Techart, Blender, Geometry Node, Procedural, Programming.
instances and realized them. My aim is to apply a transformation like this: position.x *= position.x * smoothstep(position.z, 1.0, 0.0); The smoothstep or Map Range in Blender will make sure that my blade of grass will have a thickness of 0 at the top and maximum thickness at the base. Let’s just