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Reluctant Treasure Hunters

Time is Running Out

getting off planet before it's too late

The crew head towards the planet, scanning for the tracking signal of the three Hutts. They computer finds them, and they set down in an opening in the forest. They send their droids out to scan the area, and the three Hutts quickly appear from between the trees. Turns out the Hutts are running from a horde of photon spiders. The Trio of Hutts run (slither?) right the crew and their ship in panic. They crew yelling to the Hutts in vain. Then everyone hears a roar, and see a large claw reach out from the trees and grab a handful of spiders. While the Hutts pause in disbelief, the crew is able to convince them to board Dodge. They quickly head into orbit, and make the hyperspace jump home.

When they arrive at the Nal Hutta spaceport, Arden Lyn ans Saizal (with a new cybernetic arm) are waiting for them with a squad or stormtroopers.



The group decides that Klugg is their best bet for their plan to succeed, so they set to track him down. They eventually find information that he is in one of his own hideouts in the sewer systems below the city. They find him there, and convince him to go along with their plan once they assure him of his safety.

They slice into the Hutts police data base and alter the bounty info on Klugg so that the hunter that finds him, will also be the ones to take him to the banishment destination.

After reporting that they have him and turning him in, they are given instructions to head to Varl, the previous Hutt home world, where Gorra’s friends (and anyone else who the Hutt ruling council despises enough) have also been banished. They arrive to Varl, and find it surrounded by debris and asteroids, and guarded by a Hutt warship. They are hailed by Captain Ulal, and told to prepare for inspection. Dodge is tractor beaned into the hold, and a security droid verifies Klugg’s identity by scanning the tracker in his arm. After that is confirmed, they are given permission to deposit the prisoner, return for a quick scan, and leave. If there is any deviation from the plan, if they take too long, or if anything seems out of place, their ship will be obliterated.


Prison Blues

Back into yet another prison . . .

As the group is making their escape from the soiree, they are confronted by Zorcha. He smiles greedily (as all Hutts seem to do) and says: So, you were ‘invited’ to this party were you? Let’s skip ahead to the part where you do what I ask, or I turn you in. You clearly don’t like the Hutt Council, that’s great. Topple them, and I will rise up the ranks even faster. So I am going to help you do that, but I need you to fetch some of my old acquaintances. Getting them back will require two things: You’ll need the location of the planet they’ve been banished to, I’ll provide that. You’ll also need their tracking information so you can find them quickly once you are there. To get that, you’ll need to visit the prison they were last in, and somehow convince them to give it to you. And with that, our crew has to find a way in and out of another prison. The crew decides they will go in as Xylas’ news crew and interview Klugg, and inmate they learned of that is scheduled to be executed. Shara charms her way past the guards, and during the ‘interview’ with Klugg, Sal feigns sickness to cause a distraction. An’d sneaks off to download the information they need, and Xylas sneaks Klugg a lock breaker. They finish their interview and are almost out the gate when they hear the alarms start. They overhear one of the guards say that several prisoners are tying to escape. They help quell the escaping prisoners (if only to make sure they get away safely) and head back to base.

The next day Gorra appears with the coordinates to the mysterious planet and ask if they did their part. They say they were successful, but they need his help with the next part of their plan. They want to disguise themselves as the transport ship that will bring another prisoner to the planet, but they need to find somebody that the Hutts hate enough to banish. Gorra smiles and says that the only one he can think that the Hutts in charge dislike enough to banish is a Hutt that recently escaped from prison, named Klugg.


Party Up

Rako explains that there is a party tomorrow night, and he needs them to sneak in and do what they do best, wreak havoc. They have some false credentials for maintenance, and party invites.

As the group gets ready to leave to head towards the party they see Gorra and overhear him talking about how he is attending a super exclusive party. When the group mentions that they are also going to the party, he rolls his eyes and complains that apparently the party isn’t so exclusive after all.
The gang takes some time to plan, then heads to the hi-rise the party is taking place. They decide that An’d, Crash and Sal will go to the party and Showtime and Shara will pose as maintenance crew. As soon as they arrive 2 nobles look down on them complaining about who the Hutts invite, and the trash the Imperials allow inside. The team ignores them for now, and gets to work spreading lies & rumors about the Hutts.
Before heading down to the basement Shara swaps the labels on several food dishes. When then get there, Showtime cranks up the AC. Then they Back up the plumbing and vent the smell to the party ballroom.
Back at the party, people are getting a little sick from eating food not meant for their species, and the Hutts are complaining about the cold. And moving around the food. Crash starts a heated argument by sneakily throwing her drink glass at one of the rude nobles.
Meanwhile, in the basement; the girls turn up the heat,and work to steal security footage for future use.
Back at the party, more beings are getting sick, and the smell is making that worse, and the heat is making the smell worse. Sal takes this moment to push things over the edge and throws his drink glass at an Imperial office, which causes a fight to break out.
They take this as the queue to leave, but when they get to their speeder truck, Gorra is waiting there for them.


One Piece at a Time

Helping a bad guy steal from badder guys, for good!

Stormtrooper X tells them what he wants to happen. “Since you messed up my last hiding place, you’re going to help me gather the funds to disappear again. Your going to help me steal something from an Imperial base. In return, I won’t detonate the bomb I’ve installed on your ship”. Xylas signals his droid and it immediately starts scanning the ship. The droid messages him that it has indeed found a device attached to the freighter’s engines. With that knowledge, they decide to help X.
He leads them to a hidden base, but when they arrive several Star Destroyers are there. One of them hails them and explains the situation: Somehow some rebel soldiers have taken the base, and are threatening to self destruct the entire facility, if they move their destroyers in any closer. This leaves them in a bad position, because they don’t want to lose the information or the equipment at the facility. They ask the crew to step in and assist, since they are a humanitarian ship, and help de-escalate the situation. If they can help, the Empire will reward them.
The crew looks over at X, and he simply shrugs and says “Our deal still stands, help me, save your ship.” So they agree to help the Imperials, and head towards the facility. They talk their way into being allowed to land, but can only enter unarmed. They convince the rebels that they are on their side, and come up with a plan that works for everyone. They will hide the rebel soldiers, and their stolen tech in Dodge, alert the Imperials that the base is safe, and sneak past them. But when they go to load the Imperial tech, all but one case is gone. They realize that X has taken it while they were talking, and is currently leaving in the rebels shuttle. Xylas calls the Imperials and tell them they re-took the base, but some rebels are fleeing on the shuttle. The Empire thanks them, pays them, tell them they will take it from here, and ask them to keep this silent.

