title: Firebase Realtime Database, Editor crash persistent_connection.cc(363):
body: <p>This crash seems to only happen in the Unity Editor, not on mobile devices.
  Crash seems to happen sporadically when sending GetValueAsync calls. Might be wrong here but I think it only happens if I send two GetValueAsync calls after each other.</p>
  <p>One call to get the value of a child object and one to get parent.</p>
  <pre><code>FirebaseDatabase.DefaultInstance.GetReference(&quot;teams&quot;).Child(&quot;teamName&quot;).GetValueAsync()...
  FirebaseDatabase.DefaultInstance.GetReference(&quot;teams&quot;).GetValueAsync()..
  </code></pre>
  <p>Once I have received the crash, Unity will freeze during the next play and force quit is the only option.</p>
  <p>Crashlog:</p>
  <pre><code>/Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/firebase-cpp-sdk/database/src/desktop/connection/persistent_connection.cc(363): listens_.find(query_spec) == listens_.end()
  UnityEngine.Debug:LogError (object)
  Firebase.Platform.FirebaseLogger:LogMessage (Firebase.Platform.PlatformLogLevel,string)
  Firebase.LogUtil:LogMessage (Firebase.LogLevel,string)
  Firebase.LogUtil:LogMessageFromCallback (Firebase.LogLevel,string)
  Firebase.AppUtil:PollCallbacks ()
  Firebase.Platform.FirebaseAppUtils:PollCallbacks ()
  Firebase.Platform.FirebaseHandler:Update ()
  Firebase.Platform.FirebaseMonoBehaviour:Update ()
  </code></pre>
  <p>Has anyone seen this crash before or have any idea of why it appears?</p>
  <p>Firebase version: 9.0.0</p>