Dragon Quest

When first encountered by the Luminary and his companions, Dora-in-Grey takes on the form of a young, red-haired human girl named Dora.
In her true form, she takes on the form of a gigantic doll-like creature with greyish-white skin, long, wavy green hair, a beautiful face with red, glowing semi-circular eyes and no visible eyebrows, hands with articulated joints, and a large, green birdcage with thorns takes the place of legs. She wears the Magic Key around her neck like a necklace, a purple Renaissance-style ballgown with red frills and gold lining, a three-pointed tiara adorned with sapphires, and a pair of large, spherical sapphire earrings. This form is used as the basis for the Iron maiden monster line introduced in this game, as well as Dragon Quest X , retroactively.

Obsessed, unscrupulous, and sadistic, Dora-in-Grey takes great delight in stealing the souls of humans by enticing them with tempting promises of riches and trapping them within her mural. She is also incredibly narcissistic and hubristic, thinking highly of herself and thinking herself as the personification of artistic beauty, while looking down on others, regardless of appearance, as "ugly", with Mordegon being a notable exception.


Dragon Quest

In her Dragon Quest Walk appearence, the Dragon Queen is depicted as a woman with long green hair and blue eyes. She wears a purple and gold crown that looks like dragon horns, a white veil down her back and a purple dress.


Dragon Quest

Drustan is a physically fit, muscular male. He wears a red suit of armour that contains golden highlights; the armour exposes part of his chest. He wears boots and gloves that share the same design features. He wears a Spartan-inspired helmet with wings on each side. Lastly, he wears two metal bands on both of his arms.


Dragon Quest

Eleanor is a young woman with long brown hair and green eyes. She wears a long, light green dress with a green cape attached to it around the shoulders. She has a tiara and a necklace that has the emblem of Dundrasil on it.

She is a gentle woman who cares about her family. She fell in love with Irwin and married him even though he was a mere soldier. She takes good care of Jade when the princess comes visit, acting like a mother toward her.
She strongly disapproves the passion of King Robert toward the "Ogler Digest Magazine" and she throws away all the issues she can find.


Dragon Quest

In flashbacks, Eltrio has green clothes with golden trim. He wears a red neckerchief and a green hat.


Dragon Quest

Erdwin is a physically fit young man of average height with blue eyes and very spiky black hair. He wears a silver coronet with a blue gemstone and one of his forelocks falls over the headpiece. His outfit consists of a long sky-blue tabard with gold edges and the Mark of Light embroidered on the front in red and gold over a black long-sleeved tunic, yellow trousers, leather gloves, leather boots, and metal bands worn on his biceps. He also wears two brown leather belts with gold buckles around his waist and one across his shoulders with a scabbard strapped on his back.


Dragon Quest

Evgenya has spikey blonde hair and blue eyes. She wears skimpy pink armor, a white headband and red gloves. She also carries an orange bag with her. In the real world, she's a typical old woman.


Dragon Quest

Fenbren is a human-shaped, silvery, metallic construct, looking like a priest wearing ceremonial garb, with crescent-shaped shoulders and a pointed headpiece, fitting his Bishop-theme. Most of his body is a sharp, vaguely sword-shaped blade, and he has pointed, claw-like fingers.

Like his kin his comes across as a stoic and disciplined warrior. Constantly bragging about his abilities and his loyalty to Hadlar. In actuality, Fenbern is something of the odd one out when it comes to the Royal Guard, as he has proven to be far more emotional and capricious then his companions.
While the others have codes of honor and chivalry, Fenbern is extremely sadistic and when left to his own devices likes to torment his enemies. He is noted to be very vengeful, reacting in extreme fury when he is injured and lashing violently at anything that gets in his way. Baran in particular proved the target of his murderous grudge both for stopping his torture of Chiu and for scarring his face. He also has a rebellious nature as he defied Hadlar's orders in order to satisfy his vendetta against Baran. He was even willing to keep his injury to his eyes in order to fuel his anger at Baran.
Not unlike Flazzard, Fenbren's traits are a direct consequence of the worst traits within Hadlar at the moment of his creation which, while fundamentally reduced, were still present within Hadlar. Differently from Flazzard, however, Fenbren is drastically more cautious, acting orderly and obedient so as to not disrupt order and maintain a functioning group, while also masquerade his true personality. When given the chance, however, he will act accordingly to his own twisted desires.


Dragon Quest

Flazzard is a monster composed of two elemental halves a right icy half, and a left fiery half, very similar to that of Dancing flames and Frostburns but combined. He is a tall, humanoid monstrosity with a rocky musculature and an iconic grin with an all-black open mouth. His most prized possession is the Infernal Emblem around his chest with chains which he obtained as a test of loyalty by Vearn.

Flazzard is vile, cruel and cowardly, completely psychotic monster who starved for victory and glory, he will do absolutely everything to attain both for no dishonor is too low for him. Incredibly sadistic, he burned Marin's face for no real reason and even scoffed at the idea of fair treatment to women, because for him there are only the strong and the weak and even went as far as ordering his subordinates to completely genocide every human they met, no matter whether it was women or children. He has a particular dislike for Hyunckel due to being human, and even tried to kill him via an "accident" by activating the dormant volcano where his base was.
Like the two halves that compose him, Flazzard has shown rather bipolar tendencies, being cunning, scheming and coldly rational, but also passionate, rash and burningly aggressive. He can be shown to be rather unrestrained, in particular in the manga where he is seen showing the middle finger.
It was revealed that the reason why Flazzard is so obsessed with victory and glory is because of him being created for just a year, therefore, Flazzard desired to leave marks behind in the demon army so that he would be remembered.
After he is put into the Ultimate Armor of the Shadow Legion, as he no longer uses any tactics, instead relaying purely on brute force, and is noticeably losing his sanity.


Dragon Quest

Galdandy was a tall bird humanoid sporting yellow furred skin. He had four-fingered talons on his "feet" but otherwise normal human hands. He wears a multi-colored suit of armor with dragon scale patterns on their red plates, and a black belt in the middle.
His chest was adorned with a golden dragon insignia on his left, and his armor had uneven shoulder protectors, his left side being multilayered and dark, while his right side had a single layer and was bronze-like. He wore armored gauntlets and leg protectors that only covered the lower half of his legs. The sides of his head were decorated with two accessories featuring green jewels and then a strand of gold falling up to the bottom of his neck.
Expectedly of a birdman, Galdandy had a very prominent beak and two sets of large wings. His face is most notable for his extremely long and spiked eyebrows almost forming a "V" along with his spiky sets for red and white feathers which made up his "hair".

Galdandy was overconfident of his strength, typically toying with his opponents and often overlooked threats. Galdandy was vicious in combat and had absolutely no mercy for his foes, especially humans whom he thought nothing about. He did, however, have a soft spot for his pet dragon, mourning inconsolably for its loss and flying into a rage over its demise. Galdandy was notable for his sadism, enjoying torturing his victims and making them suffer, which became far more personal towards Popp for killing his dragon. His arrogance and compulsion towards unnecessary cruelty proved to be his downfall as it created openings that led to his defeat.


Dragon Quest

Gangadia is a truly gigantic blue-skinned Troll, albeit a very muscular and fit one with a sculpted torso and powerful arms with enormous clawed hands. Gangadia has a comparatively-speaking small bald head with very large pointy ears and a series of marking lines along his chin. Unlike other Trolls, Gangadia has normal facial features, having a normal-looking nose, small mouth with thick lips and triangular eyes.
Gangandia usually wears sorcerous robes over his impressive body, as well as tiny round glasses that usually hides his eyes.

Gangadia appears to be extremely civilized, calm and polite, valueing intellect and wisdom over brute force and power. Even when confronting enemies, Gangadia is nothing bur rational and corteous, though he shows patronizing disdain for most opponents, only truly respecting Matoriv for his mastery of magic, superior intellect and cunning tactics.
Gangadia loves books, having claimed an ancient, underground library for himself and brutally executing the Leger-de-man responsible when he accidentally set some books ablaze with Sizz .
His composed attitude however will take a turn for the worst when his hate for his Troll bretherns is brought up, as he spitefully considers them nothing more than dumb brutes. When called "Fat", Gangadia will quickly fly in a rage, his body covering with bulging veins of anger as he becomes a ruthless warrior.


Dragon Quest

Hadlar is a tall darkling with silver hair, pointy ears and cyan skin (the 1991 series used light blond hair).
In his Dark Lord appearance as a purple robed sorcerer, Hadlar looks like Dragonlord and his grandson , from Dragon Quest and Dragon Quest II respectively, even using the Dragonlord's staff against Avan with Erdrick's helmet . His robe had a plain colour, a white collar stands with a dark band going through, a gem on the hood's forehead and sleeves covering his arms; the pointy tips of his ears protrude from his hood. He had a pearl necklace with round pendant, a skull ring on his left middle finger and closed boots.
After his resurrection, Dark Lord Hadlar has a new robe design with triangle motives around the neck, no collar stand, and no sleeves but keeping the gem on the hood's forehead. His shoulder pads' spikes protrude from the cloak and he has riveted armlets with wrappings crossed into an X shape. He is noted by Brass to look visibly stronger and younger.
Without the cloak, he has metal shoulder pads with one spikes each and attached to a necklace with 5 gems encrusted but is otherwise bare chested, showing a muscular build. He wears black trousers held by a belt with pentagrams motives and a buckle shaped like Vearn's symbol. (the 2020 series replace the pentagrams with the six-point hexagon of Vearn) Similar to his armlets, he has riveted wraps around the ankles with bandages crossed into an X shape and closed shoes.
For winning his death battle against Avan, he was given a new body by Vearn, with a small black marking over his left eye and a large one across the chest. Each time he resurrect, dark tattoos cover his body more and more. He now styles his hair combed back. With this new body, he began wearing a new cloak with shoulder pads and a chest piece with 6 gems encrusted into a hexagon shape. Under it, he had should pads, trousers with a loincloth overgarment held by a belt with a buckle shaped with a 6 point rosette. He also has metal bracelets and shin armours. After withholding an explosion from Baduck's ugly bomb, he discarded his cloak and put on fingerless gloves which he kept.
After being evolved into a Superior Being , he put the Orichalcum Sword of Champions into his right arm and used the Hell's Chain with his left. His limbs now appear metallic and he has three horns on the forehead, mirror the apperance of a King chess piece. He has protrusions grown around the chest and face. He began wearing a helmet with his Dark Commander cloak but stopped wearing gloves.
In his first film animated appearance, he died against the hero with a design corresponding to the resurrected Hadlar on Dermline. 15 years later, he fought Dai as a red evil deity statue with six arms by having his soul inside its singular eye.

