Webgl, Physics, Gamedev, Webdev, 3d.
BABYLON.ShapeCastResult(); hk.shapeCast({shape: characterAggregate.shape, rotation: characterMesh.rotationQuaternion, startPosition: characterMesh.position, endPosition: new BABYLON.Vector3(characterMesh.position.x, characterMesh.position.y-10, characterMesh.position.z), shouldHitTriggers: false,