title: Unity create new scene is acting very weird having yellow default material and relative transform
body: <p>When I create a new scene in unity, I get every new object created in this new scene a little bit yellow (even if the material of everything is the default with white color). And when I create an object as child object to any existing object, it takes its same dimensions, and it has to be in the root level of the hierarchy, and here is the image below, this very large upper yellowish ground has a scale of just (1,1,1). This was created by right click on the lower cube and create 3D object then selecting cube (not by just duplicating). What is happening?</p>
  
  <p>These problems do not happen with the the first scene in the project, i.e. when I create a new project, these problems appear only with the second scene.</p>
  
  <p><a href="https://i.stack.imgur.com/8iy8U.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/8iy8U.jpg" alt="enter image description here"></a></p>
  
  <p><a href="https://i.stack.imgur.com/jUREk.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/jUREk.png" alt="enter image description here"></a></p>
  
  <p>UPDATE:
  Another problem, changing the velocity of the child component (which is above in the previous picture after changing the scales to (.01, 1, .01) to make it square) changing the velocity changes the dimensions, I'm losing control. </p>