For most of his life, particularly during his time as Dark Lord and Dark Commander, Hadlar was the epithome of evil, reigning the world as the Dark Lord spreading destruction and fear whenever he went. Having no qualms about killing scores of people to cement his hold in the world, he was obsessed with power in both strength and authority, showing unmatched ambition, as well as utter contempt and lack of care or pity for those he considered weak, such as humans. Although Hadlar was by no means unintelligent, he was a man driven by force, who preferred to go on the offensive and overwhelm his opponents through sheer power.
Contrary to his reputation, however, Hadlar was a fair fighter and had no qualms about dirtying his own hands to get what he wanted, something even Avan himself respected of him. He was nonetheless not above using trickery at times, putting his two hearted biology to his advantage by faking death against Hyunckel to create an opening.
Hadlar was, however, both power drunk and prideful of his position. Having once being the Dark Lord and currently the Commander of the Dark Army, Hadlar obsessed greatly about his own rank and authority which he sought to protect at all costs, which in turn gave him tunnel vision. Concerning himself with his own safety, made him take decisions that costed the Dark Army, which came to its peak when Hadlar withheld information about Dai being a Dragon Knight from Baran, fearing that if the revelation was exposed, Hadlar's position would be endangered by Baran. A threat that came true when Baran attempted to recruit his son by forcefully wiping his memories, with the ensuing cascade of events leading to not only Dai not joining, but Baran defecting as well, causing great internal turmoil that displeased even the normally patient Vearn.
It is noted by Vearn himself that this attachment to his pride, greatly weakened Hadlar's mental fortitude and was the central cause of his many failures despite being gifted with a powerful body. When the threat of execution loomed, Hadlar became increasingly desperate to protect himself, even falling prey to Zaboera's manipulation and engaging in dishonor. It was Hadlar's subsequent defeat that gave him an eye-opening moment, as he truly realized he could not win as he was, and forced Zaboera to change him into a Superior Being to attain greater power.
As he endured the experimental procedure, Hadlar came to the realization that his enormous pride was useless as it kept him attached to trivial matters, and readied to discard everything he was in order to become stronger. This detachment to everything he stood for was such a great contrast of his previous personality that even Mystvearn realized he had changed for the better and willfully decided to play along with his request. Hadlar had also became significantly more humble towards others, and although greatly confident of his abilities, he did not display the same level of arrogance as before. Furthermore, Hadlar had overtime bcome considerably more honorable on his methods, growing disgusted with Vearn after learning the latter had installed a Black Core within him that he could detonate at any time for a quick an dirty victory. Hadlar was so repulsed, that he downright defected from Vearn's side, helped the disciples of Avan escape alive and openly tried to kill Vearn.
Hadlar's change in personality is reflected in the personalities of Flazzard and his Royal Guard which he created with forbidden magic at different points in the story: as beings created from forbidden magic, they take traits from the soul of their creator, reflecting them in their individual personalities; while Flazzard is thirsty for power and glory, as was Hadlar during the first war, the royal guards fight with honour and fairly, showing how Hadlar changed after becoming a Superior Being.
As his personality changed, Hadlar was no longer concerned with neither power nor world conquest, he simply wanted to fight and defeat Dai, whom he developed a strong but honorable rivalry with, which was reciprocated. So much did Hadlar change, that even the Disciples of Avan , particularly Popp, even felt that Hadlar had become a genuinely good person. Hadlar in turn also did his utmost to save them from Killvearn's traps and was openly remorseful from having caused Avan's death, even praying to the Human God to save Popp from harm.
When Avan was revealed to have survived their previous confrontation, Hadlar was overjoyed that his once rival was still alive and grateful that he could die on his arms, while praising and wishing good fortune on the Disciples of Avan. Even Avan himself was touched by Hadlar's change as the group mourns his loss. However, Hadlar's transition to good was so strong that his soul ended up inhabiting in Hym, the most similar of his Orichalcum Guards to Hadlar allowing him to become a living being of his own and even adopt Hadlar's traits.
In the 2020 anime, his color at the legion commanders' meeting is black, which might represent his soul color.


Dragon Quest

The Holy Mother Dragon dons a typical dragon-like appearance. Along with scales, horns, wings, claws, and a line of fur that lasts from the beginning of her horns to the end of her tail. All of such features being in a pure white hue. Her eyes lack evidence of a sclera as well as a pupil but do seem to appear with a blue tone.

The Holy Mother Dragon has a virtuous and somewhat commanding and mature aura. She seems to be a vital celestial being in the Dragon Quest: The Adventure of Dai . Although, the Holy Mother Dragon is under no circumstances omniscient. While she holds an abundance of order, she was able to be persuaded by Dai and Baran into permitting Dai to return to mortal existence.


Dragon Quest

Ilya has long blonde hair and hazel eyes. He wears a blue tunic, orange neckerchief and white headband.


Dragon Quest

Jasper is an attractive, older man with cruel features and a youthful appearance. He has fair skin, small yellow eyes, and chin-length light blond hair with some of the fringe covering the right side of his face and a long ponytail that goes down to his waist. He wears an ornate suit of silver and gold knight's armour over chainmail, white trousers, and a white pair of boots. Attached to his armour is a long white cape with red lining that reaches down to his feet. Emblazoned on the front of his armour's breastplate is a golden two-headed eagle, which is the symbol of Heliodor . When his master conquers all of Erdrea , he has an outfit resembling a cross between Dhoulmagus and Nelgel 's, his skin is a shade of lavender, his ponytail is tucked into the outfit, and his fingernails are black.

When transforming into his Unbound form, his appearance is a mix of Burmese King Bermud and Corvus . In addition, his hair is completely loose, and his skin is a little darker on purple, with the Silver Orb in his chest.

Jasper is a ruthless tactician and is skilled in the art of war. He is known for his accurate judgement and decisiveness and has achieved many victories due to his skill, such as securing victory against a large army of monsters with only a small force. Although he is a soldier, he is also capable of using powerful magic as well. Jasper is childhood friends with Hendrik , both undergoing knighthood training at the same time, but Jasper bears a jealous streak towards him for being more well-liked.


Dragon Quest

Kigiro is a humanoid Treefaces with red-brown leaves as his hair and roots for a humanoid body while hiding his true treeface arms in the collar of his military uniform suit.

Kigiro is a very cruel and arrogant individual, barely hiding his ambition under a thin layer of false modesty, as seen when he cries crocodile tears at the prospect of being promoted again for killing Avan. He's extremely conceited even in battle, openly mocking his opponents whenever he thinks he has the upper hand.


Dragon Quest

Killvearn is a mix between a demonic reaper and a court jester, wearing a perpetually smiling mask.

Killvearn appears to be as playful and carefree


Dragon Quest

Korol is a large green crocodile wearing a very royal garb, due to being the high priest of the Order of Zugswang. They have small, red pupils and keeps their eyes half-closed. They carry a golden staff with a small, golden dragon curled at the tip.

Not much is known about Korol's personality, as they only speak briefly to the party. From what we can tell, however, Korol is very loyal to Nimzo. They express surprise when pointing out how the team had bested their right-hand, Queen Ferz, but not sadness or any desire for revenge despite Ferz's admiration and loyalty to the King. Therefore, it is reasonable to assume that they do not have any attachment to their followers. Th ey also have an inflated sense of self-worth, being absolutely shocked when Nimzo did not grant their last request and when Bishop Ladja revealed that they were only a figurehead priest.
In the DS localization of V, they will occasionally hiss like a snake, dragging out the 's' in words like 'disssmay' and also frequently say -Snap!- in their dialogue.


Dragon Quest

Maximum is a tall, bulky humanoid made of Orichalcum. As the King of the chess set piece, Maximum dons a crown and regalia made of Orichalcum. He has noticeable spikes on his shoulders, and smaller spikes on his gauntlets. His face also has more human features like a beard and mustache. His footgear is two layered, with a bulky squared base, and an ovalized section on top, almost giving the impression of sandals.

Maximum is by far and lot the nastiest of the Orichalcum chess pieces. Being created by Vearn himself, Maximum lacks decency and honor and is concerned purely with victory. Extremely arrogant, he often proclaims himself as the "strongest guardian of Vearn Palace" or "Vearn's mightiest warrior" or "the most trusted by Vearn" amongst many other such titles, deeply inflating his actual value. It is because of this self-engrandoisement, that he resents Mystvearn who looks down on Maximum as a mere janitor.
Nonetheless for all his perceived worth, Mystvearn's appreciation of him is not inaccurate, for Maximum is a coward who uses underhanded tactics to win and only dirties his hands whenever he believes he can actually win. A weak fighter by nature, he has his pieces do the fight for him and grows more desperate the more he sees his advantage disappear. He is such a coward, that his prefered method of fighting is to attack whoever he believes is the weakest, and takes pride on his predatory methods. Above all he fancies himself an intelligent tactician, but is easily outsmarted by more seasoned warriors than himself.


Dragon Quest

Molloy was the older brother of Maeve who fought against monsters attacking his town and his village was soon named after him (BallyMolly). He cared for his sister and gave her a wooden doll that he had carved. The plan was that Molloy would be the first in a wave of attacks from the village. However, when the time came to fight, none of the villagers could summon their courage to help Molloy. Because of this, Molloy continued fighting the monsters, waiting for reinforcements that never came. When the monsters were defeated, Molloy returned bloodied and died soon after.


