title: Fill SKShapeNode the texture
body: <p>I do not speak English, I will be brief, sorry.</p>
  
  <p>I have <code>SKShapeNode</code>, size 100x10000, how do I fill it the texture?</p>
  
  <p>I used this method: <a href="https://gist.github.com/man1/413642637ebd0b00fe2b" rel="nofollow noreferrer">https://gist.github.com/man1/413642637ebd0b00fe2b</a></p>
  
  <p>It is not suitable due to the fact that he spends a lot of RAM and does not create 100x10000 size of the texture.</p>
  
  <p>I used <code>SKScopNode</code> for that would cut texture on a path <code>SKShapeNode</code>, and it was that necessary, but only for <code>iOS10</code>... <code>iOS9</code> can not use SKShapeNode as a mask.</p>
  
  <p>Cut <code>SKShapeNode</code> into smaller pieces, in my case, it is inconvenient and not practical. Are there any other ways to fill <code>SKShapeNode</code> the texture?</p>
  
  <p><strong>UPD:</strong> I forgot to clarify. <code>SKShapeNode</code> uneven. Just copy/paste the texture is not suitable.</p>
  
  <p><a href="https://i.stack.imgur.com/6XZ34.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/6XZ34.png" alt="enter image description here"></a></p>