Dragon Quest

Nera is a gentle and modest girl (a stark contrast to her DS-exclusive rude and outspoken sister Debora ). Her outfit is a bright white and pink affair, its intricacies reflecting the rich family she comes from. She has long flowing blue hair which is tied by a big pink ribbon. She also adorned with necklaces, once again showing her family's wealth.

She is very obedient to her parents, often going along with her father's wishes just to see him happy even when she doesn't agree with him, she would never go against his word unless she feels that it's absolutely necessary. She is well known in Mostroferrato as a gentle soul that would help anyone in need and is quite popular with the children of the town, who see her with a mix of admiration and even a bit of a crush.
As a wife, Nera is very caring and devoted to the Hero, expressing great joy and gratitude when he agrees to bring her with him in his search for his mother and constantly showering him with praise and tenderness. She also appears to have a jealous streak when Bianca is brought up and constantly assures the Hero that she will make him as happy as he would be if he had chosen Bianca for his bride. She is arguably the most tender of the wives the Hero can choose as she constantly refers to the Hero with pet names like "darling" and also tends to cater to his needs, going as far as claiming she will bear him as many children as he wishes.
Despite having many positive qualities, she's also somewhat plagued with self confidence issues and as she tells the Hero when he picks her that "all she can be is a wife who relies on him for shelter and protection". She does however grow much more confident and self reliant during her time traveling with the Hero.
As a mother, she is very loving and cares deeply for her children, showing sometimes sorrow that she could not be there for them but she will make it up to them nonetheless, and constantly worries about their well being while traveling, as she doesn't want anything to happen to them.


Dragon Quest

Rab is an elderly man with a bushy pair of eyebrows and a moustache, his head covered by a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is always seen carrying a large backpack and other kit as well.

Rab may be old, but he still has a bit of a mischievous and often mysterious side. He is gentle, playful, and quite approachable, but can be stern if necessary. Rab is also shown to be the quintessential "dirty dog" with an eye for pretty girl magazines, something his companions do not hesitate to call him out on. A Drasilian noble by birth, Rab feels a strong sense of duty to family, friends, and kingdom; though his age sometimes gets the better of him, Rab goes to whatever lengths he must to see things through.
Rab speaks with a heavy Scottish accent.


Dragon Quest

In her first appearance freshly hatched, she is depicted as a gigantic bird-like being of godly majesty and grace, resembling a white peacock. By the time of Dragon Quest VIII , Dragon Quest Heroes , and Dragon Quest Heroes II , Empyrea has now drastically changed appearance, being shown as a mauve eagle with trailing tail-feathers and two long quills extending from the back of her head. Her eyes are a deep green with black pupils.
Her Dragon Quest Monsters: Joker 2 depiction is virtually identical to the one mentioned above, with the exeption of her colour scheme, which is predominantly golden instead of mauve.

In Dragon Quest III , Ramia did not speak, thus not showing a specific personality. By her second appearance in Dragon Quest VIII however, Ramia, now known as Empyrea, is shown to be a very kind and wise individual, that was openly ready to sacrifice herself in order to save a world she was just visiting. When her unborn son was killed by the cowardly Gemon, while grieving, instead of lashing out to the party for their inability to save the hatchling, she was instead the one apologising, knowing that she had put the group through a very bitter experience. Despite her numerous experiences with humans Empyrea never stops to be amazed and surprised by their resorcefulness and courage, having in the past developed on separate occasions strong bonds of friendhip with the Seven Sages and the sovereign Unos, as well as with the party of Dragon Quest VIII after their shared experiences. However as shown in Dragon Quest Heroes and Dragon Quest Heroes II , when the situation is particularly dire and urgent, Empyrea can become somewhat aloof and pragmatic, opting on both occasions, possibly because she already knew that they would accept, to summon the majority of the otherworldy heroes without offering beforehand any explanation whatsoever or choice in the matter, which initially left the individuals confused about their location and predicament. She apparently does not give particular importance to her own name, having let people call her by different names and having accepted both of them as her own.
The Ramia portrayed in Dragon Quest Monsters: Joker 2 greatly differs from her usual kindhearted incarnation, being instead very stern, refusing to aid the crew of the downed Albatross airship into escaping the island, asserting that her services to be only done in the name of Leonyx, becoming open to the idea of helping only after realising that the hero held the potential to free her master, and actually doing so only after her master is reawakened and he directly orders her to assist.


Dragon Quest

Robbin' 'ood is a palette-swapped variant of a Hoodlum with green hood and pants and he is armed with an axe for combat. Sometimes, his axe is depicted having a series of spiky metal decorations jutting from the base of the blade towards its rear end, or just plain golden.

Robbin' 'ood is commonly depicted as a character who acts tough to his enemies, but is kind to his men. When he is defeated, however, he will beg for forgiveness, claiming he will never steal or do evil again.
The Robbin' 'ood of Dragon Quest X is depicted being a rather theatrical and showy being prone to have quick bursts of anger, often using crude language or death threats, towards people that annoy him, so much so that this time around, it cost him the loyalty of his Merry Men. Nevertheless, despite his shortcomings, Robbin' 'ood is not a bad person at heart, never following through with his threats.


Dragon Quest

Slon appears as a large purple warthog/bull dog, with labels of the generic enemies that make up his species varying. He wears heavy armor and always carries around a weapon of some sort and a shield that sometimes has spikes on it. His weapon varies from a longsword, an axe, to a weapon that's not quite either in the PS2 version. He has a giant mouth that he makes heavy use of in his attacks.

Slon is a brutal antagonist who has no problems with murder and loyally serves Ladja . He does not actually recognize the main character after the time jump and only knows who he is because of Ladja.
In the English DS version of V, he speaks with a thick Russian accent, like all other members of the Order of Zugzwang.


Dragon Quest

In many ways, Zoma's appearance is a callback to both the Dragonlord and Hargon - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armour. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often swinging his clawed hands in dramatic arcs to strike foes.
While originally Zoma was depicted with four-fingered hands, later appearances give him five-fingered hands.

Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behaviour that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's mind, the world represents nothing more than a bevy of opportunities to spread his vile will.
Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of Baramos . He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.
Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Hence, his physical might was so much powerful from all those feelings of despair that he was able to shatter the original Sword of Kings made long ago , albeit after a prolonged effort of three years. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows Erdrick to save Rubiss , approach his castle, and, ultimately, slay him.


Dragon Quest

Alena is a slender teenage girl who has fair skin, red eyes, and ginger hair that reaches past her shoulders and ends inna curled flip. As her main attire, she wears a short gold colored dress with short sleeves, black tights, and orange boots with matching gloves, along with a blue cape and large rounded hat. Her hair is a light ginger shade and her eyes are red. With her cape and pointed hat, Alena somewhat resembles the female mage from Dragon Quest III , though she possesses no magical aptitude at all. Though regarded by some as a tomboy, Alena does not forgo her feminine side; she is simply too concerned with improving her strength to be tied down by bothersome traditions and dictations of "proper" conduct. Nevertheless, she does enjoy adding the occasional accessory to her attire.

Alena is a definitive spitfire, unafraid to speak her mind and dead-set on reaching her goals. Despite her high aspirations, Alena is far from the stereotypically serious martial artist , and sees the world around her with the wide eyes of wonder befitting her age. She tires of being coddled by her father and the inhabitants of Castle Zamoksva, and is eager to see the world that she knows exists beyond her bedroom window. Though very stubborn, Alena is far from thick-headed; she immediately jumps on board when faced with her destiny of helping the Hero counter the threat the Lord of the Underworld posses to the world.


Dragon Quest

Aurora has long blonde hair in a red ribbon pony tail and pale blue eyes. She wears leather armor over her long red tunic and brown boots. She also carries a rapier.

Aurora is loyal to her town, the Royal Guard, and King Doric , often fighting alongside Luceus to protect the kingdom. However, she’s also impatient, blindly rushes into battle, and often ignores Luceus’ plans and strategies during situations. However, she also has a kinder side, as shown when she mourns the loss of her partner, and rushed in to help Terry when three robots were summoned. She often worries for her good friend, Healix , and was relieved to find out he didn’t turn evil with the other monsters. Aurora also was impressed, and amused, when Alena rushed in to save them from a rock projected by a Gigantes . She was also embarrassed by Nera Briscoletti when she complimented her and Luceus' relationship, stating that she and Luceus were just friends.


Dragon Quest

Healix looks like a healslime. In the first heroes game, he wears a crown on it's head. In heroes II, instead of a crown, he wears a beret.

The Healix from Heroes grew up idolizing his deceased father, and as such truly belived his stories about the importance of the crown he left him, in truth the Circle of Light. When these stories were seemingly proven false by the inability of the circlet to show its real power, Healix fealt a shock and sadness so strong, to lead him fleeing from his friends and return to his old home to cry alone.
The Healix from Heroes II , likes to model himself as a drill seargeant, badly putting up a less childish front by sprinkling some military lingo into his vocabulary.


Dragon Quest

Jessica has red hair in a form of long pigtails with a few strands of it hanging over her face. She wears a low-cut purple blouse with sleeves starting at the upper part of her arm. She has a yellow corset-like article of clothing around her stomach and waist, which has an auburn belt around it that a small pouch hangs from. She has a long, maroon colored skirt that has a white frill at the bottom. One can see that she has brownish-black stockings under the skirt, and pointed, brown shoes, into which the stockings are tucked.
Jessica also has other outfits such as:

Jessica's Outfit

This is the outfit you first see Jessica in when you meet her. This is Jessica's only outfit that doesn't show off her mature curves. She has a white dress shirt with a red tie. Her skirt is long and black. It is found in her closet in Alexandria after obtaining her.

Dancer's Costume

This outfit consists of a white bra and a reddish-orange skirt tied off at the hip.

