Game Design, Game Development, Math, Games, Mathematics.
represent it as a table: The table shown as a matrix: Strictly speaking, we’ve got a matrix of moves, where: Lines are the present, that is, the state of Xᵢ Columns are the future, that is, the state of Xᵢ₊₁ Element (i, j) is the probability of transition from state Xᵢ into Xⱼ The matrix itself