title: Rendering complete camera view(16:9) onto a texture in Unity3d
body: <p>I was playing around with Unity's render textures where you can render a camera's view onto a texture. However, I noticed that it doesn't render the entire camera's view. It only renders a square slice of the camera's view.</p>
  
  <p><a href="https://i.stack.imgur.com/Vwiqk.png" rel="noreferrer"><img src="https://i.stack.imgur.com/Vwiqk.png" alt="enter image description here"></a></p>
  
  <p>What I'm trying is to get the entire view of the camera(16:9 aspect ratio) rendered onto a texture(also 16:9 aspect ratio). But right now it only seems to be able to project a square slice of its view on a square surface. Is there any kind of solution to this?</p>