Bravely Default

Machina is a seventeen-year-old boy with dark hair and green eyes. He wears a long black jacket, a red cloak and white trousers. In his summer uniform he keeps the cloak and wears a white short-sleeved shirt with a black print on the side and black stripes at the cuffs, black gloves and trousers. His formal uniform has a white cloak and gloves, red jacket with black cuffs, and black trousers with silver decoration at the ends. There is always a Vermilion Bird symbol on the left side of his shirt or jacket.
In his playable appearance in Final Fantasy Awakening , Machina wears the formal version of his primary outfit. His long jacket is now red, his cloak is white and his pants are black to match his shoes. His hair is bluish-black.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) Machina's l'Cie outfit has a yellow and white tiger mask that covers the majority of his face. His shirt and cloak are yellow and white and his sleeves are black and he wears white pants. His l'Cie mark is located on his right shoulder and is yellow, as opposed to the other White Tiger l'Cie, whose are green. On his l'Cie concept art , his l'Cie brand is on the back of his left hand. Personality [ ] Rem's childhood friend and one of the newest members of Class Zero, Machina is easily one of the most talented cadets in all of the Akademeia. He holds himself to extremely high standards. Although this makes him appear standoffish at times, talking to him reveals he is, in actuality, a friendly but serious star pupil. Rubicus profile Machina is the younger brother of Izana Kunagiri . Although their relationship was complicated the two were close, and Machina was the one to have named Izana's chocobo . He becomes furious at Queen and Ace when told to move on after Izana's death. Despite great proficiency in magic and his straightforwardness, Machina fears war. As Rem Tokimiya 's childhood friend, Machina is protective of her. The Crystals of Orience remove the memories of the dead from the living. Knowing that a brother he loved is gone as well as his memories of him, Machina fears death and being forgotten, him and Rem being the only people in the world remembering their life in the little village they both grew up in. Being placed in Class Zero, Machina becomes insecure when he is no longer the best in his class, and strives to prove himself. He longs to become stronger to be able to protect people, and when told not even Class Zero can save everyone despite their strength, he vows to surpass his classmates. From Chapter 5 onwards, Machina's reactions in Akademeia change to reflect his mentality at the time. According to Rem, he has an aversion to spicy foods. Story [ ] Final Fantasy Agito [ ] Machina is a member of Class Second and dons an indigo blue mantle. He can be found in the Ready Room during the morning, afternoon and evening. This section about a character in Final Fantasy Agito is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it . Final Fantasy Type-0: Change the World [ ] -The Answer- [ ] During the Capital Liberation campaign Ace, Queen and Nine of the secretive Class Zero meet Machina and Rem, Agito Cadets of other classes of Akademeia . The trio tells Machina and Rem to leave since they cannot use magic while under the effect of the empire's crystal jammer . The crystal jammer explodes and its operator, the White Tiger Secundus l'Cie Qun'mi Tru'e , escapes. Class Zero is officially enrolled in Akademeia, the magic academy of the nation of Rubrum , with Machina and Rem transferred to it as its newest recruits. After introductions Machina and Rem offer to take the others on a tour around Akademeia, to which only Ace agrees to come along. Ace regrets not being able to come earlier to save more people during the liberation, but Machina and Rem tell him that since they faced a l'Cie, it's understandable. They are briefed to take back four Rubrum cities occupied by the Militesi Empire . Ace is assigned in a team with Machina and Rem, and is taken aback by commander Kurasame's decision; he has never operated separately from his other eleven classmates before, all of whom—unlike Machina and Rem—are Arecia Al-Rashia 's adoptive children, feeling Machina and Rem are different from those raised in the External Bureau. Arecia is the respected archsorceress and doctor of the academy who adopted and raised the original twelve Class Zero cadets, teaching them how to use magic independent of the Vermilion Bird Crystal . As they topple enemies, Ace recognizes Machina and Rem's abilities, changing his mind about them. They encounter Militesi General Qator Bashtar who challenges them on his MA, Gabriel , but he is forced to retreat and McTighe is liberated. As the three sit down at the city square among the celebrating soldiers and civilians, Ace admits it was his fault Machina's brother Izana died during Capital Liberation, but Machina and Rem are dumbfounded. Two months later Rubrum regains control of much land area previously occupied by Milites. The cadets are sent to sabotage a Militesi magitek factory during which a ceasefire is called and the cadets are given leave in the Militesi capital of Ingram . Queen Andoria of the Kingdom of Concordia is assassinated in the city and Class Zero is framed for it, the cadets trying to contact Kurasame to no avail. They escape and Machina dreams of Izana, who explains that though the mind forgets, the soul always remembers. He is awoken by Rem, who says they are on the outskirts of Militesi territory. Rem finds the rest of Class Zero and asks if they feel bitter for fighting and training all their lives, and yet the Rubrum higher-ups never reward them. Ace doesn't feel bitter and claims to enjoy it, and the others agree. Machina and Rem are hurt by their answer, feeling the cadets never knew other lifestyles exist, and resolve to help them. The cadets take turns patrolling. When Machina sets off alone in the forest he finds a dying Qun'mi who tells him that her Focus is to choose the next l'Cie. She offers him to become her successor, bur he refuses, saying his friends are human and thus he wants to remain one as well to fight till the end alongside them. -The Penultimate Truth- [ ] Ace overhears the conversation between Machina and Qun'mi. Machina attacks her with a fireball, and Qun'mi draws the last of her powers to pass them on. Light from her hand flies to the west and she crystallizes. The cadets regroup at the campsite and wonder who received Qun'mi's powers, though judging from the direction, it must be someone within Ingram. After a COMM from Kurasame, the cadets are met by an airship and return to Akademeia. Half a month after the battle where the Knights of the Round Verboten Eidolon was summoned by Kurasame (who had become a l'Cie), the fourteen members of Class Zero sit surrounding a bonfire, contemplating how far they've come and grown. Machina and Rem know that Ace, who used to say "cut off the past to move forward", would sometimes visit Izana's grave. Rem asks what their ambitions are after graduating but the cadets hesitate, realizing they can't stay in Class Zero forever. The next day, the class is divided into four teams: three to destroy three crystal jammers on three different sides of the government building, and one involving Machina, Rem and Ace to cut through into the building the moment the jammers are destroyed. They encounter Qator on his MA Gabriel, who is defeated with the help of the other three teams. Inside the building, they face Marshal Cid Aulstyne of the empire. Cid tells the cadets their goal of creating a peaceful world is futile as the memory erosion makes it impossible for people to learn from the past. Rem says that if the Crystals are the root of evil, they will destroy them. Satisfied, Cid feels his ambitions will be achieved even if Class Zero would be the one claiming victory, and takes his own life. As Tempus Finis commences, Rem becomes the Judge who is to make the Final Decision on the world's fate. Class Zero realizes they might have to become Agito by means of felling her. They venture to Pandæmonium , a sanctuary that appears at the point of Tempus Finis, convincing themselves they are not felling Rem, but releasing her. In Pandæmonium Rem sends the Rursan Reavers at the cadets. Machina harvests phantoma from the first one they fell, but the next four they bring down are revived before their eyes. Rem reminds them they have come to the temple independent of Arecia, and thus cannot be revived. After a harsh battle the Rursus finally lay still. After Queen's death the path to the Judge is clear, but everyone is weakened from the battle. Rem brings down everyone but Ace and Machina with her magic. Ace, knowing he can't hold out much longer, tells Machina to absorb all of their phantoma to give him enough power to defeat Rem. As Ace dies, Machina harvests their phantoma before the last of his memories of Ace and their conversation disappear. Using the phantoma of his friends, Machina defeats Rem with her own strongest magic, Holy. Machina despairs losing his friends, and wishes that he chose the power of a l'Cie so he could have saved them. Left alone and slowly dying, Machina encounters Arecia, who tells him the truth about the spiral of Orience , and asks if he wants the spiral to repeat. Machina swears that this time he will not let anyone else die, Arecia noting that even if Machina forgets the events of this cycle, his soul will always remember his fear of loss and craving for power. To distance Machina and Rem from Class Zero and prevent them from "weakening" the twelve, she grants Rem a frail body so Machina would choose her over the others in the next cycle. Final Fantasy Type-0 [ ] Even now I can't get over it, that I didn't have the strength to fight when the village burned down. Machina recalling the past with Rem [2] Machina and Rem as children. When Machina and Rem's village was attacked by the Milites Empire, the two took refuge in Machina's home. Machina's mother hid them in a closet while Militesi soldiers invaded the house, and the children witnessed Machina's mother being shot. A soldier discovered the children, but the two escaped through a window. They ran away and stopped on a hill, looking back to watch their village burn. Machina is a member of Class Second at Akademeia, Rubrum's magic academy that trains Agito Cadets. A year ago he crossed paths with Rem, whom he had not seen for seven years, unaware she was in the same school. Agito Cadets train by participating in combat simulations against their classmates, and during an experimental inter-class drill, Machina and Rem were selected as representatives for their respective classes. They were surprised to see each other and having to square off in combat. From that day forth the two spent time together before and after lectures. Machina has a brother, Izana, a dominion legionary. Though the two are close their relationship is strained, Izana envying Machina's position as an Agito Cadet while he himself is a lowly legionary. The two argue every now and then, but as proof of their bond, Machina had named Izana's chocobo: Chichiri. Izana is killed during the siege of the peristylium by the Milites Empire. Machina and Rem attempt to fight the White Tiger Secundus l'Cie, Qun'mi, but are overpowered when she uses Dáinsleif's crystal jammer to disable the duo's magic. Ace, Jack , and Seven from Class Zero come to their aid, able to use magic despite the crystal jammer. Machina and Rem are transferred into Class Zero. The invasion is repelled as Class Zero destroys the crystal jammers and defeats Qun'mi, and Machina and Rem become its newest members to aid defend Rubrum from the empire. As the original twelve Class Zero cadets are the only ones able to withstand the effects of a crystal jammer due to being able to wield magic independent of the Vermilion Bird Crystal, the administration decides to begin deploying them to battle. Machina and Rem meet at the school's cemetery where they discuss the Vermilion Bird Crystal removing the memories of the dead from the living, and how Machina cannot recall his brother although he is aware he died on the battlefield despite not being officially deployed. Machina tries to read the combat reports at the library to find out more about his brother's death, but they are confidential. Machina visits the chocobo stables where he feels a sense of nostalgia of Izana when remarking the name "Chichiri" would be a good name for a chocobo. Class Zero is deployed to help retake the Rubrum Region and after a mission Ace overhears Arecia Al-Rashia, the Sorcery Division archsorceress and Class Zero's "Mother", and