title: Is it possible in Unity Mirror to connect and sync not spawned objects?
body: <p>I have an object what I use only in one scene, so I do not want to make it prefab. This object has network identity, and a script which is increasing a syncvar integer in the update method. When the game starts this object got disable because the server is not running. When I start hosting the server this object got enabled. Everything fine is this point but when a client is joining this object is still disabled in the client and not synchronized.</p>
  <p>If I am right it is because the objects are not connected to each other. how and I solve it without making this object a prefab and just spawn it?</p>
  <p>How can I spawn objects without a player prefab with authority on the server (it would be a singleton service object)?</p>