Final Fantasy

Resembling the original Amon in appearance, the clone modified himself into a giant humanoid whose body bears glowing blue lines similar to the Allagan designs seen throughout the Crystal Tower and the Binding Coil .

The Amon clone has many of the personality traits that the original Amon possessed prior to his transition to "Fandaniel", including his whimsical aspects. Throughout the battle, he acts like a showman performing for his guests, and his arena likewise suits it with a red carpet and spotlights to herald the minions he summons. A set of gear exclusively for Bards is based on his attire.
Th original Amon was a nihilist who believed that life only existed to bring suffering. Upon gaining the memories of his past life as Hermes , and the countless reincarnations and lives he had lived and suffered before, he decided to bring about the Final Days to destroy the world, for only in death could humanity be free of misery.


Final Fantasy

Anabella's beauty with her blonde hair, clear skin, and brown eyes belies her cold and arrogant nature. Reflecting her obsession with status and elitism, Anabella always wears high quality clothes. As Duchess of Rosaria, Anabella typically wore purple and white dresses that showcased her royal position. After becoming the Empress of Sanbreque, Anabella began to wear more regal blue and white dresses that reflected her new "loyalties" and reflected her high station within it.

Due to her upbringing, Anabella is an arrogant and close-minded woman who believes bloodline to be sacred and that one's worth is determined by lineage, looking down on anyone of low birth, even Dominants. She is so steadfast in her elitism that when her husband, Elwin, refused to abide by it, she opted to betray him, her family, and her country to Sanbreque before going on to remarry Sylvestre and influencing him into adopting her philosophy, proving herself treacherous, manipulative, and an amoral social climber. Her mental state worsened over the years, having seemingly developed paranoia, extorting and terrorizing her people while reigning as sovereign of Rosaria and ordering the culling of everyone whom she considered a threat, no matter who they were. Anabella is especially noted for her strong prejudice towards Bearers that borders on the irrational, completely ignoring their necessity within society.
Anabella is a narcissistic parent , viewing her children as extensions of herself rather than individuals and being resentful when they fail to meet her standards; she despised Clive for being "rejected" by the Phoenix, was overly controlling of Joshua, and neglected the family ward, Jill. Anabella still hypocritically desired her children's love, however, being jealous of Elwin because they preferred being with him, seemingly oblivious as to why. After betraying her family, she had no remorse for causing Elwin's death, enslaved Clive out of spite, seemed hardly saddened by Joshua's supposed demise despite claiming otherwise, and later sold out Jill to the Iron Kingdom . She also deflected accountability for her actions, blaming Joshua's "death" on her handmaidens even though it was beyond their control. She continued her toxic parenting with Olivier, deluding herself and others into believing he was a messiah even though he was (seemingly) just an ordinary child. During her final confrontation with Clive, she lamented how she had wanted him to inherit the power of the Phoenix and felt ridiculed when Joshua was chosen instead, proving that she only ever cared for how her children reflected upon herself. After Clive condemned her for only adding to Joshua's burdens, however, she showed some regret regarding her treatment of her second son, but still had no such sorrow toward the rest of her family. Her inner voice section also revealed that she did mourn for Joshua following her defection, indicating some degree of genuine care for him.
In the end, Anabella's refusal to face reality became her downfall. She did not understand, or refused to understand, that sovereignty is worthless without a people and country; hence she could not accept Elwin's style of ruling and was blind to how he was so beloved by the people. In Anabella's mind, a sovereign's foremost duty was not to their land and people but to their sovereignty itself. As a result, she severely underestimated the power of the people, being caught off guard when Dion, whom she disregarded as a mistress' child, used his popularity to launch a coup d'état and having no contingency plans when her schemes began to fail. Toward the end of her life, Anabella was reduced to a cowering mess who desperately clung to her defunct beliefs. Olivier's death and the revelation that he was nothing but a vessel for Ultima shattered her remaining sanity and she committed suicide rather than accept reality.


Final Fantasy

Apollo is a very tall, handsome, youthful-looking man with long flowing hair clad in an impeccable suit and cape.

Apollo's sprite is based on the sprite that was used for the Conjurer , Magician , Sorcerer , Vampire , Wizard , and Steward enemies from The Final Fantasy Legend .

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) Personality [ ] At first he appears to be one of the few "gods" who has not let power corrupt him, even giving spare MAGI to the party and encouraging their mission. However, it is later revealed he is corrupted and merely waiting for the party to find all the other pieces of MAGI for him, and he uses their friends and loved ones as hostages to take the MAGI from them. He is arrogant, as for much of his initial battle with the party, he does nothing but brag about how powerful the MAGI has made him. Story [ ] Artwork of Apollo and his second form, from an old Japanese magazine. When the party arrives in Apollo's World, they come across Apollo's Palace . The party finds out that he was waiting for them, so they go and talk to him. Apollo welcomes the party and calls them heroes of the world. He shows his gratitude for defeating Ashura by giving the party the Defense MAGI . When the main character asks him why he's doing this, Apollo tells them that he's got enough power already. However, he also mentions that there still some MAGI in his world. He gives three riddles to the party, and wishes them luck on solving them. The party leaves the palace afterwards. After the party has completed the Cave of Mountain , Undersea Volcano , and Cave of Light , they stop by Apollo's Palace, but Apollo is nowhere to be found. The party later finds him in Race World, holding the Dragon races. Apollo convinces the party to enter the race because MAGI will be the winning prize for each obstacle. After the party wins the race, Apollo congratulates them, states that he knew the party would win, and laughs it off. The party comes across Apollo at the base of the second Pillar of Sky in Final World. He greets the party, telling them that he knows the party has seventy-six MAGI and he has the seventy-seventh one right in his hands which happens to be a Defense MAGI. Either the party or him will get it all. The main character figures that Apollo has changed his mind, and refuses to let Apollo have the MAGI the party has collected. Apollo sends his Minion to battle the party. After the battle, Apollo sees that the party is strong, and shows them that he has captured Taro and Hana , Lynn and Ki , Flora and Leon. He gives the party an ultimatum: hand over the MAGI, or forsake their friends. The main character realizes that Apollo meant to do this from the very beginning, and hands over all seventy-six MAGI. Apollo asks them if they wish to live as his servants. The main character refuses and tells Apollo that he can't use those MAGI because it'll ruin the whole world. Apollo laughs it off saying that it's a rumor that the Guardians made up. He tells them that he'll become a real god with these MAGI and create his own world. Afterwards, Apollo leaves the area. The party confronts Apollo at the entrance to Central Shrine , but Dad warns him to not use the MAGI. Apollo tells him that he already has and they'll see what happens. The party is left with no other choice but to fight him. During the battle, the party is unable to deal any meaningful damage to Apollo, and he later transforms into a more powerful form. After a few moments of battling him, he starts to melt. The main character tells him that his transformation is not perfect, since he's still missing one MAGI. Apollo eventually explodes, but Dad jumps before the party and shields them from the blast which knocks him out. Spoilers end here .


Final Fantasy

Ardbert is based on the appearance of the Meteor Survivor from the A Realm Reborn promotional material. He is a hume from the First, with the appearance of a midlander Hyur of the Source, with brown hair and blue eyes. Unlike the Meteor Survivor, who is clean-shaven (up to Heavensward ) or has stubble (from Stormblood onward), he has a full beard. He wears the Fighter artifact armor and his axe is the Bravura Atma, showing blood stains on the blade.

Ardbert is angry, brash, and cynical. Quick to decry the notion of heroes and bemoan his role in dooming his world to a Flood of Light, he acts as a foil to the Warrior of Light and their companions' consistent optimism. Ardbert is good at heart and treasures his companions dearly, expressing anger and frustration at being forced to play the villain during his time on the Source to save his world.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) When he meets the Warrior of Light as a spirit on the First, he follows them, and through observing their actions slowly regains his sense of hope. Spoilers end here .


