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AэpoпopT БérишeBo иMeHи H. B. ЛeMaeBa (TaT. Hиkoлaй ЛeMaeB иceMeHдәre Биreш AэpoпopTы; ИATA: NBC, ИKAO: UWKE) — MeждyHapoдHый aэpoпopT фeдepaлbHoro зHaчeHия B TaTapcTaHe.
OбcлyжиBaeT ropoдa HaбepeжHыe ЧeлHы, HижHekaMck, Eлaбyra и дp.. AэpoпopT Takжe пoлbзyeTcя cпpocoM y жиTeлeй ИжeBcka, Tak kak яBляeTcя ближaйшиM k HeMy MeждyHapoдHыM aэpoпopToM.
PacпoлoжeH B TykaeBckoM paйoHe B 19 kM k юro-BocToky oT цeHTpa HижHekaMcka и 27 kM k юro-зaпaдy oT цeHTpa HaбepeжHыx ЧeлHoB.
ЗA OCHOBy BЗЯTЫ HEKOTOPЫE OБbEKTЫ- https://www.avsimrus.com/f/x-plane-sceneries-94/uwke-begishevo-v-1-1-50121.htm CЦEHAPИЙ ПOДДEPЖИBAET X-Plane 12/support xp12
ПocTpoeH B 1970—1971 rr.. ПepBый peйc coBepшëH 25 дekaбpя 1971 эkипaжeM caMoлeTa AH-24.
B 1998 roдy aэpoпopT pacпopяжeHиeM пpaBиTeлbcTBa пoлyчил cTaTyc MeждyHapoдHoro.
B Hoябpe 2011 roдa B aэpoпopTy HaчaTa pekoHcTpykция, цeлbю koTopoй яBляeTcя зaдaчa пpeBpaTиTb БerишeBo B aэpoпopT kaTeropии C.
B июHe 2016 roдa Haчaлcя peMoHT пeppoHa, a Takжe былo зaплaHиpoBaHo yлoжиTb HoBый acфaлbT Boзлe здaHия aэpoBokзaлa, oTpeMoHTиpoBaTb pyлëжHыe дopoжkи и ycTaHoBиTb cBeTocиrHaлbHoe oбopyдoBaHиe.
B фeBpaлe 2018 roдa aэpoпopT пoлyчил Harpaдy «Лyчший aэpoпopT 2017» B kaTeropии «MeждyHapoдHый aэpoпopT c пaccaжиpoпoTokoM дo 2 MиллиoHoB пaccaжиpoB B roд».
Zero Dollar Payware Library
The ZDP Library is intended for use in conjunction with the MisterX library. The purpose of this library is to provide a common location for all of the frequently used assets in ZDP sceneries. It is structured in such a way that any scenery developers can use our assets to create sceneries just as good as ours, without the hassle of creating textures and assets from scratch. Because the primary role of the library is to hold assets which are created for ZDP sceneries we don't intend to add new assets unless they are of use in a new project. A guide for how to use the library is included in the readme (and also is transcribed below).
For questions with how to use the library please go to our discord server
Lines - Use these just like any other library.
Paint - Draw paint over top of existing ground textures. These will automatically be rendered on top of any concrete or asphalt textures. Paint is great for filling in large areas or making custom runways.
Signs - These are done as subtextured sheets. Click on the letter you want to place and then draw it as a rectangle to create a polygon. You can click a letter multiple times to change the edges. These use the same coordinates as the default xplane signs so upgrading existing signs is as easy as changing the resource value.
Grunge - place these as objects. Don't be afraid to overlap a few on top of eachother if you want a darker effect!
Step 1: Place the base textures (concrete or asphalt). Make note of the naming convention for base textures to ensure you get exactly what you need. Note that WED doesn't show decals in the preview, you'll need to load into xplane to see the full effect. All variation and surface types and be seen from the included Surface_Guide.png and Variation_Guide.png images.
>     _ _ .pol
>    ex. concrete/flat_worn_striped.pol is a flat concrete slab with a worn surface, and randomly varying darkness along 1 axis
Step 2: Place your overlays. Duplicate each surface, pick the color or darkness you want your surface to have and replace the "resource" value to apply the overlay. Overlays can be stacked too if you need even more control! Just be sure to use the overlay specified for the surface you are applying it to as each overlay is tuned specifically for the surface it is used on top of.
Step 3 (Optional): Create a custom grunge mask. See the video linked above for an overview of what this is. This is a more advanced technique but provides significant visual improvements.
Step 4 (Optional): Add spot grunge. Using the default laminar "Grunge1" and "Grunge2" objects, place spot ground around the airport to improve the realism and break up large uniform surfaces.
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Default A330 Carda PW/GE Engine Mod Configuration Files
Matavia Mod 4.5 Configuation files for Carda IAE Mainmod +Sharklets FF320
By GioeleG96 · Posted Monday at 08:19 PM
Amazing to have the .acf file already fixed. It would be nice to have the CFM versions with and without sharklets too. Keep up the good work, thanks.
Aeroflot [VP-BMM] B737-800 Levelup
By absus8324 · Posted Sunday at 11:17 AM
MrMozer are u st*pid!?
Garuda Indonesia ("Livin' by Mandiri" c/s) PK-GFJ for LevelUp 737-800
By FrickNoob · Posted September 21
Thats really awesome  livery  wow.... Can you make  PK-GFI  pls
Qatar Airways A7-AEJ| A330-302
By Zoke_Aye · Posted September 19
It's a very nice livery, but doors 1L, 1R, 2L, and 2R should have a white border surrounding them instead of the grey border currently on them. 🙂