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Installation of this mode is not for the faint of heart'd, if you don't have much experience with mods and editing object files, please be warned.
Read Manual for more information.
Paint Kit has been included in the zip file, this is only a PS Users version, if there is a requirement for others I will see what I can do.
Enjoy and leave a comment.
If you do feel the need to send any donations, it is not a requirement but its appreciated. PayPal Link here: PayPal Link
Quick Comment - If you are trying to do liveries make sure that you are placing the new engine texture in to the correct folder with in your livery, the directory of the livery has to match the directory of the default
This is a Visual Mod only, there is no change to performance in this mod, you will still get the same performance you would using the RR Engines and you will still see "EPR" on the ECAM
1) The Old version removes the "MISC_2.obj" this removes part of the cabin, I have updated the version and updating the Manual to fix this issue, there will be some further Object Editing in text editor required.
Looking for more engine textures? check out the below link;
Edited January 9, 2021 by cardajowol
What's New in Version 1.1.1   See changelog
1) Removed Files from Particles Folder of the ZIp that should not be there causing issues for people adding them in to Plane Maker.
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Previous File Pratt & Whitney 1100-G Engine Mod
Next File Pratt & Whitney 4000-100 for JAR330
Rolls Royce RB211-535E/C Engine Mod for FlightFactor 757
Pratt & Whitney 4000-100 for JAR330
General Electric CF680C2-B6F Engine Mod for FF767
Pratt & Whitney 1100-G Engine Mod
CFM LEAP 1A Engine Mod
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4 of 4 members found this review helpful 4 / 4 members
This is far better than the other GE mod.  Thank you so much for your dedication.  A PW version would be greatly appreciated too (no pressure though).
2 of 2 members found this review helpful 2 / 2 members
Thanks for the nice mod
But i have also the same problem with the grey textures dont know why i followed everything like in the tutorial hope you can help me
2 of 2 members found this review helpful 2 / 2 members
it is awesome! can someone leave a link to some liveries for it?
1 of 1 member found this review helpful 1 / 1 member
1 of 1 member found this review helpful 1 / 1 member
I found that the new version of Jar A330 v4.1 have protection.If you open the plane in Plane maker and change like the engines to Ge
and load the plane it have a pluging error.So keep an old v3 so you can still use the ge mod.
Response from the author:
Not sure if that is correct I have v4.0.5 and it works fine for me. I'll try the mod out on 4.1 to check. (Update) Reinstalled 4.1R2 which is the latest version and added in the mod in and it works fine same as v4.0.5.
1 of 1 member found this review helpful 1 / 1 member
Really well done. Great models and textures!
1 of 1 member found this review helpful 1 / 1 member
May 28, 2020 · Edited May 28, 2020 by DS1971
1 of 1 member found this review helpful 1 / 1 member
Every now and then comes a piece of work that shifts the paradigm of what a study level engine should look and move like in X Plane. Outstanding work my friend. A must have for engine connoisseurs (and not only). Folks, do your self a favour and spend the time and effort to install these beauties on your A330. They can only get better if and when a proper GE sound pack comes to market (BSS?) for X Plane 11.50
1 of 1 member found this review helpful 1 / 1 member
Excellent modeling and texture work
1 of 1 member found this review helpful 1 / 1 member
1 of 1 member found this review helpful 1 / 1 member
1 of 1 member found this review helpful 1 / 1 member
Excellent work! Love it!
6 of 7 members found this review helpful 6 / 7 members
I found the error with the grey textures! It was driving me crazy but I found out what it was. The instructions step number 12 should say:
Click on the Grey square next to the text box of the first empty new entry and open the following files in each of the 5 new entries;
• GE-Particles.obj  ---> located in JD330 GE\objects\GE Engines\particles
• GE_L_Engine.obj ---> located in JD330 GE\objects\GE Engines
• GE_R_Engine.obj ---> located in JD330 GE\objects\GE Engines
• ge_engine_l_n1.obj ---> located in JD330 GE\objects\GE Engines
• ge_engine_r_n1.obj ---> located in JD330 GE\objects\GE Engines
The confusion is that there are objects files also in the Particles folder- these are the wrong ones to select - that is why the textures are grey!
Hope that helps someone!
4 of 5 members found this review helpful 4 / 5 members
I recently got the JAR A330 and tried out your CF6 mod. It's modelled great, but the textures don't show up whatsoever and the objects are gray. I followed everything as per your manual.
Hope you can help,
Response from the author:
Hmm that picture looks like it can't find the ge engine textures.. can you check the ge_engine.png is in your object folder?
4 of 5 members found this review helpful 4 / 5 members
Absolutely beautiful engines! The time and effort you put into this really shows. Great job!