the commandant of the Rubrum legionaries, Suzuhisa Higato , arguing over her decision to deploy Izana only because Ace had asked for it. This is news to Ace, and when Machina asks if something is the matter Ace cannot bring himself to tell Machina about Izana's fate being his fault. Rumors spread that Lord Zhuyu , the Vermilion Bird Primus l'Cie, is on the move, shocking Machina when he hears about it from Rem. Machina admires the l'Cie for the power they gain in exchange for accepting a Focus from a Crystal, and laments that despite all his strength he was no match for the White Tiger l'Cie during the Capital Liberation. Machina and Rem later reminisce about their childhood. She tells him that she still keeps the Knowing Tags of all the people from their village and Machina, saddened, wishes he had been stronger to protect them. Rem says they were only children, so there was nothing they could have done. She asks if he remembers vowing to become a soldier to protect her, and he hasn't forgotten. Rem teases him by reminding him of when he asked her to become his wife, and Machina, embarrassed, says he was only a child back then. She pretends to be offended. Class Zero is deployed on many missions to retake the areas conquered by the empire. Despite having been one of the best of Class Second, Machina finds he no longer stands out in Class Zero. It makes him insecure, but also motivates him to try harder to prove himself, and his classmates find him a useful addition to the group. If the cadets take the Code Crimson mission at Togoreth , they are sent to save the civilians who live at the stronghold, but find no survivors: because their land is barren and they lack many resources, the empire doesn't usually take prisoners. Machina is shocked this is how the empire operates, and implores the others to keep going, but becomes worried when Rem has another coughing fit. Machina asks Rem about her illness. After returning from the mission to liberate Iscah , Machina confronts Rem on the Akademeia terrace. She is coughing but plays it off as if it is nothing. Machina begs Rem to tell him the truth about the severity of her illness, but she evades him. When the cadets are sent to sabotage the imperial magitek armor program they get orders to cease fire due to a newly wrought armistice mid-mission. The cadets' commanding officer, Kurasame Susaya, travels to the imperial capital as Chancellor Khalia Chival VI 's aide and negotiates for the cadets' safety, and afterward explains the situation to them: the empire had proposed peace before the cadets' mission was underway, but they could not contact them in time to halt it. The cadets disagree with the treaty, especially Machina, positing that the empire has no right to ask for peace for being the initial aggressor. Machina speaks with Queen Andoria. The cadets meet Queen Andoria of the Kingdom of Concordia who explains that peace is the Will of the Crystals, and that the cadets' opposition would only lead to Tempus Finis, and points out the cadets as "the final cog". Machina struggles accepting that what they have been fighting for is against the Crystal's Will, and the queen says to him under her breath so no one else can hear: "Shape the future, the choice you make shall." After she leaves, Queen asks what she said, but Machina only shakes his head and says it was something about "a choice" but that it didn't make sense to him. Afterward Machina talks with Rem who still insists to being fine. Machina is called away to speak with the commandant who jogs his memory of Izana and claims Arecia and Class Zero are responsible for his brother's death, as they had had Izana's mission orders changed during the liberation campaign. The commandant explains Machina was transferred into Class Zero to report on the cadets' and Arecia's actions. Though offered a chance to leave due to personal reasons with Rem as a back up, Machina agrees to report anything he finds out. He swears in Izana's name to become stronger than Class Zero and to protect Rem. Unknown to him this was the reason Machina was promoted to Class Zero: to exploit his fear of being powerless to save people he was made to see how weak he is in comparison to his classmates. The commandant wants to use Machina to bring about Arecia's downfall, and uses the threat of leaving Rem alone should Machina fail in his espionage, knowing Machina would do anything for her. After Machina leaves the hotel he senses something weird, but when Seven asks him about it, he tells her it is none of her business. Queen Andoria is assassinated and the cadets are blamed for it. The class is ambushed at Hotel Armada and the activation of a crystal jammer alerts Machina and Rem to the danger. The class orderly, Aria Luricara , is shot. Rem wants to tend to her but Machina urges her to abandon Aria or they would all be killed. The cadets fight through the city to make their escape while unable to contact Central Command . Queen highlights it being odd they had been given leave in Ingram rather than have them repatriated, and Machina becomes upset at the possibility they had been left behind on purpose. Rem calms him down, saying they must seek out the answers later. During their trek through the train tunnels Rem gets dizzy and tries to hide it. Queen says they can't stop for one person, angering Machina. Machina lunges at Celestia. They are accosted by Celestia , Queen Andoria's aide, who knocks Machina out when he attempts to protect Rem. He wakes up in a deserted house in the woods where Class Zero has taken refuge, and finds Rem unharmed. Machina has an eerie feeling they are being watched, but dismisses it when no one else reacts. The others explain they convinced Celestia of their innocence and she gave them passage away from the city, Machina being carried away unconscious by the others. Machina confronts Ace and Queen over Izana's death and is told he should get over it as they have bigger things to worry about: they still can't contact Central Command. Machina storms off in frustration to patrol the area after Rem tries to hold him back. Machina finds Qun'mi with most of her body encased in stone, having been abandoned there by Milites after she empowered the Ultima Bomb that destroyed the Lorican Alliance . Machina asks for the power of a l'Cie so to become strong enough to protect Rem. She grants it to him and enters crystal stasis , leaving her mask uncrystallized for him to wear which turns his outfit white. Machina becomes l'Cie. In the morning the others get ready to leave him behind until he shows up, cheering Rem. When asked what happened, Machina mentions "the White Tiger", but is cut off when Deuce exclaims the COMM is working and she has reached the dominion. Kurasame sends an airship to pick the cadets up, but back in Akademeia they learn Central Command suspects they disabled their own COMM on purpose to avoid being contacted, and may face an investigation. Machina is called away to meet the cadetmaster and the provost, two members of the Consortium of Eight that governs Rubrum. They ask him to report on the task he had been given, and Machina is surprised the cadetmaster and the provost are colluding with the commandant against Arecia, the most influential member of the consortium. The cadetmaster and the provost further manipulate Machina by claiming his espionage is done out of honoring his brother's death, and that if he doesn't want to be the spy they can ask Rem instead. Machina relents and divulges what he knows of Class Zero: he describes them as emotionless fighters who would do anything "Mother" asks. However, he doesn't have any knowledge of any ulterior motives, and is thus dismissed. After the cadets return from the mission to reclaim Eibon , they assemble in the classroom to hear their next orders from Kurasame, but Machina doesn't attend. Kurasame explains to the rest the upcoming battle plan against the joint Militesi-Concordian forces, as after the queen's assassination the new King of Concordia allied with Cid Aulstyne of the empire. Machina as a White Tiger l'Cie. When the dominion forces face off against the imperials Machina joins General Qator Bashtar. The Militesi army is defeated by the Verboten Eidolon Alexander summoned by the Vermilion Bird Secundus l'Cie Caetuna , but Machina and Qator survive when Machina fortifies Qator's magitek armor's magic barrier. Seeing the heavy casualties, Qator and Machina retreat on Qator's MA. Machina's absence worries Class Zero, especially Rem. Upon his return he finds her talking with fellow classmates Cater and Trey . When Cater nudges him playfully, Machina slaps her hand away and snaps that he will protect Rem alone. Rem is aghast at his uncharacteristic aggression, but he reiterates that he will protect her, the dominion, and all of Orience. What the others do not know is that Machina uses his status as a l'Cie to infiltrate the Militesi army to spy on them. Machina retreats to the back garden where he laments on his reasons for doing it: he fears losing Rem and all of his memories of her. Machina talks with Rem. After the dominion conquers Concordia, the class is being deployed to the final showdown against the empire. Rem finds Machina standing outside reminiscing about his hometown. Upon inquiring why she became a cadet, he sees they both wanted to be part of Operation Apostle and become stronger. Machina feels he doesn't belong within Class Zero, as he thinks they have helped him more then he helps them. He claims to have become stronger, and when Rem tells him he can talk to her and Class Zero if something is worrying him, Machina evades by telling her she'd better return inside because the wind is cold. Although Rem is hurt by his decision, Machina leaves to resume his secret activities. Rubrum conquers all of Orience and Tempus Finis commences. Machina heads for the Pandæmonium, a sanctuary that appears during the end times said to be where the Judge who makes the Final Decision on Orience's fate resides: if there is no Agito, the world will be destroyed and fall back into the spiral. While there, Machina is intercepted by Rem after she became a new Vermilion Bird l'Cie obeying the Crystal's orders to destroy the White Tiger l'Cie it had sensed in Pandæmonium, wanting its own l'Cie to become Agito. Machina is overpowered by Rem, and his mask is knocked off as he is thrown into a wall. A shocked Rem falters upon seeing her old friend and is impaled on his rapier. An anguished Machina kneels down beside the dying Rem pleading for forgiveness while explaining he wanted to become a l'Cie as he didn't want to be alone in the world without her. Rem is happy to have seen him one last time and asks him not to forget her before both enter crystal stasis , Machina embracing Rem's limp body. Machina and Rem in crystal stasis. Class Zero happens upon Machina and Rem's crystal after refusing to become l'Cie themselves, and mourn for the sight. When the cadets face Cid as the Rursan Arbiter , the Judge, a new future is presented as Machina and Rem bestow their classmates with their power and help them defeat Cid in spirit. Arecia arrives to the pair's crystal and asks them to tell her all about her children, and always to remember them. She revives Machina and Rem from crystal stasis and returns them to Akademeia where Machina is horrified to find Class Zero dead as the price of defeating Cid. Realizing his memories of them have not been erased, Machina truly mourns the death of those close to him for the first time in his life and cries while apologizing. Rem touches his arm comfortingly and the two stand looking out over the war-torn remains of Rubrum. Upon listening to Class Zero's souls, Arecia had decided to not restart the spiral and depart from Orience. As the Crystals lose their power, people are allowed to remember the dead. Machina rallies the populace under him and founds a new age for the world where mankind no longer relies on the Crystals. Years later, at the age of sixty-seven and married to Rem, Machina writes down the events of the war to ensure Class Zero would never be forgotten. He dies soon after with a smile on his face. Machina beckons Ace to abandon his studying. In an alternate ending where Arecia removes the Crystals from Orience's history, the war never occurred. Without his brother's death to drive a wedge between them, Machina befriends Ace. Waiting for Ace to end his studying, a bored Machina tries to convince him to take a break so they can go have fun. Ace refuses as he wants to prepare for the next semester. A stubborn Machina refuses to accept no as an answer, and drags Ace out of the library. Spoilers end here .