Dragon Quest

Mordegon is a demon with white skin and three horns (two on the head, one on the chin). His hair is a small red mohawk and his eyes are yellow. He wears purple and black robes with a red cape.

Mordegon is sinister and manipulative. He's also capable of taking out threats in advance to further his ambition.


Dragon Quest

Myst-Vearn is a spectral being donning the Shadow Raiment : a hooded white cape that covers almost the entirety of his body, touching the ground. Both the end of his sleeves and lower ends features a black colored pattern resembling the upper-case Iota or roman numerical I. The cape includes a stiff red pelerine over the shoulders and white collar stand behind the hood.
The robe is tied by golden hexagonal clasps on his pelerine connected by a necklace with red jewels. The central bead has three jewels and breaks open when removing the Shadow Raiement. The clasps also have long yellow stripes of clothing covered with hexagonal pattern reaching below where his knees would be.
Myst-Vearn uses armored gloves and boots with a metallic mask fastened on his hood. The interior of his body is entirely black and completely indistinguishable, except for a glowing sphere on his "torso" and two glowing spheres serving as his "eyes".
While taking his Shadow Raiment, Mystvearn's appearance is that of a young humanoid demon with long silver hair and closed eyes, with dark markings resembling his spectral form in his forehead.
Myst's true form is that of a dark spectral being with yellow markings on his "torso" and yellow eyes with red pupils.

Mystvearn is the very definition of a shadow, completely silent, even if present. He is so quiet and reserved that it is infamously said he only speaks once each several years, an infamy backed up by being such a highly spectral entity. He will only speak the bare minimum and only if he deems it absolutely necessary to do so, otherwise he tends to act through gestures. Despite his closed nature, he does seem to get reasonably along with his fellow Legion Commanders, maintaining a sense of mutual respect.
Mystvearn is fiercely loyal to his lord Vearn and executes his every command with chilling precision and no questioning. Mystvearn is scheming and crafty, acting rapidly and efficiently, involving himself only to whatever extent is truly necessary, neither overdoing it nor retreating too early. Although he shows little in the way of emotion, Mystvearn is manipulative and cruel, exploiting Flazzard 's thirst for victory as a means to coerce him into donning the Shadow Legion's Ultimate Armor with the sole purpose of testing Dai 's strength, but then killing him after he had outlived his usefulness without feeling nothing at all. As a result of his nature, Hyunckel held a deep respect towards Mystvearn and believed him to be the most dangerous of the Legion Commanders.
Beneath his calculating exterior, Mystvearn is capable of showing dignity and a sense of chivalry, being generally a fair combatant even if a ruthless one. Myst-Vearn developed a deep sense of respect for Hadlar and his commitment to becoming stronger even if it meant sacrificing his own immortality to achieve victory, something that propelled the otherwise detached Mystvearn into acting for Hadlar's behalf.
He was visibly dismayed when learning that Hadlar had a Black Core within him which all but ensured that Hadlar would unlikely have his much-desired win. When Hadlar questioned whether he was purely a pawn, Mystvearn remained in silence before replying that his loyalty to Vearn took priority, evidencing his personal conflict over the entire ordeal.
In the same way, Mystvearn was profoundly disgusted by Zaboera 's treacherous nature and scolded him harshly for badmouthing Hadlar. Although the two have shown to work well together, Mystvearn does neither trust Zaboera nor care about him in the slightest more than willing to let him fend off for himself or even downright threaten to kill him if he did anything to endanger Vearn.
Myst's respect for the strong comes as a result of his own nature. Because he is a Dark Aura lifeform with no physical form of his own, he cannot grow stronger through his own efforts so he naturally envies and respects those that can grow stronger by themselves. Choosing the strongest bodies to possess has thus been his modus operandi for potentially hundreds of years as it was the only thing he could do. His deep loyalty towards Vearn comes as a result of the latter acknowledging him making him feel needed.
Naturally, other than Vearn's body, Myst cares little to nothing about what he does to other bodies as there are only a means to an end. Hyunckel in particular is his chosen final body, training him in the arts of Dark Aura with the sole purpose to serve as a perfect vessel to him.


Dragon Quest

He looks exactly like a Killing machine , with the only difference being he seems to be covered in rust after being deactivated for a long time, when being reactivated, his eye seems to actually glow brighter than the other killing machines.

While intended as a model designator, N04H can be read as the name "Noah". Noah is a character from the Jewish Tanakh and Christian Old Testament found in the book of Genesis. According to the myth, God chose Noah and his family to preserve humankind as He was to summon a massive flood to remove corruption on Earth. Noah was to build an ark to enclose all living creatures that were not also corrupted: seven of each kind, including a male and a female. The flood lasted forty days and nights, after which it subsided for Noah, his family, and the gathered creatures to repopulate the Earth and restore the created order in right relation to God.


Dragon Quest

Nimzo initially appears to be an elderly, green-skinned humanoid, though this is merely a ruse to hide his true, grotesque form: a bloated, red demon with spear-like fangs, massive mottled and wrinkled wings, four arms, and sharp spikes all over his body, including a spiked tail.


Dragon Quest

Ortega has black hair in a mustache and beard. He wears an aquamarine diadem and black armor that shows off his chest.


Dragon Quest

In her human form, Otogili appears as a very tall and voluptuous mermaid with fair hair, dark-colored tail with a striped pattern and fins located on the sides of her face and tail. She wears a small ornated crown on top of her head, tube gloves on her arms and a highly revealing bikini top, all sporting the same color and patter of her tail.
In her real form all her clothing revert to scales, she sports the much less attractive visage of a Merqueen with round eyes and sharp fangs. Her arms and shoulders are significantly more muscular. In both forms she easily towers over normal humans, such as Avan.

Otogili had a deep desire to be loved; however, her way to achieve so was though imposition and violence due to her proud nature and belief in "might makes right", kidnapping without their consent, many young fishermen in search for her ideal husband, then detaining them in her personal prison when they either refused or were not up of her high standards of male beauty and strenght. She could even be viciously jealous when the target of her affections was around other women, or possessed items gifted by them. She can appear very affable and cheerful, but it's clearly a façade for her egotistical behaviour. She's also much smarter than she looked, seeing through Avan's plan to appear harmless and catch him red-handed.
Furthermore, she had a deep seated complex about her original appearence, which she found ugly and disgusting, even crying when she was forced to reveal it, feeling she would never be loved while sporting such visage. Likewise, she seemingly resent her former title of Deep Sea Monster. She however, was not a completely heartless being, as when Avan proved her wrong, finding her beautiful even in her original form, and telling her that what was ugly was her heart, Otogili realized that Avan could have been the type of man she had longed for, dying at peace but tearfully regretful of her past mistakes.


Dragon Quest

Pankraz has the looks of a well-worn traveler and could likely be passed off as a toned down barbarian given his frizzy hair, fang necklace, leather kilt, and a partial breastplate that reveals some of his upper-body musculature.

Pankraz is a righteous and strong-willed sort, often willing to lend a hand and remaining conscious of those who may expose themselves to peril. He can be stern at times with his son but is nevertheless a protective parent, always healing the Hero's HP if it ever drops even the slightest from a single battle.


Dragon Quest

Al looks identical to a standard magus and has no particular defining physical traits separating him from his brethren.

Contrary to his appearance and status, he is quite fond of farming and other things relating to plant life and building. It is due to these interests that he harbors much knowledge on growing plants and the Deitree. The seeds for his love of building first began to germinate when he encountered and was awed by the dead husk of the original Deitree, long before the Builder came to Furrowfield. While Al turns out to be mostly harmless, he still enjoys jokingly threatening the human villagers; he always clarifies that he speaks in jest afterwards.


Dragon Quest

Roka has pink hair, light skin, brown eyes and a muscular body.
Roka wears carl knight armor with yellow sleeves and pants and brown gloves and boots during his time in Carl Castle.
After joining Avan's journey, Roka wear a red suit of armor under a black sleeve shirt, wear white pants and boots, and a red warrior helmet with wings on each side and a blue small orb in the middle.

Roka is a Hard-Headed guy who take his job as Captain leader of Carl extremely seriously.


Dragon Quest

Shane looks identical to a standard shaman and has no particular defining physical traits separating him from his brethren.

Shane is an outgoing, cool type dude, always finishing his sentences with "man". His desire for building (Similar to Pastor Al ) was seemingly legit, that Bonanzo couldn't turn him away. While watching the Builder destroy and build, he was amazed at it, saying it was "magic-alakazam" and wants to become a builder.


Dragon Quest

Sigma takes the appearance of a tall horse humanoid made of Orichalcum wearing a set of knightly armor and a spiked lance slightly taller than himself. His pectoral plates are a compartment that can open to reveal his signature Mirror of Shahal which he dons as a shield.

Sigma is an honorable fighter and chivalrous in combat. Out of Hadlar's Royal Group he is the most respectful of the bunch, rarely if ever engaging in taunts and taking all his fights seriously, even against sorcerers like Popp to whom he has a natural advantage against, being particularly cautious and typically avoids looking down on his foes, a trait that Popp found dangerous since he normally took advantage of being downplayed.
Sigma also regularly offers praise to his foes, with a particular focus on their spellcasting ability often commenting how good of a spell they have used. It is likely that as a result of his magic reflecting ability, that he has developed a natural curiosity towards spells and thus formed the habit of measuring their magic power.


Dragon Quest

Simão is a strong human with a beard and a well-built body.


Dragon Quest

Soala was a young, beautiful woman wearing a pink robe and red cape. She was also briefly seen wearing an unusual set of clothes consisting of golden crown with green diadem, white skirt, black belt, yellow wench garb and golden bracelets covering her arms.
While acting as the princess, Soala wore a lace corset directly over her bare skin.

Soala was said to be gentle, loving and caring like her son, Dino . She was also quite brave as showcased when she was willing to approach Baran before she knew him in personally in order to help him as well as when she jumped into the fire blasts to save her husband's life.


