Transformation Matrices, Unity, Tech Art, Tutorial, Graphics.
the point (2, 0, 0) is 2*(1, 0, 0). In this case the vector (1, 0, 0) is the basis for the space it spans. There are unlimited number of basis you could chose for your space. What is important, is that you just stick to what you chose. Another basis could have also been (0.5, 0, 0). What if you