title: as3 greensock throwprops in function use any MC
body: <p>I am using greescock code for as3 and I simply want to annimate a movie from a class. The movie is called content in the About class where this code it. </p>
  
  <p>As you can see my content is called "content" and I am replacing the mc var here with content. Hoping this would work but nothing.</p>
  
  <p>Any ideas how to use Greensock as3 and how to scroll content?</p>
  
  <pre><code> var mc:Sprite = getChildByName("content") as MovieClip;
  
  
  package com.views
  {
  
      import flash.display.MovieClip;
      import com.greensock.*;
      import com.greensock.easing.*;
      import com.greensock.plugins.*;
      import flash.geom.Rectangle;
      import flash.utils.getTimer;
      import flash.events.MouseEvent;
      import flash.text.*;
      import flash.display.*;
      TweenPlugin.activate([ThrowPropsPlugin]);
  
  
      public class viewAbout extends MovieClip
      {
  
  
          public function viewAbout()
          {
  
  
  
              var bounds:Rectangle = new Rectangle(0,100,1080,1920);
              var mc:Sprite = getChildByName("content") as MovieClip;
              //setupTextField(mc, bounds);
              var blitMask:BlitMask = new BlitMask(mc,bounds.x,bounds.y,bounds.width,bounds.height,false);
  
              var t1:uint,t2:uint,y1:Number,y2:Number,yOverlap:Number,yOffset:Number;
  
              blitMask.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
  
              function mouseDownHandler(event:MouseEvent):void
              {
                  TweenLite.killTweensOf(mc);
                  trace("DOWN DOWN mouse");
  
                  //blitMask.alpha = .3;
  
                  y1 = y2 = mc.y;
                  yOffset = this.mouseY - mc.y;
  
                  yOverlap = Math.max(0,mc.height - bounds.height);
                  t1 = t2 = getTimer();
                  mc.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
                  mc.stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
              }
  
              function mouseMoveHandler(event:MouseEvent):void
              {
  
                  trace("Move Event");
                  var y:Number = this.mouseY - yOffset;
                  //if mc's position exceeds the bounds, make it drag only half as far with each mouse movement (like iPhone/iPad behavior)
                  if (y &gt; bounds.top)
                  {
                      trace("Somethign ?");
                      mc.y = (y + bounds.top) * 0.5;
                  }
                  else if (y &lt; bounds.top - yOverlap)
                  {
                      mc.y = (y + bounds.top - yOverlap) * 0.5;
                  }
                  else
                  {
                      mc.y = y;
                  }
                  blitMask.update();
                  var t:uint = getTimer();
                  //if the frame rate is too high, we won't be able to track the velocity as well, so only update the values 20 times per second
                  if (t - t2 &gt; 50)
                  {
                      y2 = y1;
                      t2 = t1;
                      y1 = mc.y;
                      t1 = t;
                  }
                  event.updateAfterEvent();
              }
  
              function mouseUpHandler(event:MouseEvent):void
              {
                  trace("UP UP UP! ");
                  mc.stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
                  mc.stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
                  var time:Number = (getTimer() - t2) / 1000;
                  var yVelocity:Number = (mc.y - y2) / time;
                  ThrowPropsPlugin.to(mc, {throwProps:{
                   y:{velocity:yVelocity, max:bounds.top, min:bounds.top - yOverlap, resistance:300}
                   }, onUpdate:blitMask.update, ease:Strong.easeOut
                  }, 10, 0.3, 1);
              }
  
  
  
              // constructor code
          }
      }
  
  }
  </code></pre>