[null, null, {"document_url": "https://forum.quartertothree.com/t/astroneer-survive-explore-and-build-in-a-low-poly-galaxy/127554/103", "unformatted_src": "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10546736/fb427194b97ffe6a92cfd850fb3806acacdedd59.png", "src": "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10546736/fb427194b97ffe6a92cfd850fb3806acacdedd59.png", "formatted_filename": "fb b ffe a cfd fb acacdedd"}, null, {"document_url": "https://forum.quartertothree.com/t/astroneer-survive-explore-and-build-in-a-low-poly-galaxy/127554/103", "unformatted_src": "https://pbs.twimg.com/profile_images/1025937485338009600/1kqqoruC_400x400.jpg", "src": "https://pbs.twimg.com/profile_images/1025937485338009600/1kqqoruC_400x400.jpg", "formatted_filename": "kqqoruC", "rendered_width": 399, "rendered_height": 399}, null, {"document_url": "https://forum.quartertothree.com/t/astroneer-survive-explore-and-build-in-a-low-poly-galaxy/127554/103", "unformatted_src": "https://pbs.twimg.com/media/Dl4m2xeU8AAMkbr.jpg", "src": "https://pbs.twimg.com/media/Dl4m2xeU8AAMkbr.jpg", "formatted_filename": "Dl m xeU AAMkbr"}, {"document_url": "https://forum.quartertothree.com/t/astroneer-survive-explore-and-build-in-a-low-poly-galaxy/127554/103", "unformatted_src": "https://pbs.twimg.com/media/Dl4nB1-U8AAaNL1.jpg", "src": "https://pbs.twimg.com/media/Dl4nB1-U8AAaNL1.jpg", "formatted_filename": "Dl nB U AAaNL"}, null, null]
Astroneer - survive, explore and build in a low-poly galaxy

lordkosc 2018-05-09 18:30:18 UTC #91

Rover time!

Wendelius 2018-06-12 09:39:56 UTC #92

1.0 has been announced as a December 2018 release:

DeepT 2018-06-12 10:40:06 UTC #93

I am guessing that the game is almost done except for a few minor content and balancing pieces. So how is the game so far? Any recommendations?

Misguided 2018-06-12 15:14:51 UTC #94

Loved it when I first played, but there wasn’t a ton to do. Think they’ve added a lot since then. Really should give it a go again. If the thought of a relatively low-stress survival game with a lot of collection and exploration on procedurally generated worlds sounds good to you, it is definitely worth a look.

RichVR 2018-06-12 16:43:06 UTC #95

I feel like I should get into this again.

Wait. What? Yes Battletech? No no. I was just kidding.

Gotta go.

lordkosc 2018-08-04 02:10:40 UTC #96

.90 went live in July. fb427194b97ffe6a92cfd850fb3806acacdedd59.jpg960x540 243 KB ASTRONEER :: Update 0.9.0 is live!

Steam 'Early Access' players will receive this update July 6th, 2018.  Update 0.9.0 contains a new gameplay mechanic and module, the Shredder, and tons of new things to discover while exploring planets! UPDATES You can find these updates in 0.9.0.0,...

geggis 2018-08-31 17:29:24 UTC #97 Adam (PAX West, yo) 🍁 (adambromell)

I started Astroneer as a personal art project 5 years ago this week. It was going to be this small thing I'd do and probably post on Twitter. A lot has happened in those 5 years. This'll be as thread, no doubt. https://t.co/j0jAyDw2e0 Telefrog 2018-11-15 00:58:40 UTC #98


This will be the final early access update before 1.0!

As a gift to everyone who supported us throughout development, a new suit has been added to the game! This “Retro” suit is exclusively for Early Access players of Astroneer as a thanks for your ideas, bug reports, feedback, and encouragement. Anyone who owns the game before 1.0 will receive the “Retro” suit, and we have no plans for making it available to post 1.0 players. Thanks so much for your support thus far!

lordkosc 2018-11-15 03:06:33 UTC #99

Roadmap has post 1.0 goals:

mok 2018-11-15 04:53:26 UTC #100

General consensus on the product at this time is…?

AK_Icebear 2018-11-15 05:05:00 UTC #101

Is this more like No Man’s Sky - exploration as the main pull? Or is there more to building / challenges / story (?) side of the game?

Don_Quixote 2018-11-15 05:26:20 UTC #102

I haven’t fired it up in several months, but it was always fun when I did. Every (very regular) update added to and polished the framework that was there.

In the last certain I played there was NO story. It’s completely a sandbox. I don’t think they have any lands on adding one, either.

Spock 2018-11-15 05:29:05 UTC #103

My impression is that it’s not so much a Kerbal Space Program or Minecraft but more like a colony-building game. Is that accurate?

Don_Quixote 2018-11-15 07:01:57 UTC #104

More like Minecraft, but with more research and building pre-made structures.

Misguided 2018-11-15 07:37:11 UTC #105 colony-building game

Not exactly. Though I haven’t played in ages, it’s more like a low-key survival game. You run around, gather resources, use them to make devices that let you manufacture vehicles and all sorts of things. Then you can go visit other planets with various kinds of hazards and such.

Closest thing I’ve played would be dragon-quest builders, minus the combat

Full release on Feb 6

AK_Icebear 2018-11-15 10:19:19 UTC #106

But is building / survival more important / developed? I found NMS almost singular focus on the joy of exploration boring quickly. Subnautica has the perfect balance of these elements IMO. Where does this game fit comparatively?

Misguided 2018-11-15 17:36:27 UTC #107

Tough to say. This was a survivalish game I had fun playing, and normally I find them too stressful. That’s why I said low-key. At the time, there wasn’t a huge amount to do beyond a certain point, but I know they have added a lot more since then.

BiggerBoat 2018-11-15 19:55:43 UTC #108

How is this one as a couch game with controller?

Wendelius 2018-11-15 20:19:58 UTC #109

It plays fine with controller. It’s the way I’ve been playing it 90% of the time. If you buy it on the Xbox or Windows store, you also get it on the other platform for free (and it lets you do multi player between the pc and Xbox with that one copy if you have additional family accounts on the Xbox).

Don_Quixote 2018-11-15 20:23:56 UTC #110

I like it with the controller- I play on Xbox.

And I’ll agree with @Misguided- the survival bits are pretty low-key. I turn that tedious busywork down or off in these sorts of games whenever I can (Subnautica, Conan, ARK), and here it’s really just oxygen (which linings you explore distance), and then once you get vehicles that becomes moot, pretty much.