title: Using .NET with UnrealScript
body: <p>UDK uses .NET. So maybe it is possible somehow to use .NET from UnrealScript?<br>
  It is really great to use C# with UnrealScript. </p>
  
  <p>One certainly could build C++ layer to interact between .NET and UnrealScript which will use <strong>dllimport</strong>, but it is not the subject for this question. </p>