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the Broken Thing




Oftener Right:

If asked for advice (and give an honest answer) and person acts on it, gain experience. They gain +1 ongoing.

Reality’s fraying edge

Darkroom grants augury.


Roll +weird. On a hit, you can choose 1:

By default, the effect will last only as long as you maintain it, will reach only shallowly into the darkness as it is local to you, and will bleed instability. On a 10+, choose 2; on a 7–9, choose 1:

On a miss, whatever bad happens, the darkroom takes the brunt of it.


Roll weird at the beginning of the session. 10 gain 1 hold plus +1 forward. 7-9 gain 1 hold. MC or you can spend hold for you to be present at a situation with tools and knowledge on hand with or without any clear explanation why. On a miss MC gains 1 hold and can spend it to have you there but pinned, caught or trapped.

Direct-brain whisper projection

Roll +weird to get the effects of going aggro without going aggro. The target must see you but you don’t have to interact. If they force your hand your mind counts as a weapon (1-harm ap close loud-optional).

Sex is Control

When you sleep with someone at Night, gain 1 hold on them as if you were the darkness.


During downtime choose a number of gig to work on. Roll cool. On a 10, get profit from all gigs chosen. On a 7–9, gain 1 catastrophe from a gig and profit from the rest. On a miss all are catastrophes.




In Four Faces:

In Echo Base 12: A slight woman whose quick eyes and pretty face point to her being closer to 15 than to 25. She wears tech clothing plated with circuit boards and LEDs (1-armor, +0 light). She typically wears a long drab gray cloak over this. She keeps her dark hair long and free.


Into Darkness derendel derendel derendel 2012-10-16T02:38:09Z 2012-11-24T17:08:15Z Author: derendel
Last Update: November 24, 2012 17:08 by: derendel