Castle in the Sky

When first introduced, No-Face appeared in a semi-transparent state while shifting in and out of visibility. His organs are visible, pulsating in several states. His figure resembles that of a long, black tube. While it is unknown if No-Face has a physical body, it is shown that he can develop arms and legs with the capability of leaving footprints as he walks. An ominous, expressionless mask with grey-violet highlights is painted on his "head" of sorts, and while there is a "mouth" painted on the mask, No-Face has shown that his real, expertly-hidden mouth is larger than the one present on his mask.

No-Face is a lonely spirit who begins to follow Chihiro Ogino after having developed an interest in her sincerity. His vocabulary consisted of grunts and moans as opposed to coherent words. Not knowing much about the Bathhouse or about other spirits in general, No-Face learned by example and adapted to his surroundings.
Exposed to the corruptive thoughts and greed of the workers, he quickly grew to encompass their personalities, hoping that his endeavor to be like those around Chihiro would eventually garner her affection for him. While this ultimately brought upon the opposite effect, Chihiro was somewhat true to No-Face after she invited him and accepted help from him.
No-Face becomes obsessed with Chihiro, and wants to see her and her only. He becomes extremely volatile after being fed the River Spirit 's emetic dumpling by Chihiro, and while fleeing from the obviously now-hostile spirit, Chihiro calls out to him twice to follow her. She accepts him as a co-journeyer into the train ride on her way to Swamp Bottom after he calms down and is out of the Bathhouse. At this stage, No-Face is no longer aggressive and is quite docile, even obeying Chihiro's orders, like "sit" and "behave yourself."
As a monstrous, out-of-control being, No-Face exhibits all the negative traits of those he had swallowed (most significantly, Aogaeru ), becoming a brash, arrogant, loud, and selfish creature whose obsession with Chihiro proved troubling for everyone around it.
Towards the end of the film, No-Face meets with Zeniba , another witch who works alone, in contrast to Yubaba , who runs her bathhouse with a complex hierarchy. Perhaps attempting to match the rules of the new tiny society, No-Face starts spinning and knitting and appears proficient in the job. Happy with his new environment, he accepts Zeniba's proposal to stay with her as an apprentice.


Castle in the Sky

Star children appear as translucent beings with a bright, star-like head. When summoned by Suliman , they appear to have small beady eyes. In his youth, Howl saw several star children outside his cottage, and managed to make a pact with one.


Castle in the Sky

Totoro appears as a large furry creature with grey fur and beige belly with grey arrows on his chest. He has pointy ears, long whiskers along with large paws with long claws. When he floats his mouth expands greatly. His silhouette vaguely resembles that of an owl.


Castle in the Sky

Drippy has beige skin with spiky nose holding lantern. He wears a blue pants


Castle in the Sky

Aniyaku has small, black eyebrows and a mustache. He resembles a Charlie Chaplin, Adolf Hitler, like Chichiyaku and the other bathhouse employees.


Castle in the Sky

Lupin is tall and skinny with neatly styled short black hair that never falls out of place, and large black eyes. Despite the fact that he's older than he is in the series, he has the same boyish appearance as before. He wears the outfit he wore in the first anime: a green jacket, a black shirt and pants and a yellow tie.

Unlike his sociopathic manga counterpart, Lupin is a mischievous but easy-going gentleman thief, with particular emphasis on the "gentleman". While he steals, he mainly does it for the thrill of it, and just to prove he can. While he can be intimidating, he has a warm and friendly side to him. In The Castle of Cagliostro , he's older, wiser, and regrets his actions of his past, seeing his young self as a "punk" and a "greenhorn".
His chivalry is a quality that carries over from the anime; he has a weakness for a pretty girl in distress. But while he's a self-admitted womanizer, he views Clarisse as the same little girl he knew years ago.
He can be a little accident-prone and has a tendency to say "Ay-yi-yi" whenever things go wrong.
He can be incredibly stubborn. When he's recuperating from his wounds, he literally bites off more than he can chew and ends up nearly sick from indigestion.


Castle in the Sky

In the film, Chichiyaku has orange eyes, salmon-orange skin, and a small, reddish-orange mustache. Like many of the bathhouse workers, he resembles a frog.

In the film Chichiyaku seems at times selfish, but with the help of Chihiro by the end of the film he appears to have more humility. Among many of the other spirits, he first treats Chihiro Ogino with discontent due to her being a human, but gradually comes to accept and even cheer for her as she helps the River Spirit and saves the Bathhouse from No-Face .


Castle in the Sky

Heen is a lazy, shaggy, floppy-eared dog, who only communicates through wheezing and gasping, jumping and scraping.


Castle in the Sky

Jiji is a black cat with large white eyes and black pupils. The insides of his ears are iris purple.
As a witch familiar, he has a much longer lifespan than normal cats.

In the American version, Jiji is a chatty and sarcastic cat that likes to act proud whilst in the Japanese version, Jiji is a cautious and humble, and is always ready to help Kiki.
The character of Jiji is significantly different in the American dub. In the Japanese version, Jiji is voiced by the female performer Rei Sakuma , while in the American version Jiji is performed by Phil Hartman , and also has more of a wisecracking demeanor.
In Japanese culture, cats are usually depicted with feminine voices, whereas in American culture, their voices are more gender-specific. A number of Hartman's lines exist where Jiji simply says nothing in the original (such as in the scene where Jiji approaches Lily along the top of the wall). Jiji's personality is notably different between the two versions, showing a more cynical and sarcastic attitude in the 1998 English version, as opposed to cautious and conscience-like in the original Japanese.


Castle in the Sky

The Kashira resemble large heads that have greenish skin and possess small mustaches and beards.


Castle in the Sky

Niya is a large beige cat with dark gray patches and a pale muzzle.


Castle in the Sky

Kodama have white skin with black and grey, glowing eyes.  Each Kodak has a different head but they all have three black dots on their faces to symbolize their eyes and mouth.


Castle in the Sky

Demon worms are red/black, worm-like creature beings resembling congealed blood that emerge en masse from creatures turning into demons. They lack visible eyes, but appear to have a mouth similar to that of a leech.
After Tatari-Gami is killed, their flesh rapidly melts away, leaving only bone.


Castlevania

Alucard is a handsome young man with a chiseled and slightly pointed face, pale skin, long wavy pale blond hair down to his back, and golden eyes. He usually wears tight black leather clothing with black boots and usually wears either a coat with a long cape or a long cape over his shoulders.
His Nocturne redesign more closely resembles the original Alucard 's appearance in Castlevania: Symphony of the Night , in particular how he appears in artworks of him created by Ayami Kojima . His skin is now more pale, being basically white, as well as his hair. Likewise, his attire is more comparable with that from Symphony of the Night , now wearing a black suit and boots, a white shirt underneath accompanied with a white tie, a long black coat, and a long black cape.

Adrian "Alucard" Țepeș could be said to represent the best of both his parents. Like his father, he is intelligent and deadly in battle, yet he possesses his mother's class and kindness. Alucard is often calm and composed, slow to anger and other displays of emotion, even when in battle.
Alucard proves himself to be a man of justice at the start of Season 1 . When overhearing Dracula 's plans to exterminate humanity in vengeance for Lisa 's unjust murder, he rationally suggests his father should only kill the Bishop , who ordered the execution. Like his father, Alucard was grieved by his mother's death and wanted retribution but avoided committing further injustice. He did his best to convince his father to avoid harming innocents before it became clear they would come to blows over the issue.
After being wounded by his father, Alucard retreated to recover from his injuries and became convinced that his father shall, regrettably, be killed since rational discussion had failed. He came to this decision because he believes it is what his mother would have wanted if she knew what evil Dracula intended in retribution for her death.
When meeting Trevor and Sypha , Alucard was forthcoming when answering questions, but was equally inquisitive, so to be sure if his new acquaintances would be up for the task he believed they were prophesied to commit. Alucard does not take kindly to Trevor's rude behavior and threats, resulting in Alucard issuing a duel to him; it is implied this was more of a test to Trevor than out of anger. When dueling with Trevor, Alucard clarifies he dislikes fighting dirty, such as blows below the belt.
The resulting duel and Alucard's amusement with Trevor suggest that he respects strength, bravery and conviction above all. This is also suggested by his admiration of Sypha after she throws aside her preconceptions of him as "the sleeping soldier" if it meant protecting Trevor and the citizens of Wallachia . Seeing the lengths that Trevor and Sypha would go to protect the innocent, Alucard acknowledges the two as his prophesized allies. He reveals his full identity and intentions before welcoming the two to be his allies in the battles to come.
Alucard's relationship with Trevor remains adversarial after they agree to work together. Both men coming from conflicting backgrounds. They often insult and annoy each other; however, even though neither would admit it verbally, they both respect each other. After some time, Trevor and Alucard's adversarial dynamic turns to tough brotherly love. After Dracula is killed, Alucard wants to die in Castlevania , but Trevor attempts to give him a new purpose. Trevor bequeaths the Belmont Hold to Alucard, so that he can use both it and Castlevania for a higher purpose. Alucard has a more friendly relationship with Sypha. Due to his depression, he has trouble connecting with her, and she notices this. He respects her intellect and appreciates her warm empathy for his pain. Both friendships soothed Alucard, and they left a hole in his heart when they moved on after the war against Dracula.

"Even though Alucard is his son, that won't stop him from trying to defeat Dracula and ending his war on humanity." — Alucard's profile description.

