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[[Zeitgeist:_The_Gears_of_Revolution|Home Page]] == New Magic Items == ===Chapter 1=== [[File:GoldenIcons.png]] ===Chapter 2=== [[File:1609260533794.png]] [[File:CanaryCoalMineAmulet.png]] [[File:Cracked_Cauldronzeit.png]] [[File:Messenger_Windzeit.png]] [[File:Messenger_Windzeit.png]] [[File:ZG_Adventure_Two_Items_2.png]] [[File:ZG_Adventure_Two_Items_3.png]] [[File:ZG_Adventure_Two_Items_4.png]] [[File:ZG_Adventure_Two_Items_5.png]] [[File:ZG_Adventure_Two_Items_6.png]] ===Chapter 3=== [[File:1627052445744.png]] [[File:1627052469299.png]] [[File:StaffAncientsZeitgeist.png]] ===New Rituals=== [[File:Detect_Planar_Energyzeit.png]] ===New Techniques=== A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round. * Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall. * Reflex. If the attack hits, the attacker can slide the creature 2 squares. * Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn.
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