Python, Routing, Perlin Noise, Random Walk, Lecture.
noiseScale) stroke(noiseVal * 255) point(x, y) noiseDetail(8, 0.65) noiseVal = noise((x + width/2) * noiseScale, y * noiseScale) stroke(noiseVal * 255) point(x + width/2, y) To learn more about creating procedurally generated terrain using noise, check out this video! Random Walks Random walks