[null, {"document_url": "https://www.mobygames.com/game/wii/bloons", "unformatted_src": "/images/buybox/amazon.png", "src": "https://www.mobygames.com/images/buybox/amazon.png", "formatted_filename": "amazon", "alt_text": "amazon.com", "rendered_width": 143, "rendered_height": 28}, null, null, {"document_url": "https://www.mobygames.com/game/wii/bloons", "unformatted_src": "/images/promo/s/122771-bloons-screenshot.jpg", "src": "https://www.mobygames.com/images/promo/s/122771-bloons-screenshot.jpg", "formatted_filename": "bloons screenshot", "alt_text": "Bloons Screenshot", "rendered_width": 80, "rendered_height": 120}, {"document_url": "https://www.mobygames.com/game/wii/bloons", "unformatted_src": "/images/promo/s/122778-bloons-screenshot.jpg", "src": "https://www.mobygames.com/images/promo/s/122778-bloons-screenshot.jpg", "formatted_filename": "bloons screenshot", "alt_text": "Bloons Screenshot", "rendered_width": 80, "rendered_height": 120}, {"document_url": "https://www.mobygames.com/game/wii/bloons", "unformatted_src": "/images/promo/s/122777-bloons-screenshot.jpg", "src": "https://www.mobygames.com/images/promo/s/122777-bloons-screenshot.jpg", "formatted_filename": "bloons screenshot", "alt_text": "Bloons Screenshot", "rendered_width": 80, "rendered_height": 120}, {"document_url": "https://www.mobygames.com/game/wii/bloons", "unformatted_src": "/images/promo/s/122773-bloons-screenshot.jpg", "src": "https://www.mobygames.com/images/promo/s/122773-bloons-screenshot.jpg", "formatted_filename": "bloons screenshot", "alt_text": "Bloons Screenshot", "rendered_width": 80, "rendered_height": 120}, null, null]

Bloons (Wii)
Discuss Review + Want + Have Contribute

Buy at Not an American user?


In Bloons, the player assumes the role of a monkey sitting on a platform in the clouds attempting to pop as many balloons as possible. The player uses the touch screen of the iPhone or iPod Touch in order to aim the primate's throw and indicate its velocity; letting go of the touch screen throws the dart and physics takes its course. Each level has a minimum number of balloons that must be popped before progressing to the next level.

In addition to the standard balloons, various levels have special balloons, such as a balloon with extra darts, a tack-filled balloon which will pop all nearby balloons if it is burst, and balloons containing boomerangs (useful for tricky balloon-popping maneuvers). Different levels also have varying obstacles which must be overcome as part of the puzzle, such as blocks which might be destructible with a dart.
[edit description | view history]


There are no Wii user screenshots for this game.

[add screenshots]

Promo Images [4 more | add promo images]

Part of the Following Groups


There are no reviews for this game.

[review game]

Critic Reviews

There are no critic reviews for this game.

[add review]


There are currently no topics for this game.

[new thread]


There is no trivia on file for this game.

[add trivia]
Kabushi (211730) added Bloons (Wii) on Apr 05, 2012
Other platforms contributed by Charly2.0 (147195), firefang9212 (51076), Kabushi (211730) and Multimedia Mike (19761)


Published by Hand-On Mobile
Made under license from:
Ninja Kiwi
Patrick Horne
Director, Games Studio:
J. J. Lechleiter
President, Hands‑On Mobile:
Niccolo De Masi
VP of Operations:
Lynn Monica
Legal Counsel:
Adam Heller
Business Development:
Dave Smiddy
Production Staff:
Ed Ho, Ryan Saldana, Farrell Sobejana
Office Manager:
Debbie Barker
QA Managers:
John Katircioglu, Chad Difuntorum
QA Team:
Hai Ho, Neil Cruz, Adalberto Huerta
Developed by Bloober Team
Piotr Babieno
Executive Producer:
Piotr Bielatowicz
Project Manager:
Lead Designer:
Level Designer:
Daniel Miszkiel
Quality Assurance:
Lead Gameplay Programmer:
Hubert Mroz
Gameplay Programmer:
Krzysztof Stasik
Engine Technical Director:
Lukasz Mendakiewicz
[complete credits] 
"Wakka wakka wakka!"