title: Is there a substitute to Processing's millis() in Unity?
body: <p>I tried to make a timer in Unity that specifically needs something like millis() from Processing. Is there something that works like it or at least very simmilar?</p>
  <p>I tried doing something with Time.time or Time.deltaTime but I couldn't come up with anything.</p>
  <p>About millis():
  <a href="https://processing.org/reference/millis_.html" rel="nofollow noreferrer">https://processing.org/reference/millis_.html</a></p>