Before the team gets a chance to rest Rako contacts them with an assignment.


The Great Deceit

The Space Hoarders wakes up to a new day, and a town full of Hunters preparing to go after their targets. The group decides to get the hunters organized. While An’d is successful in convincing them to work as a team to assault Hondo’s base, the hunters also decide to not let anyone leave the planet until all three targets are found.
Later the crew follows behind as all the bounty hunters mount up in their various speeders and head over to storm Hondo’s compound.
The team of assorted bounty hunters breaks through the gates and our crew slides in after them to start searching for Elsy. With some fancy flying by Sal, and a bit of good luck, they track her down as she is trying to escape, and make their own escape from the fray.

After talking to Elsy they learn that she doesn’t want to defect, it’s just all bad timing. She says she will give them key they are looking for if they will give her her enough money to disappear . . . again. The hoarders agree, but now they have to figure out how to get off of Tattooine.
The spaceports are still blocked because of course none of the targets were actually at Hondo’s. Showtime heads to upload information on where the bounties really are, but before they do that they see that Storm Trooper X was already been caught at Hondo’s base. So they upload the the real info on the other two Targets and wait. after a good rest they learn the mutate is caught, and the Wookie fled, so everyone is free to leave the planet. The Hoarders go back to their ship and head off planet. While deciding what to do next a shadowy figure comes out of the cargo hold. As he steps into the light, they see he is wearing a Stormtrooper helmet with a red X painted on it.


You've Got To Pick A Pocket Or Two

Based on Rako’s intel, the team heads to Tatooine to find Elsy. They figure the best place to start looking is Mos Eisley. Curtain Call convinces an upstanding bar patron to tell her where she is, and they learn she is under the protection of the Weequay Pirate, Hondo Ohnaka.

As the hoarders decide what they are going to do next they leave the Cantina and crash realizes something is amiss as they’ve been pickpocketed for a large amount of their credits. Silas looks around and is able to spot three Chadra Fan all running in different directions. Lee chases one and catches him, but he turns out to be a decoy. Showtime chases another but it gets away. Silas chases one and is able to have ESPE track it to a speeder headed back towards the Spaceport. The Hoarders load up into their speeder truck and race there recklessly, causing Crash to, well crash the speeder, but they do get there in time to catch the little thieves. They get all of their stuff back and a little bit of extra info as an apology. (The Location of three high-value Bounties in the area.)

The group decides to head over to Hondo to see what kind of deal they can make for Elsy. The negotiations don’t go well as they realize Elsy has paid a hefty sum to keep herself safe from people like, well from people like the Hoarders. As they’re leaving they come up with a new plan; they take the info they have on the bounty targets they got from the pickpockets, modify it so that it looks like they are all hiding with Honda and publish it on the holo-net for everyone to see.
The next morning they wake up to find that scores of bounty hunters are in the area with more on the way. Why are people always shooting at us? The Space Hoarders leave Corellia, but as soon as they get into orbit, they find they are surrounded. An Imperial cruiser blocks their path, an Alliance cruiser is approaching quickly, escorted by four x-wings, and it looks like a group of pirate star fighters followed them from the planet. The Imperials hail them to say that they are suspected of having some counterfeit material and tell them to prepare to be boarded. The pirates hail them and say that if they can’t have that painting then nobody can. The Hoarders request Imperial protection from the pirates, and they agree by sending a squad of TIE fighters to intercept the pirates.
The Rebellion cruiser approaches and contacts them on a secure channel. They apologize, and say their orders are to destroy the painting at all cost. After a pretty tense battle the space hoarders escape into hyperspace at the first opportunity they get.

When they arrive back to Nar Shadda, they contact Rako to see if he can shed any light on the situation. After looking into it, he tells them that the painting hides an Alliance encryption code, and one of the few people that knows the key, recently defected. So now there are several people and factions scrambling to get the painting and that person, an Arcona former Rebel intelligence officer named Elsy Stansny, together.

The Space Hoarders decide to give the painting to Xira so as not to anger Zorcha, who is already pretty angry at them, and to try and find and nuetralize Elsy to help keep the Rebellion safe.


'Art is Hard' Sazail is standing in the Lobby waiting for the group with squads of Stormtroopers and some dangerous looking Imperial guards. He starts monologuing . .Telling them that he likes them, actually he doesn’t but he says that he does respect them. Unfortunately the Empire does not like loose ends, he apologizes, and tell the troopers not to underestimate the Space Hoarders. He then reveals a small handheld device and activates it. Suddenly several of the crew are literally shocked to find they are being stunned internally*. The four elite guards use this distraction to pounce, activating shock whips and heading straight for the crew. The space orders somehow are still too much for them though, even with a few reinforcements called it. After subduing most of the elite guards, Showtime is able to coerce the last of the Storm Troopers into letting them leave. They go to regroup and rest, before An’d gets a call from an old acquaintance.

An’d gets a call from her mysterious contact, a shady looking Twi’lek named Xira. He says that he has a very important job for her, that fits in perfectly within her skill set. There is a painting of Gorgonzola the Hutt that is going up for auction, she needs to buy and bring back to Nar Shadda. She will have access to his bosses funds, but it is imperative that they get the painting into his hands. They fly to Correllia and attend the auction, and the bidding quickly escalates including large bids from an Imperial commander Named Jasgar Yeadd. They get the painting in the end, but find out that Zorcha the Hutt is the one bankrolling them. (Yes that Zorcha)

As they leave the art auction to head back to their ship they are stopped by a group of ruffians that try to explain that there’s no way they’re going to be allowed to leave with this painting alive and they should just to do themselves a favor and let the thugs take it off their hands. The Hoarders decline their offer and then rush to the spaceship.

