document: Analyzing client interactivity in streaming media This paper provides an extensive analysis of pre-stored streaming media workloads , focusing on the client interactive behavior . We analyze four workloads that fall into three different domains , namely , education , entertainment video and entertainment audio . Our main goals are : ( a ) to identify qualitative similarities and differences in the typical client behavior for the three workload classes and ( b ) to provide data for generating realistic synthetic workloads .
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