Bravely Default

Argath has blond hair and dark brown eyes. As a Squire he wears a bronze gorget, blue sleeves, orange-brown gloves and boots, and dark brown pants. As a Deathknight , his skin is pale and his outfit is similar to Ramza's mercenary outfit in both chapter 2 and 3. The color of his armor is magenta instead of dark purple, and the high-neck shirt beneath his armor is carmine instead of black. He retains the red pants and white boots from its original outfit.

Argath is proud, selfish, short-tempered, and arrogant. His distaste for peasants creates a rivalry between himself and Ramza. Argath views the members of nobility, such as himself and Ramza, as above the commoners, and thus the natural order of Ivalice as the nobles reigning over the peasantry. When the peasants begin to rise in opposition Argath thinks the uprising should be snuffed out with blunt force to show the commoners their place. Argath respects Ramza, who hails from the well-known House Beoulve , but is puzzled to learn he is best friends with a commoner, Delita Heiral .


Bravely Default

In his true form, Asmodai is an old man with pale-blond hair and a wrinkled face. He wears a yellow robe with patterns on the bottom, and in battle mode he holds a staff.

Asmodai has a cold, manipulative personality. He is arrogant, as shown both times when he believes himself invincible because of a new trick he has up his sleeve.


Bravely Default

Athena bears the same grey robes and white mask that the majority of the Ancients wore but possess light brown hair and hazy light blue eyes. When confronted at Anabaseios: The Twelfth Circle, she assumed a pale white butterfly-like humanoid creature, bearing a similar body structure as Garuda, with shades of dark blue and purple on her wings, a blackhole like halo above her head and soulless black eyes with white irises.
In the Savage version of her Trial fight, the orb in her chest is revealed to be the Heart of Sabik and she tears open the strands of flesh containing it to reveal her second form as Pallas Athena, causing a large mass of tentacles to grow from her limbs and bundle together behind her.

Though regarded as a dedicated and brilliant scholar, Athena is the most sociopathic, callous, and megalomaniacal of the Ancients the Warrior of Light has encountered. Athena is completely driven to discover the secret of creating life from nothing and has no qualms on the means to achieve it, showcasing a strong determination that Lahabrea considered to be her most dangerous trait as she would let nothing stop her. She will break any and all ethical barriers to advance her research.
Using others as disposable tools, including those considered family, Athena has no love for her former husband and son, seeing them only as disposable means for her to become a god. She pretended to love Lahabrea so she would be allowed to oversee the Pandemonium facility, giving her free rein to continue her twisted experiments. Despite her son once believing her to be a loving and supportive mother, she willfully conditioned Erichthonios to be aetherically weak and deferential to her whims, making him dependent on her and unable to effectively rebel. Once he no longer served her interests, she cast him aside without a second thought. Erichthonios continued to believe that there was some good in Athena and that the Heart of Sabik corrupted her, but Lahabrea reveals that Athena was always a monster, the Heart merely removing what few inhibitions she had and intensifying the twisted desires that were already present within her, meaning that the mother Erichthonios loved never really existed.
Athena is obsessive and controlling, exhibiting traits of a perfectionist, similar to the other Ancients but taken to a new extreme. Her god complex has led her to believe what she is doing is justified. She aspires to be a new creator god whose creations would be the "perfect stewards" of the Star as she had come to believe the Ancients were flawed and must be wiped away. When called out on her methods only serving herself and not the Star, Athena justifies that it would make her no different from those of the Elpis facility who cast judgment on failed experiments. Her arrogance leaves her open to "miscalculations", as after taking control of her son, she never anticipated Erichthonios resisting her will, nor believe the Warrior would have the power to defeat her. Athena believes herself infallible and any flaws in theories were not of her doing but that of others or the whole world was to blame. As a result, Athena could not comprehend the Warrior's resolve and sheer persistence against her, especially as she began to falter when battling them. In the end, she posited that if creation will not follow her direction, it is not fit to exist. Even after her plans are laid in ruin, left alone and dying, Athena remains unrepentant, only offering a final spiteful remark towards her son.


Bravely Default

Cid wears the Militesi officer's uniform of white colors representing the White Tiger , the nation's Crystal . He wears the officer's white hat, coat and cape, a red scarf, black gloves, trousers and knee-high boots. His face is gaunt and his hair and eyebrows are white. He brandishes a katana, although he is never seen wielding it in battle.

Despite appearing gruff and cynical, Cid tries to rally the imperial citizens to look to a more hopeful future. Though he appears power-hungry, seemingly having usurped the emperor and wanting to take over Orience , he sees this as a necessity and himself following a duty in doing it, considering himself as strong enough to take on the task. Fiercely individualistic, Cid abhors being used by anyone, wanting to grant the same freedom of thought to all of mankind no matter the cost. An engineering and military genius, Cid carries out his objectives in a cold and calculating manner.


Bravely Default

In superhuman size, Azul stands at a full 9'5. His yellow eyes glow, and he has glowing blue streaks on his face due to the mako in his system. He wields a huge firearm. He has cerulean hair and dresses in blues, grays and whites, wearing a cape, tank top, gloves, trousers and boots. Presumably due to being infused with mako, his blood is neon blue.

Azul is a fierce and proud warrior. His goal is facing powerful enemies, and contempts people who are weaker than he is. Largely because of his fierce and bloodthirsty disposition, he initially intended to join SOLDIER, and is the only Tsviet member to willingly allow himself to be experimented upon and "join." He is one of Weiss 's most loyal followers along with Nero the Sable , but that seems to be due to Weiss being able to defeat him easily. Azul has some relationship with the others Tsviets, but even though he teams up with Shelke Rui for a time, he actually despises her and hates the fact that she is a Tsviet with a weak body.


Bravely Default

Ba'Gamnan is a green-skinned bangaa with small yellow patterns. He has piercings along his ears and his chin, brown eyes and, like all bangaa, a thick lizard-like tail. Ba'Gamnan wears a protective armor plate over his snout and more protective gear around the back of his neck and over his chest. The plate over the back of his neck is spiked. He wears brown baggy trousers and no shoes. His forearms and hands are armored.
In Final Fantasy XII: Revenant Wings , Ba'Gamnan's appearance stays true to his original appearance, only now his chest is blue instead of white. While he is a party member he wears a golden muzzle.

Ba'Gamnan is ruthless and vengeful. After choosing a target he will pursue his prey relentlessly. He is not mindlessly bloodthirsty, as seen when he lets Penelo go without harming her after deeming he no longer needs her, but seems to regard others' worth merely on the scale of how much he can make use of them. Ba'Gamnan is not loyal to anyone but himself, and treats his siblings well only for as long as he sees furthering his goals. It is unknown how Ba'Gamnan and Balthier met, but they have been rivals for some time.


Bravely Default

Ba'Gamnan retains his original appearance from Final Fantasy XII .