Bunny Girl Jessica

This outfit can be made if you put the silk bustier and the bunny tail in the Alchemy Pot. The appearance change is triggered by equipping Jessica with the bunny suit along with bunny ears and fishnet stockings. The result is a black bunny outfit. It can also be obtained by clearing the second level of the Monster Arena .

Magic Bikini

This outfit increases Jessica's magic defence. This outfit is a blue and yellow bikini with a sarong around her waist.

Dangerous Bustier

The only purpose of this outfit is to use it in the Alchemy Pot to make the Divine bustier . It is a black corset-like article with an open slash in the front which is laced to keep from falling apart. It straps around the back and and the part covering her rear is shaped like a heart. Two are found in the game so you can have the dangerous and divine bustier at the same time.

Divine Bustier

Jessica's most defensive outfit. It increases her evasion and defense greatly. She has a purple and gold, low-cut blouse that is tied off to a brace-like necklace. And in the middle of this blouse is a laced open part that shows her skin, but can look like a zipper if not examined closely. She has a miniskirt attached to the blouse, but most of her legs are covered by white, decorated with purple and gold stockings. She wears long, white gloves with a similar decoration than her tights. She has wings (strictly for style) on her back. This whole outfit strongly resembles the Staff of Resurrection.

Jessica is a tomboy, which leads to much friction with her mother. Jessica is very loyal, going to the great length of avenging her brother at the cost of being disowned by her mother. Jessica has a stubborn side, shown when she refuses to leave Maella Abbey until she gives Angelo 's ring back to him.


Dragon Quest

Kiryl wears a green and white Kalimavkion resembling a cross between a Napoleonic-era shako and a priest 's mitre hat, along with a green overcoat and a white long-sleeved undershirt. He carries a long and narrow sword on his back, and keeps a muted orange scarf around his neck.

He is very loyal to Princess/Tsarevna Alena, as evidenced by how he immediately rushes after her when she escapes. It is also made apparent that he has a crush on the princess as well. Beyond his relationship with Alena, Kiryl is a very studious and dedicated young man with a deep sense of faith; he has been training for some time to take over as the resident priest of Zamoksva and his room is filled with religious texts.
In the remake version of the game, it is revealed that he is scared heights when using the party chat in certain areas, most notably El Forado .


Dragon Quest

Luceus has black, spiky hair, golden armor with the kingdoms crest on it, and a blue outfit.

Luceus is highly strategical. Unlike Aurora, who charges in head-on, without thinking, Luceus strategises. Luceus also seems slightly more knowledgeable about the areas lore than Aurora, mainly shown through dialogue.


Dragon Quest

Maya is very similar in appearance to her younger sister Meena, but Maya wears next to nothing, to better show off her body to her audience when she dances. Maya has long purple hair with bangs/fringe decorated with a silver hairpiece with green gems. She wears a silver bra, a long orange loincloth decorated with silver, and tan sandals. She also decorates her body with various silver accessories, such as a choker, bracelets, anklets, and an armband on her right upper arm.

Though during the game she is still grieving the death of her father, Maya is generally a very outgoing and playful, if slightly scatterbrained, person. Her occasional spells of ditzy-ness are the main source of the sibling friction between the girls. One example is Maya referring to a cow in Aubout du Monde as "Moona".
When Maya dances, she does so without inhibition, every movement filled with energy and freedom. This trait shows through in everything else she does as well, reflecting her impulsive and unrestrained nature. She has a noted gambling problem, a possible result of this trait. She finds towns without casinos boring.


Dragon Quest

Psaro at first appears fairly humanoid, though his red eyes, pointed ears, and vast powers would no sooner reveal him for what he really is. He has long silver hair and wears a dark outfit with a single distinct shoulder pad, spiked and appearing to be made of bone, and a long fur cape. Upon using the Secret of Evolution he turns into a likeness of Estark and steadily morphs into a vicious horned demon with a second face on his torso as the player fights against him. The transformation undergoes seven forms, all in the same battle.

Psaro for the majority of his life has loathed humans, his self-appointed title of Manslayer likely derived from his stance on human presence, having directly witnessed the worst they can offer. Despite this intense hatred, Psaro is remarkably kind to all other beings, notably monsters and especially the elf Rose , having decided to exterminate humanity primarily in order to protect her from their greediness and better the world in the process.
It could be said, that Psaro had a rather black or white view on morality, seeing all of humanity as intrinsically bad and the other races as good. This however, resulted in Psaro being rather naïve when it came in judging other people's character, realizing neither the treachery of his own monster subordinates nor the true danger that Estark posed to all life, not just humanity.
A very lonely individual, Psaro's romantic feelings for Rose are pretty much the only close attachment that he possesses, so much so that he greatly fears to lose her, something that his closest enemy is keenly aware of. Psaro went to great lengths in order to keep Rose safe and when, despite all of that, she nevertheless died, he was so devastated that he went into a spiral of self-destruction, wishing to die to reunite with her. On the same note even when he was transformed by Secret of Evolution's twisting power into a monster that shouldn't have had any recollection of his past, Psaro's feelings were so strong that the sight of Rose made said memories resurface.
While he never expressed regret towards his past misdeeds, as they were done at the time truly believing in their righteousness, Psaro did at least empathize with the sense of loss felt by the Hero after the destruction of their home village, having himself experienced true loss after the temporary death of Rose, and he truly felt the deepest genuine gratitude towards the Chosen for having saved both of them.
In the sixth chapter of the story, after spending some time with the party, he develops a personality towards them, that is best described as tsundere , as seen by his party chat dialogues. As he warms up to the group, Psaro, having finally seen kindness in humans, started to change his opinion on humanity for the better, in the end shifting from being outright misanthropic towards them to just being overall neutral with negative overtones, a somber characterization that remained even in his subsequent re-appearances in other titles.


Dragon Quest

Rodrigo is a plump, balding, middle-aged man, covered in expensive-looking robes and jewels, to reflect his great wealth. The hair on the sides of his head are pointed up and he has a plump goatee; his face resembles a demon as a result, but this is purely coincidental.

Rodrigo is a man of great wealth, who owns the entirety of the Ventuno and the island that it is docked on, and he is very well known throughout the town of Mostroferrato where he lives. Despite this, he is a very humble, kindhearted, and charitable soul, who cares more for his family and friends than his own desires. He especially cares for his wife, Romana, and his daughter Nera (whom he mostly refers to as his "precious little bambina"); however he's conflicted over his older daughter, Debora , claiming her spoiled personality will be the death of him. He does love her, but due to her being forceful and self-centered, he believed that she'd never marry.


Dragon Quest

Shadroth looks like a big dragon that stands on two legs, bearing a general strong resemblace to the LordDraco , with dark purple, almost black skin, and a lighter shade of purple for his underbelly, going from his chest and to the tip of his tail. He also has red marks all over his body, that glow of a sinister light when he unleashes his powers.
He has muliple golden horns on his body, with two rows forming a ring on his chest that goes over his shoulders, and proceed all the way to the tip of his tail, with bigger ones on his front and smaller ones on his back; he has two horns on each of his legs, one bigger on his knees, the other, smaller one on his upper shins. The rim of his large wings with red interior are likewise filled wih a row of horns, and he has furthermore six pairs of horns on his head, two bigger than the others, slighty segmented protuding from the back of his head, two smaller ones on top of his skull, two spike-like ones on his eyebrows, and two spike-like ones on the angle of his jaw.
Other characteristics of note are his pupiless, blood red eyes, and his fin-like ears; his feet only have two big toes, with giant claws on them and his heels, while his hands have four relatively smaller fingers.

Shadroth is very aggressive and doesn't care about any consequences no matter what he does. He is called the 'Lord Of The Night' because supposedly nothing can destroy him, and he almost bringed eternal night eons ago. His power can also be used to make monsters attack their friends against their wishes.


Dragon Quest

Terry wears a blue cap to cover his white hair, a blue tunic with matching gloves over a black undershirt, and white pants capped with black boots. The tunic is partially covered with a section of Leather armour, and he carries a satchel at his side.

Terry is the archetypal "lone wolf" in that he prefers to work alone and hates to depend on others. While he is not strictly anti-social, Terry is very condescending towards others and speaks in a terse manner. This bellicose attitude stems from his profound (and well hidden) loneliness, as shown in his Lucky Dip antics. That being said, he is still a good person at heart and is strongly implied to have saved several people from the jaws of monsters during his travels, most notably Donna the bar maid from Port Prospect .


Dragon Quest

Angelo is an attractive young man with silver-white hair that frames his face and a long ponytail that reaches halfway down his back tied with a black ribbon. He has blue eyes and wears small gold hoop earrings on each ear. Although he is a member of the Templars, Angelo wears a unique red version of the uniform, which consists of a red long-sleeved tailcoat with white lining and brass buttons on the front and two long tails on the back worn over a black long-sleeved shirt, red trousers, and a red capelet with black lining that reaches down to his hips which he wears over his torso. He wears dark brown shoes covered by white spats with brass buttons on the outsides that reach up and cover his knees, as well dark brown leather gloves. He wears his templar's ring on his right hand. Angelo also wears a leather sword belt around his waist with a green scabbard on his right side where he holds his rapier. He is left-handed.

