title: Drawing on multiple surfaces by using only EGLSurface?
body: <p>Is it possible to draw from the same application on multiple surfaces, one by one, by using only the handler returned by eglCreateWindowSurface ?</p>
  
  <p>What i want to achieve is to create two or more surfaces and pass them to a client who will draw on them, and then, when done, basically, i will only need to perform swapBuffers.
  A simple surface handler ( EGLSurface ) will be enough for the client to draw shapes etc ?</p>
  
  <p>I cannot find any examples; each examples just draws in the current context.</p>