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Simic Cluestone


{T}: Add {G} or {U} to your mana pool.

{G}{U}, Sacrifice Simic Cluestone: Draw a card.




$0.14 ( 0.04 - 1.14 ) TCG Player $0.30 TCG Player Foil
$0.25 CardKingdom $0.35 CardKingdom Foil


 Under the sea, please don't kill me! by slusken EDH 19 / 3 Sidisi, the Self Mill Queen by cfeeback EDH 1 / 4 The Hand That Feeds by FlyingFreak26 Muldrothaâs Play Pen by npschu104 Vorosh, the Fisher by Jarebear97 Peacock Unicorn by Magicalhobo72 LEG 0 / 0 Wombo Combo Kraj by SpaceSpiff20 EDH 1 / 3

Simic Cluestone Discussion

yahelhotam on Ezuri counters


suggestions for improvement:

Pir, Imaginative Rascal -----> Worldly Tutor

Plaxcaster Frogling -----> Cold-Eyed Selkie

Plaxmanta ---> Voidslime

Tuskguard Captain -----> Chasm Skulker

Bident of Thassa -----> Birthing Pod

Bred for the Hunt -----> Rhystic Study

Hadana's Climb  Flip -----> Manglehorn

Fuel for the Cause -----> Plasm Capture

Simic Charm -----> Heroic Intervention

Ezuri's Predation -----> Urban Evolution

Verdant Confluence -----> Mystic Confluence

Bioshift -----> Arachnogenesis

Master Biomancer -----> Sakura-Tribe Elder

JoeNathan37 on Too Many +1/+1s


I was about to comment that you look short on lands then I realized youâre actually just short on cards in general. In case youâre new to Commander/EDH (if thatâs the case welcome, I hope you enjoy your stay in the best format in MTG) usually for lands in an EDH deck you want somewhere between 35-39, depending on the deck. I usually start with 37 or 38 and take some out or add some in as I feel like I need them.

Quick disclaimer: I havenât ever played with an Experiment Kraj deck so Iâm not likely to be super helpful but Iâll do what I can. I would recommend going around this website some more and/or EDHrec to find some ideas. EDHrec in particular has been invaluable for me in the past, I would really recommend checking it out.

Incremental Growth could be great here as a way to spread counters around and get Kraj access to some more abilities.

Morphling and AEtherling could also be amazing, as they both could get Kraj some protection once he gets their abilities and they have a wide range of other abilities which could prove useful.

Asceticism, while it may be a bit expensive, is very nice as a way to protect Kraj and all of the creatures that have counters on them.

Oran-Rief, the Vastwood is another way you could get counters on things.

Hadana's Climb  Flip is yet another way you can spread counters around, and while itâs flip side may not always be super useful here its front side definitely would be.

Pretty much all green decks in EDH should have Cultivate and Kodama's Reach, as well as Rampant Growth or whatever other ramp spell tickles your fancy.

You may want Commander's Sphere as a replacement for Simic Cluestone (or you could just put it in too if you want) since it is effectively a direct upgrade.

A land all non-mono color EDH decks should have is Command Tower. Itâs an always untapped dual land that doesnât cost thousands of dollars and should be in pretty much all decks that have more than one color.

Murkfiend Liege (and Seedborn Muse if youâre willing to spend a little more, although itâs definitely worth it for untapping lands) could be pretty nice as well, as untapping Kraj on everyone elseâs turn could be devastating.

I hope some of these ideas helped you. Even if they didnât I would still recommend checking out EDHrec, it is incredibly helpful and a great resource. Good luck with your deck!

raefgall on 

First thing I would say is you need significantly more land, mana sources, and ramp. I would look at Cultivate, Kodama's Reach, Explosive Vegetation, and consider Sakura-Tribe Elder and Yavimaya Elder. Probably Simic Signet, Simic Cluestone, and Commander's Sphere or Darksteel Ingot. And get your land count between 36-38.

jpsuchecki on Kumena's wet slapping


Ok I realize now you have 36 lands. I'm not used to your layout. I use the standard one. I suggest you replacing those 5 I suggested removing with the 8 (two are not formating correctly) I suggested adding and also removing 3-4 islands to average your lands around 35-36 (I still think you could go as low as 33 in a dual color deck).

I also suggested 5 enchantment/artifact mana ramp and replace 4 of them (I think the Simic Cluestone is good.
 Together We Stand


NoSoyYucateco on Novijen, Cytoplast Laboratory


Some of these nonbasic lands are slowing you down quite a bit. In two colors, you really don't need this much fixing--especially if one of those colors is green. I would replace Simic Guildgate, Holdout Settlement, Shimmering Grotto, Vivid Creek, and Vivid Grove with forests.

After that, I'd take out some of your weaker cards and replace them with ramp spells, because you don't have enough--especially with an average CMC over 3.

These ramp pieces will also help you ensure you hit your colors: Rampant Growth, Sakura-Tribe Elder, Search for Tomorrow, Farseek, Cultivate, and Kodama's Reach.

As for what to take out, I'd pick Simic Basilisk, Nimbus Swimmer, Aquastrand Spider, Simic Cluestone, Darksteel Ingot, and Forced Adaptation. These cards don't do enough for the mana you're spending on them, or they aren't as good as other cards you have.

The mana rocks in particular really don't need to be in here if you can get extra lands out. Lands won't get wiped out by a Cyclonic Rift, Planar Cleansing or Vandalblast the way these artifacts can.

If you add these ramp spells, you can also shave a couple of lands off to add some more draw, which you are also lacking. Arcanis the Omnipotent is a good choice if you want to play with Experiment Kraj's activated ability text. Aside from that, even the budget blue sorceries like Concentrate and Tidings do their job just fine.

All that said, I like the deck a lot! I played with Ezuri, Claw of Progress for a while. Simic counters is a powerful archetype.

TehGrief on



Tribal Buffs

I agree with most of musicalsocks's suggestions, however:


Token Support

Strict Replacement

Additionally, run Path of Ancestry instead of Ancient Ziggurat.


michael921 on Krazy, Krazy, Kruphix


Lands and Mana Sources Show

This looks pretty good! Some recommendations:

Some issues I see with the deck Show

Evasion Recommendations Show

Removal Recommendations Show

Protection Recommendations Show

Potential Cuts Show