As soon as they get into orbit an Imperial Gozanti cruiser blocks their path, a group of pirate Freighters starts heading their way and an alliance Cruiser escorted by four x-wings also heads their way. *They would learn later that Sazaill placed this device in the people he helped heal in the past. Leaving them to believe he isn’t the nice,upstanding citizen they thought he was. They have since gotten the devices removed.


The Humans Are Dead

Another droid showdown

As the Space Hoarders head back to base, they round the corner to see the Droid Master, standing in the middle of the street waiting for them. He starts monolouging about how ever since they wronged him he has been indentured to Zorcha the Hutt. Luckily for him it turns out that Zorcha hates them too. His talking is then downed out in the panic caused by an incoming missile from a large droid behind them. Crash is able to (mostly) avoid it. Showtime and Curtain Call start firing on the droid master, but he is protected by two more large droids with shield generators. Shara notices that he is controlling the droids with his voice box, an fires at it. Then Sal fires two shots at the voicebox destroying it, causing the droids to go haywire. They finish off the droid master for good, and escape back to base in the chaos that the droids are causing. The receive an urgent mission from Rako: A rebel ship crashed on the planet Ida in a nearby system. They crew hasn’t reported in, but it is important that the rebellion gets the data from the ship.
When they arrive at the crash site, there is a large temple where the ship should be, and they learn that it has somehow been incorporated into a local religion.
Xylas and An’d bribe their way in and recover the data, then leave the planet and head home to Nar Shadda.

The land the ship at the spaceport and head out for coffee, but when they arrive to the restaurant level, they see Sazail standing there with a squad of stormtroopers.



The adventure begins with the group well rested at FED-UPS preparing for their next mission. They decide to send EPSE to the hidden base location to scope out the area.
The droid sends footage of various beings being shot at with an unrecognizable weapon. They writhe and grasp, looking stunned, but all of them seemed to survive. When EPSE goes in for a closer look, the feed cuts out, and EPSE later returns, with minor damage. The Hoarders enter under the guise of a clean up crew for hazardous waste (There just happens to av been a major toxic spill in the area). Although they are able to bluff their way in, they get a little greedy when slicing into the computers, and set off an alert. As they try to make their escape, a stormtrooper appears and the Hoarders learn what the weapon does. After being caught in a blast, they all react differently (exceptShowtime, who is able to shake off the effects).Xylas loses his sense of time, Crash loses her sense of balance, and Curtain Call loses her" sense of pressure":https://en.wikipedia.org/wiki/Mechanoreceptor. They fight through it, and are able to flee the facility (with the weapon) with A’and as their getaway driver/distraction.

As they head back to base to try and sleep off he weapons effects, they see the Skakoan Droid Master standing in the road waiting, apparently for them.



. . . and shovin' into overdrive

The Hoarders prepare for thier assignment: Fly three custom snowspeeders and use the tow cables to steal some cargo from the Hutts. One person will pilot and another will be the gunner. They pair up and head out. Curtain Call & Showtime, Sal & Crash, and Shara & Xylas. They have a rough time (running into some opposition, and banging into walls) but manage to destroy some cargo, and bring some back. Going through the loot, they find a case of comlinks, 5 Wookie slaves and 10 Imperial Officer uniforms. They only have time for a short rest before the recipe a new message from Rako.

Rako. says he’s got a special mission. Somewhere on Nar Shadda there is a secret lab. We need it shut down or destroy it. The agent that knows its location, Dreni, unfortunately happens to be in an asylum on Ryloth. If we can free her great, but getting the info on the lab takes priority.

Showdown and Shara bluff their way into the institution and try get to the dangerous patient ward where Dreni was put within 24 hours of being admitted. They get the info they need, but figured d out that Dreni wants to remain there. With the info they need in hand, the group heads back to Nar Shadda to prepare for their next mission.


'Been Caught Stealing'

now with more stealing, more death, more heroics!

After rescuing Amara, and regrouping at the ship, the crew decides on what their next move should be. That question is answered for them when they receive a transmission from Rako. The secretive Mon Calamari tell then that there is an Imperial TIE fighter factory in Hutt space. If the group can destroy it, that will definitely strain Hutt/Empire relations. He also mentions that there is something more immediate thatt may require theeir attention, and says they have an incoming message from Corbin. Corbin says that select Imperial officials will be meeting with the Hutt council tomorrow (mostly just rubbing elbows and accepting bribes), anything the crew can do to disrupt that meeting will help their goals. They head back to Nal hutta, and drop off Amara to oversee the final preparation on the shipping company, since she will be ‘running’ the business there. Then then try to figure out their plan of action.
They learn that the credit the hutts are giving the official will be transfered by armored speeder. They decide not to steal it, but to just take some of the credits so that it looks like the Hutts shorted the empire some of the credits. The are able to execute the plan with just a few hiccups, and also pocket the credits they skimmed.

Before they have time to rest, they get a message from Captain Dolph telling them it is time to repay their debt to the Empire. He simply needs them to deliver a shipment. When they arrive on the star destroyer Severance, Dolph is waiting for them, and has 4 large crates for them. he tells them that there is unrest on an undisclosed planet, and these supplies will help. They Space Hoarders load up the cargo, and head out. They arrive without incident and land at an Imperial garrison where the security gate is surrounded by an angry mob. The loading crew at the base immediately unload and open the crates to reveal four large combat droids. The droids are activated and immediately start indiscriminately slaughtering the crowd. The crew feels guilty and know this is partially their fault (not just the delivery, but these droids were probably invented by Sovir, the Geonosian they turned in to the Empire), but realizes there is nothing they can do at this point, and leave the town to it’s fate.

They return to Nal Hutta to try and drink the guilt away, but fate has other plans as Corbin calls with another job. He needs them for a job that has to happen tonight, and tells them where to meet him. On the way to meet Corbin they see a Chadra Fan being attacked by 4 Weequay. They help him, and in return, he gives them a book that has information he has been collecting on the Zann Consortium.


East Bound and Down

Getting the 'business' started.

