title: Issues in rendering the font in GLFW using GLC library
body: <p>I am using the glc library to render font in the context of glfw window. However, I am not able to set co-ordinate to the font. It is always rendering the font at (0,0) position (i.e. at the below-left corner).</p>
  
  <p>Below is the code to render sample string using GLC library,</p>
  
  <pre><code>int main(){
      GLint ctx, myFont;
  
      if (!glfwInit())
          exit(EXIT_FAILURE);
  
      glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
      glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
      GLFWwindow* window = glfwCreateWindow(500, 500, "font rendering", NULL, NULL);
      if (!window)
      {
          glfwTerminate();
          exit(EXIT_FAILURE);
      }
      glfwMakeContextCurrent(window);
      glewExperimental = GL_TRUE;
      glfwSwapInterval(1);
      if ( GLEW_OK != glewInit( ) )
          {
          std::cout &lt;&lt; "Failed to initialize GLEW" &lt;&lt; std::endl;
  
          }
  
  
   ctx = glcGenContext();
   glcContext(ctx);
   myFont = glcGenFontID();
   glcNewFontFromFamily(myFont, "Palatino");
   glcFontFace(myFont, "Normal");
   glcFont(myFont);
  
   glViewport(0, 0, 500, 500);
   glMatrixMode(GL_PROJECTION); // make the projection matrix the current matrix
   glLoadIdentity();            // init the projection matrix by the identity matrix
   glOrtho(0.0, 500.0, 500.0, 0.0, -1.0, 1.0); // top-left (0, 0); bottom-right (500, 500)
    glcScale(100,100);
    glcRenderString("Sample Text");
   glMatrixMode(GL_MODELVIEW);  // make the modelview matrix the current matrix
   glLoadIdentity();            // init the modelview matrix by the identity matrix
  
  
  glfwSwapBuffers(window);
  
  while(!glfwWindowShouldClose(window)){
  
  }
  </code></pre>
  
  <p>Here, <code>glTranslatef(100,100, 0);</code> does not work and if I use <code>glRasterPos3f(x,y,z);</code> then nothing will get render onto the screen.</p>
  
  <p>Did I miss something here?</p>