title: c# XNA 4.0 Camera zoom and sprite resizing
body: <p>Inside my project, I have a sprite being draw of a box.  I have the camera zoom out when clicking a key.  When I zoom out, I want my box to scale it's dimensions so it stays consistent even though the camera has zoomed out and "shrunk" it.</p>
  
  <p>I have tried multiplying the object's dimensions by 10% which seems to be the viewpoint's adjustment when zooming out, but that doesn't seem to work.  Now this may sound dumb, but would scaling the sprite in the draw function also change the sprite's dimensions?</p>
  
  <p>Let's say the box is 64x64 pixels.  I zoom out 10% and scale the sprite.  Does the sprite still have the boundaries as 64x64 or is the up-scaling also changing it's dimensions?</p>