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Hay, so as you may ‘ve noticed, I haven’t been posting lately and I missed my deadline for Platformless. It been because I’ve had some school trips and exams. And once I came back to it, it was too daunting to continue and also because it had become really laggy.
Here’s what I’m working on now:
This time around I found translating it into Esperanto and French very difficult as many of the puzzles revolve around English spelling irregularities or length. That’s why the French and Esperanto translations may be lacking in some areas. Sorry for that! But in general the translations are OK. The Esperanto translation is more complete than the French, though. Kamparano is currently trying to fix the Esperanto translation (but he hasn’t sent his revised files yet).
Unfortunately I haven’t switched to systemJS yet, but I think I’ll take a break from gamedev and learn how to do it. Deploying the game itself was much easier because of my new makefile and the fact that itch.io accepts .zip files. The other reason that I’ve deployed it to itch is because my game’s width is too large for my site and would break the design (on some computers).
The game is licensed under the GPL≥3. It’s code is available here. The artwork is under CC-BY-SA. The name comes from an in-joke between me and a friend.
Mi faris ĉi tion ludilon en 29 tagoj, (ne kun la skriba tempo de ĉi enskribo). Estas baziĝis sur ideo el /r/gameideas. La ĉefa ludila sistemo estas la tajpado de vortaro por salti. Kiel ordinaire, Tion ĉi ludilon faris por #1GAM.
Ĉi fojo, mi trovis la tradukadon je la franca kaj esperanto tre malfacila ĉar multaj da puzloj funkcias kun angle malregulaĵoj kaj longo vorta. Tio estas kial la esperanta kaj france tradukaĵoj mankas foje. Pardonu min! Sed en generale la tradukaĵoj bonetas. La esperanta tradukaĵo mankas malpli ol la france. Ankaû, Kamparano helpos min repari la esperanta tradukon.
Malfeliĉe, mi ne ŝangis al systemJS nune, sed mi prenas paûzo el ludfarado por tion farlerni kaj fari. Deplojado ludila estas pli pli facile ĉar mi faris novan fara skripto («makefile») kaj itch.io prenas .zip-an dosieron. La alia kaûzo kial mi uzas itch.io estas ke la ludilo estas tro larĝe por mia retejo kaj malreparus desegnon.
Kiel ordinaire, la ludilo estas laû la permisilo GPL≥3, kaj ĝia kodo estas tie ĉi. La «arto» estas laû la CC BY-SA premisilo. La nomo estas nekonblago kun mia amikoj.
Posted on 2016-03-22Categories My Games | Miaj LudilojLeave a comment on Gidsuk
Format ImagePosted on 2016-03-18Categories Gamedev | ludfaradoLeave a comment on
Format ImagePosted on 2016-03-172016-03-18Categories Gamedev | ludfaradoLeave a comment on
La fina redakto havos esperantan tradukon.
The final version will be translated to esperanto.
Format AsidePosted on 2016-03-15Categories ArticlesLeave a comment on
If you’re using an RSS reader/mobile, you might need to come to my website on a desktop to play the game.
This is a game I made in 12 days. In this game the player cannot control his bouncing and can only move with the left/right arrow keys. It is very simple. I made the game for #1GAM.
The game includes translations into French and Esperanto in the internal files, however, there is no way to load them because of a bug preventing me from adding a language selector Update: I was able to fix the bug, click the langcodes on the left side to switch languages.
Deploying this game was a pain. It couldn’t be hosted on WordPress because of mixed content errors. Eventually I found 5apps.com which worked pretty well. It was still a pain to build it with requireJS, so I’ll probably switch to systemJS.
The game is licensed under the GPL≥3. It’s code is available here. The artwork is under CC-BY-SA.
The name comes from an in-joke between me and a friend. The game clearly breaks less than skype.
Posted on 2016-02-202016-03-18Categories My Games | Miaj Ludiloj4 Comments on Better than skype
In my previous post, I talked about how I was managing my coding projects during school. It has recently came to my attention that my technique was effectively kanban. I was even checking things off, I just didn’t mention it!
I think that kanban might be one of the best methods to work (for me); considering how naturally it developed. It’s definitely better than github issues! I’ve decided to use trello to take it one step further.
Posted on 2016-02-17Categories ArticlesLeave a comment on Can Ban
I’ve always found it troublesome to maintain projects during school time. Too much homework, too tired; the usual excuses. When I do have time, I open a project and then just stare at the screen. I don’t remember what I was doing and what to do.
I recently tried something different. I had a todo file in one of my projects. I had decided to write down what I was last working on before I stopped. This was the key. This had eliminated my last excuse.
Another, thing I did was I instated the 5-minute rule. Every day, I said I would code for at least 5 minutes. This had a profound impact. I’ve been coding more now. I haven’t maintained 5 min/d rule any more, but it really jump-started me back into coding (I stopped as soon as school started).
I think this will also help me work on multiple projects. Currently, it takes me lots of energy to switch between projects. I’ll make sure to update this in 3 months or so; so I can do another evaluation.
Posted on 2016-02-132016-02-15Categories Articles1 Comment on Projects during school
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