Dragon Quest

For a significant part of the story, Vearn's figure remains in secrecy with only his menacing silhouette visible from his veiled throne. Outside that veil, Vearn is present as a tall incredibly elderly man with long beard that reaches below his neck, and very long white hair with two strands reaching around his chest. He wears long whited robes which only display his black boots. He dons a black armored section covering his shoulders and chest with golden borders and decorations, from which a long blueish cape falls down, with two golden strands with a pattern are featured closest to his center. He dons a spiked crown which complements his two darkling horns from the sides of his head. Vearn's face is also partially obscured, particularly in his forehead where his third eye, the Sovereign Rock is.
His frail appearance is a stark contrask with the otherwise imposing figure behind the destruction unleashed in the world, to the point even Hadlar and Popp question whether he was indeed the terrifying Dark King, and believed him to be weak.
In his true form, Vearn is a muscular, fair skinned, much younger looking demon with long silver hair with noticeable spikes on the top of his head and two black horns to the sides with a lighter upper section, and is tall enough to easily tower over Leona being almost twice as tall as her. His third eye is still visible in this form. Vearn dons a set of black armor with golden borders across his shoulder protectors and his torso, with a golden plate on top across his chest. He wears a sleeveless white robe, much more modest in size and coverage than the one donned by his older form but with the same golden pattern as his older form's mantle. Vearn dons white pants and a pair of black boots with goldened sections, and a pair of gauntlets of similar design.
Furthermore, by releasing all the magic power stored into his third eye all at once, by gruesomely plucking it, Vearn can assume one final form, named Sovereign Rock King ; this monstrous, giant body evelops his organic one, becoming like a suit of armour and making him much more physically powerful than before, but at the cost of being an irreversible transformation, although he can still make his actual shoulders and head pop out if he so chooses. Sovereign Rock Castle was modelled and named after this form, as Vearn assumed he would never bring himself to actually go through with this drastic change.

Befittingly of someone holding the rank of Dark King, Vearn is the ultimate evil in the manga and anime's universe, spreading genocidal destruction on humanity and without any shred of remorse and in fact shows sadistic glee on all the carnage he unleashes. Vearn's feels unparalleled scorn for humanity, due to having the upper world for themselves with the sun shinning on them, whereas Darklings are limited to their dark underground world, making Vearn crave for the sun and give its light and blessings to the underworld.
Despite his nigh unparalleled cruelty, Vearn's most defining trait is his patience. He schemed the destruction of the world for thousands of years, building not only resources and an army to do the deed, but also set in place an array of protective measures for himself, careful to an exceeding fault. Vearn was also shown to be tolerant to failure and made it a point to be fair in his judgement, following a three opportunity policy, giving ample room for his servants to redeem themselves, but would also scorn them harshly if they incurred on his displeasure. Nonetheless, he was flexible enough to overrule his previous threat against Hadlar who had at the same time severely exhausted his chances, as he had demonstrated notable change which Vearn believed useful to his cause.
Vearn was cautious to rather diabolical degrees, having placed a Black Core within Hadlar as insurance, which he could detonate at any time to eradicate any trace of life on a continental level should the need come to exterminate his enemies while he remained safe on his throne, showing that he ultimately did not care for his subordinates and was more than willing to employ methods so cowardly even Hadlar was disgusted to the extent he betrayed Vearn.
His preventative nature, was also displayed on his own views of humanity to contrarian degrees. While he viewed humans as little more than pests that were in the way of his goal, he was still wary of what they could accomplish as humanity being able to defeat Hadlar was a testament of their ability to grow stronger. He also justifiably, looked down on nearly any opponent that faced him, for he was vastly more powerful than fundamentally any entity that existed in the world.
Vearn was an avid lover of Chess, showing an open liking to the strategic nature of the board game. Interestingly, he disliked what he considered "cheating", despite the fact he was fairly underhanded himself.


Dragon Quest

Velasco wields a staff and dark outfit. He has red eyes, pale skin, white short hair slicked back and black facial hair.

At fist glance, Velasco may appear as a refined, charming, and soft-spoken person, but underneath this facade he is in truth a deeply unhinged individual, prone to violent outbursts of either laughter when he felt to be one step ahead of his foes, or of seething anger when he was outmatched.
Even for the standards of his own kind, Velasco had always been obsessed with the power of darkness, so much so that he began to desire for it to swallop up the entire world and destroy everything. He prefered to paint his goals as an act to re-establish the balance between light and dark, which he belived it had been corrupted with the sealing of the dark dragon, passing himself as a rightful avenger of his kind; yet, he barely attempted to mask his utter loathing for the beings of light, in particular for the Children of Light, going to extreme lenghts to erase any trace that they ever existed. Furthermore, he not only almost wiped out his hated foes, but he also completely massacrated his own kind, another sign that Velasco did not truly care about balance or his people legacy, he just wanted the world to burn in darkness. The only living entity Velasco cared about, was the great dark dragon himself, who Velasco worshiped as a godly, and utterly supreme being, likely due to the fact that the dragon was being darkness incarnate.
Velasco was so single-minded in his goals, that he spent more than two hundred years planning his big move, pushing way past the normal limits of human lifespan, all the while hiding away at the isle of the Fault, a volcanic island that is deemed completely incapable to sustain life. He was a cunning and devious strategist, who stooped to no lows in order to achieve his vision, from sacrificing countless minions, attack and massacre powerless villages of innocent civilians, to even attempt to drain countless other worlds of their lifeforce until they shrivel and die; he even feigned a final redemption just to attempt to take his foes by surprise and further harm them, and he ultimately gleefully thrown away his own life in what, he belived, would be the doom of his enemies, maniacally laughing as plunged himself to a probably painful death into the fiery lava of the Fault in order to trigger a catastrophic eruption.


Dragon Quest

In the beginning he has short blue hair and hazel eyes. He wears chain mail, iron shoulder pads and iron boots.

Very late in the game, he looks more like a Silvapithecus with blue skin and wings.

Warwick claims to seek to end the unending war between monsters and humans on Moonbrooke . He is shown to act distraught when some of his allies die, screaming his questions to the goddess over their graves. He himself is also terrified of death. The war continues to rage due to all participants being members of the Children of Hargon and believing that the endless destruction brought by endless war is what their beliefs encourage. Warwick openly opposes these beliefs when working with the Builder.

Warwick's fear of death is what causes him to betray his king and act as a spy for the monsters. He accepted being transformed into a monster and betraying his kingdom in exchange for being allowed to live. He also pledges to be loyal to the Children of Hargon from then on.


Dragon Quest

Zaboera is depicted as a diminutive, very old bald humanoid with large ears and notable wrinkles. He dons a set of long robes, typical of a mage. His beard is oddly shaped with some spiky strands on his sides and a very long center one that reaches below his knees. He is equipped with the Mystic Wand, which appears as a rod as tall as himself featuring a spider motif with webs sprawling and tying the extended legs, with a red jewel on the center of the tip. [1]
He has a memory cip on the forehead. [1]
He has the six point symbol of Vearn at the top of his collar stand, in the manga, 1991 series and Super Light it is a hexagram, in Dragon Quest of the Stars it is a hexagram with the inner lines removed to form a concave dodecagon and in the 2020 anime it is a hexagon. The outer layer of his clothing does feature Vearn's iconic symbol, usually covered by his beard.

Zaboera is an extremely cunning, calculating and scheming invidual. He is also incredibly cowardly and infamous for being a dirty fighter, using questionable and downright unethical practices to secure victory at all costs, often developing plans employing underhanded tactics since he believes in winning first and foremost.
Unlike Flazzard who is actually willing to risk his life for glory, Zaboera prefers to have others do the fight for him, watching from the sidelines, or only involve himself directly if he believes it is safe for him to do so. Even when in combat, Zaboera is no less of a cheater and goes as far as utilizing instant death spells.
From the bottom of his heart, Zaboera lacks decency, viewing everyone, including his own son as tools for him to exploit for his self-benefit, to the point that he even killed his minions to use their dead bodies to make the Superior Being Zombie at one point. He even extends this to his fellow Legion Commanders, corrupting Crocodile into abandoning his honor to preserve his rank, and even proposed to cast a love spell on Maam to try to coerce Hyunckel to his side, although this backfired as the Undead Legion Commander was repulsed by his conduct and considered him an indignity amongst the Legion Commanders, something Zaboera does little to correct. He is so cowardly that he used a Morph spell on one of his men to disguise him as Zaboera, all in order to distract his opponents from targeting the real him, allowing him to escape.
Zaboera has no real loyalties to anyone but himself, and will try to curry favor with whoever party can offer him the best benefits. He is so infamously duplicitous that his treachery is well known to fundamentally everyone, and thus nobody in the Dark Army fully trusts him. While his lack of morals, honor and any sense of genuine commitment towards anybody are his perceived and self-professed traits to remain victorious at all costs, they are in fact his major weakness and lead to his downfall. When forced by an angry Hadlar to make him into a Superior Being after he planned to curry favor with Mystvearn, Hadlar achieved tremendous power and was able to regain his status with Vearn himself after the latter was disappointed at his failures. Despite of that, Zaboera himself earned little to no grace, which led him to increasingly desperate measures to try to increase his prestige, which ultimately failed when Hadlar imprisoned him for disobedience. He was only able of gaining some favor after saving Vearn from Hadlar and even then he was kept at arm's length, which would come in full display when during the clash of the forces of the Underworld and humanity, Mystvearn would discard Zaboera since he had no obligation to protect him and scolded him into fighting for himself for once in his life. Although Zaboera was left with no choice but to do this, he tried to resort to groveling and begging for mercy to try to save his life after he was defeated. His pleas fell on deaf ears as he was rightfully distrusted and called on his bluff, which ended with him outsmarted and beaten by the very people he looked down upon and with no saving grace whatsoever.
In the 2020 series, his colour on Vearn's symbol is yellow but in the manga it is orange (based on colour from chapter 15 and seating chart of 33-34)


Dragon Quest

In his human form, Zamza appears as a fair skinned middle aged man with short blond hair and wore greyish clothes with black robes on top tied with a belt and a long bluish cape with a purplish reverse and an equally blue mitre with a blue gem at the centre. Both his cape and mitre have yellowish lines, which appear on his greyish brown gloves and boots with a black shield-like decoration.
On his Darkling form Zamza has more tanned skin, and his race's signature pointy ears but his blond hair remained. His clothes changed to a green with additional layers being brown and pink with yellow lines and circles in a pattern. He wears black boots and gloves both of which had yellowish borders, while his gloves now expose his hands with pointy nails.
He also wore a multi layered shoulder protectors with black and green steps with red orbs. He has a prominent opening in his neck which features two pinkish eye adornments with a surrounding surface that covers the back of his face which is equally pink. His robes also feature a long black cape with a more greyish reverse. Similar to his father Zaboera, he wears a memory chip on the forehead, [1] discarding it upon his death to share his knowledge of Superior Being Studies.
On his Superior Being form, Zamza is a grotesque mutation with a monstruous biology featuring gargantuan body with green fur, three-digit yellow feet and hands with sharp talons, a metallic pincer claw on his left hand, greyish limbs with blueish musculature, along a yellowish lower torso with spikes, and a notable bulb on his stomach which can open revealing a secondary mouth. His face is wider with two sets of pink horns and two large yet relatively short wings on his back.

