Brand New Animal

In his human form, Alan has a fair complexion, blond hair, and teal eyes. He wears a dark teal suit, yellow waistcoat, a white collared shirt, and navy shoes.
As a normal beastman wolf, he appears to have light yellow-and-white fur and a humanoid looking face. [1]
In his giant beastman form, he takes the form of a golden, three-headed wolf when he was powered-up.

Alan is a calm, poised, and commanding figure. When Yaba saw that Alan was calling him, he immediately tensed up and was fearful through the entire conversation. Alan's words also carry a lot of weight among his staff.
He also has a relaxed and playful side too. After the Medical Center bomb incident, he excitedly announces the closure of a research facility and his plans to visit Anima City .
He even has a certain pride as a purebred beastman, looking down on those of the hybrid bloodlines. Beneath his dashing exterior is a diabolical and manipulative heart that sought to control humans and beastmen at his own liking by pitching discrimination in both species.


Brand New Animal

In her human form, Arai is a short young woman with fair skin and thick brown hair.
As a raccoon, she has Ocher-yellow fur and a pale Golden muzzle. Her nose is grey, and there are grey-brown stripes on the cheeks and tail. In turn, her tail is quite bushy and long, and her muzzle is short. She has small triangular ears which are pink on the inside. Arai's casual clothes are mint turquoise sweaters and pants, along with black shoes. She always wears glasses because of her poor eyesight.
During a baseball game, Arai dresses in white pants and a short-sleeved shirt. There are yellow stripes on her sleeves, neckline, and surrounding her shirt's buttons. In some baseball matches, she uses an oven mitt instead of a regular baseball glove. Arai's jersey number is 25.

Arai is a quiet and shy woman who suffers from social anxiety. She's a coward and a cheat, and is called a crook by a baseball commentator. She is rather reserved and not particularly talkative, but is willing to fight for her team and friends.


Brand New Animal

In her human form, she has a tan complexion, bald head with forehead wrinkles, red eyes, pointy ears, and a pointy chin. In her beastman form, she has a salmon complexion, wide face, forehead wrinkles, flat ears, and a long neck. She has the same outfit in both forms and wears a dark brown tunic, matching boots, and carries a silver cane with a red end.

She is intelligent and has a gentle personality underneath her serious exterior. Knowing that Michiru is a human, she keeps Michiru and Shirou under surveillance and is concerned about them.


Brand New Animal

Boris Cliff has long, blond hair and a square jaw. His outfit consists of a white coat, gray gloves, a yellow belt, and a teal priest uniform with a big white star and a smaller counterpart under it. He is always seen wearing a blue-ish gray mask with wolf-related embellishments.
After the destruction of the Livestream concert, he revealed a corrupted version of his beastman form due to the Nirvasyl Syndrome which is a multi-headed snake with crimson eyes and sharp fangs. [1]

He is best described as cold, calculative, and manipulative. He took advantage of the commotion during Jackie 's witch trial to convert more people to the cult and to seek residence for the cult in the Slums .
He is also creepy and caresses Nazuna like his doll to further the cult. He even tries to murder her when having fallen under the influence of the Nirvasyl Syndrome after she breaches her alliance with him. However, it is implied he might have some kind of sexual attraction to her and actually tried to rape her rather than kill her when the syndrome corrupted him.


Brand New Animal

His beastform is a gray aye-aye with a brown birthmark on his face and green eyes. As a child, Dante had a beige muzzle color that began to disappear with age. In the aye-aye form, it has long triangular drooping ears, a smooth-haired tail, a large mouth and a slightly elongated muzzle. Young Dante had smooth brown hair. Throughout the BNA events, he had pink spots on his face that appeared due to his alcoholism. He also has a bruise on his left eye. Dante wears a white "Henly" shirt with buttons on the collar, white trousers and beige flip-flops.

He initially appears as a lazy, apathetic coach; until it is revealed he is coerced into fixing the matches by the mafia. In his youth, he was a driven and passionate baseball player, only to have his hopes dashed by constant discrimination which resulted in him raging at his abusers. He became an alcoholic to cope with his traumatic past.
He rekindles his love for baseball during the baseball league finals, and gives Michiru a much-needed fiery boost of encouragement; not to mention quits his drinking.


Brand New Animal

Elsa has an athletic build, fair complexion, short, strawberry-blonde hair, and golden eyes. She wears a black, sleeveless crop top, black leggings, and brown flats.
When fighting, she takes her flats off and goes barefoot.

Elsa is shown to be loyal to Gram Grandma but also a violent, amoral and cruel female, willing to harm others including minors like Michiru for her own benefits or under Gram Grandma's orders.


Brand New Animal

In his human form, he has fair skin and red hair is slightly disheveled and swept to the left side, black pupils, and red mustache and beard. He wears a white collared shirt with a hunter green tie, red-framed glasses, a mustard yellow v-cut sweater, blue-gray trousers, and brown loafers.
In his rooster form, his red hair turns into a comb and his beard turns into a wattle. He grows a yellow beak and trades his shoes for yellow chicken feet. He keeps his glasses, trousers, and shirt, though his cardigan loses its sleeves.

Gem has an affable, caring, and friendly personality. He welcomes Michiru Kagemori with open arms and helps her acclimate to living in Anima City .
He may accidentally come off as impolite at times, but he means no harm or ill intention.


Brand New Animal

In his human form, Giuliano a large, well-built body with broad shoulders, large traps, a wide, bald head, and sullen eyes. He wears a black suit and tie, a white collared shirt, and black shoes plus a occasional fedora.
In his beluga whale form, he has white skin and a tail, and still wears the same outfit while retaining legs.

He is ruthless and brutal, with a commanding presence. He is also a man of few words, but his mere demeanor alone is able to intimidate his associates. He isn't afraid to kill his underlings if they fail to complete their assigned task. He also despises humans and was about to go to war with them when his daughter escaped.
Although mostly a rough criminal, Giuliano also has a sweet and caring side. He is overprotective of his daughter, Nina Flip , who he loves dearly. Giuliano often spoils her with a mountain of gifts when he comes back home. He is however a strict parent and bans Nina from leaving the house when he found out she was listening to human music.


Brand New Animal

In her human form, she is heavyset and has fair skin, a mole on the right side of her mouth, and a red pompadour hairstyle. Her makeup consists of purple eye shadow and eyeliner, and red lipstick. She wears a purple dress with a purple pearl necklace and a black fur coat.
In her rabbit form, she has white fur and grayish-purple floppy ears and spots around her eyes. The rest of her appearance remains largely unchanged.

She gives off the impression of being a cold and unrelenting boss, but she shows sympathy for the children that grow up in Rabbit Town . She appears anguished when forced to sell the children, and in the end, does seem to have empathy.


Brand New Animal

In his human form, Yaba is stocky in stature and has a wide head, large nose, and gray receding hair. He wears a collared shirt, khakis, and a white lab coat.
In his beastman form, he resembles a gray rhinoceros and yields tremendous strength. Once he falls victim to Nirvasyl Syndrome induced by Boris Cliff , his beastman form is larger and more monstrous with sharp spikes appearing where his prior form had none, and his horn becoming much longer. His skin also darkens in color and shows several brightly-colored veins emerging from his body.

He is best described as cynical and aggressive. He attacks and scolds Shirou for failing to stop the bomb incident at the hospital. Later, he retaliates and attacks Shirou and the company instead of submitting quietly when his corruption is discovered.


Brand New Animal

Jackie is short in stature and has tan fur with a dark brown "mask" over her eyes. She has round ears, brown nose, large eyes and a bob-cut.

Jackie is known to be a little dense and bad with money, falling for scams especially dealing with money. However, she is personable and passionate, especially for her baseball team. She exhibits strong leadership qualities. Jackie is cheerful, energetic, and very happy every day. She also is a gluttonous big eater and will eat everything. [1]


Brand New Animal

Koichi has a very well built, stocky physique with a square jaw, red, rectangular-frame glasses, stern eyes. He wears a black suit with a white shirt, maroon tie, and yellow pin on his lapel.

In Runaway Raccoon , Koichi and Mayor Rose have a virtual meeting with Prime Minister Shiramizu who threatens them during Anima City 's 10th anniversary. They then have a toast together to celebrate the anniversary of the city.
In Rabbit Town , Koichi and Mayor Rose discuss with Shirou Ogami about the anti-beastmen terrorists Shirou defeated prior and he expresses his sadness on how beastmen can be lured to help evil humans who offer them money.


Brand New Animal

Kuro is a black crow with large eyes and a large beak.

Kuro is obedient, bold, and highly intelligent. During the bombing investigation, Kuro is able to follow Shirou 's directions and quickly infiltrate the Medical Center without being seen, boldly making decisions and acting on the fly. Michiru eventually gets caught, but Kuro doesn't and is able to complete the surveillance mission and relay the information back to Shirou. When Michiru and CJ from grove street first meet, it boldly flies and collides into her, then calmly perches on her head.


Brand New Animal

Lisa has fair skin, long, pink hair, dark pink eyebrows, pink eyes, and wears pink lipstick. She wears a black crop top, white pants with sea-green circles on the right side and pink circles on the left, and black shoes plus a sea-green cloth tied around her left wrist.

Lisa is best described as friendly and outgoing. She accepts both human and beastmen alike and sympathizes beastmen for having to suffer from discrimination.
However, she is ignorant and shallow. In the end, she only had a surface level understanding of Nina and almost killed her due to negligence.


Brand New Animal

In her human form, she has a brown skin tone, mauve dreadlocks, and green eyes. She sports a dark gray sweater, pale gray hooded overcoat, brown belt, and cerulean skinny jeans tapered at the end, and black high-heeled boots. For accessories, she dons a pair of green visor sunglasses over her forehead and gold hoop earrings.
In her mink form, she has a longer, broader neck, a square face with small outward-facing ears perched atop her head. She grows claws on her hands and a long, bushy tail in the back. Her clothes remain the same in both forms.

Marie's personality is very sly, cunning, opportunistic, and greedy, always finding a way to repay back when she does favors for other people. She seems to be very Machiavellian in nature, often forsaking relationships and connections as a means to an end to reach a goal, usually to the detriment of her peers. She is driven by greed and money as an incentive. In the case of smuggling Michiru to the city, she only agreed to the task when guaranteed monetary compensation from both her client and Michiru. Despite being compensated by Michiru, Marie still abets the theft of her wallet.
Despite all this, she does seem to have a good heart. She comes to aid Michiru during times of need and helps guide her through the harsh society of Anima City. Like a tough parent, she lets Michiru learn bitter lessons the hard way but in the end, Michiru adapts for the better. She was indispensable in Michiru's process of acclimating to the city.


