title: How do I setup Fmod to very basic functionality in a Win32 console application?
body: <p>I'm new to Visual Studio and would like to set up the very basic functionality of Fmod in a Win32 console application.</p>
  
  <p>What I think the main problem is, is that I don't understand quite good how headers, additional libraries and dll files work.</p>
  
  <p>Currently I have added "fmodex64_vc.lib" to additional dependencies. The following error occurs:</p>
  
  <pre><code>Error   1   error C3861: 'FSOUND_Init': identifier not found    c:\PATH\documents\visual studio 2010\projects\fmod\fmod\test.cpp    13
  </code></pre>
  
  <p>And I use the following code:</p>
  
  <pre><code>#include "include/fmod.h"
  #include "include/fmod.hpp"
  #include "include/fmod_errors.h"
  #include &lt;windows.h&gt;
  #include &lt;stdio.h&gt;
  #include &lt;conio.h&gt;
  
  int main(int argc, char* argv[])
  {
      // Initalize the Fmod System at 44Khz and 32 channels
      if(FSOUND_Init(44100, 32, 0))
      {
          printf("FMOD Init OK\n");
      }
      else
      {
          printf("FMOD Init Failed!\n");
          return 0;
      }
  }
  </code></pre>
  
  <p>Any suggestions?</p>
  
  <p>Thanks!</p>