Castle in the Sky

By his appearance, he is an extremely old river god, evident by the countless wrinkles on his face, white-colored eyebrows and the thinning amounts of facial hair and lack of teeth, the River Spirit is revealed to have a water-based, dragon -like body in his original form with multiple, wiry, avian legs.
In his first introduction in the film, the River Spirit is shown to be a disgusting, grimy, muck-infested spirit mistaken to be a "stink spirit" by many. However, Yubaba notes that he didn't seem like a stink spirit and ordered Chihiro Ogino to wash him in the Big Tub. After being relieved of all the human-made trash that had clogged up his body, the unnamed River Spirit was freed from all the gunk he was carrying and revealed himself to be a grand spirit.

Not much of the River Spirit's personality is made apparent in the film. It is known that he is a very rich and powerful spirit with much influence in the Spirit Realm. He is shown to be very energetic once freed of his polluted burden and displays a hefty amount of gratitude to Chihiro, who freed him, by giving her a famous type of medicine as thanks. He is also generous, leaving a great amount of gold pieces on the ground as a tip to the Bathhouse workers for their service to him.


Castle in the Sky

Charlotte has short, grayed hair that reaches her ear length, along with separated short bangs. She has red, rounded glasses which she is rarely seen without, and blue eyes. Her skin is fair and smooth, and she is slightly overweight. Charlotte usually wears a vintage dress that reaches the ankles and a short cardigan over it.
When Charlotte was younger, she had long, layered red hair, similar to Mary's, but longer and slightly darker. Her eyes are blue, and she resembled an older Mary in a way. She was often seen in a black, flowing dress that looked similar to a cloak. The sleeve were long and oversized, like the rest of the dress. With the attire, she wore a plain red scarf and long heel boots that reached her knees.

Charlotte is a rather sweet and gentle person, and deeply cares about close ones. When Mary had gone missing for the night, Charlotte was in great panic and very relieved to see her. As a thoughtful gift, she picked the Fly By Night and gave it to Doctor Dee and Madam Mumblechook , unaware of their awful intentions.


Castle in the Sky

Granny has grey hair, black eyes, and wears a white shirt, a periwinkle robe, and a white hat.

Granny is a kind elderly woman, who cares for every one of her neighbors. Mei is hard to deal with, because she is stubborn. Despite this, Granny tries to please her and even bring Mei to Satsuki's School House .


Castle in the Sky

His limbs can apparently extend indefinitely, enabling him to access the upper cabinets of his workplace without having to leave his original work position. Kamajī appears to spend most of his time at his workplace, as he is seen sleeping and eating his meals there.
A number of Sootballs work for him by carrying coal into his furnace. He has large cabinets where he keeps all the herbs that are used in the baths. He rarely stands up, so you hardly see his two tiny legs. His eyes lack visibility, even anywhere behind his glasses.


Castle in the Sky

Kayo has light brown hair and wears blue dress and pink ribbon.


Castle in the Sky

Noddle-Pete has peachy skin and brown eyes. He is bald on the top with scraggly hair, white with age, fanning out from either side of his head, with likewise white eyebrows, and goatee.

Noddle-Pete is bright, teasing, and slightly misbehaved. He sometimes cracks banter at the expense of Mattis, usually to sarcastically comment on his less thought-out plans. In spite of this, Mattis loves him a great deal; after all, Noddle-Pete knew him since he was a baby, having attended his birth.
He knows a lot about the forest and its creatures, he will for example tell Ronja about Mirktrolls that come out in the spring moonlight and imitate their dance.


Castle in the Sky

Noriko has brown hair and grey eyes. She wears a beige blouse with green circles, and a blue.


Castle in the Sky

Oroku is a grey tanuki with black hair pinned neatly, and a red kimono. In human form, she looks almost exactly the same, but has the appearance of a middle-aged woman.


Castle in the Sky

Sophie is a relatively plain looking 18-year-old young woman who works at her father's hat shop . She has big brown eyes and matching hair, tied with two pink ribbons in a long braid. She has thick eyebrows, and Howl says that her smile is beautiful. She wears a cerulean dress with a white neck and black buttons.
After receiving a curse by the Witch of the Waste , she is transformed into a 90-year-old woman. She adapts quickly to her situation, remarking she has become more cunning in her old age. As elder Sophie, she continues to wear her cerulean dress, pairing it with a straw hat adorned with a red ribbon.

Elder Sophie vigorously cleaning Howl's castle .
Due to her love for Howl , Sophie de-ages depending on her emotional state. When defending Howl to Sullivan, Sophie briefly regains her original appearance, but turns back after. Throughout the rest of the film, her old form doesn't suffer back pain and she stands straighter; her wrinkles also smoothen. Sophie's braid is shorter in her old form.
Her hair becomes grey as a side effect of the curse; however, eventually, it attains a silvery sheen which Howl likes, saying it looks like starlight. Her hair style changes to a shoulder-length bob cut after she cuts her braid off and gives it to Calcifer as a sacrifice of a part of her. Afterward she tucks her hair behind her ears.

Sophie is a reserved, plain-looking young woman. She is far too mature and serious for her age, much to the chagrin of her sister Lettie and stepmother Honey . Tired of wizard Howl's indolence, she initiates cleaning his castle . She develops feelings for the poor, cowardly wizard. She also serves as a maternal figure to Markl and a friend to Calcifer and Turnip Head . Despite her misgivings, she ends up tolerating the Witch of the Waste after she is turned feeble by the royal sorceress Madame Suliman .


Castle in the Sky

Madam Suliman has a platinum-colored hair with a mini hat and grey eyes, and wears red dress with a beige fur trim along the ends. She sits upon an elaborate wheelchair, with soft cushions. She holds a large magical staff, which is capable of projecting images and even opening a hole into another world. [1]

Despite appearing before Sophie as an elegant old woman, she is an extremely dangerous and possessive sorceress of great power. She cruelly dispatches the Witch of the Waste , revealing her to be a feeble, decrepit old woman, and threatens Sophie that Howl will meet the same fate if he refuses to cooperate with the king. [2]


Castle in the Sky

He is burly and steely-eyed, with muscular rowing arms and a grey beard. He wears a brown fishing jacket, and a dark green knit cap. Anna describes him as "like a bear".


Castle in the Sky

Yoshie has blonde hair and wears a pink dress. She was often seen sitting in a wheelchair. In the ending, she was seen walking around without any sort of support during the time with the other seniors and Granmamare when she states, "Life Begins Again".


Castle in the Sky

She isn't the student-body president, but she keeps a strong company among the girls. She gives advice not to backbite as it damages their solidarity. She is respected for her effort to keep the girls together, besides Rikako Muto . She dislikes Rikako for their years at Kouchi Outemae High School .
Later on she changes her mind about Rikako. She recognizes the world is much bigger than her own world as a teenager. She even starts talking to Rikako, when she meets her in Obiyamachi. At the class reunion, she tells Taku and Yutaka Matsuno about her conversation with Rikako in Obiyamachi.


Castle in the Sky

Anna has messy coffee brown hair styled into a pixie cut and  sapphire blue eyes. She wears a few outfits through the movie but she typically dresses in red shorts, light blue sneakers, and various blue shirts. At the Tanabata festival, she wears a pink yukata with pink and blue flowers that belonged to Setsu Oiwa 's daughter. By the end of the movie, she starts wearing her grandmother's hairpin again.

Anna is a caring, curious, and introspective person. She is usually polite with her elders, especially her aunt and uncle but doesn't talk unless it's necessary. She is an artist, and is often carrying around her sketchbook although at first she believed that she wasn't good at drawing when in fact she is great at it. The drawings shown in the movie are mostly of landscapes, such as the playground in the beginning, the marsh house, Marnie's house and Marnie herself.
Anna has a low self-esteem, deeming herself worthless, ugly, awkward, a nuisance and abnormal. Her social anxiety is also very prevalent, causing her to struggle in large crowds and interaction with people, cutting herself away from others, which is usually mistaken for shyness. She suppresses her emotions, usually donning on a neutral expression, and is also very prone to emotional outbursts, suddenly changing moods but with the help of Marnie and Sayaka, Anna starts to open up and becomes slightly more upbeat, smiling more, apologizing to Nobuko for hurting her feelings and even referring to Yoriko as her mother.


Castle in the Sky

Arrietty is a 14-year-old girl with shoulder-length auburn hair and black eyes.
Oftentimes, she wears a red dress whenever she is out borrowing, if she is not, she is seen in a light brown blouse and a pale yellow dress. Since she is a borrower, she is very small (around 2 or 3 times taller than a pin in the film), so she is hard to spot.


Castle in the Sky

Bella Yaga has bright blue, curly hair with mismatch eyeshadow of purple and blue. She is usually well dressed with heavy amounts of makeup and jewelry. When she is working on spells, her hair is tied up and she is in an apron.

Bella Yaga is hard around the edges, coming off as cold, cruel and selfish. She is not heartless, though. It takes Mandrake and her getting in a dispute for her to treat Earwig better. She freezes up when Earwig hugs her or shows any kind of affection, indicating she is used to being solitary and miserable.


Castle in the Sky

Earwig's mother is extremely beautiful with thick red hair and a lovely voice. She seems to not age at all.

Earwig's mother is shrouded in mystery, it is unknown what provoked her to break Witch Code, if it was her becoming a mother or something else. Not much is known about her other than that she is willful and does eventually come back for Earwig.


Castle in the Sky

Esther has blonde hair in a ponytail and blue eyes. She a dark indigo crop top with a gold neck collar and light purple short sleeves a matching dark indigo skirt with a gold band near the bottom pink puffy pants with gold bands at the legs and orange dancers' slippers. At the Winter Isles, she wears a pink coat with fluffy white edges. In Castaway Cove she wears a blue bikini with a purple towel skirt around her waist.

Esther is a bright girl with a positive attitude. She is very helpful and quickly feels sorry for others, which is why she wants to help everyone. Precisely for this reason, she often clashes with the pessimistic Sven and also shows her loud, spirited and stubborn side in arguments with him.