Zamza takes well after his father, being deceptive and manipulative and sharing a common disregard for both human and monster life, so long as it nurtures their goals. Zamza is very arrogant and incredibly confident on his power, yet not unjustified due to his modifications that have granted him great might. Like Zaboera he has proven to be very cunning and careful to a fault on his schemes. There are key differences between the two, however, Zaboera treats absolutely anything and everything as a tool, Zamza included, whereas Zamza craves for his father's approval, leading to a highly abusive relationship.
Whereas Zaboera is cowardly to the point of having others battle for him, or even go as far as use instant death spells, Zamza fights directly and by himself, although this is possibly attributed to the fact his body modifications have allowed him to do so with relative impunity. In the end, this would become his downfall as his inflated arrogance on his superior body made him look at any of his foes as lesser, and therefore overlook any potential threat, which would cause his defeat. Nonetheless he was able to both learn from his mistakes and take his defeat gracefully, using the last of his strength to send vital data to Zaboera, despite knowing that his father would never love him, but doing so out of both loyalty and a sense of fulfillment that his life wasn't in vain.
Despite the many atrocities he commited he would nonetheless admit to being wrong in toying with life, and accepted his death as punishment for his crimes. It would ultimately cause his enemies to view him with respect, for he had demonstrated honor both as a fighter and in his final moments, something Zaboera would never do in his life.


Dragon Quest

Zenus is a tall muscular humanoid being with dark skin, white hair and a white beard. His attire consists of a white toga, making him resemble a Greek God.

In the story of Dragon Quest X , there are two supreme beings that share the same name: the first is the Astoltian patron god of humans, the seventh and youngest son of the Goddess Luciana ; the second is Zenus the Great Architect, the creator deity of Zenias and father of three other deities: the aforementioned Luciana, his eldest daughter, Goddess Zenesia , and Raki , their youngest brother; it is likely that Luciana's son was named after his grandfather.
It's been strongly hinted, although not confirmed, that the events in Dragon Quest X take place after those of Dragon Quest IX , so it's likely they are descendants of the original Great Architect from Dragon Quest IX .

Cursed Great Architect Zenus Battle [ ]

#1135 - Cursed Great Architect Zenus ??? Family HP MP Attack Defence Weight Exp Gold Drop None 70000 20 G Note: It was the source of the curse of loss that had taken root in the body of the chief god Grand Architect Zenus and tormented Astoltia and Zenias. It vanished along with the chief god. After the power of creation erases everything that was created, the curse of loss of creation engulfs the person himself, and silence descends. Abilities Normal attack Lightning Storm Wrath of Destruction King's Tin Dance Curse of Loss of Creation Thunder God Flash Cursed Smoke Armor Scepter Ball Dispersed Calamity Chief God's Judgement Spells Kazap Kazapstrophe Haunts at: Zenus's Sealed Palace


Dragon Quest

Celestria has a docile expression that reflects her omnipresent character, being that she is a goddess and one of the few humanlike deities in Dragon Quest. Her long, blonde hair is accompanied by a wreath made of leaves. She has pearlescent blue eyes that are complemented by her white and purple attire. To complete her look, she wears golden jewelry on her upper arms and wrists.

Celestria is a kind hearted and benevolent goddess whose placed her faith in Celestrians to carry out her beliefs: that mortal life should be protected at all costs, especially human life. While she is firm in her beliefs, she also empathises with those who have different beliefs, even beliefs that oppose her own.
Zenus, her father, believes that wrath is an appropriate means of punishment against the mortal lives they watch over. Even through her heart-break at the words of her father, she still tries to see the good in him and aims to find a way to make him see things from her perspective.
All of this makes Celestria a righteous and courageous goddess, while also being both omniprescent and omnipotent. She is also willing to put faith in the protagonist of Dragon Quest IX , to do what she could not.


Dragon Quest

A large whale that floats above the ground when in combat, it is covered in bonelike protrusions that it uses for self defense. Featuring a large mouth that is used for brief speech, bites, and had the ability to swallow a human whole.


Dragon Quest

Nokturnus resembles a tall, well-built human male. He resembles Dhuran , but his skin tone is a shade of brown, instead of orange or red.
Another difference with Dhuran is the armour; Nokturnus' armour is more complex and has more details in comparison. The colour of the armour's plates is green (this green in particular resembles the colour of copper when it gets oxidised). Furthermore, the armour also has small crimson details that look like blood veins. In Dragon Quest X and Dragon Quest Heroes , these blood veins start emitting a malevolent red light when Nokturnus gets enraged or is about to use a powerful attack. Its attire is completed with a cape. This cape is black or dark grey on the outside and scarlet on the inside, therefore differing from the one that Dhuran wears since that one is indigo on both the outside and the inside.
Nokturnus is equipped with a double-bladed weapon. In most of its appearances, this weapon has a dark purple handgrip and the blades are irregular, giving the impression that, like Nokturnus' armour, it is made of oxidised copper; however in its Heroes appearance, the blades are larger and sharper and now violet with some golden demonic decorations.

Nokturnus first appears as a plot character during the Castle Graceskull and Armour of Orgo events. In order to defeat the Archfiend Mortamor , the King summons him using a special soup. Nokturnus refuses their request and kills most of the people in the castle. The Hero and his party observe the events, but can't do anything to affect them.
Nokturnus doesn't appear again in the main story, but can be fought after beating the game. After battling Nokturnus, a new cutscene involving Terry will play in the credits, replacing the one where he finds treasure in the Amor cave. In this cutscene, Terry is shown summoning Nokturnus alone, presumably to challenge him to a solo fight. Even if the player loses to Nokturnus and then defeats Mortamor, this cutscene will still play.

# - Nokturnus ??? Family HP MP Attack Defence Agility 13000 255 410 300 210 Exp Gold Drop Liquid metal mind 5500 880 G Note: Abilities Normal attack Acts thrice per turn Quick Work Spear Cut Lullab-Eye Ferocious Roar Falcon Slash Harvest Moon Wind Sickles Scorch C-C-Cold Breath Pearly Gates Metal Slash Dragon Slash Spells Kafrizzle Kazap Oomph Magic Burst Haunts at: Fungeon

Battle Strategy You can either level-build to the 70s and use a standard strategy, or you can try your hand against him at high 40s. You'll want several characters in the Hero class , with two hard-hitters as Sages (Equip Echoing Hat on one) and either a Lamp Demon or a Healslime for Omniheal . The Omniheal user should have a Speed Ring equipped, as you'll only use the monster for dire situations. Keep your buffs to a minimum if you want to avoid Nokturnus' negation; he appears to use DeMagic more often when more than one character has Oomph up, or several supportive buffs are in place. If you want to avoid your buffs getting nulled, limit yourself to one Oomph and one Kabuff. Otherwise, reapply your support spells after each DeMagic. Heroes should attack by using Gigaslash every round. A Hero with Oomph active should use PowerUp and SpiritPunch. Your Sages should unleash Magic Burst as soon as possible. Once both Sages drop their attacks, switch in your fourth Hero, who will be a dedicated HustleDancer to keep health up. If a Hero should run out of MP using GigaSlash, the HustleDancer will exchange roles with him/her. Swap in your healer at any moment you find more healing power is necessary. Alternatively, you can have one party member master the Metal Babble and Paladin classes. That one member will act as the party's shield by using the Paladin's Defend skill, with one Buff always active to reduce the damage caused by Nokturnus. Metal Babble mastery yields high defence and immunity to several elements, proving as a very useful tank for the party. The other members should use the same attack strategies as above. Keep in mind Nokturnus has abilities that can slip by Defend, so an occasional HustleDance should be done to keep your party safe. Again, a Omniheal user is always a good idea in case your tank begins to falter. Reapply Buff on the shield if Nokturnus negates it.

Dragon Quest IX [ ]

#304 - Nokturnus ??? Family HP MP Attack Defence Agility ??? ??? ??? ??? ??? Exp Gold Drop {{{drop}}} 74600 2490 G Description: Improves his already eye-watering attack with Oomph, then smacks foes silly with a stupidly speedy assault. Brutal bad-dream demon from another dimension. So strong that he makes Mortamor seem more like Snoretamore! Encountered at: Grotto

Nokturnus is the hardest Legacy Boss . His grotto map is obtained from the final quest (#184). Nokturnus' weakness is Light, and is enraged whenever someone is revived.

