Dragon Quest

Hendrik is a tall and powerfully built man with sharp features and blue-green eyes. He has shoulder-length light purple hair with a single strand hanging over his face, as well as a goatee.
As champion knight, Hendrik wears an ornate suit of black plate armour decorated with gold edges over chainmail and a black pair of trousers. There is an insignia of a golden two-headed eagle, the symbol of Heliodor, emblazoned on the front of his breastplate. He wears a long black cape with red lining, which is attached to his armour and he carries a two-handed sword resembling a Scottish claymore on his back in a scabbard.
As a party member, he wears a full-length blue draughtboard tunic over a long-sleeved mustard shirt and black mail, complemented by dark brown leather gloves and boots and secured with a wide leather belt about his waist. The buckle has a sun design engraved. He slings his scabbard over his right shoulder.

Hendrik is known for his strong sense of duty and loyalty to his kingdom, and he is unrivaled in swordsmanship. He has defeated countless monsters in the service of his kingdom and is willing to lay down his life to protect his lord. He was trained by Don Rodrigo in Puerto Valor, and the old caballero considers him one of his finest pupils.
Stern, serious, and steadfast, Hendrik is not one to question a superior and seldom displays emotion. Nevertheless, he is an impassioned and compassionate man who always seeks to do justice to those for whom he serves. He holds closely to a code of honour instilled in him from an early age. Though generally composed, when Hendrik's emotions surface, they are intense. Even so, he does not shy away from dangerous situations.
He has a particular weakness for women as Rab does, but his nature makes this difficult to exploit if not for his devotion to Jade , whom he considers his charge though she is more than capable of asserting (and fighting for) herself. Still he has personality quirks contrary to his station such as his knowledge of the Ogler's Digest magazine series, recognising its very first issue on sight.


Dragon Quest

The Hero of Dragon Quest V is regularly depicted in a purple turban and shroud with a white tunic underneath and an oaken staff held in his left hand (right hand in the DS version). Like his father, he has long, jet-black hair which he keeps in a ponytail at all times. It is often commented during the game that he has the same eyes as his mother, along with her ability to communicate with monsters.

Though the Hero is a silent protagonist (as is tradition in Dragon Quest games), he appears to have some semblance of a personality as illustrated through in-game dialogue with party members and his own family. The Hero is stoic and displays a strong, silent sense of dignity in his endeavors. He is fully devoted to his relationships, be it his family or his friends, staying with Prince Harry for the 10 long years they were forced into slavery while not once resenting the young Prince for what happened to his father. As a husband he is extremely devoted to his wife, often going out of his way to keep her safe during his quest (even when, in Debora's case, she treats him more like a slave then a husband) going as far as dropping all his responsibilities to his kingdom to go rescue his wife after she was kidnapped by Kon the Knight despite being advised not to do so alone. As a father, the Hero is protective of his children and has a deep bond with them; interestingly enough, their journey mirrors the one the Hero himself took with his own father years before. He is said to be a righteous king, governing fairly and well loved by his people.
There is something to be said about his courage. Since the age of 6, the Hero was already undertaking monumental quests without wavering; he is unshakable in the face of adversity, which is often commented by NPC's. He is also a fairly intelligent individual, managing to pass the Gothan rite of passage despite it's maze like appearance. He has an uncompromising sense of justice, helping everyone he comes across during his journey and doing right by them. He often goes through extreme trials and comes out on top, never faltering or wavering in his dedication to find his mother and restore balance to the world. Even when it seems things are at their darkest, the Hero will always persevere through sheer strength of character.


Dragon Quest

The Hero has spiky blue hair. He wears two gold earrings and has a gold band on his neck and right arm. He is also wearing brown fingerless gloves. The sheath of his sword is slung over his right shoulder. He has purple shorts underneath his orange tunic, over which he wears a green vest. His belt has a dragon insignia on the buckle. His lower legs are wrapped in white cloth. and his black boots have yellow tips.


Dragon Quest

The Hero of VII is dressed in a green tunic, complete with a green hat that is the source of ridicule from Maribel. This hat covers his black messy hair. In some of the character art, he is depicted with an iguana.

As tradition of the Dragon Quest series, the hero has no personality to speak because he is the personification of the player. He may only communicate by answering "Yes" or "No" when prompted.
However, he is generally liked by the people of Pilchard Bay and Estard. He is somewhat of a late sleeper, to his mother's consternation. He also has a problem refusing people's requests and is constantly bullied into doing stuff by Maribel or Pike .
In the 3DS remake, if the player decides to look in a mirror while the Hero is the first character in the party line-up, he will be captivated by how stylish he looks, find a different face looking back at him, be unable to see his reflection from steam, decide that his left side is his best side, notice he has grown a little tougher-looking, see that his face is flushed bright red, wipe the mirror, realize he didn't wash his face that morning, remain transfixed for a while, start counting his beauty spots, fix his hair, practice his most winning smile, notice his hair has grown long and unruly, realize his shirt is on back-to-front, see a tired-looking reflection, and grin awkwardly.


Dragon Quest

The Hero of Dragon Quest VIII has long green boots, and green pants. He has a blue shirt, and a orange jacket, bearing a striking resemblance to Goku and Gohan from the Dragon Ball series . He has a belt, and a bag, which his pet mouse sleeps in, and where he stores all of his items. He has a sheath on his back, brown hair and black eyes and a red bandanna on the top of his head.

Like all Dragon Quest Heroes, the Hero is perpetually silent throughout the game. However, he is pure-hearted, and will help anyone in need of help.


Dragon Quest

The present Luminary is a young man with blue eyes and brown chin-length hair in a bob cut. On his left hand, he bears a mysterious mark that has appeared since the day he was born. The mark glows when the hero is in danger. He wears a long, sleeveless brown and purple leather tunic over a black long-sleeved shirt, brown trousers, and tan leather boots. Around his waist, he wears a leather belt with a small bag attached and he carries a scabbard across his back.

While some of his personality is determined by the player's choices as is traditional in Dragon Quest games, the Luminary departs from the bold, forthright heroes of ages past. As the perceived chosen of Yggdrasil , many revere him and have gone to great lengths to see to his care until the appointed time. As such, this young man has lived a very sheltered existence, and is mostly unaware of what lies in store for him. In flashbacks, he is very much a typical boy but sometime has a mischievous streak is also acknowledged like pranks, though unsure of his place in the world and how to deal with life. Also, unlike heroes of the past, he is easily manipulated by his own fears and insecurities. Yet throughout his journey, he will grow into the hero that the world knows him to be. While he is not keen to openly show it, the Luminary has been deeply affected by the hardships and tragedies he encountered in his journey, many of which its implied he came to blame himself for them as he considers his inability to stop The Lord of Shadows in obtaining Yggdrasil's power, which resulted in Erdrea's destruction and the death of countless people including one of his companions, his greatest failure. He is so ashamed of it, that when offered the chance to prevent it from ever happening, he uncompromisingly decides to go for it no matter the risks, even stubbornly refusing to listen to the pleas of his companions to let it go.


Dragon Quest

As mentioned often by NPC's, she resembles her mother greatly ("She's the spitting image of her mother"). She wears a long white dress with a wine colored cape that is tied at the bottom. She carries a sword with her but despite this, she seems to prefer weapons like staffs (having an affinity for those), whips and knifes. Her hair is adorned with two bows who's colors vary depending of the color of her hair.
Her hair color is the same as her mother's (a trait shared with by her brother). If her mother is Bianca , she will be blonde. It will be blue if her mother is Nera . In the DS version, her hair will be black if her mother is Debora .

She has a warm and kind personality, being very sensible and often tries to make people feel better, like crying with her Father after he sees the destruction of his old home and admitting that even though she does not care for Kendrick's bratty attitude, she considers being his friend so he wouldn't be so lonely.
Despite being young, she has a very mature personality which sometimes clashes with her Brother's carefree and jolly side, but regardless they get along and are very close. Interestingly, of the twins, she was the one who inherited her grandmother Mada's ability to communicate with monsters, an ability she shares with her father. As such she has a huge affinity towards them and often prefers their company to other people even.
That being said however, she has a more feminine side, often worrying about her figure (worrying about her ankles) and even about the outfit she wears. She also tends to rely on her father quite a bit, showing that she is very close or attached to him often asking him to hold her hand in scary dungeons or just so that she can keep up with him, treating him with admiration, asking if he would carry her when she's tired and if she could hold on to him when flying in the Magic Carpet.


Dragon Quest

He has very spiky hair and like his grandfather Pankraz and his father before him, he keeps it tied at the end by a ponytail. His clothes are very worn out, mostly due to his adventurous personality, not minding about the state of it or whether it gets ripped or not. Like his father and sister, he wears a long cape which is tied at the end by a knot. As mentioned by NPC's, he has the same eyes as his grandmother Mada, a trait shared with his father.
His hair color is the same as his mother's (a trait shared with by his sister). If his mother is Bianca , he will be blonde. It will be blue if his mother is Nera . In the DS version, his hair will be black if his mother is Debora .

Like most boys his age, he loves running around and exploring, loving to get himself into adventures and eager to prove himself in the eyes of his father and others. He is very physically active, often climbing the Gotha Castle walls and practicing his sword skills.
Compared to his sister, he has a very relaxed and easy-going attitude, often liking to crack jokes and going off to explore, being excited by everything around him and being curious about the world. He does however have a great sense of justice, wishing to do right by the people he comes across. He is also very friendly and gets along with almost everyone and even considers being Kendrick's friend if not only out of pity. He is also very humble, as when people treat him with reverence due to the fact, he is the Great Hero, he acts as if he is no better than them and does not care about the honor and the prestige that comes with the title.
He also has a more childish personality or even just being absent minded sometimes, ignoring the big picture presented to him or just not being able to follow what's going on around him, often being confused but non the less carries on and does his best to understand what's about to happen.
Parry sees the world through a child's eyes and is delighted by every new experience he encounters, though he does admit that the title of Hero feels awkward to him at times. His resolve to save the world never slackens, however, and he understands the full severity of the world's circumstances. In his own words, as long as he has his family, he can do anything.


