title: Why does Phaser's setText() cause a CSS warning "Expected color but found '0'."?
body: <p>Title explains it. Here is the code for creating my text object:</p>
  
  <pre><code>statusBarHP.text = game.add.text(0, 0, '', {
      font:"16px Arial",
      fill:"#ffffff",
      stroke:"#000000",
      strokeThickness:2
  });
  </code></pre>
  
  <p>Code for the object which holds the text:</p>
  
  <pre><code>statusBarHP = game.add.sprite(0, 0, 'status-bar-red');
  </code></pre>
  
  <p>Code I use to change the text in the update function:</p>
  
  <pre><code>statusBarHP.text.setText(Math.floor(player.health) + '/' + player.max_health);
  </code></pre>
  
  <p>This happens every time I use setText(). I tried setting the fill and stroke to "rgb(255, 255, 255)" and "rgb(0, 0, 0)" and the color was correct, but I still got the warning...</p>