Computer Graphics, Opengl, 3d Modeling, 3d Design.
is a sample fragment shader that sets the logarithmic depth of the NF type with the (interpolated) Z-coordinates in VCS in position_vcs_z. It sets the depth value to gl_FragDepth. #version 330 core in float position_vcs_z; uniform float log_far; // = log( 1.0e6 ); uniform float log_near; // = log(