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Háskóli Íslands, Háskólinn á Akureyri, Háskólinn á Bifröst
Íslenska Hugvísindi og tungumál Tölvu- og stærðfræði Viðskipti og hagfræði Raunvísindi Félagsvísindi Heilsugreinar Verkfræði Aðrar greinar Háskólabækur
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0-3 ára, 3-5 ára, 6-8 ára
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Ray-Ban, Michael Kors, Emilio Pucci
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Gjafabréf, Myndir og veggskraut, Kerti og kertastjakar
Caffitaly hylki, Nespresso hylki, Te
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Íslensk tónlist, Erlend tónlist, Vínylplötur
Heimkaup Námsbækur Háskólabækur Háskólinn í Reykjavík Tölvunarfræði- deild Vor 2017 Interaction Design
Námskeið T-216 Greining og hönnun hugbúnaðar. - Útgáfa: 4 - Höfundur: Jenny Preece; Helen Sharp; Yvonne Rogers
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T-216 Greining og hönnun hugbúnaðar.
A new edition of the #1 text in the Human Computer Interaction field!
Hugely popular with students and professionals alike, Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human–computer interaction, information design, web design and ubiquitous computing.
This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.
An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities and a number of in-depth case studies written by researchers and designers.
Höfundur: Jenny Preece; Helen Sharp; Yvonne Rogers
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Hægt að afrita 2 bls.
Chapter 1: What is Interaction Design?
1.2 Good and Poor Design
1.3 What Is Interaction Design?
1.4 The User Experience
1.5 The Process of Interaction Design
1.6 Interaction Design and the User Experience
Interview with Harry Brignull
Chapter 2: Understanding and Conceptualizing Interaction
2.2 Understanding the Problem Space and Conceptualizing Interaction
2.6 Paradigms, Visions, Theories, Models, and Frameworks
Interview with Kees Dorst
Chapter 3: Cognitive Aspects
3.2 What Is Cognition?
Chapter 4: Social Interaction
Chapter 5: Emotional Interaction
5.2 Emotions and the User Experience
5.5 Detecting Emotions and Emotional Technology
5.6 Persuasive Technologies and Behavioral Change
5.7 Anthropomorphism and Zoomorphism
6.3 Natural User Interfaces and Beyond
Interview with Leah Beuchley
Chapter 7: Data Gathering
7.2 Five Key Issues
7.7 Choosing and Combining Techniques
Chapter 8: Data Analysis, Interpretation, and Presentation
8.2 Qualitative and Quantitative
8.3 Simple Quantitative Analysis
8.4 Simple Qualitative Analysis
8.5 Tools to Support Data Analysis
8.6 Using Theoretical Frameworks
8.7 Presenting the Findings
Chapter 9: The Process of Interaction Design
9.2 What Is Involved in Interaction Design?
9.3 Some Practical Issues
Interview with Ellen Gottesdiener
Chapter 10: Establishing Requirements
10.2 What, How, and Why?
10.3 What Are Requirements?
10.4 Data Gathering for Requirements
10.5 Data Analysis, Interpretation, and Presentation
Chapter 11: Design, Prototyping, and Construction
Interview with the Late Gary Marsden
Chapter 12: Interaction Design in Practice
12.4 Open Source Resources
12.5 Tools for Interaction Design
Chapter 13: Introducing Evaluation
13.2 The Why, What, Where, and When of Evaluation
13.3 Types of Evaluation
13.4 Evaluation Case Studies
13.5 What Did We Learn from the Case Studies?
13.6 Other Issues to Consider when Doing Evaluation
Chapter 14: Evaluation Studies: From Controlled to Natural Settings
Interview with Danah Boyd
Chapter 15: Evaluation: Inspections, Analytics, and Models
15.2 Inspections: Heuristic Evaluation and Walkthroughs
End User License Agreement
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Introduction To Software Testing
Artificial Intelligence: a Modern Approach
Principles of Big Data
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