title: Path vs GeometryDrawing
body: <p>Just wondering what's lighter, I'm going to have a control that draws 280 * 4 my SegmentControl, which is a quarter of a circle, and I'm just wondering what's the way that takes least memory to draw said segment.</p>
  
  <p>GeometryDrawing:</p>
  
  <pre><code>&lt;Image&gt;
      &lt;Image.Source&gt;
          &lt;DrawingImage&gt;
              &lt;DrawingImage.Drawing&gt;
                  &lt;GeometryDrawing Brush="LightBlue"
                                   Geometry="M24.612317,0.14044853 C24.612317,0.14044853 33.499971,-0.60608719 41,7.0179795 48.37642,14.516393 47.877537,23.404541 47.877537,23.404541 L24.60978,23.401991 z" /&gt;
              &lt;/DrawingImage.Drawing&gt;
          &lt;/DrawingImage&gt;
      &lt;/Image.Source&gt;
  &lt;/Image&gt;
  </code></pre>
  
  <p>Or Path:</p>
  
  <pre><code>&lt;Path Fill="LightBlue"
                Stretch="Fill"
                Stroke="#FF0DA17D"
                Data="M24.612317,0.14044853 C24.612317,0.14044853 33.499971,-0.60608719 41,7.0179795 48.37642,14.516393 47.877537,23.404541 47.877537,23.404541 L24.60978,23.401991 z" /&gt;
  </code></pre>
  
  <p>Or if you know of an even better way, it'll be much appreciated.</p>
  
  <p>Thanks!</p>