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Considering The Turn-based MMO, Part 3

Posted by Jon Wood on Nov 25, 2008  | Comments Kim Tae Gon, Producer of Atlantica Online writes this second developer journal in our series for the game. In this journal, Kim tells us a little bit more about the company's decision to create a turn-based MMORPG. We have heard comments about Atlantica's combat system like, "How can we play a MMORPG with a turn-based system? Won't turn-based be tedious and time consuming? Why did you choose an old-school style rather than the modern real-time action?"

We believed that a turn-based MMORPG could be fun, especially after considering the pros and cons of such a game, which I discussed in the last developer's journal.

Here are some of the issues that factored into our thinking as we tried to maximize the pros and minimize the cons during the development process.

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