The Space Hoarders leave Toydaria and head to Nar Shadda. They land at the spaceport and head up to see what building Corbin left them. They find it in the spaceport, and it is a run down building that used to be the freight company Fed-Ups. They get a message from Corbin warning them that a Hutt named Gorra will hit them up for ‘rent’, but that they just need to find his friend Amara to smooth things over with him. As they look over their new building/business Gorra does indeed pay them a visit. He leaves them with a warning to have his money next time they meet. They decide to worry about Gorra later, and find a contractor to get their business up and running. They pay a large amount of credits, but are assured that their business will be up and running in a month.
They then decide to ask around and find Amara. after a line a questioning that leads them from the food court, to a visit to EC-H0 in a nightclub, to a coffee shop back in the spaceport, and ends with a Black Sun thug. They learn that Black Sun is trying to infiltrate Hutt space, and that Amara has been taken to Mustafar to be questioned and deleted. So they pace Hoarders head to Mustafar before it’s too late. They arrive to the scorching hot planet, and find the bunker where the thug told them Amara would be. After fighting some guards and generally making a mess of things, they escape back to the ship with Amara.


Gimme the Loot

making a withdrawal. (legit this time)

The adventure starts with the Space Hoarders waking up a bit hung over after celebrating their victory with the mining crew. Before they leave, they convince the foreman to let them film a ‘human interest piece’ on the life of the miners. (And get plenty of footage to show that the Empire abandoned them in their hour of need)

They then decide to continue on their task to somehow disrupt Imperial/Hutt relations. They head to Toydaria to see what secrets Corbin’s safe deposit box key holds for them, and end up at the People’s Bank of Toydor.
The bank guard says ‘no guns’, so An’d and Shara head in, while the rest of the crew wait outside. Just like always, trouble seems to find the crew. They quickly realize that the bank is being robbed, as giant droids enter the bank destroying the walls. As the pair flee the vault, they recognize the droid master they fought on Coruscant, (and he most definitely recognizes them) as he tells his droid to attack them. Outside, things are even worse, as two getaway speeders pull up, and another massive droid appears. Things then happen quickly. Sal goes in to grab Shara and An’d, Showtime decides to fire first, and ask questions later, and Curtain Call follows suit and shoots anything that moves. Xylas liberates one of the getaway speeders (with some loot the droids would have stolen), and they quickly leave the area to get back to Dodge at the spaceport.

They calm down and discuss whether they are going to return the stolen goods to try and gain favor with the Hutts, but when learn that the droid master was captured, and the Hutts think they have the men responsible, they decide to keep their spoils.


"Off The Record"

perfectly positive propaganda!

The Space Hoarders leave Rodia after evading their pursuers, and they immediately get an urgent message from Rako. He says he has a special mission for them, but it needs to be handled immediately. The Empire technically controls the planet Shamash, but some miners have been disappearing there, and there has been no Imperial assistance. He wants the crew to swoop in and save the miners and possibly get some positive PR from the rescue (and negative PR for the Empire). They just have to stop and pick up one person on the way.

The crew stops at a space station to pick up Xylas Sloan. Showtime and Curtain Call are immediately wary, and ask him how good of a shot he is. He quips that his droid does all the shooting. After a bit more confusion they realize that Xylas is a reporter that will be tagging along to document the encounter and then make some propaganda type videos for the Rebellion. With that cleared up, the crew leaves the space station to head for Shamash.

They land on the icy cold planet of Shamash, where they learn that miners have been slowly disappearing without a trace. They bluff their way into the mine and explore around and come across a pack of Zakkeg beast. A’nd seems to know a lot about these creatures and tells them they are pretty tough to kill, and more importantly, they are not native to this planet. They decide that this isn’t a battle they are going to win, so Xylas plants a tracker on one of them and they run for it. After talking to the head foreman and showing them the tracking information he tells them that the beast appears to be located in a competitor’s mine. He persuades the crew (with credits) to investigate for them, and they head back into the mine tunnels to get to the location of the creatures. When they get there they find several zakkegs in cages, and dozens of captive workers from the mine. The crew frees the workers while Xylas makes sure his camera droid films the whole thing. They take this evidence back to lead foreman, and also send it to the Rebellion, they celebrate with all the miners. (None of whom are minors).



Hunting for the Hunted

The group leaves EC-H0’s bunker and gets some much needed fresh air. Then they decide it would be best to find Corbin as soon as possible, so they head to Toydaria. After hitting a local watering hole they find out that he’s been taken by the Imperials, and people taken by the Empire have a tendency to disappear. The Space Hoarders find the local Imperial garrison and Curtain Call expertly sneaks aboard a shuttle and plants a tracking device (and also borrows some things while she is there). The shuttle soon leaves, and they follow it into hyperspace.
They exit hyperspace space and see the shuttle heading to the planet Rodia. Their tracking device shows that they ship landed and a sports hunting lodge run by a famous ex bounty hunter and her family. After mingling with the other guest for a bit they find out, that the Empire is bringing prisoners that they don’t want found. Then they are offered as ‘elite quarry’ to some of the richer clientele.
The Space Hoarders launch a plan to sneak over to where the prisoners are being held, free Corbin, and discreetly escape through the forest in the night. Of course, things didn’t go exactly as planned, but they did manage to leave with Corbin in the end. dead bodies everywhere

ok, just one dead body, but isn't one too much? This adventure begins at the Wheel space station, where the Space Hoarders are shopping and laying low from their murder spree. They take a deal on a case of weapons that seemed too good to be true, and they find out it was when security meets them at their ship asking about a dead body hidden in a crate. Sure enough, it appears that the merchant set them up. They eventually clear things up with security and decide to hunt down the merchant.

They follow his last known coordinates and find a lone freighter, (‘The Fallacy’, a TL-1800 freighter) at the edge of an asterisk field. The merchant hails them and admits that the Empire made him a lucrative offer to lure them away from the Wheel. That’s when the trap springs, and a squadron of TIE fighters attack. The Space Hoarders decide discretion is needed here and flee into hyperspace.

They go to Ord Mantell, and change their ships transponder back over to the Good Ship Lollipop. They call Rako for a job from the rebellion. He tells them that they have a rather large and important mission for them; the rebellion wants the Imperial presence cleared from Hutt space. He adds that the first two things they need to do is contact Corbin Hawks, he will help them establish a base of operations in Hutt space. They also have to find some way to clear their name with the Empire.