Angelo marches to the beat of his own drum, caring little of his religious and ceremonial roles at the abbey (although his swordsmanship and bow proficiency are impressive enough for him to become a Templar knight). He's more interested in hustling the rubes at nearby Simpleton and chasing ladies than in carrying out the duties of his station, and his party chat dialogue proves him to be very fussy at times, especially concerning his appearance. Despite all this, when push comes to shove, he will go to extraordinary lengths to see things through; even outshining the rising star, Marcello, to save Abbot Francisco not long after meeting the party. The rest of the time, he wants to be carried around by his free spirit, as captured in one of his remarks prior to undertaking the Dragovian trials:
"If there's one thing I hate in this life, it's a trial. What kind of masochistic lunatic would come all the way up here to endure a grueling, not to mention tedious, challenge?"
There are a few other characters worth remarking on. Marcello is Angelo's half brother, a character with a zealous hatred of the nobility. That, as the illegitimate son of one of his father's house servants, he was disowned by his aristocratic family; this imbues him with a desire to stick it to well-bred institutions--and their members--everywhere. He despises his half-brother, while he and Angelo are outwardly quite similar, the difference between the two is rather apparent.
During party conversations he usually makes smart aleck remarks, and is depicted and rather flirtatious and even cold at times.
He also has a strong pessimistic side to him! Often pointing out hard truths and worst-case scenarios.


Dragon Quest

Atlas is a hulking orange cyclops with a horn on his head, an oaken club in his hand, and a blue toga wrapped around his chest and waist.
Sometimes, Atlas is depicted being heavily scarred, with multiple gashes on his arms, legs, torso, and even his head, emphasizing his battle-hungry personality.

Much like the ancient Titan he was named after, Atlas is all at once imposing, strong, and slow to act. A properly equipped party will find him mostly inaccurate insofar as hitting his intended target, but he also tends to land critical hits more than most other monsters, making him a priority to defeat as quickly as possible.


Dragon Quest

Balzack is a girthy dragon monster with a blue underbelly and face, purple scales, white spikes on its head, small bat-like wings, and its armed with a wooden club for combat.

Balzack possesses several qualities of a typical villain: arrogant, dishonest, immoral, and murderous. These traits are shown by his ruthless betrayal and murder of Mahabala . It becomes evident throughout the game that Balzack is loyal to no one but himself. After supposedly achieving the pinnacle of the Secret of Evolution, Balzack indicates that he plans on usurping Psaro the Manslayer, just as he did to his previous master. Even his fellow demons dislike him, with Marquis de Léon took the chance to separate himself from Balzack when the opportunity presented itself and a Minidemon saying that Psaro wants it and its fellow comrades to follow Balzack's orders despite its protests. Balzack's minions expressed no sadness upon his death. Even Psaro, who normally does not display cruelness towards his allies and underlings, does so for Balzack. He impresses punishment of death upon him for failures (according to Marquis de Léon's dialogue after his initial defeat), something he normally does not do, and uses him as a test subject for an experiment expected to fail.


Dragon Quest

Carver is instantly recognisable for his muscular build and his bright purple mohawk, if not for a generous lack of clothing overall. He is seen wearing a drab-toned vest and shorts, with an orange cloth tied by a rope at his chest, draped over his left shoulder and around to his right lateral just above the waist. In sumo fashion, Carver has tied bands of cloth to his midsection as well as above each ankle.

From the start, Carver has an unquestionable "go-get-'em" attitude and a generally positive outlook on life. Though he is oftentimes unable to grasp the gravity or significance of a given situation, he demonstrates quick thinking as the situation warrants such, and is able to work with whatever tools happen to be at hand. He has a burning competitive spirit, demonstrated at Gardsbane Tower in the quest for the Restless Heart. He nonetheless submits to the Hero when clearly outmatched, and as the story develops, so does his loyalty to friends and family. Through it all, his dialogue is a reflection of a down-to-earth working-class man, though perhaps a bit uncouth given his background.


Dragon Quest

Cesar is a muscular young man that has swept back light brown hair with a single forelock and green eyes. He wears a black sleeveless shirt and black trousers tucked into steel-toed boots, a metal breastplate, faulds, and vambraces, and a pair of purple fingerless gloves. On his back he carries his large greatsword in a scabbard that goes across his chest and a long purple cape with a royal insignia around his neck.
When he is in High Tension mode, his hair, usually slicked back, begins to stand up in spikes.

Cesar is shown to be an impulsive and hotheaded young man, despite parading around the fact he is as chill as any other adult around. While this impulsive and quite angry trait seems to run in his family, being shown all way up to his first ancestor king Dunis I, he is shown to be level-headed and calm at times throughout the story.
While this does not excuse his actions at the start of the story, he makes an attempt to amend his ways and atone by assisting Lazarel and Teresa on their quest (despite having a clear distaste for Lazarel general reckless behavior).


Dragon Quest

Desdemona has golden eyes and long, flowing orange hair which goes down to her back and one lock . She is a warrior and dresses in a fashion similar to other female warriors in the series. She wears a metal bra with one pauldron on her left shoulder, a leather belt around her waist, black bikini bottoms covered with a chainmail skirt, and one red legging on her left leg and a red sleeve on her left arm. Her boots and gloves are made out of maroon leather and are covered by metal greaves and vambraces respectively. On her right bicep and thigh, she wears metal bands. She also wears a metal choker with a dangling red jewel and silver hoop earrings.

Her personality is similar to that of a big sister, particularly to Lazarel and Teresa .


Dragon Quest

Dhuran resembles a well-built male human with a reddish skintone. He wears a dark, simple, iron-like armor that doesn't cover much of his body with an indigo cape. He also wields a double-bladed weapon that has a black handgrip and two sharp, dark blades in each extreme that can even be used together or separately.

Despite being an enforcer of the Archfiend, Dhuran displays a noble attitude towards the heroes. For the sake of a fair fight, he orders his henchmen to allow the heroes to approach him unharmed. After they pass his tests and prove they are indeed worthy adversaries, Dhuran fully heals the party so that they would not start the battle against him in a weakened state (as opposed to his less ethical peers, namely Murdaw). After they defeat Dhuran, he expresses gratitude that they have provided to him a noteworthy battle and harbors no resentment for besting him in combat. As a show of gratitude, he provides them information about the Archfiend and the true nature of what they are up against. Overall, Dhuran seems to value the sport of battle above all else, and is able to set aside his evil nature for the sake of fair combat. This even extends to his appearance in Dragon Quest Heroes II , where despite working for Fractos , he commends Lazarel , Teresa and their allies for a good fight and wishes to cross blades with them in the next life, although he wonders if such a life exists.


Dragon Quest

Erinn wears a blue dress with white apron. She has short blue hair and wears an orange bandana.

Erinn is depicted as being a very kind person. She truly believes that the Celestrians exist and are protecting her. She is also quick to take care of complete strangers, as is shown by how she momentarily takes care of the hero of the game. She enjoys her job at the inn, and shows great concern when people she knows are in trouble.


Dragon Quest

He has shaggy, light purple hair and wears a green tunic, leggings, boots, and gloves, as well as a yellow scarf around his neck. His starting class is Warrior, like Teresa, but this can be changed as the game progresses. In original artwork, he is usually depicted wielding twin swords , although this can also be changed early on in the game.

Lazarel is a hot-blooded military cadet who loves rushing into battle. He doesn't hold his tongue when it comes to speaking his mind, which was often the inciting incident when it came to quarreling with Cesar in their youth, only to be stopped by Teresa when things got too intense or dangerous. Still, he is shown to be the more confident and go-getter type.


Dragon Quest

Maribel has long ginger-red hair that she wears in curls. She wears a simple one piece robe and an orange kerchief over her hair.

Maribel is quite snobbish. Being the daughter of the mayor has helped nurture this trait. Her target is usually the Hero . She regards him as a lackey, expecting him to provide protection to her, even in battle. She is often very pushy, especially when she doesn't get her way. Maribel has no problem expressing her opinion on any subject. To her parents, she is too rambunctious and they would like her to be more ladylike. However, beneath her abrasive exterior is a considerate heart. After she learns of her father's illness, she voluntarily leaves the party to look after him.
As the game progresses, Maribel slowly becomes a more mature and caring person. She also shows more consideration towards others, being more sympathetic towards the plight of the people in each town the party visits. Being away on her adventures makes her miss home and appreciate the love of her parents, especially as they finally come to understand one another. She is even able to become more honest with her feelings, very nearly expressing affection towards the Hero once they are both back in Pilchard Bay.
Maribel is shown to be capable of putting on a charming front when she wants to. She gets along well with Pearl , the Hero's mother - possibly to the player's chagrin. Pearl even remarks a few times that she thinks Maribel is a good influence on the Hero. Maribel is very concerned with her appearance, often making unprompted remarks on her own beauty.
In the 3DS remake, if the player decides to look in a mirror while Maribel is the first character in the party line-up, she will wonder if she has put on or lost weight, say her face is a masterpiece (to her parents' credit), mention she is glad she didn't inherit her father's looks, wish for a slightly straighter nose, decide she looks best with a smile on her face, comment that she manages to look good even in a shoddy old mirror, fix her hair, worry over her skin lacking its usual glow, discover a spot, and wink cheekily at herself.


Dragon Quest

Meena is nearly the spitting image of Maya , her older sister. Compared to her sister, Meena dresses much more conservatively, though they wear identical headpieces. Meena carries a crystal ball everywhere, which she uses to tell fortunes.

Meena is an extremely reserved and quiet person, and very rational. This disposition leads her to often scold her sister for her poor judgement regarding their money, and her general laid-back demeanor. But despite these stern traits Meena is still a very kind person at heart, looking out for her sister when the two set out to avenge their father's murder, and charging only a minuscule amount for gold for her fortune-telling services.


Dragon Quest

Patty utilises the common village woman sprite in the original versions of III , V , and VI , switching this for the Bunny girl design in the assorted remade versions of those titles. Starting with IX , however, Patty is depicted as a tall woman with long blue hair wearing it in a ponytail and blue eyes. Her attire is that of a female bar-tender, donning a revealing red/white blouse and a orange dress and wears brown boots. She wears gold bracelets on each of her wrists, and ties her hair with a large black bow.