Bravely Default

Bahamut dons a metallic suit of armor similar to that of the traditional Dragoon armor, and is more humanoid in appearance, having the title of "Bladekeeper". He has a dragon's tail and the wings of his armor are made of swords, 15 on each side, himself also brandishing one. When he unleashes Ultima Sword his wings disappear as the swords circle him and two long red capes with golden markings billow behind him, giving him the appearance of flying with wings. He is big enough for Prince Noctis to fit upon the palm of his hand. On the cover of the Cosmogony books , and on the paintings of the prophecy kept in the Hall of History , Bahamut is depicted as a winged man wearing black armor.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) He wears a face mask, but after Noctis destroys it in his battle with Bahamut in Final Fantasy XV -The Dawn of the Future- , it is revealed that his visage resembles Noctis and Somnus . Personality [ ] Though Ramuh is depicted as the god of judgment, Bahamut takes upon the role of a judge in Final Fantasy XV: Comrades when evaluating the Glaives' repentance. Bahamut is bound to protect the planet, but possesses a ruthless streak when performing his duty. Bahamut believes sacrifice is necessary, and in the manga chapter "Flowers in the Thaw" in Final Fantasy XV Official Comic Anthology 2 , is displeased when Shiva shows sympathy towards humanity, which Bahamut considers a deviation from her role as a protector of Eos . In contrast, he begins to show the beginnings of emotion, as he struggles to understand why he has "snow" coming from his eyes with each human death. Bahamut's ruthless side is more clearly evidenced in the bonus content added after Final Fantasy XV : Final Fantasy XV: Comrades , Final Fantasy XV: Episode Ardyn and Final Fantasy XV -The Dawn of the Future- . The content released after the main game paints him as uncaring toward the individuals who are to play a part in the fate he has spelled for the planet. He views himself the supreme ruler of Eos who alone is fit to decide upon its fate, and that without him, humanity would suffer regardless. [note 1] He considers humans "like flowers", indistinguishable from one another, worthy of cultivation when healthy but also as organisms that need removing if diseased. His attitude in both the main game and additional content paint him as fatalistic in his dismissal of an alternate solution to the demise facing the planet, and in The Dawn of the Future , this leads him to abandoning the salvation of Eos. Abilities [ ] The Astrals of Eos are associated with a classical element from the Final Fantasy series, although not all of the elements (e.g. Leviathan's water) are represented in Final Fantasy XV as gameplay elements. Whereas the other Astrals are linked to "earthly" elements, Bahamut is associated with the power of light or holiness. In the Japanese five elements philosophy , Bahamut could be seen as representing the highest element, 空 Kū or sora , most often translated as " Void ", but also meaning "sky" or "Heaven". It represents things beyond people's everyday experience, particularly things composed of pure energy. Ultima Sword. Bahamut can use the swords of his wings as weapons, flying in the sky while raining down the colossal swords upon his enemies, in an attack known as Ultima Sword. Bahamut's use of his swords resembles the Lucian kings' ability to wield multiple weapons at once with Armiger , although not all of the weapons they wield are swords. His "final summoning" is Teraflare , and is strong enough to end all life on Eos. He can summon an army of small Bahamuts and levitate entire buildings. When he communicates with mortals he has pulled into his realm, Bahamut speaks to them telepathically. [1] Bahamut can bestow supernatural powers to mortals that may begin to run in their bloodline. He can revive the dead, having seemingly done this with the Glaives in Final Fantasy XV: Comrades (including the player character) so they would serve his ends. The English localization all but omits this, however; there is only a loading screen saying the Glaives' lives are on loan from Bahamut, and Ardyn's line before the Ifrit battle ("Try not to die this time"). In The Dawn of the Future , Bahamut brings Lunafreya Nox Fleuret back to life ten years after her demise. In Episode Ardyn , Bahamut conjures an illusion of Aera to torture Ardyn. [2] Story [ ] Of all the gods above, least is known about the Draconian. Neither a tutelary deity nor a regular fixture in written records, the Bladekeeper has left behind nary a trace save for his name. Some legends suggest he selected a king to lead Lucis and bestowed upon the 'Chosen One' the fabled ring and the Crystal. Verstael's journal entry in Final Fantasy XV: Episode Ardyn Close-up of Bahamut. Bahamut is one of the six Astrals that ruled over Eos, having descended from a higher plane in a time before recorded history. While the other Astrals are bound to the planet, Bahamut exists in a realm beyond the physical world, overseeing all beings on Eos, including the other Astrals. After the civilization of Solheim turned against the gods, Ifrit attempted to destroy it. In the German localization [3] and in Final Fantasy XV: Official Works [4] [5] , Ifrit is said to have wanted to destroy Eos itself along with humanity. As the Astrals are sworn to protect the planet even from one another, the other five turned against Ifrit, resulting in a war that would become known as the War of the Astrals . The war culminated in a battle between Bahamut and Ifrit where Ifrit was killed and laid asunder upon Rock of Ravatogh . As told in Final Fantasy XV -The Dawn of the Future- , during this time Bahamut grew disillusioned with the growing conflict and sought to end it with Teraflare. The other Astrals blocked his attack, putting them to sleep as a result, and weakening Bahamut to such an extent that he was forced to recharge for millennia. At some point in this time period, the Starscourge plague appeared and began turning lifeforms into daemons , gradually eating away daylight from the world as it rapidly spread through the human population. [6] According to legend, Bahamut chose two mortals who became the first Lucian king and the first Oracle. The Oracle can commune with the Astrals and Bahamut is said to have granted her his trident . The Oracle has the power to heal people of the Starscourge and hold it at bay until the coming of the True King . The Lucian king meanwhile was given the Ring of Lucii, which would house the soul of each successive Lucian king [7] until the final king will purge the Starscourge from Eos. Bahamut delivers the gods' decision to Lady Aera. Bahamut resides in an otherworldly realm accessed from within Insomnia 's Crystal, a magical stone the kings are sworn to protect until the coming of the True King. On the cover of the Cosmogony books, Bahamut is depicted giving the Crystal to the Founder King. Final Fantasy XV: Episode Ardyn – Prologue depicts that the Oracle already had the power to commune with the gods before the Astrals had delivered their decision on whom to crown king: Ardyn Lucis Caelum , the venerated healer of people, or Somnus, Ardyn's ambitious but ruthless younger brother. After Bahamut appeared to Lady Aera, the Oracle, from the Crystal, she parleyed the gods' choice to Somnus who betrayed her and Ardyn by instead declaring himself as king. When Ardyn sought confirmation from the Crystal, he was shunned by its light due to having absorbed the Starscourge into his own body to save others and Somnus became the Founder King as he had declared. Ardyn meets Bahamut. As told in Final Fantasy XV: Episode Ardyn , during Ardyn's attack on Insomnia in M.E. 734 , Bahamut intervenes when the Accursed is about to slay King Regis who is yet without an heir. Calling him by his true name and demanding him to halt, Bahamut draws Ardyn into his realm to reveal Ardyn's new calling: as Ardyn had failed to become the Chosen, he is to become the vessel of concentrated darkness—a "sacrificial lamb" as Ardyn terms it—to spread the Scourge and usher in the light's return. Conversely, Ardyn would be granted death and his revenge: the termination of his brother's bloodline. [note 2] Prince Noctis encounters Bahamut in an otherworldly dimension after he is absorbed into the Crystal. Bahamut explains the Crystal holds the soul of Eos, and the true nature of Ardyn Izunia as the Starscourge incarnate. The only way to defeat Ardyn and cast away the darkness is with the Light of the Providence, for which Noctis as the True King must sacrifice himself. Bahamut releases Noctis from his grasp, allowing him to enter a state of hibernation, giving him time to reflect on his destiny and to become the vessel for the Crystal's power. A power greater than even that of the Six, purifying all by the light of the Crystal and the glaives of rulers past. Only at the throne can the Chosen receive it, and only at the cost of a life: his own. The King of Kings shall be granted the power to banish the darkness, but the blood price must be paid. To cast out the usurper and usher in dawn's light will cost the life of the Chosen. Many sacrificed all for the King, so must the King sacrifice himself for all. Now enter into reflection that the Light of Providence shine within. Bahamut to Noctis Bahamut confronts the Glaives. As the world falls further into darkness mankind comes together to protect it in wait for the coming of the True King. As depicted in Final Fantasy XV: Comrades , some of the former members of the Kingsglaive who had betrayed the crown are tested by Bahamut at Angelgard , a mysterious island off the coast of Galdin Quay . After the Glaives prevail Bahamut forgives their previous betrayal, seeing how committed they are to protect the world. Gentiana , the High Messenger of the Astrals, explains Angelgard must be safeguarded for Noctis to eventually awaken from his long sleep. Some of the Glaives are chosen to protect the island along with Gentiana. Bahamut descends upon Ifrit. Noctis awakens after sleeping for ten years. Bahamut instructs him to return to Insomnia to battle Ardyn and gives Noctis the ability to summon him. In Insomnia, Bahamut appears at the battle against a daemonic Ifrit whom Ardyn has summoned. Bahamut rains down swords before descending upon Ifrit himself allowing Noctis to cleave off one of Ifrit's horns, and Bahamut vanishes into the nether. In the Royal Edition , Bahamut participates in the Astrals' effort to destroy the magical barrier Ardyn erects around the Citadel. As Noctis sits upon the throne and calls down the past kings the Astrals show up and turn into energy, entering the Ring of the Lucii alongside Noctis and the kings. Bahamut's plan comes into fruition when Noctis and the combined powers of the Crystal's light and the Lucian kings and their royal arms cleanse Ardyn's spirit of the Starscourge. The Ring of the Lucii disintegrates, and both of the bloodlines Bahamut had blessed have been extinguished. Alternate ending [ ] Final Fantasy XV -The Dawn of the Future- chapters for Lunafreya and Noctis depict an antagonistic Bahamut who seeks to purge Eos of life to cleanse the Scourge, as Ardyn has accumulated power too great for the Ring of the Lucii to handle. To power Teraflare, Bahamut decides to use the darkness itself as his source of power, reviving Lunafreya to become the new focus for that darkness. Bahamut sends the revived Lunafreya to kill Ardyn under the pretense this will save Noctis. Lunafreya learns the truth of Bahamut's plans and of what happened to Ardyn, realizing the power given to her is the same he had as a healer. She plans to trick Bahamut into unleashing Teraflare so the other Astrals can again block it and thus exhaust him, forcing Bahamut into slumber. When she tries to get Ardyn to cooperate with her, however, he is unconvinced and summons Ifrit, and when she absorbs the Scourge from the Astral and makes a Covenant with him, she fully turns and attacks Noctis when he arrives in answer to her summons. Bahamut announces humanity's coming end and orders Lunafreya to carry out her role: absorb the world's darkness to energize Teraflare. Lunafreya's darkness is drained to power Bahamut's "final summoning," which is blocked by the other Astrals' intervention. Noctis and Ardyn cooperate to destroy Bahamut in both the physical and the heavenly realms. Magic is lost and the Astrals and the Crystal vanish. Before shattering, the Crystal absorbs all remnants of the Scourge, cleansing Eos. Spoilers end here .


Bravely Default

Bakool Ja Ja is a two-headed Mamool Ja, with a Hoobigo left head and Boonewa right head. While he is massive, he is still smaller compared to Gulool Ja Ja, likely due to being far younger than the Dawnservant.

His right head, Bakool Ja Ja the Mighty, is the dominant half while the left head, Bakool Ja Ja the Mystic, is subservient to his brother but provides a pragmatic form of wisdom, less explosive than Mighty. In Japanese, Mighty is referred to as the elder brother (Mystic calling him the honorific, "Ani") and Mystic the younger (Mighty calling him the honorific, "Otōto.") As a whole, Bakool Ja Ja views himself in high regard as per his kind's tradition that twin-headed Mamool Ja are "blessed siblings". Using his status as a two-headed Mamool Ja to elevate himself above others at every opportunity, he spurns any other faction or race, including his own kin, showing distaste for one-headed Mamool Ja. Bakool Ja Ja is arrogant and overconfident when facing his opponents, leading more skilled, level-headed, and experienced foes to easily defeat him, wounding his pride. He also shows some prejudice towards other races, having been constantly told that as blessed siblings, they were superior to everyone around him. This prejudice stems from his father, Zereel Ja, who aspires to see the Mamool Ja be the dominant race in Tural. Despite his arrogance, Bakool Ja Ja has enough perception to notice and acknowledge the threat of some of his opponents, such as the Warrior of Light, believing them to be more of a problem to his efforts than Wuk Lamat herself.
Relying on his brute strength and cheap tactics, he puts little thought into the tasks for the keystones in the competition for the Rite of Succession, continuing with the knowledge that he could simply take the keystones from the other claimants by force. This makes him heavily disliked and viewed with contempt by the other claimants. Wuk Lamat observed that Bakool Ja Ja had enough skill to win the competition had he been more confident in his own skills rather than resorting to dirty tactics.
His obsession to claim the throne by any means necessary results in him breaking down when his tactics fail, as shown when he is thwarted by Wuk Lamat , which prompts him to run away in panic. This obsession stems from his circumstances as a two-headed Mamool Ja, with mounting pressure placed on him by the people of his home and their struggles. Bakool Ja Ja's efforts in the contest, as well as his scorn towards mono-headed Mamool Ja, were merely a means for Bakool Ja Ja to prove his worth and validate his "blessed" status, a mask of the kind of behavior his people and most zealous followers expected him to be, namely his father. In truth, his distrust of others is more universal; and he possesses a grand amount of self-loathing, outright admitting that he feels he has no right to have been born when so many innocents died or were denied a life before him so he could exist.
He is aware and remorseful towards the tragic nature of two-headed Mamool Ja, although the dire circumstances of his home prevent him from seeing any other recourse than to become Dawnservant. Bakool Ja Ja displays a strong level of survivor's guilt, not wanting to fail not only to help his people and make his family proud, but also ensure that his siblings' deaths were not in vain. That such tragedy that came from their sacrifices would never happen again. When Wuk Lamat and her party confronts Bakool Ja Ja's truth, he shows he is genuinely remorseful while also fully aware that it would be near impossible for anyone to forgive his actions. When Mamook is shown that they can still prosper in their environment, this newfound hope for the future results in Bakool Ja Ja being more receptive to peace and understanding with his burden being lifted. Now as a part of the Landsguard, he has a newfound sense of purpose & fights to protect Tural from further strife, focusing his energies on righting his wrongs for the sake of it rather than earning forgiveness, even though he's still not used to genuine praise quite yet.


