Ray Tracing, Bounding Volume Hierarchy, Bvh, Axis Aligned, Tetrahedron Octahedron.
that we can use it in our node planes later on. This will take a bit of extra time when building the hierarchy, but if we’re dealing with static BVHs it shouldn’t bother us too much. There are a lot more possibilities for improvement (more on this at the end), but for now, let’s leave it like that