Brand New Animal

In his human form, Kusakabe sports a brown, comb-over hairstyle and wears a turquoise suit with a dolphin pin on his lapel.
In his spotted hyena form, he has tan fur and dark brown, round, pointy ears, snout, and tail tip. He still wears his suit.

Kusakabe is best described as bratty, cocky, and short-tempered. He is a sexist who isn't afraid to waive his superiority over Gram Grandma and freely insults the women in the room. He is also highly confrontational and willing to settle disputes through a fight. However, it is his bloated pride and overconfidence that result in his own downfall.


Brand New Animal

In her human form, she has tan skin, shoulder-length, auburn, permed hair, and black pupils. She wears a cerulean cardigan, white blouse, a long gray skirt, white socks, and gray slip-on shoes. She carries a gray notebook around.
In her wombat form, she gets a round black nose, pointy ears, and brown fur. Her hair and clothing remain the same.

Melissa is a kind, sweet, and caring lady. She tries her best to help Michiru in any capacity, but can be aloof at times.


Brand New Animal

In human form, Meteor has light skin and thick black hair. His eyes are orange-yellow, and there is a purple, possibly a birthmark, spot on his nose. Flight glasses with light red frames, Meteor's clothing consists of a dark green sweater and wide trousers with gray and green bottoms, tucked into brown tube boots. On his chest there are brown military belts, and his trousers are held on a brown belt with a silver badge. Meteor almost always wears flight glasses with light red frames.
In his animal form as a falcon, he has dark blue plumage, and part of his wings and body from the neck to the groin are white. His beak is yellow with a purple spot at the end.

Being a hired killer-beastman, Meteor is cruel and merciless because he is ready to kill both people and beastmen, in the same manner as Satou and his team. His real name is not revealed, but in dark circles he was nicknamed the Meteor due to his astonishing agility and speed.


Brand New Animal

Michiru is basically a tanuki Beastman , though she bore handful traits of blue jay (possibli judging from the color scheme of her hair and tail) and raccoon (marking around the eyes). Her chin-length bob-cut hair and tail are blue in color with black ends. She also has teal eyes, and black pointy cat-like ears on the top of her head. Her hand-paws, feet-paws, and a patch on her face are dark brown while the rest of her fur is light brown much like a real tanuki.
She wears a loose gray tank-top, a black undershirt underneath, navy dolphin shorts with light green trim, a red sports jacket with white trim and a unfolded collar, and white sneakers with red soles. Her tail sticks out from her shorts. Before she enters Anima City , Michiru dons a red hooded cloak over her normal outfit. During athletic practice and physical activity, she usually takes off her jacket. She also owns a beige, cross-hatched patterned wallet.
In her human form, she has a pale complexion, black hair and eyebrows, and brown eyes. She has an asymmetric bob haircut with a tuft of hair sticking out on her left side in her human form. As with other students in her high school, Michiru's standard high school uniform consists of a white short-sleeved collared shirt, a baby blue bow tie, a high-waisted teal short skirt, light gray knee-length socks, and black loafers. Her high school basketball uniform consists of a white jersey with orange accents and Reiwa in black and the number 8 printed on the front and back. She carries a light corduroy canvas backpack and her basketball in a yellow carrying bag to school every day. During her time in hiding, she wore an oversized gray hoodie and sweatpants. [4]
In her youth, she had the same complexion, similar haircut with bangs in the center and right side of her face, and large amber eyes. In her mom's picture, she wore a yellow t-shirt, pale blue overalls with a front pocket, a pink bow, and animal ears on top of her head. [5]
When she plays baseball on the Bears Baseball Team , she wears their white and yellow baseball jersey unbuttoned, a yellow baseball cap with bear ears, a black undershirt, and black athletic shoes. [1]

Michiru is compassionate, brave, and energetic. She cares for both beastmen and humans and won't condone violence against anyone, even against terrorists and those with malicious intent. She goes to great lengths to protect her peers even at her own expense.
Michiru's strong-will also carries through her actions. She is stubborn and not easily swayed by peer pressure. Once she has a set goal in mind, she is determined to achieve it. When Michiru loses her wallet, despite all her peers telling her the chances of recovery are slim to none, she continued to search for leads. But sometimes her strong-will can be a flaw which is recklessness, ignoring her own safety as a result. This trait of hers sometimes leads to her placing her own opinions over others without understanding their perspectives first.
At first, she despised her beastman form, but after living in Anima City and learning more about the beastman themselves, she decided to stay this way for a while. " The Mole Rat Speaks " indicated her initial opinion about it attributed to how little she knew about beastmen in general or what it feels like living as one. In the manga she appears to be drunk when she drank a catnipped drink.


Brand New Animal

In his human form, he has fair skin, a long, narrow face, and dark brown hair in a pointy hairstyle.
In his chameleon form, he resembles a chameleon and has green skin and an extendable tongue. The tongue can function as an extra appendage and manipulate objects.

Mimura is best described as attentive and obedient. He is the first to recognize Michiru and notifies Chief Yaba immediately.
He is also manipulative and sly, using Michiru as a hostage to demand a helicopter for escape.


Brand New Animal

He is short and slender and has a light complexion, black hair, beard, and a thick unibrow. He wears a red hoop earrings, gray hoodie, apple green pants, and white shoes.

Monkey is a crafty pickpocket. In addition, he is slick and agile, able to escape even after being caught.


Brand New Animal

Originally, Nazuna was a human girl with fair skin, red eyes, and long, orange hair with a red bang down her forehead. She wore a school uniform consisting of a knee-length navy skirt, white collared shirt with a light blue bow tie, white socks, and black loafers.
Following her accident, Nazuna transforms into a Kitsune Beastman. Her hair turns pink, she grows long pink fox-like ears that are the same colour as her hair, and her red bang becomes dark pink. Above her nose, her fur turns pink, and below it, it turns white.
While acting as Déesse Louve, Nazuna uses her shapeshifting powers to appear as a Silver Wolf Beast man. In this form, her hair is white with pink accents, her fur is pale teal, and her snout is longer compared to her kitsune form. Her cult outfit consists of a white-and-teal cloak patterned with four-pointed stars, elbow-length white gloves, and tall white boots. Her tail is pink and concealed by the cloak.
Nazuna's human form has changed post-transformation. Her hair is now white and her bang is now pink. She wears a light bluish-gray hoodie, a pair of slim black sweatpants, and pink leg warmers when not acting as Déesse Louve.

Before her transformation, Nazuna was dedicated to Michiru and passionate about her dream of becoming an idol. Not much dialogue was shown onscreen during flashbacks, but it can be inferred that she is a kind and positive character. Yet in comparison to Michiru, she appears to be coyer, slightly more girly and passive than Michiru, and therefore might be envious of Michiru's brimming friendliness.
When Nazuna meets Michiru again for the first time after her transformation, acts distant and impersonal in order to create her 'godly' persona. At first, Nazuna pretends not to know her as part of hiding her human origins from the regular members of the Silver Wolf Order . But after finding an excuse to get Michiru alone, Nazuna reveals her true old self. She is glad to reunite with her old friend, even taking Michiru and running away from the order without telling anyone where she's going. When Michiru expresses embarrassment about being just a tanuki and not even something as exotic as a racoon while Nazuna is the Silver Wolf, Nazuna tries to reassure her friend by revealing she's not really the Silver Wolf or even a wolf, but just a fox.
Nonetheless, after Michiru mentions finding a cure for their condition, and keeps insisting that Nazuna leave the Silver Wolf Order, Nazuna becomes more closed-off and hostile. It seemed that becoming a singing celebrity or a religious figurehead made her arrogant and power-hungry. However, when Michiru claimed to have no friend by the name of Déesse Louve, threw away the cult's medallion, and ran away, Nazuna remained standing still where Michiru left her even after she was gone. The camera conspicuously does not show Nazuna's face, thus hiding the extent of how Michiru's rejection impacted her.
Though Nazuna remained willing to stay on friendly terms with Michiru, their friendship was no longer her first priority, and Nazuna had little regard for Michiru's feelings. She very clinically accused Michiru of pitying others to stoke her own ego, and of getting unfairly upset when others refused to have Michiru's values imposed upon them. Furthermore, Nazuna didn't seem to have a moral problem with impersonating a god. She completely rationalized the cult's mentality and believed that providing Anima City with false hope was the right thing to do. She wanted to provide hope and solace to the cultists and citizens who all felt restless about the world.
Nazuna's attitude towards Michiru changes radically after Alan finally reveals the secret of Nyrvasyl Syndrome to her, as well as how he's actually been cooperating with Boris and Nazuna behind the scenes from the beginning as part of a plan to save Anima City from self-destruction.
Since this plan always involved Nazuna revealing her true human origins to the city and accepting the cure for her beastman condition, it reveals that Nazuna's motivation for becoming an idol by pretending to be the Silver Wolf was always for the purpose of helping others, with her own gratification being a perk rather than the point.
At first, she appears to still be unwilling to compromise her position as the cult's founder, [2] but ultimately breaks herself free from Boris' control, finally regaining her own free will to make her own decisions. [3] She even cheerfully tells Michiru that now she has no more secrets from her, and the two of them become close again.


Brand New Animal

In her human form, Nina has a tan complexion, large turquoise eyes, aqua eyebrows, long aqua hair pulled into a ponytail, and wears pink lipstick. She wears a white halter top dress with a pink ribbon around the waist and blue pumps.
In her dolphin form, her arms become flippers, her legs become a dolphin tail, and she also grows a dorsal fin. Her skin turns light blue with a white underbelly, and her eyes widen, turning completely blue. She retains her dress and hair.

Nina is bubbly, extroverted, and a little naive. She dreams about living as a human in the mainland, and therefore illicitly uses human social media and listens to human music. Nina thrives at the party meeting new people and happily shows off her beastman form.


Brand New Animal

The old goat is a short, male goat Beastman with whitish-yellow fur and a similarly-colored sweater. He has two horns and a large beard. He moves around with a grey walker.


Brand New Animal

In his human form, he has a fairly tan complexion, pink eyes, swept-back white hair, a maroon mullet, and stubble on his chin. He wears a red leather flight jacket, white-and-red striped trousers, and brown boots.
In his albatross form, his arms turn into a pair of white wings with a black edge, and he has a yellow beak with a black tip.

Pinga is a free-spirited adventurer, who doesn't like the bindings of regulations and rules. He is shown to be rather bold, as he refused to listen to the Japanese government, even saying that he is a wandering albatross and therefore a protected species under the Migratory Bird Treaty Act , to which the government replied saying that it did not apply to Beastmen much to Pinga's distaste. Pinga is willing to help out and do what's best for all of Beastmen, as he helped the mayor escape and assisted Michiru in destroying Alan Sylvasta's drones.


