Ray Tracing, Ray Tracer, Haskell, Performance, Parallel Computing.
elapsed and pixels per second as well. In fact, now I can even render 384x216 image: Almost 98% productivity, 8M memory, and it took 1422s (i.e 24m) which actually makes sense, as there is some improvement in pixels per second. So we improved from 33m (extrapolated) to 24m. You might be wondering