A shot has carried if the ball is hit in the air and reaches a fielder without touching the ground (regardless of whether the fielder then successfully takes a catch). If the ball touches the ground before reaching the fielder, it has not carried. Slow-motion television replays are sometimes required to determine whether the ball carried or bounced a few inches in front of the fielder. 2. The distance which a delivery bounces through to the wicketkeeper if the batsman does not play a shot. The wicketkeeper must position themselves at an appropriate distance behind the stumps for the carry, which depends on the hardness of the pitch, height of the bowler, the length they are bowling etc. Carry the bat
(or carry their bat) An opener batting through an entire innings, remaining not out at the conclusion. The rest of the team must be all out (not any other end of innings scenario). Regarded as an excellent performance by the opening batsman. Cartwheel
The motion of a stump when hit by a delivery hard enough that it rips out of the ground and flips end-over-end before landing, like a gymnastic cartwheel. Castled
Bowled by a yorker. Catch
A fielder gaining complete control of the ball, in one or both hands, before it touches the ground. The wicketkeeper may use gloves, but no other fielder may use any other equipment or clothing to assist in taking the catch. A fair catch leads to the batsman being caught.
Third man
position behind the wicket-keeper on the off-side, beyond the slip and gully areas

Third umpire
an off-field umpire, equipped with a television monitor, whose assistance the two on-field umpires can seek when in doubt. Through the gate
"bowled through the gate": dismissed with a ball that passes between the bat and the pads before hitting the wicket. Throwing
of a bowler, an illegal bowling action in which the arm is straightened during the delivery. Also known as chucking

Tice
An old name for a yorker. Tickle
An edge to the wicket-keeper or slips. Alternatively a delicate shot usually played to third man or fine leg. Tie
the result of a cricket match in which the two teams scores are equal and the team batting last is all out; or in a limited overs match, the allotted overs have been played. Not to be confused with a draw, in which neither team wins but the scores are not equal. Tied down
A batsman or batting team having their run-making restricted by the bowling side. Timber
the (wooden) stumps. Achieving a Bowled dismissal is to have "hit the timber", or simply "Timber!". Timed match
a match whose duration is based on a set amount of time rather than a set number of overs. Timed matches usually have a draw as a potential result, in addition to the win/loss or tie that can be achieved in limited overs cricket. All first-class cricket is currently played under a timed format.