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Unity GPU Noise & Unity Issues

It's amazing how much time keeps slipping by without any posts. Another 5 months have somehow passed since my last post. That means that I have only written 2 posts in the past year! I need to get back to my good update schedule.

GPU Noise in Unity

First, I'd like to show a simple demo I made of various types of noise on the GPU in Unity. You can check out the live demo on the web by clicking on the image below. You need to have a Shader Model 3.0 GPU in order to run the demo. As you can see, there are 9 different types of noise in the demo and they are all implemented in Cg shaders on the GPU.

Have fun messing around with the sliders and seeing how the noise can be manipulated on the fly!

Unity Issues
After completing the GPU noise demo in Unity (it's actually been done since November), I started proceeding with implementing a procedural planet generator in Unity. It quickly introduced me to some of the issues and limitations that Unity has.

Posted by Patrick McCarthy at 1:55 PM 7 comments: Labels: Perlin Noise, Unity
