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Concept artist on Call of Duty: Black Ops, Boom Blox (Spielberg Wii), Boom Blox Bash Party, Medal of Honor: Airborne, Mercenaries 2, Goldeneye: Rogue Agent.
Tonight I thought I'd explore making some pretentious art. It's actually quite fun. You can pretty much read anything you want into this piece. The id finding the super ego. The substitution of self through the delusion of reality. Lost love and distant memories. A study of golden section constructs. Blah, blah, blah... I was basically painting with an open mind and arranging abstract shapes, but I guess you could a read more into it than what the author intended. I guess it'd be pretentious to assume that anyone would even see this piece in the first place.
I've also been hearing a lot of complaints online about how the throwing motion of Boom Blox has left many people with sore arms. For those, like me, who are hopelessly addicted, I'd suggest you try throwing the ball in an underhand throw motion. This is less strenuous in my opinion.
Posted by Daniel Cheng at 12:26 AM No comments:
Tuesday, May 06, 2008
BOOM BLOX is in stores!! Buy it today!
Whoo-hoo! Boom Blox is finally out in stores today. Go buy it and play tonight. I've worked so hard on this game for the past year and it's great to see that work finally pay off. The critics love this game! But more importantly, if you get this game I bet you'll love it too. This game appeals to adults and children, male and female, casual gamer and hardcore gamer. Parents should play Boom Blox with their kids. Fraternities should play it like a drinking game. Kids should play it with other kids (sorry kids, it's not a drinking game for you yet). Haha! This is truly a game for everyone. But don't take my word for it. Read the reviews from Metacritic. Buy Boom Blox baby! http://www.metacritic.com/games/platforms/wii/boomblox
Posted by Daniel Cheng at 11:21 PM 2 comments:
Friday, May 02, 2008
NEW BOOM BLOX SITE IS UP!!!!!
The NEW Boom Blox website is up and running!! It looks really awesome! Check it out, here's the link. http://www.ea.com/boomblox/
Posted by Daniel Cheng at 6:27 PM No comments:
Yahoo Games loves Boom Blox
Yahoo games has several articles and videos about Boom Blox. They love it!
Here's a direct link to a video which explains Boom Blox . http://videogames.yahoo.com/events/boom-blox/boom-blox-original-featurettes/1209469
Here's an article from them about 5 reasons why you should get Boom Blox.
Posted by Daniel Cheng at 1:45 AM No comments:
Thursday, May 01, 2008
Boom Blox Level Editor
My good friend Joe Fielder explains Boom Blox's level editor in this IGN article. http://wii.ign.com/articles/870/870720p1.html
As you can see, the level editor also known as Create mode, is simple to use, but lends itself to an infinite array of possibilities. You can make games. You can make comedic gag sequences. You can make a virtual art project like building the Capitol Building using Blox. I would recommend this game to all of the aspiring game designers of the world, even to you "hardcore" gamers. There are many aspects of game design which can be learned from using the Boom Blox Create mode from physics puzzles to simple AI usage to pathing to pacing. Like I've said before, this is an actual game. I believe that in a day and age where games are trying to recreate reality without much consideration for the fun factor of something like Pac Man, it's a breath of fresh air to see a game like Boom Blox out there that isn't afraid of being a game. That means having goals, a set of rules, and lots of fun! Imagine that.....FUN!
The guys at IGN also got to play around with the Boom Blox level editor. They've written an article on their impressions and also showed some cool videos of them making their levels. Here's the link http://wii.ign.com/articles/871/871124p1.html
As you can see, the editor is really simple to use, and creating levels in a world with physics is practically a puzzle in itself. You really have to think about gravity, balance, and the amount of weight involved in building puzzles. It's a true test in critical thinking and depending on how complicated you want to make your puzzles, you may want to plan them out ahead of time. I can't wait! May 6th (the release date) is almost here!
Posted by Daniel Cheng at 1:43 AM No comments:
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Currently a concept artist at Treyarch working on Call of Duty: Black Ops. I've also been a concept artist on Boom Blox, Boom Blox Bash Party, Medal of Honor Airborne, and Goldeneye: Rogue Agent at Electronic Arts Los Angeles, Mercenaries 2 at Pandemic Studios