Computer Graphics, Opengl, 3d Modeling, 3d Design.
the depth tests are performed with the Z-buffer. The range of the values along the Z-axis changes from [-far, -near) in VCS to [-1.0, 1.0) in NDCS and then to [0, (2²⁴-1)/2²⁴] in SCS for OpenGL (assuming GL_DEPTH24_STENCIL8). Please note that SCS is the rasterized integer coordinate space for the