Bravely Default

Marche's hairstyle is similar to Ramza Beoulve 's from Final Fantasy Tactics , blond hair with a strand of hair popping out. In St. Ivalice , Marche wears a white scarf and a blue sweater with brown shorts. When the town transforms into Ivalice, Marche wears a green sleepwear pajamas before gaining his main attire of blue shirt with a red hood. He has silver engraved shoulder, elbow and knee guards. He has brown fingerless gloves and his shorts have two crossing belts. Hanging on one of the belts is a holster of large, flat objects, which might be Law Cards. He wears brown stockings with short, white boots and armor over each foot.
In Marche's artwork he has a necklace, which is the same necklace Montblanc has in Final Fantasy Tactics A2: Grimoire of the Rift : the Gigas Pendant . Marche's large rounded sword at the artwork appears in the Bishop's ability " Judge ", while Cid also has the same sword in his artwork. This may imply that the sword in Marche's artwork is indeed the Judge Sword. Regardless, the player cannot obtain it for personal use. The large rounded sword is also seen in the hands of Luso Clemens , the hero of Final Fantasy Tactics A2 . The sword looks largely identical to the weapon held by Rue, the protagonist in Threads of Fate , another Square title.

Headstrong and with a strong sense of justice, Marche can get so dedicated to one train of thought he will not see things from anyone else's point of view, which gets him in trouble with those who happen to share those opposite views.


Bravely Default

Mira's appearance seems to be based around a dichotomy of light and dark. Her left half consists of a thigh-length pink and white dress with gold accents and extended on the left side. She wears a white stocking and an ankle-high gold armored boot. Her hair is blonde and her eye is gold. Her right side consists of a black corset and thigh-high skirt. She wears a purple-silver gauntlet and and armored boot. She has a thigh-high black sock and a black elbow-length glove both with pink fur to the top. She has a single black wing on her back and the top of her boot. Her hair is blue with two pink strands and her eye is red. Her demon- and angel-winged hair ornament is gold with a half-red and half-blue gem.

Alternate outfits [ ]

Mira's Dark Dress consists of a black corset and thigh-high skirt. She wears purple-silver gauntlets and armored boots. She has thigh-high black socks and black elbow-length gloves both with pink fur on the top. She wears a silver armor belt with a demon-like face buckle and a short red tie. She has short blue hair with two pink strands and a demon-winged gold ornament with a red gem and her eyes are red. She has black wings on her back and the top of her boots.
Her Radiant Dress consists of a thigh-length pink and white dress with gold accents and extended on the left side. She wears white stockings and ankle-high gold armored boots. She has short blonde hair and an angel-winged gold ornament with a blue gem and her eyes are gold.
Her Prim Dress is based off of Chime's Knell outfit and consists of a a long tight light pink thigh-high dress with puffy sleeves and a black corset. She wears a black and pink half skirt on her left hip. She has thigh-high striped pink and black striped socks and black fold-over boots. Her hair is blue on the right side and blonde on the left, with a small black top-hat and a gold ornament with a half-red and half-blue gem. She has black wings on her back. Her left eye is gold while the right is red and she has black glasses.

Her Bikini Dress is based on Chime's Summer outfit and consists of a black striped bikini top over a light pink bandeau. She wears black striped bottoms with a black belt and a mid-thigh pink half skirt on her left hip closed with a gold heart-shaped buckle. She wears white slip-on sandals with brown anklets on both ankles and a brown bracelet on her right wrist. Her hair is blue on the right side and blonde on the left, with a demon- and angel-winged gold ornament with a half-red and half-blue gem. Her left eye is gold while the right is red.
Her Cat Dress is based on Sherlotta 's outfit and consists of a black sleeveless top with gold trim and a large orange bow with a silver bell and a black choker. She wears puffy pink shorts with gold stripes and black stockings. She has orange ballet-like shoes and a long black cat tail with a white tip. She has orange bows around both wrists and on the back of her shoes. Her hair is silver-pink with a large red bow in the back and her eyes are dark blue.
Her Mystic Dress is based on Rydia 's outfit and consists of a dark green one-piece outfit with gold accents. She wears a gold belt and a light green half skirt on her left hip. Her sleeves are dark green with light green sashes draped over each shoulder. She wears dark green thigh-high boots and silver head ornaments with red gems. She wears a colorful necklace and purple stud earrings. She has short green hair and light blue eyes.
Her Puffy Dress is based on Porom 's outfit and consists of a light pink romper that reaches her thighs with a white sash over her left shoulder with a green gem and a brown guard on her right shoulder. She has a brown belt with a red gem in he center and brown bracers on both arms. She wears pink striped thigh-high socks and pink sandals. Her hair is pink and tied in a small ponytail with a brown bow and her eyes are amber. She wears green stud earrings and a brown choker.

Radiant Dress. Prim Dress. Cat Dress. Mystic Dress. Puffy Dress.

Mira is an accomplished sorceress, with a great arsenal spells to either damage enemies or restore allies. However her biggest asset is the ability to Summon monsters and increase the number of floors to the Flying Tower. It is stated, however, her power comes from the Dark Crystal, so she need to stay close to it.


Bravely Default

Morrow is a young boy with short messy brown hair and blue eyes. Morrow wears a white shirt under a blue jacket with armor on his right shoulder and elbow. He has a black sweat band around his right wrist as well as black bands around his lower arm, and a red bandana around his neck. He wears blue shorts with a brown belt, blue shoes, and a single blue glove on his right hand.
In Final Fantasy Legends: Toki no Suishō , Morrow's original design had him wearing a long-sleeved blue shirt with large black buttons and armor on the elbows. He wore a red bow tie and black gloves with white cuffs. He also had a gold pocket watch on his right side. He wore grey capri pants with a black belt with a brown pouch on the back and black shoes. This outfit is available by default for Morrow as the "Time Warrior" costume .

Morrow is a carefree young man with a very gung-ho type when it comes to his actions. Due to his adventurous attitude, Morrow immediately charges into action or agrees to help anyone in need of help, much to Wrieg's dismay. He is a very friendly person and has little distrust in people, as seen when Maina joins the party.


Bravely Default

Nichol has sea foam green eyes and light blue hair. He wears a white longcoat, a light blue scarf, a dark blue waistcoat, dark gray trousers and white gloves and boots. In Season Two, he takes to using glasses, and changes his attire to be mostly black.

This section is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it .

Nichol is usually serious, knowledgeable and detached, but can be rather harsh towards those he considers too careless, for which he is often misunderstood as a cynic. While he is strict and "difficult to deal with" according to his brother Elle, Nichol always puts his duties as a Warden of the Waters first, always choosing the greatest good for the greatest number.
Due to him being an excellent tactician, Olderion soldiers have absolute faith in his abilities, although some consider him to be a "cold-blooded tyrant". Although his dedication to his duties means that he needs to disregards his own feelings – even those he has for his family –, Nichol does care for his brother and sister and is far from emotionless. In fact, when they are negatively affected by Veritas of the Waters ' actions, Nichol develops a grudge against her, enough for him to lose his otherwise calm composure and display uncharacteristic violence. After learning of her circumstances and with encouragement from his friends, he reconsiders and is able to move forward.
Nichol softens to an extent as he interacts with the rest the party, although his stoic remarks remain a constant. Nichol develops a friendship with Jake, with the latter teaching him his experience in love affairs. Although Nichol believes Jake to be "perverted, lecherous and licentious", he does find this friendship fruitful and Jake's lady-killing techniques amusing, though he has no interest in using them to seduce women. Still, Nichol is "a natural born lady-killer" (as dubbed by Jake), stealing the hearts of women with his kind and straightforward nature.


Bravely Default

Noel is an 18-year-old man with shoulder-length brown hair and blue eyes. When Ultros sees Serah, he states that he likes girls pretty, but that Noel is even prettier. He wears a black V-neck top with tribal patterns and a print of angel wings on the back, along with a simple pendant. He wears a leather bracer on his left arm, a ring on his right hand, and wraps his right arm with cord. He wears large blue sirwal -style trousers with decorated hems, and low-cut sandal-like leather boots. A green pouch and hunter's knife are attached to his belt in the back, which is adorned with small lavender cloth ties. Under the angel wings on the back of Noel's top and on his dagger, there are lines in Etro script . The script on his top translates to: Seeker of Miracles at History's End — Walker of the Realm Unseen , and the text on the dagger reads: Travel the desolate wasteland in search of hope's past .
Noel's sword set is called Flame Fossil. The sword he wields in his right hand has two bladed prongs stylized like red flames, complete with a silver holster with angel wings meant to hold his smaller sword. The holster is placed on one side of the bigger sword, vertically aligned in-between the prongs via a sliding mechanism. The sword he wields with his left hand is a simple yellow-brown blade similar to a gladius. The swords combine into a spear via the prongs bending to form a spearhead due to their sections being connected by rivets along with the sheath being pulled-back along the said sliding mechanism; the said sheath itself also extends an inner-layered-holster allowing the shorter sword to be fully inserted as the shaft-ended-half of the spear (likely to prevent Noel's hands from being cut should he hold the spear from there).
In Lightning Returns: Final Fantasy XIII , Noel's clothing and weapons remain the same in basic design, but his overall color scheme has darkened and has more subdued colors, likely to reflect his change in attitude (along with having a scar above his left cheek just below towards the far end of his eye socket). His sword set is now called "Shadow Hunter", a black palette swap of Flame Fossil with white patterns in its contrast. If the player waits until after Day 8 to fight Noel, he wears his Battle Attire outfit from Final Fantasy XIII-2 .

Alternate outfits [ ]

Noel has five alternate outfits as part of downloadable content in Final Fantasy XIII-2 : his "Battle Attire" costume was released on January 10th in Japan, February 7th in America and included with Nordic Edition of the game or as part of the pre-order bonus DLC pack—"Fight in Style"—for Europe and Australia; "Spacetime Guardian" was released in February 2012; "N7 Armor" was released in March 2012 and "Assassin's Creed" was released in April 2012. His "Black Mage" outfit was released in May 2012. In the Steam version of the game, the outfits "Battle Attire," "Spacetime Guardian" and "Black Mage" are included by default. However, the outfits "N7 Armor" and "Assassin's Creed" are not available due to licensing issues.

