Ray Tracing, Bounding Volume Hierarchy, Bvh, Axis Aligned, Tetrahedron Octahedron.
through translate into a ray tracing system. First, we have to update our way of building the BVH, and for the beginning, we will do this very naively. When building the bounding volumes, we not only have to compute the min and max but also -min(x+y+z) and -max(x+y+z) for our additional axis, so