Patty displays some personality in her brief dialogue in the older titles, being a perpetually cheery aid eager to set up the perfect adventuring party for the main character. Patty against a more distinct personality in IX , being presented as a woman of the world whose stubbornness is exceeded only by her compassion for others. Referring to her friends as "dear", "honey" or "sweetie" in conversation, including the hero, she caries herself as an older sister of sorts.
Her bullheadedness allows her to overcome hardships that would make others flinch, as demonstrated when she walked all the way from Stornway to Angel Falls on the mere possibility to convince Erinn's father to return back to Stornway. She is also a women of courage, shown when she went in to the Hexagon after a recent earthquake and explores the entire ruin before encountering the Hexagoon .


Dragon Quest

The Queen of Ingenia, Celtia, has silver hair tied in a ponytail. She wears blue royal robes and carries a staff with her.


Dragon Quest

Ragnar is a very physically fit and muscular man, despite his age. He has tanned skin and dark blue hair, with a stern appearance and a large bushy mustache. He wears a pink breastplate with a long red cape attached and a leather skirt called a pteruges over a blue undershirt and shorts. His helmet is pink with a red plume and he wears pink gloves and pink shin guards over a black pair of boots. Ragnar also wears a metal armband on his right bicep, two metal bands on his thighs, and a single metal pauldron on his left shoulder. His armour is reminiscent of the kind used in Ancient Rome.

Naturally, he is far more concerned with improving his skill at arms than with scholarly pursuits. He is quite a compassionate person, as evidenced by his righteous fury against the demonic kidnappers and willingness to befriend an innocent monster when most would slay it. Ragnar's fellow soldiers look up to him with admiration and respect, and even the king places the utmost confidence in him. Though Ragnar takes great pride in his strength and skill, he is a humble man at heart and places the safety of others above all else.
In the DS remake, Ragnar speaks with a Scottish accent (ex: "Och no! Hoo'd I manage tae get scrabbed right on the end o' ma couter?").


Dragon Quest

Ruff is a small, young boy with long unkempt hair. He wears a blue cloth that is fixed like a cape and sackcloth shorts held together by a rope.
Though depicted without a mount in most artwork, Ruff rides the grey wolf that befriended him in the 3D remake, and is never seen walking under his own power. As Ruff had been a wolf himself, he is first met running on all fours as he battles the hackrobat.
His grey wolf mount is a female specimen, and his foster mother; she has dark fur from the crown of her head back to the upper half of her tail, with lighter fur covering the lower portion of her body. Should Ruff assume a vocation with headgear, she will wear the same as adapted for her. She is shown to be obedient to him during the past events of Al-Balad , when she is told to be gentle with the remains of those killed by monsters.

When the player gains Ruff as a party member in the beginning, he is unable to communicate because he was originally a White wolf. However, due to a spell by Hackrobat , he is able to speak. Maribel says that he is "quite the talker".
Ruff carries over traits from being a White Wolf, including agility and enhanced senses. He is a fast runner on two feet. He can also bite an enemy and paralyse them, however this was only shown after the battle against Hackrobat and not since.
He is constantly looking to eat. Should the Hero talk with him, Ruff almost always asks for food. He also loves competition and fighting. He looks for any chance to prove himself.
Ruff doesn't understand complicated human behaviour such as courtship and tact. During the quest in Greenthumb Gardens , Ruff speaks of his confusion concerning Carraway and Lavender . At Alltrades Abbey , Ruff asks Eustace why his legs are so short. He appears to have a precocious crush on Jacqueline , as he becomes dismayed when the party returns to the present to find that an old man has taken her place at Alltrades Abbey in the present.
In the 3DS remake, if the player decides to look in a mirror while Ruff is the first character in the party line-up, he will admire his nose, state that he licks his face clean every morning, find some leftover breakfast around the corner of his mouth, express confusion at seeing his own reflection, have fun watching his movements in the mirror, comment on how short his tongue is as a human compared to when he was a wolf, and say that mirrors don't taste nice to lick.


Dragon Quest

She wears her light pink hair in a high ponytail with a black bow and she has red-ish/scarlet eyes. Her outfit consists of a cream-colored sleeveless tunic with a skirt, dark pink sleeves and stockings, leather gloves and platform-heeled leather boots, and a pinky-coral colored scarf around her neck. By default, she is a Warrior and she is often depicted wielding a sword and shield , but her fighting style will depend on her class and the weapon she has equipped.
Much like Aurora before her, Teresa's ponytail becomes undone and her hair flows freely when she is in High Tension mode.

Teresa is a military cadet with a level head and a cautious attitude, especially compared to her cousin, making her known as the "Scholarly Squire". In her younger years, she acted as a voice of reason and usually put a stop to Lazarel and Cesar's disputes and quarrels.


Dragon Quest

Torneko wears a loose white and blue striped muumuu, chosen for comfort and practicality over fashionability. He hefts a giant backpack of sorts at all times, which he uses to hold his wares, personal belongings and, presumably, some of the party's items. He has a moustache and huge belly, both of which help to bring out his general jolliness. He has blue hair and a blue mustache.

Torneko is a family man, happily married to Tessie and raising his son Tipper while he works as an employee to another merchant. Torneko wants better things for his family, and his desire to be an excellent provider is one of the main reasons he enters into venture capitalism to open his own shop. Wanderlust runs strong in Torneko's veins, and even far-fetched rumours of treasure will light a fire in his heart. He is very grateful to his wife for being understanding and keeping an eye on their son as he sets off on an adventure.
Even though much of his time and effort goes toward accruing gold coins, he doesn't do this out of selfish greed, but to make his wife happy and for altruistic endeavors. Overall, he is a very kind person. On multiple occasions, Torneko goes out of his way to help others in need, regardless of whether it will benefit him for doing so or not, examples including delivering Ballymoral's Prince Regan's love letter to Endor's Princess Veronica, smuggling a Chimera wing to Finn so he can escape jail, or expressing the desire to buy a few more ships from the carpenters of Porthtrunnel after hearing of the terrible lack of work they were experiencing, only to sadly remark that he lacked the necessary funds to do so.  Even after finding the main object of his search, the Zenithian sword , Torneko still continued supporting the rest of the Chosen , without leaving the group until the very end, aware that the sword had a very important role to play and couldn't be sold off.
While not necessarily greedy, Torneko has the typical mindset of a merchant, always looking for opportunities to set up shop and make a profit, sometimes even at rather inopportune times and locations. While Torneko appears to be loyal to the hero to the end, he jokes about leaving the party after having collected the Zenithian Equipment since that was his original goal to begin with. He does seem to have a rather cowardly side. As seen in the party chat, Torneko would sometimes volunteer to remain behind in the wagon right before facing a formidable adversary, only to claim he was kidding right afterwards. Torneko is often noted by his boss to be lazy. This is further seen when he meets the Hero, Meena, and Maya at Pharos Beacon, since he considered the monsters too tough for him to handle himself, he sticks the task of restoring light to the flames to the others before heading back to Porthtrunnel, although this action could be somewhat justified by the fact that Torneko had a bounty placed on his head by the monsters for rebuilding the Trans-Montane Tunnel , hence the latters attacks being much more vicious towards him.
Despite all of his successes, Torneko still remains at his core a deeply humble and simple man, often blushing profusely after being reminded of his achievements or kind acts, even being unable to fully grasp the true reason why his beloved wife Tessie decided to marry him at all. That being said Torneko did express the desire to someday spruce up his home with some high-quality decorations and furniture, indicating he is not necessarily against a little splurging of his finances.


Dragon Quest

Mother Glooperior is a powder-blue slime wearing the headpiece of a nun's habit. Though she may be teardrop-shaped as any other slime, the headpiece gives her a distinct rounded look.

Being a slime who is also a nun, this character's name is a mashup of gloop with Mother Superior , a title bestowed on the highest-ranking nun in a convent.


Dragon Quest

He is a yellow variant of a drake slime that wears aviator goggles.


Dragon Quest

Lorik is an elderly man with white hair and a bushy beard. He wears a royal crown and a red robe.


Dragon Quest

The Hero wears blue for the most part, though the goggles that rest on his helmet are brown. His sword is typical aside from the hand cover built into the hilt, and his shield is adorned with Erdrick's symbol.

Even though the Hero is a silent protagonist and his personality is open for the player to define, a strong sense of justice can be seen in the beginning of the game, as he sets out to stop Hargon and his Children without so much as a "But thou must" question from the King.
Although the Hero is the only nameable character, he remains equal in stature with his two companions in Dragon Quest II, the Prince of Cannock and the Princess of Moonbrooke . All three are descendants of Erdrick. This varies from other games in the series where only the hero is of notable birth compared to his party companions.


Dragon Quest

The king of Midenhall is a man with a white beard and mustache. He wears a red robe with cotton lining over his blue royal tunic. He also wears a red and gold crown.


Dragon Quest

Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.
The hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The hero's outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of Erdrick's shield . There were also no illustrations of the heroine until the Super Famicom remake: in certain illustrations, the heroine's outfit is more feminised, making her blue tunic a strapless miniskirt.

Keeping with Dragon Quest tradition, the Hero/Heroine is a silent protagonist, they have no actual lines of dialogue, their personality is dictated by the player, though they are often praised and celebrated for their courage and heroism, being pillars of goodness and bravery, taking on impossible tasks and coming out on top through many hardships and tribulations.
What makes them different from most Dragon Quest heroes is that in the SFC and later versions, their personalities are tested by the “Ruler of Everything”. They are asked a series of questions by the disembodied voice before being taken to one of several scenarios. How they act through the scenario will dictate their personality. They have several possible personalities attributed to them afterwards, ranging from positive ones such as being valiant, diligent, fearless, agile, smart, lucky, among others, to less positive ones such as cowardly, stubborn, lazy, helpless, naive, selfish, etc. Some personalities are even gender exclusive, for example, only the Female Hero can have the Vamp personality. It should also be mentioned that these personalities affect only the stat growth of the Hero, not any dialogue in game or even the story.


