title: NativeStreamHandle can't be Zero in Kinect SDK
body: <p>I was working in a kinect class, it was all right until this error appear:</p>
  
  <pre><code>NativeStreamHandle can't be Zero
  </code></pre>
  
  <p>in the line of code:</p>
  
  <pre><code>_nuiRunTime.DepthStream.GetNextFrame(20);
  </code></pre>
  
  <p>This not happen in:</p>
  
  <pre><code> _nuiRunTime.SkeletonEngine.GetNextFrame(20);
  </code></pre>
  
  <p>Any ideas?</p>
  
  <p><strong>Update:</strong>
  I fixed the bug. Apparently the resolution  was wrong. I have to change the resolution of the deapthstream </p>
  
  <pre><code>ImageResolution.Resolution640x480  to ImageResolution.Resolution320x240.
  </code></pre>
  
  <p>The kinect sdk's documentation say that the following depth data streams are available:</p>
  
  <p>•   Frame size of 640×480 pixels
  •   Frame size of 320×240 pixels
  •   Frame size of 80×60 pixels</p>
  
  <p>It's a bug of the Kinet SDK?</p>
  
  <p>--sorry if my english is poor.. =)</p>