Castle in the Sky

Fio is a 17-year-old girl with fiery orange hair and walnut brown eyes. She wears a shirt that is white with sky blue lines (or a blue shirt with white checkers) and sky blue pants/jeans with a belt. She also wears pearl earrings.

Fio takes after her grandfather in being cheerful, carefree and confident. She confronts the air pirates after Porco's life and manages to win them over. Fio's conviction slowly has an effect on Porco. Fio's confidence and youthful beauty also charms Donald Curtis .


Castle in the Sky

Kaya is a young human girl in the movie. She has brown hair with a single red bow pigtail and brown eyes. She wears a purple kimono with red lining and a straw hat.


Castle in the Sky

Kushana has ginger hair with a crown she has blue eyes, blue earrings, and she wears knight armor. She later appears without her armor, revealing white dress and her mechanical arm and legs when she escapes from captivity.

Despite her ferocity in battle, Kushana has a nobility of character that earns her the respect of both Nausicaä and Master Yupa . While she admires Nausicaä's pacifist ideals, she sees herself as inescapably destined to walk the path of bloodshed. She cares deeply for the men under her command, but is portrayed as brutal and harsh to her enemies.
Just like Nausicaä, she was born into a man's world. She had to survive by, in a sense, becoming a man; she wore armor, commanded fleets, etc. She had to make tough decisions, and had to be very cautious of her surroundings. Because she knew, behind everything, her brothers were out to kill her and take over the throne.
While seemingly cold-hearted at first, the reader's approach to the character becomes more emotional as we delve into the plot. We find out that the emperor who succeeded Kushana's father poisoned Kushana's mother, making her insane. People took Kushana away, and left her mother alone with only a rag doll. In her insanity, Kushana's mother thought that this rag doll was her daughter. This part of the story once again reflects upon Greek mythology, where many gods and other characters killed their children in fits of temporary insanity.


Castle in the Sky

Lily has white fur and light pink ears. Her eyes are greenish, with a tint of yellow.


Castle in the Sky

Lin has chocolate brown eyes, straight chocolate brown hair with short bangs parted in the middle and long side strands of hair on both sides of her head. The length of her hair goes past her waist, and the end is tied with a carnation pink ribbon. She wears a standard salmon colored jinbei uniform with a sunshine yellow undershirt and turquoise blue apron that most of the female staff wear and is barefoot.

Lin is very strong-hearted, stubborn and occasionally bossy. Although she has a good heart and cares for Chihiro, she is quick to go on the defensive, and her attitude and words are often sarcastic. She is also very protective, as she hides Chihiro when sneaking her to the top floor to see Yubaba, and also comforts Chihiro while attempting to cure the River Spirit by telling Chihiro she won't let him hurt her.
But she is not always cooperative. Kamajī has to give her a roasted newt to change her mind about accompanying Chihiro to Yubaba . Later on, she uses the newt to sidetrack one of her co-workers from Chihiro's human smell. When Chihiro gets a job in the Bathhouse, she is totally happy about it.


Castle in the Sky

Lovis has brown eyes and reddish-brown hair tied into two braids with red ties. On either side of her head she wears two large medallion-like hair clips. She has two strands of hair hanging off her head, with red and white ribbons twisting around them.


Castle in the Sky

The Potpie Girl has brown hair with green hair bands she wears a pink party dress and mini necklace.

The Potpie Girl appears to be around Kiki 's age and is shown to be rude and ungrateful after receiving a present from her grandmother .


Castle in the Sky

Miki is shown to have brown hair that is usually tied back into a ponytail.
She is seen wearing a yellow cardigan throughout the film.

There's nothing much to say about Miki Hokuto except that she is a laid-back and calm person who spends most of her time doing whatever she wants in the Coquelicot Manor.


Castle in the Sky

Naoko has brown hair.
She wears a beige shirt and a skirt.


Castle in the Sky

Nobuko is an overweight girl with black hair that has straight bangs and small, dark-colored eyes.
She usually wears her hair in a braid and loose for special occasions.


Castle in the Sky

Senior Witch has light brown hair with two plaits and teal eyes. She wears a dark purple dress, two heart-shaped gold earrings and a red necklace. Her broomstick is brown and she flies with a black cat with radiant green eyes and a lantern at night. She is possibly 14-years old since she has stated to have completed her training.

She is proud of what she has accomplished, but also has a snobbish personality. However she is also polite as she wished Kiki well on her journey.


Castle in the Sky

Sheeta wears a plain, indigo dress with a white petticoat underneath. Later, she changes into Dola's large red pants, with a yellow blouse and brown slippers. She has dark brown hair with a short fringe and wears her hair in two braids on either side of her head. Her eyes are a deep greyish blue (though often appear as entirely black). She also wears a red headband. Each braid is tied neatly at the bottom with a red ribbon, a common color for hair accessories in Studio Ghibli films. After having her braids shot off by Muska, her hair is very short, very similar to Kiki 's hairstyle.


Castle in the Sky

Like majority members of the Tsukishima family, Shiho has brown hair that reaches just below her shoulders. Her height is average for an nineteen-year-old, college student; although she is the tallest in her family. She has dark to almost black eyes, high nose and arched eyebrows.
She often comes in the house wearing a colored T-shirt (often beige or pink) or a sleeveless top (white with blue collars) matched with jeans. When cooking, she is seen wearing either a beige or pink sweater, jeans, and a blue apron. Her bedtime clothing consists of a beige T-shirt accompanied with dark, navy blue shorts.


Castle in the Sky

Shizuku is a slender fourteen years old girl with short black hair which reaches slightly below her ears and the same colored eyes, although it looks black due to the animation style and which is a bob cut
At the start of the movie, she is seen wearing a buttoned sunshine yellow shirt and sunshine yellow skirt along with it. Later, however, she wears an amaranth red shirt with a white collar, a sunshine yellow skirt and a flat straw hat with a violet band around it. She wears also a royal blue skirt and white shirt with a long-sleeved carnation pink shirt and also a sunshine yellow jacket when she goes to school. In the beginning, she wears a white t-shirt and carnation pink shorts with flip flops, and then a sunshine yellow collarless shirt and a sunshine yellow skirt that matches with baise shoes. Her uniform is a short-sleeved baize sailor shirt with an amaranth red ribbon/tie to tie and a long baize skirt and school shoes with white socks and another uniform later in the year that's a blue long-sleeved sailor shirt, and an indigo skirt.

Shizuku is generally good-natured, although she has the tendency to fly into a rage and call people "jerks".


Castle in the Sky

For her general appearance, Sora has a bob haircut similar to Umi, and a pink barrette on the right side of her hair. For her school attire, she wears a standard sailor school uniform with a green ribbon that is tied into a bow.

Sora is a stereotypical teenage girl who always do what a normal teenager does. Best shown during her debut where she took most of her time tidying her hair before having breakfast with the family.
She is also depicted as a supportive sister to Umi whenever they visit the Quartier Latin together even agreeing to help her and the other students to restore the building just to save it from being demolished.
Another part of her personality is that she is quite graceful with how Umi and Shun are a couple together, despite that Sora has a crush on Shun beforehand.


Castle in the Sky

Therru has brown hair that has two long strands in the front where it is tied with red ribbons while the rest of her hair remains short in the back, she has brown eyes a large burn scar on the left side of her face from where her parents burned her. Her red ribbons are removed, letting her hair loose before transformation.
Therru's attire is a plain, dark pink jumper with a lighter, long-sleeved pink shirt under it as well as a white apron in the front.
In her true form, Therru has gray hair, gray scales, with wings, she has red eyes, horns, four legs.

It is hard to earn Therru's trust easily, probably due to being abused by her birth parents. She is tough when she needs to be, independent and speaks her mind. While it takes a while to get to her center, she has a good heart and is very caring towards her acquaintances and any animal alike.


Castle in the Sky

Toko has brown hair. She prefers to wear a white shirt and blue skirt.


Castle in the Sky

Umi has shoulder length dark brown hair with lightly swept bangs that are parted to the right and is seen styled in twin tail braids. Her eyes in the film are seen as dark brown.
When seen in her school uniform, it includes a dark blue skirt that reaches down her knees, a white sailor shirt with a single blue line and a red ribbon. But when at home, Umi's causal wear consists of a light pink top with a hot pink skirt and sweater.


Castle in the Sky

Ursula has taupe hair, and usually wears an amaranth red tank top and jean shorts that are jagged at the ends. She also wears a straw hat  when she ventures out into the city. She also has a yellow nightgown.
She always wears open-toed footwear (either flip-flops or sandals), and likes to go barefoot as well.


Castle in the Sky

It has long wings and two bird claws, with a facsimile of Yubaba 's head and face. Its feathers are a dark blue/grey colour, and the fur round it's neck is black.


Castle in the Sky

Yuko is fourteen years old like Shizuku. She is tall, and has brown eyes and brown hair, which she wears in two braids. She wears a Japanese junior high school uniform. In the beginning of the movie she wears a blue sleeveless dress and a floppy hat with a purple band.

She has a huge crush on Sugimura and is a really good student and likes to tease Shizuku after Shizuku acts weird around Seji. She is a good friend, but gets annoyed with Shizuku sometimes.


Castle in the Sky

Akio is the foster father to Shun Kazama and husband to Miss Kazama. During the day, he works on a boat. At evening he likes to watch baseball on TV.


Castle in the Sky

Arren is a handsome young man with dark brown hair and deep dark eyes. He often has an innocent and pleading expression, though he can also appear angry.
He typically wears an old blue shirt, occasionally paired with a purple robe with gold edges or a brown cape.


Castle in the Sky

At the beginning of the movie, Ashitaka is depicted as a handsome young man who has long hair that is tied into a bun, but he cuts it off after he is told to leave the village. His hair then has a layered cut with wild bangs cut over his eyebrows. His hair is dark brown and he has greyish-brown/brownish-grey eyes. His clothing consists of a blue tunic and peach-white pants, as well as brown bottom warmers and shoes made out of fabric. He also wears blue arm sleeves and a red-orange hood to cover his face. He wears a cloak made out of hay for a small portion of the movie. He wears his fiancée's crystal dagger (In the English dub, everyone calls each other brother and sister, even if they are not related) before he gives it to San . After San's attack on Irontown , Ashitaka has a slash scar on his left cheek where San slashed him with her dagger.
His curse often manifested as a glowing purple and black aura on his right arm. This signified his anger or the anger of those around him, and occasionally caused the muscle mass of his arm and body to momentarily increase, and cause him serious pain. The aura itself often appeared similar to the demon curse that initially infected his body.

