Programming.
:= NPC + 1, mode “k+”: NPC := NPC + k, mode “k”: NPC := KPC). How can we achieve the 4 options to change the PC with this module? “increment by 1” is achieved by setting loadNPC with modeNPC=1 “increment by 2” is the same but twice; let’s say we perform one “increment by 1” in the FETCH state, so