Final Fantasy

Bhunivelze was never seen in person before Lightning Returns: Final Fantasy XIII , and like the other gods in the Fabula Nova Crystallis: Final Fantasy mythos, was initially never given a specific form. The symbol representing him in the mythology video * ( Square Enix 1st Production Department Premiere event in 2011 ) resembles an eye and is alluded to in the form Bhunivelze first uses to communicate with Lightning in Lightning Returns: Final Fantasy XIII . According to a Datalog entry his true form is "an inexhaustible crystal".
Bhunivelze's physical form is that of a metallic humanoid with androgynous facial features, azure eyes set against a white mask-like veneer with gold inlay with a fleur-de-lis-like adornment on his chin, purple robes, and four pairs of angelic wings. The wings are juxtaposed by horns and an ornate crown-like adornment hovers between them. In his official render Bhunivelze has a white sclera, but in-game it is black. His name, as well as the symbol also used by the Secutors of the Order of Salvation , are engraved on the horns. He has a second, more demented face on the back of his head and thus can twist his body to assume a bird-like perch with the scythe configured into talon-like projections. Despite his metallic appearance he sheds tears during his breakdown.
Bhunivelze wields the Double Deity , a twin-bladed scythe with a monstrous face representing Pulse at one end and an angelic face representing Lindzei at the other. Unlike the official art, in-game Bhunivelze's scythe bears the likeness of Pulse on the top with Lindzei on the bottom. Due to the similarity of Bhunivelze's two faces to the visages of Pulse and Lindzei in Lightning Returns: Final Fantasy XIII , it is possible they were molded in his image, and thus also represent the duality present in Bhunivelze.

Bhunivelze is a perfectionist with no compunction over disposing of those he uses and little tolerance to humans , whom he considers unclean because of the Chaos within them. As inferred in the Fabula Nova Crystallis: Final Fantasy mythology, he fears death and hates his mother and those resembling her. Lightning Returns: Final Fantasy XIII elaborates on this, showing that he despises humanity for the darkest aspects of their souls , motivating him to purge humans of their emotions, believing it would grant them eternal bliss. He is arrogant and cruel, and despite being the most powerful deity in the Fabula Nova Crystallis: Final Fantasy mythos, able to rewrite a person's mind and purge them of emotions, Bhunivelze cannot see the hearts of people. Despite his fear of death, he defied it when Lightning forced him to descend into the Chaos with her, continuing his attack even amid free-fall.
Bhunivelze has different motivations in the Japanese and English releases of Lightning Returns . In the Japanese release, Bhunivelze uses Hope Estheim as his vessel to better understand humans and their souls to be a merciful god for them in the new world. However, he still sees their Chaos—their hearts—as unclean, and seeks to "cleanse" them by destroying the souls of the dead so the living would not remember them and live in his new world free of pain or sadness. In the English release, he instead wants to remold humanity into soulless puppets that he would rule over using Hope's body as his physical vessel to walk among them, and their cleansing via the Soulsong would prepare them to be remade into such a state. He infers to having chosen this method because something "not known to God", such as souls, have no inherent value. When Lightning's inquires what Bhunivelze did with Hope's soul, in English he explicitly admits to not know what happened to it while in the Japanese version, he bluntly reminds Lightning that he cannot sense souls.

Bhunivelze feeling emotion for the first time.

Another change between releases is the relationship between Hope and Bhunivelze (and by extension, Bhunivelze's interactions with Lightning during the final encounter), the two sharing a voice actor in the Japanese release. When Lightning confronts Bhunivelze, his voice can be heard because he has absorbed Hope and uses him as a conduit for his voice, since gods cannot usually speak at a level humans can understand. It is implied that Hope's emotions have bled into Bhunivelze, causing the latter to develop a twisted, borderline romantic obsession with Lightning. In the English localization Bhunivelze has a different voice actor from Hope, although him still needing Hope to talk is implied by his silence outside of a few roars after Lightning frees Hope's soul, and his interest in Lightning is downplayed to him expressing interest in using Lightning's newfound status as the Goddess of Death to further his interests for the new world upon its creation. Bhunivelze is unable to feel emotion before merging with Hope, and though this subplot is not removed in the localization, it is heavily downplayed. When Bhunivelze is breaking down over the loss of his new world, he is explicitly experiencing sadness and anger for the first time in the Japanese version, while in the English version, he merely states he is feeling these emotions.


Final Fantasy

Biggs and Wedge use the same sprites as the rank-and-file Imperial troopers, a brown uniform with a visored helmet, gloves, shoulderpads, and boots. They share a menu sprite, which shows a small amount of blond hair peeking out from under their helmets. In the FMV scenes for the PlayStation Final Fantasy Anthology release, one of the two is depicted as shorter and stockier.

Both are professional soldiers focused on their mission. Biggs is skeptical regarding the presence of the esper in Narshe and fearful of Terra due to rumors of her powers, derisively referring to her as a "witch". Wedge is more confident, reasoning their superiors would not have sent Terra with them if they did not trust their intelligence, and he reassures Biggs of Terra's obedience due to the Slave Crown controlling her thoughts. Of the two Wedge seems to be the senior officer, as he is usually the one to give orders to the other two.


Final Fantasy

Biggs and Wedge use the generic G-soldier models; Biggs wearing the higher ranking red uniform, with Wedge wearing the basic blue uniform. They also wield the weapons associated with their rank. As the Galbadian soldiers' uniforms conceal the wearer's face, neither's physical appearance can be ascertained.

Biggs is the bossy overconfident leader of the duo, and Wedge the obsequious sidekick who follows Biggs's orders despite their apparent recklessness. The pair ends up in numerous humorous encounters where Wedge is dragged down by his superior's incompetence and is demoted alongside him. Biggs cannot stand being bothered during what he sees as his important mission and is quick to blame Wedge when things go wrong. Biggs begrudges Squall's party, seeing them as the reason for his loss of status within the army. Wedge is timid and wants to please his superiors, especially Biggs, but struggles to make his voice heard or be taken seriously.


Final Fantasy

Due to console limitations, Bikke's NES appearance is quite simplistic: black eye patch over his left eye, black captain's hat with crossed blue swords, and cyan vest, pants, and shoes. In the remakes which were on consoles with greater color depth his appearance was improved upon: he dons a black eye patch over his left eye, a black captain's hat with gold outlines, crossed yellow blades and green buttons on its front. His looks completes purple cloak with gold outlines, purple pants, and red jacket and boots.

Bikke is a dangerous pirate, attacking Pravoka and the Warriors of Light using his pirates. When his pirates are defeated, he surrenders and promises that he won't do any more crimes. He gives his ship to the party as payment for his crimes.


Final Fantasy

Borghen is short and chubby with a red nose and hair, and a squat face. Owing to his implied noble heritage, he wears fancy clothes: striped trousers, a cape, a red tunic with medals, gold gloves, and an oversized trifoil cap.

Borghen is a coward, yet ambitious and sadistic. He prefers to stay in the sidelines letting others do the dirty work for him.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) His cowardly nature drove him to betray Fynn and the Wild Rose Rebellion . When pushed into a corner, he is a ferocious fighter, as he attempts to fight the Wild Rose Rebellion at the Snow Cave despite knowing he has little chance of winning, and even engineers a death trap in the event he is killed to ensure the party's demise by his hand regardless. He knows he'd be executed under the Emperor's orders due to failing to retrieve the Goddess's Bell and thus had nothing left to lose. Borghen is ambitious, as while demanding the enslaved Bafsk denizens to continue working, he implies that the Dreadnought's completion will bring him glory (with the PS version specifying that such would advance in his status within Palamecia's army). He blames the Wild Rose Rebellion for ruining his standing with the Emperor and is contemptuous of his own forces, feeling nothing for the people of Bafsk whom he enslaves. Borghen is sadistic, as he, or rather, his undead form, makes clear he not only intends to torture Josef for eternity by constantly killing him, but doing so would fully please him. Story [ ] Borghen once served Kashuan as one of the nobility, Scott referring to him as "Count" Borghen. He became a traitor upon the approach of Palamecian forces, ensuring that the empire took Fynn. He abducts Josef's daughter Nelly to blackmail him for helping the Wild Rose Rebellion. Borghen replaces Leon as head of the construction of the Dreadnought though is generally seen a poor substitute, mainly due to his greedy nature and inability to control the workers' minds. After the Dreadnought's completion, Borghen is presumably demoted. Borghen heads to the Snow Cave to find the Goddess's Bell before Firion and the others do. Realizing if he returns to the Emperor empty-handed he would be executed, Borghen tries to ensure Firion and his party will die. Though easily defeated, the dying Borghen sets off a boulder to roll down the entrance slope toward the heroes, killing Josef. The Emperor's forces never mention Borghen again, showing how little they cared for his services. Borghen returns as a zombie guarding a treasure chest in Pandaemonium . He is easily defeated, especially compared to the other monsters in the area. Borghen returns as a zombie in the Unknown Cave , the passage leading to Arubboth . He delights in the idea of being able to repeatedly kill Josef for eternity, but Josef, Minwu , and Scott defeat him. The Emperor's "Light" half mentions Borghen a final time while tempting Josef, Minwu, Scott, and Ricard with promises of eternal life. Spoilers end here .


Final Fantasy

Due to his permanently armored form, Brandelis's physical appearance is unknown—it's possible that he may even be the armor. His jet-black armor is layered and ornate with a bronze trim. His shoulder armor, along with his helmet, are adorned horn-like protrusions that curve upward and behind him. His faceplate has rib-like decorations that converge towards the mouth like fangs, concealing Brandelis's face, leaving only his deep green eyes visible. He typically folds his six wings around his body, though they unfurl when he's fighting seriously.

