title: How do I build the Mono MDK on mac OS X?
body: <p>I'm using Xamarin studio to write some C# code on OS X, but I upgraded my computer to OS X 10.11 (El Capitan) developer preview 3, which <a href="https://forums.xamarin.com/discussion/43070/el-capitan-xcode-7-has-anyone-tried-xamarin-studio-with-it-yet/p2" rel="nofollow">breaks</a> <a href="https://forums.xamarin.com/discussion/45233/xamarin-studio-on-10-11-beta-3#latest" rel="nofollow">mono</a></p>
  
  <p>As per some of the instructions in those threads, I've compiled mono from source, and it appears to work (I can run mono on the command line, etc), however Xamarin studio does not launch because I don't have Mono.framework in my /Library/Frameworks path. I foolishly uninstalled and tried (and failed) when I first discovered Xamarin not working.</p>
  
  <p>I've looked all over, and I've found plenty of instructions for how to compile Mono itself (done) but nothing which tells me how to build and install Mono.framework</p>
  
  <p>I've also tried installing the Mono MDK from the package, then overwriting it's binaries with my custom built ones, but when I do this Xamarin studio fails to launch telling me I don't have the Mono MDK installed.</p>
  
  <p>Can anyone help me out? Thanks</p>