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Concept artist on Call of Duty: Black Ops, Boom Blox (Spielberg Wii), Boom Blox Bash Party, Medal of Honor: Airborne, Mercenaries 2, Goldeneye: Rogue Agent.
More Life Drawings and Sketches
Absolutely remarkable, but when Ken Harsha (Art Director), Huy Dinh (Concept and Production Artist), Chris Miller (Concept Artist), and I (Senior Concept Artist) set out to make the art for Boom Blox, we knew that it was going to become something special. The characters, the worlds, the gameplay, the mechanics were all given so much love by the team members of Boom Blox. I'm sure if you ask any one of the people who worked on this project if they'd want to work together again, they'd say,"yes". I'm sure soon, the public and the critics will say,"Yes, we want more Boom Blox!" This is truly a unique game and unique experience in making it. We had such a good time and it shows in the final product.
Posted by Daniel Cheng at 9:11 PM
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Currently a concept artist at Treyarch working on Call of Duty: Black Ops. I've also been a concept artist on Boom Blox, Boom Blox Bash Party, Medal of Honor Airborne, and Goldeneye: Rogue Agent at Electronic Arts Los Angeles, Mercenaries 2 at Pandemic Studios