text:  public void OnItemInteraction()
      {
          // Check if the player has the required item
          if (currentItem.requiredItem == null)
          {
              // Give the player a clue
              ItemClue itemClue = GameObject.FindWithTag("ItemClue").GetComponent();
              itemClue.GiveClue();
          }
          else if (currentItem.requiredItem == itemPickupScript.selectedItem)
          {
              // Give the player an experience point bonus
              Player player = GameObject.FindWithTag("Player").GetComponent();
              player.AddExperiencePoint();
          }
      }
  
  create me the Player script