According to Tiababylo , Brandelis was formerly a Bahamut like himself; the two of them had been rivals an untold amount of time in the past. At some point, Brandelis merged with a human named Efrawg and a mysterious entity from the Extraverse and was made an Exnine Knight: he was given the rank of Number II-5 and departed from the esper world. During his travels, Brandelis would invade and destroy many worlds in the multiverse.
One hundred years ago, Lann and Reynn opened the Ultima Gate in an attempt to summon a god and alleviate their mother's burden. This, however, allowed Brandelis to set foot in Grymoire, transforming Lusse and Rorrik into vessels for two of his fellow Exnine Knights, Zona Seeker Segwarides and Valigarmanda Pellinore . The twins fled from Grymoire into an alternate Nine Wood Hills, allowing Brandelis and his compatriots to begin their conquest of Grymoire, enslaving all Jiants and turning them into soldiers of their Bahamutian Federation.
A century later, Lann and Reynn would return to their home without their memories, finding Grymoire almost completely subjugated by the Federation. Brandelis is soon informed of their arrival, and speaks with Segwarides and Pellinore to set their century-long plan in motion. Through the false Crimson Prophecy, the twins would gather four special keys and ascend the Crystal Tower in the Nonary Region, with the Ultima Gate at its peak. After a battle with Brandelis, Lann and Reynn use their powers to open the Gate, but it's revealed that the entire quest was merely a ruse created by the Knights as a means of letting the Cogna into Grymoire.
Fighting their way through countless Cogna, Lann and Reynn reached the top of Castle Exnine , the base of Brandelis and his compatriots. The two defeat Segwarides and Pellinore, and learn of their true nature as corrupted forms of their parents, before Brandelis appears, kills them, and initiates one more battle with the newly orphaned heroes. Even with all their newfound power, they are unable to do much more than stalemate Brandelis. Lann, distraught, uses his power to seal both himself and Brandelis within a cage like Hauyn was trapped in, bringing the King of Bahamut to an end, but at a grave cost. However, thanks to Tama's sacrifice, time was reversed, giving Reynn a chance to save Lann. On the other hand, this act freed Brandelis from his prison.
With the help of various summoners, Lann and Reynn storm the Crystal Tower again and free their parents from Segwarides and Pellinore's influences. Despite their efforts, both Lusse and Rorrik pass on due to the injuries they sustained. Lann and Reynn then battle Brandelis shortly afterward, forcing him to transform into his true form: Exnine Bahamut. Ultimately, while they do defeat him, the twins are incapable of killing Brandelis and attempt to send him out of Grymoire along with the Cogna through the Ultima Gate, but are forced to fall in with him.


Final Fantasy

Branden is identical in appearance to the male Roegadyn from the A Realm Reborn promotional material, though his gears is blacked.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) Upon becoming the Cardinal Virtue Dikaiosyne, his appearance remains the same, though he has black and red eyes, plaster-like white skin, and his body is surrounded by a ghastly white glow. Spoilers end here .

During Patch 3.4 "Soul Surrender", Branden is fought as the Knight of Darkness alongside other Warriors of Darkness during the quest One Life for One World in a Special Instance .

Branden in role-play mode.

In Shadowbringers expansion, Branden is temporarily playable during the tank role quest The Hardened Heart .
Branden is fought one last time as Dikaiosyne in final tank role quest To Have Loved and Lost .


Final Fantasy

Brute Bomber is a tan-skinned Hyune with a short red hair. He is wearing black pants, boots, and a harness.
After fusing with the soul of a Bomb King, he grows in size, and becomes more muscular and his skin turns red. The facial features of a bomb are also shown in his chest: yellow eyes and wide mouth with sharp teeth.

Brute Bomber, in professional wrestling terms, fits the role of a heel; a villainous antagonist who relies on dirty tricks and incurring the ire of the audience. He relies on brute strength and performing illegal moves such as an " asian mist "-like attack and drinking a performance-enhancing compound in the middle of a fight.
He is a hypocrite, calling out the Warrior for fighting with seven others when he himself had cheated multiple times, and when the rule of having the Warrior accompanied by seven was introduced to give a fair advantage in lieu of a regulator. Whether or not this is in the spirit of a heel's sense of kayfabe to rile up the crowd even more is up for debate.


Final Fantasy

Before the flood of Darkness, Cagnazzo was a bulky male Roegadyn standing at around 90.7 ilms, with a bald head and cream-colored eyes. As a rough-and-tumble fisherman, Cagnazzo wore a storm blue Twinsilk Robe of Aiming , with russet brown Aesthete's Trousers of Gathering , and Ivalician Archer's Boots .
As a voidsent, before absorbing aether from the great wyrm Azdaja, Cagnazzo was a stocky bipedal creature with large claws, a tail, a multitude of horns and spiky protrusions over his body, with glowing ember eyes.
After gorging on Azdaja's aether, Cagnazzo became a large, blue, bipedal creature with long yellow claws and a shell-like protrusion on his back. His skin appeared reptile or amphibian-like and he sported a tail partially covered in scales. Cagnazzo's overall appearance bears the resemblance to a tortoise.

Cagnazzo seeks the thrill of battle and strong opponents that will make him fight to the fullest. Before becoming a voidsent, he lost his contentment with his lot in life of a fisherman when the Contramemoria grew more heated, participating in the raging war to seek thrills, never truly feeling alive until pushed to the brink. Cagnazzo never cared for causes or factions to fight for, even when one Memoriate of Darkness offered him riches for fighting for him, as he would appear randomly in any battle he found and would attack indiscriminately for nothing but the thrill of the fight. He was cursed as a "feral dog" by those who knew of him.
In spite of eventually abandoning him to sate his battle lust, his brother would still characterize him as good and kind towards him, always willing to lend him a hand with fishing before the war took a turn for the worse.
After becoming a voidsent, Cagnazzo initially built his power by trapping and drowning enemies so that he could consume them. He never felt satisfied until Golbez showed him what he missed was the thrill of battle. Cagnazzo appears to desire a worthy opponent that will push his limits and may even defeat him, feeling dissatisfied whenever a foe fails to give him a challenge. He gladly gives his life to serve Golbez's ends, and after being beaten by the Warrior of Light, he finds himself at peace with his death, without regrets and happy to finally return to the Lifestream. He only found it a "pity" that he would not be able to see Rubicante's plan to completion or Golbez's goals fulfilled.


Final Fantasy

Caius is a tall, slender, muscular man with purple attire, hair and eyes. His long hair is adorned with feathers and tribal beads and is held back with a headband. His form-fitting suit of armor resembles Bahamut , and he wears dark boots lined with white fur. The Etro script on the back of his armor translates to: "Undying Witness of Infinite Fate." It is said the eye on the hilt of his sword is the eidolith capable of summoning Bahamut, an Eidolon gifted by the goddess Etro when he served as a l'Cie.
Caius can perform an incarnate summoning, which allows him to fuse with Bahamut and become Chaos Bahamut . Chaos Bahamut is darker than the regular Bahamut and always has the wings, whereas the regular Bahamut only displays them in Gestalt Mode.
In Lightning Returns: Final Fantasy XIII , Caius retains his original appearance.
Caius's sword was unnamed in Final Fantasy XIII-2 . His sword appears in Final Fantasy Airborne Brigade , being simply called Caius's Sword . Starting with Lightning Returns: Final Fantasy XIII , the weapon is named Chaos's Revenge .

Caius is calm and serious, rarely displaying emotion, making it difficult to discern his thoughts and intentions. Noel describes Caius as someone who prefers to personally take action instead of having others do the dirty work for him, and says he is like "the calm before the storm", as he may remain silent until spotting a weakness in his enemies, and once he does, he will expose it without mercy. He isn't entirely above mocking or praising opponents, either, as he praises Lightning's prowess but also taunts her whenever she fails to push him back.
As his goal draws nearer, Caius becomes emotional, ultimately revealing himself as a man consumed by sorrow and rage over the centuries to the point that he plots to destroy time itself. He is impressed by Serah's determination to protect the future, and although he is dismissive of Noel's optimism and refusal to kill, Caius shows fondness towards the boy he had taken under his wing after seeing his potential, and praises Noel for his growth.
In Lightning Returns: Final Fantasy XIII , Caius no longer has a single-minded goal and has lost his drive and become cynical, reacting to Lightning and the world's condition with spite. He views his predicament as inescapable, and thus exists in a perpetual state of suffering. In the end he appears to have accepted his fate and embraces his duty of staying by Yeul's side.


Final Fantasy

Caligo is a middle-aged stout man with dark hair and eyes. He wears the brigadier general army of Niflheim. He and Loqi Tummelt have the same suit of armor but with different crests; the one on Loqi's is the one that appears on flags carried by magitek infantry that drop from landing craft and is in display in the imperial-conquered areas of Lucis . The robed figure from the crest on Caligo's armor appeared on flags in Episode Duscae ( ) .

Caligo is arrogant and cruel. His attitude is in full form when the party confronts him and his forces in Formouth Garrison , taunting the party during the attempt to capture them. Subservient to his higher ups, he is yet opportunistic and ready to stab others in the back to further his career.


Final Fantasy

Celia has a long light auburn hair in a single fringe at the left side and brown eyes. Like Lettie, her outfit is identical of a Dancer job and the color of her outfit is dark blue. She dual wields katana.


Final Fantasy

Celie is a Duskwood Elevan with white long hair and white marks around her eyes. She is dressed with a purple pirate jacket with long grey sleeves and long white boots.

Celie seems someone very cunning and manipulative as she was able to use convincing disguises in her mission to capture Leveva.


Final Fantasy

Chaos's appearance is based on his original artwork by Yoshitaka Amano as a muscular dark red four-armed fiend with wings sprouting from his back and demonic faces on his knees. He has a long tail and several horns, the most prominent of which are two red horns that curve into the air. Chaos wears a loincloth with another face on it, and a red amulet. While using his Utter Chaos attack Chaos changes into an alternate form based on his original sprites in Final Fantasy , coloring his skin a pale yellow-green, and the demonic faces purple. In this form Chaos wields up to four large black and orange swords, initially appearing as spires stuck into the arena floor. In the opening FMV of Dissidia Final Fantasy , he takes the form of a creature made of magma emerging from the earth juxtaposing the cloudy form of Cosmos.

While his Final Fantasy counterpart shared Garland's personality, in Dissidia Chaos and Garland are entirely different (although the latter implies he will eventually become the former). Despite his monstrous appearance and position as the God of Discord, Chaos demonstrates a calm, collected, and reasoned demeanor when not in combat, speaking in an even tone even to his enemies. He watches over his minions with a light hand, a trait influenced by his time with the Lufenian military when he was forced to fight against his will and came to hate his superiors. Even against traitors and those who neglect their duties to him, Chaos is hesitant to punish their disobedience. This attitude allows many of his warriors to turn their backs on him or plot against him, and only Garland is loyal to the end.


Final Fantasy

Chaos is a horned demon with large wings, sharp claws and a tail. His kneecaps depict monster faces. Chaos's demonic appearance may have been based on Gustave Doré's illustrations of Satan (Devil or Lucifer) from John Milton's Paradise Lost . In Final Fantasy a dragon's head emerges from his stomach, but in Dissidia this has been changed to a loincloth depicting a dragon, held with another monster face buckle. In Dissidia he has four arms and a darker coloration–he is more brown-toned in Final Fantasy , and more black and purple in Dissidia .