Brand New Animal

Shiramizu has fair skin, swept-back black hair, and wears a navy blue suit with a gray tie, light gray dress shirt, navy blue pants, and navy blue shoes. He has a yellow pin on his lapel and wears rectangular glasses.

Shiramizu is best described as poised and stern. He talks with an air of dignity and isn't afraid to warn and criticize fellow peers, as with Barbara Rose during the night of the Anima City anniversary. He also harbors an eternal distrust towards Beastmen and isn't afraid to infringe on their rights if it will benefit him in even the smallest fashion.


Brand New Animal

In his human form, Saotome appears as a short, stout man with a brimmed hat, a suit, and a rounded pair of sunglasses. His shirt bears a dolphin pin on the breast, indicating his involvement with the family . In his Beastman form, Saotome dresses similarly, but omits the hat, revealing two small ears located at the top of his head. His fur is a light brown, beige color, and he has a patch of grey fur between his eyes and above his dark grey nose.


Brand New Animal

In his beastman form, Sato appears as a canine with primarily light fur, with darker patches of fur on the sides and back of his head, back of his neck, and on the top side of his tail. He wears a long-sleeved shirt and matching pants with a belt and two black holsters on either side on his hip. He also wears a two-tone baseball cap. Sato’s human form is never shown.

Like his cohorts, there is little information given on Sato, but from his actions, it seems he is an aggressive beastman who is willing to go along with criminal actions for money, and his dialogue indicates that he’s probably a bit cocky even when compared to his co-conspirators, and appears a bit skittish and erratic.


Brand New Animal

In his human form, he has pale skin and white hair that is slightly unkempt with bangs framing his eyes. He has cyan eyes that are droopy and stern. He wears a light tan trench coat with the collar up, a black sweater, black cropped gloves, a pair of slim dark gray chinos, and dark brown chelsea ankle boots. Shirou wears a dark brown dog collar with a silver buckle around his neck and a matching belt around his waist. In " Anima City " he no longer wears his collar, showing the scar on his neck. During " A Beastly Feast " to "Anima City", Shirou wears a black leather jacket.
In his wolf form, he has white fur accented by teal fur covering his back and the top of his head. He has gray fur on the bridge of his black nose, and a white diamond-shaped pattern on his forehead. He has a small, disheveled mane of fur around his neck that spills out all over. His eyes are still ice blue, and he still wears the same clothes.
As Ginrou, he appears as a cyan and white giant wolf with protrusions on the shoulder surrounded by a turquoise light and aura.

Quiet and stoic, Shirou is very proud to have been born as a beastman and passionate about his brethren; he enjoys living with them and is even moved to see them celebrating the tenth anniversary of Anima City. On the contrary, he despises humans and will go to any lengths to eliminate or disable any humans who disrupt the daily life of Anima City. According to him, any beastman who works for humans, betraying their own race, must be treated as a traitor. He demonstrated this when he breaks Yaba's rhino horn during their confrontation, taking away his beastman's pride. His perspective of humanity eventually changed to better after a fateful encounter with Michiru Kagemori , a young human girl who unexpectedly transformed into a powerful tanuki beastman, albeit from a mutual point of view of an isolated incident in Michiru's case.
After living for a thousand years helping his brethren thus sparing them from the grisly fate his fellow Nirvasyl citizens suffered in the past, Shirou proclaims himself to be the protector of the beastmen, demonstrating a strong sense of responsibility in carrying such duty. As helping beastmen in need is what truly mattered for him to the end, his selflessness saw him caring little if his altruistic deeds inspired other beastmen to worship him as their protector deity. Shirou does, however, aware with the prospect of someone exploiting the legend and belief he indirectly created for their own gain, as shown when he visibly disturbed by the appearance of Silver Wolf Order, a cult seemingly dedicated for his transcendent alter-ego and even had its guru, Nazuna Hiwatashi /Ginrou II, using her beastmen powers to impersonate him unaware that her predecessor is not only exist all along, but also alive and well.
Shirou's greatest fear is being rendered helpless while watching his fellow beastment perished either at the hands of other beings or themselves via. Nirvasyl Syndrome and succumbed to the destructive malady because of it once. He eventually got over it thanks to Michiru's unexpected (or rather unintentional) help where her mutated blood revealed to provide the cure for Nirvasyl Syndrome that plagued every beastmen in millenia. Although he can be fierce and once killed his enemies with vengeance, he has since understood that vengeance only brings him emptiness and will show mercy, only killing when the situation becomes uncontrollable.


Brand New Animal

In his beastman form, Tanaka appears as a muscular lion with a large mane with a slightly darker color than his fur. His tail is very thin with a black, rounded segment at the end. He wears a sleeveless shirt, baggy pants, combat boots, and a watch on his left wrist. He also wears a bandolier that rests on his right shoulder and a utility belt with four pouches. Tanaka’s human form is never shown.

Like his two coconspirators, there is little information given on Tanaka, but he describes to Shirou Ogami his lack of shame for following his orders to participating in the bombing, explaining that he and his cohorts “do [their] job, and [they] do it right.” He also states that he does not discriminate between job assignments given by beastmen or humans. [1]


Brand New Animal

In his beastman form, Yamada appears as a white-tail deer. His forearms and hands' fur are pale, as is most of his head barring darker fur patches on the top of his head and snout, and the back of his neck. He wears a black eye patch over his left eye, as well as a shirt with the sleeves partially rolled up, a tactical vest, a holster on his left hip, as well as a pair of pants and shoes and two black gloves. Yamada's human form is never shown.

Little is known about Yamada or his cohorts, aside from their willingness to commit crimes if paid to do so. He seems to be the most lax of the three, mockingly pointing out Sato's inability to carry out his "brilliant plan." [1]


Brand New Animal

He is of kindergarten age and has fair skin, brown hair, and black eyes. He wears a periwinkle sweater, light teal shorts, white socks, and turquoise shoes.

He was either orphaned or got lost and was settled in a daycare in Rabbit Town . He was the first child Michiru talked to and taught him how to write his name.
Later, he and the rest of the children, along with Michiru, were to be shipped and sold to humans. Michiru managed to free them from the cage they were in, and after the arrest of their captors, he and the other children were taken to an institution for orphans. In episode 6 youta and his friends are visited by the mayor at the orphanage via in the newspapers.


Brand New Animal

In his human form, he has a light tan complexion, large, dark gray mustache, and thick eyebrows. He wears a gray suit, a white collared shirt, mint turquoise tie, light olive overcoat, and a purple-gray newsboy cap.
In his dog form, he has dark gray fur, a black nose, big floppy ears, and a droopy snout. He still wears the same outfit.

He is an old-fashioned policeman who is calm, obsessive, and learns on foot. Being a beastman, Yuji takes his work seriously enough.


Bravely Default

Adel has a well-built torso and her red hair is tied into a long plait. Her skin is white and her eyes are crimson. She wears a headpiece, a black skirt with frock, arm bands, and body armor (although this piece is often confused as being part of the multiple black tattoos that adorn her torso, creating the impression of her being topless). A set of tattoos delineate a mirror-image of wings on her back. In the fighting sequence the tattoo is replaced by an actual set of pinnae, or wings. Adel is at least four times the size of the average person.

Adel is said to be cruel, brutal, avaricious, power-hungry, and utterly ruthless. She has no morals or empathy, and is the epitome of pure evil. None of her actions in the game show anything more than this.


Bravely Default

Ser Adelphel is a Wildwood Elezen with short blond hair, a youthful face, and brilliant blue eyes. He wears Ward Knight's attire, which is a form of pure white Adamantite armor with dark blue trimmings and bears his order's crest. In battle he wields the sword Radiance, a steel longsword with ornate carvings and gold & blue accents.

Ser Adelphel appears as a boss in Final Fantasy XIV: Heavensward as the first boss of The Vault , and later as one of King Thordan's Knights of the Round in the singularity reactor .
In Final Fantasy XIV: Stormblood , Ser Adelphel is fought as a simulacrum of memory, alongside his fellow Heavens' Ward, in the Dark Knight level 70 duty Our Compromise .
In Endwalker , Adelphel and his fellow knights' memories lay within the blasphemy Profane Fafnir, and is fought one final time in the Magical DPS level 90 duty Ever March Heavensward . Ser Adelphel is fought in Dragonsong's Reprise alongside Ser Grinnaux and Ser Charibert, and later summoned by King Thordan at various intervals.


Bravely Default

Adrammelech is a demi human with a goat's face and dark brown goat horns. He has tanned skin and dark green fur on his head, back, and legs, and his arms are tied to his torso with a green rope.


Bravely Default

The Aldore Emperor wears a black cloak that covers him completely, only revealing his mask. Underneath he dresses much like a Magus in full black. He has dark red hair and wears purple lipstick.

The Aldore Emperor is ruthless and power-hungry and oppresses his people. His regime is so cruel and vicious that little hope for a better future remains with most of the world being a victim of his governance. His regime has sentenced many to a torturous death.
The Emperor is the current overseer of the Orders , an elite unit of soldiers who answer directly to him. His power and influence are notorious across the world with people living in a constant state of fear of him, and the mere thought of opposing the Emperor is scary enough for people to prefer death and the current abusive status quo over ever trying to defy him.


Bravely Default

Queen Brahne is a large, 39-year-old [1] woman with pale, blue skin, large lips, and a bulbous, purple nose. Kuja calls her "the ugly elephant lady" and Baku , the leader of Tantalus Theater Troupe , refers to her as "fat-ass, butt-ugly Queen Brahne". Brahne wears a fair amount of makeup, including blush and lipstick, and her face is covered in freckles. Her eyes are blacked out under a large domed golden helmet from which two blonde, bristly ponytails protrude from either side. She dresses extravagantly, wearing a long red coat with a feathered trim, a striped blouse, a long skirt with a golden sash, and a lot of jewelry. She often carries a fan.