Ashitaka is very stern and determined to achieve his goals, not allowing his setbacks to stop him from curing his curse and saving his village, or anyone in danger. He is also extremely curious in nature, wanting to discover who San truly is after witnessing her sucking venom out of one of the wolves. Despite his hard outer shell, Ashitaka is also very kind and only wishes for the best outcomes for both sides, not wishing for either side to shed blood in destructive wars, and wants peace between the forces of nature and humanity.
His affinity for peace is portrayed several times throughout the movie. One example of his tendency to only fight as a last resort is his interruption of San and Eboshi's fight. Even though both are attacking him, he initially tries to convince them that hatred is blinding them, and when he's further attacked, he dispatches them in a non-lethal manner.
On top of that, after stating that he will leave and take "the wolf girl" with him, he is brutally shot in the back by one of the villagers, to which he simply moves on, without retaliation, further displaying no interest in actions that would lead to continued violence.
He also saw the good in San, at one point impulsively telling her that she is "beautiful".


Castle in the Sky

Charles has dark eyes and light brown hair with a very bushy beard and mustache. Like the rest of the boys in the gang, Charles almost always wears a brown shirt with pink pants, a belt, a red hood and brown slip-on shoes.


Castle in the Sky

Henri has reddish-brown hair, dark eyes, freckles, and no facial hair. Like the rest of the boys in the gang, Henri almost always wears a brown shirt with pink pants, a belt, and a red hood. When he dresses up in white to go into town, his top hat is so large, it covers his eyes.


Castle in the Sky

Ishitsukuri is a tall, very handsome young man with a small head. When he is first seen, he sports a pencil moustache, but has it shaved off when he visits Kaguya three years later.


Castle in the Sky

The mayor is a patriot distributing leaflets in his beloved country Ingary . He visits Howl to convince him to join the army.

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Castle in the Sky

Motro is short, somewhat overweight, and bald with a large brown mustache. He always wears round, tinted glasses and his eyes are never seen. He is similar in design to Kamajī in Spirited Away , and to Lonebach, the antagonist of a Lupin III episode Miyazaki directed titled Wings of Death: Albatross .


Castle in the Sky

Noboru has brown hair.
He wears a dark blue sweater and dark pants.


Castle in the Sky

Oliver has brown hair and blue eyes. He wears a blue shirt with white collar and a red cloak with green and white trousers and light brown shoes. During his initial appearance in the game, Oliver wore a yellow shirt, blue trousers, and light red socks and blue and white shoes. In Castaway Cove, he obtains red swim trunks with yellow spike designs over the bottom edges. When traveling in The Winter Isles, Oliver wears a thick, blue long coat with white linings, dark gloves, and brown boots.

Oliver is a kind-hearted, nice, and polite young boy. Though a bit naïve and gullible, he's incredibly helpful and helps anyone who asks him to. He does not give up hope and is incredibly brave. Together with his best friend Philip, he pursues the dream of making his own car, one that dwarfs everything Motorville has ever seen. Like most people in Motorville, he is passionate about technology.
Oliver also has a strong sense of justice, believing that while the world may be flawed, it is still a place where many people strive for the greater good. As shown in various points of the game, Oliver is trusting and nice to strangers, even if they had wronged him once before. His good nature completes his great character, and it's what causes many characters in the game to trust and help him.


Castle in the Sky

Seiji has short, dark hair and white skin. His eyebrows are brown and his eyes are dark, the same black/brown color of his hair. His face is long and his forehead is wide, his chin ending with a point.

Seiji is a confident young man who has been in love with Shizuku for most of their school lives. When they first encounter each other Shizuku perceives him as rude, and refers to him as "stupid jerk" which she repeats numerous times, however as the film progresses we see that he is a very sensitive and loving person, and his affection for Shizuku become very apparent, especially at the end of the film. He is very driven, wanting to go to Italy on his own to perfect the art of violin making, and willing to leave everything behind, showing both his confidence and his abilities.


Castle in the Sky

Shirou has brown hair and he wears a pair of rectangular glasses for his everyday attire. For his school attire, he wears a standard blue uniform, a blue school cap, a pair of long blue jeans, and a pair of black shoes. For his casual attire, he wears a blue turtleneck sweater and a pair of brown jeans.

Shirou is an easy-going person who speaks more than a few words. Despite this, Shirou is an intelligent person who is quite cunning with himself as evident where he and his friends sang the school anthem to hide the student's debate on saving the Quartier Latin from the school's principal. His other personality has him being quite kind to others even being grateful towards Umi and her friends who came to help in restoring the Quartier Latin to save it from being demolished.


Castle in the Sky

Shun Kazama is a seventeen-year-old boy. He has dark brown hair and black eyes.


Castle in the Sky

Sutemaru has tanned skin and feline like eyes that become less catlike as he reaches adulthood and they gain a bored look that changes immediately after spotting Kaguya. Sutemaru wears simple villager clothing. He wears a male blue kimono with a matching hat in his adulthood. His medium-sized hair was held in a small ponytail. He used to go barefoot.


Castle in the Sky

Tombo is a slender 14-year-old boy. He has light brown hair and brown eyes. He wears glasses, along with an orange and white striped shirt and blue pants.


Castle in the Sky

Calcifier appears as a living ball of fire with eyes and a mouth. He is usually orange-yellow, but this seems to change with his emotions and size. Calcifier's size also changes depending on the type and amount of fuel he is running on.

Calcifer is bound to the confines of Howl's Castle after he struck a deal with Howl years prior. He later strikes another magical bargain with Sophie , hoping she can break his curse. Calcifer cares about Howl, Sophie, and their makeshift family despite his grandiose threats and prickly demeanor. He worries about Howl's penchant for war and that it will inevitably change him.


Castle in the Sky

When first introduced, No-Face appeared in a semi-transparent state while shifting in and out of visibility. His organs are visible, pulsating in several states. His figure resembles that of a long, black tube. While it is unknown if No-Face has a physical body, it is shown that he can develop arms and legs with the capability of leaving footprints as he walks. An ominous, expressionless mask with grey-violet highlights is painted on his "head" of sorts, and while there is a "mouth" painted on the mask, No-Face has shown that his real, expertly-hidden mouth is larger than the one present on his mask.

No-Face is a lonely spirit who begins to follow Chihiro Ogino after having developed an interest in her sincerity. His vocabulary consisted of grunts and moans as opposed to coherent words. Not knowing much about the Bathhouse or about other spirits in general, No-Face learned by example and adapted to his surroundings.
Exposed to the corruptive thoughts and greed of the workers, he quickly grew to encompass their personalities, hoping that his endeavor to be like those around Chihiro would eventually garner her affection for him. While this ultimately brought upon the opposite effect, Chihiro was somewhat true to No-Face after she invited him and accepted help from him.
No-Face becomes obsessed with Chihiro, and wants to see her and her only. He becomes extremely volatile after being fed the River Spirit 's emetic dumpling by Chihiro, and while fleeing from the obviously now-hostile spirit, Chihiro calls out to him twice to follow her. She accepts him as a co-journeyer into the train ride on her way to Swamp Bottom after he calms down and is out of the Bathhouse. At this stage, No-Face is no longer aggressive and is quite docile, even obeying Chihiro's orders, like "sit" and "behave yourself."
As a monstrous, out-of-control being, No-Face exhibits all the negative traits of those he had swallowed (most significantly, Aogaeru ), becoming a brash, arrogant, loud, and selfish creature whose obsession with Chihiro proved troubling for everyone around it.
Towards the end of the film, No-Face meets with Zeniba , another witch who works alone, in contrast to Yubaba , who runs her bathhouse with a complex hierarchy. Perhaps attempting to match the rules of the new tiny society, No-Face starts spinning and knitting and appears proficient in the job. Happy with his new environment, he accepts Zeniba's proposal to stay with her as an apprentice.


Castle in the Sky

Star children appear as translucent beings with a bright, star-like head. When summoned by Suliman , they appear to have small beady eyes. In his youth, Howl saw several star children outside his cottage, and managed to make a pact with one.


Castle in the Sky

Totoro appears as a large furry creature with grey fur and beige belly with grey arrows on his chest. He has pointy ears, long whiskers along with large paws with long claws. When he floats his mouth expands greatly. His silhouette vaguely resembles that of an owl.


Castle in the Sky

Drippy has beige skin with spiky nose holding lantern. He wears a blue pants


Castle in the Sky

Aniyaku has small, black eyebrows and a mustache. He resembles a Charlie Chaplin, Adolf Hitler, like Chichiyaku and the other bathhouse employees.


Castle in the Sky

Lupin is tall and skinny with neatly styled short black hair that never falls out of place, and large black eyes. Despite the fact that he's older than he is in the series, he has the same boyish appearance as before. He wears the outfit he wore in the first anime: a green jacket, a black shirt and pants and a yellow tie.

Unlike his sociopathic manga counterpart, Lupin is a mischievous but easy-going gentleman thief, with particular emphasis on the "gentleman". While he steals, he mainly does it for the thrill of it, and just to prove he can. While he can be intimidating, he has a warm and friendly side to him. In The Castle of Cagliostro , he's older, wiser, and regrets his actions of his past, seeing his young self as a "punk" and a "greenhorn".
His chivalry is a quality that carries over from the anime; he has a weakness for a pretty girl in distress. But while he's a self-admitted womanizer, he views Clarisse as the same little girl he knew years ago.
He can be a little accident-prone and has a tendency to say "Ay-yi-yi" whenever things go wrong.
He can be incredibly stubborn. When he's recuperating from his wounds, he literally bites off more than he can chew and ends up nearly sick from indigestion.


Castle in the Sky

In the film, Chichiyaku has orange eyes, salmon-orange skin, and a small, reddish-orange mustache. Like many of the bathhouse workers, he resembles a frog.

