title: Is it possible to force glGenTextures to not re-use deleted IDs?
body: <p>I have a problem, when i destroy the openGL context and later recreate it and call <code>glGenTextures</code> then it's gave me already past used id(s). This is a problem because those ids are potentially still assigned to some texture wrapper that are in some background thread that didn't yet have the time to call <code>glDeleteTextures</code>. So when these background thread will call <code>glDeleteTextures</code> then they will delete new texture instead :(</p>
  
  <p>so is their a way for force <code>glGenTextures</code> to be always auto incremented even after deleting/recreating the OpenGl context ?</p>