Alucard is a man of intense responsibility. First, he bears the burden of killing his father and then defending Castlevania in solitude. Alucard is resolute in his purpose to kill his father in honor of his mother's wishes to protect humanity. Although he shows no outward signs of doubt, Sypha notices that he is deeply depressed by this heavy burden. In his duel with his father, Alucard succeeds in showing Dracula that his soul died with Lisa. They share a tender moment of recognition, even as Alucard stakes Dracula to death. After Dracula's death, Alucard takes up a new heavy responsibility: guarding Castlevania and the Belmont Hold. After his friends leave him to go on their own adventures, Alucard soon understands the lonely life ahead of him. He has an emotional breakdown, feeling the loss of his parents and the weight of his loneliness.
In the month following Dracula's death, Alucard's mind begins to deteriorate in loneliness. All the company he has are two dolls, made to resemble Trevor and Sypha, that he speaks to as if they were his friends. Soon, though, Alucard is visited by Taka and Sumi , aspiring vampire hunters who want to learn from him. Alucard agrees to teach them, glad to have company and eager to help humanity by training new defenders. Alucard soon grows close to his students, although they are impatient to learn. Taka and Sumi eventually approach Alucard in his chamber and seduce him, telling him they are rewarding him for his teachings. After so much pain and loneliness, the pleasure of connection and intimacy brings a rare public tear to Alucard's eyes. This relief is shattered when Alucard's students bind and attempt to kill him for the perceived withholding of information. Alucard had no choice but to kill the two in self-defense and was emotionally crushed by the traumatic event. Never wanting to go through such pain again, Alucard embraces his lonely lifestyle. He hangs the corpses of Taka and Sumi on pikes to scare future visitors away, taking inspiration from his deceased father.
Weeks later, Alucard has gone further into his depressive isolation; now drinking heavily. Upon taking Greta 's request for help, Alucard realizes that he had slowly been "turning into Belmont" a sad drunk with no direct in life. Spending time with Greta and her people helped heal some of his pain; regaining his sense of humor. Alucard quickly comes to admire Greta for her strong will, intelligence, and dedication to her people. Greta challenges Alucard to become his best self again, guiding him toward the best decisions and admiring his kindness. The two share a playful banter of mutual respect that blossoms into attraction.
Alucard was elated that Trevor and Sypha returned during the final battle against Death . Afterward, Alucard decided to found the Village of Belmont next to the castle in hopes of teaching a new generation science and of mystical lore. Becoming the protector of a community, surrounded by his friends, Alucard is surprised to realize he has found happiness.


Castlevania

Laura's appearance is that of a young girl, possessing the pale complexion and crimson-colored irises exclusive to those afflicted with vampirism . Her hair is styled like an eleventh-century noblewoman's, forming two large, vertical curls on the top of her head and braids down either side of her face, hiding her unnatural hair's length. She wears a black long coat with detached sleeves, pockets to hold silver daggers, and a red dress underneath. She also wears a pair of what seems to be black lace gloves and a choker with a purple gemstone attached to it on a chain. Interestingly, Laura is barefoot in all of her appearances to date. Due to her appearance being that of a human, she is centuries old as only a vampire of advanced age is able to regain human form, a form which belies her incredible power and cunning.

This child-like girl has led many to their death. She is described as a ruthless killer who has murdered hundreds of innocents over many centuries to satiate her blood craving. Although she has the body of a child, she has the cunning and intellect of someone far older and can be cruel to the point where she treats the killing of her victims as a game, but she demonstrates some childish actions and cares about her dolls, as a child would with their toys, to the point where she becomes angry if someone destroys one of them. She also has a fondness for games and exposes a little compassion when something reminds her of her past lost life, a time of warmth and comfort, and a woman's voice, singing to her.
She refers to Carmilla as "Mother", or just by her name. In Reverie , she apparently cares about the world. She still declares that she has "no humanity" nor feels love, but also exposes some regrets at being turned into a vampire , to the point where she sacrifices herself to allow Gabriel to survive passage into the dimensional prison and instigate his transformation into a creature of the night. In addition, she shows a degree of tenderness and vulnerability during her time with Gabriel.
Beyond all of that, during the quest, she hesitates to enter into the chapel of the castle .


Castlevania

Maria is portrayed as a cute and innocent-looking little girl with long golden blond or reddish-blond hair, depending on the game. Her eyes are blue-green colored, very big and expressive. During the events of Rondo of Blood , Maria wears a blue ribbon, a long pink dress, and small brown boots, while wearing a two piece pink outfit with a long blue sash around her waist in The Dracula X Chronicles . In the original Rondo of Blood , largely due to the anime-style artwork, Maria was depicted as having a fairly large bust for her age. This is significantly toned down in the remake The Dracula X Chronicles , where her breasts are designed to better resemble someone of her age.
In Symphony of the Night , an older Maria sports a short emerald green tunic with gold cuffs on its short sleeves, silver decorative linings around the edges, long brown leather gloves above her elbows, short black shorts, a thick golden sash around her waist that reaches toward her above her ankles, long white stockings with emerald green ribbons for the edges, and golden shoes.

Maria is upbeat, merry, optimistic, but a bit childlike in nature. Since childhood, she was insistent to the point of being stubborn. She hates taking 'no' for an answer, and does not respond well when subjugated. As a child, Maria was shown to have a lot of optimism, determination and innocence to her, especially given the circumstances of her becoming a vampire huntress at a young age, to the extent that even the likes of Dracula were impressed by this trait. In Castlevania Judgment , preteen Maria is portrayed as being relatively naive, concerned with her own developing body and obsessed with other women's appearance. She is a little clumsy, stumbling and eventually missing spells.
As an adult, Maria was shown to have a courageous, fearless yet concerned demeanor, especially since she feared the worst for Richter. She retains her resolute side, having disregarded Alucard 's claim that Richter had turned evil and only came around when she encountered him and discovered that the dhampir was telling the truth. In spite of this, she still refused to think that the young Belmont would willing be malicious. She is always vocal and transparent about what she feels, and is uncomfortable when others also don't share what they are thinking. Alucard and Imp observed that Maria does not cook well, and called her irritant for being too intrusive. Overall, she has a humorous personality and is endowed with a great amount of courage, is quite impulsive and is not afraid to put herself in situations that put herself in danger to help others.


Castlevania

Richter debuted in Rondo of Blood for the PC Engine , where he was designed by Kouji Yamada, Reika Bando and Toshiharu Furukawa. Richter's original design was heavily inspired by protagonists of popular shōnen anime from the time (e.g.: Fist of the North Star ). He is equipped with a blue uniform, long white pants and boots. The sleeves of his uniform are ripped from the part of the shoulders. He has short, brown hair all outfitted with a white bandana.
Richter's design from the Super NES port, Castlevania: Dracula X , closely matches his appearance from the Japanese cover and instruction booklet. Richter is depicted with the same outfit in the Japanese instruction booklet.

Richter has a strong sense of justice and unwavering will mixed with a youthful and hot-headed attitude. This is because he was the youngest Belmont at the time to fight against the fully resurrected Count Dracula . The power of his youthful energy manifests in the form of Item Crashes , where he draws even more power out of his sub-weapons . Richter is also shown to be very kind and caring to others, such as Maria Renard , Tera and Iris , even though they don't have a personal connection to him. Despite being referred to as reckless by Annette , Richter does display caution at times. An example of this is when Maria asks to go with him to defeat Dracula, which Richter finds amusing but absurd, saying it would be too dangerous for her. He does eventually relent after witnessing her power and determination. Despite all his good traits and intentions, Richter enjoyed the thrill of battle so much that he felt empty after his defeat of Dracula, and felt like his usefulness in the world was over. It was these hidden feelings that he would act upon when he was possessed by Shaft , and would attempt to resurrect Dracula so that he could battle the Dark Lord again. When he was freed of his delusion, he immediately expressed remorse and shame for what he had done. This regret caused him to disappear from the world and live in seclusion so that he and future Belmonts would get used to living in peace, and wouldn't be exploited by the desire for battle. Richter displayed great faith in the Morris Clan by passing the Vampire Killer to them, trusting them to protect the world in the Belmont's absence.


Castlevania

Trevor first debuted in Dracula's Curse for the Nintendo Entertainment System , where he was designed by T. Fujimoto and I. Urata. In his debut appearance, Trevor's design shares many similarities with Simon Belmont . He is equipped with a breastplate, leather (or fur) lower garments, boots and two shoulder plates. He has long, brown hair.
Trevor's design from the American and European covers closely matches his appearance from the Japanese instruction booklet. Trevor is depicted with the same outfit in the Japanese manual, but his hair is brown instead of blond and he doesn't wear a cape.

Trevor is arguably the most hardened Belmont, due to having some of the highest responsibilities of his clan at the time, as well as the sheer devastation and horrors he would have to face to succeed in the war of 1476. His personality is first displayed during his journey in Dracula's Curse . Trevor accepted the Church 's request to fight against Dracula , even though the townsfolk had exiled the Belmont Clan years before, demonstrating how he places his duty as a vampire hunter over humanity's past mistreatment of his family, the latter was based mostly on the fear people had of the Belmont's special abilities. He displays kindness when he rescues Grant Danasty and Sypha Belnades from Dracula's minions, and his ability to cooperate well with others is shown when he recruits Grant and Sypha along with Alucard , to join him in defeating Dracula. Not only did his capacity for teamwork aid him immensely in the battle against the Dark Lord , but the relationships he fostered with Sypha and Alucard would have long lasting effects for centuries to come.
Trevor's personality is further explored in Curse of Darkness and the Pachislot series. Here, Trevor is a proud warrior confident of his abilities but solemn and cautious. He is a bit more straightforward and hot-headed, even perhaps coming off as slightly rude in order to intimidate his adversaries; however, he remains a man of justice fighting for good. He helps Hector after testing him, and noticing his good intentions, lets him to defeat Isaac and end the curse of Dracula.
In Judgment , he behaves as a proud member of the Belmont Clan - a veteran honorable hero, confident and energetic, similar to Simon , but more mature. He came to accept and trust the superhuman powers that made him a feared person  –a reference to the prologue of Dracula's Curse – and is well aware of his deeds, that made him a legend for future generations.
In Grimoire of Souls he is remembered as a charismatic leader by Alucard, who tells about his natural ability to assemble a team, his humbleness and compassion when accepting him, even if he is Dracula's son. He is also respected and admired by his descendants, who think of him as a real legendary ancestor and hold him in very high regard for being the first person who defeated Dracula and representing for the first time the hope of mankind against the Count's threat.


