title: Cocos2d scene only taking quarter of screen, how do I fix it?
body: <p>I'm trying to create a very basic cocos2d program, but the scene only takes up 1/4 of the window starting from bottom left corner to middle of the window.</p>
  
  <p>I tried changing the scene's position with scene.position= x,y but cocos seems to treat the middle of the window as its upper right corner.</p>
  
  <pre class="lang-py prettyprint-override"><code>import cocos
  from cocos.director import director
  
  if __name__ == '__main__':
      director.init(
          fullscreen=False, width=1280, height=800)
      hello_layer = HelloCocos() #Grey ColorLayer and a "Hello" label on it.
      test_scene = cocos.scene.Scene(hello_layer)
      test_scene.position = 0, 600
  
      director.run(test_scene)
  </code></pre>
  
  <p><a href="https://i.stack.imgur.com/vjBug.png" rel="nofollow noreferrer">You can see here</a> that the scene doesn't go past the middle of the window.
  In full screen, there is no problem, and the scene takes up the whole screen.
  How do I get the scene to take up the whole window? Making it bigger didn't help either, it just goes off the bottom and left edges.</p>