Causal Inference, Machine Learning, Domain Adaptation, Reinforcement Learning.
machine. Each slot machine either gives a positive reward with probability P, or a negative reward with probability 1-P. Let’s say that you have five slot machines with probabilities of [0.1, 0.2, 0.3, 0.4, 0.5]. If the gambler knew these probabilities, they would always pick the last one; however,