title: OpenGL: Should i always clip the glColor*f values myself?
body: <p>This may sound stupid... but I've been wondering, does it matter if i send a value greater than 1.0f to the glColor*f functions?</p>
  
  <p>Does older gfx cards/drivers handle these differently? Does OpenGL directly use the color value i give to it, or does it clip it on its own? Should i stop doing if(r > 1.0f) r = 1.0f; ? Is there any danger the greater than 1.0f would result in unexpeceted behaviour?</p>
  
  <p>I cant seem to get greater than 1.0f to do anything different.</p>