title: Difficulties adding ShareKit to project
body: <p>Okay, so I seem to be having a bit of difficulty in adding ShareKit to my project.</p>
  
  <p>I've downloaded the latest version via Git. I'm dragging and dropping the 'ShareKit' folder from Finder because you can't do it drag and drop from the xcode project.</p>
  
  <p>I've figured out how to ignore ARC by setting ShareKit files to -fno-objc-arc in my Target > Build Phases> Compile Sources. So that gets rid of my arc warnings.</p>
  
  <p>However, how do I get my "Submodules" folder to come along too? In the ShareKit project it doesn't appear in the xcode folder hierarchy, but it is in the project folder and you can access it through Finder. Sharekit's demo project compiles fine.</p>
  
  <p>So without Submodules, I get errors like "SSKeyChain.h not found" (<a href="https://github.com/ShareKit/ShareKit/issues/191" rel="noreferrer">https://github.com/ShareKit/ShareKit/issues/191</a>) among others. So I drag and drop the entire Submodules folder into my project, and that solves some, but creates others. The Submodules folder is very convoluted and I'll see errors referring to lines trying to import Cocoa/Cocoa.h, which is for mac and not iOS I believe. Some of the Submodules files are looking for files like "SampleAPIKey.h" and if they're not there, hell if I know why they aren't.</p>
  
  <p>Has anyone had experience with figuring out how to do this?</p>