Thanks.  What should my portfolio look like?
Thanks.  What should my portfolio look like?
user
Here are some tips for structuring your game VFX portfolio:

- Include a variety of effect types - explosions, magic spells, environmental effects, weapon impacts, etc. This shows your range.

- For each effect, provide a short video clip demonstrating it in isolation and use within a scene. 15-30 seconds each is ideal. 

- Explain your process - sketches, simulations, materials, rendering methods used for each effect. Show technical skills.

- Consider including screenshots showing your effects in the Unity or Unreal editor while working. 

- Organize videos into categories like "Destruction", "Gameplay Effects", "Creatures & Enemies". 

- Provide a brief written description for each clip highlighting key aspects. 

- Include your best 2-3 effects only as longer 1-2 minute highlight reels. 

- Host your portfolio on an easy to navigate website or ArtStation page. 

- Consider including supplemental material like a resume, cover letter, screenshots of tools you're proficient in.

- Have the work be presentable but focus on quality over polish of the portfolio itself. 

The goal is showing hiring studios the breadth of your skills and ideas through concrete examples
assistant