In the film Chichiyaku seems at times selfish, but with the help of Chihiro by the end of the film he appears to have more humility. Among many of the other spirits, he first treats Chihiro Ogino with discontent due to her being a human, but gradually comes to accept and even cheer for her as she helps the River Spirit and saves the Bathhouse from No-Face .


Castle in the Sky

Heen is a lazy, shaggy, floppy-eared dog, who only communicates through wheezing and gasping, jumping and scraping.


Castle in the Sky

Jiji is a black cat with large white eyes and black pupils. The insides of his ears are iris purple.
As a witch familiar, he has a much longer lifespan than normal cats.

In the American version, Jiji is a chatty and sarcastic cat that likes to act proud whilst in the Japanese version, Jiji is a cautious and humble, and is always ready to help Kiki.
The character of Jiji is significantly different in the American dub. In the Japanese version, Jiji is voiced by the female performer Rei Sakuma , while in the American version Jiji is performed by Phil Hartman , and also has more of a wisecracking demeanor.
In Japanese culture, cats are usually depicted with feminine voices, whereas in American culture, their voices are more gender-specific. A number of Hartman's lines exist where Jiji simply says nothing in the original (such as in the scene where Jiji approaches Lily along the top of the wall). Jiji's personality is notably different between the two versions, showing a more cynical and sarcastic attitude in the 1998 English version, as opposed to cautious and conscience-like in the original Japanese.


Castle in the Sky

The Kashira resemble large heads that have greenish skin and possess small mustaches and beards.


Castle in the Sky

Niya is a large beige cat with dark gray patches and a pale muzzle.


Castle in the Sky

Kodama have white skin with black and grey, glowing eyes.  Each Kodak has a different head but they all have three black dots on their faces to symbolize their eyes and mouth.


Castle in the Sky

Demon worms are red/black, worm-like creature beings resembling congealed blood that emerge en masse from creatures turning into demons. They lack visible eyes, but appear to have a mouth similar to that of a leech.
After Tatari-Gami is killed, their flesh rapidly melts away, leaving only bone.


Castlevania

Alucard is a handsome young man with a chiseled and slightly pointed face, pale skin, long wavy pale blond hair down to his back, and golden eyes. He usually wears tight black leather clothing with black boots and usually wears either a coat with a long cape or a long cape over his shoulders.
His Nocturne redesign more closely resembles the original Alucard 's appearance in Castlevania: Symphony of the Night , in particular how he appears in artworks of him created by Ayami Kojima . His skin is now more pale, being basically white, as well as his hair. Likewise, his attire is more comparable with that from Symphony of the Night , now wearing a black suit and boots, a white shirt underneath accompanied with a white tie, a long black coat, and a long black cape.

Adrian "Alucard" Țepeș could be said to represent the best of both his parents. Like his father, he is intelligent and deadly in battle, yet he possesses his mother's class and kindness. Alucard is often calm and composed, slow to anger and other displays of emotion, even when in battle.
Alucard proves himself to be a man of justice at the start of Season 1 . When overhearing Dracula 's plans to exterminate humanity in vengeance for Lisa 's unjust murder, he rationally suggests his father should only kill the Bishop , who ordered the execution. Like his father, Alucard was grieved by his mother's death and wanted retribution but avoided committing further injustice. He did his best to convince his father to avoid harming innocents before it became clear they would come to blows over the issue.
After being wounded by his father, Alucard retreated to recover from his injuries and became convinced that his father shall, regrettably, be killed since rational discussion had failed. He came to this decision because he believes it is what his mother would have wanted if she knew what evil Dracula intended in retribution for her death.
When meeting Trevor and Sypha , Alucard was forthcoming when answering questions, but was equally inquisitive, so to be sure if his new acquaintances would be up for the task he believed they were prophesied to commit. Alucard does not take kindly to Trevor's rude behavior and threats, resulting in Alucard issuing a duel to him; it is implied this was more of a test to Trevor than out of anger. When dueling with Trevor, Alucard clarifies he dislikes fighting dirty, such as blows below the belt.
The resulting duel and Alucard's amusement with Trevor suggest that he respects strength, bravery and conviction above all. This is also suggested by his admiration of Sypha after she throws aside her preconceptions of him as "the sleeping soldier" if it meant protecting Trevor and the citizens of Wallachia . Seeing the lengths that Trevor and Sypha would go to protect the innocent, Alucard acknowledges the two as his prophesized allies. He reveals his full identity and intentions before welcoming the two to be his allies in the battles to come.
Alucard's relationship with Trevor remains adversarial after they agree to work together. Both men coming from conflicting backgrounds. They often insult and annoy each other; however, even though neither would admit it verbally, they both respect each other. After some time, Trevor and Alucard's adversarial dynamic turns to tough brotherly love. After Dracula is killed, Alucard wants to die in Castlevania , but Trevor attempts to give him a new purpose. Trevor bequeaths the Belmont Hold to Alucard, so that he can use both it and Castlevania for a higher purpose. Alucard has a more friendly relationship with Sypha. Due to his depression, he has trouble connecting with her, and she notices this. He respects her intellect and appreciates her warm empathy for his pain. Both friendships soothed Alucard, and they left a hole in his heart when they moved on after the war against Dracula.

"Even though Alucard is his son, that won't stop him from trying to defeat Dracula and ending his war on humanity." — Alucard's profile description.

Alucard is a man of intense responsibility. First, he bears the burden of killing his father and then defending Castlevania in solitude. Alucard is resolute in his purpose to kill his father in honor of his mother's wishes to protect humanity. Although he shows no outward signs of doubt, Sypha notices that he is deeply depressed by this heavy burden. In his duel with his father, Alucard succeeds in showing Dracula that his soul died with Lisa. They share a tender moment of recognition, even as Alucard stakes Dracula to death. After Dracula's death, Alucard takes up a new heavy responsibility: guarding Castlevania and the Belmont Hold. After his friends leave him to go on their own adventures, Alucard soon understands the lonely life ahead of him. He has an emotional breakdown, feeling the loss of his parents and the weight of his loneliness.
In the month following Dracula's death, Alucard's mind begins to deteriorate in loneliness. All the company he has are two dolls, made to resemble Trevor and Sypha, that he speaks to as if they were his friends. Soon, though, Alucard is visited by Taka and Sumi , aspiring vampire hunters who want to learn from him. Alucard agrees to teach them, glad to have company and eager to help humanity by training new defenders. Alucard soon grows close to his students, although they are impatient to learn. Taka and Sumi eventually approach Alucard in his chamber and seduce him, telling him they are rewarding him for his teachings. After so much pain and loneliness, the pleasure of connection and intimacy brings a rare public tear to Alucard's eyes. This relief is shattered when Alucard's students bind and attempt to kill him for the perceived withholding of information. Alucard had no choice but to kill the two in self-defense and was emotionally crushed by the traumatic event. Never wanting to go through such pain again, Alucard embraces his lonely lifestyle. He hangs the corpses of Taka and Sumi on pikes to scare future visitors away, taking inspiration from his deceased father.
Weeks later, Alucard has gone further into his depressive isolation; now drinking heavily. Upon taking Greta 's request for help, Alucard realizes that he had slowly been "turning into Belmont" a sad drunk with no direct in life. Spending time with Greta and her people helped heal some of his pain; regaining his sense of humor. Alucard quickly comes to admire Greta for her strong will, intelligence, and dedication to her people. Greta challenges Alucard to become his best self again, guiding him toward the best decisions and admiring his kindness. The two share a playful banter of mutual respect that blossoms into attraction.
Alucard was elated that Trevor and Sypha returned during the final battle against Death . Afterward, Alucard decided to found the Village of Belmont next to the castle in hopes of teaching a new generation science and of mystical lore. Becoming the protector of a community, surrounded by his friends, Alucard is surprised to realize he has found happiness.


Castlevania

Laura's appearance is that of a young girl, possessing the pale complexion and crimson-colored irises exclusive to those afflicted with vampirism . Her hair is styled like an eleventh-century noblewoman's, forming two large, vertical curls on the top of her head and braids down either side of her face, hiding her unnatural hair's length. She wears a black long coat with detached sleeves, pockets to hold silver daggers, and a red dress underneath. She also wears a pair of what seems to be black lace gloves and a choker with a purple gemstone attached to it on a chain. Interestingly, Laura is barefoot in all of her appearances to date. Due to her appearance being that of a human, she is centuries old as only a vampire of advanced age is able to regain human form, a form which belies her incredible power and cunning.

This child-like girl has led many to their death. She is described as a ruthless killer who has murdered hundreds of innocents over many centuries to satiate her blood craving. Although she has the body of a child, she has the cunning and intellect of someone far older and can be cruel to the point where she treats the killing of her victims as a game, but she demonstrates some childish actions and cares about her dolls, as a child would with their toys, to the point where she becomes angry if someone destroys one of them. She also has a fondness for games and exposes a little compassion when something reminds her of her past lost life, a time of warmth and comfort, and a woman's voice, singing to her.
She refers to Carmilla as "Mother", or just by her name. In Reverie , she apparently cares about the world. She still declares that she has "no humanity" nor feels love, but also exposes some regrets at being turned into a vampire , to the point where she sacrifices herself to allow Gabriel to survive passage into the dimensional prison and instigate his transformation into a creature of the night. In addition, she shows a degree of tenderness and vulnerability during her time with Gabriel.
Beyond all of that, during the quest, she hesitates to enter into the chapel of the castle .


Castlevania

Maria is portrayed as a cute and innocent-looking little girl with long golden blond or reddish-blond hair, depending on the game. Her eyes are blue-green colored, very big and expressive. During the events of Rondo of Blood , Maria wears a blue ribbon, a long pink dress, and small brown boots, while wearing a two piece pink outfit with a long blue sash around her waist in The Dracula X Chronicles . In the original Rondo of Blood , largely due to the anime-style artwork, Maria was depicted as having a fairly large bust for her age. This is significantly toned down in the remake The Dracula X Chronicles , where her breasts are designed to better resemble someone of her age.
In Symphony of the Night , an older Maria sports a short emerald green tunic with gold cuffs on its short sleeves, silver decorative linings around the edges, long brown leather gloves above her elbows, short black shorts, a thick golden sash around her waist that reaches toward her above her ankles, long white stockings with emerald green ribbons for the edges, and golden shoes.

