title: How to add score when collecting things (Actionscript 3 Adobe Animate)?
body: <p>How to create an incremented score after he pickup the rubbish? I am very new on this thing and need help on coding. </p>
  
  <p>My code below is on a separated .as file (movieclip).</p>
  
  <p>As you can see, there are codes for when the player hittestobject, the "rubbish" will go away but how to apply a new code for score to that specific function? so the score will be incremented each time he pick up the rubbish.</p>
  
  <p><a href="https://i.stack.imgur.com/7l1YZ.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/7l1YZ.jpg" alt="d"></a></p>
  
  <pre><code>package  {
  
      import flash.display.MovieClip;
      import flash.events.Event;
      import flash.events.KeyboardEvent;
      import flash.ui.Keyboard;
  
  
      public class mazeClass extends MovieClip {
          var mouseUp:Boolean = false;
          var mouseDown:Boolean = false;
          var mouseLeft:Boolean = false;
          var mouseRight:Boolean = false;
  
           var speed:Number = 5;
  
          public function mazeClass() {
              // constructor codea
  
  
  
              stage.addEventListener(KeyboardEvent.KEY_DOWN, CheckDownKeys);
              stage.addEventListener(KeyboardEvent.KEY_UP, CheckUpKeys);
              stage.addEventListener(Event.ENTER_FRAME, updatePos);
          }
          private function CheckDownKeys(e:KeyboardEvent){
              if(e.keyCode == Keyboard.UP){
                  mouseUp =true;
                  }
              if(e.keyCode == Keyboard.DOWN){
                  mouseDown =true;
                  }
              if(e.keyCode == Keyboard.LEFT){
                  mouseLeft =true;
                  }
              if(e.keyCode == Keyboard.RIGHT){
                  mouseRight =true;
                  }
  
              }
              private function CheckUpKeys(e:KeyboardEvent){
                  if(e.keyCode == Keyboard.UP){
                  mouseUp =false;
                  }
              if(e.keyCode == Keyboard.DOWN){
                  mouseDown =false;
                  }
              if(e.keyCode == Keyboard.LEFT){
                  mouseLeft =false;
                  }
              if(e.keyCode == Keyboard.RIGHT){
                  mouseRight =false;
                  }
  
              }
              private function updatePos(e:Event){
              if(mouseUp == true){
                  if(!wall.hitTestPoint(jacob.x,jacob.y-22, true)){
  
                  jacob.y -= speed;
                  }
              }
              if(mouseDown == true){
                  if(!wall.hitTestPoint(jacob.x, jacob.y+22, true)){
  
                  jacob.y += speed;
                  }
              }
              if(mouseLeft == true){
                  if(!wall.hitTestPoint(jacob.x-22, jacob.y, true)){
  
                  jacob.x -= speed;
                  }
              }
              if(mouseRight == true){
                  if(!wall.hitTestPoint(jacob.x+22, jacob.y, true)){
  
                  jacob.x += speed;
                  }
              }
              if(jacob.hitTestObject(a1)){
                  a1.x = a1.y = -1000;
                  _root.score = 0;
                  _root.score++;
                  score.text = _root.score;
                  }
              if(jacob.hitTestObject(a2)){
                  a2.x = a2.y = -1000;
                  }
              if(jacob.hitTestObject(a3)){
                  a3.x = a3.y = -1000;
                  }
              if(jacob.hitTestObject(a4)){
                  a4.x = a4.y = -1000;
                  }   
          }
      }
  
  }
  </code></pre>