title: kResolutionExactFit policy in cocos2d-x for Multiple screen Resolution
body: <p>i have ported my cocos2d game to cocos2d-x in portrait mode , specially for android devices . i want to support my game for almost all android devices , i have used  960*640 resource . I have followed this : </p>
  
  <p><a href="http://www.cocos2d-x.org/wiki/Multi_resolution_support" rel="nofollow">http://www.cocos2d-x.org/wiki/Multi_resolution_support</a>. </p>
  
  <p>Now , i am using Design Resolution 960*640 &amp; policy is kResolutionExactFit. i have tested on this Resolutions 480*320,768*1024,800*1280 , 720*1280. 
  In all of these Devices ,My all images &amp; background Images Scaled &amp; fit perfectly But i am getting problem with my circled images. They seems like they stretched height-wise means rounded shape looks like oval shaped. I don't understand why Even i am Confused With my KResolutionExactFit Policy . Any Help would be appreciated a lot.   </p>