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Here is a follow-up question. I have a full screen image gallery using bitmaps and scrollRect. In one example I tween the alpha (fading in on white background) and in another I tween the tint (using #ffffff). Based on CPU usage it seems like tweening the tint is getting better performance. Can someone verify this to be the case?
ukla replied to ambatya's topic in Loading (Flash)
I'd like to help but I can't go save for CS3 using CS5.
ukla replied to ukla's topic in GSAP (Flash)
I didn't mean to leave cacheAsBitmap set to true. I was working from one file and saving them out with various code changes. Overlooked that. I do see higher CPU usage via my Task Manager when rendering the vector versions. Thanks for the clarification.
Ok, I am now thoroughly confused. Just did performance tests: vector tween, vector tween using scrollrect, bitmap tween, bitmap tween using scroll rect. If the code for the tests was correctly written, the vector tweens use much less memory than the bitmap tweens. Am I wrong?
Haven't been checking frame rates. But I'll get that set up. Just dissatisfied with the jittery motion. Even without scrollRect setting it to whole pixels it is still jittery. I guess I expected better results than the vector version but I'm not seeing any difference. I'm running 32 -bit Windows 7 on a 27" iMac > Intel Core2 Dueo 3.06 GHz, 4 GB RAM. Certainly not the fastest computer in the world, but still fast. I'll keep plugging away.
Jittery Performance - Suggestions?
ukla replied to ukla's topic in GSAP (Flash)
Meh. Not seeing much difference.
Jittery Performance - Suggestions?
ukla replied to ukla's topic in GSAP (Flash)
I hear that ... but seems like a tall order considering that the elements in the land scape will have animation (ie. waves). I am referring to the "camera" idea ... not just creating a bitmap from the vector.
Jittery Performance - Suggestions?
ukla replied to ukla's topic in GSAP (Flash)
Yes, this helps. Too bad that vectors provide very manageable file size but suck when it comes to rendering.
Jittery Performance - Suggestions?
ukla posted a topic in GSAP (Flash)
I'm in the early stages of a project - a long, horizontal landscape scene that will ultimately serve as a highly animated history time line. Before making decisions on the logic and how to build the project, I needed to do some testing in order to determine how to get the best rendering performance. I figured it would be wise to see how the scene performs moving horizontally from one end to the other over the course of 10 seconds. The result is quite jittery and I'm not sure how to resolve the issue. This example uses scrollRect and I am fully aware that the landscape scene will be rendered on whole pixels. But even without scrollRect, performance doesn't change. Files are attached. PLEASE DO NOT LIFT ANY OF THE GRAPHICS / TEXTURES! While only a rough concept, please show respect for creative property.
ukla replied to ambatya's topic in Loading (Flash)
That doesn't surprise me! You are always incredibly thorough! Which reminds me ... my membership expired a couple of weeks ago. Time to renew.
ukla replied to ambatya's topic in Loading (Flash)
ukla replied to ambatya's topic in Loading (Flash)
Instead of doing it this way, you can simply write this for each font you use > "Font.registerFont(Georgia);" I attached any example of my fonts.swf file that I use regularly. Then I just load fonts.swf into any other swf that needs it.
Off Topic - Grid Loading?
ukla replied to ukla's topic in Loading (Flash)
Cool deal. Seems like this was strictly a way to help with file size rather than performance. I appreciate the info.
Off Topic - Grid Loading?
ukla replied to ukla's topic in Loading (Flash)
Thanks tripso. Makes perfect sense. Love that site. I remember when it won an FWA and I'm glad to see that it is still around. As a follow up, are you using ScrollRect? And in your experience, what is the best / most efficient way to detect if the tile is on the stage?
Off Topic - Grid Loading?
ukla posted a topic in Loading (Flash)
This is a bit off topic since I doesn't have anything to do with GreenSock. I was hoping that someone could point me in the right direction on how this is being done. In both of the sites below you will notice that there is some sort of "grid loading" going on. Similar to Google maps when you pan an area. http://www.capri-sonne.com/de/deu/kids.html http://pinocchioisonfire.org/#/experience/a_closer_look (zoom in on artwork and then pan - you will see that the image is blurry at first and then the high resolution pixels load in). Does anyone know how this is being done?
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