Ray Tracing, Bounding Volume Hierarchy, Bvh, Axis Aligned, Tetrahedron Octahedron.
second triangle alltogether, and don’t even need to load it from memory. Just if the ray hits the first triangle, we need to test the second one, and even though this is arguably more expensive overall, we have a (most likely) tighter bounding volume. Wow. Let us end this section by recognizing