Computer Graphics, Opengl, 3d Modeling, 3d Design.
core in vec4 position_lcs; uniform mat4 P; uniform mat4 V; uniform mat4 M; uniform float log_far; // = log( 1.0e6 ); uniform float log_near; // = log( 1.0e-1 ); void main() { position_wcs = M * position_lcs; vec4 position_vcs = V * position_wcs; gl_Position = P * position_vcs; float log_z_vcs =