Castlevania

Emmanuel is a tall, slender, fair skinned man with slicked back blond hair, some of it graying. He wears a black cassock with a white cross across his chest, and sometimes wears a black cape with a golden neck buckle during strolls through town doing either the Church or personal affairs.

Abbot Emmanuel initially seems like a kind and compassionate man, as befits a priest. He speaks kindly, and of keeping the peace, as well of speaking of his religious followers as if he knows them personally. However, he is also something of a delusional fanatic. When he was told by Báthory to give something up to prove his loyalty, he thought he had to kill someone he loved. He trussed up his daughter Maria over his altar as if to sacrifice her, but when he was stopped by Richter , he expressed shock that God did not send an angel to stop him or a ram to die in Maria's place (as in the story of Abraham sacrificing his son Isaac). More generally, he dislikes, and ultimately sides with vampires against the French Revolution (the revolutionaries had been repressing religious faiths, and even instituted an atheistic state religion called the Cult of Reason).


Castlevania

Abel is silver colored, while Hector 's The End Devil-Type is golden, implying he's the opposite of Hector's Devil, in a similar way as Hector and Isaac are rivals and opposites.


Castlevania

Actrise is a slim, beautiful and young looking woman with pale white skin, short light blue hair and red eyes. She wears an elegant long black dress with red trim, a hat to match the dress, and various jewels on her neck and fingers.


Castlevania

Agreus is a tall individual, towering over Dracula. His body is similar to mythological caprid hybrids, most notably the Egyptian god Khnum, due to his humanoid body and his ram skull. Agreus' body is also reminiscent of the Greek faun's dominion of forests as his body is composed completely of wood, and has orange maple leaves that cover certain parts of his body.


Castlevania

Brauner was like most vampires , an abnormally tall humanoid with ghostly pale skin, crimson red eyes and long purple nails. Similarly to Olrox , Brauner was also bald. He donned a set of refined clothing consisting of a thick buttoned coat with long wide sleeves, featuring white sections with an intricate black pattern. He also dons a pair long purple pants and a pair of classic shoes. Interestingly, Brauner is seen with a golden cane with a skull design. During his appearances, Brauner is never seen walking and mostly relies on his paintings for transportation. This might suggest a potential disability, although he can use his legs in battle.

Brauner was a deeply sociopathically misanthropic individual who had a very passionate hatred for humanity and sought to carry out his own genocidal plans against it by utilizing Dracula 's castle and his army for himself. He was considerably arrogant and looked down on everyone, including Dracula himself, believing the infamous Dark Lord to be untrustworthy and useless because he had repeatedly failed on his many resurrections. When presenting himself, he tends to show an air of calmness and polite mannerisms, yet those are used as a means to show off his self-perceived superiority rather than genuine respect.
Ultimately, Brauner was like Dracula himself, a tragic villain who was severely warped after the death of his loved ones, setting him on a dark path of revenge and blood. He was notoriously insane, believing the Lecarde sisters to be his daughters, killing their father and vampirizing and mind-controlling both of them into loving him like a father. When Jonathan Morris and Charlotte Aulin released the sisters from his spell, he developed such murderous rage to the point of breaking his cane, and decided to kill the vampire hunter duo to subsequently hypnotize the Lecarde sisters into being his daughters once more.
Further traces of Brauner's insanity can be seen during his boss fight, in which he shows visibly maniacal excitement over his paintings, which bring forth hideous supernatural abominations, while deeming them masterpieces. His personal studio is also stuffed in bizarre, monstrous paintings. It is not known whether Brauner's paintings carried that horrific style prior to his vendetta, or whether they are more reflective of his spiraling to the diabolical man he became.


Castlevania

Carmilla bears the appearance of an elegant and majestic pale woman with crimson red lips, icy blue eyes, and long straight white hair. Although her face is mostly round, she has a notoriously pointy chin, which could likely be a reference to her mask initially seen in Castlevania II: Simon's Quest . She is also seen wearing a black and crimson red ombre dress, sporting golden shoulder plates and matching heels. While in Styria, Carmilla always dons several long, elegant blood-red dresses with golden accessories and heels. Her nightgown had an open cleavage with a single button below the chest and golden, rounded shoulder pads.

Carmilla is portrayed as a femme fatale , both seductive and manipulative. She is also selfish and will do anything to accomplish her goals. She proved very politically skilled as she was able to twist the affairs of Dracula's council on itself to even questioning him while maintaining the appearance that she was loyal. While cunning and cautious, Carmilla tends to be arrogant and overconfident. Despite Dracula's great personal power and his army of demons, she believed she could overthrow him by simply killing his vampire generals and attacking him directly. Given the extent of Dracula's power revealed later on in his confrontation with Sypha, Trevor, and Alucard, this was highly unlikely to succeed. Nonetheless, Carmilla is both persistent and opportunistic, and even though her attempted usurpation against Dracula failed and most of her forces were destroyed, she did not admit defeat, only viewing it as a setback. With Dracula dead at the hands of Alucard, Trevor Belmont, and Sypha Belnades, Carmilla aimed to fill the power vacuum in the wake of Dracula's death and that of his council, even taking a former General in Dracula's army as her personal pet and slave.
Carmilla possesses a twisted and dark sense of humor with a penchant for violence, as is custom in Vampire culture. This is revealed when she confesses to Godbrand that she killed the vampire that turned her. According to Carmilla, after her old master went mad, he became 'old and cruel'. She then later went on to capture and enslave Hector , her 'pet', taking delight in beating and verbally berating the Forgemaster , and sadistically enjoying dominating him because he was a stupid man child.
Carmilla is a natural leader, charismatic and visionary. She is acknowledged as first among the four queens of Styria because she sees a future for the kingdom and provides purpose. The execution of her vision falls to her sisters or those she manipulates. She rarely engages in any dirty work herself. Being more into scheming, conniving, and underhanded tactics than leading from the front. Carmilla has a pathological need to control and dominate her environment. She justifies her leadership by likening everyone else as "children, animals, and dying old men" unworthy of agency.
Among her motivations for seeking power and control is her desire to be rid of the command of madmen, or in essence, anyone like her old master, who promised her the world before he grew old, insane, and unkind. Thus, it was one of the reasons why she turned against Dracula, another "old mad man" in her viewpoint. She has an insane hatred toward men and their cruel suppression of female vampires and women in general. Ironically enough, she showcased the same character dynamic, such as in her abusive relationship with Hector. Showing just how mean-spirited and deranged she really is. Moreover, her being viciously temperamental when not getting her way, someone doing or acting in a way she doesn't like, yet portrays those same personal faults like her maniacally childish way of forcing Hector under her heel in the dead of night, surrounded by what's left of her army.
Carmilla has long abandoned any empathy for humans, if she had any, to begin with. Perhaps more so than any other vampire, Carmilla sees humans as being beneath her. She couldn't begin to understand how Dracula could love a human or respect Lisa's humanity enough to not turn her into a vampire. When she is being honest, Carmilla treats the intelligent and valuable Hector like an insect. If her plans came to fruition, humanity would be divided into cattle and corpses.
In contrast to Carmilla's other arrogant traits, she appears to be wary of the Belmont Family , as she loudly apprised the other vampire generals that the Belmonts hunted vampires like them for many centuries and even just one remaining Belmont would be a problem. Carmilla's concern was correct, as Trevor soundly butchered vampire soldiers from her army, as well as the vampire generals, and helped Alucard and Sypha slay Dracula himself. Carmilla's fear of the Belmonts contrasts with Dracula's initial mocking indifference to Trevor.
Later, a more kindhearted/tender side of Carmilla's personality is shown during her interaction with her " sisters ", as seen where she would warmly interact with them in a joking, lighthearted, familial manner, in stark contrast to her usual cold, condescending attitude she usually portrays to all others; having been shown to be genuinely loyal, loving and caring toward all three of them and truly seeing them as her sisters in everything but birth; placing a great deal of trust in them in comparison to her usual manipulative disposition during her time in Dracula's court .
This positive relationship with her sisters is fully evidenced when Carmilla listens to each of their inputs regarding her plans of conquest in their entirety, without her usual disposition of scorn and short temper, and patiently listens to them as they point out its flaws without snapping at them, showing how much she values their council and advice. It was later revealed that Carmilla trusts them enough to willingly allow them to know several personal issues regarding her, such as both Morana and Striga being aware of her recurring nightmares and her traumatic memories of the time she lived under her former vampire master, who subsequently became abusive and possibly attracted toward her in his old age, leaving her with deep psychological scars. All of these psychological traumas and fears from her previous life as a slave were unleashed in her final fight against Isaac. Eventually, Carmilla went completely insane and reduced to her base, primal instincts, revealing the true monster that lies beneath her otherwise calm and brilliant demeanor.


Castlevania

As a vampire, Carmilla wore a nun's habit with the front split open to partially reveal her midriff and cleavage. Her skin is a ghostly white, almost similar to Alucard. Her eyes in this form were pitch black with red irises. It is possible that this is due to her being the progenitor of the entire vampire race in the Lords of Shadow continuity, since she is the only vampire who is depicted with such features. She also wears an elaborate choker embedded with red jewelry.
In Lords of Shadow 2 , Carmilla is depicted in her human form, which is presumably based on what she looked like as a founder of the Brotherhood of Light . She wears a brown brotherhood dress which features a hood. Her hair is a long dark brown. Her choker is much simpler this time and features a single green gem.

