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Making the fluff fit your army
 

Avoiding Painter's Block, Part 2- Multiple Armies

Welcome back to Scratchbuilt 40k, fellow hobbyists.  Today I’ll be talking about yet another way to stave off Painter’s Block- multiple armies.

As I’m sure many of you have discovered, it can become quite tedious to be painting and modeling the same models in order to achieve a workable higher points list.  In my area we generally create our 2,000 point lists and begin to assemble them.  This, however, can lead to some serious burn-out and has caused more than a few of my friends giving up on the hobby for months at a time, and in a few cases permanently.  So how do I avoid these same problems?  By working on multiple armies, of course.

If you are a regular reader of the blog you may have noticed I started out working on a Chaos Daemon all Tzeentch army, with flaming, floating heads for troops and slews of armless Flamers, 2 Soul Grinders, custom made chariots with Heralds, and Screamers.  Since then I’ve built a custom Space Marine chapter to completion and begun rebuilding and painting my oldest 40k army, the Eldar.  However, Harlequins have left me a tad bit burnt out on Eldar, and so I started dreaming of an all Nurgle Daemon army. I can hear it already “Ugh, Epidemius”.  Early on I did use Epidemius, and while he certainly played his part, I’ve decided to move on to a completely fluff inspired list, built from old Pink Horror models (the ones with the big hands) where the arms are chopped off and replaced with Bloodletter and Lizardmen arms.  I have yet to finish adding the bits which will make them truly disgusting.  All Plaguebearer units will be in groups of 7, Nurglings will be in groups of 7 and 7 to a base, I’ll use 2 Great Unclean Ones and 3 Plague Hulks, the Nurgle Soul Grinders. The only thing which won’t technically be Nurgle are the 3 units of 3 Flamers, but I’ll be using 9 modified Plaguebearers with some wings and appear to be, to put it bluntly, blowing chunks.  I’m hoping this will be visually interesting and will convincingly fit the theme of the army.

In the end, it’s a huge change from the Space Marine and Eldar armies I have been working on previously, and I believe it’s just what I need to continue feeling the projects I’m working on are fresh and innovative.  As we all know, too much of a good thing can become bad.
Posted by Krisken at 12:03 AM 2 comments: 

No new posts this week, tendinitis acting up 

Dealing with Painter's Block

When we begin a project, sometimes it is best to put it to the side when we have no idea how we wish to proceed.

Yes, I can hear those little voices on the internet already saying it; "Krisken, you were going to paint that Warp Hunter, what happened?"  Well, I'll tell you what happened- Painter's Block.  I know, it sounds silly, but for two days I sat and stared at that Warp Hunter, sure all I needed was just a little more time to envision what I would be doing for the vehicle and how I would make it spectacular (well, for me anyways).  And yet, two days passed and not a brush was raised.

I stared at pictures of other models which had been painted by far superior painters to inspire me.  Then I would fiddle with the model, pick it up and look for another area I could begin painting and realizing it all rested on the image I decided on.  In the end, my eye would drift to the Harlequins sitting on my desk.  I liked some of them ok, but they never received the same attention as the Shadowseer and Eldrad I recently painted.  Something about them was just off, and I could feel the inspiration inside bubbling up to repaint the parts of the first model I knew could be better.

And so, that's what I decided.

I've found when confronted with a lack of inspiration, often it's best to move onto another problem until the first can present itself a solution.  We all have a finite amount of time to work on our hobby and the best way to move forward is often to follow our instincts.  Hopefully soon I'll be inspired for the Warp Hunter, but until that time presents itself I'll continue to improve the army I've been having a blast working on.
Posted by Krisken at 1:09 AM 2 comments: 

Eldrad finished, next project lined up 

Eldrad is almost there... 

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