Ray Tracing, Bounding Volume Hierarchy, Bvh, Axis Aligned, Tetrahedron Octahedron.
only interested in a boolean hit result. Instead, we’d like to receive a hit range of our ray where the ray is intersecting an AABT (that is, the parametric distance tmin and tmax). This gives us more flexibility during the traversal (e.g., for culling nodes). We already know how to compute the