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In past I used to use "power4.out", which is not big difference to "power3.out". Though I wanted option for other eases now because I am working on a carousel project with ability for customization and ability for different eases was one of the option was requirement.
Also, I am using drag direction as input to change slide. If I throw and snap, then snap looks as you would normally expect but if I snap to next slide using little drag, then next slide snaps without "back" ease kind of effect so I also wanted to address this using ease option.
I think I could still achieve it by using extra tweens but I wanted to keep all logic in one place. Anyway, I think it won't be possible as inertia plugin doesn't support to method. I will later check if I can intercept and mimic effect I want. Thanks
Draggable with inertia(throwProps) no longer supports ease?
Working with draggable after some long time. I wanted to use an ease on draggable in some situations but seems like it's no longer supported. I think  because of inertia plugin doesn't have to method?
Anything that directly references ThrowPropsPlugin (it's renamed InertiaPlugin and it doesn't have a .to() method attached to it
Though I was curious if it's still possible to add support for easing? I have attached old and new reduced test case.
See the Pen ZEaqxMz?editors=0010 by Sahil89 (@Sahil89) on CodePen
Tweenmax code works on Codepen but not on localhost
Your ".box" element is covered by rest of the content, so mouse never moves over it. Try setting event on ".home" or some other element that won't be covered content, ".home" is container so it should work fine.
Load TweenMax(or any other library that your code depends on) before your code. The TweenMax version you are using is really old, if you want to use GSAP 2 then use version 2.1.3 or use GSAP 3.
Manually Stop Spin Wheel using Server Response
Track velocity using inertia plugin , then tween to end value using inertia plugin. I am using GSAP 3 in new demo, using getProperty in place of _gsTransform.
See the Pen povYRpN?editors=0010 by Sahil89 (@Sahil89) on CodePen
You can use cookies and trigger the mousemove event by creating jQuery's event.
Instead of triggering event you can just set the cursors position on load so it won't animate from (0, 0).  A better way would to just animate cursor in on first event, like scale it up where mouse is. That way you won't have to worry about cookies and it also takes care of how cursor animates when user visits for the first time. I had to use quickSetter method to avoid overwriting transform as it will interrupt scaling animation.
Infinite rotation starting with easeOut and ending infinite with ease linear
1) You could use just tweens as it needs fewer calls.
2) Ya that won't cause any conflict as long as you aren't trying to animate same properties at the same time.
Console is returning: Failed to load gsap.min.js.map
Posted December 24, 2019
I had to deal with this "issue" as well, I didn't go through entire code but for some reason ScrollMagic tries to update tween twice, then detects it as overwrite and tries to call onOverwrite method which has been removed from gsap 3. Certainly not related to GSAP and those are just warnings, you can ignore them without any issue. There are other compatibility issues, for example ScrollMagic tries to use 'Tween' object when you try to update scene duration on the fly, this gives error. You can set Tween equal to gsap directly in ScrollMagic files.
Infinite rotation starting with easeOut and ending infinite with ease linear
Posted December 24, 2019
Seems like GSDevtools was causing some conflict, removing it fixed the issue.
See the Pen VwYWeZX by Sahil89 (@Sahil89) on CodePen
Infinite rotation starting with easeOut and ending infinite with ease linear
Posted December 24, 2019
With GSAP 2 it was possible to animate timeScale,
See the Pen qBEjOBb?editors=0010 by Sahil89 (@Sahil89) on CodePen
Same trick doesn't work with GSAP 3
See the Pen mdywJgW?editors=0010 by Sahil89 (@Sahil89) on CodePen
@GreenSock has something changed with timeScale in gsap 3?
Posted December 24, 2019
See the Pen ExaXjmr?editors=0010 by Sahil89 (@Sahil89) on CodePen
You no longer need colorProps plugin, gsap will detect color strings and animate them. From release notes
The core engine will find colors inside complex strings and animate them properly (no plugins necessary). And of course it'll find all the numbers inside complex strings and animate those as well.
There is also new utility method called splitColor that you may find useful.
Infinite rotation starting with easeOut and ending infinite with ease linear
Posted December 24, 2019
Use timeline where both tweens start at the same time, make rotation tween infinite. (you can use two tweens directly without timeline)
See the Pen povwvMr?editors=0010 by Sahil89 (@Sahil89) on CodePen
Slowly play animation and speed up on scroll event and also reverse
Posted December 24, 2019
See the Pen OJPmedr?editors=0010 by Sahil89 (@Sahil89) on CodePen
You may want to use infinite loop like in this demo this demo and apply this logic on it instead of using such large svg, because after some idle time there is nothing to animate.
hi @ZachSaucier even if I add codepen as link, it gets embedded. (second demo was supposed to be link)
Visibilty hidden not working
Posted December 9, 2019
You have spelling mistake, try visibility
Posted December 2, 2019
It isn't members only. I just copied link from docs, it works.