Final Fantasy

Ardyn is a tall (6'2") man with red-violet hair, amber eyes, and strong facial features. He appears to be middle-aged and dresses in a black trench coat and pinstripe trousers, an attire he is said to have acquired when he became the chancellor of Niflheim. He wears a red scarf and a hooded, gray and white flower-print mantle. Ardyn wears a black fedora (which he can swap for various other hats in Episode Ardyn ) and sometimes wears a black winglike accessory on his left arm.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) When his true identity is revealed, Ardyn's face sometimes appears daemonic and grotesque. His sclera turn black, his irises and pupils turn gold while appearing clouded, his skin becomes paler, and black markings appear across his face. It is implied he wears so much clothing because the sun hurts his skin. [6] Two thousand years ago, Ardyn dressed in a simple white cloak, which he used to hide the spread of Starscourge that had infected his body. In Episode Ardyn Prologue his eyes are blue and his hair brown. When Niflheim retrieved him from Angelgard in the beginning of Episode Ardyn , he lacked a top, and had a ragged white and gray belt and matching pants. When awakening at Verstael Besithia's lab, he wore a white tunic and trousers noted to be uncomfortable on his skin. The attire was similar to the outfit he wore during his days as a healer. Though wielding various weapons, Ardyn's personal arm is the Rakshasa Blade , a red counterpart to the Blade of the Mystic that his brother wields. Personality [ ] A man cursed with life eternal, whose immortality stems from the selfsame scourge that wrought the daemons. One so impure of body and soul was deemed unworthy of the Crystal's Light, and forbidden to ascend. His mind twisted by spite and bent on revenge, the Usurper came to bring darkness down upon our world. Only the True King, chosen by the Crystal and guarded by his forebears, can end the Accursed's madness. Bahamut, referring to Ardyn as the Accursed Ardyn is a man shrouded in mystery. He expresses his eccentric personality through his unique attire, and is both polite and flamboyant. He sometimes acts suggestive, likely as a means to creep others out, calling Noctis a "tease" and stroking Prompto on his cheek. Ardyn is bold and manipulative; he remains civil, patronizingly so, even in the face of hostility, and perhaps even to attract hostility. Ardyn's behavior is performative, and his expressions and movements are exaggerated. Concept art shown at The Magic of Kingsglaive and Final Fantasy XV art exhibit in New York from August 19 to September 3, 2016. Ardyn's ruthlessness grows until his true personality is revealed: he is evil, vicious, calculative, and twisted. Behaving unpredictably, Ardyn remains casual and unfazed by the world around him. He has a dark sense of humor, sarcastic wit and an utter lack of empathy, finding cruel ways to taunt others. He may torture people close to the ones he's targeting to force them to pick up pace. He has given up hope on humanity, and admits he wouldn't mind ending everything. Ardyn often helps Noctis and his friends along their journey by giving them access to imperial-controlled areas and by saving them from hostile situations. He claims to have earned the right to call Noctis "Noct ", a nickname only his closest friends call him. His cruel intentions are revealed as he kills Lunafreya Nox Fleuret , and afterward continues to torment Noctis in various ways, such as by separating him from his friends, even if at the same time he desires for Noctis to reach his goal: the Crystal . He refuses to kill Noctis until the latter has become the True King , and during the final battle, repeatedly taunts Noctis, yet when he has Noctis pinned down, he releases him. Ardyn considers Noctis a means to an end and states his goal lies beyond revenge. Despite all his taunts, Ardyn seems to enjoy witnessing Noctis grow and in the end ultimately accepts his defeat with dignity. In the Final Fantasy XV -The Dawn of the Future- , Ardyn is said to enjoy tormenting Noctis because he resembles Somnus. [7] However, he later reluctantly acknowledges Noctis as being worthy of the title of the True King. Once he learned the whole truth about Ardyn, Noctis—despite everything that Ardyn had caused to him, his friends and the world—ultimately sympathized with him, understanding what he had been through. At the end of their battle he shows no anger and only promises that this time Ardyn can rest in peace. According to Lead Scenario Developer Saori Itamuro , [8] Ardyn sought to rise to power in Niflheim to bring him closer to the line of Lucis , and Noctis in particular, as he has no interest in imperial rule. Ardyn is bent on destroying Noctis as king, and does not want him dead until then. As a result, he leads Noctis while tormenting him, entangling Noctis in a web of contradictions. Ardyn's twisted personality greatly contrasts with how he was 2,000 years ago. He used to be a compassionate and righteous man, devoted to saving the people. Described as an idealist and a dreamer by the directors of Episode Ardyn Prologue in stark contrast to his realist brother, the siblings' differing methods in saving the world made them turn against one another. [9] He had a strong will, as despite being accumulatingly infected with the Starscourge by the very people he was healing, he nonetheless retained his compassion. In Episode Ardyn he is horrified to discover he can bestow the Scourge upon others, and when dining with Verstael Besithia at his lab shortly after fully awakening, Ardyn refers to himself as a monster in a self-loathing manner. Besithia corrects him, saying he's "a marvel ". Although initially having no interest in revenge, Ardyn's mind began to deteriorate after he started to daemonify others en masse, and being forced to experience his victims' memories is implied to have warped his personality to a husk of his former self. Filled with hatred towards his brother and bloodline, Ardyn has become a broken man who acts out of spite, regret and a desire for vengeance as he has become the very thing he had tried to prevent two millennia ago. Ardyn finally satisfies his lust for vengeance at the end of The Dawn of the Future , but rather than reveling in his victory, he laments about being forgotten and rekindles his love for his fiancée, implying some of his original persona was still latent within him. He is characterized slightly differently between the Japanese and English versions. In the former, his eccentric traits are emphasized, being more straight-forward and also having a childish demeanor similar to Kefka Palazzo from Final Fantasy VI . The latter emphasizes his more theatrical side by having him speak in prose and coming across as more enigmatic. Abilities [ ] For a moment I felt death's chill wind, such is the might of the gods. But then, I remembered I'm immortal. Such is my blessing and curse. Your attack hurt me, nevertheless… My feelings at least. Ardyn Ardyn conceals his true capabilities behind a frivolous and lighthearted exterior. He is extremely inteligent and is an effective manipulator and deceiver, positioning himself as the emperor's right-hand-man. He helped the empire develop an army of automata that utilizes ancient magiteknology , a deed that fueled his rise to his position as chancellor and paved the way for the rest of his plans. Ardyn and Noctis cross swords both wielding the power of kings. While Ardyn uses a simple dagger to murder Lunafreya, he later reveals his supernatural powers and true prowess in combat with Verstael stated that Ardyn can be God in his own right. Despite his corruption, Ardyn retains the "power of kings" granted to his bloodline: warping and phasing through solid matter, summoning weapons from thin air, and wielding the royal arms , as well as his personal longsword, called the Rakshasa Blade. He uses Armiger in various ways and can also manifest a red scythe . He can erect the Wall , although it is tainted by daemonic energy. Ardyn can cast powerful magic , such as striking down bolts of lightning, summoning blizzards, and causing fiery explosions, all without magic flasks or needing to collect energy from elemental deposits. He primarily controls the element of darkness, but can also fire energy beams from the palms of his hands that can knock their targets back, and summon a barrage of meteorites from the sky. He can momentarily transform into miasma and use this to teleport and to fly, a feat independent of his ability to warp. He is also proficient in hand-to-hand combat (a skill he displays especially when wanting to conceal his identity as a Lucis Caelum).  In fact Ardyn defeated both Regis and later his brother Somnus in his full armor King form with minimal effort, shocking them with his power, which make them call him a monster. Even after Noctis obtains the power of Providence, Ardyn proves himself an immensely formidable adversary, easily countering Noctis and even pinning him on the ground at one point.
Ardyn can temporarily halt time and assume the form of another , distorting others' perception of reality to create illusions, making him able to manipulate people into attacking their friends by having them see them as himself. He can use his ability to read the memories of those he daemonifies to perfect his disguise. [10] Two millennia ago, Ardyn was blessed with the power to heal those afflicted with the Starscourge and traveled the world purging the plague by absorbing it into his own body. He believed his ability to withstand the Scourge was a gift from the Astrals , but could not truly cleanse the darkness he'd absorbed. Now as the Starscourge incarnate, he is the one to spread it over Eos . He exudes miasma from his body at will, but unlike regular daemons, can operate in daylight as his body regenerates faster than the sun can damage him, although he still opts to wear clothing that conceals as much as possible. He can turn others into daemons and assimilate them to increase his power, which also allows him to experience their memories and is even able to do so to astral themselfs as he did so with Ifrit He can even revive the dead into ghastly mockeries of their former selves and brainwash certain rulers of yore into fighting Noctis. After having daemonified Ifrit , Ardyn can summon and command him. Lunafreya's healing touch on Ardyn. Ardyn also seems to be either immune to physical pain or extremely resilient to it. During the final battle he says, "Does it hurt? The pain is proof you're mortal!" implying that he is an exception. He doesn't shiver with cold in Shiva's presence the way Noctis does, and doesn't flinch when Noctis's friends deal heavy blows on him, simply getting up, picking up his discarded hat and leaving. He seems to be affected by the supernatural however, averting Lunafreya's healing touch, and being susceptible to Ifrit's flames [note 1] and torture from Bahamut in Episode Ardyn . When released from Angelgard by Besithia and his imperial forces, Ardyn is left weak enough from the millennia-long crucifixion that he must be helped out and is barely able to speak. However, by the time the Royal Guard arrives, Ardyn regains his stamina due to his daemonic powers kicking in. Whether the Oracles' daemon-repelling magic of havens would repel Ardyn is unknown, but during the time he stays the night with the party he insists on not camping, claiming distaste for the outdoors, promising to pay for accommodation at an outpost instead. His soul now trapped in the beyond [11] by the Crystal's rejection of him, Ardyn is immortal and even destroying his body will not stop him; the only thing that can end him is the True King wielding the power of Providence. Though the Dawn of the Future posits that Ardyn is immortal because his soul is in the beyond, in the game Bahamut describes Ardyn as: "A man cursed with life eternal, whose immortality stems from the selfsame scourge that wrought the daemons. One so impure of body and soul was deemed unworthy of the Crystal's Light, and forbidden to ascend ". The word "ascend" here refers to ascending the throne of Lucis, rather than ascending the mortal life into the afterlife. [12] Document in Ardyn's red car. He can drive and has a red car registered for Duscae while in Lucis . There is a document on his seat when he is not in the car that appears to be a contract of some kind. Though the text is too small to read, it doesn't appear to have been signed with any of Ardyn's real names, however. According to The Dawn of the Future , Ardyn knows the Hexatheon language due to having daemonified Ifrit and thus absorbed some of the deity's memories. In the novel, he is eligible for the blood sacrifice to access the Ring of the Lucii 's true power, which he uses to end Bahamut within the latter's realm. [11] Dossiers [ ] A self-styled "man of no consequence ", Ardyn possesses more power than he first lets on. As chancellor of Niflheim, he supervises the highest reaches of government while also overseeing the empire's various research programs. The Ardyn who stands on the Altar of the Tidemother is a far throw from the "man of no consequence" who greeted the boys at Galdin Quay. He is cold and ruthless, stabbing Lunafreya right before Noctis's eyes. Though he has clearly made an enemy of the crown prince, his motivations are as of yet unknown. Though Ardyn was born to become the Founder King of Lucis, fate had other plans for him. Blessed with the power to heal those afflicted with the Starscourge, he traveled the world purging the plague from their bodies by absorbing it into his own. Yet when he stood before the Crystal for judgment, it deemed him unworthy of becoming its champion, decrying him as impure of heart. Ardyn was cast into exile, shunned by the people who once adored him and condemned by his own flesh and blood. He now seeks revenge of the Lucian bloodline—in particular, on the "True King" chosen to serve as the Crystal's champion: Noctis Lucis Caelum. Story [ ] He's been living a long time. In a world he could share with no one. Noctis on Ardyn Two thousand years ago, Ardyn was the firstborn son of his family. There exist differing accounts on his family line: according to some localizations he was born into the Izunia family, which later became the Lucis Caelum line. * ( The German dossier for Ardyn is the most explicit on this, but Ardyn also says his original surname was Izunia in the French version of Episode Ignis , and the Japanese version of the main game says that Talcott and Ignis found ancient information on "Ardyn Izunia" (rather than "Ardyn Lucis Caelum") during their explorations on the long night. In the English version Ardyn tells Noctis that the latter "will never guess who Izunia was". ) [13] However, this is not mentioned in the English version or the Episode Ardyn Prologue . Nevertheless, he as Ardyn Lucis Caelum was to be the first Lucian king. He looked after his younger brother Somnus and the two used to play chess together. [14] Ardyn and Somnus's parents bestowed the