As a human Carmilla was a woman who loved life, and could not stand to see vile experiments on the living like those that Frankenstein conducted, vowing to bring him to justice. She was also most likely religiously devoted to God as she spent her entire life fighting evil in his name with Cornell and Zobek.
As a vampire, most of her personality was twisted. She cares little for life as she killed most of the inhabitants of Bernhard castle, with the exception of Frankenstein. She is intelligent, manipulative, seductive and deceptive as she tricked Gabriel into drinking her blood and nearly tricked him a second time.
Despite this, she seems to still possess some humanity after turning into a vampire, as she tortured Frankenstein for centuries for his inhumane crimes, fulfilling the oath she made as a human to make sure he paid for his crimes. She also acts as a mother to Laura, suggesting she still has motherly instincts, despite that she had taken Laura from her real mother.
Carmilla also seems to be a seductress. She attempts to seduce Gabriel when he confronts her for the first time, and does so again nearly a thousand years later. While it is not proven, there are subtle hints that she may have had a romantic interest in Gabriel. She attempts to seduce him the first time they meet and offers for him to stay with her for eternity, saying that she can show him "many pleasures". Throughout their first fight, she also refers to him frequently as "my Gabriel". She also was visibly frustrated when she realized he was collecting the pieces of the God Mask to bring back Marie. During her second encounter with Gabriel, she kisses him on the lips, and claims "I am yours now". She is angered further when Gabriel drinks Marie's blood a second time, and right before Carmilla is killed, she tries to kill Marie, probably out of spite since she couldn't have Gabriel. She seems to have wanted to keep Gabriel, as she was using her blood to make him loyal to her and her alone, showing a very dangerous obsession and abusive side.
In Lords of Shadow 2 , Carmilla develops an obsessive personality. Since this incarnation of her is a manifestation created by the castle, this change can be explained as her being a product of Inner Dracula. This is hinted at whenever Carmilla refers to Dracula as 'my prince' (the castle entity is the only other person besides Raisa Volkova who calls Dracula this).


Castlevania

Dario is a middle-height, bony man with spiky red hair. He wears a plain yellow shirt and blue jeans, which are fastened by a belt with a silver buckle. He wears a black coat with white fur trimming at the collar and cuffs. His coat also has a red flame design.


Castlevania

Death's specific physical appearance varies from game to game, although in general he appears as a skeletal figure adopting a black cloak and carrying a scythe. Although his eyes are generally missing, sometimes he has glowing red eyes, such as his character portrait in Portrait of Ruin .
When transforming into his true form, his second form has varied significantly across games, from a giant skull to a more serpentine skeleton, or even just a slightly modified version of his default appearance.

Death possesses absolute and undying loyalty toward his master, always placing his lord above anything else, a loyalty that has earned him his place as Dracula 's most trusted servant and a notorious recognition among warriors. While he is technically Dracula's second-in-command, he is rarely (if ever) seen leading his forces, instead preferring to act alone in most cases. Whenever his lord is not present, he begins to immediately start to search for him. In the instances in which Dracula isn't fully revived, Death has proved to be a calculating schemer and manipulator, often using the protagonists to indirectly and unwillingly aid in the resurrection of his lord.
It should be noted that his loyalty toward Dracula may increase with time, as no matter who is against his lord, Death will fight to defend him. This is seen mostly with Alucard , as even being the son of his master did not stop Death from attacking him, albeit he showed some level of consideration by merely stealing his equipment at first, although he did not hesitate to attack him later.
His greatest display of loyalty is seen in Portrait of Ruin , where he was awakened due to the actions of Brauner , an usurper who sealed Dracula away from the castle for his own use. Despite most of the monsters in the castle serve Brauner, Death is the exception and seeks to get him removed to re-implement Dracula into the castle, even suggesting an alliance with Jonathan and Charlotte to do so despite being met with swift rejection. He also actually fights alongside Dracula for the first time, even allowing himself to be used as a weapon, and going as far as offering his soul to Dracula so that his master could power up. He similarly also was shown to be willing to offer his soul to Dracula to aid him in Grimoire of Souls .
His loyalty to Dracula post 1999 seems to be rather questionable, however. When Death encountered Soma Cruz , the reincarnation of his master, he lost his ego. In the Kabuchi no Tsuisōkyoku novel, Death explains that he will serve those who heed the calling of Chaos , and the novel even acknowledges that Death and Soma have not exchanged a single word before the events of 2037. It is possible that Chaos may exert some sort of influence on him that makes him attack without warning, that the existence of other potential Dark Lords , such as Graham Jones , may have misled Death into thinking his master is elsewhere, or even that Death ignored Soma for he had no intention of becoming the Dark Lord (and thus, heeding the calling of Chaos) while the other candidates did. Grimoire of Souls implied that he was also solely interested in Dracula himself returning, and not willing to settle with a reincarnation like Soma Cruz. Aside from this, he is also willing to work with his enemies if it means fulfilling his objectives, which is implied in Portrait of Ruin and confirmed in Kabuchi no Tsuisoukyoku , although it is to be made clear that while willing to work with them, that does not mean he renounces his initial views of them as his enemies. Genya Arikado also mentioned that Death desired more the resurrection of Dracula than he desired Dracula himself.


Castlevania

Drolta is a tall, dark-skinned woman with ample muscle and pointy ears. She has large and curly black hair with pink ends, and pink eyes with black sclera. She often wears black clothing and a pair of large, pin-like earrings. Drolta also has an extensive wardrobe of eclectic outfits.

Drolta is a cunning woman thirsty for power and with a sadistic genius that has no limits. As Báthory 's most loyal and presumably oldest servant, Drolta is extremely comfortable in her power and influence and acts much like her mistress. She is haughty and acts above all others, humans and vampires alike, due to her close association to Erzsebet, as well as her own eminence. Her devotion to the vampire queen and her goals alludes to her previous role as a priestess for Sekhmet , thus she carries herself with an air of dignified superiority. As Erzsebet's shadow, Drolta acts as her emissary amongst human and vampire society, being intolerant of those who dare to disrespect her "goddess". As shown from her talk with Olrox , Drolta expanded more upon her faith and belief in Erzsebet, having shown some of the wisdom she garnered during her long life as a vampire, as portrayed where and when she stated her disdain in the foolishness humans repeated throughout the ages in their shifting changes toward their religion, culture and beliefs, as well as of her own belief that, in the end, ultimately only she and her kind endure the passage of time.
Drolta has particularly violent tendencies, even for vampires. Having no problem slaughtering humans in public, should she desire it, as well as shrieking and cackling whenever she's in battle. Although as she later explains to Olrox, she understands that she needs to keep on the good side of the human aristocracy in order to complete Erzsebet's plans. While she is more cordial with other vampires, she will still flex her authority around them if she suspects they aren't loyal to Erzsebet, such as when she scolds Olrox for not bowing to her mistress when told. Tzuentes is also shown to be very observant, possessing a sharp wit and a keen eye. Her being the first to connect the dots before bringing up the notion of having the head of the Abbotcy offer something irreplaceable to her lady as a show of subservience. All so as to assure his loyalties indefinitely. Finding that the best and quickest way to do so, would be in offering up his, beforehand deduced, offspring; Maria, as as sacrificial forbearing.


Castlevania

Erzsebet is gigantic in height, towering over everyone, with the tallest known individuals only reaching her chest. She has pale skin and pointed ears like all vampires . She also has red hair she wears in an onion shaped bun. She has red eyes and uses crimson lipstick that perfectly combines with the color of both her hair and eyes. Proper of her title of "queen", she can always be seen attired in the most lavish clothes, such as an elaborated golden armor complete with golden long gloves and headpiece, accompanied with an extravagantly long white gown, as well as a blue royal dress with crimson details and long risen neck flaps.
After her transformation, she takes on a lioness-like form with a crimson mane, a sun disk behind her head, and a cobra on her forehead , resembling more depictions of the Egyptian war goddess, Sekhmet . In this form, she wears a magnificent black and gold two-piece dress complete with a long black cape with full golden underside.
It is worth noting a red gem she seemingly has embedded below her neck. In her humanoid form, this gem is smaller and found within a four pointed rhomboid star, while in her goddess form, it appears alone and becomes larger.

Erzsebet is a high-functioning psychopathic narcissist vampire . Even as a human, she had a penchant for unimaginable cruelty, with Annette stating she would brutalize and eventually murder young girls and boys. After being turned into a vampire, her capacity for depravity only grew, slaughtering entire villages of commonfolk who dared seek freedom from their oppressors while keeping a select few alive to torment at her leisure. Rather than draining her human victims of all their blood and killing them, as it is common practice for most vampires, Erzsebet would keep her prey alive for as long as possible, subjecting them to unimaginable torment until they either couldn't endure her twisted games anymore or died of shock. One of her followers claimed that one method she used was to string her victims up by their arms with hooks through the bones in a way that ensured they would stay conscious for days. The luckier of her victims, usually young virgin women, would be turned into her vampiric thralls if they either proved to be useful to her or she happened to take a liking to them, as was the case with Tera's sister and Tera herself. She manipulates vampires and humans alike into seeing her as a messiah who would save them from the ongoing revolution and restore the world to its "natural" order, specifically the preservation of the system of slavery and supremacy that the vampiric and human aristocracies had come to enjoy, with Erzsebet announcing her intention to extend her crusade to America and beyond once the French Revolution had been crushed under her heel.
Following her consumption of Sekhmet 's blood and claiming the goddess's powers for herself, her arrogance grew to full-blown megalomania and the development of a raging god complex. She grew to see herself as Sekhmet and regarded Amun-Ra as her "father", envying the worship the sun god received from mortals. She desired to kill him and be worshipped and/or feared in his place, going so far as to conjure a permanent solar eclipse to bring about an eternal night that would enshroud all humans into misery. She depicts herself in her relationship to the real gods as the oppressed victim of their faith, behaving as though she is a real god.
The pride in herself and her perceived godhood is so great that she has a notable obsession with being worshipped by her followers, her fellow vampires included. This is best shown in her interactions with Olrox and Emmanuel . With the former, his refusal to bow down to her as all her other vampire subjects do, lead to her holding an orb of dark magic in her hand in a threatening manner until he begrudgingly and reluctantly bowed to her, with a look of smug satisfaction on her face as she reveled in her power over him. With the latter, she responded to Mizrak 's assertions of him being a man of God , with her declaring that she is a god in an enraged tone, clearly feeling slighted over one of her would be minions worshipping any other god but her, so much that she demanded that the abbot sacrificed his own daughter as a sign of his devotion to her. Erzsebet also shows a carnal side to her sado-maniacal persona, seeing a particular charm in a few of the subjects of feeding and flensing tendencies. Nikolai stating that some of the more fortunate (depending on ones point of view) tend to be converted into her personal undead servants/playthings. Having enough of a particular liking of some of the more comely females whom her servants bring into her service. Once taking a shine to an aristocrat's daughter whose father held strong ties to the resistance movement. Looking at her as more of a sumptuous enchantress than merely cattle feed. Even going so far as to turn Tera's younger sister due to such humble charms many decades ago. Something of which is extent when Erzsebet licked her lips after Drolta mentioned the head priest's daughter. Even more so when she willingly, almost gleefully, took the mother, who once escaped her back in Russia so many years ago, as she offered herself up in exchange for their daughter's well-being. Taking a taciturn satisfaction on turning her, a Speaker and powerful sorcerer in her own right, into another one of her thralls.


