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Once upon a time, Korona could have been an ordinary woman. In fact she was. Before a series of unfortunate circumstance placed her in debt of one of the larger companies. She could have ran, perhaps but her own honourable accord prevented her from doing so and after quite a few cyber enhancements she became a cyborg soldier for the corporation, used both as a bodyguard and simple intimidation tactic.
She does not speak a lot but prefers to watch and listen and act when necessary. Her facial features are obscured by a full helmet and her body is quite obviously enclosed in armour, making her seem a lot more machine than human. She likes it that way.
1 dose per week required to prevent implant rejection
Current Bank Account Balance: $50.00 (cash on hand)
Subdermal plates granting +2 protection all over.
Assassin: +2 damage to unaware opponent, stacks with getting the Drop.
Company Affiliation: Strong Security Solutions
Morgan works for Strong Security Solutions. While they are not as well known as some of the others Strong Solutions makes up for it by being the most determined and persistent. And if someone gets hurt well that's just business isn't it?
Morgan embraces this philosophy as his own and is not above some random violence if it serves his goals.
Has lots more functions than normal, at least equivalent to a modern one.
+4 armor, -4AP from ballistic attacks. 4#
Stun only, 1d6 damage
Current Bank Account Balance: $0.00 (warning, credit risk)
Reality Glitch: Eugene Linus Ingman[edit]
Uplift is an animal rights activist mega corporation that specializes in intelligence-enhancing implants and fronts a lot of animal shelters in exchange for using them as fronts for the company as well as a source of experimental subjects for granting non-human animals sapient/sentient intelligence. E.L.I. works as a caretaker at one of the shelter fronts.
Arcane Background (Psionic) (Racial)
Optronics Binoculars (Sci Fi)
+4 armor, -4AP from ballistic attacks. 4#
Current Bank Account Balance:
Company Affiliation: Innovative Online Industries
Samsom Frizzle is an intern at I.O.I. (Innovative Online Industries) in the IT department, helping do routine maintenance.
Both parents passed when he was 15, currently lives with his grandmother in assisted housing. The accident that took his parents life also cost his his left leg, but due to his anemia, no cybernetics have ever been able to take with his system. Eventually he had to resort to outdated prosthetics, but with current 3d printing technology he can print custom shells for his joint mechanics. Getting the internship is a big deal for the Frizzles and it helps him support his grandmother, but like any kid comping into good steady money, he saved up and his first splurge was a brand new CyberDeck.... which he immediately defaced with holo-stickers
In his free time he skateboards at a local park to try and help relax. Bring the oldest around usually he has assumed the on site scrapes and scratches guy and usually has Medi-Gel in his bag if things get really bad
Pace: 4 with prosthetic / 2 without prosthetic
+2 to Knowledge (Computers)
I can call people. Has lots more functions than normal, at least equivalent to a modern one.
Bone Conduction Bluetooth Headset ($200)
I can hear things from my phone and no one else can....Also I can make calls
3D printed prosthetic leg ($300)
Prevents the whole...."me falling over.....Gravity winning" thing
Vintage Star Wars :A New Hope backpack (found in a second hand store) ($20)
NutriBars "full meal of calories in a snack bar" x5 ($25)
Makes eating a full meal more convenient if not in an area where it is readily available
+2 to Healing rolls for fresh wounds out to stabilize someone who is bleeding out
5 lb. Riding skill to operate. Let's rider move at up to full Run speed but counts as an action. Same rules to avoid falling as mounted combat. Can only ride on smooth, hard surfaces - concrete, asphalt, tile, wood. Can jump obstacles up to 6" high with successful Riding roll
Current Bank Account Balance: $135.00 (eligible for premium account)
Company Affiliation: Prism Group
Vincent comes from bad circumstances, and his devout wish is to never go back to that kind of lifestyle. He plans to trade on his competence, professionalism, and reputation to earn a life where he has respect and financial stability.
Vincent Blackwell is a psychic operative working for the Prism Group, an old-money venture capital enterprise that was taken over by hip futurist billionaires and morphed into a data/analytics- and tech-focused conglomerate. The corporate culture there presumes that heavy chrome style cybernetics are gauche and retrograde, so they're focusing on less-invasive technologies. They think they can disrupt the market if they make something that everyone wants and almost everyone can afford. And that probably collects an absurd amount of data.
Vincent's careful, not terrifically combat-oriented, and has mostly mental powers. He tries to play a subtle game in the field, because he isn't going to win a wrestling match with some cybered-up street samurai. He aspires towards tailored suits and tries not to get his hands dirty. Is very serious about professionalism. Might resign someday, but would be extremely loathe to actually burn an employer.
Arcane Background (Psionic) (Racial)
Code of Honor (Major)
+4 armor, -4AP from ballistic attacks. 4#.
SA. 12/24/48. 2d6+1. AP 4. Magazine 12. 4#.
1x Extra magazine. 1#.
Box of 26/50 rounds, kept at home.
Costs 250. Has lots more functions than normal, at least equivalent to a modern one.
Current Bank Account Balance: $95.00 (cash on hand)
PP 3, Range: Smarts, Duration 1, Psionics v. Smarts to gain one truthful answer. Target is aware unless user succeeds with a raise.
PP 1-2, Range: Smarts x 2, Duration 3 (1/round), Psionics v. Spirit to get +1 against target. Target receives -1 against caster. +/-2 on a raise. Spend 2 PP to learn 1 Immunity, Invulnerability or Weakness also. A raise gives 2.
PP (# of targets up to 5), Range: Smarts x 2, Duration Instant, On a success targets must roll smarts -2 or be shaken. On a raise, the roll is smarts -4.
Smartphones: A cyberpunk equivalent to the modern-day smart phone is $250.
Neuropozyne: A medication that prevents neurological damage due to rejection of cybernetic implants. A dose is $250 and is required every week for characters who have augments.