Although once kind and benevolent, when Brahne's husband died, she became cruel and bitter. A mysterious man named Kuja convinced her to wage war on the other nations of the Mist Continent , leading to her insatiable greed and subsequent indifference over preserving innocent lives. Brahne becomes blinded by her desire to rule and even puts her daughter's safety at risk. Despite this, she did retain small elements of her original character, as she sobbed upon seeing the ending of a play where the princess character died.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) Upon her deathbed Brahne is finally free from her greed and lust for power. She deeply regrets her actions and deems the people will be happier with Garnet as the new queen. Story [ ] It breaks my heart to see such greed! The war was my fault? No, no! Your mother wanted it! All I did was give her a little push! Kuja to Garnet Brahne was born in October of 1760 . [1] Her father died in a battle between Alexandria and Burmecia when she was ten. [2] She married when she was sixteen and was crowned as the queen of Alexandria. She ruled Alexandria peacefully for many years and when she was 23 her mother passed away. [1] Year later she gave birth to a daughter. In 1789, when she was 29, Brahne made Adelbert Steiner the captain of the Knights of Pluto after he bested Beatrix in a sword fight. A year later, Brahne's daughter passed away. A small adrift boat was discovered with a 6-year-old girl who had a horn on her forehead. The girl's horn was removed and she was made the "replacement" princess, seeing she resembled the recently-deceased Princess Garnet. The girl was told her name was Garnet and that the royal couple were her parents. Having lost most of her memories , the girl accepted this as truth. Four years later in 1794 [1] Brahne's husband died, and in the years to come Garnet would notice Brahne's behavior change. Queen Brahne. A man named Kuja had convinced her to conquer the neighboring countries of Lindblum and Burmecia , using an army of black mages created from the Mist that covers the continent. Kuja told Brahne that Garnet possessed the power to summon eidolons , magical beasts of legend of unimaginable power, fueling her greed. The eidolons could not be harnessed until Garnet was sixteen, Garnet herself remaining oblivious of her heritage as a summoner . The kingdom's heirloom, a valuable crystal shard , is a piece of a summoning jewel that, according to Kuja, could call forth a formidable eidolon. The jewel had been divided long ago with the shards distributed among the continent's kingdoms, and thus Brahne plots to steal all the shards for herself. Under utmost secrecy a manufacturing plant is set up in Dali to produce living black mage dolls, soulless automatons who can wield powerful black magic, to create a magical army that would blindly follow the queen's command. On Garnet's 16th birthday on 15th January 1800, Tantalus Theater Troupe arrives in Alexandria to perform Garnet's favorite play, I Want to Be Your Canary . Despite the festivities she appears gloomy, but Brahne fully enjoys the show, at least until it is revealed the actors conspire to kidnap Garnet. The princess is whisked away on the theater ship while wearing the royal pendant holding Alexandria's piece of the valuable summoning jewel. Enraged, Brahne orders the Black Waltzes , powerful black mage variants with a need to complete a given objective no matter the cost, to bring back both Garnet and the pendant. The mages fail at their task and are vanquished by Garnet and her new friends who join in on her quest to find out what is happening with the kingdom. Queen Brahne at Burmecia artwork. Alexandria and its army of black mages invade Burmecia , whose king and survivors escape to Cleyra , a colossal tree protected by a sandstorm. Visiting the ruins with Kuja and the Alexandrian general Beatrix, Brahne marvels at the site of destruction, but fails to find the crystal shard they were looking for. Hearing of the massacre, Garnet returns to the castle to confront her mother, but Brahne has a sleeping spell cast on her and orders her court jesters and mystics, Zorn and Thorn , to extract the eidolons from Garnet for her own use. Brahne decides Garnet is no longer of any use to her and orders her executed. Brahne tests the power of one of the extracted eidolons, Odin , on Cleyra, and the entire tree is obliterated after Beatrix steals the Burmecians ' crystal shard. Beatrix begins to doubt the queen's motives, and when she hears Garnet is to be executed she helps her escape Alexandria with her new friends. Her daughter on the loose again, still in possession of the royal pendant, Brahne hires two bounty hunters, Lani and Amarant , to retrieve the pendant and kill the rogue black mage traveling with Garnet. The Alexandrian army advances on Lindblum , which is greatly damaged by her black mage army and the eidolon Atomos Brahne summons upon the city. Lindblum is occupied by Alexandria and Lindblum's piece of the summoning jewel falls into Brahne's hands. Now controlling all of Mist Continent, Brahne's lust for power only grows. The black mages defect, and, deeming them as well as Kuja's services useless, Brahne sets out to hunt him down, which turns out to be her undoing. Brahne guides her navy to the coast of the Outer Continent where Kuja is said to be hiding, and summons Bahamut to attack him . He enslaves the eidolon with the Invincible and unleashes Mega Flare to destroy Brahne's fleet. Garnet watches the events unfold from the shore, unable to help. Brahne's final moments. Brahne's battered escape pod washes ashore on a nearby beach where Garnet finds her mortally wounded. With her dying breath, Brahne asks for forgiveness for the things she did and is relieved to finally be free from her terrible greed. She passes away in her adopted daughter's arms. Despite Brahne's campaign for power, the people still remember her fondly, and a tomb is constructed alongside Alexandria Castle to honor her. Garnet later visits it to reaffirm her conviction to keep fighting Kuja. Kuja later claims to have used Brahne's soul , trapped in the Invincible filled with greed, to enter Trance . Spoilers end here .


Bravely Default

Initially in 5 AF, Alyssa is a 19-year-old petite woman with blue eyes and short blonde hair. She wears a puff-sleeved yellow and white top with a light blue necktie, and a red vest tied in the back like a corset. She wears dark gray fingerless gloves, two red packs (one on a belt around her waist, and another on her upper right leg), small gray shorts, and black knee-high boots. From the years 10 to 13 AF, Alyssa ages to 24 and 27 years old, but her character model remains the same.

As a researcher, Alyssa is popular within the Academy and seen as an idol; she is charming, bright, and always eager to help out her friends. She can express emotions in a broad manner and has an energetic and spunky disposition along with an adventurous curiosity. In Final Fantasy XIII-2 Fragments After , it is revealed Alyssa is a good liar and believes lying to be a good way of moving forward, creating past lives and entertaining people. Her strong belief in lying is a result of her accompanying her father on his numerous travels around Cocoon because of his job.


Bravely Default

Resembling the original Amon in appearance, the clone modified himself into a giant humanoid whose body bears glowing blue lines similar to the Allagan designs seen throughout the Crystal Tower and the Binding Coil .

The Amon clone has many of the personality traits that the original Amon possessed prior to his transition to "Fandaniel", including his whimsical aspects. Throughout the battle, he acts like a showman performing for his guests, and his arena likewise suits it with a red carpet and spotlights to herald the minions he summons. A set of gear exclusively for Bards is based on his attire.
Th original Amon was a nihilist who believed that life only existed to bring suffering. Upon gaining the memories of his past life as Hermes , and the countless reincarnations and lives he had lived and suffered before, he decided to bring about the Final Days to destroy the world, for only in death could humanity be free of misery.


Bravely Default

Anabella's beauty with her blonde hair, clear skin, and brown eyes belies her cold and arrogant nature. Reflecting her obsession with status and elitism, Anabella always wears high quality clothes. As Duchess of Rosaria, Anabella typically wore purple and white dresses that showcased her royal position. After becoming the Empress of Sanbreque, Anabella began to wear more regal blue and white dresses that reflected her new "loyalties" and reflected her high station within it.

Due to her upbringing, Anabella is an arrogant and close-minded woman who believes bloodline to be sacred and that one's worth is determined by lineage, looking down on anyone of low birth, even Dominants. She is so steadfast in her elitism that when her husband, Elwin, refused to abide by it, she opted to betray him, her family, and her country to Sanbreque before going on to remarry Sylvestre and influencing him into adopting her philosophy, proving herself treacherous, manipulative, and an amoral social climber. Her mental state worsened over the years, having seemingly developed paranoia, extorting and terrorizing her people while reigning as sovereign of Rosaria and ordering the culling of everyone whom she considered a threat, no matter who they were. Anabella is especially noted for her strong prejudice towards Bearers that borders on the irrational, completely ignoring their necessity within society.
Anabella is a narcissistic parent , viewing her children as extensions of herself rather than individuals and being resentful when they fail to meet her standards; she despised Clive for being "rejected" by the Phoenix, was overly controlling of Joshua, and neglected the family ward, Jill. Anabella still hypocritically desired her children's love, however, being jealous of Elwin because they preferred being with him, seemingly oblivious as to why. After betraying her family, she had no remorse for causing Elwin's death, enslaved Clive out of spite, seemed hardly saddened by Joshua's supposed demise despite claiming otherwise, and later sold out Jill to the Iron Kingdom . She also deflected accountability for her actions, blaming Joshua's "death" on her handmaidens even though it was beyond their control. She continued her toxic parenting with Olivier, deluding herself and others into believing he was a messiah even though he was (seemingly) just an ordinary child. During her final confrontation with Clive, she lamented how she had wanted him to inherit the power of the Phoenix and felt ridiculed when Joshua was chosen instead, proving that she only ever cared for how her children reflected upon herself. After Clive condemned her for only adding to Joshua's burdens, however, she showed some regret regarding her treatment of her second son, but still had no such sorrow toward the rest of her family. Her inner voice section also revealed that she did mourn for Joshua following her defection, indicating some degree of genuine care for him.
In the end, Anabella's refusal to face reality became her downfall. She did not understand, or refused to understand, that sovereignty is worthless without a people and country; hence she could not accept Elwin's style of ruling and was blind to how he was so beloved by the people. In Anabella's mind, a sovereign's foremost duty was not to their land and people but to their sovereignty itself. As a result, she severely underestimated the power of the people, being caught off guard when Dion, whom she disregarded as a mistress' child, used his popularity to launch a coup d'état and having no contingency plans when her schemes began to fail. Toward the end of her life, Anabella was reduced to a cowering mess who desperately clung to her defunct beliefs. Olivier's death and the revelation that he was nothing but a vessel for Ultima shattered her remaining sanity and she committed suicide rather than accept reality.


Bravely Default

Apollo is a very tall, handsome, youthful-looking man with long flowing hair clad in an impeccable suit and cape.

Apollo's sprite is based on the sprite that was used for the Conjurer , Magician , Sorcerer , Vampire , Wizard , and Steward enemies from The Final Fantasy Legend .

