title: Using different storyboards for different screen sizes? universal xcode app
body: <p>I submitted my app for review and got the error </p>
  
  <blockquote>
    <p>2.10 - iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution. We noticed that your app did not run at iPhone resolution when reviewed on iPad running iOS 9.1, which is a violation of the App Store Review Guidelines. We’ve attached screenshot(s) for your reference. Specifically, when we tap to login with Facebook on the iPad no action is produced and we are unable to get the app to advance. </p>
  </blockquote>
  
  <p>I have copied second storyboard for ipad with the info plist and general settings etc. I also need to make different storyboards for different iphone devices as you can see from the image my design is not possible with auto constraints.</p>
  
  <p><a href="https://i.stack.imgur.com/VUQ3X.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/VUQ3X.jpg" alt="if you look at the age it is not able to go in the box in the last 3 only the first"></a></p>
  
  <p><strong>What my question is:</strong> do I just IB to the old View controllers the same way I did on storyboard 1 and duplicate code on each VC or do I have to create all new VCs for the new storyboard including app delegate? Secondly do I have to write code in my app delegate to state which storyboard to use depending on screen size or dose xcode 7 do this in info plist? All I can seem to find is objc code I only know swift.</p>
  
  <p><a href="https://stackoverflow.com/questions/18900150/have-separate-storyboards-for-different-screen-sizes">so question obj c xcode 5</a></p>
  
  <p><a href="https://irawd.wordpress.com/2014/10/21/xcode-6-separate-storyboard-for-ipad-and-iphone/" rel="nofollow noreferrer">link ipad and main storyboard</a></p>