title: Audio null in unity
body: <p>I am getting this weird error in unity when I am trying to run my (sad excuse for a) game. Here's the code</p>
  
  <pre><code>using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class ARsound : MonoBehaviour
  {
  
      public static AudioClip sound;
      static AudioSource audioSrc;
  
  
      void Start()
      {
          sound = Resources.Load&lt;AudioClip&gt;("AR SFX");
          audioSrc = GetComponent&lt;AudioSource&gt;();
      }
  
      public static void playSound()
      {
          audioSrc.PlayOneShot(sound);
      }
  
  
  }
  </code></pre>
  
  <p>And the error is this:</p>
  
  <blockquote>
    <p>PlayOneShot was played with a null audio clip</p>
  </blockquote>
  
  <p>Even though that audio clip doesn't SEEM to be null.
  Here is some additional info:</p>
  
  <blockquote>
    <p>Gun:Update() (at Assets/Scripts/Gun.cs:17)</p>
  </blockquote>
  
  <p>Suggestions?</p>