title: How to rotate an object and but leaving the lighting fixed? (OpenGL)
body: <p>I have a cube which I want to rotate. I also have a light source GL_LIGHT0. I want to rotate the cube and leave the light source fixed in its location. But the light source is rotating together with my cube. I use OpenGL ES 1.1
  Here's a snippet of my code to make my question more clear.</p>
  
  <pre><code>GLfloat glfarr[] = {...} //cube points
  GLubyte glubFaces[] = {...}
  Vertex3D normals[] = {...} //normals to surfaces
  
  const GLfloat light0Position[] = {0.0, 0.0, 3.0, 0.0};
  glLightfv(GL_LIGHT0, GL_POSITION, light0Position);
  glEnable(GL_LIGHT0);
  
  for(i = 0; i &lt; 8000; ++i)
  {
          if (g_bDemoDone) break;
          glLoadIdentity();
  
          glTranslatef(0.0,0.0, -12); 
          glRotatef(rot, 0.0, 1.0,1.0);
          rot += 0.8;
          glClearColor(0, 0, 0, 1);
          glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  
          glEnableClientState(GL_VERTEX_ARRAY);
          glEnableClientState(GL_NORMAL_ARRAY);
  
          glNormalPointer(GL_FLOAT, 0, normals);
  
          glVertexPointer(3, GL_FLOAT, 0, glfarr);
          glDrawElements(GL_TRIANGLES, 3*12, GL_UNSIGNED_BYTE, glubFaces);
  
          glDisableClientState(GL_NORMAL_ARRAY);
          glDisableClientState(GL_VERTEX_ARRAY);
          eglSwapBuffers(eglDisplay, eglSurface);
  }
  </code></pre>
  
  <p>Thanks.</p>