user
Example of a Galton Box at the end of animation.

A   **Galton device**   Sir Francis Galton's device   is also known as a   **bean machine**,   a   **Galton Board**,   or a   **quincunx**.

Description of operation

In a Galton box, there are a set of pins arranged in a triangular pattern.   A number of balls are dropped so that they fall in line with the top pin, deflecting to the left or the right of the pin.   The ball continues to fall to the left or right of lower pins before arriving at one of the collection points between and to the sides of the bottom row of pins.

Eventually the balls are collected into bins at the bottom   (as shown in the image),   the ball column heights in the bins approximate a   bell curve.   Overlaying   Pascal's triangle   onto the pins shows the number of different paths that can be taken to get to each bin.

Task

Generate an animated simulation of a Galton device.

Task requirements
:   :   * The box should have at least 5 pins on the bottom row.
        * A solution can use graphics or ASCII animation.
        * Provide a sample of the output/display such as a screenshot.
        * There can be one or more balls in flight at the same time.
        * If multiple balls are in flight, ensure they don't interfere with each other.
        * A solution should allow users to specify the number of balls, or it should run until full or a preset limit.
        * Optionally,   display the number of balls.
assistant
(formerly Perl 6)

UPPER HALF BLOCK and LOWER HALF BLOCK alternate to give a somewhat smooth animation.

**Works with**: rakudo version 2015-09-12

```
my $row-count = 6;
 
constant $peg = "*";
constant @coin-icons = "\c[UPPER HALF BLOCK]", "\c[LOWER HALF BLOCK]";
 
sub display-board(@positions, @stats is copy, $halfstep) {
    my $coin = @coin-icons[$halfstep.Int];
 
    state @board-tmpl = {
        # precompute a board
        my @tmpl;
        sub out(*@stuff) {
            @tmpl.push: $[@stuff.join>>.ords.flat];
        }
        # three lines of space above
        for 1..3 {
            out "  ", " " x (2 * $row-count);
        }
        # $row-count lines of pegs
        for flat ($row-count...1) Z (1...$row-count) -> $spaces, $pegs {
            out "  ", " " x $spaces, ($peg xx $pegs).join(" "), " " x $spaces;
        }
        # four lines of space below
        for 1..4 {
            out "  ", " " x (2 * $row-count);
        }
        @tmpl
    }();
 
    my $midpos = $row-count + 2;
 
    my @output;
    {
        # collect all the output and output it all at once at the end
        sub say(Str $foo) {
            @output.push: $foo, "\n";
        }
        sub print(Str $foo) {
            @output.push: $foo;
        }
 
        # make some space above the picture
        say "" for ^10;
 
        my @output-lines = map { [ @$_ ] }, @board-tmpl;
        # place the coins
        for @positions.kv -> $line, $pos {
            next unless $pos.defined;
            @output-lines[$line][$pos + $midpos] = $coin.ord;
        }
        # output the board with its coins
        for @output-lines -> @line {
            say @line.chrs;
        }
 
        # show the statistics
        my $padding = 0;
        while any(@stats) > 0 {
            $padding++;
            print "  ";
            @stats = do for @stats -> $stat {
                given $stat {
                    when 1 {
                        print "\c[UPPER HALF BLOCK]";
                        $stat - 1;
                    }
                    when * <= 0 {
                        print " ";
                        0
                    }
                    default {
                        print "\c[FULL BLOCK]";
                        $stat - 2;
                    }
                }
            }
            say "";
        }
        say "" for $padding...^10;
    }
    say @output.join("");
}
 
sub simulate($coins is copy) {
    my $alive = True;
 
    sub hits-peg($x, $y) {
        if 3 <= $y < 3 + $row-count and -($y - 2) <= $x <= $y - 2 {
            return not ($x - $y) %% 2;
        }
        return False;
    }
 
    my @coins = Int xx (3 + $row-count + 4);
    my @stats = 0 xx ($row-count * 2);
    # this line will dispense coins until turned off.
    @coins[0] = 0;
    while $alive {
        $alive = False;
        # if a coin falls through the bottom, count it
        given @coins[*-1] {
            when *.defined {
                @stats[$_ + $row-count]++;
            }
        }
 
        # move every coin down one row
        for ( 3 + $row-count + 3 )...1 -> $line {
            my $coinpos = @coins[$line - 1];
 
            @coins[$line] = do if not $coinpos.defined {
                Nil
            } elsif hits-peg($coinpos, $line) {
                # when a coin from above hits a peg, it will bounce to either side.
                $alive = True;
                ($coinpos - 1, $coinpos + 1).pick;
            } else {
                # if there was a coin above, it will fall to this position.
                $alive = True;
                $coinpos;
            }
        }
        # let the coin dispenser blink and turn it off if we run out of coins
        if @coins[0].defined {
            @coins[0] = Nil
        } elsif --$coins > 0 {
            @coins[0] = 0 
        }
 
        # smooth out the two halfsteps of the animation
        my $start-time;
        ENTER { $start-time = now }
        my $wait-time = now - $start-time;
 
        sleep 0.1 - $wait-time if $wait-time < 0.1;
        for @coin-icons.keys {
            sleep $wait-time max 0.1;
            display-board(@coins, @stats, $_);
        }
    }
}
 
sub MAIN($coins = 20, $peg-lines = 6) {
    $row-count = $peg-lines;
    simulate($coins);
}

```