Fluidsimulation, Unity, Realtime, Fog, Volumetric.
the code on my Github: https://github.com/IRCSS/Compute-Shaders-Fluid-Dynamic- Also you can download/ view the model used in the demo on my Sketchfab. Rendering Volumetric To get the fog look going, the first thing we need is a way to render volumetric data. There are different ways of rendering