Chaos seeks immortality and creates a time loop to live forever. He is the antithesis to the light and harmony represented by the Crystals .


Final Fantasy

Charibert is a Wildwood Elezen with dark blond hair tied up and sharp golden eyes. He wears a light gray lipstick and the Ward's Mage attire, a Halonic alb in the white and blue colors of his order, with its insignia on his robes. Across his right cheek is a scar, inflicted on him during his fight with the former Archimandrite of the Heavens' Ward, Ser Vaindreau. [3] In battle he wields the Widowbreaker, a thaumaturge's staff made of steel and silver, with a blue accent and a spiked staff head.

Ser Charibert is best known for his ruthless persecution of heretics and his brutal interrogations, which often end in the conviction and execution of the accused. He is a sadist, and takes joy in interrogating the guilty and innocent alike, coming up with new means of torture, such as using Black Knights [5] and White Knights [5] contraptions. As such, Ser Charibert─not unlike Ser Grinnaux ─is an unusual addition to the Heavens' Ward, who are otherwise known as pious and holy men. His elegance in battle and use of magic has given him renown as a fierce battle mage.
Charibert speaks in a flamboyant way in the Japanese version, using okama slang and narration. In English, this is depicted as sarcastic and condescending pleasantry instead.
His weapon, Widowbreaker, is named for his methods of "breaking" heretics —where a second-rate Inquisitor would capture the heretic, and a first-rate Inquisitor would kill the heretic and leave his wife a widow, an Inquisitor beyond compare would kill the heretic and his wife, so that one less lovelorn widow would be left in the world. [6]


Final Fantasy

Veritas of the Heavens wears a full set of green armor with golden details and has wing-like adornments on his helmet. He wields a spear.
Underneath his suit of armor Cid is a middle-aged man with fair skin and white hair, similar to his portrait in the Mobreeze Airship Factory , which Lid describes as "good-looking" with a tough-looking scar on his left cheek. In Season Two, his hair appears brown and he has green eyes. He wears a green coat with medium-length sleeves and brown gloves. He sports a black belt, blue pants and green boots. His coat has a skirted section colored brown and green.

As Heavenlord Cid adopts a haughty demeanor, belittling those that cannot fly, stating that those who "crawl on the Earth" must obey the heavens. He can be cruel and merciless, displaying the same contempt as the rest of his comrades, yet he is proud of Lapisians for creating airships like the Enterprise .
Cid doesn't want to be perceived as weak, refusing to ask help from his allies to fix his pocket watch even though it contains a photo of his long-lost family.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) As seen in Fina's memory world from 700 years ago, Cid was a reliable person who worried for all the people that fight alongside him. Due to the forced separation from his family Cid has become a broken man motivated by the sorrow of being unable to be the husband and father he once longed to be. He was left with nothing but a desire for vengeance, though his dealings with dwarves mitigate some of his solitude. He develops a soft spot for Lid, whom he comes to view what his daughter would be like. Story [ ] Early life [ ] A brilliant engineer hailing from the world of Paladia , Cid was born in Aldore over 700 years ago. He lost his parents at a young age, which led to his desire to have a family early. He got married, and he and his wife had just had a baby daughter, Mid , when their home life was interrupted. Under Yuraisha 's patronage, Hess had developed the "visionary magicks" and attempted to declare themselves independent, hoping to reclaim their freedom of centuries past. Deeming these magicks dangerous, Aldore declared war on Hess. When the civil war broke out, Cid was loyal to Aldore and was one of eight warriors called to become a member of the Sworn Eight of Paladia , assuming the title of "Veritas of the Heavens". Under the leadership of Raegen (Darklord), Cid and the rest of his comrades— Ignacio (Flamelord), Citra (Lightlord), Sieghard (Earthlord), Folka (Waterlord), Sakura (Boltlord) and Frostlord —were augmented, being rendered nearly immortal by Aldorian technology. They led Aldore's military forces from the frontlines, and became heroes in the eyes of the common people. Due to the war Cid was unable to return home for long periods of time, but always made sure to kiss his daughter on the cheek at night whenever he could. During the last phase of their fight against Hess Cid visited home briefly, as the next day he would be back at the battlefield. Cid had found an unusual star-shaped crystal and gave it to Mid, and his wife said Mid surely would be able to give him a present in return when she grew up. The Aldore government had devised a plan to end the conflict. The Veritas (save Frostlord, who went missing) would seal their counterparts, Hess' Eight Sages , inside crystals . With them out of the way, Hess and Aldore would open peace negotiations. However, the leaders of Aldore, fearing the Sworn Eight's power and popularity, betrayed them. Through a dimensional gate they banished the Sworn Eight, the sealed sages, the soldiers of Aldore and Hess, and the entire battlefield into another world called Lapis, leaving them stranded. To ensure it would remain fixed to Lapis for ages to come, Aldore put a seal upon the land which consisted of eight great crystals, each corresponding to one of the elements . This broke Cid, as without the same upgrades as his, his family would not live long enough for a reunion. Life on Lapis [ ] Cid in his exile did not care to adapt to life in Lapis, not even bothering to learn their units of measurement. In " Memories from the Battlefield ", the Veritas sought to avenge their betrayal. As they knew little else than the crystals playing a role in binding them to Lapis, they scouted the world. Cid went to the Dirnado continent where he felt a source controlling the winds. He got rid of many monsters that were pestering the local dwarves. In gratitude they allowed him to use their forge. He accepted he should find out more about the land, but in spending time with the dwarves Cid became increasingly fond of them. His prolonged stay among the dwarves prompted Sieghard to look for him and ask if he has forgotten their goals, to which Cid replied that he had not. When the dwarves repaired his pocket watch (allowing him to see a picture of his family after so long), Cid repaid them by teaching them the arts of airship building. In " Taking to the Skies ", Cid (who removed his suit of armor by dwarven request) was asked to show how to make an airship, as the dwarves could not follow his "indecipherable blueprints" (as the blueprints were for Paladian standards that were too sophisticated for Lapis). General Nagflar , the leader of the region's dwarves, thought it an elaborate scam. Cid tried to find tools to design more simple blueprints, but found that Lapis was too far behind. He met the artist Melete who helped him draw a new, dwarf-friendly version, impressing Nagflar. Melete began recording the process of building the airship through a series of paintings. After a fist-fight with Nagflar over the ship's bow, Cid remembered his dream of pursuing an infinite sky, and earned the general's trust. Cid then met Falma , a young girl dreaming to fly and willing to do anything for that dream. He taught her how to pilot the ship for when it would be ready. At one point the humans that lived nearby heard of the airship and mistook it for a colossal weapon and set to destroy it. After a skirmish, Cid, Nagflar and Falma convinced them the airship is just a vehicle and Cid offered to explain how it works. They finished the airship and prepared to take to the skies, but their plans were ruined by a storm caused by Typhon and Deathgaze . Cid jumped from the ship, donning his armor once again, and defeated them. Nagflar, Falma and the dwarves celebrated but Cid never returned, presumably having set off to wander the land once again. Melete's paintings of Cid's deeds were later hung up in Mobreeze Airship Factory , and his legend came to be known among dwarves and humans alike. When Citra discovered the Magic Library on Mysidia , Cid helped the others investigate it. Though Cid, Citra and Folka were trapped in a book, they managed to escape. About 100 years ago, Citra and Sakura found a book that revealed the dimensional gate between Lapis and Paladia had never really disappeared. Cid was on board with the plan to destroy the crystals, but Raegen and Sakura left the group and discarded their suits of armor. Citra summoned a new Veritas of the Dark to lead them in their revenge. Of the now-called Sworn Six, Cid was in charge of unearthing and refurbishing the Invincible , the airship that would allow them passage to Paladia when the time came. For that end, Cid recruited dwarves and an outstanding engineer from Dilmagia, Evan , who was under the thrall of Dr. Lazarov , a scientist interested in the Sworn Six's immortality. Season One [ ] Cid resorts to abducting dwarves from Dwarves' Forge to finish the Invincible in time and returns to the Village of Ambel to reclaim a straggled dwarf. He is confronted by Rain , Lasswell , Fina and Lid, who inquire why he is kidnapping dwarves. Cid praises the group for providing some sport and says he has no need for haste as they have waited 700 years to enact their vengeance. Cid attacks the Wind Crystal. At Galebreak , the party finds several Dirnado soldiers murdered by Cid who taunts them to the race for the Wind Crystal. Not being able to forgive his crimes, Lid officially joins the party. When they enter the Wind Shrine , Cid gives them a chance to walk away, but they intercept him at the crystal's chamber. Cid is defeated and his mask breaks, revealing his identity as the first Cid whom Lid recognizes. Cid uses the remainder of his power to destroy the Wind Crystal (thus undoing Aldore's seal on the Heart of Babel ) and teleports away. The ship's heart now awoken, it takes to the skies at once. Cid retreats, weakened, to the deck of the Invincible , where he regrets his carelessness at having his identity discovered. Darklord pays it no mind, but Waterlord mocks Cid for his lack of caution and decides to "fix" his mistake. She borrows the Sacred Ring of Paladia to enact her plan and departs for Olderion . After the party boards the Invincible in the skies above Zoldaad and defeats Lazarov, Cid reappears before them. Lazarov begs Cid to help him, but he denies they were ever allies as he is no more than a "buzzing fly" to the Sworn Six. As Lazarov had used the Invincible for his own selfish reasons, Cid dispatches him. Cid confirms his identity when Lid asks, but refuses to explain why he is fixated on revenge, simply telling the party to find out the reason the crystals exist. He has Lid pass his praise onto her brother for the Enterprise , and teleports the party out of the airship. Cid reunites with Darklord and Ignacio to report his success. Cid and the rest of his comrades enter one of Lazarov's laboratories where he researched ways to draw out the power of living beings. They consider Rain's party a threat to their plans, and Darklord encourages the group to enter the devices to empower themselves for the final battle. At the Gronoa Shrine , Cid and the rest of the Sworn Six attempt to destroy the Dark Crystal , the last crystal remaining. They find the party protecting it accompanied by Frostlord, but the man under the suit of armor is Raegen, leaving them wondering the identity of the current Darklord. A battle ensues in which Cid fights Lid until the shrine becomes unstable and Raegen teleports the crystal to somewhere in the Pharm continent. Cid and the rest of the Sworn Six search for the crystal in Mossy Woods . When he encounters Rain's party again, Lid, now knowing the truth of 700 years ago, asks Cid why he wants to destroy the world if he gave them airships. Cid shares how he was separated from his family, and explains he had left his arts to the dwarves in gratitude for alleviating some of his grief. Lid is willing to fight him, but Cid flees to preserve his strength for his battle against Aldore. The party catches up to Cid and defeats him. Lid asks Cid to wait a little longer for her and her brother to fill the sky with airships, and encourages him to look up to the sky so he can bear witness of Lid's labor so that his sorrow will be gone. After the party leaves, Cid appreciates the sentiment, and claims that Lid's character is how he envisions his own daughter to have been like. He perishes, after having drained too much power from his suit of armor, looking at the sky one final time. Season Two [ ] Cid is restored to life by Dark Fina along with Ignacio, Sieghard, Folka, and Citra. After reappearing at the Earth Shrine alive and well in their suits of armor, the five go meet with the party, as they are about to leave for Paladia on the Invincible (their mission: find Rain who is missing after his clash with Sol to keep the dimensional gate closed). The Veritas request Raegen to let them return to Paladia—Cid hoping to see proof of his long-lost family even if it was to be in the form of gravestones. Raegen accepts and they soon discover that their homeworld has been turned into a dictatorship. Vowing to free Paladia, the Veritas and Raegen split up from Lasswell's party (who are to search for Rain in Georl ) and go confront the Emperor at Aldore Tower . They meet their successors, The Orders , at the the Emperor's chamber and are soundly defeated. They are only spared by Hyoh , who deems the Veritas too weak to be worth killing, and they are sent to Medos prison . They escape after discarding their suits of armor. At Dormdry they realize that Aldore Tower is now protected by a force field. They resolve to destroy the barrier's generators, starting with the closest though they must fend off Mid of the Theta Star to do so. Cid notices her pendant and realizes she is his daughter. Although she denies their relationship and retreats, when they reunite Cid tells her about his exile and thanks her for being alive. He defeats her (and Raegen destroys the generator) and asks her to defect the Orders and join him. Mid instead asks him to leave Paladia, and gives him the toy watch she long ago made for him. She leaves, but Cid vows to help her. This section is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it . Gameplay [ ] Playable character [ ] Main article: Cid gameplay Cid can be summoned to play either in his "Veritas of the Heavens" (4-6★) variant, or his armorless variant "Cid" (5-7★). In both variants he is a physically-geared dragoon and has many abilities related to the Wind element, including some Black Magic . He can equip daggers , swords and spears , as well as light shields , helms , light armor , heavy armor and accessories . His Season Two variant, simply-named "Cid", is one of the best 'finishers' in the game: being able to cap chains for increased damage, or working as a solo damage dealer. He also adds hats and clothes to his equipment selection. As one of the so-called CG units, his Limit Burst ("Invincible Highwind") is a FMV -like sequence and is a powerful Wind-elemental attack that partially ignores the enemy's defense. He appeared as guest in his own introduction quest and six stages of the story event Taking to the Skies (Start of a Legend, A Strange Girl, Craftsman Confrontation, Gathering of Talent, Dark Clouds, To the Sky). Battle [ ] Cid appears, in his Veritas of the Heavens form, as an enemy several times. The first time as a one-time only event in the Village of Ambel and the second time occurs at the Wind Shrine - Heavenly Winds . His empowered form is faced at Mossy Woods - Look Above . He also appears as a boss in the second-to-last stage, "Magnificent Fate", of the story event Sieghard, the Magnificent . He fights using Wind-elemental abilities (such as Merciless Punishment, Aerora and Aeroga ) and Spine Dive, a Jump -esque attack. He can also boost his own defensive stats by using Grit Stance. Other appearances [ ] Final Fantasy Record Keeper [ ] This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it . Gallery [ ] Artwork Cid (top right) alongside the rest of the Sworn Six. Artwork by Yoshitaka Amano. Season Two artwork, featuring Cid (third from the right), by Yoshitaka Amano. Renders Render. Partial CG render by Visual Works . Sprites No. 602 Veritas of the Heavens (4★). No. 602 Veritas of the Heavens (5★). No. 602 Veritas of the Heavens (6★). No. 1282 Cid (5★). No. 1283 Cid (6★). No. 1284 Cid (7★). Enemy sprite. Enemy sprite (Empowered). Screenshots Cid's portrait, "He Who Soars the Heavens", at the Mobreeze Airship Factory. Cid wielding his spear, alongside Lightlord and Waterlord, at the Magic Library. Closeup on Limit Burst. Spoilers end here .


