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Cartoon Tiger (Animated)(White)

by PROmax3D 





Additional Files:


 

3d modelnature animal mammals land mammals big cats tiger white tiger
3d modelnature animal mammals land mammals big cats tiger cartoon tiger
tiger cartoon toon wild animal cat predator strong strength feline male hunter uv map funny mental ray 3ds max obj rigged animated white
'Cartoon Tiger (Animated)(White)' is a high quality 3d model to add more details and realism to your rendering projects. Fully detailed, textured model. Detailed enough for close-up renders. Comes with detailed textures.
Originally modeled in 3ds Max 2016. Final images rendered with Mental Ray.
Textures formats and resolution:
The model is provided with high resolution texture (color maps are .png):
Tiger_Cartoon_Diffuse_White (2048x2048)
Tiger_Cartoon_Specular (2048x2048)
Tiger_Cartoon_Eyes_Diffuse_Blue (2048x2048)
Tiger_Cartoon_Mouth_Diffuse (2048x2048)
- Display Unit Scale is set to Metric - Meters.
- Model resolutions are optimized for polygon efficiency (in 3ds Max the MeshSmooth function can be used to increase mesh resolution if necessary).
- All textures and materials are included and mapped in every format.
- No special plug-in needed to open scene.
- 3ds Max 2016 (Contains also mental ray and standard materials scenes!)
All files are compressed in Archive.
Rigging and Animation:

Rigging was done via CAT object.
Animation done via CAT Motion, and Animation Layers...
Frame Rate is NTSC (FPS:30)
In the Motion panel -> Layer Manager

1) Abs T_Pose
2) Abs Signature Image
3) CATMotion Layer (In CatMotion Editor (the paw icon) you will find main tow animation layers)
- Walk (01-48)
- Run (01-48)
4) +L Walk Adjustment (Local Adjustment Layer - Adjustment for walk cycle, that should be enabled only if you are using walk cycle )
5) +L Run Adjustment (Local Adjustment Layer - Adjustment for run cycle, that should be enabled only if you are using Run cycle.)
6) +L Mouth_Closed (Adjustment World - Mouth Closed)
7) +L Eyes_Closed (Adjustment World - Eyes Closed)

Note: Walk and run have their own separate adjustment layers that should be activated depending animals running or walking. You have to simply just turn on or off them.