title: iPhone simulator displaying wrong image
body: <p>I'm working on an app that works properly on my device, but the simulator displays an old version of an image I'm using, and refuses to use the new version. I've deleted the image from Xcode and reimported, I've restarted xcode, I've restarted the simulator, I've removed the file from the build phases and reimported the right version, I've cleaned the project, I've deleted the app from the simulated and rebuilt it, I've tried everything I can imagine, and yet it continues to display the wrong image. </p>
  
  <p>This problem started when I discovered that SpriteKit doesn't use the @2x, so I deleted the smaller image and removed it from the development folder, but the simulator continues to display the smaller image, and the device displays the large one. I renamed the large one without @2x, so it's just the name alone.</p>
  
  <p>Thanks for any help!</p>
  
  <p>Code for displaying the image:</p>
  
  <pre><code>//initialize beginning hand
  touchingHand = [SKSpriteNode spriteNodeWithImageNamed:@"Hand"];
  touchingHand.position = CGPointMake(self.size.width/2, self.size.height/2);
  touchingHand.scale = .17;
  [self addChild:touchingHand];
  </code></pre>