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) Personality [ ] At first he appears to be one of the few "gods" who has not let power corrupt him, even giving spare MAGI to the party and encouraging their mission. However, it is later revealed he is corrupted and merely waiting for the party to find all the other pieces of MAGI for him, and he uses their friends and loved ones as hostages to take the MAGI from them. He is arrogant, as for much of his initial battle with the party, he does nothing but brag about how powerful the MAGI has made him. Story [ ] Artwork of Apollo and his second form, from an old Japanese magazine. When the party arrives in Apollo's World, they come across Apollo's Palace . The party finds out that he was waiting for them, so they go and talk to him. Apollo welcomes the party and calls them heroes of the world. He shows his gratitude for defeating Ashura by giving the party the Defense MAGI . When the main character asks him why he's doing this, Apollo tells them that he's got enough power already. However, he also mentions that there still some MAGI in his world. He gives three riddles to the party, and wishes them luck on solving them. The party leaves the palace afterwards. After the party has completed the Cave of Mountain , Undersea Volcano , and Cave of Light , they stop by Apollo's Palace, but Apollo is nowhere to be found. The party later finds him in Race World, holding the Dragon races. Apollo convinces the party to enter the race because MAGI will be the winning prize for each obstacle. After the party wins the race, Apollo congratulates them, states that he knew the party would win, and laughs it off. The party comes across Apollo at the base of the second Pillar of Sky in Final World. He greets the party, telling them that he knows the party has seventy-six MAGI and he has the seventy-seventh one right in his hands which happens to be a Defense MAGI. Either the party or him will get it all. The main character figures that Apollo has changed his mind, and refuses to let Apollo have the MAGI the party has collected. Apollo sends his Minion to battle the party. After the battle, Apollo sees that the party is strong, and shows them that he has captured Taro and Hana , Lynn and Ki , Flora and Leon. He gives the party an ultimatum: hand over the MAGI, or forsake their friends. The main character realizes that Apollo meant to do this from the very beginning, and hands over all seventy-six MAGI. Apollo asks them if they wish to live as his servants. The main character refuses and tells Apollo that he can't use those MAGI because it'll ruin the whole world. Apollo laughs it off saying that it's a rumor that the Guardians made up. He tells them that he'll become a real god with these MAGI and create his own world. Afterwards, Apollo leaves the area. The party confronts Apollo at the entrance to Central Shrine , but Dad warns him to not use the MAGI. Apollo tells him that he already has and they'll see what happens. The party is left with no other choice but to fight him. During the battle, the party is unable to deal any meaningful damage to Apollo, and he later transforms into a more powerful form. After a few moments of battling him, he starts to melt. The main character tells him that his transformation is not perfect, since he's still missing one MAGI. Apollo eventually explodes, but Dad jumps before the party and shields them from the blast which knocks him out. Spoilers end here .


Bravely Default

Ardbert is based on the appearance of the Meteor Survivor from the A Realm Reborn promotional material. He is a hume from the First, with the appearance of a midlander Hyur of the Source, with brown hair and blue eyes. Unlike the Meteor Survivor, who is clean-shaven (up to Heavensward ) or has stubble (from Stormblood onward), he has a full beard. He wears the Fighter artifact armor and his axe is the Bravura Atma, showing blood stains on the blade.

Ardbert is angry, brash, and cynical. Quick to decry the notion of heroes and bemoan his role in dooming his world to a Flood of Light, he acts as a foil to the Warrior of Light and their companions' consistent optimism. Ardbert is good at heart and treasures his companions dearly, expressing anger and frustration at being forced to play the villain during his time on the Source to save his world.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) When he meets the Warrior of Light as a spirit on the First, he follows them, and through observing their actions slowly regains his sense of hope. Spoilers end here .


