Computer Graphics, Python, Mathematics, Game Development, Game Design.
np.array([0, -9000, 0]), 'radius': 9000 - 0.7, 'ambient': np.array([0.1, 0.1, 0.1]), 'diffuse': np.array([0.6, 0.6, 0.6]), 'specular': np.array([1, 1, 1]), 'shininess': 100 } Reflection Right now, we render rays that: come out the light source, hit the surface of an object, then directly bounce