two a pair of longswords in the hope they would rule together. [15] Ardyn as a healer with his fiancée. Ardyn had the power to heal others by transferring their ailment into his own body, believing it a blessing from the Astrals. As depicted in Final Fantasy XV: Episode Ardyn – Prologue , the 33-year-old Ardyn traveled the countryside healing those afflicted with the Starscourge in secret while his brother rounded up the infected and those suspected of infection and burned them alive to contain the outbreak. Ardyn believed the Starscourge to be a potentially treatable disease, and abhorred Somnus's methods. The two brothers awaited the gods' decision on which of them to crown the king of men. Ardyn concealed his deteriorating condition from everyone, believing he would be chosen by the Crystal to save Eos, and his actions made him a hero in the eyes of the populace. He secretly met with his fiancée Aera Mirus Fleuret , the Oracle, and the two explored ancient ruins whose builders had long since been forgotten. Aera promised she would always remember Ardyn even if he were to be lost to history. Somnus, jealous of his brother's status, began to persecute him and painted him as a monster, but also truly believed that the way Ardyn was handling the Scourge was harmful and short-sighted. Somnus saw Ardyn's denial of the reality of their situation as proof he was unfit to be king. [11] Ardyn witnessing Aera's death. Aera told Somnus the gods had chosen Ardyn to be king. When Ardyn traveled to the Crystal upon receiving word he was to be crowned, he found himself in a trap set up by Somnus who claimed the gods had chosen him and attacked Ardyn. When Aera died protecting Ardyn from his brother during their duel, the rage over her death caused his infection to fully manifest. Holding Aera while being attacked by Somnus and Gilgamesh , Ardyn approached the Crystal to know the Astrals' true decision. The Crystal's light harmed him and cast him aside, Ardyn realizing the Astrals had forsaken him for being tainted by the Starscourge. Somnus executed Ardyn on the spot and ascended the throne of Lucis as the Founder King. When Ardyn touched the Crystal it absorbed his soul, which became trapped in the celestial realm where beings with physical form cannot usually set foot. This rendered him immortal. [11] Ardyn was chained up in Angelgard where he withstood an excruciating existence where the passage of time became meaningless. He was tormented by phantoms of his beloved and brother, though realizing they were projections by his own mind. Virtually all traces of him were erased from history, the Cosmogony extolling how Somnus became the Founder King after earning the Astrals' allegiance and conjuring a collection of glaives of light that purged the Starscourge from the world. Ardyn in chains. After 2,000 years of captivity, in M.E. 721 , Ardyn was freed by Verstael Besithia of Niflheim. As he was escorted out of his prison he was attacked by the Lucian Royal Guard, and amid defending himself found that he could daemonify others while experiencing their memories. After seven months spent in Verstael's magitek research facility , Ardyn had somewhat acclimated to his new reality. Verstael informed him of the current state of the world and the results of the various tests he had performed on Ardyn. Ardyn had no interest in aiding Niflheim in its war against Lucis, but learned about the extent of the empire's influence in Eos along with its research on daemons. Verstael showed Ardyn the frozen body of the treacherous God of Fire, Ifrit, deep in slumber at the lab after Niflheim had salvaged him from the Rock of Ravatogh . Ardyn was horrified when Besithia asked him to daemonify the deity, alluring him with Ifrit's memories. The lab was attacked by the Royal Guard, whom Ardyn destroyed when his hallucinations made him see its members as Somnus. Ardyn declaring war on the Lucis bloodline. When the enraged Ifrit awakened, Ardyn subdued and daemonified the deity who was stunned to see a member of the Caelum line present. Glimpsing the Infernian's memories, Ardyn learned the Hexatheon language [11] and came to understand the god. He learned he was prophesied to be the king before experiencing an intrusive flashback to Aera's last moments. The Aera of Ardyn's memories revealed she had told Somnus that the gods had chosen Ardyn as king, blaming herself for her unintentional role in Somnus's usurpation, and begged Ardyn to punish her. While Ardyn could not bring himself to harm her, he ended up being forced to watch her die by his memory of Somnus. * ( If the player fails the quick time event when Somnus and Ardyn struggle, Ardyn will be forced to stab Aera. If the player succeeds, Ardyn casts the knife aside, but Somnus strikes her down with his Armiger. ) [16] Consumed by hatred for his brother, Ardyn submitted himself to the Starscourge and decided to craft a path of darkness to satiate his revenge, not caring if it defied the gods. Now going by "Ardyn Izunia" and an imperial citizen, he proposed the establishment of a magitek army in M.E. 722 . [17] He eventually rose to the position of chancellor to Emperor Aldercapt, and the information on daemons he provided allowed the empire to build a mighty army and led to the decision to use humans as raw materials. [18] Verstael initially introduced Ardyn to the emperor in a bid to get more funding for their research, and Ardyn enticed the sovereign with promises of immortality, [19] gaining his favor, and advising him to advance on Lucis . [20] The imperial lands were ravaged by a "vanishing disease", Ardyn using the epidemic to absorb the memories of the infected to learn as much of Lucis as he could. However, doing so warped him into a shadow of his original self, no longer able to separate the memories of those he daemonified from his own. [16] His title of chancellor granting him freedom of movement, Ardyn visited the newly-constructed Lucian imperial bases to daemonify crown citizens and learn more about the kingdom. [20] Ardyn confronting Regis. Testing, 1-2-3. Is this thing on? Greetings, people of the Kingdom of Lucis! Do forgive me for interrupting the festivities… …but I must tell you this day of rapturous revelry shall be your last. Call it "divine retribution ". False kings and fraudulent nations are fated to perish. Sins of the past must not go unpunished. The time of reckoning is of hand! [And today, you shall atone on behalf of your forebears. Resist, if you wish, but know that your fight against fate is a foolish and futile one.] Adagium's ultimatum broadcast during the Founder King Day ceremonies Ardyn arrives in Insomnia at M.E. 734 during the Founder King's Day festivities. Posing as an MIA border patrol guard named Mars Sapientia (whom he presumably daemonified), Ardyn infiltrates the city and summons Ifrit to cause carnage before disabling the Wall amplifiers . He hijacks the broadcast feed to declare his intention of inflicting "divine retribution" upon Insomnia for it having "false kings" and being a "fraudulent nation". Ardyn defies Besithia's withdrawal orders to go after King Regis , intent on forcing him to summon the Old Wall to settle the score with Somnus. After Ardyn nearly kills Regis, the king's Ring of the Lucii summons Somnus's Lucii form whom Ardyn proceeds to fight. While trading blows, Somnus gradually admits his regret for what he did to Ardyn and confesses that he was jealous for being outshone. After losing to his brother, Somnus tries to explain himself, but Ardyn is outraged at his brother's audacity in asking to be understood after taking everything from him. Somnus wishes Ardyn will find peace as his spirit disappears. The still-furious Ardyn is about to kill the unconscious Regis when the Astral Bahamut intervenes and pulls Ardyn into another dimension where he reveals the Astrals' new purpose for him: to cover the world in darkness and be killed by the True King as a sacrificial lamb, allowing him to find peace in death while also satisfying his revenge. Ardyn can either reluctantly submit, or defy his fate. If he submits Ardyn demands to know if Aera and Somnus knew of his fate. He receives no response and screams in anguish over the betrayal. If he rejects that fate he is tortured into accepting it by Bahamut. Once back on the mortal plane, Ardyn finds himself in Angelgard. He laments that nothing matters anymore and accepts the role he is to play in plunging the world into darkness, his plan to kill the True King once he comes. He envisions himself murdering the cooperating Aera and Somnus. Ardyn insisting on the wedding of Noctis Lucis Caelum and Lunafreya Nox Fleuret. Ardyn keeps at his machinations within the empire, influencing both Emperor Aldercapt and Research Minister Besithia to suit his own ends. Ardyn is aware Noctis has been born in Lucis, and also spurs Verstael into developing "specialized anti-deity daemonic weaponry", hoping it one day could be used against Bahamut. [7] The army gets its chance to test it when Shiva awakens in M.E. 745 and is felled by Niflheim. As depicted in Kingsglaive: Final Fantasy XV , in M.E. 756 , Ardyn travels alone to Lucis to offer Emperor Aldercapt's terms of peace in person, much to King Regis's surprise. Besides relaying demands for Lucis to surrender all territories save for the Crown City of Insomnia, Ardyn also insists for Prince Noctis to wed Lunafreya Nox Fleuret, the Oracle, who he assures bears no ill will toward Lucis. Ardyn meets Noctis and his friends at Galdin Quay where he tells them the ferry is not running. Declaring himself an "impatient traveler ", Ardyn states the ceasefire between Lucis and Niflheim is "getting us nowhere ". He tosses an Oracle Ascension Coin to Noctis and company, telling them to consider it their "allowance ". Noctis's companion, Gladiolus Amicitia , catches the coin and demands Ardyn's identity, who merely states he is "a man of no consequence ". When Niflheim invades the Crown City during the treaty-signing, Ardyn and the emperor steal the Crystal. As Aranea Highwind later tells Noctis, Ardyn was the one who had instilled Aldercapt's obsession with the Stone. The pair watches the Old Wall fight a Diamond Weapon , a recently constructed magitek armor the empire unleashed upon the city, before fleeing on an airship . Ardyn laments it is a waste to see a city as glorious as Insomnia destroyed. Ardyn meets Noctis and his friends. In Lestallum , Ardyn offers to take Noctis and his friends to the Disc of Cauthess where the Astral Titan rests. He bids them goodbye, but returns after Noctis forges a covenant with the Astral. He arrives in an assault craft to save Noctis and his friends from the volcanic terrain ready to engulf them, and reveals his identity as Niflheim's chancellor. When Noctis infiltrates an imperial base to recover his car , he is accosted by Lunafreya's brother, Ravus Nox Fleuret . Ravus begrudges Noctis as the apparent True King who is yet oblivious to the danger his mission puts Lunafreya in. Ardyn stops Ravus from attacking Noctis and lets the prince and his retinue leave the base. When Noctis is looking for mythril to repair the royal vessel so he can get to Lunafreya in Altissia , Ardyn has the roadblocks to the Vesperpool opened and Commodore Aranea Highwind assist him. Ardyn tells Noctis that while he is the chancellor, he is not in charge of the army, although he infers he can use his influence to sway those in charge of the army in any direction via connections. Ardyn and Ravus head for Altissia where they meet with Accordo 's head of state, Secretary Claustra . Lunafreya wants to rouse the Hydraean, Leviathan , to help Noctis. Ravus, as the high commander of the imperial army, is on a task to kill Leviathan before Noctis can forge his covenant. Ardyn talks with Ravus in front of the cathedral where Lunafreya was to wed Noctis, asking if he has had a chance to see her yet, and also alludes to knowing about Lunafreya's impending death as a consequence of forging the covenant with the Hydraean. Ardyn stabs Lunafreya. After she summons Leviathan, Ardyn stabs Lunafreya knowing that Noctis will witness it. He tells her to get the Ring of the Lucii now in her possession to Noctis, and to "remind him about the Crystal ". When Lunafreya says he will be freed from the thrall of darkness by the True King, Ardyn backhands her. He takes his leave in an aircraft. During Episode Ignis , Ardyn poses as Gladiolus when coming across Noctis's friend Ignis and Ravus on the remains of the Altar of the Tidemother shortly after the latter's rampage upon seeing his sister deceased. Though Ignis is fooled at first, Ravus sees through the disguise and makes a futile attack. The two are detained by magitek soldiers while Ardyn gloats and threatens to kill Noctis. He offers Ignis the chance to join him, and claims there is no point in a world that "only ever disappoints you ", saying he wouldn't mind ending it right here. Ravus stops Ardyn from plunging his dagger into Noctis's unconscious body, causing Ardyn to blast Ravus into the altar with his daemonic energy before once again suggesting Ignis join him. Ignis, refusing, shakes off the soldiers' hold and adorns the Ring of the Lucii, a magical royal heirloom he had gained from the unconscious Noctis. Certain the old kings would reject Ignis, Ardyn is shocked when he is empowered by the ring. Ardyn duels Ignis without using the full extent of his powers, and once the ring's enchantment wears off and Ignis loses his sight, Ardyn takes his leave. Without the Oracle holding back the Starscourge, Eos is plunged into further crisis. Ravus is blamed for failing to prevent Leviathan's rampage in Altissia and is sentenced to death. Ravus confronts the Scourge-infected emperor, but loses and is soon killed by Ardyn masquerading as Noctis. As told in Aranea's part of Dawn of the Future , Ardyn destroys Gralea , the capital city of Niflheim, by unleashing daemons, rogue MTs and a Diamond Weapon upon it. He publicly proclaims it the final day of the empire as the emperor is dying without an heir. He is confronted by Aranea, but easily deflects her. Ardyn plans to have the Diamond Weapon transported to Tenebrae , but Aranea destroys it. "Ardyn" threatens "Prompto ". After Noctis and his retinue recover the Katana of the Warrior from Fodina Caestino , Ardyn follows them as they enter a train . He appears before Noctis as the train rides to Gralea and torments him, tricking him into pursuing Prompto; Ardyn creates an illusion to briefly switch appearances with Prompto, causing Noctis to push his friend him off the train. Noctis later meets Aranea in Tenebrae and learns Ardyn has been left in charge of a chaotic empire, as all the other higher ups are gone. As depicted in Episode Prompto , following his fall from the train, Prompto is brought to Niflheim's First Magitek Production Facility run by Verstael Besithia. When Prompto accesses the facility using his ID tattoo , Ardyn appears and reveals this is Prompto's birthplace. After returning Prompto's gun and cryptically hinting at his past, Ardyn