Maria is upbeat, merry, optimistic, but a bit childlike in nature. Since childhood, she was insistent to the point of being stubborn. She hates taking 'no' for an answer, and does not respond well when subjugated. As a child, Maria was shown to have a lot of optimism, determination and innocence to her, especially given the circumstances of her becoming a vampire huntress at a young age, to the extent that even the likes of Dracula were impressed by this trait. In Castlevania Judgment , preteen Maria is portrayed as being relatively naive, concerned with her own developing body and obsessed with other women's appearance. She is a little clumsy, stumbling and eventually missing spells.
As an adult, Maria was shown to have a courageous, fearless yet concerned demeanor, especially since she feared the worst for Richter. She retains her resolute side, having disregarded Alucard 's claim that Richter had turned evil and only came around when she encountered him and discovered that the dhampir was telling the truth. In spite of this, she still refused to think that the young Belmont would willing be malicious. She is always vocal and transparent about what she feels, and is uncomfortable when others also don't share what they are thinking. Alucard and Imp observed that Maria does not cook well, and called her irritant for being too intrusive. Overall, she has a humorous personality and is endowed with a great amount of courage, is quite impulsive and is not afraid to put herself in situations that put herself in danger to help others.


Castlevania

Richter debuted in Rondo of Blood for the PC Engine , where he was designed by Kouji Yamada, Reika Bando and Toshiharu Furukawa. Richter's original design was heavily inspired by protagonists of popular shōnen anime from the time (e.g.: Fist of the North Star ). He is equipped with a blue uniform, long white pants and boots. The sleeves of his uniform are ripped from the part of the shoulders. He has short, brown hair all outfitted with a white bandana.
Richter's design from the Super NES port, Castlevania: Dracula X , closely matches his appearance from the Japanese cover and instruction booklet. Richter is depicted with the same outfit in the Japanese instruction booklet.

Richter has a strong sense of justice and unwavering will mixed with a youthful and hot-headed attitude. This is because he was the youngest Belmont at the time to fight against the fully resurrected Count Dracula . The power of his youthful energy manifests in the form of Item Crashes , where he draws even more power out of his sub-weapons . Richter is also shown to be very kind and caring to others, such as Maria Renard , Tera and Iris , even though they don't have a personal connection to him. Despite being referred to as reckless by Annette , Richter does display caution at times. An example of this is when Maria asks to go with him to defeat Dracula, which Richter finds amusing but absurd, saying it would be too dangerous for her. He does eventually relent after witnessing her power and determination. Despite all his good traits and intentions, Richter enjoyed the thrill of battle so much that he felt empty after his defeat of Dracula, and felt like his usefulness in the world was over. It was these hidden feelings that he would act upon when he was possessed by Shaft , and would attempt to resurrect Dracula so that he could battle the Dark Lord again. When he was freed of his delusion, he immediately expressed remorse and shame for what he had done. This regret caused him to disappear from the world and live in seclusion so that he and future Belmonts would get used to living in peace, and wouldn't be exploited by the desire for battle. Richter displayed great faith in the Morris Clan by passing the Vampire Killer to them, trusting them to protect the world in the Belmont's absence.


Castlevania

Trevor first debuted in Dracula's Curse for the Nintendo Entertainment System , where he was designed by T. Fujimoto and I. Urata. In his debut appearance, Trevor's design shares many similarities with Simon Belmont . He is equipped with a breastplate, leather (or fur) lower garments, boots and two shoulder plates. He has long, brown hair.
Trevor's design from the American and European covers closely matches his appearance from the Japanese instruction booklet. Trevor is depicted with the same outfit in the Japanese manual, but his hair is brown instead of blond and he doesn't wear a cape.

Trevor is arguably the most hardened Belmont, due to having some of the highest responsibilities of his clan at the time, as well as the sheer devastation and horrors he would have to face to succeed in the war of 1476. His personality is first displayed during his journey in Dracula's Curse . Trevor accepted the Church 's request to fight against Dracula , even though the townsfolk had exiled the Belmont Clan years before, demonstrating how he places his duty as a vampire hunter over humanity's past mistreatment of his family, the latter was based mostly on the fear people had of the Belmont's special abilities. He displays kindness when he rescues Grant Danasty and Sypha Belnades from Dracula's minions, and his ability to cooperate well with others is shown when he recruits Grant and Sypha along with Alucard , to join him in defeating Dracula. Not only did his capacity for teamwork aid him immensely in the battle against the Dark Lord , but the relationships he fostered with Sypha and Alucard would have long lasting effects for centuries to come.
Trevor's personality is further explored in Curse of Darkness and the Pachislot series. Here, Trevor is a proud warrior confident of his abilities but solemn and cautious. He is a bit more straightforward and hot-headed, even perhaps coming off as slightly rude in order to intimidate his adversaries; however, he remains a man of justice fighting for good. He helps Hector after testing him, and noticing his good intentions, lets him to defeat Isaac and end the curse of Dracula.
In Judgment , he behaves as a proud member of the Belmont Clan - a veteran honorable hero, confident and energetic, similar to Simon , but more mature. He came to accept and trust the superhuman powers that made him a feared person  –a reference to the prologue of Dracula's Curse – and is well aware of his deeds, that made him a legend for future generations.
In Grimoire of Souls he is remembered as a charismatic leader by Alucard, who tells about his natural ability to assemble a team, his humbleness and compassion when accepting him, even if he is Dracula's son. He is also respected and admired by his descendants, who think of him as a real legendary ancestor and hold him in very high regard for being the first person who defeated Dracula and representing for the first time the hope of mankind against the Count's threat.


Castlevania

Emmanuel is a tall, slender, fair skinned man with slicked back blond hair, some of it graying. He wears a black cassock with a white cross across his chest, and sometimes wears a black cape with a golden neck buckle during strolls through town doing either the Church or personal affairs.

Abbot Emmanuel initially seems like a kind and compassionate man, as befits a priest. He speaks kindly, and of keeping the peace, as well of speaking of his religious followers as if he knows them personally. However, he is also something of a delusional fanatic. When he was told by Báthory to give something up to prove his loyalty, he thought he had to kill someone he loved. He trussed up his daughter Maria over his altar as if to sacrifice her, but when he was stopped by Richter , he expressed shock that God did not send an angel to stop him or a ram to die in Maria's place (as in the story of Abraham sacrificing his son Isaac). More generally, he dislikes, and ultimately sides with vampires against the French Revolution (the revolutionaries had been repressing religious faiths, and even instituted an atheistic state religion called the Cult of Reason).


Castlevania

Abel is silver colored, while Hector 's The End Devil-Type is golden, implying he's the opposite of Hector's Devil, in a similar way as Hector and Isaac are rivals and opposites.


Castlevania

Actrise is a slim, beautiful and young looking woman with pale white skin, short light blue hair and red eyes. She wears an elegant long black dress with red trim, a hat to match the dress, and various jewels on her neck and fingers.


Castlevania

Agreus is a tall individual, towering over Dracula. His body is similar to mythological caprid hybrids, most notably the Egyptian god Khnum, due to his humanoid body and his ram skull. Agreus' body is also reminiscent of the Greek faun's dominion of forests as his body is composed completely of wood, and has orange maple leaves that cover certain parts of his body.


Castlevania

Brauner was like most vampires , an abnormally tall humanoid with ghostly pale skin, crimson red eyes and long purple nails. Similarly to Olrox , Brauner was also bald. He donned a set of refined clothing consisting of a thick buttoned coat with long wide sleeves, featuring white sections with an intricate black pattern. He also dons a pair long purple pants and a pair of classic shoes. Interestingly, Brauner is seen with a golden cane with a skull design. During his appearances, Brauner is never seen walking and mostly relies on his paintings for transportation. This might suggest a potential disability, although he can use his legs in battle.

Brauner was a deeply sociopathically misanthropic individual who had a very passionate hatred for humanity and sought to carry out his own genocidal plans against it by utilizing Dracula 's castle and his army for himself. He was considerably arrogant and looked down on everyone, including Dracula himself, believing the infamous Dark Lord to be untrustworthy and useless because he had repeatedly failed on his many resurrections. When presenting himself, he tends to show an air of calmness and polite mannerisms, yet those are used as a means to show off his self-perceived superiority rather than genuine respect.
Ultimately, Brauner was like Dracula himself, a tragic villain who was severely warped after the death of his loved ones, setting him on a dark path of revenge and blood. He was notoriously insane, believing the Lecarde sisters to be his daughters, killing their father and vampirizing and mind-controlling both of them into loving him like a father. When Jonathan Morris and Charlotte Aulin released the sisters from his spell, he developed such murderous rage to the point of breaking his cane, and decided to kill the vampire hunter duo to subsequently hypnotize the Lecarde sisters into being his daughters once more.
Further traces of Brauner's insanity can be seen during his boss fight, in which he shows visibly maniacal excitement over his paintings, which bring forth hideous supernatural abominations, while deeming them masterpieces. His personal studio is also stuffed in bizarre, monstrous paintings. It is not known whether Brauner's paintings carried that horrific style prior to his vendetta, or whether they are more reflective of his spiraling to the diabolical man he became.


Castlevania

Carmilla bears the appearance of an elegant and majestic pale woman with crimson red lips, icy blue eyes, and long straight white hair. Although her face is mostly round, she has a notoriously pointy chin, which could likely be a reference to her mask initially seen in Castlevania II: Simon's Quest . She is also seen wearing a black and crimson red ombre dress, sporting golden shoulder plates and matching heels. While in Styria, Carmilla always dons several long, elegant blood-red dresses with golden accessories and heels. Her nightgown had an open cleavage with a single button below the chest and golden, rounded shoulder pads.