They decide to call Ears and see if there is a slicer that can remove their record from the Empires database. She tells them the only one that can do what they need is someone she’s heard of called Echo. They start asking around in bars until they find their way. Turn out EC-HO is an astromech droid in a room filled with exotic plants. They get their name cleared, and some additional questioned answered, but they are assaulted by a smell from plants that slowly wears them down, making them woozy and light-headed. They finish their business with EC-H0 and go outside for some much needed fresh air. 'Have You Forgotten?'

taking the fight to the Empire The space hoarders decide to head to the Sluis Van shipyards, figuring they can find a high ranking Imperial officer there that they can abduct. They convince the staff that they are there for a blood drive to help the war efforts or some other such nonsense. They dock, and Hugh starts to take blood from the poor volunteers in line until they get to a captain and general. They sedate them close the ‘blood drive’ leave, hoping that this doesn’t come back to haunt them later.

They contact Rako to let them know the job is done. he gives them coordinates to a drop point. They make the hyperspace jump and when they get there they see nothing but a escape pod. They bring in the escape pod, and put in the two officers after taking their uniforms. Inside the pod they see credits, and a large box. There is a note on the box with a special assignment; There is a high ranking moff they need deleted. He is a tactical genius and the only chance they have will be when he travels between systems. They follow the coordinates, and when they get there, they see the the ship he is traveling on is a medical frigate. (the ship is full of nothing but medical personnel and wounded soldiers) They hesitate, but decide this is for the greater good. They finish the job, but not before switching their transponder back to Dodge. After a quick escape, the Space Hoarders
decide to jump to the Wheel to resupply and law low for a while.



Drought Relief

Today’s adventure starts with half the crew, Crash, Showtime, An’d and Curtain Call decide to work on the speeder truck for a bit then deal with the drought relief ships on their way Neelgamon.
After two unsuccessful jumps they realize that they have been led into a trap by the Natural Disasters. There are two of the pirates space cruisers waiting for them. The captain of one of the two ships gives his revenge monologue and then starts to attack. The Space Hoarders manage to fend them off with their ion canons long enough to escape.

When they get to Neelgamon they see an Imperial cruiser close to the planet, shortly after, two tanker ships arrive with their water delivery. The cruiser immediately goes to intercept one of the tanker ships and starts firing. The crew helps the other tanker land safely then heads over to distract the Imperials long enough for the other tanker ship to land although badly damaged and with most of its cargo lost in space.
They turn on their encrypted datapad to call Rako to let them know that the mission was mostly successful. He thanks them and gives them their last test mission: the rebels have stolen and Imperial code, but to make the code last as long as possible they need to convince the Empire that somebody defected. It’s up to the Space Hoarders to acquire a high-ranking Imperial officer for the ruse to work.


"County Jail Blues"

Stopped by the police . . . again

As the crew flees the burning spaceport in their speeder truck, they are stopped by the Ord Mantell police. The police tell them they are under arrest for taking the spaceport hostage, arson causing damage to the spaceport, and killing several hostages. When the group explains that they aren’t with the gang that took over the spaceport, the police tell them in that case, they are under arrest for sneaking past the police blockade, carrying illegal weapons and explosives and driving around in a stolen speeder truck.
The crew gets Ears to corroborate the story that they actually helped save the spaceport and the police let them go after selling them illegal weapons permits, and taking all the equipment and gear from the Outlanders that the Space Hoarders were carrying.

The crew decide to find out what happened to Madge and the Knowledge Hunter so they head to Bricks village to see if they can find him. Brick explains that Madge is impossible to find, and that the Knowledge Hunter is in a hanger that was hidden under her old home. Brick explains that the house was just the entrance to a hanger hidden in the cliff side. Although now that the Empire knows it is there, they may be watching so she probably won’t come back to it anytime soon.
The Hoarders head to Madge’s and see an Imperial probe droid just hovering around the area. Crash tries to shoot it down and when she fails, the droid sounds an alarm.
As Crash heads downstairs into the hangar, a drop ship lands dropping off troops and TIE fighters arrive scouting the area. As Crash leaves in the Knowledge Hunter, the TIE’s try and fail to follow her. Thee rest of the Space Hoarders take Dodge and they meet at Coruscant. They return the Knowledge Hunter to the museum, and then they decide to see what the next mission from Rako is. They turn on the datapad and there is a message from Rako with their second test. They need to protect a convoy or freighters delivering water to the drought stricken world of Neelgamon.


"Let the Bodies Hit the Floor"

Our adventure starts as the Space Hoarders get a message from Ears with a map of the spaceport, and her assessment of the situation. Suddenly the police officer that was blocking their path tells them they have clearance, but to proceed with caution. Ears’ message says that The Outlanders have indeed taken over the spaceport, and groups of them are roving the facility. If the Space Hoarders can get to the upper levels that are normally off limits, and take back traffic control, that will cripple the gangs hold on the spaceport. Security will take it from there.
The crew sneaks into an employee entrance while Crash and Hugh wait with the speeder in case they need quick exit or medical attention. They immediately see a group of gang members and notice that they have hostage. They manage to stun them all, then pull the old dress as the enemy trick to bluff their way into the traffic control room. When they get there the ruse is over and they end up fighting two rather large leading members of the gang. During the battle that unfolds they realize the gang members are equipped with explosive belts. When the gang members realize they’re losing the battle they call to the rest of their team to exit, doing as much damage as possible on the way out. Suddenly explosions could be heard from all around the spaceport, the crew decides to grab the hostages that they can find and call Crash for pickup.