Treasure [ ] Level Range Secondary Drop % Orb % 1-3 Alefgard trousers 15% Red Orb 10% 4-8 Alefgard trousers 20% Blue Orb 10% 9-15 Alefgard trousers 25% Yellow Orb 10% 16-25 Alefgard boots 20% Green Orb 10% 26-40 Alefgard boots 25% Purple Orb 10% 41-56 Zenithian helm 20% Silver Orb 10% 57-68 Alefgard armour 20% Blue Orb 15% 69-80 Alefgard armour 25% Yellow Orb 15% 81-90 Alefgard helm 20% Green Orb 15% 91-99 Alefgard helm 25% Purple Orb 15% In addition, he will always drop a Mini Medal . Skills [ ] Level Abilities Initial Attack, Kafrizzle , Blazing Fire , Falcon Slash , Lullab-Eye , C-C-Cold Breath , Buff , Oomph 5 Thin Air 10 Disruptive Wave 16 Hellfire , stops Blazing Fire 28 Hatchet Man 41 Attacks three times per turn, stops attacking twice per turn 57 Restore all MP , Magic Burst

Battle Strategy You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable Gritty Ditty . The other three characters can be Warriors and/or Paladins. Equip these with Falcon Blades or Uber Falcon Blades . One of your fighters needs to have learned Fource abilities, equip that character with Armamentalist's Album to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings. 1st Turn: Cast Gritty Ditty and Life Force on your party while the fighters use Falcon Slash . 2nd Turn: Cast Gritty Ditty a second time and have the 3 fighters using Falcon Slash . Remaining Turns: Continue to Falcon Slash with fighters. Healer can either attack to drain MP or heal as needed. If the boss uses Disruptive Wave , start the above steps over.

Dragon Quest X [ ]

# - Nokturnus ??? Family HP MP Attack Defence Weight 185640 9999 1200 478 3500 Exp Gold Drop None 50000 96 G Note: Abilities Normal attack Acts thrice per turn Guards against enemy attacks Frozen Hell Purgatory Pyre Ferocious Roar Pearly Gates Devil Finesse Gigathrow Swiftly stabs enemy Nightmare Invitation Spells Kazap Haunts at: Unknown

幾多の世界を滅びに導いた破壊と殺りくの神。人知を超越した強さはまさに破壊神の名にふさわしい
"The god of destruction and slaughter who led to the destruction of many worlds. The name 'God of Destruction' is truly befitting of this being, whose power transcends human knowledge"
Nokturnus is a boss in Dragon Quest X


Dragon Quest

In games, her hair is crimson red, her eyes are light blue and she also has long elven ears that allude to her manga designs.


Dragon Quest

The Almighty is a large portly man with long white hair and beard. He wears yellow and white robes while carrying a wooden staff.

Centuries before the beginning of the game, the Almighty came into conflict with the Demon King Orgodemir . The battle between the two would rock the world , and by killing many of the Almighty's followers, the fiend had weakened him enough to be slain. (Though it turns out their fight was merely a draw)
Planning ahead in case of such catastrophe, the Almighty created the Divine Shrine as a way for humanity to undo the damage Orgodemir would inflict upon the world and revive the heavenly father. Through the actions of the Hero and the party , these events would come to pass and the Demon King would be vanquished at the hands of mere mortals.
Astonished and delighted that his children had come so far on their own, the Almighty saw fit that humanity no longer needed his guidance and withdrew from the world. By reaching the end of the bonus dungeon in the post-game, the party can speak with the Almighty and challenge him to a friendly spar.
If he is defeated in at most 20 turns, he will give the party a reward. Also, after clearing the second bonus dungeon , he will move to the Haven .
In the 3DS version of Dragon Quest VII , the prizes for beating him in 20 turns or under include a Mysterious Fragment and the vocation Hero Heart .


Dragon Quest

She has an iron helmet covering her purple hair. She wears a red tunic underneath her iron armour. She has yellow gloves and boots, and very bright blue eyes.

Anessa is steadfast and loyal to her king. She is eager to continue the war in Moonbrooke. She chooses the side that benefits her best (first the Children of Hargon and later the Builder).
Anessa has a problem with the way Maroth fights and that he isn't following her commands. She's one of the people that support the decision to throw Malroth into jail.


Dragon Quest

When the Builder and Malroth first meet Babs, she has brown hair in a ponytail. She also wears a red and white dress.
After the first set of missions are clear, Babs wears a black bunny suit with white ears and golden jewelry.
Near the end of the chapter, she wears a white bunny suit with golden trim. She wears black tights and red shoes with this outfit as well. She also dons long orange hair.

Babs is a go getter and wants to help however she can. She didn't believe Hargon's teachings and wants others to do something with their lives. She's willing to do whatever it takes to get the boys to work even if she has to dance for them in a bunny suit.


Dragon Quest

Bonanzo is a gruff man with a primarily green farmer's tunic. He wears black boots and has a mustache along with a beard that complement his hair.

Bonanzo is older than the Builder and because of this he often jokingly refers to himself as their "father figure", "Uncle", "Older Brother". He isn't trusting of anyone new at first but as the Builder does more to give him and the others inspiration with creation he opens up and gives out advice pretty much whenever he is talked too.


Dragon Quest

Britney wears a mostly blue soldiers uniform and helmet. She also wears red gloves.

Britney is a very modern-acting character, saying very out-of-date slang like “Monsters be getting cray-cray!” before rushing into battle. She is very kind, though very arrogant, and is the one who asks the player to build a Bathhouse, and is very pleased when it is finished.


Dragon Quest

The male builder has spiked hair. He wears a red scarf, black vest, white undershirt, blue pants and the same leather gloves and boots. He's also carrying a brown backpack.
The female builder has her hair in two pigtails. She wears a red and white tunic, black undershirt and the same leather gloves and boots. She's also carrying a brown backpack
In Builders 2 , the player can perform basic character customisation such as changing the hair, eye and skin colour of the hero or heroine.

The Builder's personality is described as cheerful and eager to please, to the point where they're even willing to help monsters that had just captured them. Throughout the game they are described as bearing a big goofy grin. This changes after Malroth is separated from them, when their personality turns grim and serious as they focus on finding their best friend.
It's revealed that their ambition is simply to build things for their friends to enjoy.


Dragon Quest

Captain Brownbeard has brown hair extending into a beard. He wears a white shirt, red vest, blue pants, and brown boots. He also wears a white turban with a purple jewel in front.

Although sort of a coward, Brownbeard will always help the Builder hop island to island on his trusty boat. He is rather upbeat most times and eager to help so long as it doesn't involve monsters.


Dragon Quest

Clayton has short blue, unkempt hair and wears a primarily green farmer's outfit. He wears a white towel around his neck and leather gloves. He also has darker skin.

Clayton is incredibly devoted to serving the Children of Hargon. Despite that he has the tendencies to till fields whenever he sees a scarecrow. Eventually he learns to love farming and building.


Dragon Quest

Den has a head of dark gray hair with a matching mustache. He also wears blue suspenders, a white shirt and a red bowtie.

Den starts off dejected because of the Madusa's reign and his wife's passing. However once the mining starts he's much more enthusiastic. However he is concerned for his daughter.


Dragon Quest

Digby wears a yellow hood with horns while being buff. He also has two straps holding up his blue pants. He's also the lighter skinned of the buff duo.

Digby is very close to Babs and Dougie . He suffers from a fear of monsters fear that made him unable to work in the mines.


Dragon Quest

Digby wears a yellow hood with horns while being buff. He also has two straps holding up his blue pants. He's also the darker skinned of the buff duo.

Like the other miners, he likes Babs when she's dancing. He's also scared of the dark and won't go into the dark unless there's a torch carried either by the builder or in a sconce on the wall.


Dragon Quest

Finn looks like a standard toughie with a scar on his left chest.


Dragon Quest

Gerome wears a blue knight's uniform. He is also bald while having a gray beard and mustache. He also has bushy eyebrows that match his beard and mustache.

Gerome is not a very special character other than his role in the story, and he functions similarly to any other soldier in the game, allowing you to give him weapons to enhance his strength.


Dragon Quest

As the Khrumbul-Dun chapter continues, Goldirox looks like various Golems throughout the series. He starts off as a Stone Golem . When he gets enough copper, he looks like the Mazin . Later he gains a coat of silver. Finally near the end of the chapter, he becomes a Gold golem . In-between his state as a Stone Golem and a Copper Golem, Goldirox assumed an unique appearance, in which his whole body was stone but his head was copper.

Goldirox is very kind, despite his Golem status, and becomes incredibly fond of Babs , eventually stating that he wishes to marry her, which everyone takes surprisingly seriously. He is very kind to the Builder , allowing them to ride him and tell him where to go and what to do, and helps them find the area where the player finds diamonds.


Dragon Quest

He is a hammerhood, but he is a very bright yellow, indicating his current spiritual state. He has a slightly brighter hammer than most hammerhoods.

He is a very kind character, and he guides the player throughout the game, even after his supposed "death." He has amnesia, similar to that of Malroth 's at the beginning of the game, but the more you build on the Isle of Awakening , the more he remembers about himself. But before he can tell you about his past, he is "killed" by Hargon in the End game portion.


Dragon Quest

Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also wears sandals. In several ways, he resembles the Dragonlord at a glance, as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.

Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma , yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Torland , a religious cult he called The Children of Hargon . Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions, with even the peaceful descendant of the Dragonlord despising Hargon's actions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.
Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress, he chastises the heroes for interrupting his prayer session.
Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and self-righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.
Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.
In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion. His speciality however is the creation of illusions, with the one he had casted to protect his Hall being so powerful that it needed the direct intervention of the Goddess Rubiss in order to be dispelled, and even then in at least one timeline , the illusion was so strong it still lived on even after its creator's death.
He can conduct plans even in death handed to him by the Scions of Erdrick , as shown in Dragon Quest Builders 2 , where his master lost his memory and became an amnesic human. Hargon takes a role similar to Rubiss in the first game , being the voice in Malroth's head and telling him to kill humans and destroy everything. When his illusion of the Isle of Awakening is about to disappear, he sadistically welcomes it, implying he is a death seeker. He also hopes it destroys the Scions of Erdrick for killing him, Malroth, and his army, showing his vengeful side.
It is eventually revealed in Dragon Quest Builders 2 that Hargon's true desire is actually to recreate the world in his own image after it has been wiped clean, meaning Hargon in truth desired to rule the world after making it ideal in his eyes.


