BassetStatus enum defines multiple unused states  Won't Fix
The `BassetStatus` enum defines several values that do not seem to be assigned in the code:\\nDefault (different from “Normal”?)\\nBlacklisted\\nLiquidating\\nLiquidated\\nFailed\\n```\\n/\\*\\* @dev Status of the Basset - has it broken its peg? \\*/\\nenum BassetStatus {\\n    Default,\\n    Normal,\\n    BrokenBelowPeg,\\n    BrokenAbovePeg,\\n    Blacklisted,\\n    Liquidating,\\n    Liquidated,\\n    Failed\\n}\\n```\\n\\nSince some of these are used in the code there might be some dead code that can be removed as a result. For example:\\n```\\n\\_bAsset.status == BassetStatus.Liquidating ||\\n\\_bAsset.status == BassetStatus.Blacklisted\\n```\\n
If those values are indeed never used please consider removing them to simplify the code.
```\\n/\\*\\* @dev Status of the Basset - has it broken its peg? \\*/\\nenum BassetStatus {\\n    Default,\\n    Normal,\\n    BrokenBelowPeg,\\n    BrokenAbovePeg,\\n    Blacklisted,\\n    Liquidating,\\n    Liquidated,\\n    Failed\\n}\\n```\\n