Lut, Shader, Programming, Blender3d, Unreal Engine.
-1)/ LUT_Dimension ) + (0.5/ pow(LUT_Dimension ,2); Discritization Artifacts Here is how the natural LUT applied to a scene looks like with our shader code: The image with nothing applied The image with the LUT. Notice how there are these banding artifacts inside The image is a bit yellower due to