Bravely Default

Ardyn is a tall (6'2") man with red-violet hair, amber eyes, and strong facial features. He appears to be middle-aged and dresses in a black trench coat and pinstripe trousers, an attire he is said to have acquired when he became the chancellor of Niflheim. He wears a red scarf and a hooded, gray and white flower-print mantle. Ardyn wears a black fedora (which he can swap for various other hats in Episode Ardyn ) and sometimes wears a black winglike accessory on his left arm.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) When his true identity is revealed, Ardyn's face sometimes appears daemonic and grotesque. His sclera turn black, his irises and pupils turn gold while appearing clouded, his skin becomes paler, and black markings appear across his face. It is implied he wears so much clothing because the sun hurts his skin. [6] Two thousand years ago, Ardyn dressed in a simple white cloak, which he used to hide the spread of Starscourge that had infected his body. In Episode Ardyn Prologue his eyes are blue and his hair brown. When Niflheim retrieved him from Angelgard in the beginning of Episode Ardyn , he lacked a top, and had a ragged white and gray belt and matching pants. When awakening at Verstael Besithia's lab, he wore a white tunic and trousers noted to be uncomfortable on his skin. The attire was similar to the outfit he wore during his days as a healer. Though wielding various weapons, Ardyn's personal arm is the Rakshasa Blade , a red counterpart to the Blade of the Mystic that his brother wields. Personality [ ] A man cursed with life eternal, whose immortality stems from the selfsame scourge that wrought the daemons. One so impure of body and soul was deemed unworthy of the Crystal's Light, and forbidden to ascend. His mind twisted by spite and bent on revenge, the Usurper came to bring darkness down upon our world. Only the True King, chosen by the Crystal and guarded by his forebears, can end the Accursed's madness. Bahamut, referring to Ardyn as the Accursed Ardyn is a man shrouded in mystery. He expresses his eccentric personality through his unique attire, and is both polite and flamboyant. He sometimes acts suggestive, likely as a means to creep others out, calling Noctis a "tease" and stroking Prompto on his cheek. Ardyn is bold and manipulative; he remains civil, patronizingly so, even in the face of hostility, and perhaps even to attract hostility. Ardyn's behavior is performative, and his expressions and movements are exaggerated. Concept art shown at The Magic of Kingsglaive and Final Fantasy XV art exhibit in New York from August 19 to September 3, 2016. Ardyn's ruthlessness grows until his true personality is revealed: he is evil, vicious, calculative, and twisted. Behaving unpredictably, Ardyn remains casual and unfazed by the world around him. He has a dark sense of humor, sarcastic wit and an utter lack of empathy, finding cruel ways to taunt others. He may torture people close to the ones he's targeting to force them to pick up pace. He has given up hope on humanity, and admits he wouldn't mind ending everything. Ardyn often helps Noctis and his friends along their journey by giving them access to imperial-controlled areas and by saving them from hostile situations. He claims to have earned the right to call Noctis "Noct ", a nickname only his closest friends call him. His cruel intentions are revealed as he kills Lunafreya Nox Fleuret , and afterward continues to torment Noctis in various ways, such as by separating him from his friends, even if at the same time he desires for Noctis to reach his goal: the Crystal . He refuses to kill Noctis until the latter has become the True King , and during the final battle, repeatedly taunts Noctis, yet when he has Noctis pinned down, he releases him. Ardyn considers Noctis a means to an end and states his goal lies beyond revenge. Despite all his taunts, Ardyn seems to enjoy witnessing Noctis grow and in the end ultimately accepts his defeat with dignity. In the Final Fantasy XV -The Dawn of the Future- , Ardyn is said to enjoy tormenting Noctis because he resembles Somnus. [7] However, he later reluctantly acknowledges Noctis as being worthy of the title of the True King. Once he learned the whole truth about Ardyn, Noctis—despite everything that Ardyn had caused to him, his friends and the world—ultimately sympathized with him, understanding what he had been through. At the end of their battle he shows no anger and only promises that this time Ardyn can rest in peace. According to Lead Scenario Developer Saori Itamuro , [8] Ardyn sought to rise to power in Niflheim to bring him closer to the line of Lucis , and Noctis in particular, as he has no interest in imperial rule. Ardyn is bent on destroying Noctis as king, and does not want him dead until then. As a result, he leads Noctis while tormenting him, entangling Noctis in a web of contradictions. Ardyn's twisted personality greatly contrasts with how he was 2,000 years ago. He used to be a compassionate and righteous man, devoted to saving the people. Described as an idealist and a dreamer by the directors of Episode Ardyn Prologue in stark contrast to his realist brother, the siblings' differing methods in saving the world made them turn against one another. [9] He had a strong will, as despite being accumulatingly infected with the Starscourge by the very people he was healing, he nonetheless retained his compassion. In Episode Ardyn he is horrified to discover he can bestow the Scourge upon others, and when dining with Verstael Besithia at his lab shortly after fully awakening, Ardyn refers to himself as a monster in a self-loathing manner. Besithia corrects him, saying he's "a marvel ". Although initially having no interest in revenge, Ardyn's mind began to deteriorate after he started to daemonify others en masse, and being forced to experience his victims' memories is implied to have warped his personality to a husk of his former self. Filled with hatred towards his brother and bloodline, Ardyn has become a broken man who acts out of spite, regret and a desire for vengeance as he has become the very thing he had tried to prevent two millennia ago. Ardyn finally satisfies his lust for vengeance at the end of The Dawn of the Future , but rather than reveling in his victory, he laments about being forgotten and rekindles his love for his fiancée, implying some of his original persona was still latent within him. He is characterized slightly differently between the Japanese and English versions. In the former, his eccentric traits are emphasized, being more straight-forward and also having a childish demeanor similar to Kefka Palazzo from Final Fantasy VI . The latter emphasizes his more theatrical side by having him speak in prose and coming across as more enigmatic. Abilities [ ] For a moment I felt death's chill wind, such is the might of the gods. But then, I remembered I'm immortal. Such is my blessing and curse. Your attack hurt me, nevertheless… My feelings at least. Ardyn Ardyn conceals his true capabilities behind a frivolous and lighthearted exterior. He is extremely inteligent and is an effective manipulator and deceiver, positioning himself as the emperor's right-hand-man. He helped the empire develop an army of automata that utilizes ancient magiteknology , a deed that fueled his rise to his position as chancellor and paved the way for the rest of his plans. Ardyn and Noctis cross swords both wielding the power of kings. While Ardyn uses a simple dagger to murder Lunafreya, he later reveals his supernatural powers and true prowess in combat with Verstael stated that Ardyn can be God in his own right. Despite his corruption, Ardyn retains the "power of kings" granted to his bloodline: warping and phasing through solid matter, summoning weapons from thin air, and wielding the royal arms , as well as his personal longsword, called the Rakshasa Blade. He uses Armiger in various ways and can also manifest a red scythe . He can erect the Wall , although it is tainted by daemonic energy. Ardyn can cast powerful magic , such as striking down bolts of lightning, summoning blizzards, and causing fiery explosions, all without magic flasks or needing to collect energy from elemental deposits. He primarily controls the element of darkness, but can also fire energy beams from the palms of his hands that can knock their targets back, and summon a barrage of meteorites from the sky. He can momentarily transform into miasma and use this to teleport and to fly, a feat independent of his ability to warp. He is also proficient in hand-to-hand combat (a skill he displays especially when wanting to conceal his identity as a Lucis Caelum).  In fact Ardyn defeated both Regis and later his brother Somnus in his full armor King form with minimal effort, shocking them with his power, which make them call him a monster. Even after Noctis obtains the power of Providence, Ardyn proves himself an immensely formidable adversary, easily countering Noctis and even pinning him on the ground at one point.
Ardyn can temporarily halt time and assume the form of another , distorting others' perception of reality to create illusions, making him able to manipulate people into attacking their friends by having them see them as himself. He can use his ability to read the memories of those he daemonifies to perfect his disguise. [10] Two millennia ago, Ardyn was blessed with the power to heal those afflicted with the Starscourge and traveled the world purging the plague by absorbing it into his own body. He believed his ability to withstand the Scourge was a gift from the Astrals , but could not truly cleanse the darkness he'd absorbed. Now as the Starscourge incarnate, he is the one to spread it over Eos . He exudes miasma from his body at will, but unlike regular daemons, can operate in daylight as his body regenerates faster than the sun can damage him, although he still opts to wear clothing that conceals as much as possible. He can turn others into daemons and assimilate them to increase his power, which also allows him to experience their memories and is even able to do so to astral themselfs as he did so with Ifrit He can even revive the dead into ghastly mockeries of their former selves and brainwash certain rulers of yore into fighting Noctis. After having daemonified Ifrit , Ardyn can summon and command him. Lunafreya's healing touch on Ardyn. Ardyn also seems to be either immune to physical pain or extremely resilient to it. During the final battle he says, "Does it hurt? The pain is proof you're mortal!" implying that he is an exception. He doesn't shiver with cold in Shiva's presence the way Noctis does, and doesn't flinch when Noctis's friends deal heavy blows on him, simply getting up, picking up his discarded hat and leaving. He seems to be affected by the supernatural however, averting Lunafreya's healing touch, and being susceptible to Ifrit's flames [note 1] and torture from Bahamut in Episode Ardyn . When released from Angelgard by Besithia and his imperial forces, Ardyn is left weak enough from the millennia-long crucifixion that he must be helped out and is barely able to speak. However, by the time the Royal Guard arrives, Ardyn regains his stamina due to his daemonic powers kicking in. Whether the Oracles' daemon-repelling magic of havens would repel Ardyn is unknown, but during the time he stays the night with the party he insists on not camping, claiming distaste for the outdoors, promising to pay for accommodation at an outpost instead. His soul now trapped in the beyond [11] by the Crystal's rejection of him, Ardyn is immortal and even destroying his body will not stop him; the only thing that can end him is the True King wielding the power of Providence. Though the Dawn of the Future posits that Ardyn is immortal because his soul is in the beyond, in the game Bahamut describes Ardyn as: "A man cursed with life eternal, whose immortality stems from the selfsame scourge that wrought the daemons. One so impure of body and soul was deemed unworthy of the Crystal's Light, and forbidden to ascend ". The word "ascend" here refers to ascending the throne of Lucis, rather than ascending the mortal life into the afterlife. [12] Document in Ardyn's red car. He can drive and has a red car registered for Duscae while in Lucis . There is a document on his seat when he is not in the car that appears to be a contract of some kind. Though the text is too small to read, it doesn't appear to have been signed with any of Ardyn's real names, however. According to The Dawn of the Future , Ardyn knows the Hexatheon language due to having daemonified Ifrit and thus absorbed some of the deity's memories. In the novel, he is eligible for the blood sacrifice to access the Ring of the Lucii 's true power, which he uses to end Bahamut within the latter's realm. [11] Dossiers [ ] A self-styled "man of no consequence ", Ardyn possesses more power than he first lets on. As chancellor of Niflheim, he supervises the highest reaches of government while also overseeing the empire's various research programs. The Ardyn who stands on the Altar of the Tidemother is a far throw from the "man of no consequence" who greeted the boys at Galdin Quay. He is cold and ruthless, stabbing Lunafreya right before Noctis's eyes. Though he has clearly made an enemy of the crown prince, his motivations are as of yet unknown. Though Ardyn was born to become the Founder King of Lucis, fate had other plans for him. Blessed with the power to heal those afflicted with the Starscourge, he traveled the world purging the plague from their bodies by absorbing it into his own. Yet when he stood before the Crystal for judgment, it deemed him unworthy of becoming its champion, decrying him as impure of heart. Ardyn was cast into exile, shunned by the people who once adored him and condemned by his own flesh and blood. He now seeks revenge of the Lucian bloodline—in particular, on the "True King" chosen to serve as the Crystal's champion: Noctis Lucis Caelum. Story [ ] He's been living a long time. In a world he could share with no one. Noctis on Ardyn Two thousand years ago, Ardyn was the firstborn son of his family. There exist differing accounts on his family line: according to some localizations he was born into the Izunia family, which later became the Lucis Caelum line. * ( The German dossier for Ardyn is the most explicit on this, but Ardyn also says his original surname was Izunia in the French version of Episode Ignis , and the Japanese version of the main game says that Talcott and Ignis found ancient information on "Ardyn Izunia" (rather than "Ardyn Lucis Caelum") during their explorations on the long night. In the English version Ardyn tells Noctis that the latter "will never guess who Izunia was". ) [13] However, this is not mentioned in the English version or the Episode Ardyn Prologue . Nevertheless, he as Ardyn Lucis Caelum was to be the first Lucian king. He looked after his younger brother Somnus and the two used to play chess together. [14] Ardyn and Somnus's parents bestowed the