title: Why am I getting: threadid=3: reacting to signal 3 and game freeze (AndEngine)?
body: <p>I'm using AndEngine to make a game that deals with a lot of moving sprites. It's inconsistant when, but eventually I get a message in the log cat (threadid=3: reacting to signal 3) and the game freezes. What does this error mean? I've narrowed down in the code where it happens (it's marked): </p>
  
  <pre><code>private void levelComplete(){
          runOnUiThread(new Runnable() {
              public void run() {
                   Toast.makeText(TestGFX5Activity.this, "Level Complete", Toast.LENGTH_SHORT).show();
              }
          });
          Log.e("Level Complete","Going to reset values");
          //Reset values
          level++;
          fillerCount = (originalNumberOfFillers + level - 1);
          areaFilled=0;
          fillAreaPercent = 0;
  
          //Rid scene of sprites
          for(int x=0;x&lt;=fillerNum;x++){  
              filler[x].body.setActive(false);
              scene.detachChild(filler[x].sprite);
              filler[x].active=false;
              filler[x].scale=originalSpriteScale;
              filler[x].body.setUserData("inactive");
          }
          levelText.setText("Level: "+Integer.toString(level));
          fillersLeftText.setText("Balls left: "+Integer.toString(fillerCount));
          percentFilledText.setText("0%");
          fillerNum = -1;
  
          Log.e("Level Complete","values reset");
  
          randx = random.nextInt(650) + 25;
          randy = random.nextInt(400) + 25;
          randix = random.nextInt(10);
          randiy = random.nextInt(10);
          if(randix%2==0)
              ix = 5;
          else
              ix = -5;
          if(randiy%2==0)
              iy = 5;
          else
              iy = -5;
  
          Log.e("Level Complete","Creating destroyer"); //This line executes
          destroyer = new Ball(randx, randy, destroyerTR, getVertexBufferObjectManager(), ix, iy); //Code breaks here (*sometimes*)
          Log.e("Level Complete","complete"); //This line does not
      }
  </code></pre>
  
  <p>The weirdest thing is that the code works like 4/5 times (I can usually level up 3 or 4 times, and up to 9 times) before it crashes. I'm not sure what causes it. Anyone have any ideas?</p>