Battle Attire. Spacetime Guardian. N7 Armor. Ezio Auditore. Black Mage.

In Final Fantasy XIII-2 Noel is cocky, cheerful, confident but soft-spoken. He is a self-sufficient hunter . Due to the effects of a time paradox , Noel suffers from amnesia . Coming from a future where humanity is almost extinct, he has some trouble with his speech, and thus tends to speak in a straightforward manner. He is excited to explore new places and meet new people, and is defined by his determination to protect others. He is assertive and remains calm and collected when facing people with provoked anger, such as the members of NORA . Noel stands by his beliefs and morals, and, as a remnant from his upbringing, values life and is reluctant to hurt or kill others unless necessary. This initially makes him dislike Snow Villiers for his brash personality, and having his head in the clouds believing in self-sacrifice.
In Lightning Returns: Final Fantasy XIII , Noel's attitude towards the value of life has changed. He no longer feels anyone's death adds to his already-burdened conscience, though his attitude of killing only when necessary remains in his work as a vigilante. Noel is more serious, determined, and aggressive, though he partially returns to his old self after Lightning helps him let go of his guilt.


Bravely Default

Nyx is a young man with dark gray hair and blue eyes. He wears the black uniform typical of his fellow Glaives, but his is customized with a silver antler or horn on its hood, purple ribbons on its back, and pelts of blue-gray fur on its left sleeve. According to the The Art & Design of Final Fantasy XV book, the ornament indicates his heritage as a member of an ancient lineage of hunters, and posits that it adds credibility to his role as a royal guard.
Nyx's signature weapon is his pair of kukris , one originating from Galahd and the other having been forged in Insomnia, symbolizing both of his homelands.
Nyx has small and subtle tattoos . He has a "crow's foot" on his right cheek, and a line and a dot under his left eye. He has markings on his ears, intersecting lines down his neck, one around his right shin and another around his left forearm. He also has a line down his middle finger of his left hand, and another down his forefinger on his right hand. Although they can't be seen in the movie, a video showing a rotating 3D model of how his hair was rendered shows the tops of two tattoos on his back; two sets of intersecting lines, one over each shoulderblade.
Nyx appears with a large feline in some illustrations. It is a Galahd-native coeurl and Nyx's image-motif. Horns and fur on his gear symbolize him being wild and also foreign, as he is an immigrant from Galahd, thus from a different culture compared to Insomnia. His theme color is blue to complement Regis, whose purple theme reflects his nobility and maturity. To show Nyx's youth and to make it in line with Regis's purple, blue was chosen to be Nyx's color. [2]

As an Easter egg, Nyx's weapons can be obtained in Insomnia in Final Fantasy XV . If the player returns to the opening area of Insomnia and defeats a level 85 psychomancer , they get Ulric's Kukris . They are dagger-type weapons that Noctis and Ignis can use. Some players have found the kukris simply lying on the ground without the psychomancer spawning, as recently as Royal Edition version 1.24 with an end-game save rather than Chapter Select. [4]


Bravely Default

Ramza has long blond hair with a full fringe and a distinctive single bang on his head and is tied in a low ponytail and brown eyes. As an Order of the Northern Sky squire he wears a set of armor over a blue long-sleeved tunic meant to signify his nobility as a Beoulve, and a white cape (though this is not shown on his in-game sprite). In Dissidia Final Fantasy NT , his Chapter 1 appearance serves as his main outfit and it can choose in two color palettes. He is also depicted in a more realistic visual style, entailing greater definition being given to his facial structure compared to his depictions in the more cartoon-like visual style of Final Fantasy Tactics .
After becoming a mercenary he cuts his hair and wears a dark purple, heavy armor plating on his torso, elbows and shoulders with two spikes on each shoulder protector. Underneath he wears a black leather turtle-neck that covers the wrists of his leather gloves over white gauntlets. He wears white, plated, long boots with two spikes on each knee protector over leather trousers. In the CGI cel-shaded scenes, he is depicted based on his official art. In Dissidia Final Fantasy NT , his Mercenary outfit becomes his first alternate costume and it can also choose in two color palettes.
In the final chapter Ramza's shoulders, elbows, forearms, hands, legs, and feet are plated in a cyan armor. The shoulder protectors have an oval hole on the inside of a thick, black fabric. His elbow protectors are worn outside of the black garment, along with his arm and hand protectors worn over leather gloves. The black fabric has an appliqué of a white bull's head on the chest. The legs are supported by a leather strapped girdle with a gold buckle holding groin and thigh suspenders, worn over white leather pants. The lower leg and feet protectors are worn over brown boots. This outfit is not seen in the CGI cel-shaded cutscenes of the Final Fantasy Tactics: War of the Lions remake, where he retains his mercenary outfit from chapters 2 and 3. In Dissidia Final Fantasy NT , Ramza's Chapter 4 appearance became his second alternate costume and it can be chosen in two color pallettes. Only the head of the white bull at the center of his black fabric was changed into a head of a white goat with longer horns resembling Adrammelech 's white shadowed appearance.

Initially Ramza's motivation to fight and protect others is mainly to uphold his family name. His character profile states that "he turned out worst of the four siblings and is aware of it", and wishes to prove himself worthy of the house name.
After deciding to leave House Beoulve, Ramza becomes a mercenary working under Goffard Gaffgarion wishing to protect people from injustice, even claiming "he had no wish of changing the world for just a select few while others suffer". Ramza learns a name means nothing if injustice is used to uphold it, a belief he maintains even when the Church of Glabados brands him a heretic. In the second battle against Barich in Necrohol of Mullonde , Ramza proclaims a man without pride can never be free, becoming a hero who fights more for others than for himself.
The point of Ramza's character is to show the true reasons behind virtue; people who do "good" by manipulation of others are not really virtuous, and the true "good", expressed through justice, is shown by Ramza; false "good", expressed through manipulation with good intentions, is expressed by his childhood friend Delita Heiral . True heroic actions are rarely recognized, but are necessary regardless of the lack of rewards.


Bravely Default

Rem is a seventeen-year-old girl with shoulder-length brown hair and red eyes. She wears the Akademeia uniform that consists of a black jacket with gold shoulder pads and white-laced cuffs, and a red plaid skirt hemmed with black lace. As a Class Seventh Agito Cadet she wears a pink mantle, but once she joins Class Zero she switches to their red mantle. She wears black thigh-high socks and Mary Jane shoes. Rem wears pink frilled panties with a ribbon on the front.
Her summer uniform has a black vest over a white blouse, a black plaid skirt with two interlocking belts and a small bow, and Class Zero's red mantle. She wears a pair of black gloves and white socks. Her formal uniform has a red jacket with black shoulder pads and cuffs, a black pleated skirt hemmed with white lace, and a white mantle. She wears a pair of white gloves, and her socks are red.

Regular uniform. Summer uniform. Formal uniform.

Rem is moral, kind and honest, and has an outstanding talent for magic . Mature and rational, she serves as a pillar of support and calming factor for her childhood friend Machina , trying to be cheerful, encouraging, and level-headed, even through tough times. She is emotionally resilient, loyal, and considerate of her friends' feelings, striving to hide her own pain to not burden her classmates. Rem cares for Machina, and looks out for him. As childhood friends, they work well together and understand each other better than anyone else.


Bravely Default

Serah is an 18-year-old girl with the same pink tint of hair Lightning has. She ties most of her hair into a ponytail on the left side of her head, much like how Lightning's hair drapes over her left shoulder. Serah has blue eyes like Lightning, although Serah's are a darker shade.
She wears cat-shaped earrings representing NORA , a rebel group led by her fiancé, and a black armband on her right bicep and a bandage on her left bicep to cover her l'Cie brand. Her outfit consists of a red plaid-pleated skirt lined with black lace, a white sleeveless dress shirt, a semi-transparent pink sweeper vest, an extra matching hair tie on her left wrist, black thigh-high stockings with a white diamond shape attached to the top of her left stocking, and ivory ankle boots. She wears an engagement pendant shaped like Cocoon after receiving it from Snow. The engagement pendants resemble the Final Fantasy XIII logo .

In Final Fantasy XIII-2 , now 21 years old, Serah wears a revealing white, reddish-pink, and gold form-fitting dress. It has a white top, pink sections on the front and back connecting the top to the skirt over black shorts, cut-out sides at the waist, crisscrossing pink straps on the sides of her torso, and two straps that go over her shoulders into a cross-back shape. She wears a storage pack on her right hip that hangs from her waist, pink and black thigh-high leggings, and purple ankle boots. The outfit mysteriously appears on her while she sleeps before the first paradox manifests.
Serah retains her earrings and engagement necklace and wears a pink choker, short pink sleeves under gray gloves that have gold ornaments, and gold armbands, one in the shape of a bird resting on her left bicep where her l'Cie brand used to be. Similar to Lightning's use of a gunblade that can switch between gun and sword, Serah wields a bowsword, though its true form is that of her new moogle companion, Mog . The symbol on the front of Serah's dress is also on Lightning's shield. Etro script is written on both symbols, the blades of Serah's weapon, the back of her dress, and her storage pack. The script on Serah's outfit translates to: Witness to Times Forgotten — Restorer of Lines Disjointed .
In her CG render for Final Fantasy XIII-2, Serah's ponytail is held by a pink band matching her outfit, but in-game, she retains the black band she wore in Final Fantasy XIII .
Her crystal is in the shape of a teardrop that Snow holds onto for most of the story in Final Fantasy XIII .
Art Director Isamu Kamikokuryo consistently draws Serah and Lightning with blonde hair in concept art, despite their more "official" appearance. Additionally, Kamikokuryo's Serah concept art for Final Fantasy XIII-2 looks older and less skinny than her in-game appearance. A few details on her outfit are also different (such as a different choker).

Alternate outfits [ ]

Serah has several alternate outfits for Final Fantasy XIII-2 released as part of downloadable content . "Summoner's Garb" was released on January 10, 2012, in Japan and came as pre-order content in some countries and on March 16, 2012, appeared as fully downloadable content; "Beachwear" was released on February 21, 2012, in Asia and on February 28, 2012, it was available worldwide; "N7 Armor", costume based on Mass Effect 3 's N7 armor appeared on the net on March 27, 2012, in Asia and the U.S., and the next worldwide; "Style and Steel", designed by Yuko Oshima, was downloadable from April 10, 2012. "Style and Steel" is the only free DLC for Final Fantasy XIII-2 . A "White Mage" costume was released on May 15, 2012.

