Ray Tracing, Bounding Volume Hierarchy, Bvh, Axis Aligned, Tetrahedron Octahedron.
dot product with a one-vector. So far, we got: First Iteration to the final Ray-AABT algorithm Now we already know that we have to extract tmin and tmax from two components in the vector t4, but we don’t know which ones yet. From what I got so far when drawing different cases of rays intersecting