Webgl, Physics, Gamedev, Webdev, 3d.
BABYLON.PhysicsAggregate(characterMesh, BABYLON.PhysicsShapeType.CAPSULE, { mass: 1, friction: 0.5, restitution: 0 }, this.scene); const characterBody = characterAggregate.body; characterBody.disablePreStep = false; characterBody.setMassProperties({ inertia: BABYLON.Vector3.ZeroReadOnly }); First