Dragon Quest

The Hero wears a green tunic with a white shirt and white pants, adorned with a belt with a blue gem. His Zenithian Helm is decorated with a blue gem in the center and two wings which appear to be dragon like in design. He carries the scabbard of the Zenithian Sword on his waist behind his back and his shield strapped on his right shoulder. He has both his ears pierced, with Slime Earrings on both of them. He has long flowing green hair that reaches his mid back. He has a medium build, being tall but not too muscular.
The Heroine wears what appears to be a leotard, which covers both her left arm and leg. She wears blue leg warmers covered by her boots. Like the Hero, she has long green hair, but hers is curly and appears to cover the wings on her Zenithian Helm (if it does have any at all.) She also has her ears pierced with Slime Earrings and has bracelets on both her wrists. She carries the Zenithian Sword's scabbard on her right shoulder and wields her shield on her left arm.
Despite their almost pure Zenithian descendancy, neither the Hero nor the Heroine possess wings like pureblooded Zenithians do, a trait that is often remarked when comparing them to the latters, and that also has never presented itself within their descendants long bloodlines.

In the tradition of Dragon Quest games, the Hero/Heroine, are silent protagonists, their personalities are only stated by other characters around them and how they react towards their actions.
In the beginning, the Protagonists appeared to be rather sheltered. They knew nothing of the world outside their village as their upbringing had to be kept a secret from Psaro at all costs.
After the massacre of their home village, they slowly began the journey towards becoming a full hero, and were taught by the people around them on the ways of the world. By the end of the story, they had become fully matured and accepted the burden placed on them by being the Chosen Hero.
Bits and pieces of their personality are revealed by the people they meet on their travels.
From Eliza and Maya we learn they are quite naïve, given the fact they are easily tricked by Eliza's shapeshifting and her teasing them for it and that they know next to nothing about gambling, which is Maya's favorite pastime. Alena reveals they love fighting and training, as such, the two of them get along very well.
As all Dragon Quest protagonists, the Hero/Heroines are brave, loyal, reliable and won't shy away from their duties when the world is at stake, going far and wide to help those in need and refusing to let injustice go unpunished and evil run amok while they can do something about it.
In the sixth chapter of the story, the Hero/Heroine are even able to put aside their differences and allow their supposed nemesis, Psaro himself, into joining their party, having realized that the latter's hatred towards humanity was not out of malice or wickedness, but born out of a misguided desire to better the world, as well as that he had been manipulated by Aamon 's deception.


Dragon Quest

Prior to their death, the Hero was a youth in their late teens who lived a quiet life with their family and fellow villagers. Their design carries a tropical flair owning to Tenton's nature as an island community.

The game begins with the player customizing the Hero and their younger brother and/or sister, followed by a brief tutorial segment that introduces the inhabitants of Tenton and the Hero's place in the close-nit community. This tranquil life comes to an abrupt and tragic end when a force of monsters led by Nelgel massacre the villagers in a full frontal assault. The Hero is able to save their sibling, but they themselves are quickly killed.
Awakening in a strange place known as the Room of Revival , the Hero is given a second chance at life by incarnating as one of the world's five civilized races: an Ogre , Elf , Dwarf , Poppet , or Wetling . Once restored to the land of the living in the territory of their new race, the Hero must adjust to their new body, reunite with their siblings, and avenge Tenton.
As a bizzare twist of fate, after many different adventures and clashes with the forces of darkness, which included the evil minions of the Great Demon King Maldragora , said dark ruler in the flesh, an ancient fallen Dragon god , and an aspiring time god of destruction , and discovering to be a direct member of the royal family of an ancient kingdom , the Hero themselves ended being crowned as the new Great Demon King, the supreme ruler of the Netherworld ; using their newfound position, the Hero immediately began working towards ending the conflict of the Netherworld against Astoltia and mend the rift between the two lands, eventually succeeding in doing so after the final defeat of the evil Jagonuba .
However, a new threat against Astoltia appeared in the form of the Jia Kut Clan , the ancient intergalactic conquerors from which Jagonuba came from, forcing the Hero to form an uneasy alliance with the Angel race , which were suspicious of them, in order to repel the invasion. After many struggles, and the loss of many allies, they were successful, and the Jia Kut were wiped out for good. But, with their demise, the ancient Curse of Unmaking affecting the Jia Kut was transferred to the land of Astoltia, leading to the Hero's biological mother, Marone , to be unmade, forgotten by everyone as if having never existed with the exception for the Hero themselves. To find a way to restore her, as well as to save all of Astoltia from disappearing, they alongside some of their close allies, journered to the distant world of Zenias , the source of the Curse.


Dragon Quest

Hyunckel is a fair skinned young male with short light silver hair (The 1991 series has his hair lavender and eyebrows black). He tends to wear a cape, a suit of dark clothing with a white skirted lower section. He wears a pair of white boots and has bandage wrappings around both his arms.
As the Dark Swordsman, he is wearing tight black and white garments and a skirt held by a belt. His belt buckle had the same design Dai's one obtained from Romos but later had a skull design after he defeated the party. He has a cape under which he keeps his magic armor weapon.

Hyunckel is a troubled youth. As a result of being raised the monster Bartos, he viewed him and other monsters as family and with little human contact. Because of this he was incredibly hateful and harbored deep feelings of revenge towards Avan, who he blamed for the death of his parent and friends for the sake to save the world from Hadlar, therefore growing to hate the idea of justice.
Hyunckel was incredibly cunning and pretended to accept Avan's tutelage, only as a means to gain the strength to kill whom he perceived as his father's murderer. When this failed, Hyunckel grew even more resentful to the point that even Vearn, took a great liking to him.
Hyunckel made little effort to hide his hatred and displayed every bit of it during his encounters with Dai and his party being overwhelmed by his sheer malice and willingness to kill everyone connected to Avan and his teachings, even scorning on Avan's symbol.
Nonetheless, Hyunckel held great love for his father Bartos and viewed him as the role model of a warrior, as the latter taught him of honor and particularly to not kill women, values he himself held deeply. After learning the truth of his father's demise and his defection from the Dark Army, Hyunckel has mellowed out considerably, discarding his hatred for Avan and in fact fully embracing his role as one of his disciples, fighting for justice and becoming a great, loyal companion.
While on his time on the Dark Army, he looked favorably to both Baran and Crocodine as honorable fighters, but scorned Hadlar blaming his weakness for dying to Avan as a cause to his father's death, thought of Flazzard a fool, viewed Zaboera as an indignity amongst the Six Legion Commanders, and held respect for both Vearn and Mystvearn.
His soul color is purple means warriorship.


Dragon Quest

As Jagan he has an angry, aggravated demeanor that reflects his cursed state, perhaps the state of his mind as well. He is equipped with a Sword of Kings, Cursed Erdrick's armour and a Hero's Shield.
As Alan his hair regrows to its original state, his armour returns to its original blue colour and his demeanour is less aggressive but more unfriendly.


Dragon Quest

Kiefer has fair skin and messy blond hair. He wears a prince's tunic, leather boots and gloves, and carries a sword on his back (which, strangely enough, cannot be equipped).

In the beginning of the game, Kiefer has been described with "having a taste for wine, women, and adventure". He hates being in the castle all the time so he and the hero like to go off and explore the forbidden ruins on the island. In contrast, he seems to resent his position as Prince, a feeling that puts him at odds with his father. He can come off as snobbish at times, like in Ballymolloy , he introduces his friends as lackeys. However, he does have a sense of duty when he tells the Hero that they should find the Green Colorstone to heal Hanlon .
When the party meets the nomadic Roamers , Kiefer's attitude changes. He sees Lala and falls in love, beginning to see his destiny with the Roamers.


Dragon Quest

Krystalinda is a beautiful, voluptuous woman with long white-blonde hair worn in a large, unkempt ponytail, light purple "frost-bitten" skin, and dark purple lipstick and eye-shadow. She wears a gold circlet adorned with rubies, a diamond-shaped gold and ruby hair-clip on her forehead, a triple-looped necklace, a dark purple cape with a ragged collar, a silver jumpsuit (which appears sky blue in game), with orange fasteners and an embroidered pattern on each thigh, and matching armlets and high-heeled ankle boots. She is always seen holding a maroon staff with an icicle-covered tip.

According to a book in the Royal Library , Krystalinda was once a human who was born in the land that would eventually become Sniflheim and was said to have been more beautiful than any other girl. However, she was cold hearted and detested the idea of someone being more beautiful than her. Knowing fully well that she will eventually lose her beauty as she grew older, she turned to witchcraft in order to gain eternal beauty. Though she was successful, her body became as cold as ice. Even her breath was said to freeze anything it touched.
She eventually fought against the wizard Morcant , who, after fighting her to a stalemate, made a pact with a friendly local creature that he and his companions had purified from his Malicious state, named Jörmun . The creature would absorb some of Krystalinda's powers while Morcant sealed her away inside a magic book. Afterwards, Morcant hid the book in the Royal Library, where it remained for many centuries.

Road to Yggdrasil [ ]

Three months prior to the events of the game, her book is discovered by Jasper , a knight from Heliodor. He offered to free her from the book, but one condition: she must freeze Sniflheim. Once she does, Hendrik , another knight from Heliodor who wears the pendant as Jasper, will be sent to save the city. When he arrives, Krystalinda is to kill him. Having fallen for his looks, Krystalinda agreed to do as he said. After being freed from the book, she went to Sniflheim and froze the entire city. In addition, she captured Sniflheim's ruler, Queen Frysabel , and imprisoned her inside her book while she disguised herself as Frysabel. Three months later, when Hendrick and his men arrived in Sniflheim, Krystalinda, disguised as Frysabel, sent him to the Hekswood to kill Jörmun, so that she could regain all of the former strength.
Shortly after this, the Luminary and his group arrive in Sniflheim while searching for the Blue Orb . Krystalinda sends them to deal with the monster. Later, sensing that Jörmun has been killed, she heads to the Hekswood to dispose of the Luminary and Hendrik. However, she is forced to flee after being attacked by the Luminary's group, with Veronica's attack leaving a burn mark on her neck. She is later confronted by the Luminary's group, who expose her disguise and fight her. After being defeated, Snorri , a royal scholar of Sniflheim, proceeds to seal her away in her book. However, due to Snorri briefly pausing while chanting the spell, Krystalinda is able to break free from the book, but ends up using nearly all of the magic to do so. Afterwards, with Sniflheim being unfrozen, Krystalinda disguises herself as Frysabel once again and invites the Luminary and his group into the palace. Unfortunately, before she could take the book from them, Frysabel, who is still inside the book, warns the group about Krystalinda. Wishing to see which one is the true queen, Snorri asks both Krystalinda and Frysabel one question: What is the true treasure of Sniflheim? Krystalinda believes that it is the Blue Orb, while Frysabel reveals that it is the people of Sniflheim. After being exposed as the imposter, Krystalinda sheds her disguise and frees Frysabel from the book. Just as Snorri orders her to be locked in the dungeon, Frysabel steps in front of her and orders her men to spare Krystalinda. She reveals that while she was trapped in the book, Krystalinda spoke to her, listened to what she had to say, and helped her understand what it means to be a queen. Because of this, Frysabel belives that Krystalinda does not have an evil heart and asks her subjects to let her live. Hearing this, Snorri decides to give Krystalinda another chance. Grateful to Frysabel, Krystalinda decides to remain by her side as her advisor.


