en cs cs cs de cs cs rm cs en en cs cs cs eo cs cs pt et ru de cs cs cs cs ro cs ro cs en it cs cs en de en en en en en en en en ca en en en en en en en en cs en en en en cs en en en cs en cs cs sl en pl fy cs cs cs ceb en tr en sk pt nl de cs cs cs cs sk fy en ro cs cs pl cs cs cs nds en cs
Akademie múzických umění v PrazeDivadelní fakultaFilmová a televizní fakultaHudební a taneční fakulta
FakultyCeloškolní nabídka volitelných předmětůVšechny předmětyNápověda
2 hodiny výuky týdně (45 minut), 82 až 102 hodin domácí příprava
Výsledky učení dané vzdělávací složky
Fundamentals and basic principles of animation
Roční neakreditované studium animace
Předpoklady a další požadavky
basic drawing skills, basic user experience with computers
This course will introduce you to the fundamentals and basic principles of animation in general.
Main focus will be given to the classical 2D hand drawn animation, since it is the technique with the biggest
tradition and rest of the techniques can be compared or derived from it (even the current CG animation).
We are going to start with easy exercises which help to understand basic space and time relationships.
They are based on working with rigid bodies up to soft bodies, basic mechanical and physical rules and so on.
From there we are going to work through each exercise to get to the human figure and to the one of the main animation
disciplines - character animation. The course's end will be the rigid human walk and walk-cycles. Every learning group
is unique so the actual end of the course depends on the flexibility and skill of the whole group (we can get a bit further,
For this we are going to need basic introduction to the computer image post-production and work with software
like Adobe Photoshop, Adobe Premiere and Adobe After Effects.
Each lecture will be divided into two three parts.
First part will consist of short presentation (up to 15minutes) of one of the participants about recent cultural experience
(each lecture, one participant).
Second and the most important is the feedback and review of the completed exercises. Everyone shows his or her work
to the rest of the class and everyone is invited to the discussion.
Third is the theory or software lecture (or both), depended on the course's progress and current exercise.
Doporučená nebo povinná literatura
THOMAS, Frank a Ollie JOHNSTON, 1981. The illusion of life: Disney animation. New York: Disney Editions. ISBN 0786860707.
WILLIAMS, Richard, 2001. The animator's survival kit. London: Faber. ISBN 0571212689.
FURNISS, Maureen, 1999. Art in motion: animation aesthetics. Repr. London: John Libbey. ISBN 1864620390.
MCCLOUD, Scott, MARTIN, Mark, ed., 1994. Understanding comics. New York, N.Y.: Harper Perennial. ISBN 0-06-097625-X.
Hodnoticí metody a kritéria
The course is heavily based on individual work and home-works. To successfully finish the course, you have to deliver all the exercises
on time and actively participate in the class. Attendance physical as well as mental is more important than actual outcomes, which may