Carmilla is portrayed as a femme fatale , both seductive and manipulative. She is also selfish and will do anything to accomplish her goals. She proved very politically skilled as she was able to twist the affairs of Dracula's council on itself to even questioning him while maintaining the appearance that she was loyal. While cunning and cautious, Carmilla tends to be arrogant and overconfident. Despite Dracula's great personal power and his army of demons, she believed she could overthrow him by simply killing his vampire generals and attacking him directly. Given the extent of Dracula's power revealed later on in his confrontation with Sypha, Trevor, and Alucard, this was highly unlikely to succeed. Nonetheless, Carmilla is both persistent and opportunistic, and even though her attempted usurpation against Dracula failed and most of her forces were destroyed, she did not admit defeat, only viewing it as a setback. With Dracula dead at the hands of Alucard, Trevor Belmont, and Sypha Belnades, Carmilla aimed to fill the power vacuum in the wake of Dracula's death and that of his council, even taking a former General in Dracula's army as her personal pet and slave.
Carmilla possesses a twisted and dark sense of humor with a penchant for violence, as is custom in Vampire culture. This is revealed when she confesses to Godbrand that she killed the vampire that turned her. According to Carmilla, after her old master went mad, he became 'old and cruel'. She then later went on to capture and enslave Hector , her 'pet', taking delight in beating and verbally berating the Forgemaster , and sadistically enjoying dominating him because he was a stupid man child.
Carmilla is a natural leader, charismatic and visionary. She is acknowledged as first among the four queens of Styria because she sees a future for the kingdom and provides purpose. The execution of her vision falls to her sisters or those she manipulates. She rarely engages in any dirty work herself. Being more into scheming, conniving, and underhanded tactics than leading from the front. Carmilla has a pathological need to control and dominate her environment. She justifies her leadership by likening everyone else as "children, animals, and dying old men" unworthy of agency.
Among her motivations for seeking power and control is her desire to be rid of the command of madmen, or in essence, anyone like her old master, who promised her the world before he grew old, insane, and unkind. Thus, it was one of the reasons why she turned against Dracula, another "old mad man" in her viewpoint. She has an insane hatred toward men and their cruel suppression of female vampires and women in general. Ironically enough, she showcased the same character dynamic, such as in her abusive relationship with Hector. Showing just how mean-spirited and deranged she really is. Moreover, her being viciously temperamental when not getting her way, someone doing or acting in a way she doesn't like, yet portrays those same personal faults like her maniacally childish way of forcing Hector under her heel in the dead of night, surrounded by what's left of her army.
Carmilla has long abandoned any empathy for humans, if she had any, to begin with. Perhaps more so than any other vampire, Carmilla sees humans as being beneath her. She couldn't begin to understand how Dracula could love a human or respect Lisa's humanity enough to not turn her into a vampire. When she is being honest, Carmilla treats the intelligent and valuable Hector like an insect. If her plans came to fruition, humanity would be divided into cattle and corpses.
In contrast to Carmilla's other arrogant traits, she appears to be wary of the Belmont Family , as she loudly apprised the other vampire generals that the Belmonts hunted vampires like them for many centuries and even just one remaining Belmont would be a problem. Carmilla's concern was correct, as Trevor soundly butchered vampire soldiers from her army, as well as the vampire generals, and helped Alucard and Sypha slay Dracula himself. Carmilla's fear of the Belmonts contrasts with Dracula's initial mocking indifference to Trevor.
Later, a more kindhearted/tender side of Carmilla's personality is shown during her interaction with her " sisters ", as seen where she would warmly interact with them in a joking, lighthearted, familial manner, in stark contrast to her usual cold, condescending attitude she usually portrays to all others; having been shown to be genuinely loyal, loving and caring toward all three of them and truly seeing them as her sisters in everything but birth; placing a great deal of trust in them in comparison to her usual manipulative disposition during her time in Dracula's court .
This positive relationship with her sisters is fully evidenced when Carmilla listens to each of their inputs regarding her plans of conquest in their entirety, without her usual disposition of scorn and short temper, and patiently listens to them as they point out its flaws without snapping at them, showing how much she values their council and advice. It was later revealed that Carmilla trusts them enough to willingly allow them to know several personal issues regarding her, such as both Morana and Striga being aware of her recurring nightmares and her traumatic memories of the time she lived under her former vampire master, who subsequently became abusive and possibly attracted toward her in his old age, leaving her with deep psychological scars. All of these psychological traumas and fears from her previous life as a slave were unleashed in her final fight against Isaac. Eventually, Carmilla went completely insane and reduced to her base, primal instincts, revealing the true monster that lies beneath her otherwise calm and brilliant demeanor.


Castlevania

As a vampire, Carmilla wore a nun's habit with the front split open to partially reveal her midriff and cleavage. Her skin is a ghostly white, almost similar to Alucard. Her eyes in this form were pitch black with red irises. It is possible that this is due to her being the progenitor of the entire vampire race in the Lords of Shadow continuity, since she is the only vampire who is depicted with such features. She also wears an elaborate choker embedded with red jewelry.
In Lords of Shadow 2 , Carmilla is depicted in her human form, which is presumably based on what she looked like as a founder of the Brotherhood of Light . She wears a brown brotherhood dress which features a hood. Her hair is a long dark brown. Her choker is much simpler this time and features a single green gem.

As a human Carmilla was a woman who loved life, and could not stand to see vile experiments on the living like those that Frankenstein conducted, vowing to bring him to justice. She was also most likely religiously devoted to God as she spent her entire life fighting evil in his name with Cornell and Zobek.
As a vampire, most of her personality was twisted. She cares little for life as she killed most of the inhabitants of Bernhard castle, with the exception of Frankenstein. She is intelligent, manipulative, seductive and deceptive as she tricked Gabriel into drinking her blood and nearly tricked him a second time.
Despite this, she seems to still possess some humanity after turning into a vampire, as she tortured Frankenstein for centuries for his inhumane crimes, fulfilling the oath she made as a human to make sure he paid for his crimes. She also acts as a mother to Laura, suggesting she still has motherly instincts, despite that she had taken Laura from her real mother.
Carmilla also seems to be a seductress. She attempts to seduce Gabriel when he confronts her for the first time, and does so again nearly a thousand years later. While it is not proven, there are subtle hints that she may have had a romantic interest in Gabriel. She attempts to seduce him the first time they meet and offers for him to stay with her for eternity, saying that she can show him "many pleasures". Throughout their first fight, she also refers to him frequently as "my Gabriel". She also was visibly frustrated when she realized he was collecting the pieces of the God Mask to bring back Marie. During her second encounter with Gabriel, she kisses him on the lips, and claims "I am yours now". She is angered further when Gabriel drinks Marie's blood a second time, and right before Carmilla is killed, she tries to kill Marie, probably out of spite since she couldn't have Gabriel. She seems to have wanted to keep Gabriel, as she was using her blood to make him loyal to her and her alone, showing a very dangerous obsession and abusive side.
In Lords of Shadow 2 , Carmilla develops an obsessive personality. Since this incarnation of her is a manifestation created by the castle, this change can be explained as her being a product of Inner Dracula. This is hinted at whenever Carmilla refers to Dracula as 'my prince' (the castle entity is the only other person besides Raisa Volkova who calls Dracula this).


Castlevania

Dario is a middle-height, bony man with spiky red hair. He wears a plain yellow shirt and blue jeans, which are fastened by a belt with a silver buckle. He wears a black coat with white fur trimming at the collar and cuffs. His coat also has a red flame design.


Castlevania

Death's specific physical appearance varies from game to game, although in general he appears as a skeletal figure adopting a black cloak and carrying a scythe. Although his eyes are generally missing, sometimes he has glowing red eyes, such as his character portrait in Portrait of Ruin .
When transforming into his true form, his second form has varied significantly across games, from a giant skull to a more serpentine skeleton, or even just a slightly modified version of his default appearance.

Death possesses absolute and undying loyalty toward his master, always placing his lord above anything else, a loyalty that has earned him his place as Dracula 's most trusted servant and a notorious recognition among warriors. While he is technically Dracula's second-in-command, he is rarely (if ever) seen leading his forces, instead preferring to act alone in most cases. Whenever his lord is not present, he begins to immediately start to search for him. In the instances in which Dracula isn't fully revived, Death has proved to be a calculating schemer and manipulator, often using the protagonists to indirectly and unwillingly aid in the resurrection of his lord.
It should be noted that his loyalty toward Dracula may increase with time, as no matter who is against his lord, Death will fight to defend him. This is seen mostly with Alucard , as even being the son of his master did not stop Death from attacking him, albeit he showed some level of consideration by merely stealing his equipment at first, although he did not hesitate to attack him later.
His greatest display of loyalty is seen in Portrait of Ruin , where he was awakened due to the actions of Brauner , an usurper who sealed Dracula away from the castle for his own use. Despite most of the monsters in the castle serve Brauner, Death is the exception and seeks to get him removed to re-implement Dracula into the castle, even suggesting an alliance with Jonathan and Charlotte to do so despite being met with swift rejection. He also actually fights alongside Dracula for the first time, even allowing himself to be used as a weapon, and going as far as offering his soul to Dracula so that his master could power up. He similarly also was shown to be willing to offer his soul to Dracula to aid him in Grimoire of Souls .
His loyalty to Dracula post 1999 seems to be rather questionable, however. When Death encountered Soma Cruz , the reincarnation of his master, he lost his ego. In the Kabuchi no Tsuisōkyoku novel, Death explains that he will serve those who heed the calling of Chaos , and the novel even acknowledges that Death and Soma have not exchanged a single word before the events of 2037. It is possible that Chaos may exert some sort of influence on him that makes him attack without warning, that the existence of other potential Dark Lords , such as Graham Jones , may have misled Death into thinking his master is elsewhere, or even that Death ignored Soma for he had no intention of becoming the Dark Lord (and thus, heeding the calling of Chaos) while the other candidates did. Grimoire of Souls implied that he was also solely interested in Dracula himself returning, and not willing to settle with a reincarnation like Soma Cruz. Aside from this, he is also willing to work with his enemies if it means fulfilling his objectives, which is implied in Portrait of Ruin and confirmed in Kabuchi no Tsuisoukyoku , although it is to be made clear that while willing to work with them, that does not mean he renounces his initial views of them as his enemies. Genya Arikado also mentioned that Death desired more the resurrection of Dracula than he desired Dracula himself.