encourages him to seek out Verstael. Tape recordings scattered throughout the facility reveal that Ardyn helped Verstael create the magitek infantry, and Verstael credits Ardyn's cooperation for developing a way for him to transfer one's ego and consciousness into a magitek armor. Ardyn watches Prompto ride toward Gralea. Prompto learns that he is a clone created by Verstael. Confronting a mutating Verstael, Prompto kills him and Ardyn taunts him about his patricide over the speaker system. Prompto later enters an illusion where he is hunted by Noctis while appearing as an MT, but whether this is a projection of his own mind or an illusion created by Ardyn is ambiguous. After Prompto and Aranea defeat Verstael's magitek incarnation , a content Ardyn watches Prompto ride towards Gralea. As Noctis passes through Ghorovas Rift , the Glacian grants him her power. Ardyn accosts him but Shiva freezes him solid, while Noctis, in a fit of anger, breaks Ardyn's body. Though frozen and shattered, Ardyn returns, revealing to Noctis that he is immortal. He tells Noctis Prompto is now being held captive in Gralea alongside the Crystal, and activates a device. Though not directly specified, this may be the activation of the Wallbreaker Wave at Zegnautus Keep , which will soon disable Noctis's powers. Ardyn kills Ravus. In Gralea, Ardyn's disembodied voice taunts Noctis after he is separated from his allies, but at the same time guides Ignis and Gladiolus to him. It is implied Ardyn allowed Ignis and Gladiolus open the vault to the Crystal room and to view a recording of Ravus first confronting the emperor, and then being killed by Ardyn. As he killed Ravus, Ardyn had mocked the former's desire to be the True King and save the world, yet being rejected. He had also scattered the letters Ravus had sent to Lunafreya about his corpse for Noctis to discover. After Noctis reunites with his friends, Ardyn has them face Aldercapt and a revived Ravus whom he has turned into daemons. When Noctis is forced to abandon his friends to seek power from the Crystal, Ardyn confronts him and reveals his true identity as Ardyn Lucis Caelum, revealing him to be Noctis' relative from the ancient past. As he watches the Crystal absorb Noctis, Ardyn states he will be waiting for him to return as the True King. As Noctis's friends arrive they attempt to take Ardyn down, he shrugs off the blows and unveils the deformities sustained from his work as a healer. He heads to the ruins of Insomnia's Citadel, while reflecting on everything that transpired up to that point. [21] Unharmed by the Light. The Chosen King, indeed. Allow me to regale you with a tale. In an age long past, an incurable scourge ravaged mankind. A tiny menace that twisted men into monsters, the likes of which you've seen. In Lucis lived a savior that could cure the afflicted. His body would come to host myriad daemons, that countless lives be spared. But a jealous king, one not yet chosen by the Crystal, ostracized and demonized this healer of the people. Making a true monster of him. I gave you my name earlier, but you should know that it was not the name given to me at birth. Ardyn Lucis Caelum is my proper name. You'll never guess whose name Izunia was. Noct, killing you as a mortal will bring me scant satisfaction. Claim the Crystal's power. Arise as its champion. Only once the Crystal and King are no more...can I know redemption. Come back soon. I shall keep your friends company until you are ready. Ardyn Izunia In the German localization, Ardyn says the Starscourge originated from the Meteor of the Six during his soliloquy at the end of Chapter 13. [22] This is not stated outright in other versions; the Japanese version simply stating "a plague without remedy became widespread". In the English version he says "an incurable scourge ravaged mankind". With Lunafreya dead and Noctis out of the way, Ardyn allows the Starscourge to spread and daemons run amok in Eos for the next decade. In Final Fantasy XV: Comrades he confronts the newly-revived Kingsglaive in his new abode, the Citadel in Insomnia, and dispatches Ifrit to deal with them. After they disable Ifrit, Ardyn congratulates the Glaives on wielding the Power of Kings to such extent they can force a god to retreat, before leaving to prepare for a "reception of his own". Ardyn has spent ten years assimilating daemons to accumulate his power, ready for the battle of kings with the reawakened Noctis. He erects a barrier modeled after the Wall around the Citadel, the only place where Noctis can fulfill the prophecy , and when Noctis and his friends arrive Ardyn taunts how the barrier reminds him of Regis before teleporting away. After the party defeats Cerberus , "Ardyn's daemonic guard dog", Lunafreya's spirit summons the Astrals to break through the barrier, and on the Citadel courtyard Ardyn pits Noctis and his retinue against Ifrit. After defeating the Infernian with Bahamut and Shiva's aid, Noctis and his friends fight their way through some of the rulers of yore whom Ardyn has enslaved with the Starscourge, among them Ardyn's brother Somnus (the Mystic). After Noctis is triumphant, the Mystic asks for Noctis to release Ardyn from the thrall of darkness. Noctis kills Ardyn. In the Citadel's throne room Ardyn confronts Noctis with the illusory bodies of Lunafreya, Regis, Iedolas, and Nyx Ulric , which Ardyn had grotesquely displayed for his own amusement. [23] Noctis orders Ardyn to step down from the throne, calling him a jester. Ardyn incapacitates Noctis's allies so he can face the rival king alone. During the fight he taunts Noctis regarding his status as the True King, and rants how Noctis being sealed away for ten years was nothing compared to Ardyn himself having been in darkness for millennia. Final Fantasy XV: Pocket Edition offers extended dialogue, where Ardyn claims the Crystal is using Noctis. Noctis accepts it if it means he can banish the darkness, saying Ardyn himself is a slave to the dark, much removed from the kind and noble king he used to be. Overpowered by Noctis, Ardyn accepts defeat and says he will await Noctis in the "beyond" before his body vanishes. Noctis gives his life to face Ardyn in the realm between life and death [24] where Lunafreya's spirit reveals Ardyn's true form. Noctis uses the Ring of the Lucii to summon the kings of yore to finally destroy the Starscourge within Ardyn. With both Noctis and Ardyn perished, the sun rises again. Alternate endings [ ] Final Fantasy XV: Episode Ignis [ ] Blessed was the man born for the throne, yet he, so impure of heart, was denied by the Stone and cast into ignominy. Feeding on the dusk and embracing the darkness, he spurned the dawn, effecting a life untouched by time. And through the coming of night eternal, he now seeks to exact vengeance upon his own blood. The "Mysterious Voice" describing Ardyn Ardyn reveals his true name to Ignis. If Ignis decides to follow Ardyn after facing him in Altissia, the latter takes him to Zegnautus Keep. When Ignis finds the Crystal, he is apprehended by Ardyn, who says he lured Ignis there as bait for Noctis, whom he wants to inherit the Crystal's power. Ardyn reveals his true identity as Ardyn Lucis Caelum, who in ancient times was to become the king of Lucis, but considers the title stolen from him by his jealous brother. Rendered immortal Ardyn has lived for two millennia, awaiting the time he can get his revenge on the Crystal and the bloodline that had discarded him. Ardyn defeats Ignis and is about to torture him to death due to Noctis taking too long, but Ignis reveals he has the Ring of the Lucii, puts it on, and gains its power for the price of his own life. Ignis is able to disintegrate Ardyn's body, [25] but as he is immortal, his return is inevitable. The dying Ignis is found by Noctis, Gladiolus and Prompto, who had been brought to the Keep by Ravus. In this version of the events, the train ride through Niflheim never happens, and Prompto is never captured. Noctis asks for the Crystal's power to save Ignis, and while he sleeps in its core for ten years, the others return to Lucis. When Noctis returns he and his retinue head to Insomnia where they team up with Ravus to defeat Ardyn. They appear to have succeeded as light returns to the world. Yet, Noctis doesn't die and the Ring of the Lucii doesn't shatter, Noctis continuing to rule Lucis from the Citadel. Whether this means the prophecy of the True King has been fulfilled, or if Ardyn's immortal soul still lingers and the Starscourge can yet return, is unknown. Final Fantasy XV: Official Works posits that Ignis devised a "secret plan" to destroy the immortal Ardyn and drive out the darkness, and managed to surpass even the intent of the gods to bring forth another future. [25] Final Fantasy XV -The Dawn of the Future- [ ] Ardyn chooses to defy Bahamut, and is tortured by a vision of Aera conjured by the Bladekeeper to inflict the maximum amount of pain. Upon being returned to his cell in Angelgard, Ardyn rejects the gods' plans and vows to become strong enough to kill both the True King and the Astrals. Ardyn sits on the throne. When he waits for Noctis in the Citadel's throne room, to his surprise the one who walks in is Lunafreya, resurrected to aid Bahamut. Knowing Bahamut now seeks to purge Eos of life, Lunafreya intends to thwart his plan with Ardyn's cooperation, but Ardyn is uninterested in an alliance, uncaring Bahamut would destroy the world. When Lunafreya relays Aera's wish to save him, he angrily summons Ifrit to kill her. Lunafreya absorbs the Scourge from Ifrit, and makes a covenant with him. When Noctis arrives Lunafreya has fully turned into a daemon, as her power to absorb the darkness is the same as Ardyn had used 2,000 years ago. Ardyn mocks them as Lunafreya attacks Noctis. Bahamut commands Lunafreya to unleash the darkness to power Teraflare , his ultimate attack that will destroy humanity and the other Astrals. As the Citadel is raised to the sky to protect the Crystal, Ardyn warps to it in the knowledge that Noctis will try to reach Lunafreya. When Noctis arrives, Ardyn relates Lunafreya's plan to force Bahamut to unleash Teraflare, which the other Astrals would block, forcing the Bladekeeper into slumber as his true death is impossible due to him existing within the Crystal. Ardyn continues to be defiant, attacking Noctis after asking for the Ring of the Lucii. Noctis realizes that Ardyn plans to use the power of the kings of yore to destroy Bahamut's spiritual self. Ardyn is defeated, but Noctis stops short of killing him. While he hates Ardyn, he concedes that he wishes to save him and that his only salvation is death in defeating Bahamut. Ardyn doesn't care whether this will save humanity or not, he only wants revenge against the Bladekeeper. After being given permission from the kings of yore led by Somnus, Noctis gives Ardyn the ring. As Noctis and the other Astrals fight Bahamut's physical form, Ardyn ascends the throne and undergoes the ritual to travel to the beyond, just as Noctis would have done. The final blow is delivered by Somnus's spirit. Now in the spirit world, Ardyn summons the power of Providence and destroys Bahamut there. Before his soul disintegrates, Ardyn laments everyone will forget him. Aera speaks to him one last time, vowing to remember him always. In his last moment, he asks her to always be with him, and hears her reply before fading away. Noctis and Lunafreya hold a funeral for Ardyn in Insomnia, declaring him the true Founder King of Lucis. [26] Gameplay [ ] Boss [ ] Main article: Ardyn (boss) Ardyn is fought as the final boss during the Main Quest The Cure for Insomnia . He wields the same powers as Noctis but with a red glow as opposed to Noctis's blue, and his set of royal arms are red rather than platinum . Ardyn uses dark magic and is immune to all status effects and the Death and Holy spells from the Ring of the Lucii. He resists Alterna (though it can still work). He is one of the few Final Fantasy main antagonist/final bosses to not transform right before the battle, and one of the few to be entirely fought by a single character. Ardyn also has further boss battles in Final Fantasy XV: Episode Ignis and Final Fantasy XV: Comrades , where he uses a more extensive set of Armiger skills and weapons than in the main game. Playable character [ ] As "Prompto" [ ] In Chapter 11, the "Prompto" who fights alongside Noctis is Ardyn in disguise, as revealed at the end of the chapter. "Prompto" says lines he has never uttered before, and moves slightly differently, the way he stands up and his swagger walk being the most noticeable. Similarly, when Noctis pursues "Ardyn" on the train he behaves in a way unlike how Ardyn normally acts, such as telling Noctis to stop playing around, running away in a panic, and saying "dude, are you seriously trying to kill me?" Prompto's experience of the events shown in Episode Prompto confirms that the "Ardyn" whom Noctis chases down the train car is actually Prompto, who recalls Noctis pinning him against the wall and threatening him. The only difference between Ardyn in disguise and the real Prompto is that the player can't use the Snapshot Technique, and he uses different lines (from Chapter 14) than the real Prompto when invoking his other Techniques. Episode Ardyn [ ] Main article: Gameplay in Episode Ardyn Ardyn is the only playable character in Final Fantasy XV: Episode Ardyn . He fights using daemonic powers as well as the power of kings. The player can freely move about at high speeds with his Shadowstep ability and defeat enemies via Daemonfication by landing a finishing attack. By turning opponents into daemons, Ardyn can drain their energy to replenish himself. Should his HP reach zero, he can continue attacking, but succumbing in this state will lead to a Game Over , as there are no Phoenix Downs . Ardyn uses a battle system similar to Noctis's weapon-swapping. He can switch between attacking with the Royal Arms, summoning a whirlwind of dark energy, using a sniper rifle, and draining his MP to restore his phantasmal meter, which determines the strength of his warp-strikes . He can equip various hats that alter his stats and appearance, and has a Technique bar that is used to summon Ifrit. The player can develop Ardyn's powers via a character development system called "Descension" by collecting AP from felled foes. Curiously, the weapons in the "Royal Arms" command are not actually the same royal arms he uses in the main game and in Episode Ignis ; rather, they are the weapons King Regis also uses as a boss . Episode Ardyn also has a bonus battle called Kingly Clash , where the player can face off against Noctis and his retinue as Ardyn. The events of this scenario resemble the final battle against Ardyn in the main game, but Ardyn retains his hat and Noctis's friends join up partway through the battle, after presumably recovering from Ardyn's earlier subduing of them. After taking them out, Ardyn gloats how Noctis being sealed away for ten years was nothing compared to how he himself was in darkness for ages. Spoilers end here .