Dragon Quest

Larhart is a tall and muscular purple-skinned humanoid with short, messy blond hair. His face is most distinguishable for the markings under his eyes and his long, pointy ears. In his default appearance, he wears a set of reddish robes that leave his right should exposed, with a black belt on his waist from which two red plates with dragon scale patterns originate. He also wears long black pants and two clothed boots with yellow strands. He also wears a pair of clothed gloves and has a strong attached to his left arm, and an accessory with a dragon head in his right arm. His chest has a golden dragon symbol common of the Dragon Legion and a multi-layered shoulder protector in his left shoulder.
When activating his Demon Magic Armor Spear, he is covered in a suit of silver armor that protects most of his body, although it is more revealing than Hyunckel 's armor. His own armor features a demonic face on his torso, leg protectors that reach knee-length, shoulder protectors on both his shoulders and armored gloves with shield-like attachments and a metallic headband. His left shield, houses an extendable spear with a short tip.

Larhart is a serious and efficient individual, driven by a strong sense of loyalty towards Baran, who adopted him. Their bond is built on trust and shared secrets, as Larhart is the sole confidant of Baran's past. While Larhart harbors a general disdain for humans, his animosity is primarily fueled by his dedication to Baran rather than a personal vendetta.
In contrast to his fellow Dragon Riders, Larhart refrains from toying with his adversaries or engaging in sadistic practices, preferring swift resolutions. He possesses a deep confidence in his own abilities, though it does not blind his judgment with arrogance. Honorable in combat, Larhart abhors cowardly tactics, evident in his decisive action of slaying Borahorn for taking a hostage, an act he deemed dishonorable to the Dragon Legion.


Dragon Quest

Leona is an average sized fair-skinned teenage girl depicted with long pink/ginger-blonde girl, while in the 1991 anime adaptation, she was a full yellow blonde. Like Maam , she is described as being beautiful and well-endowed.
She is usually wearing a Papnica royal robe, including when she arrived on Dermline Island. [1] During the ritual in Dermline's Earth Cave, she wore a special garment. She sold another royal dress worth about 20-30,000 G at Bengarna in exchange for wayfarer's clothes and a wise palm after trying on a dancer's costume . [1] Eventually she then reverted to a third royal dress, and later when going to the anti-evil cave, she temporarily wore the robe of Carl. She used a new gearment during the epilogue.
Her three measurements are B83-H85-W55. [ source needed]

Leona is by far and lot not the typical definition of a princess. She is a bit tomboyish, imposing, sharp-tongued, and extremely blunt, always blurting what she truly thinks and feels like without reservation, even if said comments come at others' expense, as she makes it a personal philosophy to always be honest as it feels better, such as mocking Dai for being small even though he was celebrated by the Romos King as a Hero in the making.
Although rather patronizing and somewhat whimsical due to her status, Leona is not a spoiled child and can show wisdom and maturity well beyond her years, from which she commands real respect from her subordinates.
Deep down Leona is a kind person who truly wishes for peace and looks out for others. Despite initially mocking Dai for not being able to use spells, Leona eventually encouraged him on his potential since being able to synergize with as many spells as he did was in fact an impressive feat.
Her opinion of Dai improved dramatically after he single-handedly stopped the coup attempt against her life. She also initially didn't think too highly of Popp until he proved himself against Baran, proving she prefers to judge people based on their actions.
For a princess of her age she has shown impressive courage, never yielding against her aggressors, no matter the situation. When she was about to be killed by Flazzard, she refused to ever beg for her life and instead roared at the Legion Commander about how humanity would always be able to find the pride to oppose evildoers like him.
She is a charismatic leader to whom everyone in Papnica looks up to, and can be said to be a highly skilled diplomat, as she had a good relationship with the King of Romos. Both as a ruler and as a person she's also a fair individual, proven when she opted not to punish Hyunckel for effectively commanding the destruction of her kingdom, but rather on his genuine sense of redemption and demanding that he vowed to live by Avan's teachings.

Her soul colour is white, representing justice.


Dragon Quest

Lizzie is a hacksaurus, thus she keeps the green scales, frills, and tiny wings that hacksauruses are known for. She has red eyes as well and carries a large axe, a trait common among hacksauruses, though Super Light and the trading cards show her with a blue scarf in the former, and earrings in the latter.

Though mostly devoid of personality in the original version of VI , the lengthy party chat in the remake has reinvented her completely. Full of curiosity, she is a naive woman eager to learn more about the world of humans and much of her dialogue will revolve around asking questions regarding objects or people the Hero has just interacted with. A shrinking violet at heart, she feels most comfortable and secure around the party, and even states that she considers them to be her family.
Select bits of party chat reveal that she takes pride in her immense strength, but she also is also slightly insecure, wondering if she's strong enough to protect the party and if she could have made a difference in the battle against Murdaw . Contrasting this, she's prone to gushing about things she enjoys, specifically rabbits and bunny girl accessories. Despite her limited understanding of etiquette Lizzie makes an effort to be polite, though this won't stop her from drooling incessantly while indoors.


Dragon Quest

She's a pink-haired girl with a pretty face with dark brown eyes (light brown in the 2020 anime ) and a strong body. When she changed to the Martial Artist vocation, her body became more muscular.
In her first yellow plain clothes outfit she was wearing yellow tights, [1] and had pilot glasses.
She later began wearing Priest wayfarer's clothes , with a red (pink in both anime adaptations) poncho over a black skintight shirt and let her thighs bare. She has a head circlet, red (pink in the 2020 anime adaptation) gloves and boots.
Later she had a pink Martial Artist strongsam with bare thighs (black tights in the anime), often revealing her white or blue underwears. Her shoulder pad has the "武" character. She also had fingerless gloves, armlets and boots.
In the purification cave she was wearing a robe of Carl which she ripped open to move her legs, this led Merle to accuse her of turning Popp into a pervert.
According to Popp, her three measurements are B88-W59-H90 [2] (B 34.6" - W 23.23" - H 35.43") and her breasts are C-cup. [3]

Maam is strong-willed, courageous, and has a strong sense of justice. Inside, she is devoted and maternal. She is a disciple of charity who cares for others, she has love to give to others, but does not perceive those who are in love with her and does not understand it well yet.
Her soul color is red mean charity.


Dragon Quest

Mia has long blue hair tied in a braid with a red hairbands. She wears a long yellow scarf, red vest, white top and red shorts held up by a white belt. She also wears yellow boots with red socks, golden armbands and green bracelets. She has a slim athletic build and has blue eyes.

Mia and Erik know nothing about their birthplace or parents, as they were found out in the snow near Sniflheim by Vikings as young children and forced to work as their servants. Mia would begin stealing gold from the Vikings whenever she could and developed an obsession with it, something which Erik grew to detest about her. However, the reason that Mia coveted gold was that she wanted to be able to leave the Vikings forever with her brother and be able to live comfortably somewhere else.


Dragon Quest

Milly dresses in a blue overcoat with white pants and blouse, and a breastplate from which her yellow streamers extend. Her accessories include a tiara with matching necklace, two silver wristbands, and two plain torcs on her upper arms. Milly is repeatedly described by a wide variety of NPCs as being very beautiful and elegant, traits that have caused her great hardship in the past.

Ever polite and compassionate, Milly keeps a calming, almost motherly air about herself that belies her young age. Though no true facade, this outer personality masks the scars of a harsh childhood, and hides a deeply rooted sense of longing to be close to others. It's because of the somber past that Milly possesses an indomitable sense of courage, as evidenced by her volunteering to assist in the attack on Murdaw's Keep at the beginning of the game.
This is not to say that the young woman is perpetually serious, however; party chant and scripted cut-scenes reveal a sprightliness rivaling Ashlynn 's, with Milly often succumbing to bouts of laughter and beaming smiles. Her Lucky Dip antics further reveal a strong interest in dancing, as well as dabbling in amateur fortune telling.


Dragon Quest

Nelgel has a rather dandified appearance, with purple skin and a young man's visage, white long hair and goat-like horns. He wears a green striped suit with a cape and an animal skull ornament at the chest. He bears the Netherscythe , a weapon that can cut through dimensions.

Final Forme [ ]

# - Nelgel the Netherfiend ??? Family HP MP Attack Defence Weight 5,545 999 421 370 972 Exp Gold Drop None 20,880 800 G Note: None Abilities Normal attack Desperate attack Metor Shower Disruptive Wave Party Pooper War Cry Purgatory Fire Spells Kacrack (When the left arm is present) Kafrizz (When the left arm is present) Kazam (When the left arm is present) Kazammle Kacrackle Kaboomle Haunts at: Heart of Hades

Strong First Forme [ ]

# - Nelgel the Netherlord ??? Family HP MP Attack Defence Weight 18304 9999 759 408 918 Exp Gold Drop None 0 0 G Note: Abilities Normal attack Occasionally acts twice per turn Always acts twice per turn Calls for backup (2 Archdemons) Call Servants (Summons Atlas , Pazuzu , and Belial) Netherscythe Miasma Pellet Gate of the Dark World Disruptive Wave Spells Kasap Oomph Midheal Moreheal Haunts at: Heart of Hell

Strong Final Forme [ ]

# - Nelgel the Netherfiend ??? Family HP MP Attack Defence Weight 22563 9999 930 545 1224 Exp Gold Drop {{{drop}}} 6000 300 G Note: Abilities Normal attack Occasionally acts twice per turn Desperate attack Supercompensation Super Meteor Shower Disruptive Wave Party Pooper Purgatory Flame Total War Cry Complete Attack Guard Complete Spell Guard Spells Kafrizzle Kacrackle Kazammle Kaboomle Haunts at: Unknown

Revived Nelgel (蘇りしネルゲル) [ ]

# - Revived Nelgel ??? Family HP MP Attack Defence Weight 362540 9999 1420 1721 855 1070 1986 2472 Exp Gold Drop None 10000 10 G Note: Abilities Normal attack Desperate attack * Miasma Pellet Netherscythe Lullab-Eye Gate of the Underworld Magical Bullets Netherlord's Scythe Shadow Dance Disturbasychte Party Pooper * Purgatory Flame * Super Meteor Shower * Netherefresh Demise Decadence Spells Godspeed Melagaia Consecutive Dolmadon Kacrackle * Haunts at: Unknown


Dragon Quest

Nevan appears to have traits of both an academic and a priest; being an academic, he wears round-rimmed glasses; and he wears a bishop's robes and mitre in yellow with purple accents. He carries what appears to be a green satchel over his right hip, and wields a two-handed mace in his artwork.