Summoner's Garb. Beachwear. N7 Armor. Style and Steel. White Mage.

According to Final Fantasy XIII Episode Zero -Promise- , Serah is a straight-A student, and one of her favorite subjects is history. Serah is mature and wise and cares deeply for those around her. Despite the grave circumstances, she stays positive and believes in a better future, drawing strength from her friends. Serah is a better cook than Lightning, who, in turn, is better at home-improvement work.
In the three years that have passed in Final Fantasy XIII-2 , Serah is emotionally scarred by past events, but she retains her strong and caring personality. While caring towards her students, Serah is a strict grade school teacher with a short temper, adopting Lightning's mannerisms, which earned her the nickname "Meanie Miss Farron" from her pupils, much to her dismay. Serah can hold her own in battle despite not having much prior combat experience. She is determined to save the future despite learning of the peril it could put her in.


Bravely Default

A teenager with unruly brown hair and light blue eyes, Squall most often wears a v-neck white shirt and a black leather bomber jacket with a fur trim collar. He wears black leather gloves, black pants with three interconnecting red belts, and black boots. He wears his Griever pendant on a silver chain necklace, wears a matching ring, and sports a Griever charm on his gunblade. The only times Squall is not wearing this particular outfit is when he is wearing his SeeD uniform or SeeD cadet uniform, which he only does if required to. In flashbacks to his childhood days he wears an orange shirt with several black horizontal stripes, teal jeans, and gray shoes with white soles.
Squall's initial gunblade is the Revolver , of which he owns a customized version with Griever engraved on both sides portrayed as a fiery lion with angelic wings. In a duel with his rival, Seifer Almasy , both end up giving each other diagonal mirroring scars across the face.
Even though Squall's eyes are light blue in Final Fantasy VIII and Dissidia Final Fantasy , in a select few FMVs in Final Fantasy VIII Squall's eyes appear dark teal, and both his Final Fantasy Mini Arts figure and Dragon Quest & Itadaki Street portable artwork have brown eyes.
In the game's North American and European manuals, Squall's height was listed as 173 cm (5'8"). The Japanese manual shows his height as 177 cm (equivalent to slightly under 5'10"). This difference is due to a misconception of height conversion. 177 cm, Squall's original height, is 69.68 inches. There are 12 inches in a foot, and if 69.68 inches is divided by 12, the result is 5.80, leading to the false conclusion of 5'8", when in fact there are 12 inches in a foot, not 10 (so .8 of a foot would equate 9.68 inches). The same error occurs with the other characters' proclaimed height as well. The game's official websites for the original and the Steam versions list Squall's height as 5'9" (175 cm). The official websites for the Remastered version do not list heights.


Bravely Default

Sumo appears to be in his mid-teens, a young man with fiery red or brown hair. As a gladiator, he wears a full suit of armor sans helm, also in red.

This section about a character in Final Fantasy Adventure is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it .


Bravely Default

Terra is an eighteen-year-old woman with long hair tied in a ponytail, a red dress with a purple or pink sash around her waist, red boots, and red bracers. The details of her outfit differ considerably between her concept art and sprite art. In her concept art, Terra has blonde hair, a cape and tights with floral patterns, and a pink hair ribbon. In her sprites, Terra has green hair, purple shoulder pads, and no tights.
Terra has been portrayed with varying eye colors. In her in-game sprite and the FMVs added to the Final Fantasy Anthology version, she has green eyes. When in her esper form, Terra is depicted as a nude figure with pink-purple skin, long, wild hair reaching past her waist, tufts of fur on her arms and legs, and yellow claws on her hands and feet. In the SNES and GBA versions of Final Fantasy VI , her esper sprite has red eyes and her portrait has yellow eyes, but the 2014 mobile and Steam releases have her with green eyes in her sprite and blue eyes in her portrait.
Alternate artworks for Terra depict her with a white leotard with a blue jacket with sleeves, a blue cape, and blue boots, and another gives her a black and white striped short-sleeved top that bears her midriff, a matching skirt, and a blue cape.

At the onset of Final Fantasy VI , Terra is confused and fearful and has amnesia , strengthening her hesitations. She has no idea who or what she is or what the war she has been caught up in is about. The few memories she has imply she was a willing soldier of the Empire, disturbing her and causing her to be wary of joining the Returners, uncertain if she belongs with them and can trust them. Terra comes to hate and fear her powers, as she feels they are only good for destruction and alienate her from others who fear her or would exploit her abilities.
Following her connecting with the magicite of her father, Maduin , Terra regains all her memories and gains better control over her powers. She becomes more proactive in aiding the Returners to try and establish peace between humans and espers. However, she still rejects her power, having now seen what the Empire has used magic for, and feeling that others are hungry for power only to fight.
In the World of Ruin , Terra fully accepts her powers at last when she defends the children of Mobliz from Humbaba . Realizing she loves the children, an emotion she was afraid she was incapable of feeling, Terra rejoins the party to defeat Kefka and create a better, peaceful world for the kids. Her courage and resolve are settled from then on, and she is determined to use her powers as needed—not to destroy or cause war, but to protect the things and the people she cares about.
Terra has a fondness for moogles , expressed in many of her spin-off appearances where she interacts with the creatures.


Bravely Default

Tidus has disheveled blond hair with spiky layers. His hair is brown in his childhood flashbacks. He wears the logo of his blitzball team, the Zanarkand Abes , as a silver pendant, and the logo is also printed on his right trouser-leg. Tidus puts his own flair on the regular blitzball player's outfit by having one shorter and one longer trouser-leg, similar to his father Jecht, who wore a sash on his right side over a pair of shorts. Tidus wears yellow and black shoes, a gauntlet on his left hand and a black glove on the other, a yellow jacket with a white hood, and a blue pauldron and armor over his left arm. The dark dungaree-type outfit he wears over his other clothes is fastened with a black belt that has a metal chain.
In Final Fantasy X -Will- , Tidus's artwork has aspects of Jecht's design, wearing a similar headband.

Tidus is upbeat and carefree and at first appears childish and playful. He turns more serious when things get hectic, and despite his carefree ways, conceals a troubled past. Tidus is sensitive and even when giving an emotional response to most of his arguments, tends to give a good rationale. Despite having been picked on throughout his childhood by his blitzball-playing father, Tidus was motivated to become a top blitzball player himself.
To Tidus's dismay, he has similarities to his father who tended to ignore responsibility, take things easy, and never worry about the present situation instead of leaving things for future. Tidus's resemblance to his father is pointed out by Auron , who says Tidus is "the one running away". A lot of Tidus's personality is shaped by the comments he used to receive from his father, and how he grew up to resent him. Despite having been verbally offensive, at heart, Jecht was proud of his son and his resolve. Tidus confronts his childhood and his relationship with his father when living out his new life in Spira, and matures from a self-centered and outspoken athlete to a selfless hero.


Bravely Default

Tyro is a young boy with short, light brown hair and light blue eyes. He wears blue robes and a blue academic cap with yellow tassels. He wears a yellow cravat, dark blue pants and brown shoes. As his mentor, Dr. Mog , wears the same outfit, it can be inferred to be the standard uniform for Record Keepers.

Tyro has unmatched versatility in battle: he can equip any equipment piece and equip any ability up to Rank 5, and he is able to acquire the ability to use Rank 6 abilities in the standard ways, completing his Empowered Spheres or completing Nightmare Dungeons . This allows Tyro to comfortably slip into any combat role the player needs. His versatility is further accentuated by a variety of Soul Breaks , which include myriad effects such as healing the party, raising the party's stats, casting buffing magic on them, or attacking enemies.


Bravely Default

Vaan is a 17-year-old youth standing at around 5'7". He has tanned skin, ash blond hair, and blue eyes. He wears a loose cropped open metal vest fastened with a pendant. According to the manga , the pendant belonged to his brother. His dark pants are held up by a red ribboned sash belt, and are tucked into a pair of knee-high steel boots.
His appearance Final Fantasy XII: Revenant Wings remains identical, while his Final Fantasy Tactics A2: Grimoire of the Rift appearance adds a large-collared white shirt beneath his cropped vest and several metal accessories on his side. The ornament on Vaan's waist at his Tactics A2 artwork resembles the Galbana airship from Final Fantasy XII: Revenant Wings .

Vaan is part of a lost generation, trying to find purpose in a life reduced to poverty. Vaan adopts a leadership role, being the eldest among the group of orphans he spends his time in, and is seen as a fraternal figure to the younger children, particularly Kytes and Filo . He is protective of his childhood friend Penelo , and though he hails from the Lowtown slums, Vaan dreams of becoming a sky pirate to escape the Empire's hold and roam the skies freely, but admits to Ashe that this desire stems from wanting to flee the memory of his brother, who was killed during the war.

Promotional art of Vaan and his friends for Final Fantasy XII: Revenant Wings .

Vaan trains in the Garamsythe Waterway slaying Dire Rats , gaining the nickname "Vaan Ratsbane" from Old Dalan . Despite having been forced to look after himself from an early age due to the loss of his family, Vaan remains naive. He holds an idealistic view of one day getting back at the Empire and owning an airship. His inexperience with the world comes across as being tactless during his interactions with his more worldly companions, e.g. fumbling over the viera race's longevity by asking Fran her age, and wondering aloud whether the Gran Kiltias is sleeping. Vaan being oblivious to how disrespectful he is being toward Ashe , considering she is royalty, gets somewhat lost in the translation, as Japanese has various levels of politeness. The original version has a running joke where Vaan keeps addressing Ashe in a casual and familiar way, and she keeps correcting him.
According to the Signature Series Guide under the "Character Relationships" section, Vaan "wants to be" like Reddas .
In Final Fantasy XII: Revenant Wings , Vaan has lost some of his naivete and leads his band of sky pirates onto a new adventure. He is courageous and loyal, but can be reckless and jump into dangerous situations without much forethought.