Zoom map region to the center of the map container
Posted December 2, 2019
You need to determine how far object is from center based on SVG's internal coordinate system then animate it. There is a bit of learning curve, you can refer to discussions in these threads,
Also, please avoid tagging anybody in questions as we usually read all the questions.
Zero duration tweens at start are skipped if timeline is repeated
Posted December 2, 2019
@GreenSock now it doesn't skip zero duration tweens but still skips call method.
Zero duration tweens at start are skipped if timeline is repeated
Posted December 1, 2019
Just came across this odd behavior which didn't happen in gsap 2. If you click on buttons as follows, T1, T2, T1, T2 then you will notice that element's opacity just stays 0.1 and it also skips any calls at the start of timeline. The initial value does get recorded if I am resetting it somewhere in play head of timeline, uncomment line 38.
Only workaround that seem to work is setting everything in onStart, a bit inconvenient but is that intended change? Release notes don't suggest using onStart to set values for repeating tweens.
See the Pen PowYrEM?editors=0011 by Sahil89 (@Sahil89) on CodePen
Page size increases after animation completes
Posted November 25, 2019
@Shrug ¯\_(ツ)_/¯ I wasn't aware of that, thanks! It means alot . I don't remember ever helping you but glad my posts helped you.
Page size increases after animation completes
Posted November 22, 2019
You need to wrap the element in some container with desired height and use wrapper as trigger.  In this case I am using another wrapper to keep set overflow on visible elements. Hiding overflow in some way will prevent page height from growing. You can tweak everything to get desired result.
See the Pen oNNOLZb?editors=0010 by Sahil89 (@Sahil89) on CodePen
Start animation at the end of a section slide
Posted December 4, 2018
You need to user horizontal scrolling for this, so you can trigger animations just as you do while vertical scrolling. Check out all other examples on that site, it has demo for almost everything.
If you don't want to use horizontal scrolling then you can use intersection observer API to trigger animations,
Objects, coordinates and paths
Posted December 3, 2018
4 hours ago, denken said:
3) And finally, after a while the browser begins to slow down due to the number of paths....
What you are trying to do is more suitable for canvas. It seems you are creating really long paths, which gets overwhelming for browser.
It can be achieved using 2 canvas stacked on top of each other as layers. Draw your lines on bottom layer with lineCap set to round. And draw your circles on top layer. This way you won't be drawing too many paths unnecessarily.
Mouse scrolling is not working
Posted December 3, 2018
You are using HTTP links on HTTPS site so they are getting blocked. Change your cdnjs urls to https.
Mixed Content: The page at 'https://www.m1xchange.com/' was loaded over HTTPS, but requested an insecure script 'http://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js'. This request has been blocked; the content must be served over HTTPS.
Also note that you are using 'latest' link that actually points to really old version of GSAP. Latest version is 2.0.2.
(Help Needed) SVG Multiple Path Morphing
Posted December 1, 2018
That tutorial doesn't apply to what you are trying to do. You will need to morph multiple shapes, and you will need to animate fill color as well based on what are you morphing into.
Take a look at demo by @PointC,
See the Pen mmMXQK?editors=0110 by PointC (@PointC) on CodePen
This tutorial will help you write timelines using functions,
How do we achieve stop() function in GSAP similar to the jQuery?
Posted November 25, 2018
When you define a from tween, GSAP will set your element to that position and animate back to original position. So for example if your element is at 0 and you create a from tween with value of 100, GSAP will set your element to 100 and animate back to 0. If while creating the tween if element was at 50, then GSAP will animate from 100 to 50. If it was already at 100, then nothing will happen because start and end positions are same.
I removed each because it was unnecessary. You can still use each and it will work.
Also, with GSAP you don't need anything like jQuery's stop. GSAP overwrites any tweens for same property of the element by default. You can change the overwrite behavior if you ever need, check the docs. https://greensock.com/docs/TweenLite
You can visit the learning page and youtube channel to get familiar with GSAP API,
How do we achieve stop() function in GSAP similar to the jQuery?
Posted November 25, 2018
Problem is you are using a from tween, so as soon as you hover your element jumps to 10 pixels and animates back to 0. Also, you were using timeline and adding all those tweens to it even though you won't be reusing them.
See the Pen mQKRPo?editors=1010 by Sahil89 (@Sahil89) on CodePen
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