title: Setting a Playing Card Value
body: <p>I have the following init statement for my NSObject class, KCCard.</p>
  
  <pre><code>- (id)initWithValue:(NSInteger)aValue suit:(Suit)aSuit {
      if (self = [super init]) {
          self.suit = aSuit;
          self.value = aValue;
      }
  
      return self;
  }
  </code></pre>
  
  <p>Suit is either Clubs, Spades, Diamonds, or Hearts.
  Value is 1 through 13.</p>
  
  <p>My problem is that the values 11 through 13 are Jack, Queen, and King. But for a Blackjack game, their values are all worth 10. But if I set the cards value to 10, it thinks that the card is a 10 and when I get the image for the card, a 10 image is shown.</p>
  
  <p>How can I make it so it knows that 11 through 13 are worth 10, but not interfere with the image of the card?</p>
  
  <p>Thanks!</p>