Bravely Default

Before the flood of Darkness, Barbariccia was a female elezen standing at 73.3 ilms, with long blonde hair, long ears and green eyes. As a the daughter of a well-to-do family, Barbariccia wore a turquoise green Thavnairian Wool Autumn Dress , with an Eastern Lady Errant's Skirt , and Faerie Tale Princess's Heels .
As a voidsent, before absorbing aether from the great wyrm Azdaja, Barbariccia was a humanoid creature, resembling a woman with head wings, hair ornaments, a tail, claws, and a cloak that resembled wings, in totality resembling a succubus .
After absorbing the aether of Azdaja, Barbariccia became a large green humanoid woman with long, green-yellow hair, darker green and silver-ish green ornamentation throughout her body, with parts of it resembling a swimsuit and shoes. Barbariccia can also use her hair as a suit, wrapping it around herself using it to increase her power and strength, with her weaved as if it were musculature around her body.

Barbariccia yearns for freedom over all things. Before becoming a voidsent, she wished only to escape the confines of her stifling life until her controlling and abusive father killed her friends, at which point she flew into a murderous rage. After killing her father, Barbariccia had no remorse and only found it liberating and exhilarating, conflating that violence with being able to speak her mind and do as she pleased. During her time as a warrior on the battlefield, Barbariccia was famously savage.
After becoming a voidsent, Barbariccia became arrogant with her newfound power, expecting her name to be spoken of in reverence and fear, especially after becoming one of Golbez's archfiends. She still feared not being free above all else, initially despairing when she realized she had ended alone and trapped in her domain. Barbariccia is vain, being excessively proud of her looks, her hair in particular, devoting all of her extra aether toward keeping it supple and glossy. When she began to starve from a lack of aether, she bemoaned that her hair was starting to frazzle.
Her confidence and arrogant demeanor crack after facing the Warrior of Light. As they gained the upper hand, she began throwing more and more frantic attack combinations alongside increasingly frustrated and vulgar insults.


Bravely Default

Barich has a long dark hair, tanned skin and black eyes. Like Folmarv, Barich has a very weathered face, indicated by black lines on his cheeks. Like the other Templar , despite his job as a disgraced Machinist, Barich wears a golden armor under a long charcoal gray and black cloak, golden pants with a brown belt to his waist and golden boots.

In the first battle, Barich is level 35 with 64 Bravery and 62 Faith , and comes equipped with the Glacial Gun , Lambient Hat , Luminous Robe , and Nu Khai Armband . He can use the Aimed Shot command, as well as random Squire abilities and a random Action ability. Due to his special class, he has access to the Beast Tongue , Defense Boost , and Arcane Defense abilities. He is vulnerable to Blind , Confuse , Oil , Silence , Slow and Immobilize .
In the final battle at Necrohol, he is level 55 and equipped with the Blaster , Thief's Cap , Luminous Robe, and Featherweave Cloak . He still has access to the Aimed Shot command, and now uses Counter , Brawler , and Lifefont . His status vulnerabilities remain the same.
The battle inside the Necrohol of Mullonde can prove difficult, as Barich and the enemy monsters are on the far side of the map, and there is a huge crevasse-like area that hinders movement. Barich will attempt to perform Leg Shot that will hinder a character from moving; thus one should take preventative measures by equipping the party with items that prevent movement inhibiting status effects, like Disable and Stop . Having a red chocobo on hand can be helpful, especially when mounted.


Bravely Default

Despite being an Akashic, and his old age, Barnabas retains an ordinary, relatively-youthful appearance. He is a tall man with a lean but muscular build, with a scar on his chest. He has black hair with bangs that hang over his forehead, as well as blue eyes and a black stubble beard. His general attire consists of a royal blue, high-collar shirt with a gold trim, underneath a black doublet, pants and boots. He wears a black belt with gold adornments that wraps around his waist twice, as well as two pairs of smaller belts on his thighs, and another at the top of each boot.

Barnabas semi-primed.

In battle, Barnabas wears dark gray plate armor with small, blue trimmings and silver scrollwork decorating the breastplate. When he enters his semi-primed form, he grows at least third his height taller and dons a helmet with a metal crest and small, vertical slits on its visor, as well as a midnight blue sash draped over his shoulder and hanging from his back. The armor on his right arm changes to more closely resemble Odin's, with a more heavily-plated gauntlet and a pauldron with a large crest like the one on his helmet. After enacting his 'Quieting' ability in his final fight, his left arm changes to mirror his right and his helmet gains a pair of slim, spiked horns, reminiscent of the ones present on Odin's own helmet. The edges and patterns on his armor, as well as his sash, begin to glow bright blue.
After passing on his Eikon's power to Clive, Barnabas's skin turns pale blue, and his hair gray, as his corruption reveals itself.

Though regarded as one of the greatest warriors in Valisthea, Barnabas is apathetic, depressed, and even bored with his position as the King of Waloed. While he has many loyal followers, they mean nothing to him, seeing them as a means to an end and even going as far as to defile their corpses should it serve his goals. Barnabas does not appear to cause any unnecessary suffering however, only tormenting others to advance his agenda and even treating important prisoners humanely.
Barnabas's desensitization to the world around him seems to originate from a lifetime of exposure to humanity's worst traits: seeing the people squander magic as a "crutch" and the death of his mother due to religious differences. After having his childhood faith validated upon meeting Ultima, he came to the nihilistic conclusion that "free will" is the source of the world's woes and that humanity will only be granted salvation by surrendering it, turning his whole kingdom into Akashic as a form of "mercy", having seemingly given up hope for anything better. Clive later points out Barnabas's hypocrisy: despite believing free will to be evil, he himself chose to serve Ultima. Clive also notes that, misguided as he might have been, Barnabas truly sought to save humanity, even being willing to sacrifice himself for Ultima's promise of a paradise to come true.
A warrior at heart, deep down, Barnabas longs for a challenge, having long since grown tired of "lesser rivals" and encouraging him to often take to the battlefield in person. Toward the end of his final battle with Clive, he grows ecstatic at having finally found a worthy opponent.


Bravely Default

When not in battle, Bastardo often appears as a tall red-skinned muscular man. He wears darksteel armor throughout his body, with his horned helmet covering a majority of his face.
However when engaged in combat, Bastardo becomes a massive centaur-like giant. He has six legs in this form and grows a tail. In addition, his armor spreads apart to expose  his bottom torso and his face becomes visible through his helmet. Lastly, he wields a massive crimson broadsword in battle.

Despite his appearance, Bastardo normally is levelheaded and seeks to stop any confrontation between his fellow Prismatic Gods. However, when Bastardo is pushed to his limits and becomes enraged, he becomes violent and often goes full force when fighting. Like Spirale, he also sees humans as inferior and cowardly. However, to those who exceed his expectations in or out of battle, he will often acknowledge their strength.


Bravely Default

Baugauven is a tan, purple-haired man who is clothed entirely in red. He wears a simple tunic that is held in place by a golden belt and blue cord, scarlet gloves that extend to the mid arm, and military boots that leave his feet partially exposed. Baugauven dons a long cape, which is held in place by two gold pauldrons, and has a circular white marking on his forehead, reminiscent of the Hindu bindi. In his Awakened form, Baugauven retains most of his previous attire, but part of his cape transforms into a fiery, serpentine creature with eyes and a beak-like mouth. In his final, undead form, he becomes heavily muscled, loses his boots and gloves, and his flaming snake familiar coils around him in a protective stance.

Baugauven is a fire-elemental Eidolon . He can only be equipped by Morrow and teaches him Firaga Blast abilities. His summon attack is Final Backdraft, which deals fire-elemental damage to all enemies and lowers their attack for three turns.


Bravely Default

Beatrix is tall, slender, and curvy with chestnut brown hair. She wears a silver eye patch over her right eye, with the left being a purple/reddish color. In her concept art she has a bandana over her right eye, and the left eye is blue. She frequently tosses back her hair with her hand. She wears less armor than the heavily-clad Steiner, and thus is more agile. She wears a red and white sleeveless duster with a rose embroidered on the back over a pair of reddish-brown leggings tucked within a pair of armored boots, armored gloves and additional armor on her right arm. A large belt is secured around her waist at an angle, holding her sword, Save the Queen.

Beatrix at first views Adelbert Steiner, the captain of the Knights of Pluto and a soldier in her senior, as a rival. Steiner, meanwhile, is frustrated over the superiority of Alexandrian soldiers led by Beatrix over his Pluto Knights.

Beatrix boasts she has killed a hundred knights single-handedly.

Beatrix is noble, proud, and most of all, loyal to Alexandria and the Alexandrian royal family . She is confident in her ability as a soldier, and can be seen as being arrogant because of this. Beatrix has an outstanding ability as a leader, collecting loyalty and admiration from both the public and the soldiers under her. Beatrix is soft-spoken and addresses people with perfect manners, be it to her soldiers or to an enemy, although this is not as obvious in the English localization as it is in the original Japanese version.
Beatrix shows no mercy for one who poses a threat to Alexandria and acts solely as a soldier, obeying orders without hesitation or showing emotion. Despite her infamously merciless behavior, she has a kind heart and willingness to forgive. Baku says Beatrix has a big heart, unlike the "knuckle-headed" Steiner. It is implied Beatrix feels lonely in her position, which in part leads her growing closer to Steiner.


Bravely Default

Like the members of its kin, the Behemoth is a large canine creature standing several feet tall and sporting a prodigious musculature and a long, bulky tail. The Behemoth has a handful of unusual traits such as a distinguishable grey fur, and a pair of black, demonic wings from his back, a characteristic not found on Behemoths in the series. Unlike the regular Behemoths faced on the game, the sage adopts a bipedal posture rather than a quadrupedal one. As to be expected he has a pair of elongated black horns, although his left horn is broken at the tip. Both Dark Fina and the Dark Elf state the Behemoth is comfortably fluffy.
Behemoth K has a major redesign for his Trial encounter. His face is less canine in nature and more wicked with a more menacing set of long teeth and blank eyes glowing blue.. Both of his horns are at full length and longer than before and now point forward instead of upwards with their tips coated in red, hinting at blood. His body has far less fur than before now limited to near his elbows and as a long mane originating from his head, which shows his extraordinary musculature and several blood vessels. His hands are blue and with red nails.