Dragon Quest

Lillian wears a red dress with a white shirt underneath. She has brown hair kept in two low buns. She also wears sandals.

Lillian is naive being a child but talented in cooking. She likes cool decorations.


Dragon Quest

Lulu has brown eyes, a pink ponytail tied to the side and wears a blue dress. She wears a white undershirt and has a black ribbon around her waist.

Lulu is a stubborn and demanding girl, ordering things of the Builder from the moment they first meet. When she initially meets Malroth, the two constantly argue due to Malroth finding her extremely irritating. Over time, their disagreements appear to develop into more of a habit than legitimate arguments. Accompanying her stubbornness, she is also a fearless individual and supports the Builder on the Isle of Awakening, even in the face of attacks from the Children of Hargon, though she never aids in battle.
Like most characters in the game, she is unaware of Malroth's true nature as the Master of Destruction, but her opinions and interactions with him do not change after this revelation, and she continues to casually antagonize him.


Dragon Quest

Magrog is a gruff man with a bald head and orange mustache and goatee. He wears blue gloves, green pants, a white apron and sandals. He also has a large scar on his body.


Dragon Quest

When the Builder and Malroth first meet her, she wears a pink and blue dress with a white apron. She also has her hair in a red bun.
Later on she wears a bunny outfit similar to Babs ' first bunny outfit.


Dragon Quest

Perry as short orange hair and wears a primarily green farmer's outfit. He wears a pair of black boots and a towel around his neck.

Perry is a very kind, but easily scared character, and is at first terrified of the thought of defying the Children of Hargon, before growing accustomed to building, and even gathering the resources to build the Deitree.


Dragon Quest

Rosie has long untied cyan hair and wears a primarily green farmer's outfit. She wears a pair of black mud boots and glasses.

Rosie is incredibly enthusiastic about farming, and is excited to meet the Builder and revitalize the farmland of Furrowfield. While she followed the Children of Hargon's teachings, she only did so out of necessity and is easily able to discard their teachings that one should only destroy. She helps the other villagers come to this conclusion.
Rosie is able to eventually form a friendship and apprenticeship with a magus named Al, who also defects from the Children of Hargon.


Dragon Quest

Saffron wears a red and white dress dress with a white shirt underneath and has a black ribbon around her waist.

Saffron is shy when you first meet her but later opens up to the Builder .


Dragon Quest

Serge has short teal hair. When he arrives in town, he wears a red and white tunic. Later on he wears a black bunny suit without the ears.

When Serge arrives in town, he's fascinated by what's happening but doesn't lose his faith in the Children of Hargon quite yet. He preferred Babs company to that of the miners so he decided to stick around.


Dragon Quest

She looks like a nun from Dragon Quest II complete with blue robe.


Dragon Quest

Wrigley is a large pink worm. He wears a sunhat with a blue ribbon on it and a white scarf. The sunhat also has cords that keep the hat on with a green bead on it. He also wears a white long sleeved shirt with blue cuffs. He has the sleeves above his clitellum while the rest of the shirt hangs on his back.

Wrigley is kind-hearted and enjoys the simple things in life. He is enthusiastic about farming and loves to help the Builder make meadows and forests.


Dragon Quest

Zara has short pale green hair. She wears a red soldier's uniform complete with red gloves.

When the builder rings the bell in Moonbrooke Castle for the first time, Zara is among those to greet them. She explains how she led the evacuation of refugees while the soldiers fought the monsters. She also felt drawn to the sound of the bell and offers to help rebuild the castle.


Dragon Quest

Baird has dark skin and gray hair. He wears green clothes with a yellow trim complete with hat.

Baird is suffering mentally after the lost of his crush. After Cecille is rescued he tries to woo her with little success.


Dragon Quest

Barbella has blue eyes, scars all over her body and long purple hair. She wears a brute's helmet, spiked bracelets, a leather bra, black pants and leather boots.

Barbella is tough and crude like her cohorts.


Dragon Quest

The male Builder wears a blue tunic with a red scarf, black undershirt, white pants and leather gloves and boots as well as a belt adorned with a sleeping roll and water skin (representing Wayfarer's clothes) He also wears a blue Phrygian cap with large goggles on top. He is shown equipped with a Hammerhood 's giant mallet.
The female Builder wears a red tunic with a blue scarf, white undershirt, black pants and the same leather gloves and boots, as well as a belt with a sleeping roll and water skin (resembling a Wayfarer's clothes). She also wears a red bandanna with goggles on her forehead. She is shown equipped with a Stone axe .
In Builders , the player can perform basic character customization such as changing the hair, eye and skin colour of the hero or heroine.

The Builder is curt and informal when addressing their fellow citizens, and even when communing with Rubiss herself. One such instance of this is upon first meeting Myrlund , the Builder opts to address him as "Gramps".
The Builder have a noticeably carefree attitude, often telling others not to worry about their concerns and also is initially disinterested in the larger plight of Alefgard, professing that they would rather build for building sake than doing it so for the good of mankind and their fight aganist the monsters. Over the course of his task however, the Builder's attitude changes, forming deep bonds of friendship with the people he met and assisted. In the end, when asked to leave them under the looming threat of the Dragonlord despite having at disposition all the tools necessary to confront him, the Builder couldn't bring themself to do so, and choosed to challenge the tyrant, even if it meant losing Rubiss protection and critically shortening their own lifespan.
Even after proving their identity as the Legendary Builder and earning their respect, the Builder hopelessly appears inattentive and dim-witted to the citizens of Alefgard, who often remark on their vacant stare or overestimation of their own skills.


Dragon Quest

Burley dresses like a typical brawler but has dark skin.


Dragon Quest

Casey is dressed in a green hat and tunic with yellow trim. She also wears a blue vest with white trim. She also has short purple hair.


Dragon Quest

Cecille has tanned skin and has a blonde side-ponytail. She wears a white shirt under her blue tunic.


Dragon Quest

Cherie has dark skin and short blonde hair. She wears a white shirt under a blue tunic.


Dragon Quest

The Dragonlord has two equally-distinctive appearances in-game; the former as a blue-skinned robed sorcerer that looks relatively human, and his true form, a massive, purple-scaled dragon far larger than any other. Because he appeared in the first game, his appearance in both forms is iconic, to the point which both versions are often appeared or referenced both in Dragon Quest and out of it; from the Dragovian Lord assuming the pose of his dragon form during attacks to various parody works and fanworks.

The Dragonlord is hallmarked by a complex and often adversarial personality. At his core, the Dragonlord resembles an archetypal power-hungry despot: vain, arrogant, and willing to stop at nothing to get what he desires. Considering the era of games he originally appeared in, it would have been extremely easy to make him two or even one dimensional, but in practice he shows a depth that belies his rote antagonism.
The Dragonlord is opportunistic, clever, and brutally intelligent, and always operates with a plan. His tactics in Dragon Quest are often framed as simply being destructive, but the Dragonlord has a cold, calculating streak that is seen often in his behaviors, kidnapping Princess Gwaelin to demoralize the kingdom's rulers, stealing the Sphere of Light in order to deter would-be heroes, and destroying Damdara to destroy the kingdom's ability to fight back against his forces.
It's revealed in the Dragon Quest Manga and in Dragon Quest Builders that the Dragonlord sees humanity as just as corrupt as his fellow monsters - if not more so; and derives intense pleasure from turning its members against one another, seeing what he does as a sort of mercy.
A skilled manipulator, the Dragonlord is quite good at using people against one another, leading to his corruption of the Golem of Cantlin and its subsequently becoming the fortress city's greatest threat. No greater example of the Dragonlord's willingness to use human nature against humans, however, can be seen than by his offer to the Hero to join him; when cornered by the hero, the Dragonlord is willing to split the world between him and the hero and rule it as an ally. While anyone can see that such would be a devil's bargain to say the least, the temptation is nonetheless offered and shows a side of the Dragonlord that establishes just how skilled a manipulator he is. Even in Dragon Quest Builders ' last chapter, where it's clear that the Dragonlord cannot be trusted, he still makes the same offer to the Builder , counting upon human nature once again to give him the upper hand. Doing so, the Builder may see him as a fool, as he says that the offering or the question is the same question that he asked upon the "previous visitor" to darken Alefgard and most likely says "No" starting a fight against him leading to him turning into a fearsome purple dragon (the 2nd stage of the fight), or the Builder gets fooled and says "Yes", likely handing their Sword of Kings to the Dragonlord, leaving them weak against him and as an end result, the Builder gets killed and gets buried in a crypt; most likely the one back in Cantlin.


Dragon Quest

Elle is a nun wearing Blue robes. She has brown hair and white skin


Dragon Quest

Gerontius has a bushy mustache, a bald scalp and narrow eyes. He wears a green tunic with yellow cuffs.


Dragon Quest

Hazel has short black hair and blue eyes. She wears a white shirt underneath her blue dress.


Dragon Quest

The hero is dressed appropriately for combat, donning blue full plate armour , a helm that superficially resembles the helmet of Ortega with an added ponytail, a large circular shield embedded with a red jewel in its centre (possibly a ruby), and an impressively-sized claymore sheathed at his side.
In recent entries, such as Kenshin Dragon Quest , he is clad in a red tabard bearing the Mark of Erdrick , a headband black leggings, a black shirt, and purple boots.

Setting the narrative standard for all other Dragon Quest protagonists to follow, the Hero is mostly silent, only communicating in answers of 'Yes' and 'No'. Other characters in the story will answer as if he speaks to them in conversation. This was a decision made by series creator Yuji Horii to help draw the player into the world of Alefgard on a more personal level, rather than viewing the events of the game as an observer.
He does, however, have one line of dialogue by the end of the game.


Dragon Quest

Kenelm has the standard blue and gold Alefgard knight's uniform, and possesses silver hair and tanned skin. He has lively dark eyes, and is presumably at the very least a young adult.

