	As the son of the Chaosian Dara, Merlin was trained in spell-casting, but he frequently relies on the objects he carries with him. Frakir, a piece of rope enchanted during Merlin's walk through the Logrus, warns of danger and acts as a weapon. When the Ghostwheel computer is completed, Merlin occasionally "wears" it in the form of a bracelet. Merlin eventually discovers a ring of great power called a spikard, and abandons Frakir after Frakir objects to the spikard. Merlin also obtains an unusual set of Trumps that contains many locations and individuals absent in a normal deck.