Final Fantasy

Cid is a middleaged man wearing a long military green coat and a white vest. He wears greenish-brown pants and a pair of blue boots. He has a sword though is never shown using it.

Cid appears at first as a truly devoted, no-nonsense, serious and cold officer of the Avalonian Empire . He initially has little if any remorse in using whatever means needed to achieve his mission, such as using a group of young teenagers as spies, for he believes it will bring glory to the empire. Anyone working under his command is but a pawn and tool to be used. The best example of this are the Argy units, powerful sentient robots whom he sees as mere war dolls. Cid is direct and methodical and prefers to act step by step, making sure things never stray out from the initial plan, though he can accept useful divergences.

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) While vain and proud, Cid is not entirely devoid of compassion or regret. When suffering his final defeat, he tells the party of an escape route they can use while refusing to go with them, as he would rather die than escape with his enemies. He changes his mind when the Argy-2 robots want to save him for being their "friend", an act that moves him to tears and leads him to defecting from the empire. Cid has a particular airship that he treats as his "lucky charm", showing he does develop emotional attachments to the tools he uses. Story [ ] Cid joined the Avalonian army in his youth as a simple technician. As he worked in the empire's martial division, he began to show an affinity for mechanics and creating flying vehicles, later in his career inventing the world's first airship, rising to prominence as the director of Avalon's imperial air force. He first appears in Harmonia , where he has been ordered to gather Alba , Nacht , Dusk and Sarah to perform a task for the empire. He takes them to Mt. Lux , and directs them to cross the mountains to the shrine beyond it, and steal the crystal from inside. He later appears aboard an airship in the world of light, where he lies in wait for the Warriors of Light to come and take the crystal shards from atop Highwind Tower . Before he and his crew can get close, the ship is attacked by a group of dragons that assemble to protect Barbara and her friends from Cid's plot. He repels the attack with inbuilt barriers, but fails to capture the Warriors and the crystal when Vata, an Avalonian general, unsuccessfully battles them in his place. Later on, Cid transports Dr. Lugae and his creation, Argy the two to the newly constructed Heliogabalus , where Argy will operate as a weapon of war. Argy is angered and loses control when Cid harms her creator, and an ensuing malfunction causes her to be thrown overboard. Once over at the Heliogabalus , Cid learns that Sol and company have found Argy and are heading their way, and so alerts Lugae and reassures him that he will be reunited with his 'daughter' soon enough. When the four arrive with Argy in tow, Cid takes control of the robot and forces her to attack her allies. When the group brings her back to her senses and his control over her is broken, Cid resorts to introducing 'Argy-2', an imitation of the original with enhanced fighting capabilities and no emotion that he appropriated from Dr. Lugae's work. He leaves his servant to take out the warriors, and escapes while they're distracted. Cid later pilots the repaired Heliogabalus in an attempt to first sink the ship that the Warriors of Light are riding, then to wage an assault on the floating city of Mysidia . The four climb aboard and sabotage the ship. They encounter Cid in the sky dock, who is attempting to escape the sinking aircraft via a smaller airship. The party is ready to do battle, but Cid summons three Argy-2s to defend himself. The sentient machines are convinced by a distant Argy (their sister) not to harm her friends. The three turn on their master, who concedes that the Warriors of Light have bested him. He stands aside and lets them pilot the ship out, but Dusk informs him that the ship's navigation system has broken down. Cid urges the four to leave by way of an emergency exit while he stays behind to sink with the ship. The Argy-2 units that were holding him off want to save him as they consider Cid their friend, a revelation that moves him deeply. While the four believe him to be dead, Cid comes onboard the airship just before the party confronts Chaos Elgo . He's teamed up with the Mysidians, using his weaponry, coupled with their magic and a group of Argy-2, they fight off the forces of Nil . He has had a change of heart regarding how he sees the Warriors of Light and their friends and family, and after the world is saved uses his ship to transport Queen Cilque and Prince Adrian of Alfheim to Burtgang so that they may witness Sarah's coronation as queen of Burtgang, though he does not attend the ceremony himself. Spoilers end here .


Final Fantasy

Cid is 58 years old. He has silver hair, beard and mustache and wears silver, oval eyeglasses. He wears a typical Archadian nobleman's attire. He has silver shoe-leggings with gold designs, and a deep red and purple coat, also with gold ornaments, and white elbow-length gloves. He wields a pair of gold-colored guns in battle with circular blue ornamentation, and he wields several larger weapons with the same color scheme in his cinematic attacks. In artwork of Cid as a younger man, he resembles Balthier .

Cid is fought twice, first in Draklor Laboratory, then at the top of the Pharos at Ridorana. In the first battle he is assisted by Rooks . During the second battle he summons Famfrit and becomes invincible to damage until Famfrit is defeated.


Final Fantasy

Citra has fair skin, long pink hair, and yellow gold eyes. As Veritas of the Light, her suit of armor is white and light blue, with a dark green cape irregularly shaped in strands. Her suit has several bladed and horn-like protrusions of varying designs and a prominent bladed horn on her helmet. While wearing the suit of armor, her gauntlets can become handcannons, revealing wide brown barrels.
Under her suit of armor, Citra's color scheme is identical to Sakura's. She wears a rather revealing long white robe with frills and widened sleeves, as well as plum-colored high heels. Her clothing has several golden borders. She wears a golden headpiece, the Evoker's Horn , which is designed to look like a unicorn's horn. As of Season Two, in battle she now wields Badrosa , a unique staff with a flower bud design at the top.
Citra's clothing without the suit of armor is reminiscent to the Summoner attire. This is fitting, as she is the only character seen regularly summoning visions to aid her battle.

Citra appears as a summonable vision and optional playable character, with three variants: "Veritas of the Light", "Citra", and a summer variant that she shares with Folka.
As Veritas of the Light (5-7★), her job is listed as Veritas and her role in combat is that of Hybrid Damage. She can equip swords , rods , throwing weapons , guns , as well as helms , light armor , and heavy armor , and accessories . While her abilities are locked to the Light element, she excels at targeting multiple enemies with her attacks and greatly decreasing their resistance to that element.
In her Season Two variant, Citra starkly changes her skillset to resemble that of a Summoner 's, and expands her weapon and armor selection. Her job is listed as Sworn Eight, and her roles are Healing and Support. Like the other so-called CG units, Citra's Limit Burst ("Gleam of Reverie") is a special CG movie and has a powerful effect: it deals high evoke damage to all enemies, and decreases their resistance to all elements for three turns. She appeared as a guest unit in her own introduction quest as well as several stages from Piercing Light .