'Eve Of Destruction'

Confronting the woman in white

After leaving Coruscant the group checked the datapad to get the first mission from the Mon Calamari that works for the rebellion. There is a recorded message, it tells them that since the Death Star has been destroyed (Which apparently happened while they were stuck on the planet Abraxas) that now the rebels need to escape from their base on the planet Dantooine. Please go there and pick up as much crew and equipment as you can and meet at the rendezvous point. When they exit hyperspace near Dantooine they see that the planet is surrounded by Imperial star destroyers. They are immediately hailed, but they are let through to the planet because they have a stolen ship ID of a rescue/humanitarian ship. When they land on Dantooine the datapad plays a recorded message. “Sorry for the ruse, we haven’t had a base on Dantooine for a while now. This was a test and you passed it! Let me know when you’re ready for the next, very real mission.” The crew decides to do some shopping and upgrade their ship while there are there so the trip isn’t a total loss. Then they head to Ord Mantell to ask Madge about the Knowledge Hunter. After they land and get to Madge’s hut, they find the woman in white and Imperial guards waiting for them. She says her name is Miona, and that as the Hand of the Emperor, she has been sent to kill them. The Space Hoarders manage to defeat her and her guards but as they leave Madge’s place they hear reinforcements coming in. They leave to escape, but before they get back to the spaceport they see Madge’s hut burning in the distance.

When they finally do get to the spaceport the road is blocked because there is some sort of hostage situation stopping all ground air and space traffic. If they want to leave the planet, they will have to wait until the situation is resolved, or use a different spaceport.


“We’ve Only Just Begun“

a new mission begins . .

As the crew arrives to the Coruscant they notice that there is much more traffic in space than normal. When they call for a spot to land, the operator notices the damaged state their ship is in and remarks, "Wow the celebration really is bringing out everyone!* The official spaceports are full, you’ll have to land at a private port away from the capital.
They notice many people celebrating and revelry in the streets. The museum calls and says they couldn’t pass up opening the ancient artifacts exhibit with all the extra people in town and to bring the armor & sword so that they can put it on display now. Curtain Call decides to wait outside since weapons aren’t allowed. While inside, everyone else has an interesting conversation. An’d’s boss Scoria says that they fixed her ship as payment, and confides that the real reason she runs the museum is to find items like this, and keep them out of the hands of the Empire. She ask An’d to help her with this quest. An’d storms out, upset she didn’t get hard credits for finding the Sith armor.

A Mon Calamari approaches Crash and Showtime at the bar, congratulates them on the find, and tries to recruit them for the rebellion. He gives them a datapad and tells them if the want, their first assignment is there.

A woman in a red jumpsuit and a cloak approaches Shara and Sazail, and introduces herself. She says her name is Arden and that she is very impressed with their find. She wants to recruit them to find similar items for the glory of the Empire.

The Space Hoarders leave the museum and regroup and discuss the offers on the table. They decide that they don’t want to work directly for anyone, as they head back to their ship. When they arrive at the spaceport they see an old Thunderclap spaceship outside and the woman in red ans several stormtroopers waiting for them. She is excited that they are taking her up on her offer. As Shara mentions they have to turn her down, Sazail joins her, and accepts the offer to work with her. She says that the rest of them are to be arrested as traitors to the Empire. They manage to escape and get to Dodge, but an attendant tells them that their ship has been red flagged by the Empire. While he doesn’t care, he tells them that they won’t be able to leave Coruscant in that ship. They decide to steal the ID from another ship that’s nearby. As they prepare to leave, the are stopped by several well armed thugs that say “You will all die today, Zorcha will have his revenge!” As they attempt to fight of the thugs, a Human and a Wookie appear and start shooting at the the thugs also. They win the battle, but Crash nearly loses her arm. They new guys say that they were hired to protect the crew. They get back to their ship, install the false ship ID, and leave Coruscant. They are cleared to leave now that their ship is registered as the medical rescue vehicle ‘Goodship Lollipop’.

*The crew later learns the celebration he is referring to is due to the destruction of Alderaan.



finding a sith artifact

On Ord Mantell the group rest and makes some repairs to Dodge. They also get parts to fix The Knowledge Hunter, but when they go to find Maj she’s not there.
They decide to take the keys and get the Sith artifact. An’d tells them of the planet Abraxas where a Sith warrior warrior is buried. She wants to bring any artifacts they can find to her museum. When they arrive they find the planet is surrounded by asteroids, but Crash is able to navigate the asteroid field with Curtain Calls help. They notice signs of life on the planet and as they arrive on the planet surface a woman named Arani warns them the risk of leaving the planet. She tells them that there are turbolasers hidden the asteroids. The guns appear to be programmed to let people land but they destroy any ships that try to leave. Arani also warns them that most people that enter the Sith tomb don’t come back alive either. The space hoarders ignore her warnings head to the mountain tomb anyway.

The crew enters the cave and a statue comes to life and ask if they have the keys. Then it attacks. They enter the keys into 7 holes i the statues chest and a door across the room opens. They head through see a long rope bridge over an underground river. As they cross, a giant wave fills the tunnel but they all managed to hang onto the bridge. Then they enter a tall cylindrical room with one rope ladder in the center. As they climb, jets of water erupt from spouts hidden in the walls. Crash is the first one to the top of the ladder, but there is a locked hatch and the room is quickly filling with water. An’d and Sha’ra pass out and are washed back to shore. The rest of the crew enters the room to see ornate armor and a sword on a display. They find and disable sensors, grab the artifacts, exit the cave and pick up the rest of the crew. They decide to risk going back to the asteroid field when the Huntress shows up. Dodge heads into the asteroid field and the Huntress follows. Both ships take several hard hits from guns hidden in the asteroids. Shara and An’d destroy as many as they can, but more appear and continue the barrage. The Space Hoarders escape, but the ship is on the brink of destruction and there is no sign of the Huntress.


"Somebody's Gonna Get Their Head Kicked In Tonite"

defending against pirates

After securing the Content Not Found: hdn-1 they were searching for, our favorite team of space hoarders head to the lower levels of Coruscant to buy and sell some items of questionable legality. As they leave, the notice that the street they are on is too quiet. A mysterious man appears with two shadowy figures behind him and says, "You don’t know me, but you won’t be interrupting our operations anymore. He then tells the people behind him, “Deal with them, or you’ll have to deal with me.”. The two people reveal themselves to be Nej and Iella, two pirates they have previously put in jail. Several more thugs appear behind the girls blocking everyone’s escape, and at the other end of the alley, two swoop bikes and more pirates appear to block in the groups speeder truck. Shara convinces Iella that she won’t win this fight, but Nej draws her blasters and starts attacking. The crew fights their way to the speeder truck as Iella fights her way through the pirates. During the battle, Nej appears to go down, and Iella dissapears in the kerfluffle. The crew all make it to the speeder truck, and the swoop bikes give chase, but Showtime quickly dissuades them with her heavy repeating blaster. They escape, but not without taking heavy damage.