The Behemoth is described as a monster who was able to develop reason, becoming a significantly wise creature in the process. However, as a result of being sealed in a crystal alongside Sol's influence, his rational ability was reduced to the minimum, rendering him nothing but a beast moving through animal instinct. He does, however, seem to have a small fraction of intelligence as he obeys Sol without question. Nonetheless he was able to pursue the party through teleportation, demonstrating high intellect for a monster.
After briefly regaining his senses, it is seen that the Behemoth is indeed a wise creature who was well aware of his actions and had no real intention to spread destruction.
In his past, it was seen that he was ticklish and enjoyed when Dark Fina and Eldareet fluffed his fur, something they did repeatedly.


Bravely Default

Belias has a ram-like face covered in off-white wool, large brown horns, and eyes in black irises. He has four arms, wears blue plated armor and blue boots, and an olive green sleeveless robe with orange and white linings at the edge.

Like all Lucavi, Belias is evil, power-hungry, and contemptuous. He seeks to exploit humans and tempt vulnerable yet powerful individuals with demonic powers.


Bravely Default

Benedikta is a young woman with a curvaceous build. She has blonde hair styled in a long bob, and wears a black leather jumpsuit with a v-shaped neckline adorned with long white feathers or fur. She has hazel eyes. She keeps her sword in a holster on her belt that also wraps around her left thigh. Her fingernails are painted yellow.

Benedikta is initially cold, seductive, domineering, and ruthless, showing little to no mercy towards her enemies. She values the loyalty and skill of her soldiers, but should they display incompetence, Benedikta does not hesitate to execute them. She believes in absolute loyalty; a prisoner who once tried selling out his comrades was executed because, from Benedikta's point of view, the prisoner showed a willingness to betray others and could not be trusted to stay loyal to the kingdom. She herself displays a great deal of loyalty in her king, Barnabas Tharmr, and supports his dream of making a new world. She thought highly of Cidolfus Telamon when they served together under Barnabas, but developed a grudge against him after he had a falling out with the king and deserted Waloed. When meet again years later, Benedikta tried to convince Cid to return to Waloed, only to be disappointed and angry when he refused and began to speak ill of Barnabas. Cid notes that Benedikta was not the person he once knew after being influenced by Barnabas.
Benedikta has many lovers, including Hugo Kupka, an ally of Waloed, and the Dominant of Titan, who dreamed of one day ruling over the world with Benedikta at his side. She also graced the bed of her king, but it does not appear Barnabas was in love with her. Whether she was in denial about it due to him deserting Waloed, Benedikta's true love may have been Cid, who once rescued her from captivity. However, any love she may have harbored for Cid was not enough to overcome her insecurities.
Benedikta is arrogant and sure of her abilities as Dominant of Garuda, which leads her to scorn her opponents. This leads her to underestimate Clive, initially viewing him as a Bearer, something beneath her. As Clive puts up a fight, wounds her, and eventually defeats her, Benedikta loses her composure and focus, leading to a temper tantrum, ranting how it is "impossible" a Branded could defeat her.
After Clive absorbs Garuda's aether from Benedikta, leading Benedikta to temporarily lose her ability to use the powers of wind, she goes through a fear-induced breakdown, wondering what will become of her, revealing that she is insecure of her worth in the world, especially towards Barnabas. She begins to murmur to herself on what Barnabas will do to her now that she no longer has Garuda's power, dreading the possibility her king will discard her. After nearly being taken by bandits as new "property", Benedikta gives into her fear, losing control over her powers, and primes Garuda without being able to control her, leading to the Eikon running like a wild, frenzied predator.


Bravely Default

As a Judge Magister, Bergan wears the typical silver and black plate mail of the group, a frog-mouth helm, and a black cape with the sigil of the Archadian Empire on it in red. Compared to the other Judge Magisters, Bergan's armor has more white details, and an emphasized collar and neck. His helmet and collar both featured spike-like protrusions. Under his helmet, Bergan has blond hair with sideburns.

Bergan's defining traits are his cruelty and brutality, and he prides power above all else. Bergan champions Vayne as an aspirant to the throne for his power and ruthlessness, and declares him a "true" Dynast King for using manufacted nethicite to seize his power, while sneering that the actual Dynast King Raithwall "[begged] nethicite scraps from his master's table." Bergan holds no sympathy for Judge Drace when she is judged a traitor, and in the ultimate expression of his cruelty, he slaughters the peaceful refugees of Mt Bur-Omisace and mocks their religious beliefs when the party confronts him.
For all his vileness, Bergan seemed to have some respect for Judge Zecht , growing angry when he feels Drace has insulted the vanished Judge Magister and replying that Zecht was a noble warrior.


Bravely Default

Bhunivelze was never seen in person before Lightning Returns: Final Fantasy XIII , and like the other gods in the Fabula Nova Crystallis: Final Fantasy mythos, was initially never given a specific form. The symbol representing him in the mythology video * ( Square Enix 1st Production Department Premiere event in 2011 ) resembles an eye and is alluded to in the form Bhunivelze first uses to communicate with Lightning in Lightning Returns: Final Fantasy XIII . According to a Datalog entry his true form is "an inexhaustible crystal".
Bhunivelze's physical form is that of a metallic humanoid with androgynous facial features, azure eyes set against a white mask-like veneer with gold inlay with a fleur-de-lis-like adornment on his chin, purple robes, and four pairs of angelic wings. The wings are juxtaposed by horns and an ornate crown-like adornment hovers between them. In his official render Bhunivelze has a white sclera, but in-game it is black. His name, as well as the symbol also used by the Secutors of the Order of Salvation , are engraved on the horns. He has a second, more demented face on the back of his head and thus can twist his body to assume a bird-like perch with the scythe configured into talon-like projections. Despite his metallic appearance he sheds tears during his breakdown.
Bhunivelze wields the Double Deity , a twin-bladed scythe with a monstrous face representing Pulse at one end and an angelic face representing Lindzei at the other. Unlike the official art, in-game Bhunivelze's scythe bears the likeness of Pulse on the top with Lindzei on the bottom. Due to the similarity of Bhunivelze's two faces to the visages of Pulse and Lindzei in Lightning Returns: Final Fantasy XIII , it is possible they were molded in his image, and thus also represent the duality present in Bhunivelze.

Bhunivelze is a perfectionist with no compunction over disposing of those he uses and little tolerance to humans , whom he considers unclean because of the Chaos within them. As inferred in the Fabula Nova Crystallis: Final Fantasy mythology, he fears death and hates his mother and those resembling her. Lightning Returns: Final Fantasy XIII elaborates on this, showing that he despises humanity for the darkest aspects of their souls , motivating him to purge humans of their emotions, believing it would grant them eternal bliss. He is arrogant and cruel, and despite being the most powerful deity in the Fabula Nova Crystallis: Final Fantasy mythos, able to rewrite a person's mind and purge them of emotions, Bhunivelze cannot see the hearts of people. Despite his fear of death, he defied it when Lightning forced him to descend into the Chaos with her, continuing his attack even amid free-fall.
Bhunivelze has different motivations in the Japanese and English releases of Lightning Returns . In the Japanese release, Bhunivelze uses Hope Estheim as his vessel to better understand humans and their souls to be a merciful god for them in the new world. However, he still sees their Chaos—their hearts—as unclean, and seeks to "cleanse" them by destroying the souls of the dead so the living would not remember them and live in his new world free of pain or sadness. In the English release, he instead wants to remold humanity into soulless puppets that he would rule over using Hope's body as his physical vessel to walk among them, and their cleansing via the Soulsong would prepare them to be remade into such a state. He infers to having chosen this method because something "not known to God", such as souls, have no inherent value. When Lightning's inquires what Bhunivelze did with Hope's soul, in English he explicitly admits to not know what happened to it while in the Japanese version, he bluntly reminds Lightning that he cannot sense souls.

Bhunivelze feeling emotion for the first time.

Another change between releases is the relationship between Hope and Bhunivelze (and by extension, Bhunivelze's interactions with Lightning during the final encounter), the two sharing a voice actor in the Japanese release. When Lightning confronts Bhunivelze, his voice can be heard because he has absorbed Hope and uses him as a conduit for his voice, since gods cannot usually speak at a level humans can understand. It is implied that Hope's emotions have bled into Bhunivelze, causing the latter to develop a twisted, borderline romantic obsession with Lightning. In the English localization Bhunivelze has a different voice actor from Hope, although him still needing Hope to talk is implied by his silence outside of a few roars after Lightning frees Hope's soul, and his interest in Lightning is downplayed to him expressing interest in using Lightning's newfound status as the Goddess of Death to further his interests for the new world upon its creation. Bhunivelze is unable to feel emotion before merging with Hope, and though this subplot is not removed in the localization, it is heavily downplayed. When Bhunivelze is breaking down over the loss of his new world, he is explicitly experiencing sadness and anger for the first time in the Japanese version, while in the English version, he merely states he is feeling these emotions.


Bravely Default

Biggs and Wedge use the same sprites as the rank-and-file Imperial troopers, a brown uniform with a visored helmet, gloves, shoulderpads, and boots. They share a menu sprite, which shows a small amount of blond hair peeking out from under their helmets. In the FMV scenes for the PlayStation Final Fantasy Anthology release, one of the two is depicted as shorter and stockier.

Both are professional soldiers focused on their mission. Biggs is skeptical regarding the presence of the esper in Narshe and fearful of Terra due to rumors of her powers, derisively referring to her as a "witch". Wedge is more confident, reasoning their superiors would not have sent Terra with them if they did not trust their intelligence, and he reassures Biggs of Terra's obedience due to the Slave Crown controlling her thoughts. Of the two Wedge seems to be the senior officer, as he is usually the one to give orders to the other two.


Bravely Default

Biggs and Wedge use the generic G-soldier models; Biggs wearing the higher ranking red uniform, with Wedge wearing the basic blue uniform. They also wield the weapons associated with their rank. As the Galbadian soldiers' uniforms conceal the wearer's face, neither's physical appearance can be ascertained.

Biggs is the bossy overconfident leader of the duo, and Wedge the obsequious sidekick who follows Biggs's orders despite their apparent recklessness. The pair ends up in numerous humorous encounters where Wedge is dragged down by his superior's incompetence and is demoted alongside him. Biggs cannot stand being bothered during what he sees as his important mission and is quick to blame Wedge when things go wrong. Biggs begrudges Squall's party, seeing them as the reason for his loss of status within the army. Wedge is timid and wants to please his superiors, especially Biggs, but struggles to make his voice heard or be taken seriously.


Bravely Default

Due to console limitations, Bikke's NES appearance is quite simplistic: black eye patch over his left eye, black captain's hat with crossed blue swords, and cyan vest, pants, and shoes. In the remakes which were on consoles with greater color depth his appearance was improved upon: he dons a black eye patch over his left eye, a black captain's hat with gold outlines, crossed yellow blades and green buttons on its front. His looks completes purple cloak with gold outlines, purple pants, and red jacket and boots.