Boss [ ]

Veritas of the Light commands the element of Light, using attacks such as Banishga, Divine Shot, Holy, and Ultima. She removes any debuffs placed on her with Negation before attacking and can use Blowback to strike the entire party. She can kill the party if not prepared with the proper equips or buffs to bolster defenses, especially if she uses Divine Punishment to increase her damage output.
For the second battle she is faced twice in a row without rest. She must be weakened to critical values to trigger a scene where Light will fully restore her HP and summon two Aldore Soldiers who can be dispatched easily through group-damaging attacks, but who can inflict Stat Breaks.
Since Light protection is rare, the party should use regular buffs like Shellga, Protectga, or those provided by Rain's Leadership. Veritas of the Light is weak to Dark, so mages with Bioga or stronger Dark-elemental attacks can inflict good damage against her. Since she is fought after another boss (a Kaiser Behemoth in the first encounter, and herself in the second), which can leave the party depleted of HP or MP before finishing Light, items are recommended, preferably a supply of Elixirs or MP-restorative items for healers and buffers.
A good strategy is to inflict Stat Breaks (preferably at the beginning of every turn to maximize damage in case of defensive breaks), even if they will be dispelled by Negation so Veritas of the Light wastes a move, giving the party more room for survival as it will prevent Light from buffing herself or attacking thrice. Sakura has defensive buffs for this battle, but even those do not a guarantee survival.
Veritas of the Light can be inflicted with Blind, Poison, and Paralysis. Blind is not too important since she mostly uses magic, but Poison and Paralysis are useful. The former will eat through 10% of Light's HP and the latter will give the player some breathing room. Poison can be inflicted through Bioga, a Dark-elemental spell, which doubles as a weakness for her.
She is the only Veritas not to be fought as a boss while empowered.


Final Fantasy

Clarrice is a wildwood elezen with pale skin and lavender colored eyes. She has long blonde hair and is seen with pink sunglasses on her head. She wears a red Neo Ishgardian Fending dress and wears white gloves and white boots underneath a black skirt. She wields the Shamash axe and a light green dyed Diamond Shield in battle.

Countless stories are told about Clarricie. Some call her a witch, saying they have observed her speaking to her pets in unholy, bestial tongues the likes of which have never been uttered by mortal mouths─indeed, that the monstrosities in her charge obey her every command because she herself is one of them. Others claim this is but a lie spread by those looking to smear her name, and that Clarricie is rather a saint, a figure of surpassing compassion and charity who tends to her wounded pets and comrades with self-sacrificing love and devotion, fighting to protect them as if she were the warrior goddess Gradia herself.
Perhaps both tales are true, and whether Clarricie appears as a witch or a saint depends on the eye of the beholder. What cannot be denied are the nigh-countless triumphs she has claimed in war, and the profound fear she strikes into the heart of any foe unfortunate enough to meet her dangerously alluring gaze on the battlefield. Clarrice is said to be difficult to understand as well as ostentatious. [1]


Final Fantasy

In Final Fantasy III , the Cloud of Darkness appears as a green-skinned female humanoid that emerges from a portal of darkness at its waist, though its form appears ghostly and ethereal. It has a red heart-shaped mark on its forehead, and several mouthed tentacles around it. Its field sprite is a glowing green orb, and in the 3D remakes, several multiple green orbs exit and enter the main orb in an arc.
In Yoshitaka Amano 's illustration and Dissidia Final Fantasy , the Cloud of Darkness takes the form of a shapely woman wearing a red and black cape with the rest of its body covered in red and black markings. It has a red heart-shaped mark on its forehead, long silver hair and two tentacles emerging from its waist. The Cloud of Darkness is the tallest non-giant character in the Dissidia series.
Though the Cloud of Darkness universally takes on a feminine form, it is officially considered a genderless being that merely chooses to appear as such. The Cloud of Darkness refers to itself in the plural, using "We" instead of "I". Dissidia Final Fantasy explains this as its two tentacles having minds of their own, and the humanoid body speaking for the three of them. For purposes of gameplay, however, the Cloud of Darkness is treated as female in its spin-off series appearances, and is therefore able to equip female-exclusive equipment . A feedback survey issued by the Final Fantasy Record Keeper team also referred to the Cloud of Darkness as female, and so grouped it with other female characters asking which was the "coolest" among the group.

The Cloud of Darkness's personality is not explored in Final Fantasy III , as it is more of a monster rather than a character. Dissidia Final Fantasy characterizes it as cruel and condescending, having a disregard for human life. In Dissidia 012 Final Fantasy it dislikes the arrival of the manikins in the cycle , feeling they are a foreign presence that disrupts the order of the cycle. It tells Laguna where the manikins are coming from to see how he handles the information, and is intrigued when he and his allies choose to track it down and close the portal knowing it will cost them their lives.
Though the Cloud of Darkness is aware of the other antagonists' schemes to end the cycle and seize power for themselves, it does not care, as it is an emissary of The Void and thus believes all will be consumed regardless of their actions. Both Final Fantasy III and Dissidia Final Fantasy present the Cloud of Darkness as a timeless, eternal entity who will always exist to consume the world; defeating it merely sends it into sleep to recover its power and awaken at a later date.
In her Dissidia appearances where she is voiced, the Japanese version has her speak with an elder woman characteristic, while in English dub she talks more like a high class woman.


Final Fantasy

The Cloud of Darkness's appearance is based on her counterpart in Final Fantasy III , being a green-skinned female form with yellow tentacles formed from what appears to be a literal "cloud of darkness". A disembodied voice emanates from a Voidgate shaped similar to the NES map sprite of Cloud of Darkness in Final Fantasy III . Despite being considered genderless, the being is referred to as a "she" in the cutscenes and bears an overall feminine form. When summoned through Eden's power in the First , her design is identical to her appearance in Dissidia , and is smaller in size.
A minion based on her, called the "Puff of Darkness" (available as a rare possible reward upon defeating her), is also derived from her depiction in Dissidia .

The Final Fantasy XIV version of the Cloud of Darkness refers to itself in singular pronouns. As an embodiment of the concept of nothingness, she fixates on destruction and intends to flood the world with darkness, as per the covenant.


Final Fantasy

Cocytus is a woman with pale skin and white hair with straight bangs styled into a updo style. She is dressed in a white dress with a black collar and walks barefoot.


Final Fantasy

Don Corneo is a middle-aged man with a short and portly build. He has fair skin, sports a thin mustache, and blond hair shaved on the sides. He has the word "Love" tattooed on the side of his head. Corneo wears a red, three-quarter length coat with fur trim on the collar and cuffs, an open white pocketed-buttoned shirt, blue jeans (brown in Remake ), a dark brown buckled belt, and white dress shoes. He also wears an assortment of jewelry, including stud earrings, a medallion necklace, and several rings on his fingers. In Final Fantasy VII , he smokes a cigar.

Corneo is a lecherous crime lord with a foul mouth. He has his lackeys conduct his dirty work, gaining him a feared and respected reputation. He always gets what he wants and is quick to anger when things don't go his way, going as far as to feed his enemies to his monstrous pets, or discard them to his henchmen.

Don Corneo.

Corneo is a highly perverted, uncanny, and manipulative man who negatively loves beautiful women. He takes any chance given to assert dominance and fear into his victimized candidates, forcing them to do things against their will. He seems drawn to those who challenge his dominance, as shown in the Remake when a cross-dressing Cloud insults him during the audition causing the Don to change his mind, and as seen when he enjoys Cloud's insults later. [2] According to his lackey Chocobo Sam , Tifa best fits his taste in women in terms of appearance, [3] and prior to changing his mind by Cloud, Corneo was about to choose her. She was also the only one visibly uncomfortable while he inspected the candidates, suggesting he is also drawn to weaker prey.
Don Corneo is vain and greedy, his mansion a display of ostentatious wealth both within Wall Market and the slums more generally. The Don lines his mansion with gold and expensive commodities, with literal bars of gold on the floor, and he keeps stashes of belongings throughout the Sector 6 and 5 slums, as well as his hideout in the sewers. He does not share this wealth with his underlings, who are given sparser accommodations within his mansion. The Colosseum uses cartoon images of Don Corneo for him to make announcements during the Corneo Cup, and he keeps a vending machine fashioned after his own likeness within his basement/torture room.
In contrast to his outlandish persona, Don Corneo remains calm and calculating under pressure, as shown when Cloud, Tifa, and Aerith corner him and make him reveal Shinra's plan to collapse Sector 7; he positions his apprehenders over his trapdoor to the sewers and gloats before pulling the lever. The following day, he remains composed when Leslie betrays him, disarming him and turning the tables. He retains his composure when Cloud and Barret hold him up, with the Don simply waiting for his pet Abzu to show up and making his retreat.
Despite Corneo's reputation, most of his lackeys dislike him, with the exception of Kotch and Scotch —two high-ranking henchmen— who are very obedient and follow the don's orders without question. Madam M —a member of the esteemed Trio—greatly despises him and his ways, as shown when he tacked on another match during the Corneo Cup, which led to her screaming obscenities about him. Andrea Rhodea —another member of the Trio—who is more reserved about his feelings, also seems to dislike him, helping Cloud and Aerith's plan of infiltrating the Don's audition. [4] Despite holding a high rank for a henchmen, Leslie Kyle secretly loathes Corneo for what he did to his fiancée; though Corneo seemed to have thought highly of Leslie, Leslie sought revenge. Chocobo Sam—another of the Trio—has neutrally ambiguous feelings toward Corneo, and didn't stop Cloud and Aerith from opposing him and rescuing Tifa.


Final Fantasy

The Creator is an ethereal being, who first appeared to Cecil as a featureless glowing orb of green light. When faced in its physical form, it appears inside a "tentacled" cocoon, but as it emerges, it is revealed to be a diminutive humanoid-looking being with a faint blue glow. Its initial appearance is a little bit akin to the alien PuPu seen elsewhere in the Final Fantasy series . The Creator then transforms and adapts as per the data it has collected. Its third form somewhat resembles Terra Branford in her esper form from Final Fantasy VI . The Creator's final form has a somewhat similar appearance to Neo Exdeath from Final Fantasy V .

