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Campaign Game 3 Set Up Details & Special Rules

These are the set up details and special rules for the third of the The Russians Are Coming campaign games. A map of the play area is included. Please feel free to try this yourselves (you may have to adapt it for your rules) and let me know how you go!


Russians two units – Siberians fire & melee as raw
Cossacks fire as raw & melee as trained
Officer is veteran & the NCO is trained

1 Army Officer (Lieutenant Ourumov)
12 Privates
1 Cossack NCO (Sergeant Vargas)
12 Cossacks

South Australians three units – unit one fires as trained & melees as raw
units two & three fire & melee as raw
the Officer & two NCOs are veteran

1 Officer (Lieutenant Harry Lime)
9 Privates
1 NCO (Sergeant Mal Fraser)
11 Privates
1 NCO (Sergeant John Kerr)


South Australians –     all units enter on turn 1 from anywhere along the east edge
Russians –                  Army unit starts anywhere within 12cms of the barricade
Cossack unit enters anywhere along the west edge on turn 3
The game ends after 12 turns then victory conditions are checked
At the game end the South Australians must clear the ALL the Russians from the barricade/roadblock to a distance of at least 16cms
Below is Captain Darling's map of the crossroads where Henley Beach and Tapleys Hills Roads meet and the surrounding area, the Russian barricade acting as a roadblock is shown. This diagram was thought lost but discovered in a secret pocket in the lining of his travel trunk many years later. 

The "historical" AAR will follow soon!
Posted by Captain Darling at 21:01