The crew heads back to Dodge, then leaves for Excelsior station. They find Calista and decide to accept a lower payment in exchange for her bracelet. They leave for Ord Mantell, where they rest, and make some repairs at the spaceport.



searching for a droid that can hide anywhere

The crew exits hyperspace at Coruscant and immediately receive a call from Calista asking if they found her droid yet. They lie and mention that they have it, and will be there soon. She tells them that is good, because her boss got impatient and hired a bounty hunter to track it down.
The group lands on Coruscant and starts tracking the HDN- droid with the information they got from Jalek. The tracking device leads them to a busy train station. When they get there
the closest they can pinpoint HDN-1’s hiding place is in a cargo warehouse. As soon as they are able to trap the droid in a crane, a mysterious man shows up with a massive crab droid, attempting to take HDN-1. While they fight him off a second giant crab droid breaks through the warehouse wall and also attempts to collect the cloak droid. Meanwhile an unknown Trandoshan enters the warehouse and also starts
attacking. Saizail frees HDN-1 and convinces it they it should help them, since they are here to help it. They two do escape to the speeder truck and bring it back to pick up everyone else. They escape after Curtain Call mortally wounds one the bounty hunters, but he still manages to give chase. Showtime uses her heavy repeating blaster to convince him not to pursue.

The crew then catches their breath, and heads to the lower levels of Coruscant to sell some, technically illegal merchandise.


"Trust Me I'm a Doctor"

Sazail receives a message asking him to save an Imperial Moff named Montrose Nord that is dying in a hospital on the planet Adari. They get there to find the hospital is surrounded
by protesters that do not want anyone helping the Moff. They enter the hospital and are asked to leave their weapons. Sazail learns that Montrose needs a splanch transplant, but since he is hated across several star systems it’s going to be relatively hard to find one for him. They decide leave the planet to buy replacement splanch elswhere. They return to Adari and their speeder on the way back to the hospital they are attacked, but Showtime deals with the attackers by shooting the missiles out of the sky. During surgery the hospital protesters turn into attackers. Crash and Showtime protect the ground level, while
Shara and Curtain Call protect the hallway outside the surgery room. They fight on, even when the power goes out. With the surgery complete they escape via the roof. The team then decides to head to Coruscant to find the lost droid.


'The Fever'

The adventure starts when Shara gets a call from ‘Patches’ (whom she apparently owes a favor to) saying that he needs them to extract his associate from the planet Fondor. There is a snag though, the population of Fondor is currently suffering from a horrible plague of syphiclapolitis. The crew will get onto the planet under the ruse of delivering medicine to the needy locals.
When the crew arrives they are surrounded by locals desperate for medicine before Dodge even hits the ground. The team decides to take the medicine to the local clinic and that’s where they meet their shady passenger. They leave the planet after delivering the medicine and their mysterious contact ask to be
dropped off on Ryloth.

The crew then calls Ears and ask for information on where they can find the scientist Calista Laa. Ears says that if she can find that information, she will happily trade it. The crew tells her that a possible Black Sun contact was working on Fondor and snuck through the quarantine blockade go to Ryloth. Ears mentions that it’s very interesting that they’ve had several run ins with Black Sun, and that it’s suspicious that they happen to have so much information about criminals.
Ears tells them of an odd Imperial Space Station named Excelsior where Calista is working and the crew head to the coordinates to see what they can see. They get to the space station and end up taking a tour of the facility to note the location of the science lab. When they sneak back to the lab they find Calista arguing with a coworker. Before she can throw them out of her lab, an explosion rocks the station. An Imperial officer appears and accuses the the crew of attacking the station. The crew assures him they are innocent and offer to help in any way they can. The officer says they can start by fixing the breach in the stations hull. As soon as the crew starts working to repair the hole breach, the actual bandits come back to stop the crew from undoing their damage. A fight ensues, much to Showtime and Curtain Call’s delight, and the attackers are fought off.
In the aftermath of the battle Calista ask the crew to return a droid she was working on that seems to have got lost in the chaos.
Minutes later, the man she was arguing with, Jalek ask them sabotage the droid before they return it. He says the droid wants to be free, and not used for battle as Calista is planning. They leave the station, much to the Imperial officers delight, and prepare to start the next adventure . . . .


Mystery Train

Takin' the train

An odd series of events leads us to an odd adventure. Showtime, Curtain Call, An’d, Artemis, Crash, and Gunther head to Corellia again to pay the favor they owe to Captain Quamar for getting their ship out of impound . . again.
She explains to them that she has an undercover agent that got arrested by the Empire. She needs the crew to break him out so that he can do his job for her, and her hands can stay clean. She explains they will have the best chance if they take their speeder truck, and grab him from the hover train he will be transported by. They crew packs up and heads out to do the job. They find the train and everyone jumps aboard while Crash and An’d stay on the speeder truck. They have to fight off several storm troopers, and just as they find their target, another speeder approaches the train and blast their way in. An’d talks to the other speeders pilot and finds out that they aren’t after the same thing. (The other team is after an advanced targeting computer.) They all work together to loot the trains cargo hold, and one of the other speeder trucks crew plants and large explosive and tells everyone that ‘It is time to go. NOW’

They head back into town, drop off the agent, sell some surplus gear looted from the train, and head back to Dodge to leave the planet. As they leave the planet, Artemis explains to them why they happen to have an Imperial probe droid on the ship. She manages to activate it, and they discover that is was spying on one of the Natural Disaster’s base of operations. Artemis reprograms it to keep going with its programmed mission, but to also copy them on any information that is being sent back to the Empire.

They arrive at Ord Mantell and as usual they are told they have to wait to land, maybe hours. The crew calls Ears and ask if she will trade information for immediate landing clearance. She agrees after they tell her a team of bandits stole a targeting computer from am Imperial transport. She seems very interested and ask them how they know this. They tell her that’s all the information they have for her today.