The Creator is an organism that seeks to record data from different worlds to study and understand the process of creation. Now pursuing a warped and nihilistic world view, in its seemingly self-appointed role as the "Creator", the being believes it can choose which organisms should be allowed to live and die, wanting to eradicate the universe of all "failures". Considering itself so far above the denizens of the Blue Planet, the Creator feels no empathy toward them, and in conflict with its moniker of "Creator", the being does not value life in general, instead having a narrow view on what life is valuable and worth preserving, declaring itself the enforcer of this ideal. Ultimately, the Creator is undone by the actions of its own creations that turn against it, and its final words of thanking the party for destroying it imply it had undertaken its quest due to insanity brought on by its civilization's destruction.


Final Fantasy

Dabog is a hrothgar with gray fur and white hair. He has red eyes and wears a red Bearliege Cuirass.

Prior to his capture by the IVth Legion it can be surmised Dabog was a determined individual based on his field log entry. When Dabog is encountered by the Warrior of Light he is a ruthless person while piloting warmachina and refers to himself as a test subject, conveying a more emotionless state as the result of the experiments performed on him. He also seems to suffer from bouts schizophrenia when encountered outside of combat as he questions who and what he is, what he has done, as well as insisting on needing his "medicine" before having a fit of laughter when he remembers his supposed "mission".


Final Fantasy

As Kain's darkness incarnate, Dark Kain appears identical and is often mistaken for him. He initially appears in Kain's Lunar Trial as a cloaked, shadowy figure, later casting his cloak off to reveal a set of armor similar to Kain's but colored purple. In his artwork for The After Years Kain has a pale complexion with dark, scaled armor and a long red sash fluttering from the back of his helmet. His CG render for Final Fantasy IV: The Complete Collection is mostly identical to Kain's render for the 3D release of Final Fantasy IV .


Final Fantasy

The Dark King initially appears as massive, green-skinned man wearing a red, white fur-trimmed robe with a gold rope fastener. In the Japanese version, the "rope" is a thread of jewels with tufts of fur at the end. He wears purple robes with white linings, and a gold crown. He holds a gold and silver scepter with a red orb on top (in the Japanese version, the scepter is curved and has a cobra head-like mounting and a skull). He has blank white eyes (red in the Japanese artwork). Although not present in either the in-game sprite or the European artwork, his Japanese artwork depicts him with tufts of white hair and a purple belt with gold linings and three red jewels, and with long fingernails.

Japanese artwork.

His crown has some differences between the versions: in the Japanese artwork, the Dark King's crown is gold with a red fabric top and gold lines and multi-colored jewels. It resembles to the Georgian Crown as worn by King George XII. The European artwork depicts it as having at least four square ridges, a central red jewel and multiple jewels of differing colors on the sides. The in-game sprite is similar to the latter, although it has three red jewels and three ridges. Similarly, his face in the sprite and European artwork depict him with a thick imposing face, while in the Japanese artwork his is more gaunt.
Upon first transforming, the Dark King gains two additional pairs of arms, each with white hands with two fingers and a thumb (with the exception of his upper right hand, which still has green skin). He ditches the scepter, instead wielding several weapons: he holds a battle axe on his lower right arm, a rapier on his middle left arm, a longsword with a golden handle and a red jewel in the center on his upper right arm, a katana on his upper left arm, a cutlass sword on his middle left arm, and a bow and arrow on his lower left arm. His robe is sprawled open, revealing his purple robes in full as well as a gold wheel-like ornament on his chest. His face becomes more demonic, showing two large white pincers coming out of his mouth, and gaining two white horns.
He then transforms into a spider where he has a green face, serrated pincers at his mouth, four fangs, curved white horns, two large white eyes, and six smaller white eyes and antenna. His body becomes gold, gray and red and resembles a tarantula with red markings on his abdomen. He has primarily yellow legs and red tips, and white hairs near the tips of each leg. He implies this is his true form.
The Dark King's final form is similar to the third form with red eyes. Most of the hairs have turned green as well as the antennae, and his legs have been reduced to writhing red tentacles, with two of them partially amputated.

The Dark King is arrogant, as evidenced by his taunt before transforming the first time where he thinks Benjamin and Phoebe 's actions against him are amusing. He asks if that is all they can muster. Before fighting Benjamin and Phoebe, he insists that they now serve him. Upon transforming the third time, he growls, indicating he is starting to lose his cool.


Final Fantasy

Eula Darnus was a Garlean of high stature with fair skin, light blue eyes, and long white hair. As a pureblood Garlean, she possesses a "third eye" on her forehead.
As Nael van Darnus, she wears a silver full-body armor styled after Near and Middle Eastern clothing with a horned skull-like helmet concealing her face, all similar to Garlean armor. Darnus's armor resembles those worn by the Archadian Judges of Final Fantasy XII , and in particular, Gabranth 's. The upper part of the helmet has a design similar to a white raven with open wings, creature which inspired her nickname. When influenced by Dalamud (and later by Bahamut ), Nael's eyes glow crimson. She carries her gunhalberd on her back.

Nael deus Darnus in A Realm Reborn .

After becoming Nael deus Darnus on the Holocharts she turns wyrm-like due to Bahamut's influence, getting wings and claws. Nael still keeps a humanoid part, showing her original face and a female body structure. She has purple skin and wings with golden details. She wears a tiara and her eyes are red while the Garlean eye is glowing.

Believed to be a man by everyone, Nael is ruthless even to her own people in part because of her descent into insanity, becoming an imposing figure and feared by many. She considers all beliefs as pagan ideals, showing devotion only to the lesser moon Dalamud, believing that the Empire's movement against Eorzea is of its divine intervention to purge the world. Nael considers herself the world’s salvation, seeing a potential light from nothingness.

Artwork of Nael van Darnus.

Despite belonging to the Garlean Empire, Nael draws no distinction between friend nor enemy when met with opposition, looking everyone from high and seeing all as fools, even her own emperor . Nael enjoys theatrical mannerisms, using noble gestures while talking to those she considers inferior. The deaths of both the real Nael Darnus and Bradamante still torture the formerly-known Eula, who named herself and her weapon after them in an effort to make their names remembered at the cost of her own identity. In her suffering, she curses her own father for being the one who shattered their lives.


Final Fantasy

Deathgyunos is a giant grotesque mass of organs which inhabit a large, metal body created by Ra Devil to house the god. It possesses Ra Devil himself and mutates him into a mass of flesh wired into the machine body.

Being the God of Oblivion, Deathgyunos is primarily driven by a desire to destroy everything, beginning with Planet R. He possesses immense power and can withstand most attacks due to being powered by the four Elemental Crystals. The knowledge of the Crystals which Ra Devil obtained from Cid's brain resides within Deathgyunos.


Final Fantasy

Meteion resembles a combination of a Hyur and a Harpy . She has fair skin, wing-like appendages on her head, and avian feet. When introduced, she has dark blue hair and eyes with matching all-blue clothing.
After receiving the report on the other stars' fates, Meteion manifests a despair-ridden form with a grim countenance, now having pallid skin, hollow gray eyes, and black hair and clothes.
When the Meteia merge to form the Endsinger, she appears as a giant adult female head with large gray and pale blue wings, pallid skin, and pale gold eyes. A black and gold dais circles behind her.

Meteion was first kindhearted and hyper-empathic, capable of communicating telepathically via dynamis. She lacked practice in physical speech, and often struggled to form words. She had a childlike personality with the curiosity to match, frequently inquiring about her surroundings. Due to her empathic nature, Meteion's behavior and interests drew from others; for example, she claimed that candied apples were her favorite food due to Hermes's own enjoyment of them, despite being unable to eat.
Although she had a unique personality, Meteion was designed as the interface from which her sisters, referred to as the Meteia, could relay their findings through access to a collective consciousness. This consciousness was intended to be the means by which the Meteia would compile and share the responses they received to Hermes's question on the meaning of life.
After completing her relay of the Meteia's report in Ktisis Hyperboreia , Meteion's personality was suppressed and replaced with that of her sisters' consciousness, taking a sharp turn towards nihilistic and condescending. Despite her grave monotony, she can be passionate, bordering on theatricality. Without her individuality, she is resolute in her belief that life is meaningless and that true happiness is impossible, leading her to believe her actions in starting the Final Days are a mercy, if not outright logical. As the Scions overcome her trials set up to convince them that life is meaningless suffering, Meteion grows frustrated, unable to comprehend their resolve and defiance yet refuses to accept it, believing that no matter how much hope exists, despair will always remain.

Meteion in Ultima Thule.

The Meteia's extreme empathy becomes the primary cause of their downfall: as a result of witnessing so many dead or dying civilizations, the Meteia were forced to live the despair and anguish of those peoples as it was her own, and their despair is ultimately what motivates Meteion. These gathered feelings, the core of her domain of Ultima Thule, rule them completely. Meteion cannot understand the Scions' stubborn adherence to hope to the point that the universe's anguish, through the Meteia, expresses itself as indignation that any would dare to feel hope in the face of its suffering.
The Meteia collective takes the shape of an otherworldly being known as the Endsinger, fixated upon bringing the Final Days to Etheirys and taking every other star with it. Upon the Warrior, Hythlodaeus, and Emet-Selch's creation of a bed of Elpis flowers in Ultima Thule, a shard of Meteion's original personality shows through to beg the Warrior of Light to stop her sisters. Once the Endsinger is defeated and her despair finally soothed, Meteion returns to the lively and youthful personality from her time in Elpis, although she has grown from her experience, and her stutter never returns.


Final Fantasy

Demoldoa is a large, towering man encased in a full suit of blueish armor, which is uneven with the right side (horn included) being bulkier. In combat he wields a massive sledgehammer.

Demoldoa is a no-nonsense individual and a seasoned warrior who believes in strength above all. He takes his duties seriously and participates in the Aldore Order tournament to demonstrate the might of Aldore to everyone who may believe in opposing them. Cruelly pragmatic, he does not hesitate killing fellow participants, excusing himself that such occurrences are normal.
Despite his external cruelty, Demoldoa does exhibit traits of a fair combatant, as he gives his opponents the chance to prove themselves and uses his authority to prevent Lasswell 's party from facing disqualification due to an unfortunate incident. Demoldoa wants to crush the rebels on a befitting stage, but also admires how they proved their strength and thus considers they deserve to pass.


Final Fantasy

Diabolos is a large, winged, demon-like entity, primarily red and black in color. As Diabolos Hollow, his body becomes bulkier and armored and grows a second pair of wings. His body gives off a bright orange glow. The unique green and red markings found on Scathath can be seen at the base of his wings and underneath his shoulder-like armor. When using Double Edge, he grows a four digit claw-like weapon from his right forearm.