Final Fantasy

Argath has blond hair and dark brown eyes. As a Squire he wears a bronze gorget, blue sleeves, orange-brown gloves and boots, and dark brown pants. As a Deathknight , his skin is pale and his outfit is similar to Ramza's mercenary outfit in both chapter 2 and 3. The color of his armor is magenta instead of dark purple, and the high-neck shirt beneath his armor is carmine instead of black. He retains the red pants and white boots from its original outfit.

Argath is proud, selfish, short-tempered, and arrogant. His distaste for peasants creates a rivalry between himself and Ramza. Argath views the members of nobility, such as himself and Ramza, as above the commoners, and thus the natural order of Ivalice as the nobles reigning over the peasantry. When the peasants begin to rise in opposition Argath thinks the uprising should be snuffed out with blunt force to show the commoners their place. Argath respects Ramza, who hails from the well-known House Beoulve , but is puzzled to learn he is best friends with a commoner, Delita Heiral .


Final Fantasy

In his true form, Asmodai is an old man with pale-blond hair and a wrinkled face. He wears a yellow robe with patterns on the bottom, and in battle mode he holds a staff.

Asmodai has a cold, manipulative personality. He is arrogant, as shown both times when he believes himself invincible because of a new trick he has up his sleeve.


Final Fantasy

Athena bears the same grey robes and white mask that the majority of the Ancients wore but possess light brown hair and hazy light blue eyes. When confronted at Anabaseios: The Twelfth Circle, she assumed a pale white butterfly-like humanoid creature, bearing a similar body structure as Garuda, with shades of dark blue and purple on her wings, a blackhole like halo above her head and soulless black eyes with white irises.
In the Savage version of her Trial fight, the orb in her chest is revealed to be the Heart of Sabik and she tears open the strands of flesh containing it to reveal her second form as Pallas Athena, causing a large mass of tentacles to grow from her limbs and bundle together behind her.

Though regarded as a dedicated and brilliant scholar, Athena is the most sociopathic, callous, and megalomaniacal of the Ancients the Warrior of Light has encountered. Athena is completely driven to discover the secret of creating life from nothing and has no qualms on the means to achieve it, showcasing a strong determination that Lahabrea considered to be her most dangerous trait as she would let nothing stop her. She will break any and all ethical barriers to advance her research.
Using others as disposable tools, including those considered family, Athena has no love for her former husband and son, seeing them only as disposable means for her to become a god. She pretended to love Lahabrea so she would be allowed to oversee the Pandemonium facility, giving her free rein to continue her twisted experiments. Despite her son once believing her to be a loving and supportive mother, she willfully conditioned Erichthonios to be aetherically weak and deferential to her whims, making him dependent on her and unable to effectively rebel. Once he no longer served her interests, she cast him aside without a second thought. Erichthonios continued to believe that there was some good in Athena and that the Heart of Sabik corrupted her, but Lahabrea reveals that Athena was always a monster, the Heart merely removing what few inhibitions she had and intensifying the twisted desires that were already present within her, meaning that the mother Erichthonios loved never really existed.
Athena is obsessive and controlling, exhibiting traits of a perfectionist, similar to the other Ancients but taken to a new extreme. Her god complex has led her to believe what she is doing is justified. She aspires to be a new creator god whose creations would be the "perfect stewards" of the Star as she had come to believe the Ancients were flawed and must be wiped away. When called out on her methods only serving herself and not the Star, Athena justifies that it would make her no different from those of the Elpis facility who cast judgment on failed experiments. Her arrogance leaves her open to "miscalculations", as after taking control of her son, she never anticipated Erichthonios resisting her will, nor believe the Warrior would have the power to defeat her. Athena believes herself infallible and any flaws in theories were not of her doing but that of others or the whole world was to blame. As a result, Athena could not comprehend the Warrior's resolve and sheer persistence against her, especially as she began to falter when battling them. In the end, she posited that if creation will not follow her direction, it is not fit to exist. Even after her plans are laid in ruin, left alone and dying, Athena remains unrepentant, only offering a final spiteful remark towards her son.


Final Fantasy

Cid wears the Militesi officer's uniform of white colors representing the White Tiger , the nation's Crystal . He wears the officer's white hat, coat and cape, a red scarf, black gloves, trousers and knee-high boots. His face is gaunt and his hair and eyebrows are white. He brandishes a katana, although he is never seen wielding it in battle.

Despite appearing gruff and cynical, Cid tries to rally the imperial citizens to look to a more hopeful future. Though he appears power-hungry, seemingly having usurped the emperor and wanting to take over Orience , he sees this as a necessity and himself following a duty in doing it, considering himself as strong enough to take on the task. Fiercely individualistic, Cid abhors being used by anyone, wanting to grant the same freedom of thought to all of mankind no matter the cost. An engineering and military genius, Cid carries out his objectives in a cold and calculating manner.