3 of 4 members found this review helpful 3 / 4 members
2 of 4 members found this review helpful 2 / 4 members
Engines looks good but they wont start I have tried a clean install of the a330 and engine mod and they still will not start, I followed all the instructions correctly made a backup of the original renamed it and still wont move. Clearly something in the manual is causing a change to something not visual as the mod is affecting the movement of the plane.
Response from the author:
I've advised others on this issue, the mod is a visual mod, it should have no impact to the system, unless you have accidentally changed something in plane maker you shouldn't of. If you want to record your screen in a video of doing the mod and then launching the game to not being able to start the engine. I will be happy to review it and advise if you have done something wrong. But its not something I have been able to replicate to be able understand to then be able to advise you or others on.
July 24, 2020 · Edited October 28, 2020 by Ramtin
1 of 2 members found this review helpful 1 / 2 members
Most of the people are having issues with the engines, they dont help us with the problem! they blame us that we are doing something wrong its the 19th time ive tried still the engine doesn't start!
not happy with the support, and i am not the only one
(edited) DONT CHANGE THE ACF FILE NAME!!!!
Response from the author:
Unfortunately you've not provided enough information for me to provide support, the mod is a texture/model change, it should have no impact to the plane, the only way the plane might be affected is by there being a step that has been done incorrect or miss understood that you have changed with in the acf file in plane maker, for instance change of the ACF name or author information, some of the develops plugs may require the correct name to function, this has caused issues with the FFA320 in the past. But with out know or seeing everything you have changed in the plane maker I am unable to assist nor am I able to replicate you issue.
July 29, 2020 · Edited July 29, 2020 by calinegroo
2 of 5 members found this review helpful 2 / 5 members
I did all the steps correctly, checked if it's right like 2 times and when i load it in xp the engines won't start whatever i do. They just show up but don't start. I'm using v3.3r4
You asked for evidence, there's the evidence. From my view, i've done everything correctly but still the engines won't start.
Response from the author:
Problem like this is hard to diagnose from pictures, the objects/misc object don't really impact the functionality you could have a box in the misc object and the engine would start they just reference objects that are just visuals.
When you say the engines don't start, is it complete not starting nothing on the ECAM, no spool up on the ecam no audio of the engine starting or any engine blur? or is it no heat blur.
What might be more helpful is a video, show me plane maker, what you have changed in plane maker, misc object, if you have changed any of the engine page or the authors panel. Then go in to explain and show me on a video what happens.
The only other thing I can advise is try the new version of JAR 330 4.0.5 I currently use that with the engine and it works ok for me.
0 of 1 member found this review helpful 0 / 1 member
Nice one. Working great. Just need some liveries for this.
0 of 2 members found this review helpful 0 / 2 members
This GE engine looks really good but the engines won’t start up. I followed the manual correctly. I can start up the engines from the menu that appears when you move your cursor to the top of the window. But I like to startup from the cockpit. How to fix it?
Response from the author:
I've advised others on this issue, the mod is a visual mod, it should have no impact to the system, unless you have accidentally changed something in plane maker you shouldn't of. If you want to record your screen in a video of doing the mod and then launching the game to not being able to start the engine. I will be happy to review it and advise if you have done something wrong. But its not something I have been able to replicate to be able understand to then be able to advise you or others on.
0 of 3 members found this review helpful 0 / 3 members
Like many people here, the engines look awesome but won't start up. Is it still a mystery? I have done the process like ten times and the result is the same!
Response from the author:
I've advised others on this issue, the mod is a visual mod, it should have no impact to the system, unless you have accidentally changed something in plane maker you shouldn't of. If you want to record your screen in a video of doing the mod and then launching the game to not being able to start the engine. I will be happy to review it and advise if you have done something wrong. But its not something I have been able to replicate to be able understand to then be able to advise you or others on.
0 of 1 member found this review helpful 0 / 1 member
This is really great work!
So, I can't get the JAR A330 autopilot to work (I'm not alone) due to some plug-in interference that I'm unwilling to part with.
So, I've installed this MOD on the RWDesigns aircraft.
Any way to get permission from them to include an official install instructions set from you?  (I can't figure out how to get reverse thrust animations to work.  The engines are in place, look great!
Response from the author:
It is possible to put it on RWDesign not been asked before I down own it myself, I'd need to know the datarefs for the plane what they use as the JAR uses specific datarefs that are no laminar so they don't translate to other planes.
0 of 1 member found this review helpful 0 / 1 member
I am having trouble getting the liveries to work. I created an objects folder and put the GE Engines folder in the objects folder for each livery. Since I have little clue of what I am doing I need help.
Response from the author:
if you're putting the livery in the GE Engines folder in the Objects folder of the livery it should work, check your names make sure they match the base structure/folder/file names.
AMAZING!!!! I downloaded them yesterday and only took me around 30 mins, but so worth it! The instructions are so well detailed! Ive never tried doing this but it worked perfectly and amazed! thx so much!!!