Bravely Default

Vincent is a man physically in his late twenties, and stands roughly six feet tall. He has crimson eyes and long black hair. He wears a red bandana with his fringe emerging over it. Vincent's most distinctive feature is his red cloak, held in place over his shoulders and lower face by several buckles. Underneath his cape Vincent's attire is black leather with several straps and buckles. Vincent wears a gun holster strapped to his right thigh and pointed golden sabatons on his feet. He wears a golden gauntlet on his left arm. In Rebirth , he gains an extra belt and has a gold armor design on his left thigh. He now wears golden armored boots instead of leather boots with sabatons. His right arm now has a long glove with black straps. The cape from his red cloak is now frayed at the edges.
Vincent has kept this look in all his appearances, with subtle variations. Vincent was originally intended to appear in Kingdom Hearts alongside Cloud Strife , but was removed, with aspects of his costume incorporated into Cloud's design, including the tattered red cloak and gauntlet.
In Final Fantasy VII: Advent Children , Vincent's cloak was meant to have an organic feel and was difficult to animate. The developers decided changing his costume would conflict with his character, so Vincent was the only party member to appear the same as he had in Final Fantasy VII , although there are minor changes, such as a full bodysuit, a tattered cloak and a glove completely covering his previously partially bare right arm. All of the party members sport a pink ribbon on their left arm in remembrance of Aerith Gainsborough . Vincent is the only one who wears the pink ribbon on his right arm due to the gauntlet on his left arm.
In Dirge of Cerberus -Final Fantasy VII- , Vincent's Galian Beast and Chaos forms incorporate his design into them; Galian Beast is wearing a shorter version of Vincent's cloak as a kilt, while Chaos's feet resemble Vincent's boots.
Vincent's primary weapon in both Final Fantasy VII: Advent Children and Dirge of Cerberus -Final Fantasy VII- is the handgun Cerberus , named after the three-headed dog which guarded the Greek underworld for its three barrels (each of which is ornamented with a dog head in place of the iron sights). There is a key chain attached to it that bears a Cerberus-shaped charm. In the Final Fantasy VII: Advent Children's prologue, when the Final Fantasy VII cast is shown fighting Sephiroth all wielding their base weapons, Vincent wields the Cerberus, rather than the Quicksilver portrayed in his official Final Fantasy VII character art, even though Cerberus is not included in Final Fantasy VII .

Dark and brooding over his past experiences, Vincent conceals many secrets. He speaks in a cryptic manner when he talks about his past, calling his traumas "sins". Despite his cold personality, he is not uncaring; at a point where Cloud admits he thought Vincent does not care about the Planet , Vincent states that is just how he is, and apologizes for the false impression.
Vincent despises Professor Hojo for his immoral actions, and it is the promise of meeting him that stirs Vincent to accompany the party in Final Fantasy VII . Vincent is reluctant to speak, although when he does, he typically has something important to say.
Kazushige Nojima has noted Vincent is naturally a loner, and had he not been a former ally of Cloud and his friends, it is unlikely he would have joined them in the battle with Bahamut SIN in Final Fantasy VII: Advent Children . [6] His voice actor, Shōgo Suzuki, noted Vincent's few appearances have a profound impact and that Tifa Lockhart 's remark "they're our friends", after Vincent's arrival, shows his underlying warmth. He is noted to be similar to Cloud, only more mature, which influenced his character and voice work. In Dirge of Cerberus , Vincent admits to Reeve that meeting him and the others three years ago taught him to move ahead when he thought he was nothing but a stone in the river of time.
In Rebirth , he is still dark and brooding because of the experiments and his past experiences. However, he is more aggressive as he prepares to shoot at the party after seeing Murasaku isn't with them and when Cloud stumbled a room filled with S samples. His self loathing is more visible after learning that Sephiroth is their enemy.  He had many opportunities to purge him in the past but couldn't pull the trigger and felt responsible for the evil he had committed.
After joining the party, he's still distant from them, but is willing to protect them against all odds. Upon reaching the Temple of the Ancients and coming across the defeated Turks, he demands them to show some dignity and get back on their feet, showing he has some loyalty to the Turk name akin to Angeal Hewey's and Zack Fair's "SOLDIER honor and pride".


Bravely Default

The Warrior of Light's design is based on Yoshitaka Amano 's concept artwork of the Knight class from the original Final Fantasy . He wears pale blue armor with gold, yellow, and white details, a horned helmet, and a yellow cape. He has blue eyes and long, silver hair.

The Warrior of Light is calm, stoic, tactical, and focused, solemnly believing in the light and championing righteousness. Determined and confident in his abilities, he pays no heed to enemies who would attempt to manipulate or dissuade him and continues onward. This unflappable demeanor makes it difficult for his comrades to understand him, but the Warrior is kind and compassionate towards them. He acts as a leader among them, fighting in their stead when they cannot as a matter of honor, and trusting them to keep to their own paths as long as he is assured they are capable of success.


Bravely Default

Wol is a tall, muscular man with short, white hair, and hazel eyes. His appearance changes depending on the job class he is currently assigned with. He normally wears armor on his sides with pauldrons on his shoulders and armored sleeves, with a black tight material with gold ornaments concealing his front, leaving his back bare and a variety of tattoos visible. Wol wears also what appears to be leggings, which are covered with armor.

Wol is sarcastic and has doubts about the prophecy . Despite his reservations and unwillingness towards it, he continues on his journey, mainly out of curiosity. Whenever Princess Sarah makes advances toward him, Wol pushes them away. Despite his cold and seemingly uncaring exterior, he can also be sad and angry as seen when he loses his dear friend Mog .


Bravely Default

In Final Fantasy X , Yuna wears an ensemble similar to, but widely varied from, those worn by Yevonites : a purple pleated, flower-patterned hakama; black boots; a black spaghetti-string camisole under a white sash that wraps around her neck and over her chest; and a yellow patterned obi with a chōchō musubi knot and a decorative obidome to clinch the cords. Two separate, kimono-like pink and white sleeves secured by purple cords complete the outfit. The design of her staff is based on the Khakkhara , a staff used by practitioners of Buddhism.
Yuna has shoulder-length brunette hair. She wears a blue-beaded earring on her right ear, hidden by a lock of her hair, woven into blue beads with gold rings around the larger, middle bead. She wears a silver necklace of a hibiscus flower along with a matching ring on the pinky of her right hand. She also wears a silver ring on the middle finger of her left hand and two bracelets, one beaded and one silver, on her right wrist. Yuna has heterochromia: her left eye is blue, while the right is green to represent her half- Al Bhed heritage, though without the characteristic spiral.
In Final Fantasy X-2 , two years later, Yuna has transformed with a new revealing dress style and a more adventurous personality. Yuna retains her beaded earring and silver hibiscus necklace, but her hair is cropped shorter, resembling Tidus's hairstyle, with a red braid hanging down to her ankles.
Yuna's attire changes for each dressphere, with details that distinguish her from Rikku and Paine . Yuna's default appearance is the Gunner dressphere , an outfit given to her by Rikku in Final Fantasy X: Eternal Calm . She dons a modified halter-neck top with the symbol of the Zanarkand Abes across the chest and a pink hood. She wears yellow armbands over her biceps, a black bracelet on her left wrist, and denim bootyshorts. She carries a pouch on her left hip over an ankle-length blue and white half skirt and wears laced knee-high boots. Wearing the Gunner dressphere in combat, she wields her signature Tiny Bee pistols.
In the other dresspheres, Yuna wields her original summoning staves , the Nirvana , Tidus's Brotherhood and Caladbolg swords, a blue variant of Rikku's dagger blades, and Auron 's Blurry Moon katana. Her deck theme for the Lady Luck dressphere is spades and her Mascot dressphere is a moogle . Her special dressphere is Floral Fallal whose appearance is designed after the hibiscus flower; yuna is the Japanese name of the Sea Hibiscus, the flower on her obi and her skirt in Final Fantasy X . In a bonus cutscene where the girls spend time in a hot spring in Mt. Gagazet , Yuna wears a pink and cream halter bikini swimsuit .

Yuna is a kind, loyal, honest, polite and passionate humanitarian who strives to see the best in others and has a strong conviction to complete whatever task she feels is her duty. She is naive, always believing in the best of people, and places the needs of others above her own, becoming apologetic when she feels she has let someone down. Like most summoners, Yuna is a devout follower of Yevon 's teachings. She hides her feelings of fear and sadness while encouraging her friends to express themselves in her place. She is willing to carry others' burdens and sacrifice everything she has to destroy Sin, giving up chances for her own happiness if it means helping others. Her interactions with Tidus make her question Yevon's teachings, and she becomes more direct and open. When her faith in Yevon is shaken, Yuna must find her own path in life and pursue her goals without the backing of faith.
In Final Fantasy X-2 , Yuna has a new lease on life. Though still unflinchingly polite, soft-spoken, and driven, she is now athletic, cosmopolitan, outspoken, and playful. Yuna has not only learned to think and desire for herself, but has developed a go-getter attitude, willing to jump headfirst into danger. She considers resolving issues through creative thinking, only considering violence as a last resort. From her time as a summoner, Yuna is determined to never again let anyone use her as a means to an end.
During her time with the Gullwings , Rikku serves as a role model for Yuna, as she mimics some of Rikku's eccentric behaviors and uses some of her expressions, though others reprehend her for this. Yuna has gotten in touch with her Al Bhed heritage by learning the language . Though Yuna's friends tease her for always getting dragged into trouble and being a pushover as she's unable to refuse a call for help, she can be stern and intimidating if angered. Yuna has developed a distaste for sacrifice in the name of victory and peace, a trait Tidus instilled in her.


Bravely Default

Yuri is a nine-year-old boy with brown hair and simple clothing. The many different pieces of equipment make Yuri's in-game appearance vary with each one of them.

He is cheerful and likes to play tricks on his sister, although he is never mean to her. He is brave and sees his father as his role model. After a time he ages and becomes more responsible while developing a more serious view of life. Having to take care of his sister for years, unable to get her to speak, made him taciturn, but this does not stop him from breaking into tears when Chelinka awakens and is finally able to stand up.


Bravely Default

Zack's signature appearance is a tall, well-built man with spiky black hair, and the iconic sky blue " mako eyes" common to SOLDIER members. In his most iconic appearance as a SOLDIER First Class, he dresses in black uniform, wearing gloves and boots, and wields the Buster Sword. He also has an X-shaped scar on his cheek, a silver stud earring in his left ear, and a single lock of hair hanging down in front of his face.
As a SOLDIER 2nd Class, prior to promotion, Zack wears a dark blue SOLDIER uniform (instead of the red and magenta most SOLDIER 2nd Class members are seen wearing), with his gloves and boots, and wielded a standard SOLDIER sword. His spiky black hair as a 2nd Class is shorter, and he has several bangs framing his face, while lacking the scar and ear stud. While in Costa del Sol, Zack wears black shorts with a white cord and a yellow design and wields a parasol for a makeshift weapon .