Final Fantasy

In superhuman size, Azul stands at a full 9'5. His yellow eyes glow, and he has glowing blue streaks on his face due to the mako in his system. He wields a huge firearm. He has cerulean hair and dresses in blues, grays and whites, wearing a cape, tank top, gloves, trousers and boots. Presumably due to being infused with mako, his blood is neon blue.

Azul is a fierce and proud warrior. His goal is facing powerful enemies, and contempts people who are weaker than he is. Largely because of his fierce and bloodthirsty disposition, he initially intended to join SOLDIER, and is the only Tsviet member to willingly allow himself to be experimented upon and "join." He is one of Weiss 's most loyal followers along with Nero the Sable , but that seems to be due to Weiss being able to defeat him easily. Azul has some relationship with the others Tsviets, but even though he teams up with Shelke Rui for a time, he actually despises her and hates the fact that she is a Tsviet with a weak body.


Final Fantasy

Ba'Gamnan is a green-skinned bangaa with small yellow patterns. He has piercings along his ears and his chin, brown eyes and, like all bangaa, a thick lizard-like tail. Ba'Gamnan wears a protective armor plate over his snout and more protective gear around the back of his neck and over his chest. The plate over the back of his neck is spiked. He wears brown baggy trousers and no shoes. His forearms and hands are armored.
In Final Fantasy XII: Revenant Wings , Ba'Gamnan's appearance stays true to his original appearance, only now his chest is blue instead of white. While he is a party member he wears a golden muzzle.

Ba'Gamnan is ruthless and vengeful. After choosing a target he will pursue his prey relentlessly. He is not mindlessly bloodthirsty, as seen when he lets Penelo go without harming her after deeming he no longer needs her, but seems to regard others' worth merely on the scale of how much he can make use of them. Ba'Gamnan is not loyal to anyone but himself, and treats his siblings well only for as long as he sees furthering his goals. It is unknown how Ba'Gamnan and Balthier met, but they have been rivals for some time.


Final Fantasy

Ba'Gamnan retains his original appearance from Final Fantasy XII .


Final Fantasy

Bahamut dons a metallic suit of armor similar to that of the traditional Dragoon armor, and is more humanoid in appearance, having the title of "Bladekeeper". He has a dragon's tail and the wings of his armor are made of swords, 15 on each side, himself also brandishing one. When he unleashes Ultima Sword his wings disappear as the swords circle him and two long red capes with golden markings billow behind him, giving him the appearance of flying with wings. He is big enough for Prince Noctis to fit upon the palm of his hand. On the cover of the Cosmogony books , and on the paintings of the prophecy kept in the Hall of History , Bahamut is depicted as a winged man wearing black armor.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) He wears a face mask, but after Noctis destroys it in his battle with Bahamut in Final Fantasy XV -The Dawn of the Future- , it is revealed that his visage resembles Noctis and Somnus . Personality [ ] Though Ramuh is depicted as the god of judgment, Bahamut takes upon the role of a judge in Final Fantasy XV: Comrades when evaluating the Glaives' repentance. Bahamut is bound to protect the planet, but possesses a ruthless streak when performing his duty. Bahamut believes sacrifice is necessary, and in the manga chapter "Flowers in the Thaw" in Final Fantasy XV Official Comic Anthology 2 , is displeased when Shiva shows sympathy towards humanity, which Bahamut considers a deviation from her role as a protector of Eos . In contrast, he begins to show the beginnings of emotion, as he struggles to understand why he has "snow" coming from his eyes with each human death. Bahamut's ruthless side is more clearly evidenced in the bonus content added after Final Fantasy XV : Final Fantasy XV: Comrades , Final Fantasy XV: Episode Ardyn and Final Fantasy XV -The Dawn of the Future- . The content released after the main game paints him as uncaring toward the individuals who are to play a part in the fate he has spelled for the planet. He views himself the supreme ruler of Eos who alone is fit to decide upon its fate, and that without him, humanity would suffer regardless. [note 1] He considers humans "like flowers", indistinguishable from one another, worthy of cultivation when healthy but also as organisms that need removing if diseased. His attitude in both the main game and additional content paint him as fatalistic in his dismissal of an alternate solution to the demise facing the planet, and in The Dawn of the Future , this leads him to abandoning the salvation of Eos. Abilities [ ] The Astrals of Eos are associated with a classical element from the Final Fantasy series, although not all of the elements (e.g. Leviathan's water) are represented in Final Fantasy XV as gameplay elements. Whereas the other Astrals are linked to "earthly" elements, Bahamut is associated with the power of light or holiness. In the Japanese five elements philosophy , Bahamut could be seen as representing the highest element, 空 Kū or sora , most often translated as " Void ", but also meaning "sky" or "Heaven". It represents things beyond people's everyday experience, particularly things composed of pure energy. Ultima Sword. Bahamut can use the swords of his wings as weapons, flying in the sky while raining down the colossal swords upon his enemies, in an attack known as Ultima Sword. Bahamut's use of his swords resembles the Lucian kings' ability to wield multiple weapons at once with Armiger , although not all of the weapons they wield are swords. His "final summoning" is Teraflare , and is strong enough to end all life on Eos. He can summon an army of small Bahamuts and levitate entire buildings. When he communicates with mortals he has pulled into his realm, Bahamut speaks to them telepathically. [1] Bahamut can bestow supernatural powers to mortals that may begin to run in their bloodline. He can revive the dead, having seemingly done this with the Glaives in Final Fantasy XV: Comrades (including the player character) so they would serve his ends. The English localization all but omits this, however; there is only a loading screen saying the Glaives' lives are on loan from Bahamut, and Ardyn's line before the Ifrit battle ("Try not to die this time"). In The Dawn of the Future , Bahamut brings Lunafreya Nox Fleuret back to life ten years after her demise. In Episode Ardyn , Bahamut conjures an illusion of Aera to torture Ardyn. [2] Story [ ] Of all the gods above, least is known about the Draconian. Neither a tutelary deity nor a regular fixture in written records, the Bladekeeper has left behind nary a trace save for his name. Some legends suggest he selected a king to lead Lucis and bestowed upon the 'Chosen One' the fabled ring and the Crystal. Verstael's journal entry in Final Fantasy XV: Episode Ardyn Close-up of Bahamut. Bahamut is one of the six Astrals that ruled over Eos, having descended from a higher plane in a time before recorded history. While the other Astrals are bound to the planet, Bahamut exists in a realm beyond the physical world, overseeing all beings on Eos, including the other Astrals. After the civilization of Solheim turned against the gods, Ifrit attempted to destroy it. In the German localization [3] and in Final Fantasy XV: Official Works [4] [5] , Ifrit is said to have wanted to destroy Eos itself along with humanity. As the Astrals are sworn to protect the planet even from one another, the other five turned against Ifrit, resulting in a war that would become known as the War of the Astrals . The war culminated in a battle between Bahamut and Ifrit where Ifrit was killed and laid asunder upon Rock of Ravatogh . As told in Final Fantasy XV -The Dawn of the Future- , during this time Bahamut grew disillusioned with the growing conflict and sought to end it with Teraflare. The other Astrals blocked his attack, putting them to sleep as a result, and weakening Bahamut to such an extent that he was forced to recharge for millennia. At some point in this time period, the Starscourge plague appeared and began turning lifeforms into daemons , gradually eating away daylight from the world as it rapidly spread through the human population. [6] According to legend, Bahamut chose two mortals who became the first Lucian king and the first Oracle. The Oracle can commune with the Astrals and Bahamut is said to have granted her his trident . The Oracle has the power to heal people of the Starscourge and hold it at bay until the coming of the True King . The Lucian king meanwhile was given the Ring of Lucii, which would house the soul of each successive Lucian king [7] until the final king will purge the Starscourge from Eos. Bahamut delivers the gods' decision to Lady Aera. Bahamut resides in an otherworldly realm accessed from within Insomnia 's Crystal, a magical stone the kings are sworn to protect until the coming of the True King. On the cover of the Cosmogony books, Bahamut is depicted giving the Crystal to the Founder King. Final Fantasy XV: Episode Ardyn – Prologue depicts that the Oracle already had the power to commune with the gods before the Astrals had delivered their decision on whom to crown king: Ardyn Lucis Caelum , the venerated healer of people, or Somnus, Ardyn's ambitious but ruthless younger brother. After Bahamut appeared to Lady Aera, the Oracle, from the Crystal, she parleyed the gods' choice to Somnus who betrayed her and Ardyn by instead declaring himself as king. When Ardyn sought confirmation from the Crystal, he was shunned by its light due to having absorbed the Starscourge into his own body to save others and Somnus became the Founder King as he had declared. Ardyn meets Bahamut. As told in Final Fantasy XV: Episode Ardyn , during Ardyn's attack on Insomnia in M.E. 734 , Bahamut intervenes when the Accursed is about to slay King Regis who is yet without an heir. Calling him by his true name and demanding him to halt, Bahamut draws Ardyn into his realm to reveal Ardyn's new calling: as Ardyn had failed to become the Chosen, he is to become the vessel of concentrated darkness—a "sacrificial lamb" as Ardyn terms it—to spread the Scourge and usher in the light's return. Conversely, Ardyn would be granted death and his revenge: the termination of his brother's bloodline. [note 2] Prince Noctis encounters Bahamut in an otherworldly dimension after he is absorbed into the Crystal. Bahamut explains the Crystal holds the soul of Eos, and the true nature of Ardyn Izunia as the Starscourge incarnate. The only way to defeat Ardyn and cast away the darkness is with the Light of the Providence, for which Noctis as the True King must sacrifice himself. Bahamut releases Noctis from his grasp, allowing him to enter a state of hibernation, giving him time to reflect on his destiny and to become the vessel for the Crystal's power. A power greater than even that of the Six, purifying all by the light of the Crystal and the glaives of rulers past. Only at the throne can the Chosen receive it, and only at the cost of a life: his own. The King of Kings shall be granted the power to banish the darkness, but the blood price must be paid. To cast out the usurper and usher in dawn's light will cost the life of the Chosen. Many sacrificed all for the King, so must the King sacrifice himself for all. Now enter into reflection that the Light of Providence shine within. Bahamut to Noctis Bahamut confronts the Glaives. As the world falls further into darkness mankind comes together to protect it in wait for the coming of the True King. As depicted in Final Fantasy XV: Comrades , some of the former members of the Kingsglaive who had betrayed the crown are tested by Bahamut at Angelgard , a mysterious island off the coast of Galdin Quay . After the Glaives prevail Bahamut forgives their previous betrayal, seeing how committed they are to protect the world. Gentiana , the High Messenger of the Astrals, explains Angelgard must be safeguarded for Noctis to eventually awaken from his long sleep. Some of the Glaives are chosen to protect the island along with Gentiana. Bahamut descends upon Ifrit. Noctis awakens after sleeping for ten years. Bahamut instructs him to return to Insomnia to battle Ardyn and gives Noctis the ability to summon him. In Insomnia, Bahamut appears at the battle against a daemonic Ifrit whom Ardyn has summoned. Bahamut rains down swords before descending upon Ifrit himself allowing Noctis to cleave off one of Ifrit's horns, and Bahamut vanishes into the nether. In the Royal Edition , Bahamut participates in the Astrals' effort to destroy the magical barrier Ardyn erects around the Citadel. As Noctis sits upon the throne and calls down the past kings the Astrals show up and turn into energy, entering the Ring of the Lucii alongside Noctis and the kings. Bahamut's plan comes into fruition when Noctis and the combined powers of the Crystal's light and the Lucian kings and their royal arms cleanse Ardyn's spirit of the Starscourge. The Ring of the Lucii disintegrates, and both of the bloodlines Bahamut had blessed have been extinguished. Alternate ending [ ] Final Fantasy XV -The Dawn of the Future- chapters for Lunafreya and Noctis depict an antagonistic Bahamut who seeks to purge Eos of life to cleanse the Scourge, as Ardyn has accumulated power too great for the Ring of the Lucii to handle. To power Teraflare, Bahamut decides to use the darkness itself as his source of power, reviving Lunafreya to become the new focus for that darkness. Bahamut sends the revived Lunafreya to kill Ardyn under the pretense this will save Noctis. Lunafreya learns the truth of Bahamut's plans and of what happened to Ardyn, realizing the power given to her is the same he had as a healer. She plans to trick Bahamut into unleashing Teraflare so the other Astrals can again block it and thus exhaust him, forcing Bahamut into slumber. When she tries to get Ardyn to cooperate with her, however, he is unconvinced and summons Ifrit, and when she absorbs the Scourge from the Astral and makes a Covenant with him, she fully turns and attacks Noctis when he arrives in answer to her summons. Bahamut announces humanity's coming end and orders Lunafreya to carry out her role: absorb the world's darkness to energize Teraflare. Lunafreya's darkness is drained to power Bahamut's "final summoning," which is blocked by the other Astrals' intervention. Noctis and Ardyn cooperate to destroy Bahamut in both the physical and the heavenly realms. Magic is lost and the Astrals and the Crystal vanish. Before shattering, the Crystal absorbs all remnants of the Scourge, cleansing Eos. Spoilers end here .


