title: How to hide variables depending on other variables values In Unity inspector
body: <p>how do i hide variables depending on other variables values in the unity inspector. Basically imagine this: if i had a bool called "CanSprint" and a float "SprintSpeed" so i want to make it so that when the bool is true, the float is showing, but when the bool is false, the float hides. This is just to be a little bit neater.
  Thanks! </p>