title: Windows BMP file error in Pygams in Mac OSX
body: <p>I am having a basic problem with <code>pygame</code>. I want to load a simple image given in tutorial for the package. </p>
  
  <pre><code>import pygame
  catImg = pygame.image.load('cat.png')
  </code></pre>
  
  <p>and get the following error : </p>
  
  <pre><code>error: File is not a Windows BMP file   
  </code></pre>
  
  <p>I saw this question asked countless times with answers to reinstall <code>pygame</code> and install image packages (<code>PIL</code>, <code>Pillow</code>) . I tried all of those but it still does not work. 
  I have reinstalled pygame a lot of times by now and it still does not support more formats. </p>
  
  <pre><code>&gt;&gt;pygame.image.get_extended()
  &gt;&gt; 0
  </code></pre>
  
  <p>I am using <code>Python 2.7.14 |Anaconda custom (64-bit)| (default, Oct  5 2017, 02:28:52)</code></p>
  
  <p>I installed <code>PIL, Pillow</code> with <code>conda</code>. </p>
  
  <p>OSX is <code>Mac OSX High Sierra 10.13.14</code>.</p>
  
  <pre><code>$type python
  python is hashed (/Users/username/anaconda2/bin/python)
  </code></pre>
  
  <p>and I simply do : </p>
  
  <pre><code>$ python
  Python 2.7.14 |Anaconda custom (64-bit)| (default, Oct  5 2017, 02:28:52) 
  [GCC 4.2.1 Compatible Clang 4.0.1 (tags/RELEASE_401/final)] on darwin
  Type "help", "copyright", "credits" or "license" for more information.
  &gt;&gt;&gt; import pygame
  &gt;&gt;&gt; pygame.image.load('cat.png')
  Traceback (most recent call last):
    File "&lt;stdin&gt;", line 1, in &lt;module&gt;
  pygame.error: File is not a Windows BMP file
  </code></pre>
  
  <p>or do the same in <code>jupyter</code> and the result is same.</p>
  
  <pre><code>$ python -V
  Python 2.7.14 :: Anaconda custom (64-bit)
  </code></pre>