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mvaneijgen started following element to the Top , Stop scrollTrigger, trigger some functions and run scrolltrigger again , scroll trigger do not work correctly and 7 others 16 hours ago
mvaneijgen replied to Vander's topic in GSAP
mvaneijgen replied to omi's topic in GSAP
Horizontally moving separate elements using Timeline with ScrollTrigger
mvaneijgen replied to dzestis94's topic in GSAP
Moving a circle along the edge of another circle
mvaneijgen replied to Bills123's topic in GSAP
mvaneijgen replied to Bills123's topic in GSAP
Hi @Bills123 welcome to the forum! I think there is no other solution than using a SVG. The problem is that your circles are no circles, but just boxes with rounded corners, so as far as I know there is no information that you could get about the outer edge of the shape and move something along that. That is what SVG shapes are great for. It doesn't mean that you need to rebuild your whole banner in SVG, but the SVG can just be a layer in your project. Just create a SVG with the shapes in it that need the special motion path animation and leave the rest as normal HTML tags like you are used to. If the SVG is the same size as the banner I would not see what could cause troubles. SVGs can be transparent, they can move on the z-axis, so you can position them with z-index in front or behind elements. Seems like the perfect start to get your feet wet in the land of the SVGs!
Monday at 04:22 PM
How to make MotionPaths responsive and reduce them to the viewport?
mvaneijgen replied to Asored's topic in GSAP
Your SVG doesn't have a viewBox. An SVG with a viewBox are responsive by default. I don't think you know the viewBox size of each shape that will be drawn, so you'll have to calculate it based on the drawn shape or allow the user to only draw within a known viewBox. https://codepen.io/mvaneijgen/pen/VwxyZrP
Monday at 04:09 PM
Animation after motion path complete
mvaneijgen replied to ezygaming's topic in GSAP
I've removed the .fromTo() and just use a .to() tween, because the item is all at it's original position. I've also added an easing of none, so there should not be an ease. You can also set a custom yoyoEase, see below https://codepen.io/mvaneijgen/pen/LYmOvvY?editors=1010
Monday at 01:32 PM
Animation after motion path complete
mvaneijgen replied to ezygaming's topic in GSAP
Of course! Just make sure the tween is paused initially and play it like you do now. There are also a lot more callbacks you can use instead of onUpdate. There is onLeave for when you leave the ScrollTrigger and onEnterBack are the once that I would use instead of the if statement you have now in onUpdate, but this works, so you could also leave it as is. See the docs for more info https://codepen.io/mvaneijgen/pen/GRdOemP?editors=0010
Monday at 12:24 PM
Animation after motion path complete
mvaneijgen replied to ezygaming's topic in GSAP
@ezygaming I like to split out the animation to there respected elements and try not to animate the same object with multiple (separate) timelines. If that happens I'll just add a new element and animate that element instead. That is what I did here. I gave your image a container and instead of animating the same element twice, I just animate the container. https://codepen.io/mvaneijgen/pen/ExLbrLV?editors=1010
Monday at 11:46 AM
Animation conflicts (horisontal slider + scroll trigger)
mvaneijgen replied to ysmuglov's topic in GSAP
No but it shows you the tween that is causing your issue. And I've suggested more on how you could fix that issue by animating different properties. See below: You have to ask yourself "do I want my animation to happen on scroll? or do I want to watch for the scroll event and then animate something?" ScrollTrigger is the plugin that allows you too animate something based on the scroll position of the visitors and this is what you now use. There is also another plugin called the Observer plugin, this one allows you to watch for all kinds of events and do something based on these events. See the example bellow here, it animates to the next slide based on the user scroll interaction, but is doesn't scroll the page. (See the docs for more info) https://codepen.io/GreenSock/pen/XWzRraJ
Monday at 10:49 AM
disable scroll from timeline
mvaneijgen replied to Dave Dublin's topic in GSAP
That will require some reevaluation. And I don't know if it is as simple as ripping out everything with ScrollTrigger and repurposing what is already there, but it seems to work some what. It needs some more work based on the timings and the anchor links need to be restructured so that they work both forwards and backwards. But this would be the general setup. https://codepen.io/mvaneijgen/pen/wvjPRPg?editors=1011
Monday at 10:41 AM
Moving element in an SVG to same position as another element
mvaneijgen replied to JeremyFlight's topic in GSAP
It requires some setup I've made a demo time ago that does this (Also check the docs) https://codepen.io/mvaneijgen/pen/rNdzEpe?editors=0010 And a topic where some useful tips where discussed
Sunday at 04:59 PM
mvaneijgen replied to Andy777's topic in GSAP
Your T-shirt was somewhere far outside the canvas of the SVG viewBox and really large (and it was also upside down). I've opened it up in some vector editing software and moved it to the middle of the viewBox and scaled it down a bit. I've also move the circle to the middle, so that it looks like the T-shirt is created form the circle Working with SVGs on the web requires a bit more setup to make sure all the elements are ready for animating. If you are looking for some really simple tool to edit SVG files look at Boxy SVG. https://boxy-svg.com/app Our @Carl has some great tutorials about it, see https://www.youtube.com/user/snorklTV/videos https://codepen.io/mvaneijgen/pen/MWGOJLv
Sunday at 10:59 AM
Have some question regrading Gsap.set and From
mvaneijgen replied to momo12's topic in GSAP
Immediately sets properties of the target(s) accordingly - essentially a zero-duration to() tween with a more intuitive name. See the docs for more info ScrollTrigger is a plugin for GSAP that animates timelines based on the scroll position. If you add a timeline to a ScrollTrigger, in theory the duration does nothing anymore, except determines the timing on scroll. If you have a ScrollTrigger that is a 1000px long and have 10 tweens of each a second, each animation will play over 100px. Play with the position parameter or add an empty tween to your timeline between the tweens that needs a delay tl.add(() => {}, "+=1") this does nothing for 1 second or it's scroll distance equivalent
Sunday at 10:06 AM
element to the Top
mvaneijgen replied to evolution1003's topic in GSAP
You'll need to calculate that, you can use the property .offsetTop on the element. Important if you do this you want to also set the transformOrigin, so that it is aligned to the top edge of the box. Check the comments in the code for more details. Any particular reason you've used a keyframe? It's just one tween, so I've set it up as a normal tween, but the keyframe code it also still there if you really need it. https://codepen.io/mvaneijgen/pen/eYregZB
Sunday at 09:49 AM
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