Computer Graphics, Obj, Mesh, Triangle.
neighbors. Triangle { Vertex vertex[3]; } Vertex { float position[3]; } Mesh { float verts[number of vertices][3]; // store coordinates per vertex int tInd[number of triangles][3]; // store vertex indices about a triangle } float[nv][3] : 12 byte per vertex, int[nt][3] : 24bytes per triangle ->