Computer Graphics, Opengl, 3d Modeling, 3d Design.
1.0e-1 ); out vec4 color_out; void main() { float log_z = log( max( 1.0e-30, -1.0 * position_vcs_z ) ); gl_FragDepth = ( log_z - log_near ) / ( log_far - log_near ); color_out = vec4( 1.0, 1.0, 1.0, 1.0 ); } Issue: Early Depth Test can not be Applied. Due to the explicit assignment of a value to