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Guia: Agregar nuevas provincias al victoria 2

Paradox Iberoamérica :: Juegos :: Victoria :: Victoria II
 por PaoX el 9/6/2018, 16:27

Encontré esta guía sobre como agregar provincias en victoria 2, y pude comprobar que funciona. Esta en ingles porque no tengo tiempo para traducirla, ni para mejorarla, pero mientras tanto, se las comparto por aqui para que la puedan ir utilizando los que la requieran, aunque algunos deban usar el traductor de google para entenderla.

Adding new provinces to Victoria 2: A mini-guide

"Hi guys, I've seen this question pop up a few times, and the only post I find in my cursory search is quite old (though still relevant), so I thought I would share how it's done, and especially highlight a breakthrough I had today, which is in the default.map section at the end.

If you have any questions, corrections, or would like to add something, let me know!

To add a new province to the game, you have to do each of the following:

Add it in definitions.csv, where it's important that it have a unique RGB code and number. Paradox left several spare slots for the intrepid modder. Remember your province number
Take that RGB code and use it to make your province wherever you like in provinces.bmp.
If you're adding anything that messes with water, like adding new islands, expanding provinces into sea provinces, expanding sea provinces or adding new ones into land provinces, you must make the land/sea border match in both rivers.txt and terrain.txt. NB - These two files must be edited with a program like Photoshop or GIMP which will not touch the colour map. If you use Paint or something that somehow messes with the colour map, you'll cause a crash at the worst and at the best your terrain will be buggy (and have to get a fresh copy of these two map files to start over). The present author has made that mistake more than once...
Your province needs an entry to define its continent in continent.txt
Your province needs its general climate defined in climate.txt
Your province needs to be assigned to a region in regions.txt. Bear in mind that the syntax of this file makes the first province number within the brackets is the state capital. I know, it's tempting to put them in numerical order.
Your province needs a province history entry. You can put this in any of the folders of yourmod/history/provinces, but naturally it makes sense to put it in the folder belonging to the same region.
Your province needs its POPs defined. Again, throw it wherever you think best.
Last but not least, in default.map, you must do two things. The first is to increase the max province numbers at the top to one more than the highest province number. The thing that I learned today is that you must tell the game to point to your specific mod's definitions.csv file, using the following format:

definitions = "../mod/The Heirs to Aquitania/map/definition.csv"
Just replace my mod's name with yours, if you're using a mod for this, and you're good to go. If you aren't using a mod, then ignore the second part of the above bullet point.

Why the game needs to point to mod definitions but automatically reads the correct map files is beyond me.

It looks like a lot of work, but it's pretty quick! Enjoy, and may your maps have useful provinces!

Edit: Some little spelling and content changes." Mensajes : 1162
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