document: An environment for collaborative content acquisition and editing by coordinated ubiquitous devices Digital content is not only stored by servers on the Internet , but also on various embedded devices belonging to ubiquitous networks . In this paper , we propose a content processing mechanism for use in an environment enabling collaborative acquisition of embedded digital content in real-world situations . We have developed a network management device that makes it possible to acquire embedded content using coordinated ubiquitous devices . The management device actively configures a network that includes content-providing devices and browsing devices to permit sharing of various items with digital content . We also developed a Functional web mechanism for processing embedded web content in the real-world without a keyboard . This mechanism adds various functions to conventional web content . These functions are activated by messages from a Field in a content processing device . We construct a practical prototype system , which is simple enough for children to use , that we called the `` Virtual Insect Catcher '' . Through a test with 48 children , we demonstrated that this system can be used to acquire embedded web content , retrieve related content from the Internet , and then create new web content . We will also describe the proposed mechanism and the system testing .
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