title: How to recognize a multiple Vuforia AR targets in Unity without creating a separate object for each?
body: <p>I'm trying to do a simple AR app using <a href="https://unity3d.com/" rel="nofollow noreferrer">Unity</a> and <a href="https://developer.vuforia.com" rel="nofollow noreferrer">Vuforia</a>. </p>
  
  <p>I have a large number of AR targets in the Vuforia database, and my goal is that each of them be recognized by the AR camera and the target name was displayed on the screen (to understand which one was recognized). </p>
  
  <p>I'm new to development in Unity, so now I've made only an application in which all the targets are located in one scene as <a href="https://library.vuforia.com/articles/Training/Image-Target-Guide" rel="nofollow noreferrer">ImageTargets</a> and on top of them are the objects that are displayed when recognised. I want to increase the number of targets, but creating separate objects for all of them inside the scene looks wrong. </p>
  
  <p>Is there a way to add a large number of targets to the scene without creating them all manually?</p>