Bikke is a dangerous pirate, attacking Pravoka and the Warriors of Light using his pirates. When his pirates are defeated, he surrenders and promises that he won't do any more crimes. He gives his ship to the party as payment for his crimes.


Bravely Default

Borghen is short and chubby with a red nose and hair, and a squat face. Owing to his implied noble heritage, he wears fancy clothes: striped trousers, a cape, a red tunic with medals, gold gloves, and an oversized trifoil cap.

Borghen is a coward, yet ambitious and sadistic. He prefers to stay in the sidelines letting others do the dirty work for him.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) His cowardly nature drove him to betray Fynn and the Wild Rose Rebellion . When pushed into a corner, he is a ferocious fighter, as he attempts to fight the Wild Rose Rebellion at the Snow Cave despite knowing he has little chance of winning, and even engineers a death trap in the event he is killed to ensure the party's demise by his hand regardless. He knows he'd be executed under the Emperor's orders due to failing to retrieve the Goddess's Bell and thus had nothing left to lose. Borghen is ambitious, as while demanding the enslaved Bafsk denizens to continue working, he implies that the Dreadnought's completion will bring him glory (with the PS version specifying that such would advance in his status within Palamecia's army). He blames the Wild Rose Rebellion for ruining his standing with the Emperor and is contemptuous of his own forces, feeling nothing for the people of Bafsk whom he enslaves. Borghen is sadistic, as he, or rather, his undead form, makes clear he not only intends to torture Josef for eternity by constantly killing him, but doing so would fully please him. Story [ ] Borghen once served Kashuan as one of the nobility, Scott referring to him as "Count" Borghen. He became a traitor upon the approach of Palamecian forces, ensuring that the empire took Fynn. He abducts Josef's daughter Nelly to blackmail him for helping the Wild Rose Rebellion. Borghen replaces Leon as head of the construction of the Dreadnought though is generally seen a poor substitute, mainly due to his greedy nature and inability to control the workers' minds. After the Dreadnought's completion, Borghen is presumably demoted. Borghen heads to the Snow Cave to find the Goddess's Bell before Firion and the others do. Realizing if he returns to the Emperor empty-handed he would be executed, Borghen tries to ensure Firion and his party will die. Though easily defeated, the dying Borghen sets off a boulder to roll down the entrance slope toward the heroes, killing Josef. The Emperor's forces never mention Borghen again, showing how little they cared for his services. Borghen returns as a zombie guarding a treasure chest in Pandaemonium . He is easily defeated, especially compared to the other monsters in the area. Borghen returns as a zombie in the Unknown Cave , the passage leading to Arubboth . He delights in the idea of being able to repeatedly kill Josef for eternity, but Josef, Minwu , and Scott defeat him. The Emperor's "Light" half mentions Borghen a final time while tempting Josef, Minwu, Scott, and Ricard with promises of eternal life. Spoilers end here .


Bravely Default

Due to his permanently armored form, Brandelis's physical appearance is unknown—it's possible that he may even be the armor. His jet-black armor is layered and ornate with a bronze trim. His shoulder armor, along with his helmet, are adorned horn-like protrusions that curve upward and behind him. His faceplate has rib-like decorations that converge towards the mouth like fangs, concealing Brandelis's face, leaving only his deep green eyes visible. He typically folds his six wings around his body, though they unfurl when he's fighting seriously.

According to Tiababylo , Brandelis was formerly a Bahamut like himself; the two of them had been rivals an untold amount of time in the past. At some point, Brandelis merged with a human named Efrawg and a mysterious entity from the Extraverse and was made an Exnine Knight: he was given the rank of Number II-5 and departed from the esper world. During his travels, Brandelis would invade and destroy many worlds in the multiverse.
One hundred years ago, Lann and Reynn opened the Ultima Gate in an attempt to summon a god and alleviate their mother's burden. This, however, allowed Brandelis to set foot in Grymoire, transforming Lusse and Rorrik into vessels for two of his fellow Exnine Knights, Zona Seeker Segwarides and Valigarmanda Pellinore . The twins fled from Grymoire into an alternate Nine Wood Hills, allowing Brandelis and his compatriots to begin their conquest of Grymoire, enslaving all Jiants and turning them into soldiers of their Bahamutian Federation.
A century later, Lann and Reynn would return to their home without their memories, finding Grymoire almost completely subjugated by the Federation. Brandelis is soon informed of their arrival, and speaks with Segwarides and Pellinore to set their century-long plan in motion. Through the false Crimson Prophecy, the twins would gather four special keys and ascend the Crystal Tower in the Nonary Region, with the Ultima Gate at its peak. After a battle with Brandelis, Lann and Reynn use their powers to open the Gate, but it's revealed that the entire quest was merely a ruse created by the Knights as a means of letting the Cogna into Grymoire.
Fighting their way through countless Cogna, Lann and Reynn reached the top of Castle Exnine , the base of Brandelis and his compatriots. The two defeat Segwarides and Pellinore, and learn of their true nature as corrupted forms of their parents, before Brandelis appears, kills them, and initiates one more battle with the newly orphaned heroes. Even with all their newfound power, they are unable to do much more than stalemate Brandelis. Lann, distraught, uses his power to seal both himself and Brandelis within a cage like Hauyn was trapped in, bringing the King of Bahamut to an end, but at a grave cost. However, thanks to Tama's sacrifice, time was reversed, giving Reynn a chance to save Lann. On the other hand, this act freed Brandelis from his prison.
With the help of various summoners, Lann and Reynn storm the Crystal Tower again and free their parents from Segwarides and Pellinore's influences. Despite their efforts, both Lusse and Rorrik pass on due to the injuries they sustained. Lann and Reynn then battle Brandelis shortly afterward, forcing him to transform into his true form: Exnine Bahamut. Ultimately, while they do defeat him, the twins are incapable of killing Brandelis and attempt to send him out of Grymoire along with the Cogna through the Ultima Gate, but are forced to fall in with him.


Bravely Default

Branden is identical in appearance to the male Roegadyn from the A Realm Reborn promotional material, though his gears is blacked.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) Upon becoming the Cardinal Virtue Dikaiosyne, his appearance remains the same, though he has black and red eyes, plaster-like white skin, and his body is surrounded by a ghastly white glow. Spoilers end here .

During Patch 3.4 "Soul Surrender", Branden is fought as the Knight of Darkness alongside other Warriors of Darkness during the quest One Life for One World in a Special Instance .

Branden in role-play mode.

In Shadowbringers expansion, Branden is temporarily playable during the tank role quest The Hardened Heart .
Branden is fought one last time as Dikaiosyne in final tank role quest To Have Loved and Lost .


Bravely Default

Brute Bomber is a tan-skinned Hyune with a short red hair. He is wearing black pants, boots, and a harness.
After fusing with the soul of a Bomb King, he grows in size, and becomes more muscular and his skin turns red. The facial features of a bomb are also shown in his chest: yellow eyes and wide mouth with sharp teeth.

Brute Bomber, in professional wrestling terms, fits the role of a heel; a villainous antagonist who relies on dirty tricks and incurring the ire of the audience. He relies on brute strength and performing illegal moves such as an " asian mist "-like attack and drinking a performance-enhancing compound in the middle of a fight.
He is a hypocrite, calling out the Warrior for fighting with seven others when he himself had cheated multiple times, and when the rule of having the Warrior accompanied by seven was introduced to give a fair advantage in lieu of a regulator. Whether or not this is in the spirit of a heel's sense of kayfabe to rile up the crowd even more is up for debate.


Bravely Default

Before the flood of Darkness, Cagnazzo was a bulky male Roegadyn standing at around 90.7 ilms, with a bald head and cream-colored eyes. As a rough-and-tumble fisherman, Cagnazzo wore a storm blue Twinsilk Robe of Aiming , with russet brown Aesthete's Trousers of Gathering , and Ivalician Archer's Boots .
As a voidsent, before absorbing aether from the great wyrm Azdaja, Cagnazzo was a stocky bipedal creature with large claws, a tail, a multitude of horns and spiky protrusions over his body, with glowing ember eyes.
After gorging on Azdaja's aether, Cagnazzo became a large, blue, bipedal creature with long yellow claws and a shell-like protrusion on his back. His skin appeared reptile or amphibian-like and he sported a tail partially covered in scales. Cagnazzo's overall appearance bears the resemblance to a tortoise.

Cagnazzo seeks the thrill of battle and strong opponents that will make him fight to the fullest. Before becoming a voidsent, he lost his contentment with his lot in life of a fisherman when the Contramemoria grew more heated, participating in the raging war to seek thrills, never truly feeling alive until pushed to the brink. Cagnazzo never cared for causes or factions to fight for, even when one Memoriate of Darkness offered him riches for fighting for him, as he would appear randomly in any battle he found and would attack indiscriminately for nothing but the thrill of the fight. He was cursed as a "feral dog" by those who knew of him.
In spite of eventually abandoning him to sate his battle lust, his brother would still characterize him as good and kind towards him, always willing to lend him a hand with fishing before the war took a turn for the worse.
After becoming a voidsent, Cagnazzo initially built his power by trapping and drowning enemies so that he could consume them. He never felt satisfied until Golbez showed him what he missed was the thrill of battle. Cagnazzo appears to desire a worthy opponent that will push his limits and may even defeat him, feeling dissatisfied whenever a foe fails to give him a challenge. He gladly gives his life to serve Golbez's ends, and after being beaten by the Warrior of Light, he finds himself at peace with his death, without regrets and happy to finally return to the Lifestream. He only found it a "pity" that he would not be able to see Rubicante's plan to completion or Golbez's goals fulfilled.


Bravely Default

Caius is a tall, slender, muscular man with purple attire, hair and eyes. His long hair is adorned with feathers and tribal beads and is held back with a headband. His form-fitting suit of armor resembles Bahamut , and he wears dark boots lined with white fur. The Etro script on the back of his armor translates to: "Undying Witness of Infinite Fate." It is said the eye on the hilt of his sword is the eidolith capable of summoning Bahamut, an Eidolon gifted by the goddess Etro when he served as a l'Cie.
Caius can perform an incarnate summoning, which allows him to fuse with Bahamut and become Chaos Bahamut . Chaos Bahamut is darker than the regular Bahamut and always has the wings, whereas the regular Bahamut only displays them in Gestalt Mode.
In Lightning Returns: Final Fantasy XIII , Caius retains his original appearance.
Caius's sword was unnamed in Final Fantasy XIII-2 . His sword appears in Final Fantasy Airborne Brigade , being simply called Caius's Sword . Starting with Lightning Returns: Final Fantasy XIII , the weapon is named Chaos's Revenge .

