Game Design, Game Development, Math, Games, Mathematics.
of which are the levels, and the edges are the probability of improvement: This is a regular Markov chain, and you just need to find m1 with A = {4}, that is, the average number of steps from level 1 to level 4. Let’s use the formula: We get: m₁ ≈ 4.72, average cost of improvement = 20, and we just