title: Is it possible to create a UV map from a rendered object in Blender
body: <p>I am wondering if it is possible, and if so, how, to create a UV map from a high detail rendered image in blender, sort of like you can do in professional 3D applications and game engines, like Maya, for instance.</p>
  
  <p>I would like to be able to create some high detail renders and map them to a low poly mesh.</p>
  
  <p>Does anyone know if this can be done?</p>
  
  <p>I am willing to consider using a plugin or other 3rd party application to accomplish this task. I prefer free, though. </p>