title: What should i load from collada files, in order to see my 3D model in c++?
body: <p>i have a problem loading a model in my c++ opengl glut project, i created a parser which gets in  and its  node, but if i try to load from those vertexes i see my model streched, i can only see the shape but the inner parts like doors or walls have some triangles missing, my program is more than 3,000+ characters(source code) and i use my Android phn here to post the question, theres no error in my program only it does is get the file position of  and another function will use that position to read and convert string data into floats, then opengl display function uses those floats to render models, so my question is why is my model dont looks the same as i created?</p>
  
  <p>EDIT: No, small cube is one file, and the other i made is over 4+ mb, and i dont mean by dont want to show, i said can't show, how can one write huge 3000+ chars long source code, and 10000+ chars long file with a phone?? Sorry i also know it might help u answering my question, and i must provide it but i'am unable to write the whole code, and i know my loader is wrong because it just looks in  of  and convert it to floating point value and the draw function uses it to draw on a 3d world. Pls tell me what things should i take in order to only load vertices from any file, not just a specific one...</p>