title: NURBS on DirectX 11?
body: <p>Can you render NURBS on the GPU with DirectX 11? I've been reading up on current trends to rendering surfaces like these, but I don't see anything on NURBS.</p>
  
  <p>I found some related references, but nothing solid... like "Approximating Catmull-Clark Subdivision Surfaces with Bicubic Patches" by Charles Loop and Scott Schaefer. </p>
  
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