Caius is calm and serious, rarely displaying emotion, making it difficult to discern his thoughts and intentions. Noel describes Caius as someone who prefers to personally take action instead of having others do the dirty work for him, and says he is like "the calm before the storm", as he may remain silent until spotting a weakness in his enemies, and once he does, he will expose it without mercy. He isn't entirely above mocking or praising opponents, either, as he praises Lightning's prowess but also taunts her whenever she fails to push him back.
As his goal draws nearer, Caius becomes emotional, ultimately revealing himself as a man consumed by sorrow and rage over the centuries to the point that he plots to destroy time itself. He is impressed by Serah's determination to protect the future, and although he is dismissive of Noel's optimism and refusal to kill, Caius shows fondness towards the boy he had taken under his wing after seeing his potential, and praises Noel for his growth.
In Lightning Returns: Final Fantasy XIII , Caius no longer has a single-minded goal and has lost his drive and become cynical, reacting to Lightning and the world's condition with spite. He views his predicament as inescapable, and thus exists in a perpetual state of suffering. In the end he appears to have accepted his fate and embraces his duty of staying by Yeul's side.


Bravely Default

Caligo is a middle-aged stout man with dark hair and eyes. He wears the brigadier general army of Niflheim. He and Loqi Tummelt have the same suit of armor but with different crests; the one on Loqi's is the one that appears on flags carried by magitek infantry that drop from landing craft and is in display in the imperial-conquered areas of Lucis . The robed figure from the crest on Caligo's armor appeared on flags in Episode Duscae ( ) .

Caligo is arrogant and cruel. His attitude is in full form when the party confronts him and his forces in Formouth Garrison , taunting the party during the attempt to capture them. Subservient to his higher ups, he is yet opportunistic and ready to stab others in the back to further his career.


Bravely Default

Celia has a long light auburn hair in a single fringe at the left side and brown eyes. Like Lettie, her outfit is identical of a Dancer job and the color of her outfit is dark blue. She dual wields katana.


Bravely Default

Celie is a Duskwood Elevan with white long hair and white marks around her eyes. She is dressed with a purple pirate jacket with long grey sleeves and long white boots.

Celie seems someone very cunning and manipulative as she was able to use convincing disguises in her mission to capture Leveva.


Bravely Default

Chaos's appearance is based on his original artwork by Yoshitaka Amano as a muscular dark red four-armed fiend with wings sprouting from his back and demonic faces on his knees. He has a long tail and several horns, the most prominent of which are two red horns that curve into the air. Chaos wears a loincloth with another face on it, and a red amulet. While using his Utter Chaos attack Chaos changes into an alternate form based on his original sprites in Final Fantasy , coloring his skin a pale yellow-green, and the demonic faces purple. In this form Chaos wields up to four large black and orange swords, initially appearing as spires stuck into the arena floor. In the opening FMV of Dissidia Final Fantasy , he takes the form of a creature made of magma emerging from the earth juxtaposing the cloudy form of Cosmos.

While his Final Fantasy counterpart shared Garland's personality, in Dissidia Chaos and Garland are entirely different (although the latter implies he will eventually become the former). Despite his monstrous appearance and position as the God of Discord, Chaos demonstrates a calm, collected, and reasoned demeanor when not in combat, speaking in an even tone even to his enemies. He watches over his minions with a light hand, a trait influenced by his time with the Lufenian military when he was forced to fight against his will and came to hate his superiors. Even against traitors and those who neglect their duties to him, Chaos is hesitant to punish their disobedience. This attitude allows many of his warriors to turn their backs on him or plot against him, and only Garland is loyal to the end.


Bravely Default

Chaos is a horned demon with large wings, sharp claws and a tail. His kneecaps depict monster faces. Chaos's demonic appearance may have been based on Gustave Doré's illustrations of Satan (Devil or Lucifer) from John Milton's Paradise Lost . In Final Fantasy a dragon's head emerges from his stomach, but in Dissidia this has been changed to a loincloth depicting a dragon, held with another monster face buckle. In Dissidia he has four arms and a darker coloration–he is more brown-toned in Final Fantasy , and more black and purple in Dissidia .

Chaos seeks immortality and creates a time loop to live forever. He is the antithesis to the light and harmony represented by the Crystals .


Bravely Default

Charibert is a Wildwood Elezen with dark blond hair tied up and sharp golden eyes. He wears a light gray lipstick and the Ward's Mage attire, a Halonic alb in the white and blue colors of his order, with its insignia on his robes. Across his right cheek is a scar, inflicted on him during his fight with the former Archimandrite of the Heavens' Ward, Ser Vaindreau. [3] In battle he wields the Widowbreaker, a thaumaturge's staff made of steel and silver, with a blue accent and a spiked staff head.

Ser Charibert is best known for his ruthless persecution of heretics and his brutal interrogations, which often end in the conviction and execution of the accused. He is a sadist, and takes joy in interrogating the guilty and innocent alike, coming up with new means of torture, such as using Black Knights [5] and White Knights [5] contraptions. As such, Ser Charibert─not unlike Ser Grinnaux ─is an unusual addition to the Heavens' Ward, who are otherwise known as pious and holy men. His elegance in battle and use of magic has given him renown as a fierce battle mage.
Charibert speaks in a flamboyant way in the Japanese version, using okama slang and narration. In English, this is depicted as sarcastic and condescending pleasantry instead.
His weapon, Widowbreaker, is named for his methods of "breaking" heretics —where a second-rate Inquisitor would capture the heretic, and a first-rate Inquisitor would kill the heretic and leave his wife a widow, an Inquisitor beyond compare would kill the heretic and his wife, so that one less lovelorn widow would be left in the world. [6]


Bravely Default

Veritas of the Heavens wears a full set of green armor with golden details and has wing-like adornments on his helmet. He wields a spear.
Underneath his suit of armor Cid is a middle-aged man with fair skin and white hair, similar to his portrait in the Mobreeze Airship Factory , which Lid describes as "good-looking" with a tough-looking scar on his left cheek. In Season Two, his hair appears brown and he has green eyes. He wears a green coat with medium-length sleeves and brown gloves. He sports a black belt, blue pants and green boots. His coat has a skirted section colored brown and green.

