title: SKSpriteNodes Colliding and sticking on top each other
body: <p>My SKSpritekit nodes are stacking on top each other and sticking to each other. I have added SKSprite nodes via the sks file and programmatically.</p>
  <pre><code>let texture  = SKTexture(image: #imageLiteral(resourceName: &quot;cone&quot;))
  trCone = SKSpriteNode(texture: texture, normalMap: texture)
  //trCone?.texture = SKTexture(image: #imageLiteral(resourceName: &quot;cone&quot;))
  trCone?.size = CGSize(width: 60, height: 65)
  trCone?.position = CGPoint(x: 153, y: 267)
  trCone?.zPosition = 15
  trCone?.name = trainingStuff.text
  trCone?.physicsBody = SKPhysicsBody(texture: SKTexture(image: #imageLiteral(resourceName: &quot;cone&quot;)), size: CGSize(width: 60, height: 65))
  trCone?.physicsBody?.allowsRotation = false
  trCone?.physicsBody?.isDynamic = false
  trCone?.physicsBody?.categoryBitMask = .zero
  trCone?.physicsBody?.collisionBitMask = .zero
  myTrainigArr?.append(trCone!)
  self.myScene!.addChild(trCone!)
  
  This is how I add the nodes. I would like them to overlap each other and pass through each other without any collisions but this is the outcome. When I try to move the nodes after they collide one is now stuck on top of the other. Any suggestions will be appreciated.
  </code></pre>
  <p><a href="https://i.stack.imgur.com/nXCEh.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/nXCEh.png" alt="Set up" /></a></p>
  <p><a href="https://i.stack.imgur.com/eunga.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/eunga.png" alt="When nodes collide" /></a></p>