"Eve Of Destruction"

crazy epic deadly space battle . . . finally As the crew leaves Hapes they are attacked by pirates hiding in the nebula surrounding the system. The Pirate freighter launches two cloakshape fighters and attacks. During the battle a mysterious fighter appears and starts to attack the Knowledge Hunter. The pirates dispatch more cloakshape fighters to take on the new ship, figuring that somebody will have some treasure to make it worthwhile. The Knowledge Hunter starts to take a beating and the situation looks bleak until Artemis arrives in Dodge with a new ally at the guns. With the added firepower they are able to escape the battle. Just as they are leaving they hear a voice compelling them to return. All can resist except Artemis who slowly starts to return to the battlefield until Shara talks some sense into her.

They decide to return to Corellia so that Showtime and Curtain Call can drop off their bounty. They arrive safely, and House Renliss thanks them and pays them, although at reduced rate. (because of ‘the incident’). They meet Bob again and when he sees the Knowledge hunter he is amazed at how damaged it is. He calls the resident mechanic to take a look at it. The Mechanic Rico stands there stunned with his jaw dropped. Eventually he gets around to telling them it will be 13,000 credits to repair the damage to their ship. To fix Dodge would be cheaper, but still expensive. Showing remarkable thriftyness, they decide to not get either ship fixed. Instead they head to a shady part of town to buy some parts that ‘fell of a speeder truck’ so that they can fix Dodge themselves.

A Twi’lek named Xira appears with two Trandoshan bodyguards, and ask An’d for a delivery for his Boss. She gives him a bust (from session 2) and sends him on his way.

They decide to take both ships to Ord Mantell and leave the Knowledge Hunter with Brick.
When they arrive, they are told there is a long queue and they will have to wait in orbit for a while. Unless they want to buy a front of the line pass. They refuse to pay (they are cheap after all) and wait. While waiting they get a call from Ord Mantell, it’s Ears, and she immediately ask them if they have any good info for her.
They tell her that the princess of Hapes has been found alive, and give her some tips to navigate the nebula surrounding the area.
She tells them that her boss is even more angry with them, because now there are different gangs fighting for control of the planets underworld ever since they got rid of the Natural Disasters. There’s the vicious Outlanders,the gadget equipped Tech Punks, and possibly Black Sun. She also informs them that there is a small chance that some people may possibly think that the crew may be trying to take over the crime on Ord Mantell. Especially now that word is getting out that they robbed a bank on Corellia.

They Finally land and Madge tells the group that the final key is in the ring of an Imperial Scientist named Calista Laa. She doesn’t know her current location though, and she has no contacts in the empire. So the crew is on their own when it comes to finding her.


"You Got To Hide Your Love"

Reuniting, for better or for worse

As the Hypocrite and Dodge pull out of the spaceship graveyard, Curtain Call and Showtime receive a message. House Renliss has a bounty that they want the duo to track down and bring in ALIVE. His name is Rayf Morillo, and although he has plenty of money to stay hidden and safe, he loves swoop races. There is a big race coming up on Corellia that Rayf has never missed. Since they have a contact on Corellia that may know Rayf, they should have an advantage over the other hunters.

They crew all head to Corellia and contact Grinder, while Castor waits on the Hypocrite at the spaceport.. Grinder says he knows what Rayf looks like, but hasn’t seen him. But that if he is wearing a disguise, he can recognize him by the way he races. So Curtain Call, Showtime, Crash, and Shara enter the race to try and snag Rayf once Grinder identifies him. They spot him, and as soon as Rayf realizes they are after him, he and his body guard leave the race, and try to make it to an approaching starship to escape. They speed through the city and ultimately Shara lasso’s Rayf and drags him bag to Dodge where An’d and Sazaill are waiting. Rayf’s ship pursues them and they land at the spaceport to lose them. They move everything onto the Hypocrite, and leave Dodge with a trustworthy spaceport crewman named Bob. They are able to leave the spaceport without being followed by Rayf’s security team, but realize two things, they will need another ship once they drop off Castor, and they have another ship, the Knowledge Hunter is here. They ask Bob where it is, and he looks it up, and tells them it was sent to impound a week ago. As they head to impound, Kira contacts them and says she would be happy to release their ship from impound again, if they will help her with a favor, again. The crew agrees, gets the Knowledge Hunter and leaves Corellia.

They decide to head to Tatooine to drop Castor, and on the way free the princess from her carbonite sleep. They wake her and she is very sick, and laden with jewelry, including the bracelet they are looking for. After Castor catches her up, she starts to give him his jewelry as his payment for helping her and Leran. Sazaill heals the princess, and the bid farewell to Castor.

They return the princess to the Queen Mother. She rewards them, and ask them to leave while she talks with her daughter. Just as they leave, they see the woman in white entering the queen’s chambers. "Hide and Seek"

searching ships and scavengers skirmish

The crew, An’d in Dodge, and everyone else in the Hypocrite, heads to the coordinates provided by Castor’s tracking device. This leads them to a massive starship graveyard. The crew sees thousands of derelict star ships all around. They notice a scavenger ship, and hail them. The scavengers mention that there is plenty of scrap metal and parts here for everyone, and would appreciate it if they would keep this place a secret.

They follow the tracking device and eventually find Leran’s ship and began searching it for any clues to the princess’ whereabouts. They find that they’ve attracted the attention of the scavengers because they went to Leran’s ship a little too quickly. They eventually find the princess frozen in carbonite.

The crew loads the princess onto the Hypocrite while fighting off the scavengers. The captain of the scavengers offers them a truce, and a pile of credits if the can get Leran’s ship working. Artemis heads over, get’s the ships system’s working, the scavengers transfer the promised credits and then abruptly leave, taking Artemis with them. The team decides to head to Tatooine, but notes their current location of so that they can come back later if necessary.


Escape Route

Details about this adventure are limited right now.

All we know for sure is that Artemis meets Blade on the scavenger ship. Somehow they plan and enact a daring escape. They make it to Corellia, where spaceport attendant/hustler Bob greets them, catches them up on what happened to the rest of their team, and gives them back Dodge. The Nexu is not happy to see Blade for some reason. They head to Hapes (picking up a derelict Imperial probe droid on the way) just in time to help the rest of the team escape from the pirates.