Ray Tracing, Bounding Volume Hierarchy, Bvh, Axis Aligned, Tetrahedron Octahedron.
inspired by the work from Bryan McNett. He wrote an excellent and inspiring article about AABT and AABO recently, presenting their possible use in real-time collision detection systems. So I thought hey, why not try this for ray tracing too? In the following, I’ll give a quick summary of what I