Diabolos rarely speaks, and when he does it is to offer threats and intimidation to his enemies. He seems to be a leader among voidsent, as other powerful voidsent, such as Ferdiad, refer to him as "Lord Diabolos" and follow his command. He is confident in his abilities and is calculating enough to attempt to preemptively eliminate possible threats to his schemes. He loses his composure when confronting the Warrior of Light and is unable to understand how they can overpower him.


Final Fantasy

Distorque is a tall and muscular blue-skinned humanoid with a horn on his forehead and long blond hair. He has several white markings on his arms and torso. He wears a pair of sunglasses and black trousers with thick protective boots.

Distorque is a twisted, sadistic, and abusive man, who uses fear to command those beneath him. He expects absolute obedience from his pupils and will retaliate violently at any sign of opposition or even at direct suggestions he ends up agreeing with afterward. Even if he can act casual and friendly with his pupils, this only lasts so long as they don't provoke him.


Final Fantasy

Hein is an average-looking, middle aged man with short, swept back black hair and pale blue eyes. He wears a black turtleneck shirt under a long unfastened leather coat. The coat has decorative pieces akin of his military rank. He wears a wide belt and black leather gloves.

Focused, intelligent and cunning, the loss of his wife and child has driven Hein in his pursuit to destroy the Phantoms. Some would say his focused determination has turned into obsession that completely blinded him from seeing the harm his actions are causing. He presents himself as a calm, reasonable military man who values logic and loyalty rather than fantastical and whimsical theories, as shown when he disbelieved the theory of Gaia and even mocked the theory when Aki tried to get him to stop firing the Zeus Cannon at the end. He is not sadistic, as shown when he was outright horrified when his plans ended up in the deaths of most of his own soldiers, muttering “What have I done?” He is shown to have signs of severe depression that worsened to the point of developing suicidal tendencies, as he had attempted to shoot himself in the head after escaping his ship’s destruction as it was invaded by the Phantoms, and during the final part of the film, where he purposefully disregarded warnings from his own staff and even the alarms from the Zeus Cannon to try to force it to fire the Zeus Cannon even after specific warnings about it overheating and overloading, resulting in the ship exploding and destroying the entire cannon, presumably with him still inside.


Final Fantasy

Lazarov is a middle aged man with short blond hair. He wears stereotypical scientist attire, consisting of black pants, brown shows and a lab coat. He wears some technological lens on his right eye.


Final Fantasy

Dr. Lugae is an elderly man who sports disheveled white hair and a beard.  He is dressed in a lab coat and wears glasses or goggles.  In his Yoshitaka Amano artwork he is gaunt and has a thin hook nose and various accessories attached to beaded chains.

A mad scientist, Dr. Lugae is obsessed in experimenting on others. His experiments to turn people into monsters even disgust Rubicante himself. He seems to revel in having power over others and witnessing their suffering, as even when he is going to lose, he still boasts that his cannons will finish off the dwarves.


Final Fantasy

Dycedarg has short auburn hair styled in a fringe on front with the edge split into two sides, brown eyes and a full beard.  He wears a black and gray robe with white spiral designs on the sleeves,  golden folded sleeves with white linings and a white fuku collar, covering a golden turtleneck; a red and yellow lined belt runs to his waist, and completes the outfit with red gloves and brown boots. In his in-game sprite the color of his robe is blue gray and the sleeves are white. During Chapter 1, after he suffers injury, he wears a dark green robe with a dark peach collared shirt.

Dycedarg initially appears as a rational, calm, and collected strategist. However, he is revealed to be an uncaring individual who only strives for his personal ambitions. He is an archetypal Machiavellian, driven by his desires to accomplish his goals through any means necessary. In doing so, he dishonors the House Beoulve family name and shows no remorse for his actions.


Final Fantasy

Dyunbu is a sunseeker Miqo'te with gray hair and green eyes. Like many IVth legion soldiers, she wears a red Diamond Coat of Aiming, Diamond Boots of Casting and gloves that are white with the thumb part of the hand colored black. In battle Dyunubu wields a Zelkova Cane. As an undead she has pale gray skin and her eyes are a noticeably lighter shade of green.

Dyunbu is a compassionate woman who cares deeply for her comrades and her cause. Where other major members of the IVth are often dismissive of the rank and file or too focused on their own obsessions, Dyunbu openly despairs at the deaths of her fellow soldiers. She also seeks revenge for those killed by the resistance and prays for her fallen soldiers. In skirmishes she attempts to convince the Bozjan Resistance that her cause is just and that they would see that if they would just stop and focus. She, however, lacks that same focus herself; she is too fanatical in her beliefs to really understand the Resistance, dooming them to conflict. Dyunbu is a respected leader by her soldiers, when in battle she tells them to retreat if they are injured, but a few state that they won't abandon her, and those injured tell her they can still fight.


Final Fantasy

Elena is a young woman with a slender physique, fair skin, brown eyes, and neck-length blonde hair styled in an inverted bob. She wears the standard Turks uniform that includes a dark blue or black suit, paired with a white dress shirt, black tie, and heeled dress boots. As a student, she wore a red uniform with white trim and black accents, completed with a blue tie, black skirt, tall gray socks, and black shoes. In the Final Fantasy VII remake project , Elena wears silver stud earrings and wields a customized pink and silver gun adorned with flower details, rhinestones, and other embellishments.

Concept art by Tetsuya Nomura for Final Fantasy VII . Field model from Final Fantasy VII . Student portrait from Before Crisis -Final Fantasy VII- . Turk portrait from Before Crisis -Final Fantasy VII- . Final Fantasy VII: Advent Children Final Fantasy VII Ever Crisis

Elena is spunky, enthusiastic, and impulsive. She is hard-working and dutiful, driven by her convictions and judgment, taking her duties as a Turk seriously, and putting her all into everything. However, Elena tends to act careless and reckless, casually revealing confidential details about missions and taking action before thinking. [24] [5] [12] [8] [2] She is competitive and strives to surpass her older sister, Emma, who is also an accomplished Turk. [3] [25]
Elena greatly admires and respects Tseng, whom she has an unrequited crush on. She is always eager to team up with him on missions and does her best to impress him. [26] [16] [10] [2] [note 1] Elena looks up to Reno and Rude and listens to them without question, but openly disapproves of their casual work philosophy. [8] [26] [24] Despite occasionally bumping heads, they both care for her well-being. [8] [17] [19] [20] [23] [note 2] Elena is loyal and respectful to Rufus, following his orders and asserting his authority. [20] [22] [note 3]


Final Fantasy

When the party first encounters him, Elgo has the iconic feathered hat, long white hair, long cape and leather boots of a Red Mage . His clothing is brown and blue as opposed to the usual red. Despite being well over 100 years old, he looks young for his age, but sufficiently old for Sol to call him "Gramps".

Spoiler warning : Plot and/or ending details  follow. ( Skip section ) As the Emperor, Elgo wears heavy-plated armor to conceal himself with only those most loyal knowing his true face. The armor is full of horns and spikes, including sharp nails in his gloves and a monstrous helmet, which gives him a towering and menacing demonic appearance. Personality [ ] Elgo initially appears to be kind, helpful and guiding the heroes to the crystal as he claims they are the Warriors of Light. He even sacrifices himself to save the heroes from an airship clash. In truth, Elgo is cunning and deceptive. Being the ruler of Avalon , Elgo is arrogant and manipulative as he can travel throughout dimensions and manipulate events as he sees fit in order to get the crystals for his main goal: achieving immortality. When the Crystal sensed his desire of immortality, it divides the world, and half of Elgo's personality—his "self-doubt and conscience"-manifests as the Mask , which Elgo considers to be the embodiment of the discarded flaws holding him back from his goal of immortality. He has little sympathy, if any, for the lives lost due to his cruel ambitions, and further underscoring his power-hungry nature, Elgo tries to convince the warriors to give him the Crystal by stating he shall herald them the "heroes of the new age". Story [ ] An emperor must be the absolute symbol of the land, feared by one and all. The position exists beyond the realm of age and death, like a god among mortals. My people have always been ruled by an emperor since time immemorial. But I hungered for more than temporal power. I wanted the strength of the Crystals to defy death itself and reign until the very end of days! Elgo revealing his ambitions Desiring to cheat death, Elgo sought the Crystals to become a living god . The Crystals sensed his intentions and caused strange events to occur. On his way to the Crystal Temple in Lux , Elgo is attacked by a monster in the Northern Cave prior to being saved by Sol's group that was ordered to check up on the country's Crystal. Claiming to be on his way to the temple because he sensed a "disturbance," Elgo accompanies Sol's group there. At the crystal chamber Elgo's presence invokes the Watchbeast , which attempts to destroy him and Sol's group to defend the Crystal. Upon being overpowered, the spirit resolves to destroy the Crystal rather than have it fall into Elgo's hands. Though the monster is defeated by the arriving group of Nacht , Sarah , and the twins Alba and Dusk , the Crystal shatters. The remaining Crystals cause a Dimensional Shift to divide the world in two to hinder Elgo from going after them all. Elgo separates with the half containing what good remained in him, becoming the Mask, ending up with the Warriors of Darkness in the World of Darkness and following them. When Sol, Aigis , Dusk, and Sarah come to, Elgo tells them they were chosen by the Crystal to become the legendary "Warriors of Light," and joins them on their journey. After taking over a warship, Baugauven , one of the Avalonian Empire 's generals, overwhelms the Warriors of Light with his Heatwave. When Baugauven unleashes his Final Backdraft, Elgo sacrifices himself to take the blow meant for the others. After Baugauven falls back when the warship is attacked by dragons, Elgo tells the party he was sent to serve the Warriors of Light. He crashes the airship somewhere the damage cannot do harm while the Warriors of Light escape. While his other self dies with the request to the Warriors of Darkness to stop him, Elgo returns to Avalon and resumes his position as Emperor. When the Warriors of Light and Darkness join forces to stop Avalon, they storm Castle Avalon and face the Emperor after defeating the Divine Generals. The "Emperor" turns out to be an empty suit of armor while it is revealed that it was in the World of Nil using the power of Nil to assault the World. When the Warriors of Light and Darkness make it to the deepest level of the World of Nil, they are shocked to find Elgo sitting on the throne. Elgo, revealing himself to be Avalon's Emperor and the Mask's other half, explains he planned to obtain the Crystals from the beginning. Some time before he had prophesied the Crystals would split when he approached them, and so he guided the Warriors of Light to seek out the Crystals and bring them to him. He further explains that to carry his plans he used the power of Nil as it allowed him to easily move between both worlds of Light and Dark. Elgo requests the Crystal from the two groups and promises to herald them heroes of a new age. They refuse as Elgo had anticipated, and he attempts to kill the warriors. Elgo loses control of Nil and is pulled into the vortex he creates, with the power of Nil mutating him into the hideous Chaos Elgo and becoming one with the core of Nil. He is killed by the warriors of Light and Darkness, the light absorbed by Nil exploding and destroying all of Avalon while his other half sacrifices himself to save the twins Alba and Dusk, thus permanently ending Elgo and his reign. Spoilers end here .


