Transformation Matrices, Unity, Tech Art, Tutorial, Graphics.
x=2 plus 2 and so on. So point (0,1) will be transformed to (0,1), point (1,1) to (1,2), point (2,1) to (1,3) and so on. There is nothing unique about the normalized basis as far as I can tell. You would have similar effect even if it wasn’t. Hopefully someone will correct me there if I am wrong.