He is the prodigy of Ghent, and considers himself to be more learned than whole of the settlement. This ego issue is his greatest vice, but at his heart he is a good lad whose piety cannot be questioned.
Unsurprisingly for someone raised in such a controlled environment as a religious settlement, Nevan is ignorant to the world around him; party chat shows him either being astonished, repulsed, or perplexed by even common daily events in village life. His journey with the heroes does wonders to broaden his horizon's though, and in particular he becomes fond of Carver .


Dragon Quest

According to The Adventure of Dai - Avan's Disciples , he got his Magical booster staff by stealing it from Avan while he was sleeping in an attempt to impress girls.
Upon hearing this he gives the staff to Popp as a gift. Popp has donned the same bandana since the age of 4 or 5. He temporarily gives it to Dai during the Destiny Arc to later be returned.
As a disciple of Avan , he wears green plain clothes embroided with Avan's emblem on a poncho-like garment that he removes while sleeping. When landing on Romos, he wore a poncho over his green clothes.
After the battle at Romos Castle and the destruction of his Magic Booster, he was given new wayfarer's clothes with a different embroidment and a metallic magic stick .
It included a cape held by a brooch with a wave pattern, but it was destroyed when Hyunckel reflected a Sizz spell at him in their first fight. He left his Avan training clothes at Romos. [2] He also has a dagger worn on the right side of his back, seen on and off in the manga and 1991 anime , but seen consistently on in the 2020 anime .
After the battle at Valge Island , given Matoriv gave him his shining staff , sorcerer's cape and cursed weird belt which Popp wears over his wayfarer's clothes.
He gave his bandana to an amnesic Dai. Galdandy's sword left a cut on both arms. He then discarded his cape when doing a suicide attack on Baran. In the 2020 anime , it was after being resurrected that he stopped wearing his dagger.
He wears his bandana again and his clothes were repaired by Merle . When pursuing Mystvearn and Killvearn to the Field of Death, he torso was cut by Killvearn's Reaper Whistle.

Popp is the son of an arms merchant who fled home to become Avan 's pupil after seeing his strength. Popp debuts in the story as a well-behaved boy that served as Avan 's current student, and quickly became Dai 's friend. Popp was, however, initially characterized by a cowardly streak and a tendency to avoid hardships, refusing to take the harder courses from Avan due to their seemingly high difficulty. Avan was worried about this but hoped his time with Dai could change him for the better.
After Avan's death, he was decided to travel with Dai to avenge their master and help Princess Leona as Dai had promised. However, Popp's cowardice made him abandon his teammates twice, something that disgusted Maam . Although genuinely worried for his friends, it wasn't until Masopho shared his own life experience abandoning his teammates and ending as a crook that Popp realized he would end up the same and was able to find the courage to stand up for his friends rather than live in eternal dishonor.
Although he still gets somewhat easily scared against powerful adversaries, he has forsaken his escaping habits, and has proven himself a resourceful and fairly intelligent combatant, able to quick think his way through victory. His ability to find solutions in the heat of battle and even to prepare ahead have proven useful in many significant fights, shown when he was able to negate Crocodine's unfair advantage, and even find a weakness in Hyunckel's otherwise impenetrable armour.
He also develops a crush on Maam , which many around him notice, although he doesn't come front about it. He is also shown to be somewhat perverted and at times behaves like a jokester much to Maam 's annoyance. Nonetheless he cares greatly about his friends to the point of suicidal commitment, feigning cowardice in order to face the Dragon Riders alone even though doing would mean certain death, and even once attempt to use Megante to defeat Baran.
Somewhat reckless and hotheaded he tends to easily fall for provocations which has gotten him and his party in problem, so he tries to live up to Matoriv's ideal that sorcerers have to be the level-headed members of the party. His respect to Matoriv goes deep despite the latter's brutal training, overcoming his intense trials and even having him retire so he can live the rest of his days in peace.
Popp proves to be reliable emotional support as well, being able to uplift Dai from his depression of being unable to live to the expectations of everyone who believed him capable of defeating Vearn while he was unsure about his chances, reasurring him that he didn't believe on the hero but on Dai himself while stating he would fight alone if needed, demonstrating his courage. Popp nonetheless would show internal struggles of his own when he would be unable to make his own Insignia of Avan glow in order to perform Kaglimmer for the final battle, even considering running away so as to not drag everyone else. It would be at this point that Popp would be forced to openly voice his feelings for Maam and overcome the fear of rejection, unleashing the Courage deep within his soul that symbolized him.
His soul colour is green.


Dragon Quest

She is depicted shorter than her cousins, the Prince of Midenhall and the Prince of Cannock , having either blond or purple hair and is clothed in a white robe and purple hood with Erdrick's Crest on them, carrying what looks to be a Wizard's staff in the Japanese version of the game. In the American version of the game she is tall, blond, and wears a pink and black robe, knee-high black boots, red cape and holding the Lightning staff . When cursed by Hargon , she took the form of a brown dog.


Dragon Quest

Red is a woman with a slender athletic build and tanned skin. She has blue eyes and wears her dark grey hair in a high, messy ponytail and some of the fringe framing her face. Her features are angular and she is rarely seen without a scowl on her face. She also wears silver hoop earrings on both ears, as well as a metal choker around her neck with a ring on it. The majority of her outfit is colored red, like her namesake. She wears a red leather tube top with straps around her left shoulder, red sleeves held up by metal armbands around her biceps, red bikini bottoms, red leather boots that reach over her knees, and metal bands around her thighs. Around her waist, she wears a fur wrap that covers most of her lower body and a leather belt that holds her dagger in a scabbard. Her top and boots have various straps and buckles on them, however in some illustrations, the straps on her top are missing. In the 3DS version, Red's outfit is less revealing as she wears a pair of red short shorts instead of bikini bottoms.
As a playable character, she gains access to various costumes that can change her appearance.

Red isn't the type of person to keep promises if someone else breaks a previous commitment, as shown when she refuses to give Princess Medea back until the gang go into the Swordsman's Labyrinth and retrieve the Venus' Tear for her.


Dragon Quest

Serena is a young woman with violet eyes and long blonde hair pulled back with a green hairband. She wears a green kirtle over a white dress, an orange skirt with a silver buckle around her waist, and purple shoes worn with orange socks. She also wears a pair of blue earrings and blue pearls around her neck.

A priest by training, Serena goes all-out to be kind and caring, and is quick to respond to those in need of her talents. Although she is calm, laid-back, and compassionate, Serena is also slightly hapless and causes worry for her older sister Veronica .


Dragon Quest

Sir Mervyn is wrapped in chain mail from head to toe. He also wears the tunic similar to the other members of the Holy Order of the Almighty . He sports a bushy white moustache.

Being a warrior from a time long past, Sir Mervyn speaks in Early Modern English, which includes archaic constructions and older word forms such as thou and thee for a singular you , conjugating verbs as appropriate. Nevertheless, he is quite polite in conversation, including to his comrades. For example, he calls the Hero ' Master Hero' and Maribel ' Miss Maribel' .
Sir Mervyn has a strong sense of duty which prevents him from walking away when someone else is in need, such as in the case of Nottagen . This is also coupled with his strong sense of justice and intense hatred of the Demon King's machinations. He also takes pride in his distinction as a direct servant of the Almighty.
Sir Mervyn, so used to the fighting he endured, is fascinated by the present world and its relative peacefulness. He takes a keen interest in exploring past worlds and righting the wrongs of the past.
Sir Mervyn is also slightly perverted, demonstrated when he wishes to see Aishe dancing. He, at least, has the decency to apologise for this.


Dragon Quest

Sylvando is physically fit with slender yet muscular tones. He has black, shoulder length hair which is slicked back, thin eyebrows, grey eyes, and small silver studs on both ears. Sylvando wears a black and white striped jester's tunic over a red, long-sleeved shirt along with tan tights, purple shoes, and a leather belt worn around the waist. Sylvando also carries a long flute.

Flashy, flamboyant, and at times condescending, Sylvando's dream is to build a theatre of his own and make people all around the world smile. He is described as the mood-maker of the party and refers to the Luminary and others as "darlings". Despite his outward appearance as a performer, Sylvando appears to know quite a bit about knighthood and chivalry. His past is shrouded in mystery and when asked, Sylvando tends to avoid the subject. Despite his humorous nonchalance, he is a man of word and is committed to helping his friends.
As he is from Puerto Valor , Sylvando speaks with a Spanish accent; but unlike other Valorians, his speech is generously seasoned with California tropes.


Dragon Quest

Veronica carries the appearance of a young girl with violet eyes and long blonde hair worn in two braids. She dons a red phrygian cap, red surcoat-like dress over a white smock, blue bracelets, and leather shoes with orange socks. She also carries a two-handed wand topped with a red orb that is much taller than her.

In her original body, she is 160cm tall and still wears the same style of clothes that she normally wears.

She is described as a strong-willed prodigy, but she hates being treated like a child although she often acts like one. She is a bit of a tomboy and doesn't shy away from stating her own opinions; she's quick to criticise and is somewhat browbeating and berating of others around her which she does often.
The truth is that Veronica is actually older, but after an encounter in Hotto with monsters serving the Lord of Shadows , her appearance was transformed into that of a young girl and she temporarily lost her magical powers. With the aid of the Luminary and Erik , she was able to rescue her sister Serena and defeat the monster who stole her powers, Jarvis , but she did not return to her true age.


Dragon Quest

Valencia is a witch monster with lavender skin and wears a pink revealing outfit with a hat that looks like a bird's nest, she sits on a huge purple orb, and she's equipped with an umbrella for combat. She also has the power to teleport and attack enemies with her umbrella by levitating them, as well as turning people to food. In a flashback with Zang , she was a human which goes by the name of Krell .
For her appearance as Spooky Valencia from Dragon Quest Tact , she wears a Halloween costume like Jessica's hexlet costume. She wears a purple and orange corset with a bow in front attached to a purple choker, a green peplum skirt with a flowing purple half-skirt in the back, black tights with orange stars, and gold pumps with green straps. On her arms, she wears black fingerless gloves that reach up to her upper arms, purple and orange puffy sleeves at the top, and orange armbands around her wrists. Her witch's hat is purple and orange with a pink and green bow, and has the appearance of a monster's visage. Valencia's umbrella is now purple and green with a Jack o' lantern at the top, and she also rides a large Jack o' lantern instead of her purple orb.