As Heavenlord Cid adopts a haughty demeanor, belittling those that cannot fly, stating that those who "crawl on the Earth" must obey the heavens. He can be cruel and merciless, displaying the same contempt as the rest of his comrades, yet he is proud of Lapisians for creating airships like the Enterprise .
Cid doesn't want to be perceived as weak, refusing to ask help from his allies to fix his pocket watch even though it contains a photo of his long-lost family.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) As seen in Fina's memory world from 700 years ago, Cid was a reliable person who worried for all the people that fight alongside him. Due to the forced separation from his family Cid has become a broken man motivated by the sorrow of being unable to be the husband and father he once longed to be. He was left with nothing but a desire for vengeance, though his dealings with dwarves mitigate some of his solitude. He develops a soft spot for Lid, whom he comes to view what his daughter would be like. Story [ ] Early life [ ] A brilliant engineer hailing from the world of Paladia , Cid was born in Aldore over 700 years ago. He lost his parents at a young age, which led to his desire to have a family early. He got married, and he and his wife had just had a baby daughter, Mid , when their home life was interrupted. Under Yuraisha 's patronage, Hess had developed the "visionary magicks" and attempted to declare themselves independent, hoping to reclaim their freedom of centuries past. Deeming these magicks dangerous, Aldore declared war on Hess. When the civil war broke out, Cid was loyal to Aldore and was one of eight warriors called to become a member of the Sworn Eight of Paladia , assuming the title of "Veritas of the Heavens". Under the leadership of Raegen (Darklord), Cid and the rest of his comrades— Ignacio (Flamelord), Citra (Lightlord), Sieghard (Earthlord), Folka (Waterlord), Sakura (Boltlord) and Frostlord —were augmented, being rendered nearly immortal by Aldorian technology. They led Aldore's military forces from the frontlines, and became heroes in the eyes of the common people. Due to the war Cid was unable to return home for long periods of time, but always made sure to kiss his daughter on the cheek at night whenever he could. During the last phase of their fight against Hess Cid visited home briefly, as the next day he would be back at the battlefield. Cid had found an unusual star-shaped crystal and gave it to Mid, and his wife said Mid surely would be able to give him a present in return when she grew up. The Aldore government had devised a plan to end the conflict. The Veritas (save Frostlord, who went missing) would seal their counterparts, Hess' Eight Sages , inside crystals . With them out of the way, Hess and Aldore would open peace negotiations. However, the leaders of Aldore, fearing the Sworn Eight's power and popularity, betrayed them. Through a dimensional gate they banished the Sworn Eight, the sealed sages, the soldiers of Aldore and Hess, and the entire battlefield into another world called Lapis, leaving them stranded. To ensure it would remain fixed to Lapis for ages to come, Aldore put a seal upon the land which consisted of eight great crystals, each corresponding to one of the elements . This broke Cid, as without the same upgrades as his, his family would not live long enough for a reunion. Life on Lapis [ ] Cid in his exile did not care to adapt to life in Lapis, not even bothering to learn their units of measurement. In " Memories from the Battlefield ", the Veritas sought to avenge their betrayal. As they knew little else than the crystals playing a role in binding them to Lapis, they scouted the world. Cid went to the Dirnado continent where he felt a source controlling the winds. He got rid of many monsters that were pestering the local dwarves. In gratitude they allowed him to use their forge. He accepted he should find out more about the land, but in spending time with the dwarves Cid became increasingly fond of them. His prolonged stay among the dwarves prompted Sieghard to look for him and ask if he has forgotten their goals, to which Cid replied that he had not. When the dwarves repaired his pocket watch (allowing him to see a picture of his family after so long), Cid repaid them by teaching them the arts of airship building. In " Taking to the Skies ", Cid (who removed his suit of armor by dwarven request) was asked to show how to make an airship, as the dwarves could not follow his "indecipherable blueprints" (as the blueprints were for Paladian standards that were too sophisticated for Lapis). General Nagflar , the leader of the region's dwarves, thought it an elaborate scam. Cid tried to find tools to design more simple blueprints, but found that Lapis was too far behind. He met the artist Melete who helped him draw a new, dwarf-friendly version, impressing Nagflar. Melete began recording the process of building the airship through a series of paintings. After a fist-fight with Nagflar over the ship's bow, Cid remembered his dream of pursuing an infinite sky, and earned the general's trust. Cid then met Falma , a young girl dreaming to fly and willing to do anything for that dream. He taught her how to pilot the ship for when it would be ready. At one point the humans that lived nearby heard of the airship and mistook it for a colossal weapon and set to destroy it. After a skirmish, Cid, Nagflar and Falma convinced them the airship is just a vehicle and Cid offered to explain how it works. They finished the airship and prepared to take to the skies, but their plans were ruined by a storm caused by Typhon and Deathgaze . Cid jumped from the ship, donning his armor once again, and defeated them. Nagflar, Falma and the dwarves celebrated but Cid never returned, presumably having set off to wander the land once again. Melete's paintings of Cid's deeds were later hung up in Mobreeze Airship Factory , and his legend came to be known among dwarves and humans alike. When Citra discovered the Magic Library on Mysidia , Cid helped the others investigate it. Though Cid, Citra and Folka were trapped in a book, they managed to escape. About 100 years ago, Citra and Sakura found a book that revealed the dimensional gate between Lapis and Paladia had never really disappeared. Cid was on board with the plan to destroy the crystals, but Raegen and Sakura left the group and discarded their suits of armor. Citra summoned a new Veritas of the Dark to lead them in their revenge. Of the now-called Sworn Six, Cid was in charge of unearthing and refurbishing the Invincible , the airship that would allow them passage to Paladia when the time came. For that end, Cid recruited dwarves and an outstanding engineer from Dilmagia, Evan , who was under the thrall of Dr. Lazarov , a scientist interested in the Sworn Six's immortality. Season One [ ] Cid resorts to abducting dwarves from Dwarves' Forge to finish the Invincible in time and returns to the Village of Ambel to reclaim a straggled dwarf. He is confronted by Rain , Lasswell , Fina and Lid, who inquire why he is kidnapping dwarves. Cid praises the group for providing some sport and says he has no need for haste as they have waited 700 years to enact their vengeance. Cid attacks the Wind Crystal. At Galebreak , the party finds several Dirnado soldiers murdered by Cid who taunts them to the race for the Wind Crystal. Not being able to forgive his crimes, Lid officially joins the party. When they enter the Wind Shrine , Cid gives them a chance to walk away, but they intercept him at the crystal's chamber. Cid is defeated and his mask breaks, revealing his identity as the first Cid whom Lid recognizes. Cid uses the remainder of his power to destroy the Wind Crystal (thus undoing Aldore's seal on the Heart of Babel ) and teleports away. The ship's heart now awoken, it takes to the skies at once. Cid retreats, weakened, to the deck of the Invincible , where he regrets his carelessness at having his identity discovered. Darklord pays it no mind, but Waterlord mocks Cid for his lack of caution and decides to "fix" his mistake. She borrows the Sacred Ring of Paladia to enact her plan and departs for Olderion . After the party boards the Invincible in the skies above Zoldaad and defeats Lazarov, Cid reappears before them. Lazarov begs Cid to help him, but he denies they were ever allies as he is no more than a "buzzing fly" to the Sworn Six. As Lazarov had used the Invincible for his own selfish reasons, Cid dispatches him. Cid confirms his identity when Lid asks, but refuses to explain why he is fixated on revenge, simply telling the party to find out the reason the crystals exist. He has Lid pass his praise onto her brother for the Enterprise , and teleports the party out of the airship. Cid reunites with Darklord and Ignacio to report his success. Cid and the rest of his comrades enter one of Lazarov's laboratories where he researched ways to draw out the power of living beings. They consider Rain's party a threat to their plans, and Darklord encourages the group to enter the devices to empower themselves for the final battle. At the Gronoa Shrine , Cid and the rest of the Sworn Six attempt to destroy the Dark Crystal , the last crystal remaining. They find the party protecting it accompanied by Frostlord, but the man under the suit of armor is Raegen, leaving them wondering the identity of the current Darklord. A battle ensues in which Cid fights Lid until the shrine becomes unstable and Raegen teleports the crystal to somewhere in the Pharm continent. Cid and the rest of the Sworn Six search for the crystal in Mossy Woods . When he encounters Rain's party again, Lid, now knowing the truth of 700 years ago, asks Cid why he wants to destroy the world if he gave them airships. Cid shares how he was separated from his family, and explains he had left his arts to the dwarves in gratitude for alleviating some of his grief. Lid is willing to fight him, but Cid flees to preserve his strength for his battle against Aldore. The party catches up to Cid and defeats him. Lid asks Cid to wait a little longer for her and her brother to fill the sky with airships, and encourages him to look up to the sky so he can bear witness of Lid's labor so that his sorrow will be gone. After the party leaves, Cid appreciates the sentiment, and claims that Lid's character is how he envisions his own daughter to have been like. He perishes, after having drained too much power from his suit of armor, looking at the sky one final time. Season Two [ ] Cid is restored to life by Dark Fina along with Ignacio, Sieghard, Folka, and Citra. After reappearing at the Earth Shrine alive and well in their suits of armor, the five go meet with the party, as they are about to leave for Paladia on the Invincible (their mission: find Rain who is missing after his clash with Sol to keep the dimensional gate closed). The Veritas request Raegen to let them return to Paladia—Cid hoping to see proof of his long-lost family even if it was to be in the form of gravestones. Raegen accepts and they soon discover that their homeworld has been turned into a dictatorship. Vowing to free Paladia, the Veritas and Raegen split up from Lasswell's party (who are to search for Rain in Georl ) and go confront the Emperor at Aldore Tower . They meet their successors, The Orders , at the the Emperor's chamber and are soundly defeated. They are only spared by Hyoh , who deems the Veritas too weak to be worth killing, and they are sent to Medos prison . They escape after discarding their suits of armor. At Dormdry they realize that Aldore Tower is now protected by a force field. They resolve to destroy the barrier's generators, starting with the closest though they must fend off Mid of the Theta Star to do so. Cid notices her pendant and realizes she is his daughter. Although she denies their relationship and retreats, when they reunite Cid tells her about his exile and thanks her for being alive. He defeats her (and Raegen destroys the generator) and asks her to defect the Orders and join him. Mid instead asks him to leave Paladia, and gives him the toy watch she long ago made for him. She leaves, but Cid vows to help her. This section is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it . Gameplay [ ] Playable character [ ] Main article: Cid gameplay Cid can be summoned to play either in his "Veritas of the Heavens" (4-6★) variant, or his armorless variant "Cid" (5-7★). In both variants he is a physically-geared dragoon and has many abilities related to the Wind element, including some Black Magic . He can equip daggers , swords and spears , as well as light shields , helms , light armor , heavy armor and accessories . His Season Two variant, simply-named "Cid", is one of the best 'finishers' in the game: being able to cap chains for increased damage, or working as a solo damage dealer. He also adds hats and clothes to his equipment selection. As one of the so-called CG units, his Limit Burst ("Invincible Highwind") is a FMV -like sequence and is a powerful Wind-elemental attack that partially ignores the enemy's defense. He appeared as guest in his own introduction quest and six stages of the story event Taking to the Skies (Start of a Legend, A Strange Girl, Craftsman Confrontation, Gathering of Talent, Dark Clouds, To the Sky). Battle [ ] Cid appears, in his Veritas of the Heavens form, as an enemy several times. The first time as a one-time only event in the Village of Ambel and the second time occurs at the Wind Shrine - Heavenly Winds . His empowered form is faced at Mossy Woods - Look Above . He also appears as a boss in the second-to-last stage, "Magnificent Fate", of the story event Sieghard, the Magnificent . He fights using Wind-elemental abilities (such as Merciless Punishment, Aerora and Aeroga ) and Spine Dive, a Jump -esque attack. He can also boost his own defensive stats by using Grit Stance. Other appearances [ ] Final Fantasy Record Keeper [ ] This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it . Gallery [ ] Artwork Cid (top right) alongside the rest of the Sworn Six. Artwork by Yoshitaka Amano. Season Two artwork, featuring Cid (third from the right), by Yoshitaka Amano. Renders Render. Partial CG render by Visual Works . Sprites No. 602 Veritas of the Heavens (4★). No. 602 Veritas of the Heavens (5★). No. 602 Veritas of the Heavens (6★). No. 1282 Cid (5★). No. 1283 Cid (6★). No. 1284 Cid (7★). Enemy sprite. Enemy sprite (Empowered). Screenshots Cid's portrait, "He Who Soars the Heavens", at the Mobreeze Airship Factory. Cid wielding his spear, alongside Lightlord and Waterlord, at the Magic Library. Closeup on Limit Burst. Spoilers end here .


Bravely Default

Cid is a middleaged man wearing a long military green coat and a white vest. He wears greenish-brown pants and a pair of blue boots. He has a sword though is never shown using it.

Cid appears at first as a truly devoted, no-nonsense, serious and cold officer of the Avalonian Empire . He initially has little if any remorse in using whatever means needed to achieve his mission, such as using a group of young teenagers as spies, for he believes it will bring glory to the empire. Anyone working under his command is but a pawn and tool to be used. The best example of this are the Argy units, powerful sentient robots whom he sees as mere war dolls. Cid is direct and methodical and prefers to act step by step, making sure things never stray out from the initial plan, though he can accept useful divergences.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) While vain and proud, Cid is not entirely devoid of compassion or regret. When suffering his final defeat, he tells the party of an escape route they can use while refusing to go with them, as he would rather die than escape with his enemies. He changes his mind when the Argy-2 robots want to save him for being their "friend", an act that moves him to tears and leads him to defecting from the empire. Cid has a particular airship that he treats as his "lucky charm", showing he does develop emotional attachments to the tools he uses. Story [ ] Cid joined the Avalonian army in his youth as a simple technician. As he worked in the empire's martial division, he began to show an affinity for mechanics and creating flying vehicles, later in his career inventing the world's first airship, rising to prominence as the director of Avalon's imperial air force. He first appears in Harmonia , where he has been ordered to gather Alba , Nacht , Dusk and Sarah to perform a task for the empire. He takes them to Mt. Lux , and directs them to cross the mountains to the shrine beyond it, and steal the crystal from inside. He later appears aboard an airship in the world of light, where he lies in wait for the Warriors of Light to come and take the crystal shards from atop Highwind Tower . Before he and his crew can get close, the ship is attacked by a group of dragons that assemble to protect Barbara and her friends from Cid's plot. He repels the attack with inbuilt barriers, but fails to capture the Warriors and the crystal when Vata, an Avalonian general, unsuccessfully battles them in his place. Later on, Cid transports Dr. Lugae and his creation, Argy the two to the newly constructed Heliogabalus , where Argy will operate as a weapon of war. Argy is angered and loses control when Cid harms her creator, and an ensuing malfunction causes her to be thrown overboard. Once over at the Heliogabalus , Cid learns that Sol and company have found Argy and are heading their way, and so alerts Lugae and reassures him that he will be reunited with his 'daughter' soon enough. When the four arrive with Argy in tow, Cid takes control of the robot and forces her to attack her allies. When the group brings her back to her senses and his control over her is broken, Cid resorts to introducing 'Argy-2', an imitation of the original with enhanced fighting capabilities and no emotion that he appropriated from Dr. Lugae's work. He leaves his servant to take out the warriors, and escapes while they're distracted. Cid later pilots the repaired Heliogabalus in an attempt to first sink the ship that the Warriors of Light are riding, then to wage an assault on the floating city of Mysidia . The four climb aboard and sabotage the ship. They encounter Cid in the sky dock, who is attempting to escape the sinking aircraft via a smaller airship. The party is ready to do battle, but Cid summons three Argy-2s to defend himself. The sentient machines are convinced by a distant Argy (their sister) not to harm her friends. The three turn on their master, who concedes that the Warriors of Light have bested him. He stands aside and lets them pilot the ship out, but Dusk informs him that the ship's navigation system has broken down. Cid urges the four to leave by way of an emergency exit while he stays behind to sink with the ship. The Argy-2 units that were holding him off want to save him as they consider Cid their friend, a revelation that moves him deeply. While the four believe him to be dead, Cid comes onboard the airship just before the party confronts Chaos Elgo . He's teamed up with the Mysidians, using his weaponry, coupled with their magic and a group of Argy-2, they fight off the forces of Nil . He has had a change of heart regarding how he sees the Warriors of Light and their friends and family, and after the world is saved uses his ship to transport Queen Cilque and Prince Adrian of Alfheim to Burtgang so that they may witness Sarah's coronation as queen of Burtgang, though he does not attend the ceremony himself. Spoilers end here .