two a pair of longswords in the hope they would rule together. [15] Ardyn as a healer with his fiancée. Ardyn had the power to heal others by transferring their ailment into his own body, believing it a blessing from the Astrals. As depicted in Final Fantasy XV: Episode Ardyn – Prologue , the 33-year-old Ardyn traveled the countryside healing those afflicted with the Starscourge in secret while his brother rounded up the infected and those suspected of infection and burned them alive to contain the outbreak. Ardyn believed the Starscourge to be a potentially treatable disease, and abhorred Somnus's methods. The two brothers awaited the gods' decision on which of them to crown the king of men. Ardyn concealed his deteriorating condition from everyone, believing he would be chosen by the Crystal to save Eos, and his actions made him a hero in the eyes of the populace. He secretly met with his fiancée Aera Mirus Fleuret , the Oracle, and the two explored ancient ruins whose builders had long since been forgotten. Aera promised she would always remember Ardyn even if he were to be lost to history. Somnus, jealous of his brother's status, began to persecute him and painted him as a monster, but also truly believed that the way Ardyn was handling the Scourge was harmful and short-sighted. Somnus saw Ardyn's denial of the reality of their situation as proof he was unfit to be king. [11] Ardyn witnessing Aera's death. Aera told Somnus the gods had chosen Ardyn to be king. When Ardyn traveled to the Crystal upon receiving word he was to be crowned, he found himself in a trap set up by Somnus who claimed the gods had chosen him and attacked Ardyn. When Aera died protecting Ardyn from his brother during their duel, the rage over her death caused his infection to fully manifest. Holding Aera while being attacked by Somnus and Gilgamesh , Ardyn approached the Crystal to know the Astrals' true decision. The Crystal's light harmed him and cast him aside, Ardyn realizing the Astrals had forsaken him for being tainted by the Starscourge. Somnus executed Ardyn on the spot and ascended the throne of Lucis as the Founder King. When Ardyn touched the Crystal it absorbed his soul, which became trapped in the celestial realm where beings with physical form cannot usually set foot. This rendered him immortal. [11] Ardyn was chained up in Angelgard where he withstood an excruciating existence where the passage of time became meaningless. He was tormented by phantoms of his beloved and brother, though realizing they were projections by his own mind. Virtually all traces of him were erased from history, the Cosmogony extolling how Somnus became the Founder King after earning the Astrals' allegiance and conjuring a collection of glaives of light that purged the Starscourge from the world. Ardyn in chains. After 2,000 years of captivity, in M.E. 721 , Ardyn was freed by Verstael Besithia of Niflheim. As he was escorted out of his prison he was attacked by the Lucian Royal Guard, and amid defending himself found that he could daemonify others while experiencing their memories. After seven months spent in Verstael's magitek research facility , Ardyn had somewhat acclimated to his new reality. Verstael informed him of the current state of the world and the results of the various tests he had performed on Ardyn. Ardyn had no interest in aiding Niflheim in its war against Lucis, but learned about the extent of the empire's influence in Eos along with its research on daemons. Verstael showed Ardyn the frozen body of the treacherous God of Fire, Ifrit, deep in slumber at the lab after Niflheim had salvaged him from the Rock of Ravatogh . Ardyn was horrified when Besithia asked him to daemonify the deity, alluring him with Ifrit's memories. The lab was attacked by the Royal Guard, whom Ardyn destroyed when his hallucinations made him see its members as Somnus. Ardyn declaring war on the Lucis bloodline. When the enraged Ifrit awakened, Ardyn subdued and daemonified the deity who was stunned to see a member of the Caelum line present. Glimpsing the Infernian's memories, Ardyn learned the Hexatheon language [11] and came to understand the god. He learned he was prophesied to be the king before experiencing an intrusive flashback to Aera's last moments. The Aera of Ardyn's memories revealed she had told Somnus that the gods had chosen Ardyn as king, blaming herself for her unintentional role in Somnus's usurpation, and begged Ardyn to punish her. While Ardyn could not bring himself to harm her, he ended up being forced to watch her die by his memory of Somnus. * ( If the player fails the quick time event when Somnus and Ardyn struggle, Ardyn will be forced to stab Aera. If the player succeeds, Ardyn casts the knife aside, but Somnus strikes her down with his Armiger. ) [16] Consumed by hatred for his brother, Ardyn submitted himself to the Starscourge and decided to craft a path of darkness to satiate his revenge, not caring if it defied the gods. Now going by "Ardyn Izunia" and an imperial citizen, he proposed the establishment of a magitek army in M.E. 722 . [17] He eventually rose to the position of chancellor to Emperor Aldercapt, and the information on daemons he provided allowed the empire to build a mighty army and led to the decision to use humans as raw materials. [18] Verstael initially introduced Ardyn to the emperor in a bid to get more funding for their research, and Ardyn enticed the sovereign with promises of immortality, [19] gaining his favor, and advising him to advance on Lucis . [20] The imperial lands were ravaged by a "vanishing disease", Ardyn using the epidemic to absorb the memories of the infected to learn as much of Lucis as he could. However, doing so warped him into a shadow of his original self, no longer able to separate the memories of those he daemonified from his own. [16] His title of chancellor granting him freedom of movement, Ardyn visited the newly-constructed Lucian imperial bases to daemonify crown citizens and learn more about the kingdom. [20] Ardyn confronting Regis. Testing, 1-2-3. Is this thing on? Greetings, people of the Kingdom of Lucis! Do forgive me for interrupting the festivities… …but I must tell you this day of rapturous revelry shall be your last. Call it "divine retribution ". False kings and fraudulent nations are fated to perish. Sins of the past must not go unpunished. The time of reckoning is of hand! [And today, you shall atone on behalf of your forebears. Resist, if you wish, but know that your fight against fate is a foolish and futile one.] Adagium's ultimatum broadcast during the Founder King Day ceremonies Ardyn arrives in Insomnia at M.E. 734 during the Founder King's Day festivities. Posing as an MIA border patrol guard named Mars Sapientia (whom he presumably daemonified), Ardyn infiltrates the city and summons Ifrit to cause carnage before disabling the Wall amplifiers . He hijacks the broadcast feed to declare his intention of inflicting "divine retribution" upon Insomnia for it having "false kings" and being a "fraudulent nation". Ardyn defies Besithia's withdrawal orders to go after King Regis , intent on forcing him to summon the Old Wall to settle the score with Somnus. After Ardyn nearly kills Regis, the king's Ring of the Lucii summons Somnus's Lucii form whom Ardyn proceeds to fight. While trading blows, Somnus gradually admits his regret for what he did to Ardyn and confesses that he was jealous for being outshone. After losing to his brother, Somnus tries to explain himself, but Ardyn is outraged at his brother's audacity in asking to be understood after taking everything from him. Somnus wishes Ardyn will find peace as his spirit disappears. The still-furious Ardyn is about to kill the unconscious Regis when the Astral Bahamut intervenes and pulls Ardyn into another dimension where he reveals the Astrals' new purpose for him: to cover the world in darkness and be killed by the True King as a sacrificial lamb, allowing him to find peace in death while also satisfying his revenge. Ardyn can either reluctantly submit, or defy his fate. If he submits Ardyn demands to know if Aera and Somnus knew of his fate. He receives no response and screams in anguish over the betrayal. If he rejects that fate he is tortured into accepting it by Bahamut. Once back on the mortal plane, Ardyn finds himself in Angelgard. He laments that nothing matters anymore and accepts the role he is to play in plunging the world into darkness, his plan to kill the True King once he comes. He envisions himself murdering the cooperating Aera and Somnus. Ardyn insisting on the wedding of Noctis Lucis Caelum and Lunafreya Nox Fleuret. Ardyn keeps at his machinations within the empire, influencing both Emperor Aldercapt and Research Minister Besithia to suit his own ends. Ardyn is aware Noctis has been born in Lucis, and also spurs Verstael into developing "specialized anti-deity daemonic weaponry", hoping it one day could be used against Bahamut. [7] The army gets its chance to test it when Shiva awakens in M.E. 745 and is felled by Niflheim. As depicted in Kingsglaive: Final Fantasy XV , in M.E. 756 , Ardyn travels alone to Lucis to offer Emperor Aldercapt's terms of peace in person, much to King Regis's surprise. Besides relaying demands for Lucis to surrender all territories save for the Crown City of Insomnia, Ardyn also insists for Prince Noctis to wed Lunafreya Nox Fleuret, the Oracle, who he assures bears no ill will toward Lucis. Ardyn meets Noctis and his friends at Galdin Quay where he tells them the ferry is not running. Declaring himself an "impatient traveler ", Ardyn states the ceasefire between Lucis and Niflheim is "getting us nowhere ". He tosses an Oracle Ascension Coin to Noctis and company, telling them to consider it their "allowance ". Noctis's companion, Gladiolus Amicitia , catches the coin and demands Ardyn's identity, who merely states he is "a man of no consequence ". When Niflheim invades the Crown City during the treaty-signing, Ardyn and the emperor steal the Crystal. As Aranea Highwind later tells Noctis, Ardyn was the one who had instilled Aldercapt's obsession with the Stone. The pair watches the Old Wall fight a Diamond Weapon , a recently constructed magitek armor the empire unleashed upon the city, before fleeing on an airship . Ardyn laments it is a waste to see a city as glorious as Insomnia destroyed. Ardyn meets Noctis and his friends. In Lestallum , Ardyn offers to take Noctis and his friends to the Disc of Cauthess where the Astral Titan rests. He bids them goodbye, but returns after Noctis forges a covenant with the Astral. He arrives in an assault craft to save Noctis and his friends from the volcanic terrain ready to engulf them, and reveals his identity as Niflheim's chancellor. When Noctis infiltrates an imperial base to recover his car , he is accosted by Lunafreya's brother, Ravus Nox Fleuret . Ravus begrudges Noctis as the apparent True King who is yet oblivious to the danger his mission puts Lunafreya in. Ardyn stops Ravus from attacking Noctis and lets the prince and his retinue leave the base. When Noctis is looking for mythril to repair the royal vessel so he can get to Lunafreya in Altissia , Ardyn has the roadblocks to the Vesperpool opened and Commodore Aranea Highwind assist him. Ardyn tells Noctis that while he is the chancellor, he is not in charge of the army, although he infers he can use his influence to sway those in charge of the army in any direction via connections. Ardyn and Ravus head for Altissia where they meet with Accordo 's head of state, Secretary Claustra . Lunafreya wants to rouse the Hydraean, Leviathan , to help Noctis. Ravus, as the high commander of the imperial army, is on a task to kill Leviathan before Noctis can forge his covenant. Ardyn talks with Ravus in front of the cathedral where Lunafreya was to wed Noctis, asking if he has had a chance to see her yet, and also alludes to knowing about Lunafreya's impending death as a consequence of forging the covenant with the Hydraean. Ardyn stabs Lunafreya. After she summons Leviathan, Ardyn stabs Lunafreya knowing that Noctis will witness it. He tells her to get the Ring of the Lucii now in her possession to Noctis, and to "remind him about the Crystal ". When Lunafreya says he will be freed from the thrall of darkness by the True King, Ardyn backhands her. He takes his leave in an aircraft. During Episode Ignis , Ardyn poses as Gladiolus when coming across Noctis's friend Ignis and Ravus on the remains of the Altar of the Tidemother shortly after the latter's rampage upon seeing his sister deceased. Though Ignis is fooled at first, Ravus sees through the disguise and makes a futile attack. The two are detained by magitek soldiers while Ardyn gloats and threatens to kill Noctis. He offers Ignis the chance to join him, and claims there is no point in a world that "only ever disappoints you ", saying he wouldn't mind ending it right here. Ravus stops Ardyn from plunging his dagger into Noctis's unconscious body, causing Ardyn to blast Ravus into the altar with his daemonic energy before once again suggesting Ignis join him. Ignis, refusing, shakes off the soldiers' hold and adorns the Ring of the Lucii, a magical royal heirloom he had gained from the unconscious Noctis. Certain the old kings would reject Ignis, Ardyn is shocked when he is empowered by the ring. Ardyn duels Ignis without using the full extent of his powers, and once the ring's enchantment wears off and Ignis loses his sight, Ardyn takes his leave. Without the Oracle holding back the Starscourge, Eos is plunged into further crisis. Ravus is blamed for failing to prevent Leviathan's rampage in Altissia and is sentenced to death. Ravus confronts the Scourge-infected emperor, but loses and is soon killed by Ardyn masquerading as Noctis. As told in Aranea's part of Dawn of the Future , Ardyn destroys Gralea , the capital city of Niflheim, by unleashing daemons, rogue MTs and a Diamond Weapon upon it. He publicly proclaims it the final day of the empire as the emperor is dying without an heir. He is confronted by Aranea, but easily deflects her. Ardyn plans to have the Diamond Weapon transported to Tenebrae , but Aranea destroys it. "Ardyn" threatens "Prompto ". After Noctis and his retinue recover the Katana of the Warrior from Fodina Caestino , Ardyn follows them as they enter a train . He appears before Noctis as the train rides to Gralea and torments him, tricking him into pursuing Prompto; Ardyn creates an illusion to briefly switch appearances with Prompto, causing Noctis to push his friend him off the train. Noctis later meets Aranea in Tenebrae and learns Ardyn has been left in charge of a chaotic empire, as all the other higher ups are gone. As depicted in Episode Prompto , following his fall from the train, Prompto is brought to Niflheim's First Magitek Production Facility run by Verstael Besithia. When Prompto accesses the facility using his ID tattoo , Ardyn appears and reveals this is Prompto's birthplace. After returning Prompto's gun and cryptically hinting at his past, Ardyn