title: Directx weird vertex shader issue
body: <p>I'm in directX c++, when I give values to my vertex shader, if it's in a constant buffer or vertex buffer, the values completely disappear when they enter, what am I missing?</p>
  
  <p>UPDATE THE FLOATS WERE NOT AN ISSUE BUT SOME OTHER VARIABLES ARE SET TO 0 FOR SOME REASON SO ITS THE SAME ISSUE</p>