```\n    function heal(uint256[] calldata agentIds) external nonReentrant {\n        _assertFrontrunLockIsOff();\n//@audit If there are not enough activeAgents, heal is disabled\n        if (gameInfo.activeAgents <= NUMBER_OF_SECONDARY_PRIZE_POOL_WINNERS) {\n            revert HealingDisabled();\n        }\n```\n