SOLDIER Second Class in Crisis Core . SOLDIER First Class in Crisis Core . Outfit in Advent Children .

Zack is upbeat, optimistic, kind, and driven, beaming with enthusiasm and energy even under dire circumstances. His energetic nature is coupled with a short attention span and restlessness, earned him the moniker "Zack, the Puppy" when his mentor spoke of him to others. [10] Zack is extremely affable, befriending people quickly with ease, and gaining the trust of allies. [note 8] He is similarly flirty and charming with women. [note 9] Over time, the dire circumstances Zack faced did not make him bitter or pessimistic, but rather matured him away from his more restless behavior, maintaining his positive and hopeful attitude even in his latter days. [18]
Zack's core motivation is to become a hero and protect his honor, his guiding principle. When fighting Wutai, he affirms loyalty to comrades while equivocating as to which side is right, but spares the captain's life rather than act out of cruelty. [9] When he eventually clashes with former comrades, he does so reluctantly, after trying each time to save them. [note 10] His quest to see good in people and to support them allows him to inspire, [note 11] but sometimes lead to naivete. [note 12] Zack's drive is a direct contrast to Genesis, who seeks heroism for the glory, validation, and superiority coming with it, [11] where Zack seeks to surpass only himself. Though he grew cynical of his own past ambivalence as to what he was fighting for, [15] his commitment to honor and heroism stuck with him to the end, reiterating his mantra in his last stand. [20]

Zack with Aerith in the lifestream.

The mantra "Embrace your dreams" and "Protect your SOLDIER honor" came from his mentor, Angeal. The two had mutual admiration, Angeal writing to his mother about Zack [10] and recommending him to 1st Class, while Zack matured under his guidance. Angeal had been described as the "spiritual leader of SOLDIER" [33] , something Zack inherited by passing on his legacy, as he served as an inspiration for comrades such as Cloud, Luxiere, and Kunsel. [note 11] Zack's affable nature gained him the trust of those typically slower to open to others, including Cissnei, Tseng, and Sephiroth, each at points defying the company's orders with or for Zack. [note 8] [note 13] Zack's more flirty nature was more apparent with his girlfriend, Aerith, who was more reserved before meeting him but opened up to him, [12] even adopting his flirty ways herself years later. [note 14]


Bravely Default

Zidane has layered blond hair tied into a short ponytail. He has Teal blue eyes and a prehensile monkey-like tail. He wears a white sleeveless shirt under a short teal vest topped with leather accents at the shoulders and back, while the front has a lacy white jabot topped with a green ribbon tied in a bow. He wears blue jodhpur pants, a tan belt, light green gloves with large blue cuffs, and a pair of light green and white cuffed ankle boots with a low heel. He sports a brown sheath on his left hip for his dagger . In Trance, Zidane's hair turns pink and grows longer, and his clothing is replaced by pink fur.
Zidane's weaponry is atypical to the traditional Thief class in the Final Fantasy series. He wields two kinds of weapons: the traditional dagger, and a weapon known as a "swallow blade" or " thief sword ". He dual-wields his daggers and the dagger kept on him at all times is known as the Orichalcon, a steel gray dagger with gunblade like properties, including cranks, shafts, connectors, and a trigger on the handle. Thief swords are a short double-bladed naginata -like weapons that resemble two short swords merged at the handle, though with the handle being an arm's length. In later portrayals, Zidane can combine his two blades into a "swallow blade" as well should they be symmetrical parts of the same weapon.
In Dissidia Final Fantasy where Zidane is portrayed in realistic proportions, he is short even when compared to those close to his age, but maintains his lean yet muscular build. Despite being officially listed as 1.73 m tall (the same height as Cloud and slightly shorter than Squall ), in Dissidia , Zidane is much shorter than the other two, and is one of the shortest fighters.

Zidane is a bit of a skirt-chaser. Despite accusations that all he ever thinks about is girls, Zidane can be serious when the situation calls for it. He advises the party on several aspects of life and is overall laid-back and casual in his actions and speech. Though he is confident in his abilities, Zidane harbors insecurities about his past and concealed loneliness. While usually cheerful, Zidane sometimes gets depressed, lonely, and questions why he should exist. Though he values friendship, he tries to keep his problems to himself and fight them alone. Zidane develops feelings for Garnet and acts like an older brother to Vivi . Towards other party members, even Steiner and Amarant who dislike him, Zidane is generally friendly.


Bravely Default

As a chocobo chick , Chocolina is tiny, small enough to fit in a palm of a hand. Given her young age, the chick has yet to acquire the elongated neck and legs the chocobos are known for at adult age, and unlike them, she is capable of flight at relatively fast speeds and lengths.
By the events of Final Fantasy XIII-2 , Chocolina has been granted the ability to assume a human form by the goddess Etro . In her human form she wears thigh-high stockings with shoes shaped like chocobo feet, feathered gloves, a red bikini-like top, a red covering around her groin that includes plumage behind her, and a headdress shaped like a chocobo's head. The outfit is identical to those worn by the Chocobo Girls in Serendipity and Yusnaan . Chocolina has Mog and Carbuncle dolls in her treasure chest.

As a chocobo, Chocolina was quite intelligent, able to understand human language and take orders from Sazh, and understanding emotions. She bonds with Vanille over the course of Final Fantasy XIII and mimics her motions. She is playful and energetic, and described by Sazh as brazen and bossy, yet he admired her toughness.
As a human, Chocolina is peppy and energetic, often posing or flapping her "wings" excitedly. She often exclaims "Choco-boco" and "Choco-boco-lina" in a singsong voice when excited, and uses various other improvised slang terms involving the word "choco." She is also a bit vain, often referring to herself as beautiful. Her energy and optimism are almost never dampened, and even when in Academia 400 AF, as she mourns events happening around her, she makes an effort to keep up spirits.
Above all, Chocolina has a good heart and truly cares for Sazh and Dajh, and the heroes as a whole. Her desire to aid them in their various adventures was strong enough to convince Etro to transform her so she could do so.
Chocolina hates Flan , as mentioned in Sunleth Waterscape 300 AF.


Bravely Default

O'aka has floppy red hair with a small black hat secured with string under his chin. He wears a short brown waistcoat that reveals his stomach under a blue shirt, baggy beige trousers, open sandals and gloves. He wears a pack of wares. Unlike most Spirans , O'aka speaks with a Cockney accent, like Wantz.

O'aka is at first pompous and rude, commenting on Tidus 's clothes and income, but he proves himself a valuable asset later, being there when they need him and providing occasional discounts. O'aka can be sneaky, slipping past guards and security, but his motives to help Yuna and the party are close to his heart. Despite the disagreements they get into, O'aka does care for his brother Wantz. O'aka learned many of his skills, like silver-tongued negotiations and disguises, from his forebears.


Bravely Default

Rowena is a Midlander Hyur with short brown hair. Her attire frequently changed with each patch, often to brand new items; prior to Patch 2.2, she wore a purple tunic with shorts. After that she wore a white shirt. Being wealthy, she is adorned with golden jewelry around her neck and wrists.

She is straightforward and business-like in person, but her employees grumble about her as an employer. She and Gerolt Blackthorn share a mutual disdain and it is implied that the two were once married.


Bravely Default

Wantz wears a green and yellow headband, a blue striped shirt, and yellow bandana tied around his waist, dark fingerless gloves, green baggy trousers, and red sandals. He has light skin and red hair. He also has a necklace.

Wantz is a kind and friendly person, and loves his brother and deceased sister dearly. He appears to be a timid man, avoiding Tidus on the S.S. Winno if he tries to speak to him. He is sneaky, secretly taking pictures of Yuna. He is overly helpful to Yuna and her guardians, selling them goods under threat of death by Yevon . He gladly takes O'aka's place selling items while O'aka is imprisoned.


Bravely Default

2B's appearance is based on her appearance in NieR:Automata . Her eyes are concealed with a combat visor in battle,  and she dons a black hairband on her short, white hair. She wears a black dress with a slit on the chest, feathered fringes on the sleeves and stylized fringes on its skirt. She wears white wrist bands alongside her black gloves. She wears thigh-high boots along with black stockings. She is accompanied by her support pod, Pod 042.

2B's personality is taciturn and stoic as befitting that of a leader who commands her fellow androids. Quick and to the point, 2B issues her orders and proclaims her goals without hesitation. Her calm and collected demeanor allows her to hide traces of her emotions.


Bravely Default

Though an android, 9S appears built as a slender young man in his twenties. Like other YoRHa models, he has silvery-white hair, with his in a bowl or mop cut. A standard-issue combat visor conceals his light blue eyes, and he wears a dark uniform resembling combat fatigues.

9S's short-form designnation may have been chosen to complete 2B's references to Shakespeare's Hamlet , as it is believed to play on the Latin non esse , meaning "not to be".


Bravely Default

A2's appearance is based on her appearance in NieR: Automata . She has long, white flowing hair. She bears her visage in remnants of a tattered black outfit. She wears one thigh-high boot on her left leg and a a shoe on the other. She wears long, black gloves on her hands. In her later evolutions, the aura from her Beastlord great sword emanates a faint brown circular glow about her.

A2's personality appears on the surface as cold and unkind. However, such is due to the events of her tragic past and she maintains a loyal and steadfast demeanor underneath her cool exterior. She is an intent and determined individual, spent on the idea of accomplishing her goals and avenging her friends. She remains apologetic for being old.


Bravely Default

In Bravely Default , Agnès has brown eyes and long brown hair down to just above her knees, kept in place with a black hairband. She wears a knee-length white dress with dark sleeves and black fur trimming at the hem and black embroidery at the bust. She wears a black bolero, a black cinch belt, knee-high black boots with pom-poms and elbow-length black gloves. She has a blue pendant, given to her by the Sage when she was a child. While purifying a crystal, Agnès dons the Vestal Garb which consists of a short white dress with decorative patterns. Her sleeves wrap around her upper arms. She wears black gloves and brown boots. While using the asterisks, Agnès's appearance changes according to which job she is currently using.

In Bravely Second , Agnès retains her long brown hair, now wearing a white hairband to keep it in place. She is outfitted in a formal white dress, somewhat reminiscent of her vestal garb, that is emblazoned with varying paraphernalia meant to signify her position as Pope. She wears black gloves and white thigh-high boots. She retains her blue pendant which is now slightly broken.

