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Building a virtual world.

Created: Wednesday, 22 January 2014 21:06 | Written by Anna Lorentzson | Print | Email | Hits: 14383 I have been doing a lot of research into virtual worlds and building and running some Opensim islands for many years. I have a virtual company that maybe should start to develop a new world. http://2worlds2go.com . Maybe, I am not that good programmer.

So what should a new world look like?

I have had a lot of inspiration from Opensim and Second life of course. Looking at statistics. Not many people around the world have the imagination for virtual world living. It’s a few present. It will grow.But slowly.

So nr 1: A new world should not be a toy. Running it on Ipads, webpages and android? No virtual worlds needs power and complicated software. PC and game consoles. Virtual worlds are only for the few so why bother with apps? People interested will buy a good machine.Leave the rest.

Things that was cool in the beginning.

Nr 2. No flying, no things hanging in the air, real physics. I think lot of the success of World of warcraft is that it is a world you can relate to. It looks real and feels real.The magic is optional. When thing do not work as in the real world it just gets us confused.

Nr 3: Landmass (this is technical) The land must be in the viewer. You could have updates. But putting it on your computer makes it very much more usable. You can drive and walk on it and it is better for ….

Takes us to

Nr 4: Physics. Also on your computer. Put it on the server is just stupid. It is your choice if your plane or sailboat should be real or maybe easier. Not everybody is a pilot or a captain. Physics is maybe the most complicated to implement.

Things I was totally wrong about.

Nr 5: Everybody should be able to build. I thought mesh would be a great thing in SL. I was wrong. It is to complicated. Why not use many more basic objects. They are very good for download times. Mesh,UVs are for pro´s. After mesh several great designer quit SL. Everybody should be able to create.

Nr 6: Gaming. Could work. But a virtual world is not a game. If you want MMOs there are many others to go to.


Of course all the thing we already do in virtual worlds. But partying and chatting gets boring after a few years. I think if you get people the ability to create they will do so. And it must be a open system for add-ons and plugins. I would really like t see what everybody will create in a real world. All the auto manufacturers came to SL but when the cars never worked it was bad marketing and they left. I have a game that is a dream for a car brand. And they are all there. What about a world like that?

And I think the idea to rent out land is dead. I think that the virtual world company's running the worlds can rent out land but the virtual world creation company must get another line of income.

Some thinking about what a world would look like.

Hope more to come.
 
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