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Concept artist on Call of Duty: Black Ops, Boom Blox (Spielberg Wii), Boom Blox Bash Party, Medal of Honor: Airborne, Mercenaries 2, Goldeneye: Rogue Agent.
I attend life drawing sessions from Don Lagerberg an instructor at Cal State University Fullerton. He is one of those instructors that you remain friends with for a lifetime. About 5 of the artists who attend bring their laptops to paint with (something unheard of 9 years ago when I first met Don). The set-up was intended to be Ceres and the pigs, but I didn't have time to paint the pig, so now she's Selene, goddess of the moon.
Took a session at Bob Kato's Drawing Club along with the concept guys at work. Theme that night was Faeries. I thought that I would paint one of those sketches. Not sure if the sketch is better or the painting.....or if any of them are that good to begin with. Haha.
Posted by Daniel Cheng at 12:25 AM 2 comments:
Thursday, November 16, 2006
Sketching for fun. Want him to look big, but didn't want a busy composition. I could add birds I guess.
Posted by Daniel Cheng at 8:53 PM 2 comments:
He's a viking and he does viking stuff and attends viking night classes.
Posted by Daniel Cheng at 7:24 PM No comments:
Thursday, November 09, 2006
Qix: The most addictive game ever
I know that this is my art blog, but I just had to share Qix with the world. This is perhaps the most addictive game ever. As my buddy Chris puts it,"Qix is about as tense as Resident Evil 4". And he's right. As elegant as Chuck Jone's "Dot and the Line", this game brings with it the adrenaline of a hunter trying to cage a bengal tiger. You play as this tiny diamond that draws lines to box in this unpredictable creature called Qix which moves with the grace of an eel. All the while these "Spark" creatures are patroling the surface area of the boxes you've made. Avoiding the Sparks and preventing the Qix from killing you mid-box-drawing, you have the additional choice of either moving quickly for survival or slowly for additional points.
From an artistic standpoint, it is the subdivision of space personified. As you would break down a composition for analysis, so are you breaking down this arena against Qix. The end result is a screen of right angled squares resembling an etch a sketch board. Like chess, you must outsmart your foe, one who is larger and faster than you.
Strategies to do this include drawing very thin finger-like boxes to subdivide the arena until the Qix falls into one of infinite compositions you can draw. If solely interested in gaining 75% of the surface area( the minimum amount to pass the level), one could divide the arena into quarters using a cross shape. I prefer to draw a series of small boxes in hopes that the Qix will accidentally fall in thus allowing me to gain my high score of 99% of the area ( the maximum one can achieve). I've also seen compositions such as the spiral and the pitchfork used effectively against the Qix. You can actually play Qix on the following site http://drunkmenworkhere.org/201.php?action=play
However, to truly enjoy the game, one must play this with a joystick.
Posted by Daniel Cheng at 12:40 AM No comments:
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Currently a concept artist at Treyarch working on Call of Duty: Black Ops. I've also been a concept artist on Boom Blox, Boom Blox Bash Party, Medal of Honor Airborne, and Goldeneye: Rogue Agent at Electronic Arts Los Angeles, Mercenaries 2 at Pandemic Studios