Castlevania

Godbrand is a muscular vampire with red hair and pointy ears, a trait of his vampiric form. Although he wears some type of armor with gold trims, his upper chest and one of his shoulders are partially exposed.

Godbrand is a big-mouthed viking who enjoys the pleasures of raiders. These pleasures include raiding human villages, killing, drinking blood, drinking beer, having sex, and making boats.
Godbrand imagines himself as a brutally strong warrior that others bow down to in respect of his might. In truth, he will brashly state his desires but will quickly bow down and become deferential when faced with power or authority. His weak nature is on display when he questions Dracula , speaks with Carmilla , and even in his interactions with Hector and Isaac . Godbrand only lives up to his delusions of grandeur when hunting humans that are physically weaker than himself.
He considers humans to be no more than unthinking livestock. He was initially very excited by Dracula's war, seeing it as a way to reorganize the human race into becoming a larder for the vampires. His prejudice extends to being commanded by humans, but he will still defer to his human leaders if he senses that angering them is a bad idea.
Despite his brashness, he is surprisingly thoughtful in certain respects and very attuned to the feelings of his fellow vampire generals. He accurately observed that Dracula's war was uncoordinated and demonstrated that he respects organized warfare. He also saw the possible long-term effects of the war, realizing that killing all humanity would end his species' food supply and that they would be best served by organizing humanity into pens for consumption. For these reasons, he does not agree with Dracula's ways of plotting the war and sides with Carmilla's intentions of betrayal.
Godbrand was the biggest proponent of the vampire generals' majority interest. For this reason, he was very influential among the vampire generals, connecting with them and commanding them during human hunts.
However, the fact remains that Godbrand is brash, outspoken, and socially careless, traits which ultimately cost him his life. He will voice his desires and opinions freely first and consider if this was a bad idea later.
Godbrand nearly angered Dracula to the point of killing him by not heeding his growing irritation at his continuous questioning of the human genocide. He is later killed by Isaac when attempting to convince him to switch sides. He told Isaac of his intentions to betray Dracula without taking the time to assess if he would be onboard with the idea, leaving his guard down afterward before confirming if Isaac accepted his proposal.


Castlevania

Graham Jones in his human form has gray hair, gray eyes and a handsome appearance, although with a slight smirk. He also wears a white suit with a purple tie and ceremonial scarf.
Upon transforming using the demons inside Dracula's castle , he becomes a grotesque entity resembling a pair of conjoined, pale, white-haired females severed below the waist, with a halo entering through their eye sockets, four arms (two on each side, the front pair possessing eyes on the back of the hand and red fingernails), and having their insides exposed, showing a rib cage, a pulsating intestinal tract hanging below the body, and various internal organs. Graham Jones himself is found in the pulsating "heart" at the center of the demon. He also summons a "halo" made of skulls and four crucifixes which fire a ray of light on his opponents from above.


Castlevania

Guido's appearance differs from his other siblings; instead of a pale complexion or a fit physique, he is rather obese. In addition, he suffers from a terrible skin condition, as his face is covered in blemishes. Like his brother, Nergal, he is bald but conceals his head with a red hood most of the time.
Guido's attire consists of long blood red ceremonial robes which covers his entire body, and seems to wear tights underneath it. The robes he wears are embroidered in gold and adorned with symbols. He wears a large golden cross around his neck, despite being a spawn of Satan (presumably done in order to fool people into thinking that he is a priest from the holy church).
The most notable feature that gives away his demonic origin, are his short, yellowish yet sharp teeth.


Castlevania

Throughout the majority of the game, the blood is just a large moving pool of blood with grotesque tentacles and three fingered arms when corrupting castle servants. But when it decides to face against Dracula, it takes the form of grotesque hulking monstrosity with a mangled skull head. Its right arm has elongated fingers, while its left is deformed without fingers. The true face of this form is actually a copy of Dracula with tentacle-like hair and a flayed amputated torso attached to the monster.


Castlevania

Isaac's appearance greatly differs from his Curse of Darkness design, where the character was originally introduced. He appears as a tall, bald man with dark-colored skin. He wears the Forgemaster uniform, the same outfit as Hector . He has the outward appearance and quiet, peaceful demeanor of a Sufi aesthetic, but having a great intellect and hiding his deepest emotions. [1] He is a Sufi and doesn't drink liquor.

Loyalty is central to Isaac's persona. Isaac believes in unconditional loyalty and love toward his master. In return, his master should reciprocate with appreciation. His first master, a human priest, proved himself unworthy of loyalty when he sadistically tortured Isaac. This experience created Isaac's desire for a world where love and loyalty are universal. He is fanatically loyal to Dracula , the only person who respected him and appreciated his service. Isaac views Dracula as both a master and the only true friend he ever had, and will kill any threats to him without a second thought. Dracula, in turn, acknowledged Isaac's pure loyalty, calling him the best of his species and saved his life when they were cornered. Just as loyalty is paramount to Isaac, he hates disloyalty more than anything. Isaac killed Godbrand the instant he revealed his intention to betray Dracula. After Dracula's death, Isaac made it his purpose to travel across the world to kill the remaining betrayers, Carmilla and Hector.
Isaac is an ardent misanthrope, hating humanity nearly as much as Dracula. Isaac routinely is exposed to the petty cruelties of man. Humans will often attack him when he just wants to pass by, further solidifying his hatred of men. Isaac first experienced these cruelties when his first master savagely whipped him, showing that humans were unworthy of his loyalty. Isaac whips himself in a masochistic way to remind him of this beating and purge corruption from his own body. However, Isaac does note the kind deeds of the humans who help him. Sadly, he comes to view them as distractions from the overwhelmingly negative experiences with men. Isaac largely ignores the cruelty of vampires because of his close friendship with Dracula.
Cold and ruthless, Isaac kills without mercy. This is exemplified when he and the Magician fought over who would exploit Legion , thousands of innocent humans who would serve as fodder for Isaac's army. Isaac is not without kindness, though; he genuinely respects those who treat him kindly, human and vampire alike.
Isaac was distraught when Dracula banished him to a desert to spare him from being slain by Trevor , Sypha and Alucard . After killing a gang of bandits, Isaac decides to wage a war against humanity on his own, reviving the corpses of his assailants to serve in his army. While Isaac initially made it his purpose to carry out Dracula's will and kill those who betrayed him, during his travels, Isaac begins to contemplate his new life and purpose. He starts stepping outside of Dracula's shadow after the Captain tells him: "If you don't have your own story, you become part of someone else's." Isaac is quickly becoming a man of self-agency and now commands a legion of night hordes to see his will done.
After killing the Magician, Issac unexpectedly finds himself at peace, having done something that he views as genuinely good and helpful to the world. He discovers that he enjoys doing good and concludes that his time is best spent trying to assure the future of others. He also begins to show more empathy toward others, such as burying those killed in his fight with the Magician, cleaning and repairing the city in the aftermath for potential settlers and forgiving Hector for his role in Dracula's death. Looking back on his actions, he concludes that he was childish to hate all of humanity and blindly follow Dracula, as well as seek revenge against Hector, as he was manipulated by Carmilla. When he moves to kill Carmilla, it is not for revenge, but to stop her mad ambitions. It is this new mindset that leads him to reject Varney 's plan to resurrect Dracula. Since his journey across the world, Isaac better understands Dracula's pain and concludes that bringing him back would be a cruel fate and wouldn't lead to anything good.


Castlevania

The Marquis, being one of the most prominent members of the French nobility during the 18th century, wears the most lavish men's clothes of the era. His attire usually consists of a long open jacket with ruffles and long neck flaps, a long waistcoat underneath, white gloves, knee height trousers, white tights, and most notably a powdered wig with a big hair curl on each side.

Being a member of the French aristocracy , the Marquis is known for frequently having important guests at his château and throwing big parties for them. This demands him to have excellent social and diplomatic skills. While his guest are partaking on the various activities prepared for them, the Marquis is usually seen apart, quietly observing that everything goes properly. If an urgent situation demands it, his men are instructed to secretly inform him what's happening to avoid disrupting the enjoyment of his guests; and likewise, he can give discreet orders to them without even having to utter a word.
During his free time, the Marquis can be seen losing his straight composure a bit and adopting a more relaxed behavior, where he can talk more freely with his guests. He may also act as witness during diplomatic appointments, where his mere presence is symbol of the power of the aristocracy.


Castlevania

Morana's appearance is that of a woman of average height with darker features (with the exception of her eyes, which have a rather light blue hue), implying her to be of Middle Eastern/North African or South Asian descent. Like every other vampire in the animated series, she has pointed ears and sharp fangs. Morana has shoulder-length hair that appears to be thick and wavy. She wears an ultramarine blue and white dress, which she accompanies with a golden shawl. She also wears blue eyeshadow, golden earrings, and a ring on her right ear.

