title: Unity changing server when it disconnects
body: <p>I'm making a coop game in Unity. It's designed to be drop-in/drop-out. Currently there's one player who's the server. Though I was wondering, is it possible to change the player who's considered the server in case the current server disconnects.</p>
  
  <p>I wasn't sure what to call this, so my Googling turned up nothing.</p>
  
  <p>Thanks!</p>