title: Instance of an object doesn't show up in Godot
body: <p>So I basically create 5 instances of a KinematicBody2D. After that I set the position of each instance to a specific spawn point (I mean the first instance goes to the first spawnpoint, the second instance to the second spawnpoint, etc.). The problem is that the instances do not show up. I printed their location and each instance has the same coordinates with the spawnpoint that it should go to.</p>
  
  <p>Here is my code:</p>
  
  <pre><code>extends Node2D
  
  const block_scene = preload("res://Block.tscn")
  const block_scene = preload("res://Block.tscn")
  
  func _ready():
      var i = 0
  
      for i in 5:
         var block = block_scene.instance()
         block.position = spawnpoints.get_child(i).position
         print(block.position)
  </code></pre>