title: A simple way to measure relative speed of a method in simulator?
body: <p>I have a very heavy method that uses many variables and that requires a lot of testing. For reasons that don't really matter, I'm developing on several different machines (Mac Pro, MBP, etc) and therefore I know the simulators will run at different speeds on each machine.</p>
  
  <p>Is there a simple way to evaluate the relative speed of this method that will be consistent regardless of the hardware I'm on? And without using Instruments? </p>
  
  <p>Something like using CACurrentMediaTime() would be great, but that's obviously effected by hardware speed.</p>
  
  <p>It doesn't even need to give me an exact time, I just need to know if A set of variables is what speed relative to B set of variables.</p>
  
  <p>I'm sure there's a simple answer to this and I'm just missing it.</p>
  
  <p>Thanks.</p>