Castlevania

Drolta is a tall, dark-skinned woman with ample muscle and pointy ears. She has large and curly black hair with pink ends, and pink eyes with black sclera. She often wears black clothing and a pair of large, pin-like earrings. Drolta also has an extensive wardrobe of eclectic outfits.

Drolta is a cunning woman thirsty for power and with a sadistic genius that has no limits. As Báthory 's most loyal and presumably oldest servant, Drolta is extremely comfortable in her power and influence and acts much like her mistress. She is haughty and acts above all others, humans and vampires alike, due to her close association to Erzsebet, as well as her own eminence. Her devotion to the vampire queen and her goals alludes to her previous role as a priestess for Sekhmet , thus she carries herself with an air of dignified superiority. As Erzsebet's shadow, Drolta acts as her emissary amongst human and vampire society, being intolerant of those who dare to disrespect her "goddess". As shown from her talk with Olrox , Drolta expanded more upon her faith and belief in Erzsebet, having shown some of the wisdom she garnered during her long life as a vampire, as portrayed where and when she stated her disdain in the foolishness humans repeated throughout the ages in their shifting changes toward their religion, culture and beliefs, as well as of her own belief that, in the end, ultimately only she and her kind endure the passage of time.
Drolta has particularly violent tendencies, even for vampires. Having no problem slaughtering humans in public, should she desire it, as well as shrieking and cackling whenever she's in battle. Although as she later explains to Olrox, she understands that she needs to keep on the good side of the human aristocracy in order to complete Erzsebet's plans. While she is more cordial with other vampires, she will still flex her authority around them if she suspects they aren't loyal to Erzsebet, such as when she scolds Olrox for not bowing to her mistress when told. Tzuentes is also shown to be very observant, possessing a sharp wit and a keen eye. Her being the first to connect the dots before bringing up the notion of having the head of the Abbotcy offer something irreplaceable to her lady as a show of subservience. All so as to assure his loyalties indefinitely. Finding that the best and quickest way to do so, would be in offering up his, beforehand deduced, offspring; Maria, as as sacrificial forbearing.


Castlevania

Erzsebet is gigantic in height, towering over everyone, with the tallest known individuals only reaching her chest. She has pale skin and pointed ears like all vampires . She also has red hair she wears in an onion shaped bun. She has red eyes and uses crimson lipstick that perfectly combines with the color of both her hair and eyes. Proper of her title of "queen", she can always be seen attired in the most lavish clothes, such as an elaborated golden armor complete with golden long gloves and headpiece, accompanied with an extravagantly long white gown, as well as a blue royal dress with crimson details and long risen neck flaps.
After her transformation, she takes on a lioness-like form with a crimson mane, a sun disk behind her head, and a cobra on her forehead , resembling more depictions of the Egyptian war goddess, Sekhmet . In this form, she wears a magnificent black and gold two-piece dress complete with a long black cape with full golden underside.
It is worth noting a red gem she seemingly has embedded below her neck. In her humanoid form, this gem is smaller and found within a four pointed rhomboid star, while in her goddess form, it appears alone and becomes larger.

Erzsebet is a high-functioning psychopathic narcissist vampire . Even as a human, she had a penchant for unimaginable cruelty, with Annette stating she would brutalize and eventually murder young girls and boys. After being turned into a vampire, her capacity for depravity only grew, slaughtering entire villages of commonfolk who dared seek freedom from their oppressors while keeping a select few alive to torment at her leisure. Rather than draining her human victims of all their blood and killing them, as it is common practice for most vampires, Erzsebet would keep her prey alive for as long as possible, subjecting them to unimaginable torment until they either couldn't endure her twisted games anymore or died of shock. One of her followers claimed that one method she used was to string her victims up by their arms with hooks through the bones in a way that ensured they would stay conscious for days. The luckier of her victims, usually young virgin women, would be turned into her vampiric thralls if they either proved to be useful to her or she happened to take a liking to them, as was the case with Tera's sister and Tera herself. She manipulates vampires and humans alike into seeing her as a messiah who would save them from the ongoing revolution and restore the world to its "natural" order, specifically the preservation of the system of slavery and supremacy that the vampiric and human aristocracies had come to enjoy, with Erzsebet announcing her intention to extend her crusade to America and beyond once the French Revolution had been crushed under her heel.
Following her consumption of Sekhmet 's blood and claiming the goddess's powers for herself, her arrogance grew to full-blown megalomania and the development of a raging god complex. She grew to see herself as Sekhmet and regarded Amun-Ra as her "father", envying the worship the sun god received from mortals. She desired to kill him and be worshipped and/or feared in his place, going so far as to conjure a permanent solar eclipse to bring about an eternal night that would enshroud all humans into misery. She depicts herself in her relationship to the real gods as the oppressed victim of their faith, behaving as though she is a real god.
The pride in herself and her perceived godhood is so great that she has a notable obsession with being worshipped by her followers, her fellow vampires included. This is best shown in her interactions with Olrox and Emmanuel . With the former, his refusal to bow down to her as all her other vampire subjects do, lead to her holding an orb of dark magic in her hand in a threatening manner until he begrudgingly and reluctantly bowed to her, with a look of smug satisfaction on her face as she reveled in her power over him. With the latter, she responded to Mizrak 's assertions of him being a man of God , with her declaring that she is a god in an enraged tone, clearly feeling slighted over one of her would be minions worshipping any other god but her, so much that she demanded that the abbot sacrificed his own daughter as a sign of his devotion to her. Erzsebet also shows a carnal side to her sado-maniacal persona, seeing a particular charm in a few of the subjects of feeding and flensing tendencies. Nikolai stating that some of the more fortunate (depending on ones point of view) tend to be converted into her personal undead servants/playthings. Having enough of a particular liking of some of the more comely females whom her servants bring into her service. Once taking a shine to an aristocrat's daughter whose father held strong ties to the resistance movement. Looking at her as more of a sumptuous enchantress than merely cattle feed. Even going so far as to turn Tera's younger sister due to such humble charms many decades ago. Something of which is extent when Erzsebet licked her lips after Drolta mentioned the head priest's daughter. Even more so when she willingly, almost gleefully, took the mother, who once escaped her back in Russia so many years ago, as she offered herself up in exchange for their daughter's well-being. Taking a taciturn satisfaction on turning her, a Speaker and powerful sorcerer in her own right, into another one of her thralls.


Castlevania

Godbrand is a muscular vampire with red hair and pointy ears, a trait of his vampiric form. Although he wears some type of armor with gold trims, his upper chest and one of his shoulders are partially exposed.

Godbrand is a big-mouthed viking who enjoys the pleasures of raiders. These pleasures include raiding human villages, killing, drinking blood, drinking beer, having sex, and making boats.
Godbrand imagines himself as a brutally strong warrior that others bow down to in respect of his might. In truth, he will brashly state his desires but will quickly bow down and become deferential when faced with power or authority. His weak nature is on display when he questions Dracula , speaks with Carmilla , and even in his interactions with Hector and Isaac . Godbrand only lives up to his delusions of grandeur when hunting humans that are physically weaker than himself.
He considers humans to be no more than unthinking livestock. He was initially very excited by Dracula's war, seeing it as a way to reorganize the human race into becoming a larder for the vampires. His prejudice extends to being commanded by humans, but he will still defer to his human leaders if he senses that angering them is a bad idea.
Despite his brashness, he is surprisingly thoughtful in certain respects and very attuned to the feelings of his fellow vampire generals. He accurately observed that Dracula's war was uncoordinated and demonstrated that he respects organized warfare. He also saw the possible long-term effects of the war, realizing that killing all humanity would end his species' food supply and that they would be best served by organizing humanity into pens for consumption. For these reasons, he does not agree with Dracula's ways of plotting the war and sides with Carmilla's intentions of betrayal.
Godbrand was the biggest proponent of the vampire generals' majority interest. For this reason, he was very influential among the vampire generals, connecting with them and commanding them during human hunts.
However, the fact remains that Godbrand is brash, outspoken, and socially careless, traits which ultimately cost him his life. He will voice his desires and opinions freely first and consider if this was a bad idea later.
Godbrand nearly angered Dracula to the point of killing him by not heeding his growing irritation at his continuous questioning of the human genocide. He is later killed by Isaac when attempting to convince him to switch sides. He told Isaac of his intentions to betray Dracula without taking the time to assess if he would be onboard with the idea, leaving his guard down afterward before confirming if Isaac accepted his proposal.


Castlevania

Graham Jones in his human form has gray hair, gray eyes and a handsome appearance, although with a slight smirk. He also wears a white suit with a purple tie and ceremonial scarf.
Upon transforming using the demons inside Dracula's castle , he becomes a grotesque entity resembling a pair of conjoined, pale, white-haired females severed below the waist, with a halo entering through their eye sockets, four arms (two on each side, the front pair possessing eyes on the back of the hand and red fingernails), and having their insides exposed, showing a rib cage, a pulsating intestinal tract hanging below the body, and various internal organs. Graham Jones himself is found in the pulsating "heart" at the center of the demon. He also summons a "halo" made of skulls and four crucifixes which fire a ray of light on his opponents from above.


Castlevania

Guido's appearance differs from his other siblings; instead of a pale complexion or a fit physique, he is rather obese. In addition, he suffers from a terrible skin condition, as his face is covered in blemishes. Like his brother, Nergal, he is bald but conceals his head with a red hood most of the time.
Guido's attire consists of long blood red ceremonial robes which covers his entire body, and seems to wear tights underneath it. The robes he wears are embroidered in gold and adorned with symbols. He wears a large golden cross around his neck, despite being a spawn of Satan (presumably done in order to fool people into thinking that he is a priest from the holy church).
The most notable feature that gives away his demonic origin, are his short, yellowish yet sharp teeth.


Castlevania

Throughout the majority of the game, the blood is just a large moving pool of blood with grotesque tentacles and three fingered arms when corrupting castle servants. But when it decides to face against Dracula, it takes the form of grotesque hulking monstrosity with a mangled skull head. Its right arm has elongated fingers, while its left is deformed without fingers. The true face of this form is actually a copy of Dracula with tentacle-like hair and a flayed amputated torso attached to the monster.


