steam really has a stranglehold on the PC gaming market.
a small selection of other content, such as design software, game soundtracks, anime, and films.
The Steam platform is the largest digital distribution platform for PC gaming, estimated in 2013 to have 75% of the market space. By 2017, users purchasing games through Steam totaled roughly 4.3 billion, representing at least 18% of global PC game sales. By 2019, the service had over a billion registered accounts with 90 million monthly active users. The success of the Steam platform has led to the development of
both of which were shut down in 2013 and 2014, respectively. Sales via the Steam catalog are estimated to be between 50 and 75 percent of the total PC gaming market. Steam's critics often refer to the service as a monopoly, and claim that placing such a percentage of the overall market can be detrimental to the industry as a whole and that sector competition can yield only positive results for the consumer. Several developers also noted that Steam's influence on the PC gaming market is powerful and one that smaller developers can