Blender, Procedural, 3d Modeling, Geometry Node, Coding.
center to the ID to get a unique 0 or 1 per cell. Multiply this 0 or 1 output by the other part of the calculation and you will be “culling” some mountains. In the image above, you also see me using the UVs of the subdivided plane, to gradually bring down the mountains as they get closer to the