Dragon Quest

Xenlon is a large, serpentine dragon with a purple mane circling its head and outlining its body up to its tail. It has yellow eyes and two large, thin green whiskers.


Dragon Quest

Rose has long pink hair and pointed ears. She wears a lavender dress with a red ribbon, a golden hairband and a golden bracelet.


Dragon Quest

Aamon in his normal form resembles a Vis mager from Psaro's own army. He can also take on the form of a human priest. When faced in the Diabolic Hall, he takes on Psaro’s evolving monster form, eventually reaching full form and even a color change.

Aamon proves to be a backstabber, using Psaro's faith in monsterkind to avoid suspicion and trigger the events that would lead to the final battle of IV . His original hope was that Psaro and the Hero 's party would destroy each other in their battle, enabling him to ascend to Psaro's position as Master of Monsterkind. He puts a great deal of effort into this plan, somehow surviving his first run-in with the Hero and later perfecting the Secret of Evolution in the event that something went awry, if not to also give him the power to crush the opposition.


Dragon Quest

Angus is a normal human with brown hair and brown eyes. He wears a blue tunic and beige pants.

Angus sets out into the Burland countryside after his children disappear, but becomes so terrified by monsters that he loses his memory and finds himself imprisoned for stealing bread.
After Ragnar locates him in Strathbaile , Aigneas helps him recover his memory by showing her wedding ring (performing a Puff-puff in the Japanese version). With his memory restored, he fills Ragnar in on the secret to enter the tower where the children are being held captive. Ragnar finds the couple back in Burland after defeating Psaro's Pawn . They play no role in the story after this.

Other languages French Angus German Unknown Spanish Unknown Italian Unknown Dutch Unknown Norwegian Unknown Greek Unknown Portuguese Unknown Russian Unknown Chinese Unknown Korean Unknown

v · e · d Dragon Quest IV Chapters Prologue • Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 Playable Characters The Chosen • ( Hero/Heroine • Ragnar • Alena • Borya • Kiryl • Torneko • Meena • Maya • Psaro ) Temporary Playable Characters Healie • Laurel • Hardie • Oojam • Hank Hoffman Jr. • Tom Foolery • Orifiela • Sparkie Antagonists Psaro • Aamon • Balzack • Estark • Marquis de Léon • Psaro's Pawn • Master Kung • Sir Roseguardin • Rashaverak • Pruslas • Barbatos • Psaro the Manslayer NPCs Angus • Aigneas • Anya • Bladud • Nun the Wiser • Conrad Hilton • Eliza • Farog • Fido • Quick Draw McGore • Kirk Buzzer • Attila the Hunk • Prima Donna • Abominable Showman • Samson Knight • Mahabala • Mary Lou • Oopsy • Daisy • Regan • Rose • Rowand • Tessie • Veronica • Willy Wally • Zenith Dragon • Foo Yung • Chow Mein Towns and Castles The World • Aubout du Monde • The Azimuth • Ballymoral • Bath • Burland • Canalot • Casabranca • Desert Bazaar • Dunplundrin • El Forado • Endor • Femiscyra • Havre Léon • Hidden Valley • Laissez Fayre • Lakanaba • Last Chance Saloon • Mamon • Minikin's Dominion • Mintos • Palais de Léon • Parthenia • Pinnacle Chapel • Porthtrunnel • Riverton • Rosehill • Shinnock • Strathbaile • Taborov • Vrenor • Woodcutter's cabin • Zalenagrad • Zamoksva • Zenithia Dungeons Auld Well • Birdsong Tower • Briny Lair • Cascade Cave • Castle Nadiria • Cave of Safekeeping • Cave West of Aubout du Monde • The Cistern Chapel • Colossus • Con Cave • Cove's Cove • Diabolic Hall • Doorway to Nadiria • Estark's Crypt • Fungeon • Gupta Gupha • Imperial Pantry of Parthenia • Loch Tur • Mamon Mine • Nadiria • Pharos Beacon • Royal Crypt • The Stairway to Zenithia • Strathbaile Burrow • Trans-Montane Tunnel • Vault of Vrenor • Yggdrasil Key Terms Armlet of Transmutation • Sphere of Silence • Torneko's ship • Balloon • Casino • Secret of Evolution • Wagon • Zenithian Equipment Lists Accessories • Armor • Bestiary • Helmets • Items • Locations • Characters • Shields • Spells • Teleportals • Weapons Other Beta and Unused elements


Dragon Quest

Eliza is a teenaged girl with blonde hair and blue eyes. She wears a blue blouse with a white skirt and pink sandals, and accessorizes with a fuchsia headband along with a gold bangle and two wrist rings.

Eliza is a mischievous girl who enjoys playing light-hearted through the use of the Morph spell, which she managed to learn to cast all on her own. Her age is unknown, but she is said to be a little older than the hero.


Dragon Quest

In his original appearance, Laurel wears a long, lavish pink coat over a white robe with a yellow highlight. He has sea green hair, blue eyes, simplistic leather shoes, and dons a peculiar headpiece.
His redesign in subsequent remakes has him wearing a similar outfit, except the coat is shorter in length and the robe is now blue. A golden decorative circlet is wrapped around his head, along with a golden choker. He has light blue hair, pointed leather shoes, and a satchel lays at his side. He is depicted wielding a golden harp.

Starting with the localization of the DS remake, Laurel will attempt a rhyming scheme in his speech with varying levels of success.


Dragon Quest

Mary Lou is a white horse with an orange mane and blue eyes.


Dragon Quest

Orifiela has long brown hair and white wings. She wears a white tunic and magenta skirt along with a sapphire circlet.

Orifiela is fasinated by the outside world and is also very kind to her pet, Sparkie .


Dragon Quest

Prima Donna typically wears a bunny suit and either has pink, blue, or blonde hair depending on the version.

She is the third opponent fought by Alena in the Endor Colosseum . Unlike Atilla the Hunk and Quick Draw McGore before her, Prima Donna is skilled with magic, and uses the potent Crack and Sizz spells to deliver damage.

# - Prima Donna ??? Family HP MP Attack Defence Agility 90 12 35 62 68 Exp Gold Drop Medicinal herb 0 0 G Note: Abilities Normal attack Defend Spells Crack Sizz Midheal Haunts at: Endor Colosseum


Dragon Quest

Pruslas is a large, purple-scaled, lizard-like demon wielding a large club. In more recent games, he has taken to wielding a large, red club in only one hand. This makes him differ slightly to the other types of monsters that look similar to him (such as Night clubbers and Balzack ). Another thing that separates him from those monsters is his size. In the more recent Monsters games he is revealed to be quite a bit larger then the other two. He has piercing blue eyes, red claws, and tiny wings which somehow allow him to fly.

He is very devious and tricky, preferring to get the upper hand in battles by lying and cheating. He is also incredibly intelligent. His manipulative personality is quite helpful to Psaro , as unlike Aamon, he is very loyal.


Dragon Quest

Suzy has short green hair and green eyes. She wears a red and white dress with a matching headdress and black shoes.


Dragon Quest

Tessie has long brown hair and hazel eyes. She wears red and white with a blue pendant and orange ribbon.

Tessie is a very loving wife who is tolerant of Torneko's wanderlust and constant forays far from home.


Dragon Quest

Apus Major has white hair, a beard and wings. He wears a yellow shirt and green kilt. He carries a staff with an eagle on the end.

Apus is a kind, respectful and charming leader who has shown to be worried about his fellow celestrians. He shows sympathies for humankind and celestrians and is a major guiding figure for the Hero.


Dragon Quest

Aquila is a tall, well built Celestrian with hard brown eyes.  His expression is firm and strict to match his personality.  He does not have hair but has thick brown eyebrows.  Like all Celestrians a halo hovers above his head, and he has wings approximently 3/4 of his height (when folded they go from his shoulders to his ankles).
His sleeveless shawl has a strap across his muscular chest with fringes hanging to his waist.  From his middrift to his shins is a skirt cover which halfway down is just the thick fringes matching other Celestrian attire.  Also on his cover is a fringe going straight down the middle to mid thigh.  His outfit consists of pale blues, oranges, and yellows (and some green dots).  Under his shawl and skirt cover Aquila wears black pants and tank top.  He also has black arm warmers from his elbow to his wrist.  His tan and yellow layered boots go half way up his calf.

Aquila is strict and stern, serious about his mentoring and his duty as a Celestrian.  He always does what he believes best. He is careful in what he says and does; his praise is rare but full of truth.  He also comes off as mysterious and hiding something, though that may just be because he is the Hero's mentor and does not need to explain himself to anyone but Apus Major.
He holds Apus Major and the Hero with the utmost respect, as the other Celestrians do.  Upon each return trip to the Observatory, the first thing he does is report to the Celestrian leader.
He is also close friends with Columba, the librarian.
After the player undertakes Pavo's mission. Aquila holds the hero with compassion and is willing to do whatever the player chooses with complete respect.


Dragon Quest

Barbarus is a large black dragon monster with wavy green hair that can be seen on almost the entirety of its body and tail.


Dragon Quest

Cap'n Max Meddlin' is a chubby human pirate with white hair and a white moustache and beard. He wears a copper-coloured pirate hat with a skull and crossbones on it, a same-coloured jacket, blue-green pants, an eye patch, and a mini medal on a necklace. He has a sheathed sword on his back.


