla computer and the plug-in only showed up, but still didn't work properly.</p>
  
  <p>So I thought about creating an installer, that will install the libraries to the vanilla computer, before loading my plug-in. But the problem is not all vanilla computers will have the xcode command line tools which would make the 'make' unavailable.</p>
  
  <p>So my questions are, 
  - Are the libraries indicated in the link going to be added automatically whenever I make the build?
  - Should copying the .a and .dylib files to the vanilla computer suffice to run the plug-in?
  - What is the best approach to handle multiple dependencies for this kind of project?</p>
  
  <p>Btw, I'm developing a plug-in with FxPlug, but I think the solution isnt a fxplug specific.</p>