title: Help me with WebGL and a heightmap with many texture splatted/blended
body: <p>I would like to begin a new hobby project which is a real-time strategy game on WebGL. My past RTS game was simple and it was made with XNA/C#. Now I want it on the web and I want a proper terrain. I find terrain splatting hard to understand/implement, is there a good implementation available already that I could bake in my next game?</p>
  
  <p>Alternatively, is there a library/framework that has a support for this?</p>
  
  <p>I am looking for resources/articles/tutorials/libraries/frameworks that help me out with a height map terrain using multiple textures blended nicely together.</p>