title: Ключевые слова - Qarshi davlat universiteti international scientific and practical conference on algorithms and...
text: 566
  Another way in which technology has impacted the teaching of specialized subjects is
  through the use of gamification. Gamification refers to the integration of game-like
  elements into the learning process. This technology has been particularly effective in
  engaging students who may otherwise be disinterested in a particular subject. For example,
  a gamified lesson on math could involve solving problems to advance to the next level,
  earning rewards for correct answers, and competing against
  other students in a virtual
  classroom. This type of interactive and immersive learning experience can be particularly
  effective for younger students who are used to playing games on their phones and tablets.
  Gamification has proven to be an effective tool in the teaching of specialized subjects
  such as coding and computer science. In these subjects, students are required to learn
  abstract concepts that can be difficult to understand. Gamification can help students
  understand complex concepts by breaking them down into smaller, more manageable
  tasks. By completing these tasks, students can see their progress and gain a sense of
  accomplishment, which can help them stay motivated and engaged.
  Another innovative technology that has had a significant impact on the teaching of
  specialized subjects is virtual and augmented reality. Virtual and augmented reality refer to
  computer-generated simulations that provide an immersive experience for the user. In
  education, these technologies have been
  used to create virtual labs, simulations, and
  interactive 3D models. For example, a student studying biology could use virtual reality to
  explore the human body in 3D, while a student studying architecture could use augmented
  reality to visualize building designs in real-world settings. This type of technology has
  made it possible for students to experience concepts and ideas in a way that was previously
  impossible, allowing for a deeper understanding of complex subjects.
  Virtual and augmented reality has been particularly useful in the teaching of specialized
  subjects that require hands-on experience, such as medicine, engineering, and architecture.
  These technologies can provide students with a safe and controlled environment to
  practice their skills and develop their understanding of complex concepts. By providing
  students with a more realistic and engaging experience, virtual and augmented reality can
  help students retain information and develop a deeper understanding of specialized
  subjects.
  Innovative activity is nothing more than a set of steps taken to provide an innovative
  process at a specific level of education. Novelties in education manifest as the creative
  exploration of new ideas and principles, which, in some cases,
  leads to them becoming
  typical projects containing the conditions for their adaptation and application. There are
  pedagogical, supplying, and administrative novelties categorized by activity type.
  Innovative phenomena are classified into two types: pedagogical innovation theory
  (innovations in the educational system) and innovative learning. While pedagogical
  innovation theory is concerned with restructuring and modifying, improving and changing
  the educational system or its individual parts, characteristics, and aspects (creating new
  legal acts, new structure, models, learning paradigms, forms of integration connections,
  etc.), innovation learning is defined as a specific type of knowledge
  mastering and as a
  product of conscious, goal-oriented, and scientifically-founded activity in the educational
  process. Innovative learning is currently taking the place of supportive learning. It is
  regarded as the educational system's reaction to the society's transition to a higher stage of
  development and to the changed educational goals. Learning that stimulates innovative
  changes in the existing culture and social environment is referred to as innovative learning.
  It acts as an active reaction to the problem situations that confront each individual and
  society as a whole. It is called to prepare not only a "learning person", but also a "acting
  person". Furthermore, all supporting learning elements are present in the innovative
  process; the only question is how to define the proportion of reproductive and productive,
  active and creative components.
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  Artificial intelligence (AI) is another innovative technology that has changed the way
  specialized subjects are taught. AI refers to the ability of machines to
  perform tasks that
  would typically require human intelligence, such as natural language processing and
  decision-making. In education, AI has been used to develop personalized learning
  experiences for students. For example, an AI-powered chatbot could answer students'
  questions and provide personalized feedback based on their learning styles and
  performance. AI has also been used to automate grading and feedback, which saves
  teachers time and provides students with immediate feedback on their work.