title: Is it possible to deploy a Flutter application to IOS/Apple Store without an Iphone?
body: <p>When I run <code>flutter build ios</code>:</p>
  
  <pre><code>myair:myapp me$ flutter build ios
  Building com.myapp.app for device (ios-release)...
  Automatically signing iOS for device deployment using specified 
  development team in Xcode project:
  XXXXXXXXXX
  Running pod install...                                       3.4s
  Starting Xcode build...
  Xcode build done.                                            2.7s
  Failed to build iOS app
  Error output from Xcode build:
  ↳
      ** BUILD FAILED **
  
  Xcode's output:
  ↳
      === BUILD TARGET Runner OF PROJECT Runner WITH CONFIGURATION Release ===
      Code Signing Error: Provisioning profile "My Prov Profile" doesn't include signing
  certificate "iPhone Distribution: Me (XXXXXXXXXX)".
      Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 12.1'
      Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 12.1'
      Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 12.1'
  
  Encountered error while building for device.
  myair:myapp me$
  </code></pre>
  
  <p>So that said I have a provisioning profile but i do not own an Iphone to add to the profile. </p>
  
  <p>I tried using a UDID from a simulator, but it did not accept it as a real UDID. </p>
  
  <p>I'd like to push my Flutter app to ios device testers through testflight before releasing this to the public. </p>
  
  <p>Any help is greatly appreciated. </p>
  
  <p>EDIT: 
  I'm still stuck. I believe in the past (xcode &lt;= 8.*) i was able to build an archive and manually upload it to itunes connect with out an actual device on the profile. This doesn't seem possible in xcode 10.</p>