title: Installing Pocketsphinx on Android
body: <p>I have some questions on installing Pocketsphinx on and Android phone, and I haven't been able to find answers on CMUSphinx's support forum, IRC, existing StackOverflow posts, or intensive Googling. If anyone here has a minute and would be willing to help, I'd greatly appreciate it. </p>
  
  <p>First off, I'm confused as to whether I can even install Pocketsphinx on Android. I believe I need Java bins in order to run on Android, so I attempted to install Sphinx 4. To test the program, I made an empty activity and moved the HelloWorld demo file into the onCreate method. </p>
  
  <p>Then, I added the following libraries to the build path: </p>
  
  <ul>
  <li>js.jar</li>
  <li>jsapi-1.0-base.jar</li>
  <li>junit-4.8.1.jar</li>
  <li>sphinx4.jar</li>
  <li>tags.jar</li>
  <li>WSJ_8gau_13dCep_16k_40mel_130Hz_6800Hz.jar</li>
  </ul>
  
  <p>The code deploys on a Droid 2 running Android 2.2, but I get the following error at runtime: </p>
  
  <pre><code>ERROR/AndroidRuntime(11567): Caused by: Property exception component:'wsjLoader' property:'location' - Can't locate resource:/WSJ_8gau_13dCep_16k_40mel_130Hz_6800Hz
  </code></pre>
  
  <p>I am including that jar file in the build path, so I'm not sure why that's causing an exception to be thrown. But then again, I'm not even sure I should be trying to install Sphinx 4 on Android. Does anyone know what I should do? Thanks in advance for your help.</p>
  
  <p>5/2011 Update: The attempt I made to get pocketsphinx to run on Android is now listed on the CMU Sphinx wiki at <a href="http://cmusphinx.sourceforge.net/2011/05/building-pocketsphinx-on-android/" rel="noreferrer">http://cmusphinx.sourceforge.net/2011/05/building-pocketsphinx-on-android/</a></p>