title: Scripting for Facebook AR Studio AudioModule
body: <p>I've been playing around with Facebook AR but I'm not sure how to script using the AudioModule. The tutorial in facebook's page only explains on using the patch editor but i want to know how to script it as well. </p>
  
  <p>Basically, the audio plays only when a video texture is playing. The video texture only plays after a timeout of 10secs, so the audio should follow suit. Obviously, its <code>sound.play()</code> but how do i get the audio itself? </p>
  
  <p>I have a speaker -> audio : playback_controller_model0</p>
  
  <p>Does using AudioModule require anything? like <code>var Audio = require("Audio");</code> ? </p>
  
  <p>i did something like :</p>
  
  <pre><code>var Audio = require("Audio");
  var sound = Audio.getPlayBackController("playback_controller_model0");
  sound.play();
  </code></pre>
  
  <p>and it doesn't seem to be working though because the video texture script is being ignored.</p>