title: pygame.time.set_timer confusion?
body: <p>So, I have a problem, I don't fully understand the event that is needed to be given to a timer command anyway, it doesn't say anywhere online, to where I searched for hours. So I just used what most people seemed to be using 'USEREVENT + 1'. I'm not sure if it is correct, but my timer is not working. Am I using it correctly? Here is my code:</p>
  
  <pre><code>nyansecond=462346
  nyanint=0
  spin=0
  aftin=452345
  
  def nyanmusic(nyansecond,nyanint,spin):
      if nyanint == 0:
          nyansound.play()
          nyanint= 1
      elif nyanint == 1:
          nyansecond = pygame.time.set_timer(USEREVENT+1,7000)
      if nyansecond &lt; 200 and spin == 1:
          spin = 0
          nyansecond = pygame.time.set_timer(USEREVENT+1,7000)
      elif nyansecond &gt; 6500 and nyansecond &lt; 100000 and spin == 0:
          spin = 1
          nyansoundm.play()
  
      return nyansecond,nyanint,spin
  </code></pre>
  
  <p>I then def it into my code on the second page I implemented (which works fine). It runs the nyansound, but doesn't run nyansoundm after 6.5 seconds (6500 milliseconds). I'm making this program to help me learn the basics of python and pygame, before moving on to more complex stuff. I can also use it when I want to listen to nyan cat or other looped songs without having to go on youtube and waste precious bandwidth. Don't worry about that, though.</p>
  
  <p>Oh, and here is the code I have put into my loop, although I do not think this matters too much:</p>
  
  <pre><code>#music
          nyansecond,nyanint,spin = nyanmusic(nyansecond,nyanint,spin)
  </code></pre>