title: Setting up WebGL and WebPlayer for simple hybrid deployment
body: <p>In <a href="https://developers.facebook.com/docs/unity/getting-started/canvas" rel="nofollow">https://developers.facebook.com/docs/unity/getting-started/canvas</a> is a section telling about hybrid deployment. It also contains a chunk of code and say that it is needed to create a new Pre-Loader that will decide which build to redirect to. However, I can't properly find out how shall I name the file to copy the code and where to save it (i.e. in the build, where is html file or in Assets folder before building the project)?</p>
  
  <p>Another thing is how to set up "Settings" "Facebook Canvas" section, where I use Unity binary URL? Lets say I store my .unity3d file on Dropbox and building up WebGL version separately. Shall I upload all WebGL build files in the same directory on Dropbox, where I have .unity3d file?</p>