title: SKAction resumes when appDidBecomeActive() even when game is paused before appDidResignActive()
body: <p>I have an iOS SpriteKit game, which has a moving node. When you press the pause button, the <code>node.isPaused = true</code> line gets called. But if you press pause, then minimize the app, and relaunch it, the node gets back to moving, even under the transparent "Pause" menu.</p>
  
  <p>I have tried the proposition from the following answer: <a href="https://stackoverflow.com/questions/43379481/call-gamescene-method-from-appdelegate-swift-3-spritekit-xcode-8/">Answer1</a>. But, even if I call my scene's <code>pauseGame</code> method in any state, the function gets called, but the node restarts moving even under the pause menu.</p>
  
  <p>I have also tried the answer from: <a href="https://stackoverflow.com/questions/25351709/how-to-keep-spritekit-scene-paused-when-app-becomes-active/25357651">Answer2</a>. But the <code>CBApplicationDidBecomeActive()</code> isn't even getting called.</p>
  
  <p>And I have even tried using <code>scene?.view?.isPaused = true</code> in the methods of link 1, but it doesn't work.</p>
  
  <p>Please help.</p>
  
  <p>I know there are lots of similar questions out there, but none of them seem to help solve what I have. (and even, the question from the 2nd link didn't even get an accepted answer)</p>