Dragon Quest

Dr. Phlegming resembles a stereotypical Hippie, with a slightly hunched back, thick glasses and quite messy hair.
Dr. Phlegming wears a grey-ish coat with a green tunic underneath. he also wears common trousers and Sandals.

Dr. Phlegming is Taciturn and very unsocial. After the character enters Coffinwell , they notice that Dr. Phlegmins lab is strangely positioned unlike any other buildings or living areas in Coffinwell. The door is also locked, implying he doesn't like company.
After following the main questline a bit, the Character learns of a secret knock to enter Dr. Phlegmin's lab, which the hero learns from Catarrhina 's spirit.
Dr. Phlegming later becomes a more social person towards Coffinwell, and becomes better friends with the mayor, slowly reversing his introvative personality.


Dragon Quest

Estark is a large demon armed with two swords and has a body that looks more like an insect's exoskeleton than flesh. He has three eyes and a somewhat crazed, open-mouthed grin and is generally portrayed as being golden brown in color, though his original appearance had a cerulean blue color scheme.

Though folklore within the games usually state Estark as having caused troubles in the past, he is almost always asleep when encountered and must be awakened in order to fight. In some cases Estark has been asleep for so long that he can only remember his name and nothing else, not even if he is a good or evil being.


Dragon Quest

Excalipurr resembles Goresby-Purrvis from the main game. However, their fur and hair colors are reversed, his outfit is black, white, blue and yellow instead of purple, white, blue and gold and his sword is purple and dark grey instead of Purrvis' red and silver.


Dragon Quest

Goreham-Hogg was one of King Godwyn's Triumgorate during the war 300 prior to the story. He was initially a soldier of the Empire, but became one of the Triumgorate due to his loyalty. Hogg was later burned to a crisp by Greygnarl , who took his seal to later give to the Hero .
During the game, Hogg is resurrected as an undead pig monster. But like most of the Gittish Empire , there are gaps in his memory and he is oblivious to his own condition. Put in charge of the Gortress , he presides over the Hero when he is captured by the Empire after Greygnarl sacrificed himself to save his home from Barbarus 's new and improved power. Not very smart, he believes Hootingham-Gore made a mistake and that the Hero is not a Celestrian due to having lost the wings and halo, despite the solider trying to tell the truth. He has the Hero work with the human prisoners rather than being bound and having his/her power drained.
But having been giving Hogg's own seal by Greygnarl and thus being able to pass the magic barrier, the Hero and Sterling organize a prison riot and attack Hogg. Confused as to why the Hero has his seal, Hogg nonetheless attacks them. It is only after being defeated again that Goreham remembers his own death, and dies again in confusion wondering what's happened to the Empire.
He is then resurrected in the Realm of the Mighty by Corvus , and the heroes have to defeat him a second time to proceed.

Goreham-Hogg is a brute, with some pig speaking in his dialogue. He's also not very bright, due to thinking the Hero wasn't a Celestrian with wings and halo. However, he is aware of certain stuff like after his first defeat, he remembers his seal which Greygnarl took from him, and when revived by Corvus again, he is now fully aware of his existence and thanks him for saving his bacon, showing his blind loyalty to him.


Dragon Quest

Goresby-Purrvis is a humanoid leopard that has dark spots all over his face and wears a dark blue cape with purple and orange sections. He wields a large, thin sword, which he often swings around when attacking.

Goresby-Purrvis is a warrior through and through. He does not seem to have any goals or personal ambitions other than to fight strong and worthy opponents while serving the House of Gitt, regarding the Hero as a purrfect adversary.
His loyalty lies in the House of Gitt itself, not the Empire or its leaders. In fact, when revived again, he showed disdain for serving Corvus, and is eager to fight the Hero and their allies once again. As to why he is loyal to the House of Gitt remains to be seen. He also has morals, being against Godwyn murdering his father for not giving him the throne to the Gittish Kingdom.
He uses the word "Purr" when he talks, a speaking trait that is retained in Dragon Quest Tact .
Tact shows more of his character, taking in a young Tigercub who was abandoned by his parents and teaching him everything he knows, naming him Purrcival . He admires loyalty towards his apprentice, but dislikes lying as seen when Mindini fibs about loyalty to Cogsgrove , when in reality, she was loyal to the royal tea of her and Majellan 's picnic. He also regards Carver from Dragon Quest VI as a worthy opponent, much like the Hero from Dragon Quest IX .


Dragon Quest

Greygnarl seems to be a greyish-white Oriental Dragon with wings of a pterosaur.
When Greygnarl is brought back from the dead, his colours from his youth return. His grey feathers are gold, the underside part of his wings are also gold not green, his belly is purple instead of orange and his tail point and wing claws are green, not blue. His body also appears more white than a light grey.


Dragon Quest

Unlike the previous main protagonists, Hero/Heroine body is fully customizable, with an array of body shapes, hair styles, facial expressions, and pigments to chose from. In this game, every piece of equipment updates the Hero/Heroine's avatar so their appearance is periodically changing as they find new outfits in their travels. In their default appearances shown in artwork, the hero has messy brown hair and black eyes, while the heroine has shoulder-length pink hair and blue eyes. They both wear clothing typical of Celestrians.

The character creation menu that appears when starting a new save file.

Like all protagonists, the hero/heroine is silent from the player's perspective, but they seems to be an all round do-gooder. They always do the right thing (even it takes a couple dialogue loops for them to agree to it) and stay determined even in the most difficult of situations. They stick out in a crowd and are very approachable, especially to those in need of their assistance.


Dragon Quest

Hootingham-Gore is a human which mutated into an owl in his resurrection. Due to the magic used in his resurrection it is shown that he had gained the ability to spin his head like an owl (this can be seen when he casts an spell, for example) and it's also seen that he gained a pair of wings in the head. He wears a golden body armor which covers by a long violet tunic with golden details and a white and red diamond pattern in his sleeves. Also he wears some kind of earrings between the wings and the face and a kind of golden metallic hat. He also wields a staff made of wood with golden metallic decorations and an purple orb at the top of it with red feathers around.

When revived along with the rest of the Gittish Empire, Hootingham becomes more intelligent, often saying words with an owl twist to it. He does not have a tolerance for failure, as seen when kills the Gittish captain in Upover. When revived again by Corvus, Hootingham-Gore plots to usurp him and his armies after defeating the Hero, although he acknowledges that Corvus fell from grace and was genuinely surprised that a Celestrian would revive the Gittish Empire, despite them hunting down Celestrains 300 years ago and the present day.


Dragon Quest

Jack of Alltrades is an old man. He has pale skin and a long white beard and moustache, and wears flowing purple robes. He is also seen holding a book.


Dragon Quest

In his first form, Godwyn has pale skin, horns coming out of his face and head, a red beard and red mustache. He wears blue kingly robes, a large golden crown and carries a gold staff with a pink stone in it. In his second form Godwyn is a skeletal serpent while carrying a lance and shield.

Godwyn was an evil king with a complete lack of morals that wished to take over the world, and was also willing to murder his father to seize power, showing his impatience. However, he admires the Hero for coming this far, and Aquila for presenting fake Fyggs, while feigning loyalty to the Empire before attempting to kill him.


Dragon Quest

Larstastnaras is a large, pink slug-like monster with a dark blue forehead and small red eyes. After revealing her true form, she bears a large, fanged smile and her long tongue hangs loosely from her lips. She wears a multicolored head shawl that flares out behind her like a cape. The underside of the shawl is green and orange with a brown zig-zag design along the edge. On top of the shawl are three gold and red feathers that sit between her antennae. She wears a purple bikini top that is adorned with orange and yellow feathers in the middle. She has several gold and purple bands along her arms and she carries a large brown walking stick. She wears a dark brown sarong around her waist and the remains of her lavender skirt. Additionally, she has two small, pink appendages that hang from the sides of her stomach.


Dragon Quest

After his drastic transformation from Jack of Alltrades, his appearance becomes much more demonlike. Growing exponentially in height he now towers over the player, the purple hat he wore as a human also transforming adding onto his imposing height. Overall appearing demonic and otherworldy, he sports two wide horns that stem from his brow, spikes covering parts of his arms and legs, and a tail that ends in a spiked club-like potrusion. Except for his hat and the remnants of his holy garb draped over his chest, Master of Nu'un follows a red and black color scheme that is accented by green borders. He main form of attacks are conducted using the bonelike spikes which potrude from above his middle most fingers.

Originally being disgusted by the evil form that he had undertaken, Jack realizes that these newfound powers could be used to guide his flock more effectively through fear and dons the name Master of Nu'un. Already offended by the player's intrusion of a holy ceremony, he attacks the player as a test of his new powers. As the Master of Nu'un, Jack is deceived by the grandure of his powers and finds enjoyment at the thought of leading through fear rather than virtue.


Dragon Quest

Morag, a demon from a monstrous lineage, bears a striking resemblance to a fusion of the more familiar Witch and Pelvic Thruster demons. She combines the curvaceous physique of the witch, complete with wings and a tail reminiscent of the male demon. Furthermore, the lower portion of her attire exhibits resemblances to the soul-type enemies, featuring protruding hands from below.

Morag has a playful personality akin to a little girl having a summer crush on the Right Knight before turning him into the Wight Knight, sadly that summer was 500 years long and only just recently the Wight Knight was released by the same earthquake that shook heaven and earth, and even after all those years she is still infatuated with the wight knight. She is also aggressive when things don't seem to go her way, something she demonstrated when the hero/heroine stepped in for the Wight Knight and fought her on his behalf.


Dragon Quest

When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely an old man and will, upon first defeat, emerge from the two golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.


Dragon Quest

Nodoph is a palette swap of Nemean , a grotto boss.


Dragon Quest

Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.
Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of The Almighty . He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.


