title: Directx 9 compiling shaders at run time
body: <p>I've been getting into Directx programming lately. All is good for me, but there is one big issue. Each and every time I run the program, even when there hasn't been any changes to the code, it has to compile the shaders. Is there a way to set it so that it only has to compile them when they are edited?</p>
  
  <p>It is rather annoying trying to perfect values to the way I want them when I have to wait 2 minutes every time I compile.</p>
  
  <p>And yes, it is compiling them at run time.</p>