title: Firing events at microsecond resolution for midi sequencer
body: <p>Is there a way to fire events in C# at a resolution of a few microseconds?</p>
  
  <p>I am building a MIDI sequencer, and it requires an event to be fired every MIDI tick, which will then play any note registered at that time.</p>
  
  <p>At 120 beats per minute and at a resolution of 120 ppqn (pulses per beat/quarter note), that event should fire every 4.16666 milliseconds. Modern sequencers have higher resolutions such as 768ppqn which would require that event to be fired every 651 microseconds.</p>
  
  <p>The best resolution for short-timed events I have found is of 1 millisecond. How can I go beyond that?</p>
  
  <p>This problem must have already been solved by any C# MIDI sequencer or MIDI file player.
  Maybe am I just not looking at the problem through the right angle.</p>
  
  <p>Thank you for your help.</p>