title: How to implement a MediaPlayer restart on errors in Android?
body: <p>I'm trying to implement the restart of MediaPlayer in Android, when errors happen (connection with server lost, network is unreachable and other).
  I've seen many code examples, but all are somewhat non-standard. I think there must be the standard way to restart corresponding to the developer.android.com, but it's not clear from here, how to set the listener which would restart player on such errors.</p>
  
  <p>Here are the parts of my code:</p>
  
  <pre><code>public class PlayerService extends Service implements OnErrorListener {
  ....
  ////////////////////
  
  this.mplayer = MediaPlayer.create(c, Uri.parse(url));
  mplayer.setOnErrorListener(onErrorListener);
  ////////////////////
  
  MediaPlayer.OnErrorListener onErrorListener = new MediaPlayer.OnErrorListener()   
      {  
           @Override  
           public boolean onError(MediaPlayer mp, int what, int extra)   
           {  
                Log.e(getPackageName(), String.format("Error(%s%s)", what, extra));
                playlist="ERROR";
  
                restart();
                return true;  
           }  
      }; 
  
  @Override
      public boolean onError(MediaPlayer player, int what, int extra) {
          restart();
          return true;
      };
  
  public void restart()
      {
          try
          {
          playlist="RELOADING";
          for (int u=1; u&lt;=5; u++)
          {
          Thread.sleep(5000);
          mplayer.stop();
          mplayer.release();
          mplayer=null;
      playSong(getApplicationContext(),currenturl);
          };
  
          }
          catch (Exception e)
          {
          playlist="RELOADING ERROR";
  
          }
  
  
  
      }
  //////////////
  ....
  
  }
  </code></pre>
  
  <p>Am I setting the listener right? I'm not sure where to put onError function so I have 2 of them. When I emulate the error by setting the phone to the flight mode, the listener fires "RELOADING" and "RELOADING ERROR" title. But after the network is on, no restart of the player happens. There is no sound.</p>
  
  <p>What's wrong here? The player cannot restart.</p>
  
  <p>Please help to make the code workable. Also can be connection skips and IO Exception.</p>