Morana is the chief administrator and organizer of Styria , running the kingdom while Carmilla is away. She is not afraid to share her honest advice with Carmilla. Morana is described as being highly cruel by Lenore ; often using torture to get her way with enemies, or just for fun.
Being the one who keeps Styria running, Morana is in close correspondence with Carmilla. She was the first to embrace Carmilla's plan and helps to align Striga to it. Being focused on the present, Morana is Carmilla's prime agent in making her dreams a reality.
Morana works closely with Striga; the two keep the kingdom of Styria running. They have long been lovers and work exceptionally well together - combining solid plans, supporting each other, and pushing each other to greater heights. As Striga makes a military strategy, Morana supports the plans with supply lines, currency, and mercenaries. Morana is excited by the notion of building and running an empire with endless supplies of blood.
As seen during her and Striga's logistical survey of the lands that Carmilla desires to conquer, Morana is shown to be the most realistic of the four. This is seen where she quickly realized the impossibility of Carmilla's conquest using force and only a peaceful method of conquest would allow such a plan to work. With Morana realizing that the immense administrative and logistical difficulty of conquering and policing an area that was essentially nothing more than open fields and forests where humans could easily escape, hide and regroup in for thousands of years to be practically impossible. Morana herself has admitted that she had only thought that Carmilla's plan made sense because she had been taken in by the latter's charisma.
Like Striga and Carmilla, Morana has very little, if no, compassion or sympathy for humanity, seeing them as nothing more than food for her and other vampires, and has literally stated that she saw them no better than livestock that wears shoes and has no regret or guilt at turning them into food. However, despite her abysmal attitude towards them, Morana has acknowledged their ability, adaptability, and intelligence; this is seen where she begrudgingly admitted that humans are smarter and craftier than pigs and livestock and that they will constantly fight back against her and her sister's rule should they successfully conquer the lands from Styria to the Black Sea. Away from Carmilla, Morana was able to realize that controlling such wide lands was near impossible without near-constant, never-ending maintenance from both her and Striga to maintain control of their "Empire," effectively leaving her trapped in Styria trying to keep supply lines intact and leaving Striga constantly battling their captured humans to keep control of them for the rest of their immortal lives.
Despite her being sometimes being fed up with each of their individual personalities, Morana has shown to deeply care for her "sisters" and considers them dear friends of hers. This is seen in her relationships with Carmilla and Lenore , despite finding Carmilla's ambition and expectations of making her schemes work for her, Morana has shown to deeply care for her as her friend and despite realizing the impossibility of her conquest, Morana was shown to have been torn between her desire for freedom with Striga and her loyalty to Carmilla. After Carmilla was killed during her battle with Isaac , Morana was shown to have shed tears of grief over her death and silently mourned for her. Morana was also shown to care for Lenore in the same light despite finding her personality frustrating at times; this is seen where she had attempted to convince Striga that they should go back to the castle and rescue her after sensing Carmilla's death.


Castlevania

Nergal is a tall and thin individual, as well as pale skinned and bald. Looking closely at his face, wrinkles are visible which alludes that he is very old. He is clad in a long black robe with a black leather tunic along with black gloves that reaches his forearms. His most noticeable features that reveals his malicious identity are his unnatural, sinister black eyes.


Castlevania

Raisa has pale skin, a trait she shares with one of her brothers, Nergal. Also, she has black hair (just like her father) styled in a short fashionable haircut consisting of one side of her hair long enough to cover a part of her face yet the ends only reach her chin while the other side is trimmed extremely short.
Her outfit is made up of a body suit (possibly) a white leather coat with four buttons, two long white gloves that cover her arms and black boots with heels. Moreover, she has a green colored brochette pinned to her coat. Raisa's most notable features that defines her demonic nature are her lack of eyebrows, along with her dark make-up.
However, in her true form, her physical being changes dramatically, she is a large winged creature, resembling a sphinx with red sharp claws and purple feathers. The two pairs of wings on her back are riddled with eyes that shoot projectiles, her "real mouth" is an opening that slits from one side, reaches her neck and part of her face,then ends to the other side of her body, revealing a big mouth lined with rows of sharp teeth with an extendable tongue.


Castlevania

Ratko is a vampire with a muscular and corpulent constitution, with pale gray skin, short hair and his most prominent feature are his violet eyes. Being of Russian descent, Ratko wears typical clothing of that country; he wears a black ushanka on his head, wears a long light brown thermal jacket, dark blue collared shirt underneath, light brown pants and black boots.

Ratko considers himself a war expert. He does this under the belief that war is simply killing enough people on the opposite side so they can no longer fight. Ratko employees vicious and brutal war tactics that would be considered war crimes by most cultures.
Ratko is one of the most talented vampire killers in the world. He takes great pride in his skills, especially in killing humans becoming angry when Varney insults them. That being said, he does still enjoy a good challenge and was disappointed when Trevor was at a disadvantage against him in their fight.
Despite his talent, Ratko has a low place in the vampire hierarchy. Finding himself working for "witty" vampire lords who are lesser in killing talent. Ratko hates working for these vampires, feeling he must hide his mind and talents to avoid hurting their egos. He wants nothing more than to flex his full talent by killing worthy opponents.


Castlevania

Satan has pale, white skin and numerous veins appearing in his face and body. He doesn't use any type of clothing. However, his body is covered by a black aura from his waist to his legs. His hair is black just like the aura, and the globe of his eyes are also black, but the iris is a light-yellow. Such a dark appearance is likely due to the fact that he embraced his pride and hate, corrupting himself and falling from grace.
In Lords of Shadow 2 , his appearance is significantly altered. He is much taller, capable of towering over his arch nemesis, also his build is no longer lean but more muscular and larger in proportion. His hands and forearms are now covered in what appears to be black matter, possibly sulfur. His upper body part is completely exposed, excluding the lower part that is clad in an exoskeleton that is made up of what seems to be, thick metallic plates resembling feathers (in a fashion quite similar to the Forgotten One) and the feet are equipped with sharp talons. On his lower back near his waist is a pair of large dark feathered wings. He still retains his long black hair, though it is significantly shorter than it was in Lords of Shadow . The iris of his eyes are now purple.

Satan is very prideful, arrogant and manipulative. He was the real mastermind behind all the events of Lords of Shadow and has manipulated Zobek and the other Lords of Shadow to acquire the God Mask for his own means. He will try to manipulate every being to reach his purpose and refers to his rebellion as if he was just doing the right thing and says that he was abandoned by his Father, a feeling that he believes he and Gabriel share.
With a very persistent attitude, Satan tries to continue his fight against the Almighty and declares that he will use the mask to accomplish his objective. Satan's arrogance and sense of entitlement is so great that he feels it is his divine right to rule by God's side as either His equal or even superior and rule over mortals who he views as "monkeys" that are too inferior to deserve redemption. Satan also attempts to act as a "king," and tries to show that he's far greater and more compassionate than God, principally when he falsely claims to a distraught Gabriel that he would love him more (though this may have been simply him trying to throw Gabriel of guard so as to tempt him to his side)  Despite all of this, he shows anger against God because of his fall.
Satan is also shown to have a sort of cowardly side. During the final battle with Gabriel, instead of facing him personally as before, he chooses to possess the body of Gabriel's son Alucard, claiming that he would hold back and refuse to kill his own son to stop him. When Gabriel is seemingly about to deliver the final blow to the possessed Alucard, Satan cowardly flees from the body at the last second in a desperate attempt to save his life.


Castlevania

Striga is a female vampire with androgynous features. She has long black unkempt hair, dark gray lips, and light green eyes. Compared to the other members of Carmilla's Council , Striga is not only more stocky and muscular, but is also considerably taller than her peers. She wears a dark blue cloak which hides her black suit of armor, a red sash, a dress in a darker shade of white, and a leather belt. The left pauldron of her armor appears to be fashioned after a raven or crow 's head. Striga also wears an ornament in her hair that is based on the original Carmilla 's mask (which first appeared in Castlevania II: Simon's Quest ).

Striga is the high general of Styria and its greatest warrior. She tends to be blunt, preferring honest and "honorable" tactics. Lenore notes that while most of the sisters play with their prey, Striga would rather kill it and move on. Striga is not afraid to share her honest advice with Carmilla .
Striga works closely with Morana , the two keep the kingdom of Styria running. They have long been lovers and work exceptionally well together - combining solid plans, supporting each other, and pushing each other to greater heights. Striga is pleased with her life but remembers the hard road that leads to being a queen of Styria. Morana helps Striga look past this and inspires her with the notion that she can soon lead the full military might of an empire. Striga is committed to making that dream and Carmilla's vision come true.
Also, due to her warrior mentality, Striga possesses a very strong sense of honor and a strict code of conduct, as seen during her conversation with Morana, where she expressed surprise that any warrior would willingly turn on their employers and benefactors if offered more coin, than their initial offer by Morana to side with them instead, and later stating that "there was no honor in it".
Striga has also shown to be a military tactic genius, as seen where after only a day of hearing about Carmilla's new plan to build their own empire for themselves by taking advantage of the chaos of Dracula's rampage, Striga had already figured out and thought of several highly effective military tactics, techniques and plans to properly police, defend and maintain the national border defenses of their new territories. She also managed to easily see the pitfalls to the plan thought up by Carmilla and accurately came to the conclusion that the sole thing that they were missing to make it work was that they severely lacked the numbers for their armies to create a suitable invasion and security forces to police their new lands. She was also able to see the other pitfall of utilizing Hector 's abilities as a Devil Forgemaster , as due to his ability to transform human corpses into night creatures, they would need a gigantic amount of fresh dead bodies to rebuild and expand their armies and that acquiring such a gigantic number would possibly backfire to them and damage their food supply.
It was also shown that similar to Carmilla, Striga has little to no respect for humans and possesses no pity or empathy for them. This is seen during her first meeting with Hector, where she dehumanized him by referring to him as an "it" and had little to no hesitation in agreeing to Carmilla's orders to keep him imprisoned in subhuman conditions in their dungeons. Later, Striga showed little to no hesitation in agreeing with Carmilla's plot to create their "corridor nation" of an "eternal food" supply and had already come up with several plans to imprison and herd the human population into concentration camps, further emphasizing the fact that she cares very little for humanity and only sees them as food.
However, similar to Morana and Lenore , despite looking down on humans in general and seeing them as nothing more than livestock, Striga has admitted to acknowledging Humanity's willpower and strong desire to survive. This is especially seen when engaging humans in battle, where Striga has shown to expect honor and loyalty among human warriors, whether they are soldiers or even mercenaries. And during her fight against the human farmers during the survey of the land she wanted to conquer with Morana, Striga has shown to have developed a sense of respect and perhaps even admiration for the humans who choose to willingly fight against opponents they have no chance against, rather than live in regret at not fighting back at all against their potential oppressors.