Strong [ ]

# - Strong Witch Valencia Humanoid Family HP MP Attack Defence Weight 15912 999 614 434 1224 Exp Gold Drop Magic water Royal ruby 18633 25 G Note: Abilities Normal attack Acts twice per turn Mirage Body (Summons 2 copies of herself) Pampakapan Witch's Dance Break Down Spells Kacrackle Oomph Acceleratle Haunts at: Unknown


Dragon Quest

Jacqueline has medium length blue hair and purple eyes. She wears yellow priestly attire that bears similarity to Nevan from Dragon Quest VI .


Dragon Quest

Archie is a tall human with a long cyan tunic, short brown hair and yellow glasses.

Archie has a fasination with tomes and ruins. He sees himself as an adventurer on a quest for knowledge.


Dragon Quest

Rex is a tall man with brown hair and mustache that flows into beard. He wears a red bandana, a long green coat and brown boots.


Dragon Quest

Black Jacques wears a black hood over his iron armor. He has a small nose and sinister eyes.


Dragon Quest

Dr. Snap is a fairly tall man, with round-lensed glasses and blue/purple licked out hair that hangs down as a fringe. He wears a red coat, a white shirt tucked into highly pulled up trousers. He also tends to hold a folder/booklet around with him. His figure connotes high self-esteem.
There is a disparity between his official art and in-game appearance, as he is never shown wearing his glasses in-game and instead carries them on a string around his neck. His official art also shows him frowning while in-game NPCs remark on how he's never been seen not smiling.

Dr Snap first appears to be a gentle old man and respected scholar. He devotes his research to studying monsters, particularly the Incarnus. He is stated by NPCs to have a fear of speaking in front of large crowds and likes to stay inside his office working on his research, but when invited to battle with the Hero he is friendly and offers him advice for the tournament.
However, he is seen plotting evil plans under his breath, and is revealed to be the villain at the end of the game. So it is left to be presumed that all his prior personality was just an act, and his true personality is left unknown.
In the Japanese version of the game, his personality is drastically different and more comical. He is portrayed more as a dotty and scatterbrained professor. He seems to be socially awkward despite his intellect. He often speaks in very cutesy and effeminate mannerisms, and refers to his monsters as "my children", no matter how big and fearsome they are.
After the reveal of his role as villain, his cheerful personality doesn't end and he continues using childish mannerisms even as Dr. Snapped. He is not ever shown plotting his evil plans under his breath, or showing any awareness that what he's doing is wrong. He seems to not understand why the hero is opposing him, saying that everyone will live happily ever after when they become monsters. So the Japanese version may simply be an insane man with good intentions, rather than only faking his kind behaviors.


Dragon Quest

Borya is extremely old and wizened, hinting to his long history of the study of magic. He carries a staff everywhere, topped with a jewel that he presumably uses in some way for spellcasting, though it may be a mundane walking stick.

He is very loyal to Princess Alena, as evidenced by how he immediately rushes after her when she escapes the castle confines. He is deeply concerned for her future as the ruler of Zamoksva , and disapproves of her capricious attitude. He often laments what the young princess' late mother would say if she say her daughter acting so unbecomingly, and has spent some considerable time trying to encourage her to behave in a more traditionally appropriate fashion. Despite failing routinely at this, the old man is genuinely fond his charge and cares for her as a grandfather would. True to his age, he is a grumpy and cantankerous senior who will not hesitate to voice his complaints, ranging from the courting rituals of the younger generations to the idiosyncrasies of his fellow Chosen . Despite his vitriolic tongue these personal criticisms are meant to help his companions improve themselves, showing that his grandfatherly nature is not limited to his tsarevna.


Dragon Quest

All three Adventurers are children. Most of these heroes' features can be customised by the player, with the first being directly chosen at initial setup. The player can also choose a name for the first hero, which then becomes the player's screen name when using online features. Their siblings, however, are randomly built from an internal database; and once created, the player can rebuild the heroes as they see fit, save for the genders given to them.

In keeping with the tradition of mainline Dragon Quest titles, the personalities of the trio are left entirely to the player's imagination. Even so, their companion Cyril is able to "read" their thoughts and speak his mind whether or not he agrees with them. Though still children, they are perceived as noble and resolute, much like the Questocrat before them. Yet they have much to learn, and they are expected to grow into their roles as they journey across the galaxy.


Dragon Quest

Aishe is an attractive young woman, long flowing dark hair that reaches past her shoulders. She wears red lipstick and silver hoop earrings. Aishe is similar in dress to Kiefer . She wears an abbreviated red jacket that she leaves open and red leather gloves. She also dons a leather bra and with red bikini bottoms. Draped around her waist is a tattered cloth that she wears like a skirt. Around her neck, she wears a metal choker connected to her bra with leather straps. She wears tall red leather boots with straps and metal bands around her thighs. Slung on the back of her waist is a scabbard with the Sword of the Roamers, with which she is quite proficient. In appearance, she looks like a dancer and a warrior, which fits her nicely.
In fact, many people from Estard, including King Donald and Princess Lisette , feel a connection to her, even though they have never met before, pushing the implication that Aishe is the descendant of Kiefer, a notion later confirmed by an extra side story in the 3DS version.

Aishe is quite the forceful person. Whatever she decides to do, she does with no regards to the consequences. Many of the tribe find it hard to tell her what to do or what she should do. In fact, during her initiation as the tribe's lead dancer, she walked out from the tent where the initiation was taking place, upset with the way the chief was playing the torban. During this, no one was able to stop her for fear of her swordsmanship. She finds that she is restless with the way of the Roamer Tribe. She wants to go and find new adventures.
However, this isn't to say that she is a brat. On the contrary, she is very dedicated to reviving the Almighty . Her reason for joining the party, first and foremost is to find a person to play the legendary Torban of Truth .
Aishe is a very principled person, often refusing to compromise on her morals. She is quick to show compassion for troubled people around the world. She is very proud of her Roamer heritage and culture, and can become angry when she feels her people are being disrespected. She is mostly calm and patient, despite her hot-headed side. She is equally proficient in both dance and swordsmanship.
Despite only interacting briefly, she shares an unusually strong bond with Princess Lisette , stating that she sees her as a younger sister. King Donald also quickly develops an affinity for Aishe, asking her to stay on in Estard as Lisette's tutor at the end of the story.
In the 3DS remake, if Aishe looks in a mirror, she will agonize over her appearance. She will also comment on her outfit, smile at herself, strike a dancer's pose, comment on the usefulness of mirrors, use her sleeve to clean the mirror, wink at herself, fix her hair, wonder if she's put on weight, and ponder if she should start using a new lipstick.


Dragon Quest

Asteea has short pink hair and wears a white robe.

Asteea is a refugee from the underground world of Alefgard. She is a descendant of Roto , and was kept away from the scourge of the demon Imajin .
After Ryūō annexed Tantagel castle, Asteea vowed that she would take it back from him.


Dragon Quest

Cyril is a pink and white bipedal squirrel-like creature with a jovial disposition and a pair of x-ray goggles worn on his brow. His slime companion sits on his left shoulder. He has a crescent-shaped mark on his belly, pink gloves, a small pink ascot, and a bushy pink tail.

From the very beginning, Cyril is an expressive companion on the player's journey, easily given to his own emotions and unable to hide them. Nevertheless, he takes his role as the player's guide seriously and does not back down from a challenge. He does not hold back on sarcasm and snark, especially when the Questocrat comes calling with new mission orders.
As Gregooey only speaks in a series of slurps and slops, Cyril interprets for him.
Being a squirrel, Cyril is prone to using squirrel and nut puns throughout his dialogue with the player.


Dragon Quest

The Earth Spirit has the appearance of a muscular man composed completely out of earthen materials, not unlike a Golem . Most of his body appears to be comprised of boulders and he wears stone rings on his wrists and ankles. The Earth Spirit also has holes throughout his body that show glowing molten metal underneath and gold markings on both his forehead and his upper arms. He has a squat face with plain features and purple eyes.

The Earth Spirit is a benevolent deity, quickly offering his power to protect the Desert Dwellers upon being summoned and learning of Orgodemir's actions in the modern world.


Dragon Quest

The Fire Spirit has the appearance of a dark-skinned muscular man whose body constantly emits flames. His eyebrows and hair seem to be completely composed of fire, and when the Fire Spirit attacks, his hair transforms into a dragon to breathe fiery breath. He wears orange chest armor with wide shoulder pads, boots, and a pair of briefs. In the 3DS version, his appearance has changed slightly, and he wears a pair of gold earrings, and has flames around his waist and the tops of his boots.

The Fire Spirit has the most belligerent and warlike personality of the Four Great Spirits. He states that he doesn't like taking orders from humans and only respects strength and he becomes indignant after losing in battle, claiming that humans must have gotten stronger while he was asleep. The Fire Spirit is also the only one of the Great Spirits that the party must fight in battle before offering to help, wishing to see how powerful they are.


Dragon Quest

Unlike other poppets, which usually have stylized or silly expressions, Fosuteiru has more defined traits, giving him an unusual human-like, "handsome" look. He has long hair color mauve, which extends to also the fur of his cat-like ears, which are adorned with a pair of earrings with green gems. He also wears a forehead jewelry, a pink coat with fluffy collar and golden sleeve cuffs, a light blue robe, and always carries with him his oversized stringed musical instrument, which is almost as big as himself. The strap of said instrument has a small cat bell attached.


Dragon Quest

Gemma has long blonde hair and blue eyes. She wears a teal and white dress with an orange apron and bandana.

Gemma is very kind and pretty outgoing. She treats her friends with respect, mostly the Luminary . She can be pretty emotional at certain times, but she can get over it quickly. She is also very helpful, like giving the Luminary her charm to bring with on his journey to remind him of her.


Dragon Quest

Gracos differs from a Merman by means of his greater girth, thicker lips, wristbands and weapon: a pole-arm with a crescent-shaped blade on the end.

Gracos is a brute and sometimes not very bright. This is seen in his first appearance, sleeping on the job and unintentionally informing the party of his master's plans at the slightest inquiry.


Dragon Quest

Pang is a beautiful woman with long, silvery-white hair worn in an elaborate, upswept style with buns and blue eyes. She wears a colorful orange kimono with blue prayer beads, a light-blue magatama-bead necklace, and an ornate hairpiece with bead tassels. She usually carries a " Naughty Stick " paddle to smack her trainees if they're slacking, but wields two during her boss fight.
Despite being older than Rab, having trained him since he was the crown prince, she actually looks very young, the reason why is unknown.

