pltn style, digital portrait of Pinocchio in a realistic style with a twist. The portrait should show Pinocchio as both a real person and a wooden doll, appearing as if he's transitioning from one to the other. The portrait should include Pinocchio's signature long nose, which should gradually transition from wood to flesh as it reaches the tip. The color of the wood should be warm and natural with visible wood grain, and the flesh should have a warm, lifelike tone. The lighting should be soft and subtle, with a slight vignette around the edges of the portrait to draw the viewer's attention to Pinocchio's face. Use reference images of real people with similar facial features as inspiration. Use a range of brush sizes and textures to add detail to both the wood and flesh textures. The portrait should be in a square format.
, cute big circular reflective eyes, Pixar render, unreal engine cinematic smooth, intricate detail
haze, blur, deformed, blurry, bad natomy,
bad eyes, crossed eyes, disfigured, poorly drawn face,
mutation, mutated, extra limb,
ugly, poorly drawn hands, missing limb, blurry, floating limbs, disconnected limbs, malformed hands, blur,
out of focus, long neck, long body, ((((mutated hands and fingers)))), (((out of frame))),
(((signature))), (((signatures)))