Lut, Shader, Programming, Blender3d, Unreal Engine.
have 16 times less bit depths, which causes the banding. One solution is of course to move to a 32x32x32 LUT which will double the precision. But if you want to get to the native no banding, you need to do a 256x256x256 LUT, which has as many pixels as a 4k texture. For our case, where we are using