Pang is a strong, charismatic woman that initially comes off as very mean. She’s brutal when teaching, has no restraint when disciplining the Hero and Rab, beats her students up with her Naughty Stick if she thinks they’re slacking, and tends to have a fairly low opinion of people. However, despite her harsh training methods, she ultimately wants her students to succeed and realize their maximum potential.


Dragon Quest

Indignus is a blue-skinned muscular humanoid male, wearing armor fashioned after a Western dragon and a helmet containing the Blue Orb. He wields a double-bladed sword in combat.

Indignus is fiercely loyal to Mordegon , guarding the door to the Fortress of Fear . He has some respect for the Luminary , showing his admiration with human achievements and praised Erik for escaping the Rock of Wrong .


Dragon Quest

Jamirus is a gryphon on hind legs with blue feathers, brown fur and a white, fluffy collar.

Jamirus is a very cruel and sadistic demon with a fondness for luring people to his island to be sacrificed to Mortamor .


Dragon Quest

Fittingly Chile, in order to disguise her identity, wears a Mugger's mask in her Kaito Poikkurin persona, as well as a black dress, long black stocking with black shoes, a cape, and long gloves .
Normally, she has her hair tied in two antenna-like pigtails, and wears a white lab-coat trimmed in blue, a yellow top, blue shorts and black boots.

A mysterious Dwarf thief, she steals a seemingly useless junk piece from Distan and throws it into a volcanic cavern, but is reclaimed by Distan before it is destroyed. When Kaito catches up to him, he puts the junk piece into a locked door mechanism, opening a room containing a Urubea genie soldier , which activates and goes on a rampage against the intruders before the Hero puts it down. After the ancient Urubea Empire mech is defeated, she is revealed to be Distan's adoptive daughter Chile, who had somewhat of a falling out with her foster dad. They later reconcile, with Distan promising to be a better adoptive father.
Chile, now no longer in her Kaito Poikkurin persona, later reappears as one of the best engineers of the Dwarf race, working directly under king Woolard, the ruler of the last surviving great dwarven kingdom, Dolworm. It later turned out, that Chile was the long-lost daughter of King Woolard, and thusly also Dolworm's princess.

Skills/Spells [ ]

Ability/Spell Description MP Sleeper Hit Damages an enemy while potentially putting it to sleep. 1 Persecutter Deals heavy damage to confused or sleeping monsters. 3 Phantom Thief Slash Deals physical damage to one enemy twice. 10 Sobering Slap Cures party member of either sleep, confusion, paralysis, and/or beguilement 4 Accelerate Increases the AGL of one ally by 2 levels 2 Decelerate Lowers the AGL of one enemy by 1 level 2 Squelch Cures one party member of poison/envenomation 2 Heal Heals a small amount of HP to one party member or the user 2

Kaito, aka Chile, uses these abilities while fighting alongside the Hero against Kukuhawker , as well as spells when aiding the Hero and their party in the Offline version of the game.


Dragon Quest

Madame Luca is a short, aged woman with long grey hair who wears a traditional witch's hat with a bent cone and purple sash wrapped around it that is set with a green brooch. Her robe is colored black to match her hat, and her shoulders are covered by a purple shroud set with black polka dots and short, silver tassels. Older illustrations had her wearing a blue robe and hat, but the design of the clothing is still similar to her modern appearance.

Despite looking every bit like an old crone, Madame Luca is a kind-hearted old woman who helps those in need when they enter her abode or she stumbles upon them herself. This does not preclude her from being sassy to her guests, however, as she has fun teasing Carver in particular. Being skilled in fortunetelling, Luca has the gift of oneiromancy and limited clairvoyance, and can thus provide insight on her players need to go next to complete a section of a game.


Dragon Quest

Morrie's outfit consists of an almost jester-like tunic with alternating sections of green and red, as well as very tight leggings. He wears a white scarf and a black belt, gloves and shoes.

Morrie speaks with an Italian accent and peppers his dialogue with Italian terms, such as calling the Hero "ragazzo" or Jessica "bimba". In the 3DS Version, he refers to Trode as Don Toad, Medea as Bellissima Principessa, and Red as Rosa Rossa.


Dragon Quest

Palmela is a short old woman with platinum blonde hair in pigtails. She wears an orange cloak, dark blue robes and a matching hat


Dragon Quest

Pimiko has blue hair tied up in a red and gold crown. She wears white and red robes while wearing an orange and teal necklace.


Dragon Quest

Princess Medea has long black hair, green eyes, and a light skin complexion.
She wears a white and orange dress with a long blue cape that reaches down to her heels, gold jewelry around her arms, neck and 2 circles of jewelry pinning her cape to her shoulders and brown pointy shoes with rings around the leg.

Princess Medea is very compassionate, sweet, and caring. This is evidenced through her rescuing the Hero when he was unconscious, accompanying her father to confront Dhoulmagus , and raising the Hero's spirits through telepathy.
She is not jealous, as shown when she was happy that Jessica returned to the party despite Jessica being a rival for the Hero's romantic interest in the 3DS version.


Dragon Quest

Queen Frysabel is a beautiful, slender, average-height young woman, aged around her early to mid-twenties, with fair skin, long dark blonde hair worn in a twisted ponytail over her right breast, and large horizon blue eyes with pronounced eyelashes. She wears a simple gold crown on top of her head, as well as a pair of round-framed Harry Potter-style glasses, a white sleeveless dress with a goblet-shaped skirt, gold bracelets, an orange shawl with white fur lining and a white Sniflheim crest on the back, and flat slippers. When she is first encountered by the Luminary's party, she is seen wearing a black scarf.

She appears as part of the Dragon Quest XI story event.


Dragon Quest

Razerburn is a demon monster with purple skin, white horns on his head, wears an open shirt/coat and he is armed with chains for combat.

An underling of Nerodus , Razerburn was member of a cult that were absorbing souls from Astoltia in order to create a powerful evil that would destroy the world. Eventually, thanks to the help of Eruju , his immediate plans were stopped, although Nelgel would still be born 500 years later. Furthermore, the disaster that he caused when Temple Raydamethes exploded accidentally freed Pujyu from his prison.

Battles [ ]

Normal [ ]

#882 - Razerburn Humanoid Family HP MP Attack Defence Weight 8580 999 246 309 972 Exp Gold Drop None 3200 600 G Note: None Abilities Normal attack Desperate attack Psyche Up Fire Spark Disruptive Wave Whiplash Spells None Haunts at: Temple Raydamethes

Strong [ ]

#1445 - Razerburn Strong Humanoid Family HP MP Attack Defence Weight 18345 999 931 454 1224 Exp Gold Drop Magic water (Common) Royal ruby (Rare) 3200 250 G Note: Abilities Normal attack Desperate attack Call Servants (Summons 2 Razukeepers ) Fire Spark Whiplash Disruptive Wave Spells None Haunts at: Unknown

Resurrected (蘇りしラズバーン) [ ]

#1358 - Resurrected Razerburn Humanoid Family HP MP Attack Defence Weight Exp Gold Drop None 10000 60 G Note: Abilities Normal attack Desperate attack Psyche Up Call Servants (Summons a Living statue , Grim keeper , and an Alarmour ) Three Evil Light Eyes Fire Spark Whiplash Hellwhip Immortal Demon King Power Health Spark Evil Eye Haunts at: Unknown


Dragon Quest

Sancho is a portly man with brown hair. He wears a red-orange tunic, teal satchel and carried an indigo bundle on his back.

Sancho very much fits the archetype of the friendly and loyal servant. Even as he speaks in a pronounced Castilian Spanish accent, he is much respectful of those he serves, including Pankraz and the other members of the Gothan royal family, and is thus extremely formal toward them. From the start of the game, he has been charged with keeping the Hero from harm as well as tending to his needs in Pankraz's place while the latter is occupied with other business.
Little else is revealed until the Hero's return ten years later, when Sancho reacts with profound emotion upon their first encounter since the events in Whealbrook; he is overcome with joy when he recognizes the Hero (and Bianca, if she was the chosen bride). He is one of the first to express worry when the bride collapses from sheer exhaustion, and the first to gather intel on her health, which he then relays to the Hero. Sancho again reacts with great joy during the coronation and subsequent birth of the Hero's children; and once more with deep concern when the bride goes missing, He retains his desire to serve through every one of the game's major events; yet more than this, he holds the royal family as close as friends, and so will go to whatever lengths he can to ensure its success and happiness.


Dragon Quest

The Time Being is a large, imposing humanoid dressed in elaborate green and grey robes carrying a silver glaive-like staff. He wears golden shoes, a small grey bolero jacket on his upper body with a grey and gold cape attached, and a large grey and gold belt around its waist. His "face" appears to be a singular eye which is mostly covered by his robes and a golden headpiece with two spikes.

This battle is quite rough, even at level 22 and above, since the Time Being knows Frizzle and Boom and uses them frequently. A Priest should be on standby at all times.
The bigger threats are his side winder sidekicks because they can throw the sands of time and replay the battle from the top, so take them out first. Once they are down, attackers will be free to hack away at him. Maribel should also Sap twice to soften him up.
While keeping everyone's HP above 70-80 will be challenging because his attacks hit hard, the devil will fall, dropping a Yellow Fragment.
After the battle, smash the giant sandglass to get the Sands of Time and end Groundhog Day for good.

Dragon Quest X [ ]

#1518 - The Time Being Demon Family HP MP Attack Defence Weight Exp Gold Drop Brighten rock (Normal) Chronocrystal (Rare) 22500 24 G Note: Abilities Normal attack Blocks enemy attacks with his staff Helichopter Reverse Turn Falling Water Time Stop Clock Up Spells Kafrizzle Godspeed Melagaia Bangmurta Haunts at: Unknown

The monster can be fought as a coin boss from May 13th onwards.


Dragon Quest

The Water Spirit's appearance is of a bluish-purplish mermaid deity, with a gem centered on her forehead and fins extending from her limbs.

As the Great Spirit responsible for the Hero's journey into the future, the Water Spirit is benevolent, wishing to ensure that him suceeds in restoring each sealed land.
In her DQVII dialogue with the Hero and his companions, the Water Spirit is reluctant to battle him, choosing to do so for enjoyment only.