Final Fantasy

Bakool Ja Ja is a two-headed Mamool Ja, with a Hoobigo left head and Boonewa right head. While he is massive, he is still smaller compared to Gulool Ja Ja, likely due to being far younger than the Dawnservant.

His right head, Bakool Ja Ja the Mighty, is the dominant half while the left head, Bakool Ja Ja the Mystic, is subservient to his brother but provides a pragmatic form of wisdom, less explosive than Mighty. In Japanese, Mighty is referred to as the elder brother (Mystic calling him the honorific, "Ani") and Mystic the younger (Mighty calling him the honorific, "Otōto.") As a whole, Bakool Ja Ja views himself in high regard as per his kind's tradition that twin-headed Mamool Ja are "blessed siblings". Using his status as a two-headed Mamool Ja to elevate himself above others at every opportunity, he spurns any other faction or race, including his own kin, showing distaste for one-headed Mamool Ja. Bakool Ja Ja is arrogant and overconfident when facing his opponents, leading more skilled, level-headed, and experienced foes to easily defeat him, wounding his pride. He also shows some prejudice towards other races, having been constantly told that as blessed siblings, they were superior to everyone around him. This prejudice stems from his father, Zereel Ja, who aspires to see the Mamool Ja be the dominant race in Tural. Despite his arrogance, Bakool Ja Ja has enough perception to notice and acknowledge the threat of some of his opponents, such as the Warrior of Light, believing them to be more of a problem to his efforts than Wuk Lamat herself.
Relying on his brute strength and cheap tactics, he puts little thought into the tasks for the keystones in the competition for the Rite of Succession, continuing with the knowledge that he could simply take the keystones from the other claimants by force. This makes him heavily disliked and viewed with contempt by the other claimants. Wuk Lamat observed that Bakool Ja Ja had enough skill to win the competition had he been more confident in his own skills rather than resorting to dirty tactics.
His obsession to claim the throne by any means necessary results in him breaking down when his tactics fail, as shown when he is thwarted by Wuk Lamat , which prompts him to run away in panic. This obsession stems from his circumstances as a two-headed Mamool Ja, with mounting pressure placed on him by the people of his home and their struggles. Bakool Ja Ja's efforts in the contest, as well as his scorn towards mono-headed Mamool Ja, were merely a means for Bakool Ja Ja to prove his worth and validate his "blessed" status, a mask of the kind of behavior his people and most zealous followers expected him to be, namely his father. In truth, his distrust of others is more universal; and he possesses a grand amount of self-loathing, outright admitting that he feels he has no right to have been born when so many innocents died or were denied a life before him so he could exist.
He is aware and remorseful towards the tragic nature of two-headed Mamool Ja, although the dire circumstances of his home prevent him from seeing any other recourse than to become Dawnservant. Bakool Ja Ja displays a strong level of survivor's guilt, not wanting to fail not only to help his people and make his family proud, but also ensure that his siblings' deaths were not in vain. That such tragedy that came from their sacrifices would never happen again. When Wuk Lamat and her party confronts Bakool Ja Ja's truth, he shows he is genuinely remorseful while also fully aware that it would be near impossible for anyone to forgive his actions. When Mamook is shown that they can still prosper in their environment, this newfound hope for the future results in Bakool Ja Ja being more receptive to peace and understanding with his burden being lifted. Now as a part of the Landsguard, he has a newfound sense of purpose & fights to protect Tural from further strife, focusing his energies on righting his wrongs for the sake of it rather than earning forgiveness, even though he's still not used to genuine praise quite yet.


Final Fantasy

Before the flood of Darkness, Barbariccia was a female elezen standing at 73.3 ilms, with long blonde hair, long ears and green eyes. As a the daughter of a well-to-do family, Barbariccia wore a turquoise green Thavnairian Wool Autumn Dress , with an Eastern Lady Errant's Skirt , and Faerie Tale Princess's Heels .
As a voidsent, before absorbing aether from the great wyrm Azdaja, Barbariccia was a humanoid creature, resembling a woman with head wings, hair ornaments, a tail, claws, and a cloak that resembled wings, in totality resembling a succubus .
After absorbing the aether of Azdaja, Barbariccia became a large green humanoid woman with long, green-yellow hair, darker green and silver-ish green ornamentation throughout her body, with parts of it resembling a swimsuit and shoes. Barbariccia can also use her hair as a suit, wrapping it around herself using it to increase her power and strength, with her weaved as if it were musculature around her body.

Barbariccia yearns for freedom over all things. Before becoming a voidsent, she wished only to escape the confines of her stifling life until her controlling and abusive father killed her friends, at which point she flew into a murderous rage. After killing her father, Barbariccia had no remorse and only found it liberating and exhilarating, conflating that violence with being able to speak her mind and do as she pleased. During her time as a warrior on the battlefield, Barbariccia was famously savage.
After becoming a voidsent, Barbariccia became arrogant with her newfound power, expecting her name to be spoken of in reverence and fear, especially after becoming one of Golbez's archfiends. She still feared not being free above all else, initially despairing when she realized she had ended alone and trapped in her domain. Barbariccia is vain, being excessively proud of her looks, her hair in particular, devoting all of her extra aether toward keeping it supple and glossy. When she began to starve from a lack of aether, she bemoaned that her hair was starting to frazzle.
Her confidence and arrogant demeanor crack after facing the Warrior of Light. As they gained the upper hand, she began throwing more and more frantic attack combinations alongside increasingly frustrated and vulgar insults.


Final Fantasy

Barich has a long dark hair, tanned skin and black eyes. Like Folmarv, Barich has a very weathered face, indicated by black lines on his cheeks. Like the other Templar , despite his job as a disgraced Machinist, Barich wears a golden armor under a long charcoal gray and black cloak, golden pants with a brown belt to his waist and golden boots.

In the first battle, Barich is level 35 with 64 Bravery and 62 Faith , and comes equipped with the Glacial Gun , Lambient Hat , Luminous Robe , and Nu Khai Armband . He can use the Aimed Shot command, as well as random Squire abilities and a random Action ability. Due to his special class, he has access to the Beast Tongue , Defense Boost , and Arcane Defense abilities. He is vulnerable to Blind , Confuse , Oil , Silence , Slow and Immobilize .
In the final battle at Necrohol, he is level 55 and equipped with the Blaster , Thief's Cap , Luminous Robe, and Featherweave Cloak . He still has access to the Aimed Shot command, and now uses Counter , Brawler , and Lifefont . His status vulnerabilities remain the same.
The battle inside the Necrohol of Mullonde can prove difficult, as Barich and the enemy monsters are on the far side of the map, and there is a huge crevasse-like area that hinders movement. Barich will attempt to perform Leg Shot that will hinder a character from moving; thus one should take preventative measures by equipping the party with items that prevent movement inhibiting status effects, like Disable and Stop . Having a red chocobo on hand can be helpful, especially when mounted.


Final Fantasy

Despite being an Akashic, and his old age, Barnabas retains an ordinary, relatively-youthful appearance. He is a tall man with a lean but muscular build, with a scar on his chest. He has black hair with bangs that hang over his forehead, as well as blue eyes and a black stubble beard. His general attire consists of a royal blue, high-collar shirt with a gold trim, underneath a black doublet, pants and boots. He wears a black belt with gold adornments that wraps around his waist twice, as well as two pairs of smaller belts on his thighs, and another at the top of each boot.

Barnabas semi-primed.

In battle, Barnabas wears dark gray plate armor with small, blue trimmings and silver scrollwork decorating the breastplate. When he enters his semi-primed form, he grows at least third his height taller and dons a helmet with a metal crest and small, vertical slits on its visor, as well as a midnight blue sash draped over his shoulder and hanging from his back. The armor on his right arm changes to more closely resemble Odin's, with a more heavily-plated gauntlet and a pauldron with a large crest like the one on his helmet. After enacting his 'Quieting' ability in his final fight, his left arm changes to mirror his right and his helmet gains a pair of slim, spiked horns, reminiscent of the ones present on Odin's own helmet. The edges and patterns on his armor, as well as his sash, begin to glow bright blue.
After passing on his Eikon's power to Clive, Barnabas's skin turns pale blue, and his hair gray, as his corruption reveals itself.