encourages him to seek out Verstael. Tape recordings scattered throughout the facility reveal that Ardyn helped Verstael create the magitek infantry, and Verstael credits Ardyn's cooperation for developing a way for him to transfer one's ego and consciousness into a magitek armor. Ardyn watches Prompto ride toward Gralea. Prompto learns that he is a clone created by Verstael. Confronting a mutating Verstael, Prompto kills him and Ardyn taunts him about his patricide over the speaker system. Prompto later enters an illusion where he is hunted by Noctis while appearing as an MT, but whether this is a projection of his own mind or an illusion created by Ardyn is ambiguous. After Prompto and Aranea defeat Verstael's magitek incarnation , a content Ardyn watches Prompto ride towards Gralea. As Noctis passes through Ghorovas Rift , the Glacian grants him her power. Ardyn accosts him but Shiva freezes him solid, while Noctis, in a fit of anger, breaks Ardyn's body. Though frozen and shattered, Ardyn returns, revealing to Noctis that he is immortal. He tells Noctis Prompto is now being held captive in Gralea alongside the Crystal, and activates a device. Though not directly specified, this may be the activation of the Wallbreaker Wave at Zegnautus Keep , which will soon disable Noctis's powers. Ardyn kills Ravus. In Gralea, Ardyn's disembodied voice taunts Noctis after he is separated from his allies, but at the same time guides Ignis and Gladiolus to him. It is implied Ardyn allowed Ignis and Gladiolus open the vault to the Crystal room and to view a recording of Ravus first confronting the emperor, and then being killed by Ardyn. As he killed Ravus, Ardyn had mocked the former's desire to be the True King and save the world, yet being rejected. He had also scattered the letters Ravus had sent to Lunafreya about his corpse for Noctis to discover. After Noctis reunites with his friends, Ardyn has them face Aldercapt and a revived Ravus whom he has turned into daemons. When Noctis is forced to abandon his friends to seek power from the Crystal, Ardyn confronts him and reveals his true identity as Ardyn Lucis Caelum, revealing him to be Noctis' relative from the ancient past. As he watches the Crystal absorb Noctis, Ardyn states he will be waiting for him to return as the True King. As Noctis's friends arrive they attempt to take Ardyn down, he shrugs off the blows and unveils the deformities sustained from his work as a healer. He heads to the ruins of Insomnia's Citadel, while reflecting on everything that transpired up to that point. [21] Unharmed by the Light. The Chosen King, indeed. Allow me to regale you with a tale. In an age long past, an incurable scourge ravaged mankind. A tiny menace that twisted men into monsters, the likes of which you've seen. In Lucis lived a savior that could cure the afflicted. His body would come to host myriad daemons, that countless lives be spared. But a jealous king, one not yet chosen by the Crystal, ostracized and demonized this healer of the people. Making a true monster of him. I gave you my name earlier, but you should know that it was not the name given to me at birth. Ardyn Lucis Caelum is my proper name. You'll never guess whose name Izunia was. Noct, killing you as a mortal will bring me scant satisfaction. Claim the Crystal's power. Arise as its champion. Only once the Crystal and King are no more...can I know redemption. Come back soon. I shall keep your friends company until you are ready. Ardyn Izunia In the German localization, Ardyn says the Starscourge originated from the Meteor of the Six during his soliloquy at the end of Chapter 13. [22] This is not stated outright in other versions; the Japanese version simply stating "a plague without remedy became widespread". In the English version he says "an incurable scourge ravaged mankind". With Lunafreya dead and Noctis out of the way, Ardyn allows the Starscourge to spread and daemons run amok in Eos for the next decade. In Final Fantasy XV: Comrades he confronts the newly-revived Kingsglaive in his new abode, the Citadel in Insomnia, and dispatches Ifrit to deal with them. After they disable Ifrit, Ardyn congratulates the Glaives on wielding the Power of Kings to such extent they can force a god to retreat, before leaving to prepare for a "reception of his own". Ardyn has spent ten years assimilating daemons to accumulate his power, ready for the battle of kings with the reawakened Noctis. He erects a barrier modeled after the Wall around the Citadel, the only place where Noctis can fulfill the prophecy , and when Noctis and his friends arrive Ardyn taunts how the barrier reminds him of Regis before teleporting away. After the party defeats Cerberus , "Ardyn's daemonic guard dog", Lunafreya's spirit summons the Astrals to break through the barrier, and on the Citadel courtyard Ardyn pits Noctis and his retinue against Ifrit. After defeating the Infernian with Bahamut and Shiva's aid, Noctis and his friends fight their way through some of the rulers of yore whom Ardyn has enslaved with the Starscourge, among them Ardyn's brother Somnus (the Mystic). After Noctis is triumphant, the Mystic asks for Noctis to release Ardyn from the thrall of darkness. Noctis kills Ardyn. In the Citadel's throne room Ardyn confronts Noctis with the illusory bodies of Lunafreya, Regis, Iedolas, and Nyx Ulric , which Ardyn had grotesquely displayed for his own amusement. [23] Noctis orders Ardyn to step down from the throne, calling him a jester. Ardyn incapacitates Noctis's allies so he can face the rival king alone. During the fight he taunts Noctis regarding his status as the True King, and rants how Noctis being sealed away for ten years was nothing compared to Ardyn himself having been in darkness for millennia. Final Fantasy XV: Pocket Edition offers extended dialogue, where Ardyn claims the Crystal is using Noctis. Noctis accepts it if it means he can banish the darkness, saying Ardyn himself is a slave to the dark, much removed from the kind and noble king he used to be. Overpowered by Noctis, Ardyn accepts defeat and says he will await Noctis in the "beyond" before his body vanishes. Noctis gives his life to face Ardyn in the realm between life and death [24] where Lunafreya's spirit reveals Ardyn's true form. Noctis uses the Ring of the Lucii to summon the kings of yore to finally destroy the Starscourge within Ardyn. With both Noctis and Ardyn perished, the sun rises again. Alternate endings [ ] Final Fantasy XV: Episode Ignis [ ] Blessed was the man born for the throne, yet he, so impure of heart, was denied by the Stone and cast into ignominy. Feeding on the dusk and embracing the darkness, he spurned the dawn, effecting a life untouched by time. And through the coming of night eternal, he now seeks to exact vengeance upon his own blood. The "Mysterious Voice" describing Ardyn Ardyn reveals his true name to Ignis. If Ignis decides to follow Ardyn after facing him in Altissia, the latter takes him to Zegnautus Keep. When Ignis finds the Crystal, he is apprehended by Ardyn, who says he lured Ignis there as bait for Noctis, whom he wants to inherit the Crystal's power. Ardyn reveals his true identity as Ardyn Lucis Caelum, who in ancient times was to become the king of Lucis, but considers the title stolen from him by his jealous brother. Rendered immortal Ardyn has lived for two millennia, awaiting the time he can get his revenge on the Crystal and the bloodline that had discarded him. Ardyn defeats Ignis and is about to torture him to death due to Noctis taking too long, but Ignis reveals he has the Ring of the Lucii, puts it on, and gains its power for the price of his own life. Ignis is able to disintegrate Ardyn's body, [25] but as he is immortal, his return is inevitable. The dying Ignis is found by Noctis, Gladiolus and Prompto, who had been brought to the Keep by Ravus. In this version of the events, the train ride through Niflheim never happens, and Prompto is never captured. Noctis asks for the Crystal's power to save Ignis, and while he sleeps in its core for ten years, the others return to Lucis. When Noctis returns he and his retinue head to Insomnia where they team up with Ravus to defeat Ardyn. They appear to have succeeded as light returns to the world. Yet, Noctis doesn't die and the Ring of the Lucii doesn't shatter, Noctis continuing to rule Lucis from the Citadel. Whether this means the prophecy of the True King has been fulfilled, or if Ardyn's immortal soul still lingers and the Starscourge can yet return, is unknown. Final Fantasy XV: Official Works posits that Ignis devised a "secret plan" to destroy the immortal Ardyn and drive out the darkness, and managed to surpass even the intent of the gods to bring forth another future. [25] Final Fantasy XV -The Dawn of the Future- [ ] Ardyn chooses to defy Bahamut, and is tortured by a vision of Aera conjured by the Bladekeeper to inflict the maximum amount of pain. Upon being returned to his cell in Angelgard, Ardyn rejects the gods' plans and vows to become strong enough to kill both the True King and the Astrals. Ardyn sits on the throne. When he waits for Noctis in the Citadel's throne room, to his surprise the one who walks in is Lunafreya, resurrected to aid Bahamut. Knowing Bahamut now seeks to purge Eos of life, Lunafreya intends to thwart his plan with Ardyn's cooperation, but Ardyn is uninterested in an alliance, uncaring Bahamut would destroy the world. When Lunafreya relays Aera's wish to save him, he angrily summons Ifrit to kill her. Lunafreya absorbs the Scourge from Ifrit, and makes a covenant with him. When Noctis arrives Lunafreya has fully turned into a daemon, as her power to absorb the darkness is the same as Ardyn had used 2,000 years ago. Ardyn mocks them as Lunafreya attacks Noctis. Bahamut commands Lunafreya to unleash the darkness to power Teraflare , his ultimate attack that will destroy humanity and the other Astrals. As the Citadel is raised to the sky to protect the Crystal, Ardyn warps to it in the knowledge that Noctis will try to reach Lunafreya. When Noctis arrives, Ardyn relates Lunafreya's plan to force Bahamut to unleash Teraflare, which the other Astrals would block, forcing the Bladekeeper into slumber as his true death is impossible due to him existing within the Crystal. Ardyn continues to be defiant, attacking Noctis after asking for the Ring of the Lucii. Noctis realizes that Ardyn plans to use the power of the kings of yore to destroy Bahamut's spiritual self. Ardyn is defeated, but Noctis stops short of killing him. While he hates Ardyn, he concedes that he wishes to save him and that his only salvation is death in defeating Bahamut. Ardyn doesn't care whether this will save humanity or not, he only wants revenge against the Bladekeeper. After being given permission from the kings of yore led by Somnus, Noctis gives Ardyn the ring. As Noctis and the other Astrals fight Bahamut's physical form, Ardyn ascends the throne and undergoes the ritual to travel to the beyond, just as Noctis would have done. The final blow is delivered by Somnus's spirit. Now in the spirit world, Ardyn summons the power of Providence and destroys Bahamut there. Before his soul disintegrates, Ardyn laments everyone will forget him. Aera speaks to him one last time, vowing to remember him always. In his last moment, he asks her to always be with him, and hears her reply before fading away. Noctis and Lunafreya hold a funeral for Ardyn in Insomnia, declaring him the true Founder King of Lucis. [26] Gameplay [ ] Boss [ ] Main article: Ardyn (boss) Ardyn is fought as the final boss during the Main Quest The Cure for Insomnia . He wields the same powers as Noctis but with a red glow as opposed to Noctis's blue, and his set of royal arms are red rather than platinum . Ardyn uses dark magic and is immune to all status effects and the Death and Holy spells from the Ring of the Lucii. He resists Alterna (though it can still work). He is one of the few Final Fantasy main antagonist/final bosses to not transform right before the battle, and one of the few to be entirely fought by a single character. Ardyn also has further boss battles in Final Fantasy XV: Episode Ignis and Final Fantasy XV: Comrades , where he uses a more extensive set of Armiger skills and weapons than in the main game. Playable character [ ] As "Prompto" [ ] In Chapter 11, the "Prompto" who fights alongside Noctis is Ardyn in disguise, as revealed at the end of the chapter. "Prompto" says lines he has never uttered before, and moves slightly differently, the way he stands up and his swagger walk being the most noticeable. Similarly, when Noctis pursues "Ardyn" on the train he behaves in a way unlike how Ardyn normally acts, such as telling Noctis to stop playing around, running away in a panic, and saying "dude, are you seriously trying to kill me?" Prompto's experience of the events shown in Episode Prompto confirms that the "Ardyn" whom Noctis chases down the train car is actually Prompto, who recalls Noctis pinning him against the wall and threatening him. The only difference between Ardyn in disguise and the real Prompto is that the player can't use the Snapshot Technique, and he uses different lines (from Chapter 14) than the real Prompto when invoking his other Techniques. Episode Ardyn [ ] Main article: Gameplay in Episode Ardyn Ardyn is the only playable character in Final Fantasy XV: Episode Ardyn . He fights using daemonic powers as well as the power of kings. The player can freely move about at high speeds with his Shadowstep ability and defeat enemies via Daemonfication by landing a finishing attack. By turning opponents into daemons, Ardyn can drain their energy to replenish himself. Should his HP reach zero, he can continue attacking, but succumbing in this state will lead to a Game Over , as there are no Phoenix Downs . Ardyn uses a battle system similar to Noctis's weapon-swapping. He can switch between attacking with the Royal Arms, summoning a whirlwind of dark energy, using a sniper rifle, and draining his MP to restore his phantasmal meter, which determines the strength of his warp-strikes . He can equip various hats that alter his stats and appearance, and has a Technique bar that is used to summon Ifrit. The player can develop Ardyn's powers via a character development system called "Descension" by collecting AP from felled foes. Curiously, the weapons in the "Royal Arms" command are not actually the same royal arms he uses in the main game and in Episode Ignis ; rather, they are the weapons King Regis also uses as a boss . Episode Ardyn also has a bonus battle called Kingly Clash , where the player can face off against Noctis and his retinue as Ardyn. The events of this scenario resemble the final battle against Ardyn in the main game, but Ardyn retains his hat and Noctis's friends join up partway through the battle, after presumably recovering from Ardyn's earlier subduing of them. After taking them out, Ardyn gloats how Noctis being sealed away for ten years was nothing compared to how he himself was in darkness for ages. Spoilers end here .