Kenelm is a soldier at heart, willing to take up arms and protect the people of Cantlin like his ancestors before him. He is shown to be eager to strengthen the defenses of Cantlin, such as with his request to build an armory to fight off the monsters. He is also fairly lighthearted and friendly.


Dragon Quest

His hair is lavender and wearing green clothes same as the hat and outfits.

He seems a bit grumpy and tells many annoying jokes but he secretly cares about the Builder . He is so Hot-Tempered that no one would take him seriously.


Dragon Quest

Magnus is a buff bald guy with a brown beard. He wears green pants and a white apron


Dragon Quest

Mildred wears a typical yellow and blue guard uniform. She has lavender hair in two pigtails.


Dragon Quest

Myrlund wears blue and yellow robes and a matching hat. He has a white beard and mustache.


Dragon Quest

When Pippa first arrives in the village she has a pony tail and wears a poor person's brown dress.  She later gets a red dress when the player builds a changing room.

Pippa is very optimistic and wants to build back the world.  She is also worried about the hero/heroine, asking them to make healing items for them to use near the end of the first chapter.
Pippa also wants to make friends, being mentioned by Splatrick as his friend, and requesting the hero/heroine to find Rollo just so they can make a new friend.


Dragon Quest

Gwaelin has three distinct designs, the first of which being a traditional princess dressed in a soft-yellow, frilly gown with puffy shoulders, a large sky blue waist ribbon with a blue gem set in a gold pin, and a golden tiara set with one large sapphire adjourned with rubies on both sides. Her second design, which originated from Kenshin Dragon Quest , is shown in the Battle Road arcade series, wherein she wears a pink gown with sleeves that extend and split along her mid-forearm, and a white sash along her waist. The third design is seen in Dragon Quest Builders , and is a white version of her original dress with a golden trim sewn into it at ankle-height and a different tiara design. In all appearances her necklace stays the same, and her hair is always a faint ginger or light brown.

Gwaelin is a young woman well trained in the etiquette expected of her standing, and her optimism is utterly indomitable no matter how grim the situation. This aspect of her is highlighted in Builders , where her resolve spurs the people of the rebuilt Tantegel into action. The princess is prone to bouts of girly glee when she is happy, to the point that she'll even audibly squeak when particularly pleased. She is, however, still a princess, and will not take no for an answer under any circumstances--trapping the player in an endless dialogue loop and pouting until she gets her way. When rescued by the Hero in the original game, she immediately falls head-over-heels for her saviour.


Dragon Quest

Rollo has red hair and blue eyes. He wears a green tunic, with a short red cape. He wears a brown belt and boots, and a blue gem pinning his cape.

Rollo is loud and boisterous. He makes multiple requests to the Hero as he is very interested in making the town bigger and its defenses.
He is self-assured and laughs a lot. When Larouche tells the Hero to be concerned about the Golem, Rollo tells the hero not to believe him and to disregard him completely.
He is a little literate, though he struggles with reading the Cantlin Chronicles. The hero finds a note he writes, which has lots of misspellings and grammatical errors.


Dragon Quest

Sheridon wears a red tunic over his white shirt. He also has fair skin and short ash brown hair.

Sheridon is a little worried, not feeling he has any use to the hero/heroine in their quest to restore the light to Cantlin , though he feels usefully when he tells the hero/heroine how to make wrecking balls, the weapon to defeat the Golem.


Dragon Quest

As a child, Bianca was short, had long pigtails and wore a green cape with a long orange dress and wore jewellery like earrings and bracelets. As an adult, she wears an orange cloak with a green dress, she keeps her hair tied to a braid which hangs on the right side of her head. She is often sought after for her beauty as well, which is commented by both the men in Stockenbarrel and Mostroferrato .

Bianca is a very outspoken, adventurous and even a bit of a romantic. She greatly enjoys being outdoors and travelling in search of adventures, she is also a bit tomboyish and describes herself as "being a bit rough around the edges". During the ten years the Hero is taken away into slavery, Bianca and her family went through hard times and she was then forced to take care of her father, but she kept the dream that someday she would go on an adventure again.
This time serves to harden Bianca a bit as she seems to miss her mother dearly, but nonetheless works hard everyday, returning home only at night so that she can provide for her father. This goes to show that despite being a dreamer, Bianca is also very reliable and responsible, which is commented on by the people in the village of Stockenbarrel.
As a wife, Bianca keeps much of her personality and remains supportive to the Hero's wishes of continuing his quest. She is overjoyed that she gets to travel with the Hero once again and confesses to have always loved him. Married life however does little to stop her adventurous side (if not just bring it out more as now she is reunited with someone she cares and can share adventures with him). She is also very playful and cheerful, sometimes even getting into small competitions with the Hero. She still shows the Hero a lot of affection, often proclaiming that she will never leave his side.
As a mother, she is very close to her children as well as loving towards them. While worrying for her children, she still does enjoy the idea that they can all travel together as a family and embraces it fully, if not only for the fact that that way, she can make sure no one harms them.


Dragon Quest

Debora prefers expensive clothes and spends considerable time on her makeup. Her jet black hair, revealing attire and piercing eyes give Debora a somewhat intimidating look. She is adorned with a fuzzy boa and jewellery like bracelets and a necklace and (while impractical) she wears stiletto shoes.

Because she was given whatever she asked for as a child, Debora has a very impatient and bossy personality that rubs most people the wrong way, even her own father. She has a bit of a reputation in Mostroferrato as an ice queen that should not be crossed and anyone who is brave enough is just begging for trouble.
Debora also seems two-faced, as when Mr. Briscoletti has Nera's suitors come into their house, she makes it seem like she has no interest in marrying anyone, but when her father reveals they are there for her younger sister, she seems insulted or just arrogant about being brushed off so easily by her father. She does this with the Hero as well; when he has to pick between Nera and Bianca, she then takes a sudden interest in him. If he does pick her, she acts arrogant claiming he was always infatuated by her (even though he had little to no contact with her prior to this meeting) and if he does pick another bride, she angrily berates the Hero for not being enough of a man for her.
As a wife, Debora treats the Hero more like a servant then a husband, making it clear from the start that she is the one wearing the pants in their relationship. She confesses she married the Hero only because he seemed the type that would do everything for her and expects to be treated like a princess and anything below that would be unacceptable, she also only joins the Hero in his quest for his mother so that she can keep her eye on him. Despite all that, she does treat the Hero with some affection at times, calling him pet names like "hubby" and "darling" and even caring for his well being when they visit the ruins of the Hero's old home, commenting that she wants him to rest a bit after seeing the destruction (this however could be interpreted as her wanting him to always be in top condition so he can take better care of her though). She shows affection in humorous ways though saying that he "is the best servant I ever had and could never replace him". At times she also expresses fear that the Hero would actually leave her. When the couple reach Whealbrook and talk to the soldier who deserted from Coburg, she expresses fear about the Hero "deserting" her and if reassured he wouldn't ever do so, she shows relief and even a bit of joy.
As a mother, she comes off as very strict towards her children, and at times leaves them a bit sad or upset, but she does make it clear that she only is so because she worries for them. She is in fact very loving and nurturing as shown in the game's cutscenes and in game dialogue. The children also have a good relationship with her and love her as much as she loves them. Although they do express surprise to know their Father would marry such a fiery-tempered woman.


Dragon Quest

Doralin is a dracky with rainbow framed sunglasses and carrying a red and gold microphone


Dragon Quest

Jade is around 165 cm tall and is a physically fit woman with purple eyes and long, blackish-purple hair tied in a ponytail that drops below her back and down to her legs with a fringe parted to the right side of her face.
In her default appearance and attire, she wears a jade green-coloured halter top attached to a choker by a metal ring, over a midriff-revealing black tank top and a jade green leather skirt over a pair of black short shorts. Around her wrists she wears jade green bracers and black fingerless gloves on her hands. She also wears a pair of jade green high-heeled laced boots that go up below the knee. By default, she equips her glaive , resembling a cross between a Japanese naginata and a Chinese guandao. Her hair is also tied back by a red hairband.

Jade has a lot of common sense and is open to the atmosphere around her; she is understanding of others and their needs. She has a lot of dignity and courage, however a softer side when it comes to discussing herself and when she is with the Luminary , who she protects as an older sister but also shares a much deeper bond with him than that. Even if she cannot be there to protect the Hero, she still has a strong desire to protect someone or something.
She is very strong in her beliefs and when she feels strongly about something, she will not take 'no' for an answer. She also has a lot of physical strength, especially with her legs as she resorts mostly to using kicks. During her youth, she is described as a tomboy who would often get scolded by her father for running around everywhere. This translates into her becoming a martial artist and a warrior.


Dragon Quest

He is a white muscle horse covered in grey scales. He has a large red mane and red eyes. He is often seen grinning widely.

Kon the Knight is a brutal antagonist who isn't above murdering his opponents on the orders of Bishop Ladja . Initially loyal to Ladja, he eventually gets a castle to rule over and gets some subjects who talk up to him, making him feared as a king. Despite this, he still calls on Ladja's help when he knows that he's outmatched.
In the English localization of the DS version of V, he has a thick Russian accent, like all members of the Order of Zugzwang, and nearly all of his dialogue is turned into puns based off of horses.


Dragon Quest

Ladja looks like a blue necromancer with an orange and magenta robe covering all but his hands and face. He has a green and red chin covering, and his eyes are yellow. Both his eyes and the jewel adorning his head are the same color as that of a necromancer, implying that he is of the same species, although this could just be a coincidence.
Although he is always seen with a seemingly warm smile, this is merely a farce to hide his true intentions.

Ladja is the cruel and sadistic priest of the Order of Zugzwang . He doesn't care one bit for anyone who isn't a member of the Order, and will instantly turn on anyone who questions it, or isn't useful to it anymore; this is shown when his apprentice Maria starts to see the cruelty of the Order and Ladja demotes her to one of the slaves.
He speaks with a Russian accent in the English versions; his speech patterns resemble that of the citizens of Zamoksva in IV .