Dragon Quest

The Wind Spirit has the appearance of a thin, attractive light-skinned young woman with very long green hair that reaches to her ankles. Two longer tails frame either side of her face and reach down to her feet, being tipped with what looks like purple cloth. She wears very minimal clothing, consisting of a green bikini top and bottoms with some cloth hanging on each side of her hips, as well as a gold crown on her forehead with a purple gemstone, a gold choker, bracelets, anklets, a small gold belt around her waist, and gold armbands on her upper arms. In the 3DS version, her two hair tails have the appearance of the feathers of a tropical bird, blending into orange and purple feathers at the ends. She also now has long pointed ears with purple earrings, her crown is much larger and elaborate, and her jewelry is more minimal, wearing only simple green and gold bracelets, a gold necklace with a purple gem, and black and gold anklets.

The Wind Spirit can be best described as an airhead with a playful and flirtatious personality. Compared to the other Great Spirits, she doesn't seem to keen on using her powers to help out her worshipers unless they can give her something she wants. However, she takes her duties seriously when the Hero informs her that the Fire Spirit (whom she refers to as Sparky) tasked him and the party with awakening the other Great Spirits due to the grim state of the world. She is also quite boy crazy, demanding five years worth of handsome men from Serafina to keep her entertained, admitting that she gets bored easily with only one or two.


Dragon Quest

Amelia has long silver hair tied in a low ponytail. She wears a white robe with a light blue cape and gold jewelry.


Dragon Quest

Among the standard abilities of a Dragon , and the skill to Draconify, Crow has the ability to influence the thoughts of those who watch into his eyes while he touches their shoulder, briefly brainwashing them into believing what is convenient for Crow at the moment; although the effects are both temporary and harmless, they have been proven useful many times, such as for getting an overpriced ship ticket at a discount, or trick a disguised monster into revealing where his stolen loot was stored.


Dragon Quest

Faris wears a yellow and teal outfit with red sandals and orange cape. He also wears a white prince crown with a white and orange feather and ruby in it.

Faris is very boisterous about his accomplishments. That said he's known to hide his true talents behind his guards. He tries to get over this habit once the party visits Gallopolis.


Dragon Quest

Fleurette's clothing somewhat resembles attire typical to the "Gothic lolita" fashion trend. In Dragon Quest IX , all the names of her clothes are French.

In contrast to her flamboyant dress style and speech (she has a heavy French accent and makes liberal use of French expressions and impassioned exclamations), Fleurette is wracked with the pain of her brother's predicament and looks back fondly on her years training to be a nun. Fleurette is generally a very upbeat person. She develops a friendship with the Hero , but is not nearly as steadfast towards him as she is towards her brother, being quick to point the finger at him when Draug is angered over the destruction of the Rorrim Mask .
Although she asks for the Hero's name upon their first meeting, she seems to dislike it and immediately announces that she will address him by one of several nicknames that the player can select. Although this might seem to say something about her character, or even about her relationship with the Hero, its true purpose is to allow her to voice the Hero's name, which would be impossible to do with the one given to him by the player.


Dragon Quest

Harry has green hair and teal eyes. He wears a blue royal tunic, white pants and red cape.

When the hero first meets Harry he was selfish and he constantly played pranks on the workers of Coburg castle. Some servants suggest his pranks are a way of seeking attention as his mother had passed away early in his life and his father was too busy with the country's affairs to look after Harry.


Dragon Quest

Honey is a small fairy with short blue hair, pointed ears and dark eyes. she wears a tattered yellow dress with red ornaments and sandals


Dragon Quest

Michelle is a beautiful mermaid of eternal youth.
She has a beautiful slim and clear figure; Her hair is long, loose, silky, wavy and pink in color; her eyes are cyan and her lips are light pink; and its scales and fins are pink.
She wears a silver shell bra that is decorated with small white pearls on the upper edges, some red jewel borders on the lower edges, a small red jewel in the middle, and a ribbon of yellow pearls with red borders.
She also wears as accessories: a pair of golden bracelets for her arms and another pair of pearl bracelets for her hands. She also wears a yellow pearl necklace around her neck and red oyster earrings.
When she acquires legs, she wears pink Greek sandals with a light blue shell between her fingers; an aurora-colored sarong (blue, green and purple) with small sparkles; and a belt of yellow pearls at her waist, adorned with red jewels and blue pearls, a star with pearls inserted and with blue shells on the edges.

Michelle is a mermaid with a very bubbly, kind and caring personality who loved Kainoa more than anything in the world. She is also incredibly patient and loyal to Kainoa as she has waited years to meet Kainoa because she wanted to marry him.


Dragon Quest

He displays different abilities when given particular types of cheese by The Hero, and sometimes helps out by traveling through cracks to travel through areas too small for the party. Upon playing post game, information pertaining to Munchie is revealed .


Dragon Quest

Nava has long blonde hair and brown eyes. She wears a purple tunic, white pants and carries a sword of light.


Dragon Quest

Princess Minnie has brown hair and blue eyes and wears a dress that is white at the top and red on the bottom and a purple stripe with a pink sash. She sports a white hat with a mini medal design on it and a pink cape and matching shoes.

According to the she-slime in her castle, Princess Minnie saved all of the monsters in there from hunger, which illustrates her caring temperament. She is very sweet when talked to, and is very generous in giving gifts to the party in exchange for Mini Medals.


Dragon Quest

Queen Marina is a mermaid, with the upper body of a beautiful human woman and the lower body of a white fish. She has regal and refined features with purple eyes and long blonde hair on which she wears a tiara decorated with pearls, along with gold hoop earrings with dangling green gemstones. She wears a choker around her neck and bracelets, all of which are made out of golden scales. Her top consists of white and salmon-coloured cloth wrapped around her chest and held together with a red gemstone brooch and golden beads, along with a long white cape which reaches down to her tail. The ends of the cloth flow behind her like ribbons. On her lower body, she wears a golden chain made up of various loops and beads over a long skirt made of the same salmon cloth as her top. The queen's sceptre is a gnarled staff made out of blue coral with a purple shaft, topped with a large white pearl.

She is intrigued by the tenacity and spirit of humankind and laments the fact that humans and mermaids cannot remain in love, due to their differences and the long lifespan of mermaids compared to that of humans. For many years, the queen has sought a way to break this curse, but to no avail. She has great faith in the World Tree , believing that it was Yggdrasil's will that brought Michelle and Kai together, as well as leading the Luminary to meeting her. Like every other mermaid in Erdrea , Queen Marina speaks in measured rhymes.


Dragon Quest

Serenica is a young woman with pink eyes and long, dark-purple hair that is kept in a ponytail. She wears green earrings and upon her hair is a golden circlet with a red gemstone in it. She wears a white surplice with a teal cape around it. She also wears long dull orange boots and gloves; metal bands are also on her arms.


Dragon Quest

Starkers essentially resembles a smaller version of Estark, which makes sense given that he is Estark's son.


Dragon Quest

Tania has short blue hair and brown eyes. She wears a blue tunic over her beige shirt and an orange belt.


Dragon Quest

As royalty, Anlace dresses in great finery. He carries a rapier for self-defence, though he never uses it in-game.

Though anything but a snob, Anlace's upbringing has caused him to speak with great politeness at all times.


Dragon Quest

As a very laid-back person, Claymore dresses quite simply. He always has a sword by his side in spite of not being able to use it to full effect. Having lost his right arm, he has replaced it with a metal, armour-like prosthetic akin to something like cybernetics.

Claymore is something of a classic swashbuckling adventurer. When not adventuring, he can be found indulging his weaknesses for drink, womanizing, and puns about his severed hand. Whereas the other support character shout words of encouragement to the Hero during battle, Claymore yells instructions and mild admonishment.


Dragon Quest

Augoostus is a king slime with a white beard and red cape.


Dragon Quest

Captain Levanter is a blue bipedal pig monster with yellow fur and a white mustache. He wears a gray toga with blue armor and carries a large spear.


Dragon Quest

Cetacea is an egg-white Baleen Whale approximately one hundred feet long, a pale white jaw and ventral pleats, and red markings under her golden eyes. Being adapted to life in the skies, Cetacea is carried by two massive wings that extend from her sides from the rise of her back. These wings have a golden under-coloration, and are the only part of her underbelly that is not a shade of white. Her pectoral fins possess two overlapping rows of feathers, with a second smaller set extending from behind her wings at the beginning of her tail. Cetacea's fluke is more V-shaped than a normal whale's, and resembles a pair of flower petals. Cetacea is adorned with golden markings across her back, with a blue gem set in a headdress behind her blowhole. Once she is granted the power needed to puncture Calasmos' barrier, Cetacea wears gold armor adorned with solar markings and the light from her gemstone condenses into a beam of energy resembling a narwhal's horn.

Cetacea is a dedicated companion to the Luminary , as she was to Erdwin in the distant past . She does not hesitate to breach dens of evil, and she participates in the final battle with Calasmos by carrying the party within the void of space and projecting a wide magical sigil for the heroes to stand upon and fight without restriction.


Dragon Quest

An older model mech in a shade of dull grey/green, Cogsgrove is further aged by various cracks and rivets around his body. He is draped in various leathers with an eyepatch partially covering his optics and has a scroll of unknown content in a quiver bag on his back. Despite being quadrupedal, Cogsgrove carries a gnarled straight cane.

Being a village elder, Cogsgrove is learned in the ways of the world at large. He occasionally offers pearls of wisdom to the party, and seems to be the only person capable of calming Mindini .  However, his age and state of disrepair are catching up to him, as he often stutters and belts out random mechanical noises.


Dragon Quest

Resembles a Loss Leader , but wears a black colored version of the Legion Mail Set armour introduced in the same game from 4.5 onwards.


Dragon Quest

Madalena has fair skin and long brown hair. She wears a green dress and gold jewelry.


Dragon Quest

Majellan is be a regular slime but for a backpack in which he carries a map scroll and a red sash around his lower body.


Dragon Quest

Mindini is a typical pink sanguini , save for slightly rougher fur and a bright red ribbon visible above her brow.

Mindini is friendly and takes great pride in being cute. She is also very excitable, as noted by Cogsgrove , and somewhat of a troublemaker, apt to find herself in thorny situations. As with Cyril from Dragon Quest of the Stars , Mindini is extremely animated when her emotions get the better of her, yet takes her post as guide seriously. She also likes rushing into situations without regard to the consequences, a trait she shares with Alena when the two meet.


Dragon Quest

Redcrim is a beast monster that resembles a cross between a Bewarewolf and an Escudogre monster.


Dragon Quest

Axel has the appearance of a blue atlas with a red fire mask. It wears a purple pelt and carries a stone hammer.


Dragon Quest

Bricky Rix looks like a stone golem while wearing a red fez and blue shoulder pads.