Castlevania

It is unknown what the Lieutenant looks like underneath his armor. The Lieutenant's armor possesses a skeleton-like quality due to the rib cage designed cuirass. His pauldrons, along with his arms, differ from the other; his right arm is red with a rounded pauldron, while his left is black with a jagged pauldron. His armor is relatively jagged yet smooth with a jet black color to it with red between his "ribs".


Castlevania

The Adventurer Lady was a beautiful young woman with pale skin, full lips with a mole on the right side, long light brown hair, and emerald green eyes. She wears a scouting uniform of different shades of light and dark brown, a white shirt, and dark brown boots and gloves.


Castlevania

As a human, the leader was a white, tall and blond man of common features. He wears a red coat, a brown shirt underneath, a green scarf, and has bandages all over his forearms. However, his most notorious physical features are, without a doubt, a series of scars he has all across the right side of his face, with two larger ones forming an "X" shape; which additionally, have left his mouth with a perpetual twisted grimace.
As a night creature , he adopted the form of a hulking monster with a broad upper torso and abnormally long arms that make him hunch a little. His skin became dark green and furred. His head became bigger, developed a tiny horn on the right side of his forehead, his eyes became red, he lost his nose and in its place only two large nostrils remain, and his mouth lost its lips and all of his teeth became fangs. Notoriously, he retained his blond hair and the scars on his face. His legs became more beast like and developed hooves. His coat got ripped during the transformation and now he wears it over the left shoulder and uses his scarf as a belt to hold it in place.

The bandit leader is an arrogant, disdainful and sadistic man who enjoys giving orders and takes pleasure on seeing others suffer. When he approaches Isaac , he does so by initially pretending a mature conversation, but at the same time, referring to him in the third person, as if he was an animal. He is quick to close any conversational alternatives Isaac replies with, slowly cornering and provoking him until the moment when they'll have no other option than to go from words to actions.


Castlevania

Chō's facial features are notably refined, having delicate and sharply defined traces, which in conjunction give her an air of sophistication and elegance.
Even for a vampire , it's notable the paleness of her skin. This is further accentuated by her use of contrasting makeup, which besides the peculiar design on her lips –having the lower one painted only in the middle–, it's also possible that her face has been further whitened by the use of cosmetic powders commonly used in her country.
Chō has long, straight, black hair, which fashions an intricate traditional hairstyle. Her hair is trimmed at varying lengths depending on its location on her head and tied at the back-top in a big bun held together via an elaborated tiara and a long oriental hairpin with small ornaments hanging from it.
Her garments are remarkably sumptuous, although a bit extravagant. She wears a long black and yellow imperial kimono, completed by a red shirt underneath and a big belt-like band tied near the chest area that holds it together. The sleeves of this dress are notoriously long and wide, which most of the times end up hiding Chō's hands, and the skirt and other lower parts of the dress are disproportionately long in comparison to the rest of her body, which as a consequence, she must drag around while walking.

While having her own court and human servants, Chō was sadistic and cruel, noted by Sumi and Taka for her exceptional brutality toward the humans she enslaved. When summoned by Dracula to aid in his genocidal war against humanity, Chō had shown to be loyal to him and his cause and stood by his side during the attack on Dracula's castle .


Castlevania

Dragoslav is a corpulent Slavic vampire who is always seen clad in heavy armor. Nonetheless, perhaps his most characteristic features are that he is completely bald and fashions a thick mustache and beard, which in conjunction give him a notably severe expression, even among the other generals of Dracula's army .
A long red cape is generally seen affixed to the armor plate, which covers most of Dragoslav's body. In addition, he wears a likewise red sash around the plate's abdominal area. The chest piece and the cape feature linings and decorations in golden yellow; the plate itself more prominently features these designs on both sides of its chest area.


Castlevania

Greta is a young woman with tanned skin, large hazelnut brown eyes with honey reflections , full lips, and long straight dark hair down to her back. She wears a combat uniform of different shades of dark green, dark gray pants, black boots and wears a long burgundy jacket with white stripes that he uses as a cape.

Greta is a leader, whether it be naturally or through necessity of running such a remote village as Danesti . As the head woman of the community, she has the responsibility of keeping everyone safe and provided for; thus, she is a strong-willed and straightforward woman who emphasizes the priorities of the villagers over everything else. She doesn't hold back on her observations and opinions, such as her blunt breakdown of her views pertaining to both Alucard 's arrival at Danesti and her suspiciousness of Saint Germain .
Greta is not just about delegation, though, and will be the first to lead her people in both defense and offense. She will not hesitate to run into battle against night creatures –seemingly without fear– and will throw her weight behind rallying her people into battle.
Before meeting him, Greta was suspicious of Alucard but quickly came to admire him. Greta is impressed by his strength in defending her community and his intelligence. She truly warms to Alucard after seeing his kind behavior with the orphans of her village. Greta and Alucard develop a banter that blooms into attraction throughout Danesti's migration to his castle.


Castlevania

Lenore's appearance is that of a slender beautiful young woman of shorter stature, with pale skin, ginger red hair and red eyes. Like all vampires , she has pointed ears and sharp fangs. The sides of her hair are gathered into a small long braid on her back, with a silver hair ornament and a translucent veil attached, covering part of the hair. The rest of the hair is wavy and worn loose. She wears a dark navy blue dress with teal embellishments and trimmings and partially covered at the shoulders by a fluffy white coat. She has a belt with a bat-like symbol on the buckle, and she also wears a silver necklace and studs.

Lenore is the diplomat of the group and is good at getting others to trust her. While she appears to be kind and honest, she is as shrewd and calculating as her sisters... perhaps even more so. As such, she is not above using underhanded tactics to get results, such as manipulation and gaslighting, which is exemplified when she seduces Hector before making him her slave. She does stay somewhat true to her word, though, as she doesn't return Hector to his cell, but allows him to live in the castle with her and her sisters, although he is still condemned to a life of servitude.
Lenore is shown to take her job as the Styria Council 's diplomat very seriously, as seen during her first interactions with Hector, where she made it viciously clear that she wasn't weak and to never assume that she was an easy target to either manipulate or underestimate due to her innocent appearance, demanding respect as an equal from her prisoner.
Due to her duty as a diplomat, Lenore has shown herself to be incredibly tactful, pragmatic, and patient when negotiating with others, as seen during her negotiations with Hector, were she made sure to be both precise and patient during the course of her visits to carefully dissect his mentality and glean the proper method to manipulate him into doing what she wanted, while ensuring at the same time that he remained oblivious to her subtle manipulation and analysis of him.
Lenore also possesses the strong personal belief and value in the practice of commerce, having the firm belief that everyone has to have some sort of desire for whatever action they do, and believes that everyone deserves a proper reward for their services given, as stated by her during her talks with Hector, where she also reveals that she believes this method is the best tool to be used during negotiations, which ensures that everyone involved in the proceedings is content; and believing that other motivational tools, such as faith, are weak tools during negotiations.
It was also noted by her "sisters" that she probably was the kindest and most compassionate of the four, as stated by Carmilla , who mentions that one day, when Lenore found a spider with a broken leg, felt immense pity for it and ravingly tore the castle apart hoping to find the right object small enough to create a splint - an attitude in complete contrast to the typical behavior of a vampire .
However, this sense of compassion and kindness was later revealed to be incredibly warped, as seen where she happily declared that what she always wanted from Hector was for him to be her "pet", as she had come to the conclusion that he simply couldn't handle living on his own without someone controlling him, utterly ignoring his own pleadings for freedom, as she had already set her mind into believing this was what was best for him and what he always wanted and needed all along.
Although twisted, this served to show Lenore's sense of fairness and honor as well. Despite it not being what he initially thought and him essentially being enslaved, Lenore had indeed fulfilled her promise to treat him better than a prisoner and secured him a level of independence, autonomy, and freedom within the castle; something that no human within a castle full of vampires could ever obtain.
Unlike her sisters, the authors portrayed Lenore as a conflicting character whose compassion is pitted against common vampire complexes, such as treating humans as inferior. Lenore also seems to have some feeling of insecurity from her sisters making fun of her compassion or not taking her seriously (as she pointed out to Hector often happens due to her being a diplomat). This makes her true intentions harder to read since she can present a front to her sisters for the sake of a tougher appearance while hiding her true emotions.
One such example is portrayed in " The Reparation of My Heart ", where Carmilla presented her plan for turning humans into endless supply of blood. To Carmilla's remark about humans being "self-replicating food", Lenore appeared rather upset - she clearly didn't feel good about such maniacal attitude, but when grinning, Morana noticed her expression, Lenore tried to hide her feelings. Also, Lenore's reaction to the story of the spider was exaggeratedly dismissive since she likely didn't want to admit her compassionate nature to her sisters, who were picking on her for it.
Her sisters also consider Lenore a romantic. In " I Have a Scheme ", Striga responded to Morana 's remark about " falling in love in a fairy tale castle ", that she sounded like Lenore.
Events of Season 4 provided further insight into Lenore's kinder nature, showing her not being an evil person. Being a child of war and a diplomat Lenore was never comfortable with the idea that the best way to end war is to kill most of the people and cage the rest.
Lenore was also shown as genuinely caring for Hector, protecting him from Carmilla's anger and rushing to his defense during Isaac 's attack on the castle.
Being a romantic, Lenore preferred happiness to the power that consumes it. She questioned Carmilla whether conquering the whole world would bring her happiness and was very concerned and worried when Carmilla had a strong outburst about her desire for world domination and taking everything from everybody.
Lenore also pointed out to Hector how power is something that ruined her life, probably implying that Carmilla's lust for power and conflict between Carmilla and Isaac cost her stability of life and caused changes she couldn't handle.


