title: Unity3d - 2d joint doesnt act as fixed joint
body: <p>I have created a simple game object and attached the hinge joint 2d on it, but whenever the force is too great it causes a very weird effect that the sprites appear very far from each other, like a spring.</p>
  
  <p>What I would like was the same effect as the fixed joint that works fine on 3d objects...</p>
  
  <p>Anyone has suggestions ?</p>