Agnès is a polite, motherly young woman; she is slow to open up to others, though once she does is a kind, if reticent, person. She is intent on her role as a vestal and is not originally keen on letting others accompany her on the notion that bringing light to the crystals is her sole mission; she does not want other people to be burden to her or be burdened with her problems. Agnès is quiet, reserved, does not show her emotions or worries readily, and has trouble admitting them to herself. She holds people at a distance and mistrusts others, for some time even her own allies. She worries that the townsfolk see her as a mere object to enact her duty as vestal rather than as a human being, and though she is composed on the exterior, admits to being terrified of others.
Agnès's biggest flaws are in her naivete and shortsightedness. Agnès does not seem to value her own life, often playing the role of martyr for the sake of others and committing unpleasant acts, feeling that it is her duty. Upon learning of the Crystal Orthodoxy's history and wrongdoings, she becomes confused about her goals and allegiances, and comes to resent her own loyalties due to the part they have played in allowing her to be manipulated.


Bravely Default

The Dragonlord has two distinctive and iconic appearances: the first is as a blue-skinned robed sorcerer that looks relatively human, and his true form, a massive, purple-scaled dragon far larger than any other.

The Dragonlord is an archetypal power-hungry despot: vain, arrogant, and willing to stop at nothing to get what he desires. He is opportunistic and clever, and always operates with a plan. While his tactics in Dragon Quest are often framed as simply being destructive, Dragonlord has a cold, calculating streak, kidnapping a princess to demoralize her kingdom's rulers, stealing an important object to deter would-be heroes, and destroying an entire town to destroy the kingdom's ability to fight back against his army.


Bravely Default

Edea has long blonde hair with a black and red bow, and marine-colored eyes. She wears a short high-collar red dress with a mail-plated skirt. Her sleeves are black and her collar is white. She wears white tights and thigh-high black boots and black gloves.
In Bravely Second , Edea's hairstyle is slightly altered and she now wears a white and aqua bow. She wears a short aqua dress with plate-mail on each side. She wears silver gauntlets and silver armor-plated boots. The artbook indicates her outfit is designed from Ringabel 's Bravely Default Freelancer costume.
When using the asterisks , with the exception of her bow, Edea's appearance changes according to which job she is using.

Passionate and quick to anger, Edea is a tomboy with a strong sense of justice. Her "black and white" world view leads her to condemn those she considers evil. Raised in the duchy and its anti-crystalist views, Edea spent most of her time training under Kamiizumi who taught her respect and honor when dealing with allies and foes alike. When Edea witnesses the atrocities committed by the Sky Knights she wants to see the truth of the world with her own eyes. By Bravely Second , Edea has matured. Edea loves food, especially sweets, but the food she cooks tends to be unorthodox.


Bravely Default

In Final Fantasy Brave Exvius , Lara Croft's sprites are based on her most iconic incarnation, specifically her Temple of Osiris depiction, as she appears as a brown haired woman wearing a lightblue top, brown shorts, and a pair of brown boots. She wields dual pistols.
In Lightning Returns: Final Fantasy XIII , Lightning can wear an DLC outfit based on Lara's appearance from Tomb Raider (2013) .

Although her personality differs between the three official timelines of the Tomb Raider series, Lara is mostly depicted as being fearless, decisive, dedicated, focused and extremely determined.


Bravely Default

Rinne has short platinum blonde hair with two cowlicks sticking up and emerald green eyes. She wears a short tan dress with a wing-like neckline and emerald green fur-trim, black knee-high stocks under gold plated thigh-high boots and black gloves with white fur trim and a with pom-pom one the back of each hand. She has large emerald green wings and an emerald green headband.


Bravely Default

Sora's appearance in Final Fantasy Record Keeper is based on his original appearance from the first Kingdom Hearts game. He wears a red shirt and pants with a black, blue, and white jacket, a blue belt, yellow boots, and large white gloves, all inspired by Mickey Mouse . He also wears a crown emblem necklace, a recurring symbol in the Kingdom Hearts franchise that serves as his personal sigil at times. This outfit is Sora's iconic attire and the one most often used in both the franchise and cameo appearances.
In World of Final Fantasy , Sora appears as a Lilikin with his Kingdom Hearts Dream Drop Distance attire. These clothes consists of red shorts with a black top and jacket with red and silver details, including a crossing pair of silver traps over his chest.
In all his Final Fantasy appearances, he has been shown wielding the Kingdom Key, the default and iconic version of the Keyblade.

Sora is blithe, adventurous, and caring. His capability to open his heart to others and never turn away from those in need is a defining trait of his. In a pun on Sora's name (which is Japanese for "sky"), a recurring idea in the Kingdom Hearts franchise is that all the worlds, though disconnected, "share the same sky", having the double-meaning that Sora connects countless worlds and peoples in them that he has bonded his heart with. His optimism, determination, and willingness to help others make him highly resistant to the corrupting influence of darkness, though he has fallen victim to it multiple times through indirect methods, as no normal heart is entirely devoid of darkness.
It is this same personality that allows Sora to make friends and allies in every world he visits, which strengthens his heart further. A major plot point is that, at the outset of his adventures, Sora was not intended to receive the Keyblade and it happened largely by accident, but his experiences have empowered his heart to the point it has genuinely chosen him as its wielder.


Bravely Default

Tiz has unruly silver-brown hair and brown eyes. He normally wears a white collared shirt with crests on the shoulders, brown leather gloves, a belt with potions and satchels attached to it, tight-fitting brown trousers and knee-high boots. When using the asterisks, Tiz's appearance changes according to which job he is using.

In Bravely Second , Tiz's hairstyle becomes longer covering his left eye and more unruly. He now wears white overalls with black belts around his arms and legs. He also wears red gloves and brown boots with red tips.

Tiz is a simple and honest country 'bumpkin' with a gentle and amiable demeanor that makes him well-liked. He acts as a mediator between friends, often being the one responsible for keeping the party together. He is strong-willed and determined, relying on his common sense and morals to guide him. The death of his brother, Til, as well as the loss of his home plagues him, resulting in countless restless nights due to nightmares - this isn't explored in too much depth, however, it is implied that Tiz discusses this with Ringabel and confines in him about his worries. Seeking normality and wanting to return to the peaceful life that he once had, he wishes to rebuild Norende. He struggles to express his romantic feelings numerous times throughout both Bravely Default and Bravely Second , although it is evident that Tiz's journey in Bravely Default helped him mature and helped him learn to cope with the loss of his loved ones. Tiz is a very modest and humble person, and shows discomfort when being praised or put on a pedestal, particularly by Yew. Despite this, he frequently praises and idolizes others and fails to recognize their flaws. He can be regarded as very "innocent" and "naive" in this respect.


Bravely Default

Montblanc has slicked blond hair and was the first moogle to have differently colored hair on his head instead of fur; he was followed by Hurdy, Gurdy, Sorbet, and Zupp. His pom-pom and wings are orange while his fur is brown. In Final Fantasy Tactics Advance , he is the only moogle with a different pom-pom color (all others have red). This reoccurs at Final Fantasy Tactics A2: Grimoire of the Rift , where he does not have a blue or red pom-pom.
Montblanc has dark brown tips on his ears (although in some artwork he lacks them) in contrast with most other moogles. In some art his eyes are gray, with a few exceptions, including his Final Fantasy XII artwork that has brown eyes, and his Final Fantasy Tactics A2: Grimoire of the Rift artwork with lavender gray eyes.
Montblanc wears a wide standing turtleneck and a green jacket with a yellow lining. His sleeves have lace cuffs. He wears auburn harem pants and a brown belt with a belt pack. This is first visible in Final Fantasy XII . Montblanc wears brown fingerless gloves and shoes with toe caps and yellow tongues.
Montblanc's pendant in his Final Fantasy Tactics A2: Grimoire of the Rift artwork is the Gigas Pendant , which is similar to Marche's pendant in Final Fantasy Tactics Advance .

Montblanc is kind and wants to help those in trouble. In the Final Fantasy Tactics Advance Radio Edition , he is frequently loud and is easily angered, especially with his younger brother Nono. He is reliable, shown when Montblanc is trusted to help Marche revert Ivalice to normal. He often speaks in metaphors and idioms. Seeing that he always leads a clan, it can be presumed Montblanc is a natural-born leader with people trusting his judgment.
In Final Fantasy Tactics A2: Grimoire of the Rift other sides to his personality are explored. If he participates in the battle on the mission "Champion's Cup", he will exchange words with Bansat . If Montblanc survives to the end of the battle, he utters some mocking and arrogant comments towards Bansat, claiming that he only reached so far due to the members of Clan Centurio and its management have been mostly his own work, despite trusting the command of everything to Bansat during his absence. Montblanc neither told anybody in Clan Centurio of his traveling plans in Jylland , nor bothered to write a letter, showcasing an irresponsible side.


Bravely Default

Cloud looks similar to how he looked in Final Fantasy VII although with different colors of red and blue in contrast to his purple gear in the original. Cloud still sports his trademark blond spiky hair, although in softer waves than in his original appearance. He has a black turtleneck shirt with red braces over it, a belt, blue trousers and red shoes and gloves, and a shoulder pauldron on his left shoulder. His artwork shows him with the Buster Sword , though Cloud's associated weapon in Tactics is the Materia Blade . In his portrait, he has bright blue eyes and his braces are brown rather than red.
The artwork for Cloud in Final Fantasy Tactics was shown in a livestream on May 19, 2018 where Final Fantasy XIV's Return to Ivalice raid series reunited Director Yasumi Matsuno with many of his old team members. Both teams commented on a playthrough of Final Fantasy Tactics and Matsuno showed off concept artwork .

Cloud is confused due to his amnesia and makes rash decisions. He appears to be hearing voices in his head, which disturbs him. He has a strong sense of justice, ready to defend a flower saleswoman from thugs without hesitation.


Bravely Default

Frimelda is a young woman with short auburn hair and teal eyes. She wears a green surcoat and red waist belt over a white high-necked shirt and black pants. She wears bronze armguards and gauntlets and knee-high brown boots with red ties.
As a zombie, she appears brown and wears a green shirt and gray pants.

Frimelda is a magnanimous young woman whose work ethic and talent let her become a master swordswoman. Though being betrayed and turned into what others consider a monster, she doesn't grow vindictive or vengeful, living up to her role as a Paladin.