Python, Routing, Perlin Noise, Random Walk, Lecture.
Shiffman, The Nature of Code Random walks return to the same location many times, thus oversampling the same spot. By jumping a further distance of steps, oversampling can be avoided. import random def setup(): global x, y size(500,500) stroke(0) x = width/2 y = height/2 def draw(): global x, y for