Castlevania

Lisa is a tall beautiful woman with a slim figure. She has wavy golden blond hair, crystal blue eyes, and red lips. Her son strongly resembles her beauty with his blond hair and facial features. Lisa's attires consist of casual layered clothes, which become slightly more elegant since her marriage. She often kept her long hair tied to one side with a bow.

Lisa was a kindhearted and exceptionally altruistic doctor who did anything she could to improve the lives of her fellow people. It is safe to say she saw that scientific knowledge could make the lives of humans less short and miserable. This awareness didn't always sit well with others, as she was often called a witch for her pursuit of knowledge. This never stopped Lisa from loving humanity, and she went to extraordinary lengths to be of help in any way she could, specifically by becoming a great doctor. Sadly, Lisa underestimated the cruelty and dogmatic fanatism that some humans possess. This cost her her life when she was burned to death as a witch. She ironically died a Christ-like death at the hands of the church. In her final moments, she shouted to her absent husband, hoping he could somehow hear her. She begged that Dracula forgive humans and be better than those who killed her.
As she lived in a dogmatic and intolerant time, learning more about the world was difficult, so Lisa quickly exhausted conventional learning options. This left her with one lead, rumors of a dangerous entity that possessed unusual knowledge. Lisa's decision to visit Dracula proves that she is both extraordinarily brave and full of conviction. Most people would never think of knocking on Dracula's door. Her bravery is further proven as she has a civil conversation with Dracula despite his threats of violence.
When Lisa meets with Dracula, the two quickly develop a strong mutual attraction, as both of them had never met anyone like each other before: Lisa is attracted to Dracula because of his astounding knowledge and his acknowledgment of her and her desires. She saw the best in Dracula, his potential for bringing great wisdom and goodness to the world, and always encouraged this. As a firm proponent of gaining knowledge, Lisa would often encourage Dracula, her soon-to-be husband, to travel and see the world. Although she bid him travel, she would miss her husband terribly during his absences. Dracula himself seemed to appreciate her encouragement, though his later actions imply that he never was able to see other humans the way Lisa wished he would. When captured by the Bishop, Lisa demonstrated that she knew exactly how Dracula would react. She was terrified of what he was capable of if she was taken from him, though she knew he would not be at fault for his fall into monstrosity.
Lisa was a very loving wife and mother, adored by her family. She and Dracula would make toys for Adrian and share with him their knowledge. She was unhappy that those who observed Adrian came to call him Alucard due to his nearly opposite disposition to his father because she wanted her son to be free to define himself and not by his father. Adrian truly appreciated his mother's gesture and lived by it until fate put him in opposition to Dracula and his insane scheme to wipe out humanity. Adrian accepted the name his mother hated, Alucard, aware of the irony that to do what she would have wished, he had to accept a role she would not have wanted for him.
Despite Dracula's previous actions, Lisa proved her reasonable and forgiving heart and spirit by being fully willing to be with him in death. After their revival, Lisa and Dracula decided to start a new life in England and temporarily leave Alucard to the life he was living to give him time to get closure: Though saddened by the prospect of having to let her son keep mourning her loss, she stated he needed some time to himself and had every intention of returning to his life when the time comes.


Castlevania

Miranda is an elderly woman with fair skin, short wavy gray hair with a bang that covers her right eye, her left eye is cyan blue, and she has a star tattoo on her throat. She wears a long pale gray hooded cloak that covers her entire body and a gray dress under her cloak.

Miranda seems to be a calm and learned individual. Being a Forgemaster , she seems to possess the relative nihilism typical of her fellow practitioners. However, she did express some sadness in not being able to stop her neighbors from being taken by the Magician , lamenting how much her powers and strength had diminished with age. However, she had no qualms in having Isaac forging the bodies into demons.
When meeting Isaac, both felt a sense of kinship between each other, as they had both lived through similar lives and experiences. She appeared to empathize with Isaac's mission of revenge in Styria and gave the fellow Forgemaster information to aid him. She also admitted to being quite deranged while cackling softly to herself, Isaac stating to the old land lords scrying mirror that she would probably carve out and devour his eyes in his sleep if the younger Forgemaster were to stay with her.


Castlevania

Raman is an Indian vampire with dark skin, brown eyes, full dark red lips, and long straight dark brown hair down to her back. Due to her Hindu ancestry, she wears elegant aquamarine blue robes from her country with gold embroideries, many gold necklaces on her neck and arms, a gold headdress, and large circular gold earrings.


Castlevania

The Rebis is an initially lifeless humanoid being whose body is composed of the still fresh parts of various corpses sewn together. Since its purpose is merely to serve as a vessel to contain souls, it doesn't have any facial features and instead appears to have been purposely manufactured to not have them, as to not have an initial identity.
The being is an artificial hermaphrodite, made by using parts of both male and female corpses in equal quantities. The right side of its torso is a male, while the left one is a female. Attached to each side is an opposite gendered part: the right arm is of a female, whereas the left is of a male. Its intimate parts are modestly covered by a loincloth, although it is implied that as a hermaphrodite, it also has dual genitalia.
The stitches used to fasten all the body parts together are grotesquely made and prominently visible, with semi-coagulated blood leaking from its many orifices. The face –or more precisely lack of– are just layers of human skin wrapped around the skull, with no eyes, nose, mouth, ears, hair, etc. However, once the being contains souls and is given life, it develops three of these features: eyes, nose, and mouth, which are recognizable from the people the souls belonged to.
A large wound runs vertically along the torso, having a cross-sectioned part at the height of the abdomen; this inverted cross-wound could imply that an internal intervention has also been made to place the necessary female reproductive organs inside the body.


Castlevania

Sypha is a pretty young woman with fair skin, big pale blue eyes, short peachy blond hair, and thin vermilion lips. She wears the typical uniform of the Speakers .

Sypha is upbeat, playful, spirited, and kind. She loves adventure, learning, gaining new experiences, and battling evil for a righteous cause. Sypha is often the heart of the team. Supporting Trevor and Alucard while always guiding their actions toward the aid of the innocent. Considering how sad and hurt both men are, Sypha's empathy greatly aided them during the war against Dracula.
Although she is generally on the softer side, Sypha is also a very strong-willed woman who often speaks her mind, showing little concern for the consequences. She will not shy away from intimidating potential attackers by boasting her magical prowess, sometimes even making threats. Sypha's strong sense of justice and duty with those in need is shown by her sheer amount of mental fortitude.
As a Speaker magician, Sypha Belnades bears some of the heaviest responsibilities of her tribe. She is the prime candidate for being the "scholar" mentioned in the "Sleeping Soldier" legend, a prediction that is proven to be true. As such, Sypha is completely dedicated to waking the Sleeping Solider and saving Wallachia at the side of her prophesized allies. Sypha is highly educated in both the use of magic and the history of Wallachia, as is the primary charge of Speaker tribes. She is also very brave; entering the lair of a cyclops , confronting bloodthirsty mobs, and battling the night hordes.
Like many Speakers, Sypha is an altruistic idealist. Her conviction is very strong, even by Speaker standards. Sypha was completely adamant that the Speakers not abandon the citizens of Gresit in their time of need, even as the citizens were planning to kill her tribe. While idealistic to the point of endangerment, Sypha does demonstrate she knows how to avoid some risks; evidence being dressing like the men of her tribe to avoid danger while traveling. After reaching the Belmont Hold, Sypha comes to rethink the Speaker policy of never writing down knowledge. The Belmont library contained more information than two generations of Speakers could pass down. She still respects the Speaker way though, sharing her new knowledge with them after the war against Dracula.
She would often butt heads with Trevor Belmont at first, who opposed her idealism with apathy and survivalism. Sypha also did not take kindly to his rudeness and callous attitude. She even suggested serving Trevor her urine as a fake brew of beer to punish him for his rudeness. Unlike her grandfather, the Elder , Sypha initially had no respect for Trevor. In spite of Trevor saving her life, Sypha considered him a lost cause due to his aforementioned attitude. While the Elder made great efforts to reason with him as he stated his conviction to stay in Gresit, Sypha says: "It is time for those of us who fight this war to stand up and be responsible, Trevor Belmont. You should leave now."
However, Trevor earns Sypha's respect and loyalty when he fights on the Speakers' behalf and decides to, once again, make protecting the citizens of Wallachia his purpose. Sypha's loyalty was proven to be very strong when she chose to protect him from Alucard, her legendary soldier of prophecy when Trevor and Alucard came to blows. At this moment, Sypha acknowledged that Trevor was her savior, and they shared the same conviction.
Her relationship with Trevor deepens quickly afterward. She appreciates his occasional kind acts and enjoys teasing him. In time, she realized that meeting Trevor opened a new world of experience, adventure, and purpose for her. After the war against Dracula, she realized she didn't want to stop her adventure with Trevor. Sypha invited him to be her partner. Trevor accepted, admitting his closeness to her and how much his life had improved since they met. Their relationship became intimate soon afterward. Sypha deeply enjoys her new life as an adventuring hero with Trevor. They work and play off each other well, though she does get frustrated with his attitude at times. Sypha was hit hard by the events of Lindenfeld, getting more acquainted with Trevor's harsh experiences on the road. Luckily for Sypha and Trevor, they had each other's support even through the worst of times.
After a couple of months of traveling with Trevor, she became brashier and more of a loudmouth, especially when irritated. Trevor influenced her to take on some of his more rudy traits. By the aftermath of the events of Lindenfeld, Sypha eventually reached the point of cynicism, just like Trevor used to, being prone to cursing, much to her own surprise, and getting angry, to where Trevor himself was visibly uncomfortable with her attitude.