Though regarded as one of the greatest warriors in Valisthea, Barnabas is apathetic, depressed, and even bored with his position as the King of Waloed. While he has many loyal followers, they mean nothing to him, seeing them as a means to an end and even going as far as to defile their corpses should it serve his goals. Barnabas does not appear to cause any unnecessary suffering however, only tormenting others to advance his agenda and even treating important prisoners humanely.
Barnabas's desensitization to the world around him seems to originate from a lifetime of exposure to humanity's worst traits: seeing the people squander magic as a "crutch" and the death of his mother due to religious differences. After having his childhood faith validated upon meeting Ultima, he came to the nihilistic conclusion that "free will" is the source of the world's woes and that humanity will only be granted salvation by surrendering it, turning his whole kingdom into Akashic as a form of "mercy", having seemingly given up hope for anything better. Clive later points out Barnabas's hypocrisy: despite believing free will to be evil, he himself chose to serve Ultima. Clive also notes that, misguided as he might have been, Barnabas truly sought to save humanity, even being willing to sacrifice himself for Ultima's promise of a paradise to come true.
A warrior at heart, deep down, Barnabas longs for a challenge, having long since grown tired of "lesser rivals" and encouraging him to often take to the battlefield in person. Toward the end of his final battle with Clive, he grows ecstatic at having finally found a worthy opponent.


Final Fantasy

When not in battle, Bastardo often appears as a tall red-skinned muscular man. He wears darksteel armor throughout his body, with his horned helmet covering a majority of his face.
However when engaged in combat, Bastardo becomes a massive centaur-like giant. He has six legs in this form and grows a tail. In addition, his armor spreads apart to expose  his bottom torso and his face becomes visible through his helmet. Lastly, he wields a massive crimson broadsword in battle.

Despite his appearance, Bastardo normally is levelheaded and seeks to stop any confrontation between his fellow Prismatic Gods. However, when Bastardo is pushed to his limits and becomes enraged, he becomes violent and often goes full force when fighting. Like Spirale, he also sees humans as inferior and cowardly. However, to those who exceed his expectations in or out of battle, he will often acknowledge their strength.


Final Fantasy

Baugauven is a tan, purple-haired man who is clothed entirely in red. He wears a simple tunic that is held in place by a golden belt and blue cord, scarlet gloves that extend to the mid arm, and military boots that leave his feet partially exposed. Baugauven dons a long cape, which is held in place by two gold pauldrons, and has a circular white marking on his forehead, reminiscent of the Hindu bindi. In his Awakened form, Baugauven retains most of his previous attire, but part of his cape transforms into a fiery, serpentine creature with eyes and a beak-like mouth. In his final, undead form, he becomes heavily muscled, loses his boots and gloves, and his flaming snake familiar coils around him in a protective stance.

Baugauven is a fire-elemental Eidolon . He can only be equipped by Morrow and teaches him Firaga Blast abilities. His summon attack is Final Backdraft, which deals fire-elemental damage to all enemies and lowers their attack for three turns.


Final Fantasy

Beatrix is tall, slender, and curvy with chestnut brown hair. She wears a silver eye patch over her right eye, with the left being a purple/reddish color. In her concept art she has a bandana over her right eye, and the left eye is blue. She frequently tosses back her hair with her hand. She wears less armor than the heavily-clad Steiner, and thus is more agile. She wears a red and white sleeveless duster with a rose embroidered on the back over a pair of reddish-brown leggings tucked within a pair of armored boots, armored gloves and additional armor on her right arm. A large belt is secured around her waist at an angle, holding her sword, Save the Queen.

Beatrix at first views Adelbert Steiner, the captain of the Knights of Pluto and a soldier in her senior, as a rival. Steiner, meanwhile, is frustrated over the superiority of Alexandrian soldiers led by Beatrix over his Pluto Knights.

Beatrix boasts she has killed a hundred knights single-handedly.

Beatrix is noble, proud, and most of all, loyal to Alexandria and the Alexandrian royal family . She is confident in her ability as a soldier, and can be seen as being arrogant because of this. Beatrix has an outstanding ability as a leader, collecting loyalty and admiration from both the public and the soldiers under her. Beatrix is soft-spoken and addresses people with perfect manners, be it to her soldiers or to an enemy, although this is not as obvious in the English localization as it is in the original Japanese version.
Beatrix shows no mercy for one who poses a threat to Alexandria and acts solely as a soldier, obeying orders without hesitation or showing emotion. Despite her infamously merciless behavior, she has a kind heart and willingness to forgive. Baku says Beatrix has a big heart, unlike the "knuckle-headed" Steiner. It is implied Beatrix feels lonely in her position, which in part leads her growing closer to Steiner.


Final Fantasy

Like the members of its kin, the Behemoth is a large canine creature standing several feet tall and sporting a prodigious musculature and a long, bulky tail. The Behemoth has a handful of unusual traits such as a distinguishable grey fur, and a pair of black, demonic wings from his back, a characteristic not found on Behemoths in the series. Unlike the regular Behemoths faced on the game, the sage adopts a bipedal posture rather than a quadrupedal one. As to be expected he has a pair of elongated black horns, although his left horn is broken at the tip. Both Dark Fina and the Dark Elf state the Behemoth is comfortably fluffy.
Behemoth K has a major redesign for his Trial encounter. His face is less canine in nature and more wicked with a more menacing set of long teeth and blank eyes glowing blue.. Both of his horns are at full length and longer than before and now point forward instead of upwards with their tips coated in red, hinting at blood. His body has far less fur than before now limited to near his elbows and as a long mane originating from his head, which shows his extraordinary musculature and several blood vessels. His hands are blue and with red nails.

The Behemoth is described as a monster who was able to develop reason, becoming a significantly wise creature in the process. However, as a result of being sealed in a crystal alongside Sol's influence, his rational ability was reduced to the minimum, rendering him nothing but a beast moving through animal instinct. He does, however, seem to have a small fraction of intelligence as he obeys Sol without question. Nonetheless he was able to pursue the party through teleportation, demonstrating high intellect for a monster.
After briefly regaining his senses, it is seen that the Behemoth is indeed a wise creature who was well aware of his actions and had no real intention to spread destruction.
In his past, it was seen that he was ticklish and enjoyed when Dark Fina and Eldareet fluffed his fur, something they did repeatedly.


Final Fantasy

Belias has a ram-like face covered in off-white wool, large brown horns, and eyes in black irises. He has four arms, wears blue plated armor and blue boots, and an olive green sleeveless robe with orange and white linings at the edge.

Like all Lucavi, Belias is evil, power-hungry, and contemptuous. He seeks to exploit humans and tempt vulnerable yet powerful individuals with demonic powers.


Final Fantasy

Benedikta is a young woman with a curvaceous build. She has blonde hair styled in a long bob, and wears a black leather jumpsuit with a v-shaped neckline adorned with long white feathers or fur. She has hazel eyes. She keeps her sword in a holster on her belt that also wraps around her left thigh. Her fingernails are painted yellow.

Benedikta is initially cold, seductive, domineering, and ruthless, showing little to no mercy towards her enemies. She values the loyalty and skill of her soldiers, but should they display incompetence, Benedikta does not hesitate to execute them. She believes in absolute loyalty; a prisoner who once tried selling out his comrades was executed because, from Benedikta's point of view, the prisoner showed a willingness to betray others and could not be trusted to stay loyal to the kingdom. She herself displays a great deal of loyalty in her king, Barnabas Tharmr, and supports his dream of making a new world. She thought highly of Cidolfus Telamon when they served together under Barnabas, but developed a grudge against him after he had a falling out with the king and deserted Waloed. When meet again years later, Benedikta tried to convince Cid to return to Waloed, only to be disappointed and angry when he refused and began to speak ill of Barnabas. Cid notes that Benedikta was not the person he once knew after being influenced by Barnabas.
Benedikta has many lovers, including Hugo Kupka, an ally of Waloed, and the Dominant of Titan, who dreamed of one day ruling over the world with Benedikta at his side. She also graced the bed of her king, but it does not appear Barnabas was in love with her. Whether she was in denial about it due to him deserting Waloed, Benedikta's true love may have been Cid, who once rescued her from captivity. However, any love she may have harbored for Cid was not enough to overcome her insecurities.
Benedikta is arrogant and sure of her abilities as Dominant of Garuda, which leads her to scorn her opponents. This leads her to underestimate Clive, initially viewing him as a Bearer, something beneath her. As Clive puts up a fight, wounds her, and eventually defeats her, Benedikta loses her composure and focus, leading to a temper tantrum, ranting how it is "impossible" a Branded could defeat her.
After Clive absorbs Garuda's aether from Benedikta, leading Benedikta to temporarily lose her ability to use the powers of wind, she goes through a fear-induced breakdown, wondering what will become of her, revealing that she is insecure of her worth in the world, especially towards Barnabas. She begins to murmur to herself on what Barnabas will do to her now that she no longer has Garuda's power, dreading the possibility her king will discard her. After nearly being taken by bandits as new "property", Benedikta gives into her fear, losing control over her powers, and primes Garuda without being able to control her, leading to the Eikon running like a wild, frenzied predator.


Final Fantasy

As a Judge Magister, Bergan wears the typical silver and black plate mail of the group, a frog-mouth helm, and a black cape with the sigil of the Archadian Empire on it in red. Compared to the other Judge Magisters, Bergan's armor has more white details, and an emphasized collar and neck. His helmet and collar both featured spike-like protrusions. Under his helmet, Bergan has blond hair with sideburns.

Bergan's defining traits are his cruelty and brutality, and he prides power above all else. Bergan champions Vayne as an aspirant to the throne for his power and ruthlessness, and declares him a "true" Dynast King for using manufacted nethicite to seize his power, while sneering that the actual Dynast King Raithwall "[begged] nethicite scraps from his master's table." Bergan holds no sympathy for Judge Drace when she is judged a traitor, and in the ultimate expression of his cruelty, he slaughters the peaceful refugees of Mt Bur-Omisace and mocks their religious beliefs when the party confronts him.
For all his vileness, Bergan seemed to have some respect for Judge Zecht , growing angry when he feels Drace has insulted the vanished Judge Magister and replying that Zecht was a noble warrior.