title: How can I use native 3rd party libraries with Cocos2D-JS?
body: <p>I am evaluating to switch from CoronaSDK to Cocos2D for cross platform development.</p>
  
  <p>The main requirement is that I need to be able to include native libraries for iOS and Android. I have come across <a href="http://www.cocos2d-x.org/wiki/How_to_Integrate_a_3rd_party_SDK_into_Plugin-X" rel="nofollow">How To Integrate a 3rd party SDK into Plugin-X</a>, but I am not sure if and how this would apply to Cocos2D-JS. </p>
  
  <p>How can native 3rd party libraries (like ad network SDKs) be integrated into a Cocos2D-JS project, that will get compiled into native iOS and Android apps? Anybody with experiences or best practices?</p>