title: Cocos2d for iPhone vs. Cocos2d-x
body: <p>I have worked some with Cocos2d for iPhone and find it delightful.  I am starting another project, and have stumbled across Cocos2d-x, a C++ port.  I'm tempted by the notion of being able to (with consideration) build for multiple platforms at once.  I'm equally comfortable with Obj-C and C++, and am not looking for comparisons between the two languages unless it's specifically related to working with Cocos2d.</p>
  
  <p>Has anyone worked with both versions of the engine, and can you comment on specific pros and cons of the two?  Is Cocos2d-x "finished"?  Reliable?</p>