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Synaptic Prodigy. +1 to Overcome, CAA's and Defend actions when using Syn-haptics to control a vehicles.
Module 2 (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.
High Concept: "Infamous Street Fight Prodigy"
Trouble: "Unorthodox Fight Guy Ethos"
The Fight-Sense: +2 to Create Advantage with Fight to examine an enemy's techniques.
Falcon Boxing: +2 to Create Advantage with Athletics when gaining height advantage.
High Concept: Close Combat Assault Mecha
The tallest of Dr. Thamron's mini-mecha, it is red in the chest, forearms and valves and an odd mottled stee-grey elsewhere. The bulky forearms were coil guns, a powerful but unwieldy weapon. Size 1
Forward Momentum: +2 to Overcome with Athletics when closing distance to the enemy.
Heat Dagger: +2 to Create an Advantage with a Fight involving disarms or heat damage.
Burning Coil Slugger: Uses Fight + 1 instead of Shoot when attacking an enemy in an adjacent Zone. Gains Overheated Aspect on a success. On a success with style, spend the boost to negate the Aspect.
High Concept: "Combat Medic in a Mecha"
Aspects: "Second Generation Dengarian-Tacian"
+2 Notice, Drive, Presence
+1 Empathy, Will, Fight
Mental Stress: OOO O
Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation
Anatomy Lessons - +2 Weapon when attacking living targets
High Concept Aspect: Rescue Mecha
The 'Hugger' is a combat search & rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew & passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame
Module 1 (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain
Module 2 (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)
Module 3 (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor
Gender Identity: Cisgender Female
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.
High Concept: "Heiress to Major Engineering Firm"
Trouble:Upper Class Fish Out of Water on the Battlefield
Aspects: A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry
+1: Contacts, Manipulation, Shoot, Will, Investigate
Mental Refresh: OOO O
If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high tech guns, such as laser or plasma rifles and cannons.
Movers and Shakers: +2 to Create Advantage with Contacts when dealing with people in positions of institutional power
High Concept Aspect: Blinged Out Engineer’s Dream
Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.
Module 1 (utility/mobility stunt): Engineering System:+2 to Overcome with Craft when working on something of the same scale as the mech.
Module 2 (primary weapon/action stunt): Plasma Cannon: Weapon 3.
Module 3 (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.
High Concept: "Smuggler with a Heart of Gold"
Trouble: "Never tell me the Odds"
Mental Stress: OOO O
Ramming Speed- When I attack by ramming something, I ignore two shifts of damage.
I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.
Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
High Concept: Reconnaissance Mecha Scale 1 Speed 3
Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.
Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don't alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.
Module 3 (open slot): Active camouflage: +2 to Stealth rolls to create an advantage by being hidden.