Bravely Default

Cid is 58 years old. He has silver hair, beard and mustache and wears silver, oval eyeglasses. He wears a typical Archadian nobleman's attire. He has silver shoe-leggings with gold designs, and a deep red and purple coat, also with gold ornaments, and white elbow-length gloves. He wields a pair of gold-colored guns in battle with circular blue ornamentation, and he wields several larger weapons with the same color scheme in his cinematic attacks. In artwork of Cid as a younger man, he resembles Balthier .

Cid is fought twice, first in Draklor Laboratory, then at the top of the Pharos at Ridorana. In the first battle he is assisted by Rooks . During the second battle he summons Famfrit and becomes invincible to damage until Famfrit is defeated.


Bravely Default

Citra has fair skin, long pink hair, and yellow gold eyes. As Veritas of the Light, her suit of armor is white and light blue, with a dark green cape irregularly shaped in strands. Her suit has several bladed and horn-like protrusions of varying designs and a prominent bladed horn on her helmet. While wearing the suit of armor, her gauntlets can become handcannons, revealing wide brown barrels.
Under her suit of armor, Citra's color scheme is identical to Sakura's. She wears a rather revealing long white robe with frills and widened sleeves, as well as plum-colored high heels. Her clothing has several golden borders. She wears a golden headpiece, the Evoker's Horn , which is designed to look like a unicorn's horn. As of Season Two, in battle she now wields Badrosa , a unique staff with a flower bud design at the top.
Citra's clothing without the suit of armor is reminiscent to the Summoner attire. This is fitting, as she is the only character seen regularly summoning visions to aid her battle.

Citra appears as a summonable vision and optional playable character, with three variants: "Veritas of the Light", "Citra", and a summer variant that she shares with Folka.
As Veritas of the Light (5-7★), her job is listed as Veritas and her role in combat is that of Hybrid Damage. She can equip swords , rods , throwing weapons , guns , as well as helms , light armor , and heavy armor , and accessories . While her abilities are locked to the Light element, she excels at targeting multiple enemies with her attacks and greatly decreasing their resistance to that element.
In her Season Two variant, Citra starkly changes her skillset to resemble that of a Summoner 's, and expands her weapon and armor selection. Her job is listed as Sworn Eight, and her roles are Healing and Support. Like the other so-called CG units, Citra's Limit Burst ("Gleam of Reverie") is a special CG movie and has a powerful effect: it deals high evoke damage to all enemies, and decreases their resistance to all elements for three turns. She appeared as a guest unit in her own introduction quest as well as several stages from Piercing Light .

Boss [ ]

Veritas of the Light commands the element of Light, using attacks such as Banishga, Divine Shot, Holy, and Ultima. She removes any debuffs placed on her with Negation before attacking and can use Blowback to strike the entire party. She can kill the party if not prepared with the proper equips or buffs to bolster defenses, especially if she uses Divine Punishment to increase her damage output.
For the second battle she is faced twice in a row without rest. She must be weakened to critical values to trigger a scene where Light will fully restore her HP and summon two Aldore Soldiers who can be dispatched easily through group-damaging attacks, but who can inflict Stat Breaks.
Since Light protection is rare, the party should use regular buffs like Shellga, Protectga, or those provided by Rain's Leadership. Veritas of the Light is weak to Dark, so mages with Bioga or stronger Dark-elemental attacks can inflict good damage against her. Since she is fought after another boss (a Kaiser Behemoth in the first encounter, and herself in the second), which can leave the party depleted of HP or MP before finishing Light, items are recommended, preferably a supply of Elixirs or MP-restorative items for healers and buffers.
A good strategy is to inflict Stat Breaks (preferably at the beginning of every turn to maximize damage in case of defensive breaks), even if they will be dispelled by Negation so Veritas of the Light wastes a move, giving the party more room for survival as it will prevent Light from buffing herself or attacking thrice. Sakura has defensive buffs for this battle, but even those do not a guarantee survival.
Veritas of the Light can be inflicted with Blind, Poison, and Paralysis. Blind is not too important since she mostly uses magic, but Poison and Paralysis are useful. The former will eat through 10% of Light's HP and the latter will give the player some breathing room. Poison can be inflicted through Bioga, a Dark-elemental spell, which doubles as a weakness for her.
She is the only Veritas not to be fought as a boss while empowered.


Bravely Default

Clarrice is a wildwood elezen with pale skin and lavender colored eyes. She has long blonde hair and is seen with pink sunglasses on her head. She wears a red Neo Ishgardian Fending dress and wears white gloves and white boots underneath a black skirt. She wields the Shamash axe and a light green dyed Diamond Shield in battle.

Countless stories are told about Clarricie. Some call her a witch, saying they have observed her speaking to her pets in unholy, bestial tongues the likes of which have never been uttered by mortal mouths─indeed, that the monstrosities in her charge obey her every command because she herself is one of them. Others claim this is but a lie spread by those looking to smear her name, and that Clarricie is rather a saint, a figure of surpassing compassion and charity who tends to her wounded pets and comrades with self-sacrificing love and devotion, fighting to protect them as if she were the warrior goddess Gradia herself.
Perhaps both tales are true, and whether Clarricie appears as a witch or a saint depends on the eye of the beholder. What cannot be denied are the nigh-countless triumphs she has claimed in war, and the profound fear she strikes into the heart of any foe unfortunate enough to meet her dangerously alluring gaze on the battlefield. Clarrice is said to be difficult to understand as well as ostentatious. [1]


Bravely Default

In Final Fantasy III , the Cloud of Darkness appears as a green-skinned female humanoid that emerges from a portal of darkness at its waist, though its form appears ghostly and ethereal. It has a red heart-shaped mark on its forehead, and several mouthed tentacles around it. Its field sprite is a glowing green orb, and in the 3D remakes, several multiple green orbs exit and enter the main orb in an arc.
In Yoshitaka Amano 's illustration and Dissidia Final Fantasy , the Cloud of Darkness takes the form of a shapely woman wearing a red and black cape with the rest of its body covered in red and black markings. It has a red heart-shaped mark on its forehead, long silver hair and two tentacles emerging from its waist. The Cloud of Darkness is the tallest non-giant character in the Dissidia series.
Though the Cloud of Darkness universally takes on a feminine form, it is officially considered a genderless being that merely chooses to appear as such. The Cloud of Darkness refers to itself in the plural, using "We" instead of "I". Dissidia Final Fantasy explains this as its two tentacles having minds of their own, and the humanoid body speaking for the three of them. For purposes of gameplay, however, the Cloud of Darkness is treated as female in its spin-off series appearances, and is therefore able to equip female-exclusive equipment . A feedback survey issued by the Final Fantasy Record Keeper team also referred to the Cloud of Darkness as female, and so grouped it with other female characters asking which was the "coolest" among the group.

The Cloud of Darkness's personality is not explored in Final Fantasy III , as it is more of a monster rather than a character. Dissidia Final Fantasy characterizes it as cruel and condescending, having a disregard for human life. In Dissidia 012 Final Fantasy it dislikes the arrival of the manikins in the cycle , feeling they are a foreign presence that disrupts the order of the cycle. It tells Laguna where the manikins are coming from to see how he handles the information, and is intrigued when he and his allies choose to track it down and close the portal knowing it will cost them their lives.
Though the Cloud of Darkness is aware of the other antagonists' schemes to end the cycle and seize power for themselves, it does not care, as it is an emissary of The Void and thus believes all will be consumed regardless of their actions. Both Final Fantasy III and Dissidia Final Fantasy present the Cloud of Darkness as a timeless, eternal entity who will always exist to consume the world; defeating it merely sends it into sleep to recover its power and awaken at a later date.
In her Dissidia appearances where she is voiced, the Japanese version has her speak with an elder woman characteristic, while in English dub she talks more like a high class woman.


Bravely Default

The Cloud of Darkness's appearance is based on her counterpart in Final Fantasy III , being a green-skinned female form with yellow tentacles formed from what appears to be a literal "cloud of darkness". A disembodied voice emanates from a Voidgate shaped similar to the NES map sprite of Cloud of Darkness in Final Fantasy III . Despite being considered genderless, the being is referred to as a "she" in the cutscenes and bears an overall feminine form. When summoned through Eden's power in the First , her design is identical to her appearance in Dissidia , and is smaller in size.
A minion based on her, called the "Puff of Darkness" (available as a rare possible reward upon defeating her), is also derived from her depiction in Dissidia .

The Final Fantasy XIV version of the Cloud of Darkness refers to itself in singular pronouns. As an embodiment of the concept of nothingness, she fixates on destruction and intends to flood the world with darkness, as per the covenant.


Bravely Default

Cocytus is a woman with pale skin and white hair with straight bangs styled into a updo style. She is dressed in a white dress with a black collar and walks barefoot.