Dragon Quest

Pavo has short silver hair and green eyes. She wears a small black top only covering her breasts, with two black detached sleeves starting at the upper part of her arms and ending at her middle finger, a choker and a skirt similar to that of the Hero/Heroine's followed by a violet waist cape underneath.  Unlike Hero and Aquila she does not have the yellow layered leggings, instead having thigh high black leg warmers, and higher heeled boots than the other Celestrians.

Pavo is level headed and enjoys learning.


Dragon Quest

Stella has long, wavy blonde hair with a pink flower, the Stella Starflower, on her head. She has pink glittery wings, an orange and yellow dress, and dark stockings with high heel sandals that each have a red bow on the front strap.

She is full of confidence in herself, making her come across as arrogant at times. Her demeanour is very much that of a stereotypical diva, however it is offset by her use of slang terms such as 'flap' in place of expletives and saying 'gal' instead of 'girl'. After she gets to know the Hero, she starts to relax her brashness and warms up to them.


Dragon Quest

Tyrannosaura Wrecks is a demonic creature with green skin and a long, yellow tongue. She bears a strong resemblance to Larstastnaras or a Slugly Betsy , differing from them only in coloration.

This monster loves nothing more then causing the pain and suffering of those who trust or admire her. She really is a truly vile creature, believing herself to be at 'the top of the food chain' and that those underneath her are 'mere mouthfuls'. She killed her own siblings for reasons unknown, possibly to gain complete control over the demon realm, though why she would want this is also unknown. Especially because she left the demon realm in order to travel to the Starflight Express . Of course, we once again get no insight as to why she did this.


Dragon Quest

The Wight Knight makes his first appearance atop a black stallion, presenting a formidable presence as the game's second boss. Clad in ebony armor adorned with golden accents and sporting a tattered white cape, he cuts an imposing figure. His most notable characteristic is his helmet, boasting golden horns jutting out from the sides and a crimson plume cascading from the rear. As the battle begins, his visor flips upward, unveiling a skeletal countenance illuminated by fiery red eyes. He carries a lance resembling a black javelin, secured to his back in the overworld sprite.

At first hostile, but once defeated by the Hero he becomes much kinder. Originally full of malice at the thought of betrayal by his betrothed, he seeks to destroy anyone and anything that would get in his way. After being defeated and told what has happened to his kingdom he becomes grateful, kind, and determined to find the truth of his time spent asleep.


Dragon Quest

Amos is a slim man with blue armor with gold trim and a matching helmet with wings on it. He also wears white pants and iron boots.

His personality makes him a true hero, as the people in Scrimsley love him for not chasing after fame and glory when trouble appears at their doorsteps. He just can't stand to see his friends in danger.


Dragon Quest

Anlucia has long white-blond hair and blue eyes, with a mole on the left side of her mouth.
In her default heroic attire, she wears white shirt underneath her red tunic with gold trim. She wears black boots and carries a silvery estoc-like sword.
In her Lightning Luminary attire, she adds a golden tiara, two golden waistguards and black shoulder cover to her red dress. Her black boots also become golden adorned, and she wears blavk gloves. Her cape has now a pattern sewn on the inside, and she still carries her trusty sword.

Appears as part of the Dragon Quest X story event.


Dragon Quest

At the beginning of the story, Arus looks young and wore clothes that matched his youth. He wears a light-blue tunic covered by a dark-blue cape that reaches down to his yellow-ish trousers and muddy-brown boots. Despite of his former royal heritage, he did not display it one bit with his appearance.
Later in the story he wears the Armour of Light, comparable to Erdrick's armour , showing his development into a true hero. He wields a sword, the Sword of Arus and shield, the Shield of the Hero.


Dragon Quest

Ashlynn wears a vivid blue tunic with charcoal sleeves ending in saffron gloves, a tall belt with a silver buckle, brown leather shoes with black socks, and a scarlet cape. Her belt has a clip for holding her whip when she is not using it.
In one original design artwork, Ashlynn is shown wearing red high heels with fishnet stockings.

Ashlynn joins the party with severe amnesia and quickly grows close to them after they restore her visibility with the Dream dew . Despite her memory loss, she boasts a plucky disposition and ever-energetic attitude regardless of the group's daunting tasks. Ashlynn is never reserved when it comes to her emotions, letting the whole world know when's she's happy, sad, or laughing up a riot. She also isn't afraid to throw her weight around either, flat out demanding that the party help troubled townsfolk they come across in her party chat and considers her bossy side to be part of her charm.
While never outright stated, it is strongly implied that Ashlynn has feelings for the Hero. Over the course of their adventures together this transforms from a simple crush to genuine love, to the point that Ashlynn will make mental notes of the Hero's answers to Judith's questions in Weaver's Peak , along with other revealing remarks in her party chat.


Dragon Quest

Avan is a tall fair skinned man with black eyes and long periwinkle hair kept in barrel curls. When he was a young hero, he wears a Carl knight armor with under a long yellow sleeves and pants with brown gloves and boots. He also has a white cape although in the 1991 anime and the prequel manga, his cape was purple or red.
By the time when he became a hero tutor, his hair had two curls and he wears a red military-like uniform with epaulettes and large framed glasses, although he does not need them.
After Avan spent some time in the Cave of trials, he now wears a white suit with black gloves and boots with triangle and diamond red marketing, a blue cape with a golden armor plate with a red orb.

For the first few episodes that he appears in, Avan displays himself as very friendly type of mentor figure. However, during the reunion with Hadlar, he shows his true persona as a thoughtful and heroic individual. This same personality he had before as a knight of Carl , before Roka knew his true worth, an attribute he used to keep only to Princess Flora .


Dragon Quest

Bjørn is easily the size of a small mountain; even from a distance, his presence is overpowering. He also has large patches of moss/grass growing on parts of his body to emphasise just how ancient he really is. His fur is brown and he bears two large horns and wings as well. He also has three eyes. Occupying both screens in his DS incarnation, Bjørn is among the largest bosses to appear in the series.

Bjørn is a destructive beast that was sealed away long ago by the Briscoletti family. Little is known about his personality, but he holds an intense grudge against Rodolfo Briscoletti , the last one to seal him away before the game's events occurred. Even with few lines of dialogue, he speaks with a thick Nordic accent. Since he cannot locate Rodolfo, he resorts to crushing anyone else in his path, including our heroes.


Dragon Quest

Blackmar is a large and bulky demon with a heavy resemblance to that of some kind of bulldog. He is mustard yellow with a rust colored red belly and also bears rather large wings, filling his demon image.

Blackmar is a very cruel and devious member of Mortamor 's army, fitting as he is the head of Gallows Moor. He is shown multiple times to have little to no concern for anyone but himself, including other monsters, apparently killing one who got on his bad side by executing him in front of Gallows Moor's slaves via the guillotine. He has a good deal of faith in Mortamor as well, like the vast majority of Mortamor's higher-ups, seeing as how he is his right-hand man.


Dragon Quest

Booga looks a lot like a demonic version of the sultan that wears a necklace with the green orb attatched, 5 pearls that flies around him and two rings on his tail.

Booga is a sadistic being who prefers to toy with his victims instead of submitting them by force. He tricks them into playing at his casino therefore turning them into monsters when they win while enjoying their despair. Despite that, he's willing to fight anyone who causes problems in the casino. He's also an unscrupulous and hedonistic pervert who easily falls for women such as Jade . However, in the Definitive Version it is revealed that his fantasies are mostly innocent and romantic, liking to exchange love letters, go for walks and holding hands. When first meeting Jade, he believes she's just another warrior come to put an end to his reign, but immediately falls in love with her after seeing her in person. He also is implied to have a cheating heart, as seen while Limboo was bathed in too much light, he thinks that Jade was too roughed up by his now ex girlfriend. Another notable trait of Booga's is his inability to recognize his own ugliness, as he often calls himself "The Brightest and Most Beautiful of the Spectral Sentinels ".


Dragon Quest

Chiu is like most members of his race, a blue-furred rodent with an enlargened center body and short limbs and a long tail ending in a fluffy pom. He dresses like a martial artist, equipped with a Cloth Toga he made from a traveller's bag and a Leather Protector over the chest. He has "ぶ" written on the shoulder pad.
His toga stores the following: [1]

Teardrop Acorn Awakening Toothbrush Just Cup Empty alcohol bottle Small bread (morsel) Eternal Hourglass Good Apple Starry Mallet Poison Herb Manga Washcloth Soul light (candle) Purse (8 Gold coins ) Beast King Whistle Shredded Nunchaku Magic Brush

Not much is known about Chiu's original personality before being turned feral by Hadlar's influence, although when turned to evil it is known that he had terrorized a local town.
His will was eventually fortified through training with Brookena, which gave him the mental fortitude to resist Hadlar's influence. At present Chiu is overconfident to the point of arrogance and a show-off, often boasting and making grandoise claims which regularly fall short. Chiu has a crush on Maam and respects her both as a person and as a fellow disciple, acknowledging her combat prowess despite being her junior, and often conflicts with Popp as he is a love rival.
Despite Chiu's tendency to overstate his strength, he has proven himself a loyal friend, despite being instinctually terrified of Zamza, he was able to hold his ground and face him off in combat, despite the latter's evident superiority, persisting through sheer force of will. It is his internal strength that pushes him to fight in battles way outside his league, which is acknowledged by many.
Chiu has deceptively strong leadership abilities, being able to lead his own pack of monsters all of whom he had to defeat to earn their help. He has proven to greatly care for his men by putting his own neck for them, almost risking being slaughtered by Fenbren who had no qualms in trying to kill him for his own sadism. Said displays of loyalty and camadrerie have proven instrumental in many fights where he has inadvertently raised morale through the autenticity of his character.


