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It Looks Like the "Tenkar's Landing" Crowdsourced Project Will be a "GO" There appears to be enough interest in giving the Tenkar's Landing crowdsourced project a shot. So, here's where we stand:

- I HOPE to have this kick off at the beginning of October. No guarantees. Work has been a summer of hell. Let's see how fall falls into place.

- We need a better name than "Tenkar's Landing" for the island. Tenkar's Landing is just the major town / port. It was a colony of a trading nation that is now a failed nation. The town itself is self sufficient and has a relatively strong mercantile influenced government.

- There are remains of an advanced civilization long passed scattered around the island. At a certain point, magic and technology are indistinguishable - that is the case here.

- There are no traditional native human / demihuman communities. All are immigrants from elsewhere. Aside from Tenkar's Landing there are some small scattered hamlets / enclaves.

- Hexes are either 5 or 6 miles across. Not a huge difference, but we'll figure it out in the next few weeks.

- Hexes 1214 and 1314 are desert with obsidian shards and strange ruins scattered about. Magical or nuclear devastation, to be decided. Strange beasts abound.

- Hex 1213 is broken mountains and craters.

- Dungeons, Castles, Towers, Ruins indicated are those that are commonly known. East of the river near Thocar's Castle is hardly explored.

- Some folks have requested hexes already. I'll do my best to honor those.

- I'll probably open up a G+ community page and a Obsidian Portal page when it gets closer to going live.

- There is no default system, but as I'd like this to be usable with everything from S&W and LL to the DCC RPG and everything in between, the less system stats the better.

- Figure a sandbox for levels 1-8 or thereabouts.

Alright, back to catching up on some 1500+ pieces of email

Posted by Erik Tenkar at 9:30 PM