Dragon Quest

Mystic Mridula is an old woman with gray hair in pigtails. She wears a purple witch outfit with white trim and a pointy hat. She also wears a pink pearl necklace and white pants.

Mystic Mridula seems to be a perv because she like the Hero's face.


Dragon Quest

Tuppence wears the traditional uniform of the Gothan guards, although it is slightly different to avoid confusing him with various NPCs.

Tuppence is very patriotic, being keen to serve Gotha since he was a child. By the time the 3rd part of the game arrives, Tuppence has reached his late teens, and is just as eager to serve the Hero and join him on his quest. At first, he is very formal during conversation, but becomes more open during their travels. It is revealed he is quite a flirt as well, being particularly interested in searching for a bride in whatever town the party visits.


Dragon Quest

Apnea is a woman with blonde hair tied in a bun. She wears a royal crown and a red gown


Dragon Quest

Has a generic Thug NPC sprite when first seen. During battle, it shares Liddle 's model with some minor differences, such as darker skin, a yellow bandanna, purple pants and brown shoes.

Just like the other humans in the lake near Greedmore Valley, he wants the treasure that was left behind by Supreme Sage Isaac , showing his greed.


Dragon Quest

Bigg is a boisterous thug and kidnapper with a pig-like visage and stocky pink physique. He wields a large double ended metal flail and light metal armor with a layered skirt and horned helmet that obscures his porky facial features.


Dragon Quest

Captain Rusty is a middle-aged man with long blonde hair. He wears a blue tunic over his white pants and shirt.


Dragon Quest

Gerda is a woman with blue hair with a cyan flower in it. She also wears a long blue dress. Before returning the town to normal she has curled brown hair and wears a purple dress with white trim.


Dragon Quest

Ivy has pale skin and white hair. She wears a blue dress, white pants and wears an emerald around her waist


Dragon Quest

Judith has long brown hair and blue eyes. She wears an orange robe over her white shirt and has a pink bow in her hair.


Dragon Quest

King Somnus is an old man with gray hair. He wears blue robes with a red cape and a golden crown.


Dragon Quest

Liddle is a portly man with a small mustache and beard. He wears a white tanktop, orange pants and blue hat.


Dragon Quest

Miralda has yellow hair done up in a bun and two curling along with blue eyes. She wears a gold and ruby crown along with an orange and white dress. She also wears a gold necklace.


Dragon Quest

Peggy Sue is a white horse with a red mane. She wears brown reins with golden accents.

Being a wild horse, Peggy Sue is strong, but skittish around humans who would try to tame her, having run free in the forest near Somnia for quite some time. The townsfolk of Somnia fear her strength, and so have made tales of her terrorizing the area. In response, the forest is cordoned off.
Little is shown of how the Hero and Carver actually subdue the horse, but Peggy Sue does manage to outmaneuver the pair for a short while. As she is bridled to a royal wagon, traces of nobility surface, and she proudly serves the party throughout their quest.


Dragon Quest

Welda has long red hair with a white ribbon in it, and wears orange villager's clothes.


Dragon Quest

Bulgio wears a purple tunic with gold trim with an orange cape. He has black spikey hair with a bald scalp.

He bought the Sizzling Stone from Pike , the hero's uncle. He eventually decides to lend the sizzling stone to the party in exchange for them to travel with him to the place where they need to use it. They lead him to the tallest tower, where the sizzling stone is required to open the door. He also witnesses Sir Mervyn's reawakening at the top of the tower.


Dragon Quest

Cayenne has red hair and wears a turquoise dress with a maid hat and apron. In the present Cayenne has brown hair and wears a lavish lavender dress with white trim.


Dragon Quest

Eustace wears a blue tunic and a yellow hat with a red feather in it. He also carries a yellow bag.


Dragon Quest

Fidelia is a girl with long brown hair. She wears a red dress. In the present she also wears some ornate jewelry

Fidelia was very shy from the bullying she recieved. After her ordeal at the Sanctum of the Cirrus, she got confident.


Dragon Quest

Hadid is a tall tanned man with spikey black hair. He wears a blue vest, white pants, sandals, white arm wraps and goggles.


Dragon Quest

Klemens is an old man with a blue tunic and a yellow robe. He has a gray mustache as well.


Dragon Quest

Lala is a woman with medium length brown hair and eyes. She wears a blue and pink dress with pearls around the waist. She also wears gold hooped earrings.


Dragon Quest

Lavender has long blonde hair in a ponytail. She wears a pink dress


Dragon Quest

Mayor Mayde is a portly man with a dark brown mustache. He wears a green shirt under his pink jacket.


Dragon Quest

Pearl is a heavy-set woman, with black hair kept up in a bun underneath a frilled white cap. She wears a white top under a long navy tunic with a reddish-brown collar, tied at the waist with a white apron. She wears brown pointed shoes.
Official art of Pearl often pictures her holding cooking utensils such as frying pans and wooden spoons.

Pearl is a strong and supportive person who stands beside her husband and son. In spite of her reservations about the dangers of adventuring, she offers her son and the party any help she can - even if it only means spending a night in his old bed. She is used to Pollock spending a long time out at sea and is capable of managing the household by herself. She often chastises the Hero for sleeping in late.
Pearl has a strong set of morals, and so shows an open dislike for her scheming brother-in-law, Pike. She warns the Hero about spending too much time with him. She also has a soft spot for Maribel , failing to see through her charming facade, and remarks that the girl is a good influence on the Hero. Maribel returns the sentiment, and frequently reminds the Hero not to make trouble for his mother.


Dragon Quest

Pollock is a tanned and buff man with a black beard and mustache. He wears a light gray tunic with a brown belt and red sash.


Dragon Quest

Princes Lisette has a tall princess cap with blonde hair. She wears a pink dress with a blue gem in it.

As a young woman of Estard royalty, Princess Lisette has a docile, graceful nature, wishing to obey her father and do what is best for the kingdom of Estard.


Dragon Quest

In the original Sony PlayStation version, Suifu was simply a palette swapped version of the recurring Ogre series of the enemies, appearing as a very muscular humanoid with beige-colored skin, a wild mane of red hair and a beard, and wearing a blue pair of briefs with a leather belt, a blue cape around his neck, and blue boots. His overworld sprite was similar to that of a thug or roughneck NPC, but with a blue cape and a red gladiator's helmet that covered his head. When Strom appeared in the 3DS remake, his battle model matched his overworld model.


Dragon Quest

The Tinpot Dictator is humanoid in appearance. His attire consists of a surcoat overlaid on top of a sleeveless haubergeon. He dons a bucket-like helmet with six vertical eye-slits on the front of it and two red horns sticking out of its sides. Two additional curved horns come out of the sides of his face. He wields a ball-and-chain flail in battle.


Dragon Quest

Zev has short brown hair and wears a purple tunic.


Dragon Quest

Guren is a short young black-haired male, approximately equal in height to Auster . He wears a robe and typically has a stoic frown due to his unfortunate circumstances. He bears the Fire Seal, which Arus discovers unwittingly while attempting to free him from the Demon King's control.
Guren's name is translated to mean "Fire Lotus", pairing well with his stoic, cynically distant nature, personal experience with the Demon King , and as a bearer of the Fire Seal.

Due to the circumstances surrounding the death of his parents, Guren is a cynical young man distanced from the rest of Emberdale's residents. He is temporarily controlled by the Demon King until the Warriors of Eden break the Demon King's control over him.
Prior to the arrival of the Warriors of Eden, Guren met Maeve and learned of the Demon King.


Dragon Quest

She is a blonde young woman with blue eyes, a silver tiara embroided with a purple gem and a purple & pink dress.

She cares deeply for her family, even her distant ancestors and descendants, suggesting that she is caring and benevolent towards those related to her.


Dragon Quest

Brains has the look of a typical Dragon Quest male scholar: blond hair with spectacles and black robes.

Brains is rather intelligent, and Yangus ' go-to guy for information. He is also exceptionally friendly, as he helps the party locate the Magic Ship south of Castle Trodain that will be used as a means of transportation.


Dragon Quest

Carrie is a young woman with blue eyes, freckles on her nose, and long light green hair with bangs that cover the left side of her face, similarly to how her twin brother's covers his right eye, and a curly ponytail worn in a hairband down her back; on her ears, she wears small silver hoops earrings. Both siblings wear similar clothes as well, with Carrie's being a red and gold, feminine tunic with rounded short sleeves and green bows, as well as a black ascot on her chest; furthermore, around her waist, she wears a purple corset laced with ribbon, purple and gold bracelets at her wrists, black shorts, and brown boots with short heels.

Carrie was initially extremely competitive with her brother and she had a forceful, tomboyish personality, being so used to getting her own way that Carrie casually treated the party as her own personal servants, instead of hired people.
Her personality eventually changed for the better during the Golding Family trial, demonstrating her true love and devotion to her brother either when she tried to protect him from monsters, or after seeing his near sacrifice for her behalf, returning to their more amicable relationship they had with one another before they began to compete on everything.


Dragon Quest

Cash is a young man with blue eyes, freckles on his nose, and short blue hair with an undercut and two locks that frame his face. His bangs are very similar to that of  his sister's, as they cover his right eye like hers cover her left eye. They both wear similar clothes as well, with Cash's being a red and gold tunic with long sleeves and rounded shoulders, as well as a black ascot on his chest, a brown belt around his waist, black tight fitting pants, and brown boots.

Cash was initially extremely competitive with his sister and he had a forceful, snobbish personality, being so used to getting his own way that Cash casually treated the party as his own personal servants, instead of hired people.
His personality eventually changed for the better during the Golding Family trial, demonstrating his true love and devotion to his sister either when he tried to protect her from monsters, or after seeing her near sacrifice for his behalf, returning to their more amicable relationship they had with one another before they began to compete on everything.


Dragon Quest

Marrie has blonde hair and blue eyes and wears a low-cut green and black bunny girl outfit.


Dragon Quest

In her youth, Raya and her companion, a Gigantes , were saved by the great Sage Kupas , who healed their injuries. Becoming his sworn allies, Raya and the Gigantes began travelling with him and eventually the three of them founded the secluded village of Tryan Gully , a place where everyone, be they a monster or people, live in harmony regardless of race. Before his passing, Kupas assigned his friends to watch over his bloodline and to protect the Darktree Leaf, a frond he had previously retrived from a special tree in the World of Darkness .


Dragon Quest

Alvin has long dark teal hair and green eyes. He wears a dark gray tunic with golden accessories and a red cape. He also carries a large sword on his back