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Sacred Ground


Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.




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 Surf & Turf [Noyan Dar Land Tempo] by Skulloelegy EDH 7 / 5 Graveyard Spirits by SurvivalNOPE EDH 0 / 0 Esper commander deck of commanders by my1962chevy EDH 7 / 18 Noyan Dar, Landscaper (Budget) by Rebuildmatt #3DH Noyan Dar on MTGO 3 TIX Budget! by PraetorMagic possibility test by GreyFawkes Don't be a-Noyan Me! by flabtastic41 Noyan Dar, Land Beatdown by theeyebrows 
Sacred Ground Discussion

Calliber on Brainstorming win cons for 5c ...


Sacred Ground can help protect the gates and maze. And if you're going to run them then Crackling Perimeter and Hold the Gates could be worked in.



Since you say land creatures, you can try out Sacred Ground and Planar Cleansing. You also can try out Liege of the Tangle, although it may be slightly outside of your budget range (Last time I checked, it was roughly $6 or so, it may have dropped).

Zaxdad on The Animist's Wrath


Another nice way to protect your lands is with Sacred Ground

203995014 on No thought but hunger, no strategy but destruction


That does raise the question of whether it is worth splashing white in the first place, which is an area I have messed with in the past. If I were to splash white, as far as I know I would also gain Gaddock Teeg, Ethersworn Canonist, Kataki, War's Wage, Linvala, Keeper of Silence, and a bunch of others that I can't quite remember off the top of my head.

First, the cost of splashing white wouldn't be negligible. There are only 13 colored lands in the deck, and ideally you would want two of them by turn 4. The odds of drawing one forest in opening hand is about 80%, and the odds of drawing a 2nd forest is around 60-65%. Because of the dependence on getting at least one green source in opening hand and two green sources a few turns later, that means the best way to splash would be with fetchlands and duals that don't affect the math behind these already borderline risky numbers (so Savannah and green fetches like Windswept Heath ). If the fetchlands didn't have the life payment, then the white splash would be the easiest decision ever. However, as it stands, there really isn't much that splashing white adds to the deck. Combo matches are always going to be bad, there are alternatives to Terra Eternal in green (I mentioned Crucible of Worlds and Splendid Reclamation earlier), and the deck is quite capable of surviving through land destruction, minimum two lands at any given point (in fact I used your deck as a measuring stick and the matches were real close). Finally if I REALLY wanted to splash for one of those effects I would probably play Sacred Ground instead. This ends up in a place where the life payment from splashing is much more likely to be detrimental compared to the benefits gained from splashing for that one white sideboard card, and even if I did splash I wouldn't use Terra Eternal.

Appreciate the comment though, always cool to see new ideas.

GS10 on Everybody Scoops ver. 2.0


I decided to run a similar build on MTGO, one card I'd recommend is Sacred Ground.

Definitely not a deck meant for fun but incredibly competitive in a Two-headed Giant EDH game as a support deck. And mostly, a really cheap way to get revenge kills after those games you've been the table's punching bag with any other deck.

In paper my personal "revenge" deck is Narset, Enlightened Master, but I've thought about building this one or Talrand, Sky Summoner as well. Ended up doing so on MTGO.

ventergh on Into the Roil


I'm a fan! This is the Noyan list that matches the playstyle I am looking for the most. I have a few questions though.

You have a few quite narrow answers. Do these kinds of threats and situations come up often enough in general to warrant a slot or are they just a meta call for you? For example, Hushwing Gryff, Submerge, Hallowed Moonlight, Mental Misstep, Squelch. I'm also on the fence about Teferi's Response but I can see the blowouts it can create.

Is Pristine Talisman's little life gain worth it over something more efficient? Would you consider Gift of Estates a suitable budget replacement for Tithe or Wayfarer?

Is Cataclysmic Gearhulk strong enough compared to other boardwipes? Flashing it in with Scout's Warning must be fun, but I feel like letting my opponents choose ruins the card.

Aside from regular counterspells, are Sacred Ground and Teferi's Response enough protection for your lands? Asking because your mtgsalvation list had Terra Eternal, Trade Routes and Mother of Runes as well.

One last question, despite Deep Analysis being pure value, does the sorcery speed not mess with you too much?


lonker on Potential Rogue Build?


The idea is to use Blood Moon to make all of your opponent's lands into mountains, then you enchant their lands with Genju of the Spires, then kill it with a pinger like Cunning Sparkmage or something like Pyroclasm. You would be able to consistently get Genju of the Spires and Blood Moon with Heliod's Pilgrim or Idyllic Tutor every game. After you destroy their landbase, you could use a cheeky card like Terra Eternal or Sacred Ground and start enchanting your own mountains to quickly beat down on your opponents. Another idea is to use goblin cards like Dragon Fodder, or Krenko's Command alongside Goblin Bombardment to easily ping your opponent's lands. What do you guys think? I personally think it could be an extremely fun rogue deck. Also, post ideas and your decks to add to this rogue archetype. It helps a lot.

meowCat1234 on [EDH] Noyan Dar's One-Punch Griffin


Thanks! I'm glad you like the jankiness that this deck brings!

These are good card suggestions and I might as well give out my thoughts on them...

All in all, here are the cards I'm looking to add from these suggestions:

Great suggestions overall! Keep them coming!