Dragon Quest

As a Celestrian, Corvus has long blond hair and blue eyes. He wore his Celestrian outfit. He appears in this form during flashbacks recalled by Serena and during a later stage in Dragon Quest IX's main story.

When he was imprisoned by the Gittish Empire, his hair grew longer and his clothes became ragged and torn. His eyes changed to a slight red, and his wings were a mix of demon and angel. During the final battle, Corvus changes to a full demon. He no longer has hair, and his eyes are pure red. He has pure black horns with golden spikes. On his wings, there are two wide eyes with a brown outline. He wears bits of armor, has three-toed feet and a tail.

In some ways, as a Celestrian, Corvus was like Aquila: strict, but kind. He trusted humans, but also seemed detached. He did, however, get along with other Celestrians, with Pavo creating the Rapportal, as a sincere gesture of loyalty towards his teachings.
There are many moments throughout Dragon Quest IX where Corvus' multi-faceted personality is displayed, usually told through flashbacks, dialogue with other characters, through quests and when reading books.

When he fell to Wormwood, he was more closed off from the other humans and was only shown speaking to Serena and her grandfather. When Serena admitted she almost didn't believe in Celestrians, he seemed hurt. Regarding his relationship with Serena, the two got along and fell in love. In flashbacks, Corvus was loving and protective. When he heard Serena in trouble, he had no problem attacking the Gittish Empire. Despite that, he still couldn't move on when he thought that she betrayed him and did not know of her death. During his imprisonment in the Gittish Empire, Corvus slowly lost his sanity. As neither Celestrian nor human had come to save him, Serena's "betrayal", and the countless experiments finally broke him. He renounced the Celestrians and started using the Gittish Empire to his needs. After the 300 year old misunderstanding via Serena, Corvus is remorseful of his actions.


Dragon Quest

Crocodine is a massive anthropomorphic pink crocodile-like lizard with four fingers. He lost his left eye to Dai during their battle in the Dark Forest.
His Beast King armour is regularly damaged. It lost its left armlet to Dai's Earth Slash and its torso cracked from his Wave Slash during the Dark Forest battle. It was fixed by the time Zaboera came to him with a plan to defeat to Dai, but his left eye stayed permanently blinded from an Earth Slash.
In Romos Castle, he destroyed his right armlet and shoulder when casting his Beast King Anguish Blast, his cape was damaged by Popp's Kafrizz and his armour torso was cut through by Dai's fatal Avan Strash. His Vortex axe was damaged by Dai with his Dragon Crest.
After being healed by the Resurrection Fluid, he got a new armour but the torso was pierced trough by Hyunckel's blade. After being rescued by the Undead Legion his armour was intact.
In the first battle against Baran, his torso was pierced by 4 finger holes from Draconic Aura. He destroyed his left shoulder pad and armlet when casting a Redemption Blast at Baran. His right armlet was destroyed in the second battle. His Vortex Axe was heavily damaged in the battle and destroyed against Dragonoid Baran but a Vortex Axe Returns Mark II was crafted by Baduck using the original jewel and Papnica metal. This second axe was destroyed completely by Vearn ; however, Lon Beruk created new weapons for all main fighters of the group, giving Crocodine a new double-handed axe. This new weapon had now the ability to launch Bang spells. The edge of the axe was damage almost immediately against Zaboera's Superior Zombie 's acid blood, but the axe was still usable.
His armour torso was cracked in the first battle against Block, and he destroyed both shoulder pads and armelts when casting his Beast King Indomitable Blast at Sigma.

Crocodine is proud and extremely confident of his extreme power, so much that he tends to look down on others. This is not unjustified as his physical strength is greater than Hadlar's and has been able to fell many warriors himself. Crocodine looks for a challenge that can satiate him and initially didn't think much of Dai until being informed he was able to wound Hadlar. He was able to praise the young hero and was an honorable combatant.
He took a brief turn for the worse through Zaboera's manipulation, obsessing over victory and his position, and proceeded to implement Zaboera's dirty tactics to destroy Dai, using hostages and discarding his pride in the process. Although victory was within his grasp, he began to feel disgusted with himself and what he had become after watching Popp's selfless courage to defend his friends and his own pride, despite fearing for his life before.
After being defeated, he actually felt grateful for being beaten as he was reminded of the importance of his own pride, saluting the youngsters who were able to best him and offering a sincere apology for his misdeeds, looking as if he fell to his death. Eventually, however, he appears again before Dai's party to help them after being inspired by their courage and becomes one of their greatest allies. Despite being more than willing to help them and becoming a close friend looking out for the group, he sometimes struggles with the differences between humans and monsters, thinking he has no right to celebrate joyous or good times with them as a monster, or even sit at the same table together. However, his new human friends don't feel that way at all and invite him to join in the revelry regardless, telling him to forget such things as they matter little among friends. In his time spent with Dai and company, he grows increasingly touched by the human heart, pointing out that strength tempered without kindness is just power, and most monsters unfortunately only know power.
In the 2020 anime, his soul color is pink, although his color on Vearn's symbol is orange. In the manga, his color on Vearn's symbol is either yellow or pink (based on chapter 15's color and the seating chart of 33-34).


Dragon Quest

Dai is a slightly tanned short youth with black messy hair, bright hazel eyes, and a rather muscular build for his age. He has an iconic X shaped scar on his left cheek.
He wears blue linen plain clothes polo shirt with torn sleeves and a tied belt, a wood circlet, sandals and bear arms and a wooden sword on his back. After a short battle with them he had bandages on his right arm which he covered with an armlet and then began wearing closed shoes with leg wraps. Three months later he wore the same but with wraps on both arms and broke his circlet when activating his dragon crest for the first time.
His trousers' left knee was torn off by Avan's dragon flame and Hadlar's Hell Claw cut his knife sheath and tunic. It was fixed by the time he sailed off the island.
He was wearing a light poncho overgarment when landing on Romos but lost it in the battle against Crocodine in the Dark Forest. He got another after departing from Nayle Village.
After the battle in Romos Castle, he got a new set of blue clothes with a short-sleeved polo shirt, a belt with buckle, black boots and armlets with pink lining and a golden circlet around his head. He also had an iron shield but it was destroyed by Hyunckel's Avan Strash imitation. His cape was damaged in the battle, and he stopped wearing it, but the rest of his garments were restored. In their second encounter, the left side of his metal protector was heavily damaged by a Bloody Scryed and the left shoulder pad was removed by another, but it was restored by Baduck.
Along with his Knight armor pieces he bought at Bengarna, he gained a new belt buckle and a sleeveless blue shirt with vertical opening and dark lining, but it was heavily damaged by Baran's Gigagbreak. He replaced it with a white tucked short sleeves shirt and wore Popp 's bandana.

Dai is a friendly, energetic person who greatly idolizes heroes, desiring and training to be one, much to the annoyance of Brass who wants to mold him as a mage, which he dislikes. He has a mischievous side to his personality and possesses a strong sense of justice, he initially comes off as naïve and he sometimes immature, largely as a result of him being raised by monsters as well as being the only human child on Dermline Island. The lack of contact with humanity at large leaves him only to assume the best intentions out of the people he meets with, being largely unable to deduce second intentions. This comes to backfire when he meets the Fake Heroes and during the coup against Leona.  As he matures and gains experience in his adventures, he's proving to be quite clever and rather quick on the uptake.
Many people note that Dai's most defining characteristic trait is his courage because it is the secret weapon of the hero, never backing down and fighting for true justice, regardless of the difference in strength between himself and his foes. He always strives to overcome his present obstacles, a quality that has won over many individuals to his side. In both instances, although shocked at the malice he is witnessing, he is nonetheless brave enough to hold his ground and fight back, being completely capable of discerning between right and wrong and fight against perceived wrongdoing.  However, his courage can also serve as a critical flaw since it can lead him to being stubbornness and reckless behavior, such as when he refused to run away from the battle of Flazzard , even though he was aware that the Blizzblaze Curse Field have drain his powers, which nearly killed him.
Being a feral child, Dai gets along impressively well with the monsters of Dermline Island , acting as a leader of the pack of sorts as the monsters follow his every directive and both sides treating each other as a genuine family. Although at times annoyed with Brass's strict upbringing, he loves his adoptive grandfather with all his heart and is saddened when all the monsters went feral as a result of Hadlar's evil influence.  He even refused to escape alone as he desired a way to help them instead. His love for his family is a weakness that was once exploited and almost resulted in his defeat, yet it also ignites his rage and his full power which can severely backfire on his offenders.
Dai greatly looks up to his master Avan, a true hero in every sense of the word who not only oversaw his teachings but recognized the boy's potential and drive to be a hero. He dutifully follows Avan's teachings to its fullest and serves as a true disciple of Avan who fights for love and justice, ultimately becoming the hero he always dreamed of to fight against evil.
He gets along well with Popp, a senior disciple, although he is often annoyed at the latter's cowardice. However, they eventually overcome their differences and become best friends, even developing a brotherly bond. Dai was initially surprised and somewhat disappointed at Princess Leona due to her blunt and direct personality being the polar opposite of the image that is typically attributed to a princess. However, he ultimately comes to respect her as a resolute person who truly means well, developing a strong sense of loyalty towards her and even falling in love with her.
Dai eventually suffers an identity crisis after the battle in Bergana as his dreaded power makes the populace terrified of his might. When told that he's a Dragon Knight , he tries to learn the truth of his origin and heritage for he's terrified at the thought of being an evil monster that even his closest friends will eventually persecute him for being. As he meets with Baran, his biological father and fellow Dragon Knight, he rejects the Dragon General's plan to wipe out humanity, becoming an ally of humanity.
After his first failed fight against the dark king
His soul color is blue, representing hope, [1] although Leona speculated it is purity.