Final Fantasy

Unlike other Ascians, who wear dark robes, Elidibus dresses in a white robe with golden accents with purple patterns on the front and back. A simplistic red mask covers the top half of his face. His Ascian sigil uses the pattern from the center of Zodiark 's summoning glyph from Final Fantasy XII .

Elidibus in Zenos's body.

After possessing the body of Zenos yae Galvus, commenting that this new body made him an equal to the Warrior of Light, Elidibus resembles a man in mid 20s with a youthful face and fair complexion with long golden hair. To maintain his cover as the prince, Elidibus wears Zenos's suit of armor.
He later possesses the corpse of Ardbert, wearing the same black Fighter's set but a standard Bravura, as opposed to the Bravura Atma the original Ardbert wielded. He can speak in Ardbert's voice, but drops the act and returns to his own voice when around those who are aware of his true identity.
When he later reverts to his Amaurotine form, Elidibus retains his distinctive white robes and red mask, setting him apart from his fellows. Emet-Selch notes Elidibus was a young man of small stature [note 1] compared to his fellow Amaurotines. In Endwalker , his true ancient form is shown in full, appearing virtually identical to his form as the Warrior of Light primal. He has aquamarine eyes, long silver-white hair, and his mask sits on his white robe when not worn over his face. In Anabaseios: The Eleventh Circle , Themis takes on the form of a four-armed winged knight wielding a dual-color staff representing Light and Dark.

Elidibus is polite and diplomatic, attempting to meet Minfilia Warde and the Warrior of Light on peaceful terms. This is at odds with the other Ascians, who are cold at best toward the Scions of the Seventh Dawn members. Elidibus deviates from the methods of his black-robed brethren, and is not close or loyal to them, and informs Emperor Varis that he would not act against him should Varis use the Garlean Empire against the Ascians. Elidibus is nonetheless a dangerous and cunning foe to the Warrior of Light and the Scions. Even when his plans do not go accordingly, Elidibus is foresighted and intelligent enough to gain an advantage. According to Emet-Selch, while Elidibus may be a "worrier" and an "insufferable bore", he is no fool and the choices he makes are rarely wrong.
Elidibus is subtle in the pursuit of his goals, being a master of manipulation and in using half-truths to convince others the righteousness of the Ascians' cause. He possesses the typical Ascian overconfidence when appearing to have the advantage, as after gaining Zenos's body, he mistakenly believes he can easily defeat the Warrior of Light. Likewise, Elidibus fails to foresee Zenos's return or stop him from reclaiming his body, forcing the Emissary into fleeing. Before his final clash with the Warrior of Light, Elidibus admits once seeing the adventurer as another useful pawn, but instead they became the greatest threat to the Ascians' plans, something he would lament following the defeat of his Paragon comrades.
Elidibus is persistent and patient, as even after learning of the demise of his Paragon comrades, Lahabrea and Emet-Selch, he only becomes more determined to restore Zodiark and reestablish the balance between Light and Dark. When the Scions confront him, Elidibus considers himself the hero and reveals that he shares similar sentiments as Emet-Selch did about the state of the world: it and its people are fragmented and flawed, and he desires to restore the original world. Elidibus claims that the Scions and their people are incapable of understanding the Ascians' plight or history, let alone remember them. Elidibus is obsessed with carrying out his duty, both as a member of the Convocation and as a primal, even if he can no longer remember the reasons behind it.
Elidibus retains a sense of honor. He aids the Warrior of Light in seeking answers to the Final Days to repay them for freeing the imprisoned souls within Zodiark from servitude, and in his final moments passes on the responsibility to protect the planet to the Warrior of Light, while Elidibus desires nothing more than to be reunited with his brethren in the afterlife .
In ancient times, he investigated irregularities at Pandæmonium while undercover, using his given name: Themis. He was responsible, but unsure of himself. He was astute enough to recognize the Warrior of Light as the helper whom his superiors predicted would come. Despite this, he occasionally failed to understand common phrases, such as being unable to infer that Erichthonios's mother had passed.
In " Tales of the Shadows ", the original Elidibus was a far more optimistic and cheerful personality who not only idolized the Convocation, but saw them as his family, who likewise saw him as their younger brother. After separating from Zodiark's heart, his optimism was replaced by melancholy and an unrelenting drive to save his people in spite of his worsening amnesia.


Final Fantasy

As a younger Solus zos Galvus, his eyes are golden and his hair is burgundy with a white streak. He wears a stylish black military coat, adorned with gold on the chest and white fur along the trimmings, and white gloves. In his old age as Emperor, having a beard and a walking cane, he wore full body armor and the Garlean crown.
Solus's true identity is that of Emet-Selch, an Ascian, whose true name is Hades. Like his brethren, Emet-Selch has an Ascian mark, though more sinister and infernal in design compared to his Paragon comrades. He rarely wears the Ascians' black robes since taking the vessel of Solus zos Galvus. Hades's final form resembles the Esper Zodiark's second form in Final Fantasy XII . Emet-Selch's mask is a faded red with a white circle within the middle
In his " Tales from the Shadows " side story, Emet-Selch's original form was typical of an Ancient: a tall humanoid with white hair and grey robes. In Endwalker , his true Ancient form is shown in full, appearing virtually identical to his identity as Solus. He has vibrant yellow eyes, medium length white hair, and his mask sits on his grey robe when not worn over his face.

Emperor Solus was said to be an enthusiastic theater-goer and patron of the arts. He commissioned the building of an airship for the Majestic Imperial Theater Company so they could travel the realm and bring their performances to the far reaches of the Empire. This hearkens to the Tantalus Theater Troupe from Final Fantasy IX . His continued use of theatrical metaphors upon being summoned in Ultima Thule indicates either that Emet-Selch enjoyed performance arts previous to his time as Solus, if not before the Final Days, or has at least maintained his former life's enjoyment of them.
Emet-Selch's personality and attitudes shift due to the effects of his tempering by Zodiark and the loss of his home and friends. Prior to the first coming of the Final Days and following his defeat, Emet-Selch comes across as dour, unapproachable, and vindictive. He showed a penchant for the latter even to his friends, such as when he expressed annoyance at Hythlodaeus disturbing him to offer congratulations on his elevation to the Council of Fourteen, and how he made jabbing quips about Azem and their potential for mischief. Hades tended to not participate in certain activities or provide aid, but would eventually be amenable to it with some encouragement. Despite this, both this position of power and Hythlodaeus's testimony show that beneath this front Emet-Selch was responsible, principled, and compassionate, accompanying and offering his aid to Azem's altruistic endeavors prior to acquiring his title. Emet-Selch continued to do so after Azem joined the Convocation, despite his exasperation with their disregard for following due processes.
Following the sundering, as Solus, Emet-Selch is more eccentric and talkative than the average Ascian, being unpredictable and condescending towards his allies. His eccentricities often leave those around him exasperated or enraged. He remains convinced of the importance of the balance between Light and Dark and considers the original form of man the definition of perfection while viewing the "broken" races mere parodies of his kin, to the point he does not consider their deaths murder. He extends this contempt to his mortal grandson, Varis, having no interest in the Empire outside its intended purpose of spreading chaos. His resentment towards Varis also stems from the latter's resemblance to his firstborn son, whose death served as a final reminder of mortal imperfection in Emet-Selch's eyes. However, he does show interest in certain mortals who underwent the Umbral Calamity numerous times on the Source, and are thus closer to completion. He believes that those of the Source are superior to the "halflings" of the other shards.
Emet-Selch is a loner, and though he operates with full intention to bring about the Rejoining, his actions are often considered unpredictable. Beneath his eccentricity and cheerfulness, Emet-Selch bears the burden of centuries of sorrow and pain over all that he and his people have lost, and a burning hatred for Hydaelyn and all who fight in Her name. In contrast to the maniacal scheming of Lahabrea and the cold rationality of Elidibus, Emet-Selch is the only member of the unsundered to retain his sense of self over the ages and expresses deep melancholy over Amaurot's fall. Whenever he speaks his true feelings, his voice deepens and becomes more gravelly.
Unlike the other Ascians, Emet-Selch scorns lies and overt deceptions. While he often omits information in his dealings, or stays mum when he could be more forthcoming, he never contradicts his word. He considers deceitfulness beneath him, since his wealth of knowledge across eons means that anyone he speaks with cannot discern a lie of his from the truth anyway. This trait may allude to the title of Final Fantasy XII 's Scion of Light of the same name: "Angel of Truth".
One of Emet-Selch's main defining traits both before and after the events of the sundering is his propensity for sentiment. His love for his home and people led him to create a facsimile of Amaurot within the Tempest complete with shades of its inhabitants and a notably accurate Hythlodaeus, to which he admits getting carried away in doing so. He is concerned for Elidibus's growing loss of purpose in their mission, and, despite their differences, shows a persistent fondness for his close friends, Hythlodaeus and Azem. Despite their opposing views on summoning Zodiark, and Azem having since been sundered and reborn, Emet-Selch's actions rather than his words indicate that he yet treasures their connection. Emet-Selch's crafting a constellation crystal for Azem despite it being forbidden to do so, and referring to them as a "dearest friend" to their reborn self as the Warrior of Light, show his genuine care. Emet-Selch answers the Warrior of Light's summons for both their and Elidibus's sake at the Seat of Sacrifice . At Ultima Thule, he takes pride in the Warrior's recent accomplishments. He also admits, that he was a prisoner of his past, and with his defeat in Shadowbringers , and restoration of his lost memories he understood that his refusal to move forward was the reason he lost. He spends his final moments comforting them by offering leads into further adventures. Emet-Selch considers the Warrior worthy as both the star's new steward and as Azem's successor, and despite his typical grumbling at Hythlodaeus's wish for them to all reunite in this life or another, his smile upon fading indicates he also shares this desire.