Castlevania

Isaac's appearance greatly differs from his Curse of Darkness design, where the character was originally introduced. He appears as a tall, bald man with dark-colored skin. He wears the Forgemaster uniform, the same outfit as Hector . He has the outward appearance and quiet, peaceful demeanor of a Sufi aesthetic, but having a great intellect and hiding his deepest emotions. [1] He is a Sufi and doesn't drink liquor.

Loyalty is central to Isaac's persona. Isaac believes in unconditional loyalty and love toward his master. In return, his master should reciprocate with appreciation. His first master, a human priest, proved himself unworthy of loyalty when he sadistically tortured Isaac. This experience created Isaac's desire for a world where love and loyalty are universal. He is fanatically loyal to Dracula , the only person who respected him and appreciated his service. Isaac views Dracula as both a master and the only true friend he ever had, and will kill any threats to him without a second thought. Dracula, in turn, acknowledged Isaac's pure loyalty, calling him the best of his species and saved his life when they were cornered. Just as loyalty is paramount to Isaac, he hates disloyalty more than anything. Isaac killed Godbrand the instant he revealed his intention to betray Dracula. After Dracula's death, Isaac made it his purpose to travel across the world to kill the remaining betrayers, Carmilla and Hector.
Isaac is an ardent misanthrope, hating humanity nearly as much as Dracula. Isaac routinely is exposed to the petty cruelties of man. Humans will often attack him when he just wants to pass by, further solidifying his hatred of men. Isaac first experienced these cruelties when his first master savagely whipped him, showing that humans were unworthy of his loyalty. Isaac whips himself in a masochistic way to remind him of this beating and purge corruption from his own body. However, Isaac does note the kind deeds of the humans who help him. Sadly, he comes to view them as distractions from the overwhelmingly negative experiences with men. Isaac largely ignores the cruelty of vampires because of his close friendship with Dracula.
Cold and ruthless, Isaac kills without mercy. This is exemplified when he and the Magician fought over who would exploit Legion , thousands of innocent humans who would serve as fodder for Isaac's army. Isaac is not without kindness, though; he genuinely respects those who treat him kindly, human and vampire alike.
Isaac was distraught when Dracula banished him to a desert to spare him from being slain by Trevor , Sypha and Alucard . After killing a gang of bandits, Isaac decides to wage a war against humanity on his own, reviving the corpses of his assailants to serve in his army. While Isaac initially made it his purpose to carry out Dracula's will and kill those who betrayed him, during his travels, Isaac begins to contemplate his new life and purpose. He starts stepping outside of Dracula's shadow after the Captain tells him: "If you don't have your own story, you become part of someone else's." Isaac is quickly becoming a man of self-agency and now commands a legion of night hordes to see his will done.
After killing the Magician, Issac unexpectedly finds himself at peace, having done something that he views as genuinely good and helpful to the world. He discovers that he enjoys doing good and concludes that his time is best spent trying to assure the future of others. He also begins to show more empathy toward others, such as burying those killed in his fight with the Magician, cleaning and repairing the city in the aftermath for potential settlers and forgiving Hector for his role in Dracula's death. Looking back on his actions, he concludes that he was childish to hate all of humanity and blindly follow Dracula, as well as seek revenge against Hector, as he was manipulated by Carmilla. When he moves to kill Carmilla, it is not for revenge, but to stop her mad ambitions. It is this new mindset that leads him to reject Varney 's plan to resurrect Dracula. Since his journey across the world, Isaac better understands Dracula's pain and concludes that bringing him back would be a cruel fate and wouldn't lead to anything good.


Castlevania

The Marquis, being one of the most prominent members of the French nobility during the 18th century, wears the most lavish men's clothes of the era. His attire usually consists of a long open jacket with ruffles and long neck flaps, a long waistcoat underneath, white gloves, knee height trousers, white tights, and most notably a powdered wig with a big hair curl on each side.

Being a member of the French aristocracy , the Marquis is known for frequently having important guests at his château and throwing big parties for them. This demands him to have excellent social and diplomatic skills. While his guest are partaking on the various activities prepared for them, the Marquis is usually seen apart, quietly observing that everything goes properly. If an urgent situation demands it, his men are instructed to secretly inform him what's happening to avoid disrupting the enjoyment of his guests; and likewise, he can give discreet orders to them without even having to utter a word.
During his free time, the Marquis can be seen losing his straight composure a bit and adopting a more relaxed behavior, where he can talk more freely with his guests. He may also act as witness during diplomatic appointments, where his mere presence is symbol of the power of the aristocracy.


Castlevania

Morana's appearance is that of a woman of average height with darker features (with the exception of her eyes, which have a rather light blue hue), implying her to be of Middle Eastern/North African or South Asian descent. Like every other vampire in the animated series, she has pointed ears and sharp fangs. Morana has shoulder-length hair that appears to be thick and wavy. She wears an ultramarine blue and white dress, which she accompanies with a golden shawl. She also wears blue eyeshadow, golden earrings, and a ring on her right ear.

Morana is the chief administrator and organizer of Styria , running the kingdom while Carmilla is away. She is not afraid to share her honest advice with Carmilla. Morana is described as being highly cruel by Lenore ; often using torture to get her way with enemies, or just for fun.
Being the one who keeps Styria running, Morana is in close correspondence with Carmilla. She was the first to embrace Carmilla's plan and helps to align Striga to it. Being focused on the present, Morana is Carmilla's prime agent in making her dreams a reality.
Morana works closely with Striga; the two keep the kingdom of Styria running. They have long been lovers and work exceptionally well together - combining solid plans, supporting each other, and pushing each other to greater heights. As Striga makes a military strategy, Morana supports the plans with supply lines, currency, and mercenaries. Morana is excited by the notion of building and running an empire with endless supplies of blood.
As seen during her and Striga's logistical survey of the lands that Carmilla desires to conquer, Morana is shown to be the most realistic of the four. This is seen where she quickly realized the impossibility of Carmilla's conquest using force and only a peaceful method of conquest would allow such a plan to work. With Morana realizing that the immense administrative and logistical difficulty of conquering and policing an area that was essentially nothing more than open fields and forests where humans could easily escape, hide and regroup in for thousands of years to be practically impossible. Morana herself has admitted that she had only thought that Carmilla's plan made sense because she had been taken in by the latter's charisma.
Like Striga and Carmilla, Morana has very little, if no, compassion or sympathy for humanity, seeing them as nothing more than food for her and other vampires, and has literally stated that she saw them no better than livestock that wears shoes and has no regret or guilt at turning them into food. However, despite her abysmal attitude towards them, Morana has acknowledged their ability, adaptability, and intelligence; this is seen where she begrudgingly admitted that humans are smarter and craftier than pigs and livestock and that they will constantly fight back against her and her sister's rule should they successfully conquer the lands from Styria to the Black Sea. Away from Carmilla, Morana was able to realize that controlling such wide lands was near impossible without near-constant, never-ending maintenance from both her and Striga to maintain control of their "Empire," effectively leaving her trapped in Styria trying to keep supply lines intact and leaving Striga constantly battling their captured humans to keep control of them for the rest of their immortal lives.
Despite her being sometimes being fed up with each of their individual personalities, Morana has shown to deeply care for her "sisters" and considers them dear friends of hers. This is seen in her relationships with Carmilla and Lenore , despite finding Carmilla's ambition and expectations of making her schemes work for her, Morana has shown to deeply care for her as her friend and despite realizing the impossibility of her conquest, Morana was shown to have been torn between her desire for freedom with Striga and her loyalty to Carmilla. After Carmilla was killed during her battle with Isaac , Morana was shown to have shed tears of grief over her death and silently mourned for her. Morana was also shown to care for Lenore in the same light despite finding her personality frustrating at times; this is seen where she had attempted to convince Striga that they should go back to the castle and rescue her after sensing Carmilla's death.


Castlevania

Nergal is a tall and thin individual, as well as pale skinned and bald. Looking closely at his face, wrinkles are visible which alludes that he is very old. He is clad in a long black robe with a black leather tunic along with black gloves that reaches his forearms. His most noticeable features that reveals his malicious identity are his unnatural, sinister black eyes.


Castlevania

Raisa has pale skin, a trait she shares with one of her brothers, Nergal. Also, she has black hair (just like her father) styled in a short fashionable haircut consisting of one side of her hair long enough to cover a part of her face yet the ends only reach her chin while the other side is trimmed extremely short.
Her outfit is made up of a body suit (possibly) a white leather coat with four buttons, two long white gloves that cover her arms and black boots with heels. Moreover, she has a green colored brochette pinned to her coat. Raisa's most notable features that defines her demonic nature are her lack of eyebrows, along with her dark make-up.
However, in her true form, her physical being changes dramatically, she is a large winged creature, resembling a sphinx with red sharp claws and purple feathers. The two pairs of wings on her back are riddled with eyes that shoot projectiles, her "real mouth" is an opening that slits from one side, reaches her neck and part of her face,then ends to the other side of her body, revealing a big mouth lined with rows of sharp teeth with an extendable tongue.


Castlevania

Ratko is a vampire with a muscular and corpulent constitution, with pale gray skin, short hair and his most prominent feature are his violet eyes. Being of Russian descent, Ratko wears typical clothing of that country; he wears a black ushanka on his head, wears a long light brown thermal jacket, dark blue collared shirt underneath, light brown pants and black boots.

Ratko considers himself a war expert. He does this under the belief that war is simply killing enough people on the opposite side so they can no longer fight. Ratko employees vicious and brutal war tactics that would be considered war crimes by most cultures.
Ratko is one of the most talented vampire killers in the world. He takes great pride in his skills, especially in killing humans becoming angry when Varney insults them. That being said, he does still enjoy a good challenge and was disappointed when Trevor was at a disadvantage against him in their fight.
Despite his talent, Ratko has a low place in the vampire hierarchy. Finding himself working for "witty" vampire lords who are lesser in killing talent. Ratko hates working for these vampires, feeling he must hide his mind and talents to avoid hurting their egos. He wants nothing more than to flex his full talent by killing worthy opponents.